DCS JF-17 Thunder Guide
DCS JF-17 Thunder Guide
DCS JF-17 Thunder Guide
The author of this document has never had access to restricted or classified documentation on the JF-17. The author has never had access
to OEM (Original Equipment Manufacturer) data related to the JF-17, its armament systems nor its defensive systems. All the
information within this document is taken from public documentation (i.e. JF-17 Early Access Manual by Deka Ironwork) and non-
official tutorials (player-made videos on Youtube).
The procedures listed in this document are deliberately simplified for gameplay purposes due to the limitations of the DCS World
simulation environment and the limitations of the DCS JF-17 module by Deka Ironwork.
This document is merely a free, personal project that is used for entertainment. This document is not meant nor designed to teach
someone to fly a real JF-17.
2
TABLE OF CONTENTS
• PART 1 – INTRODUCTION
• PART 2 – CONTROLS SETUP
• PART 3 – COCKPIT & EQUIPMENT
• PART 4 – KITS & OPTIONS
• PART 5 – START-UP PROCEDURE
• PART 6 – TAXI & TAKEOFF
• PART 7 – LANDING
• PART 8 – ENGINE & FUEL MANAGEMENT
• PART 9 – FLIGHT & AERODYNAMICS
• PART 10 – HOTAS
• PART 11 – RADAR & SENSORS
• PART 12 – OFFENCE: WEAPONS & ARMAMENT
• PART 13 – DEFENCE: RWR AND COUNTERMEASURES
• PART 14 – DATALINK & IFF
• PART 15 – RADIO TUTORIAL
• PART 16 – FCS & AUTOPILOT
• PART 17 – NAVIGATION & ILS LANDING
• PART 18 – AIRCRAFT OPERATION TIPS
• PART 19 – AIR-TO-AIR REFUELING
• PART 20 – OTHER RESOURCES
Special thanks to Paul "Goldwolf" Whittingham for creating the guide icons. 3
The PAC JF-17 Thunder is a lightweight, single-engine, multi-role combat
aircraft developed jointly by the Pakistan Aeronautical Complex (PAC) and
the Chengdu Aircraft Corporation (CAC) of China. The JF-17 can be used for aerial
reconnaissance, ground attack and aircraft interception. Its designation "JF-17"
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by Pakistan is short for "Joint Fighter-17", while the designation and name "FC-1
Xiaolong" by China means "Fighter China-1 Fierce Dragon". The JF-17 is to become
JF-17
the backbone of the Pakistan Air Force (PAF), complementing the General Dynamics
F-16 Fighting Falcon at half the cost. The PAF inducted its first JF-17 squadron in
February 2010.
The JF-17 was primarily developed to meet the Pakistan Air Force requirement for
an affordable, modern, multi-role combat aircraft as a replacement for its large
fleet of Dassault Mirage III/5 fighters, Nanchang A-5 bombers, and Chengdu F-
7 interceptors, with a cost of 500 million USD, divided equally between China and
Pakistan.
By 1989, because of economic sanctions by the US, Pakistan had abandoned Project
Sabre II, a design study involving US aircraft manufacturer Grumman and China, and
had decided to redesign and upgrade the Chengdu F-7. In the same year, China and
Grumman started a new design study to develop the Super 7, another redesigned
Chengdu F-7. The initial design of the Super 7 was originally an improved, modified
version of the J-7/F-7, which was a copy of the MiG-21 Fishbed.
PART 1 – INTRODUCTION
4
Grumman left the project when sanctions were placed on China following the political fallout from the 1989 Tiananmen Square protests. After Grumman left the Chengdu Super 7 project, the
Fighter China project was launched in 1991. In 1995, Pakistan and China signed a memorandum of understanding (MoU) for joint design and development of a new fighter, and over the next
few years worked out the project details. In June 1995, Mikoyan had joined the project to provide "design support", this also involved the secondment of several engineers by CAC.
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JF-17
PART 1 – INTRODUCTION
5
The Thunder has a complex DNA; it integrates many technologies from existing aircraft; a
cannon from a MiG-21, an engine derived from a MiG-29’s, and various sets of avionics and
HOTAS similar to the F-16’s, which facilitated the transition of Pakistani pilots flying F-16s.The
JF-17 has a bubble canopy with a great view, a strake-wing layout and advanced avionics that
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allow the use of very modern armament like precision-guided munitions, laser-guided
rockets, anti-ship, Man-In-The-Loop cruise missiles, and much more. The KLJ-7 radar provides
JF-17
excellent air to ground, air-to-sea and air-to-air capability. The WMD-7 targeting pod is a
useful tool to define a SPI (“Sensor Point of Interest”) that can be used by other sensors as
well. Although the Joint Fighter is relatively small and nimble when compared to modern
fighter jets. Keep in mind that size isn’t everything when functionality and mission versatility
are considered. This functionality is noticeable with the impressive array of Chinese and
western ordnance available, but it also extends to the cockpit itself, which consists mainly of
three digital displays that contain dozens of sub-menus. On top of all these bells and whistles,
a functioning DTC (Data Transfer Cartridge) is a very nice touch that allows you to use preset
countermeasure programs, flight plans and even weapon programs like the complex CM-
802AKG missile.
PART 1 – INTRODUCTION
6
The Deka Ironwork team simulated the most modern fighter jet in DCS World so far. The Fierce Dragon has a rich heritage and will very likely become a formidable ally to have on your wing… or
THUNDER a foe to be reckoned with on multiplayer servers.
JF-17
PART 1 – INTRODUCTION
7
JF-17
PART 1 – INTRODUCTION THUNDER
8
Note: In your controls, make sure you check your “Trim” controls since the default version of the game has your trim hat set to changing your view rather than trim the
THUNDER aircraft. Since most of you are probably equipped with a TRACKIR already, I suggest you make sure the Trim Hat Switch is set up properly.
JF-17
9
Bind the following axes:
10
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WHAT YOU NEED MAPPED
S5 – Change Weapon Station/NWS
JF-17
12
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
13
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
14
Flood Light Gasper
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JF-17
Flashlight
(Click to Use)
PART 3 – COCKPIT & EQUIPMENT
15
Canopy Status Indicator
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JF-17
PART 3 – COCKPIT & EQUIPMENT
cycle
Instrument Lights Control Knob
Air-to-Air Refueling
Probe Light Switch
Intercom Switch
Missile Volume Control Knob
Defog Button
COM2 Radio Volume Control Knob
18
AAP Brightness Knob
HUD/MFCD (Heads-Up
Display/Multifunction Colored
Display) Day/Night Switch
PART 3 – COCKPIT & EQUIPMENT
AAP (Avionics
Activation Panel)
19
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ACMI
Air Combat Manoeuvering
---------- ---------- ----------
Instrumentation (Flight
Data Recorder).
Radar power. SD Missile Link / command Optical/Electronic Self- Radar Warning Receiver
transmitter. Protection
Countermeasures.
20
Warning Panel Day/Night Switch
Warning Panel Brightness Knob
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JF-17
DC Generator Switch
Battery Switch
21
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JF-17
Warning Lights
OXY LOW CANOPY HYD LOW
---------- Oxygen tank level is low. Canopy is not sealed. Low hydraulic pressure
detected
22
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JF-17
Caution Lights
FCS 2 ANTI-SKID TRU ANTI-SURGE
Flight Control System level Anti-skid system malfunction Transformer Rectifier Unit Anti-surge valve malfunction
2 status. is detected. malfunction is detected. detected.
EFCS SEAT
EFCS (Emergency Flight Ejection seat safety is ON.
Control System)
malfunction is detected.
23
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JF-17
Magnetic Compass
PART 3 – COCKPIT & EQUIPMENT
Barometric Pressure
Setting Knob
Clock
Decrease Button
Local Time
Clock Brightness
Increase Button
UTC Time / CHR (Stopwatch) Time
25
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
26
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JF-17
PART 3 – COCKPIT & EQUIPMENT
Status Lights
PITCH TRIM ROLL TRIM YAW TRIM
Pitch trim neutral position. Roll trim neutral position. Yaw trim neutral position.
Waypoint Symbol
Total Fuel Quantity Indicator (lbs)
Angle of Attack (deg)
JF-17
Airspeed (kts)
• C: Calibrated Airspeed Selected on UFCP Radar Altitude (ft AGL, Above Ground Level)
• T: True Airspeed Selected on UFCP
PART 3 – COCKPIT & EQUIPMENT
28
EFIS Page
Pitch Ladder
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JF-17
Airspeed (kts)
Vertical Speed
PART 3 – COCKPIT & EQUIPMENT
(x100 ft/min)
Mach
Altitude (ft)
Bank Angle
29
Canopy Detonation Cord Mirror
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JF-17
Mirror
Mirror
PART 3 – COCKPIT & EQUIPMENT
30
UFCP Data Field Select Buttons
UFCP (Up-Front Control Panel (L1 to L4) UFCP Data Field Select Buttons
(R1 to R4)
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32
Main UFCP Function
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33
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JF-17
Main UFCP Function DST UFCP Function TOD UFCP Function IFF UFCP Function
PART 3 – COCKPIT & EQUIPMENT
• 0-9: Keypad
VRC UFCP Function TOT UFCP Function FUEL UFCP Function
• RTN: Return Button displays Main UFCP page
34
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JF-17
35
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JF-17
MFCD OSBs
(Option Select Button, R1 to R8)
PART 3 – COCKPIT & EQUIPMENT
MFCD OSBs
(Option Select Button, L1 to L8)
MFCD Brightness Control
Lower Menus
• AFD: Airfield Data
• SMS: Stores Management System
• EPI1: Engine Performance Indicator 1. Engine RPM (N2),
exhaust gas temperature (T4) and fuel quantity
Access Upper Page Main Access Lower Page Main • EPI2: Engine Performance Indicator 2. Hydraulic & brake
Menu by pressing this button Menu by pressing this button pressure. 38
HSD Page EFIS Page
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Upper Menus
JF-17
39
INS Page TACAN Page
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Upper Menus
JF-17
40
SMS Page BIT Page
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Upper Menus
JF-17
41
DATA Page RLS Sub-Page
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Upper Menus
JF-17
42
FUEL Sub-Page DST Sub-Page
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Upper Menus
JF-17
43
DTC Sub-Page
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Upper Menus
JF-17
44
Lower Menus
• AFD: Airfield Data
• SMS: Stores Management System
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45
From any selected page, you can use the CMBT and
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46
Master Warning
(Push to Reset)
FCS (Flight Control
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47
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JF-17
Deploy/Jettison Drag
Chute Switch
PART 3 – COCKPIT & EQUIPMENT
48
S/B (Speedbrake)
Deployed Light
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Deployed Light
Landing Gear
TEF (Trailing Edge Deployed Lights
Flaps) Deployed Light
49
Brake Test Switch
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Cutoff Switch
DC Electric Motor
Start Pump Switch
Throttle
JF-17
Throttle Stripe
Indicates Throttle Position
on Quadrant
AB (Afterburner) Detent
Ejection Seat
Arming Handle
G-Suit Tube Connector
Oxygen Selector
• AFT: O2 N (Normal)
• FWD: 100 % O2 (Emergency)
55
Radio Volume Knob
• SQL (Squelch)
• ACKN (Acknowledge)
JF-17
56
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
57
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
58
S5: Missile Step Button/NWS
THUNDER (Nosewheel Steering) Control Button
59
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
60
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
61
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Speedbrake
JF-17
Speedbrake
PART 3 – COCKPIT & EQUIPMENT
Drag Chute
Flaps
Speedbrake
Speedbrake
62
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JF-17
PART 3 – COCKPIT & EQUIPMENT
Taxi Light
Formation Light
Formation Light
Landing Light
63
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JF-17
Anti-Collision Light
Navigation/Position Light
PART 3 – COCKPIT & EQUIPMENT
64
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER Formation Light
65
Formation Light
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JF-17
Navigation/Position Light
Navigation/Position Light
PART 3 – COCKPIT & EQUIPMENT
66
JF-17
PART 3 – COCKPIT & EQUIPMENT THUNDER
67
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Pitot Probes
69
THUNDER COM1 Upper VHF Radio Antenna
Strake
JF-17
Dispenser Pod
72
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JF-17
PART 3 – COCKPIT & EQUIPMENT
74
DIGITAL MAP OPTIONS
In the real aircraft, digital map databases vary from operator to
operator. In the “Special” Options tab, you can select a number of
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Voice Option
PART 4 – KITS & OPTIONS
76
CONTROL SLEW RATES
Slew rates and deadzones can be set for various controls.
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JF-17
Control Deadzone
and Slew Rates
PART 4 – KITS & OPTIONS
77
JF-17
PART 5 – START-UP PROCEDURE THUNDER
78
AIRCRAFT SETUP
1. Contact ground crew and select your desired loadout by pressing « \ »,
then pressing F8 (Ground Crew), and F1 (Rearm & Refuel).
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JF-17
PART 5 – START-UP PROCEDURE
79
3a 4a
AIRCRAFT SETUP
2. If you want to install/remove the air refueling probe, contact ground crew
by pressing « \ », then pressing F8 (Ground Crew), and F8 (AAR Probe) and
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2a
PART 5 – START-UP PROCEDURE
Note: You can request the ground crew to install or uninstall the air refueling
probe. However, the engine needs to be shut down prior to doing that.
2c
80
AIRCRAFT SETUP
5. Remove Engine Inlet Covers and Ladder. Contact ground crew by pressing « \ »,
then pressing F8 (Ground Crew), and F10 (Remove Inlet Cover and Ladder).
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5a
5b
PART 5 – START-UP PROCEDURE
Ladder
81
AIRCRAFT SETUP
6. For night operations, click on the Flashlight to use it.
7. You are now ready to begin the aircraft power-up sequence.
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JF-17
PART 5 – START-UP PROCEDURE
Flashlight
82
BEFORE START-UP
8. Set Battery Switch – ON (FWD)
9. Set AC Generator Switch – ON (FWD)
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12. Provide power to MFCD, HUD and UFCP by setting WMMC1 (Weapon Mission
Management Computer) and WMMC2 switches ON.
13. On ACP (Audio Control Panel), set INT COM (Intercom) Switch – ON (FWD)
14. Set COM1, COM2, TCN/ILS and MSL (Missile) Volume Knobs – As required (Right = 10
Volume Up).
15. Set Warning Panel Brightness Knob – BRT
16. Set Oxygen Indicator Brightness Knob – BRT 9
8
PART 5 – START-UP PROCEDURE
15
11 12
11
12
13
16 14
14
14 83
14
BEFORE START-UP
17. Press MASTER CAUTION button to inhibit the “Warning” aural cue.
18. MFCDs (Multi-Purpose Colored Display) should already be powered ON by default.
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19. Power up the HUD (Heads-Up Display) – Turn HUD CONT knob RIGHT and HUD BRT knob RIGHT.
20. Power up UFCP (Up-Front Control Panel) – Turn UFCP BRT knob RIGHT.
JF-17
17
PART 5 – START-UP PROCEDURE
18 18
19
20
18
84
BEFORE START-UP
21. Enter NAV Master Mode by setting MMS (Master Mode
Switch) to the MIDDLE position (control binding is
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22
PART 5 – START-UP PROCEDURE
23
21
25
28
26
29
20
27
32. Engine lightoff should occur at approx. 10 % N2. Fuel valve will open and igniters will activate. T4 (Turbine Inlet Temperature) should start increasing.
33. Once start-up sequence is complete and engine reaches Idle state, engine parameters will stabilize to 70 % N2 and T4 < 500 deg C.
JF-17
34. The Engine-drive Hydraulic pump will automatically activate when N2 is approx. 60%, “HYD LOW” warning light should extinguish.
35. Set ECS (Environmental Control System) Switch to NORM. ECS air flow is required to cool down avionics; failing to do so within a reasonable timeframe will cause overheat issues, which
cause uncommanded MFCD failure. When ECS is ON, ECS and CABIN PRESS caution lights should extinguish.
PART 5 – START-UP PROCEDURE
33
31
34
35
31
87
POST-START-UP
36. Set SHARS (Strapped-down Heading Attitude Reference System)
switch – ON (FWD)
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37. SHARS Alignment will take approx. 1 minute. Alignment status can be
monitored on the EFIS (Electronic Flight Instrument System) page
JF-17
BACKUP indicates aircraft attitude data is obtained from the SHARS. NORM indicates
aircraft attitude data is obtained from the INS (Inertial Navigation System)
39
36
40a 40b
INS BIT In Progress INS BIT Complete
88
POST-START-UP
43
41. On UFCP (Up-Front Control Panel), press the DST (4)
41
button to enter the UFCP DESTINATION menu.
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44a
42. Open your kneeboard (RSHIFT+K) to the NAV &
APPROACH page. Your current coordinates (Longitude,
JF-17
42
89
POST-START-UP
46b
• LATITUDE : 42°10’08.3’’ North (deg, min, sec)
• LONGITUDE: 042°28’11.1’’ East (deg, min, sec)
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45b
45d
45c
45a
90
POST-START-UP
47. Note: it is possible to request the ground crew to enter INS Alignment data for you.
To do so, contact ground crew by pressing « \ », then pressing F8 (Ground Crew), F6
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longitude, latitude, and altitude… but not THDG (True Heading). The THDG
parameter still needs to be entered manually.
PART 5 – START-UP PROCEDURE
91
POST-START-UP INS Alignment
Time Remaining
• LATITUDE : 42°10’08.3’’ North (deg, min, sec)
• LONGITUDE: 042°28’11.1’’ East (deg, min, sec)
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51
50b
48
92
POST-START-UP INS Alignment INS Alignment
Time Remaining Complete
52. Once REMAIN TIME indication reaches 00:00:00 and FAST indication
blinks on the INS page, set INS Mode Selector switch to NAV. FAST
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52a
PART 5 – START-UP PROCEDURE
52b
53
52b
52a
93
POST-START-UP
54. Connect Oxygen Tube to Oxygen Connector
49b
(a) and G-Suit Tube to G-Suit (b)
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50b
50a
PART 5 – START-UP PROCEDURE
55a
54b
Safety Pin
54a Safety Pin Removed 94
POST-START-UP 59
58. On AAP (Avionics Activation Panel), activate remaining avionic systems required for the
mission:
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a) The AAP will display what systems are ON and what systems are OFF
b) Press the CMBT (COMBAT) button to activate remaining avionic systems required
JF-17
58a
58c
58b
95
POST-START-UP 60b
60. Load DTC (Data Transfer Cartridge) into the aircraft. The DTC is used to transfer
weapon data, navigation data, approach data and electronic warfare system data to
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60e
the airplane. Marked points on the F10 map (e.g. RP1, RP2… RP6 Route Points for
802AKG anti-ship missile and PP1, PP2… PP4 Pre-Planned Points for Precision-Guided
JF-17
Munitions like the LS-6 and GB-6) will also be entered via the DTC.
a) Make sure DC Power is available (engine is started and DC GEN switch is ON)
and DTC card is unmounted.
b) Open canopy, then contact ground crew and request a DTC Data Update by
pressing « \ », then pressing F8 (Ground Crew), F5 (Update DTC Data), then
F1 (Update Data).
c) Once DTC is updated, click twice on the DTC slot to insert the cartridge.
d) Once DTC is inserted, left MFCD will automatically display to the DATA – DTC 60d
Sub-page with the « DTC LOCKED » message.
e) Press OSB (Option Select Button) next to « ALL » to select all data fields to be
updated (boxed when selected).
PART 5 – START-UP PROCEDURE
60b
60c Click a second
time to insert DTC 60c DTC Inserted
60b
60b
96
POST-START-UP
60. Load DTC (Data Transfer Cartridge) into the aircraft. The DTC is used to transfer
weapon data, navigation data, approach data and electronic warfare system data to
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the airplane. Marked points on the F10 map (e.g. RP1, RP2… RP4 Route Points for
802AKG anti-ship missile and PP1, PP2… PP6 Pre-Planned Points for Precision-Guided
JF-17
Munitions like the LS-6 and GB-6) will also be entered via the DTC.
f) Press OSB (Option Select Button) next to « ENT » (Enter) to transfer data.
g) « DTC TRANS » message will indicate information transfer is in progress.
60g
h) « DTC LOCKED » message and unboxed data fields will indicate that the
information transfer is complete.
PART 5 – START-UP PROCEDURE
60h
60f
97
POST-START-UP
61. Check your configuration loadout on the SMS (Stores Management System) Lower Page of the Center MFCD.
62. Set AA/AG FCS Configuration Switch to AA if no external fuel tanks are mounted and air-to-air missiles are equipped.
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external wing fuel tanks are mounted, set AG1/AG2 switch to AG2.
• In our case, we have air-to-ground weapons with a central external fuel tank (no wing-mounted external tanks). Use
AG1.
• When in doubt, always make sure the AA/AG and AG1/AG2 switches are set in order to have the CONFIG caution
extinguished.
• Be careful: FCS G limit of AG2 is 5g and limit of AG1 is 6g. However, some munitions have a structural limit of 5.5g, and
the FCS config will still recommend AG1. Choose wisely. 64
Incorrect FCS Configuration
64. Check FCS (Flight Control System) Configuration. If the Warning Panel still displays a blinking “CONFIG” advisory, you are in the
wrong configuration.
65. Set EFCS (Emergency Flight Control System) – AUTO (FWD)
PART 5 – START-UP PROCEDURE
65
61
63
62
98
POST-START-UP
66. Click on Canopy Handle (FWD). Canopy Status arrow will then
point to the CLOSE mark.
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66b
PART 5 – START-UP PROCEDURE
CLOSED &
SEALED Mark
68
69
99
POST-START-UP
71c
71. Set the Left MFCD (Multifunction Colored Display) page to the EFIS (Electronic Flight
Instrument) page. I recommend the Center MFCD to be set to the Radar page, and
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the Right MFCD to be set to the HSD (Horizontal Situation Display) page. These pages
will be memorized as the default pages for the Navigation Master Mode (NAV). As a
JF-17
71b
verification, you can cycle across master modes with the T1 MMS (Master Mode
Switch) on the throttle.
72. Set HNS (Hybrid Navigation System) mode to GPS and INS, which correlates the
inertial navigation system (INS) with the satellite global positioning system (GPS). This
is crucial when employing pre-planned precision-guided munitions.
a) Press HNS button
b) Toggle OSB next to INS until
INS+GPS is selected
c) “HNS” should be illuminated
d) Press RTN button on UFCP 72a
72b
PART 5 – START-UP PROCEDURE
71a
71d
72c
72
74
Altitude (ft) Altitude (ft)
101
POST-START-UP (DATALINK)
75. On the UFCP, press RTN to go to the main menu.
76. Press on the Arrow Select button next to COM2 to select COM2.
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77. Press on the Arrow Select button next to COM2 a second time to edit COM2 channel. 75
76
78. Enter Channel 199, then press Arrow Select button next to COM2. This channel is reserved exclusively for Datalink and must
JF-17
77
PART 5 – START-UP PROCEDURE
78b
78a
80 79
102
81
86
POST-START-UP (IFF)
84. Verify IFF (Identify-Friend-or-Foe) system is powered on the AAP (Avionics
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Activation Panel).
85. Press “IFF” on the UFCP.
86. INT indicates that we are in the IFF Interrogation Menu (INT).
JF-17
87. Press Arrow button next to the desired Interrogation Mode. This will
determine what interrogation signal we send to the transponders of other 87
85
aircraft. In our case, we will choose Mode 6.
88. A « + » next to « M6 » will indicate Mode 6 is selected.
89. * An Interrogation Code is required when scanning another JF-17 type.
Press the Arrow button next to CODE. 84
90. * Select code for desired mode. We will choose A for Mode 6. NOTE:
91. * Press BACK to return to Interrogation menu.
Steps preceded by * are not mandatory if
92. Press on the Arrow button next to the dot to select the IFF Transponder
flying in Single Player or flying against JF-17s
Menu (TRS).
with the “Simplified IFF” setting.
PART 5 – START-UP PROCEDURE
93. Press Arrow button next to the desired Transponder Mode. This will
93
determine what response signal we send when our own aircraft is
interrogated. In our case, we will choose Mode 6. Interrogation Code Transponder Code
94. * A « + » next to « M6 » will indicate Mode 6 is selected. A Transponder
Code is required when being interrogated by other aircraft that are not of
(Who are you?) (Who am I?)
the JF-17 type. Press the Arrow button next to CODE. Mode 6 Mode 6
95. * Select code for desired mode. We will choose A for Mode 6.
96. * Select IP+ option if desired. It will swap A and B encryption keys
interleavely to allow other Mode 6 interrogators with A key to recognize
A A 94
you if you have your B key on.
92
95
88 90 96
91
89
103
POST-START-UP
97. Set Air Temperature Control Selector to desired cockpit
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98
97
104
TAXI
1. Remove Wheel Chocks. Contact ground crew by
pressing « \ », then pressing F8 (Ground Crew), F4
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1a
PART 6 – TAXI & TAKEOFF
1b
1c
105
3
TAXI
2. Parking Brake Switch – DISENGAGED (NORM/AFT) 2
3. Set Formation, Anti-Collision & Position Lights – As Required. Take note that
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Position Lights should be set to FLASH when parked or taxiing and STEADY
after takeoff.
JF-17
106
TAKEOFF
3
1. TEF (Trailing Edge Flaps) are not required for
takeoff unless aircraft is in a very heavy
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4
configuration.
2. Once lined up with the runway, press the S5
JF-17
107
TAKEOFF
6. Set takeoff trim
a) Use S6 Hat Switch on the stick UP/DOWN to trim the elevator/pitch up
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or down until the PITCH TRIM status light is visible. This means that the
pitch trim is set to Neutral.
JF-17
b) Use S6 Hat Switch on the stick LEFT/RIGHT to trim the aileron/roll axis
left or right until the ROLL TRIM status light is visible. This means that
the roll trim is set to Neutral.
c) Use Yaw Trim switch LEFT/RIGHT to trim the rudder axis left or right
until the YAW TRIM status light is visible. This means that the rudder
trim is set to Neutral.
6a
6b
PART 6 – TAXI & TAKEOFF
6c
108
Trim Set
TAKEOFF
7. Hold brakes and throttle up to 80 % RPM. Verify there are no out lights.
8. Release brakes and increase power with the throttle. For light loadouts, set takeoff power to 90 % RPM. For heavy loadouts, set throttle fully forward to engage afterburner.
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JF-17
PART 6 – TAXI & TAKEOFF
109
TAKEOFF
9. An automatic take-off trim function will activate when your wheel speed
exceeds 41 kts. The system will start deflecting the horizontal stabilizer 8
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pitch angle).
11. Rotate at approx. 140 kts.
12. Raise landing gear when 30 ft above the ground. Make sure the landing gear
is retracted below 300 kts or the gear will jam in position.
12
PART 6 – TAXI & TAKEOFF
12
110
JF-17
PART 6 – TAXI & TAKEOFF THUNDER
TAKEOFF
111
LANDING
1. Slow down using throttle and speed brakes
2. Deploy flaps (TEF, Trailing Edge Flaps) and landing gear when below 300 kts
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2
PART 7 – LANDING
3 2
T3: Speed Brake Switch 1
112
LANDING
3. Adjust power and trim to maintain an “On Speed” AoA (Angle of Attack) of about 10 degrees. The Flight Path Marker should remain within the “E” bracket on the HUD.
4. Use Radar Altitude as a reference.
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JF-17
E Bracket
113
LANDING
5. Flare at 3 ft above ground level. The two main wheels should touch the ground first.
6. During touchdown, maintain your Angle of Attack (10 deg) to perform an aerobraking landing and set throttle to IDLE. This manoeuver will bleed speed in the process (your wings will act
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as a huge airbrake).
JF-17
PART 7 – LANDING
114
8c
LANDING
7. As the aircraft slows down, the nose gear
will touch the ground by itself. Gently apply
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115
JF-17
PART 7 – LANDING THUNDER
LANDING
116
JF-17
PART 8 – ENGINE & FUEL MANAGEMENT THUNDER
117
KLIMOV RD-93 ENGINE
The JF-17 is powered by the Klimov RD-93, which is a variant derived from the RD-33 turbofan engine used for the MiG-29. The main difference between the RD-93 and the RD-33 is that the gearbox was
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repositioned along the bottom of the engine casing. Klimov advertised the increased thrust of the engine to be 49.4 kN (11105 lbf) for Military Power (Dry Thrust) and 85.3 kN (19180 lbf) with Afterburner
(Wet Thrust). This thrust increase comes at the expense of a decrease in service life from 4000 hours on the RD-33 to 2200 hours on the RD-93.
JF-17
118
ENGINE PARAMETERS
Engine parameters are listed on the EPI1 page (primary parameters) and on the DATA – ENG sub-page (secondary parameters).
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N1 (Fan/Low-Pressure
Compressor Speed) (% RPM)
119
ENGINE CONTROL MODES
There are three main engine modes, which are controlled
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flow consumption will increase dramatically; keep an eye on those fuel gauges.
JF-17
Very important: if airspeed is greater than Mach 1.35 and afterburner is engaged, an interlock will physically block the throttle from going from the afterburner zone to the IDLE-MIL zone. In this situation,
you can bypass the interlock by pushing down the Throttle Emergency Button and throttling down. Throttling below AB at fast speeds may cause an engine surge or an engine flameout.
The Anti-Surge switch should be ON at all times. Engine surge is the increase in RPM of a stalled compressor, which results in the complete disruption of the airflow through the compressor.
The severity of the phenomenon ranges from a momentary power drop barely registered by the engine instruments to a complete loss of compression in case of a surge, requiring adjustments in the fuel
PART 8 – ENGINE & FUEL MANAGEMENT
flow to recover normal operation. Interruption of airflow in jets can be caused by abrupt maneuvering, ingestion of foreign matter, or excessive application of throttle. Much has been done to eliminate
this issue in modern jets, but the nature of the design still makes it possible. If air flow is interrupted to the compressor, the jet can literally backfire, creating a loud "bang". A large yellow flame may also be
seen coming from the back of the jet as the fuel/air mixture is now excessively rich due to insufficient air. If the engine is not damaged, it can be re-started the same way we unstall a wing, by re-
establishing proper airflow angle of attack. This is done by lowering pressure BEHIND the compressor by reducing the throttle setting. Provided the engine is not damaged, throttle can be carefully
restored.
In the same manner, the Anti-Surge system will automatically reduce engine power if a compressor stall is detected.
• The JF-17 does not have an APU (Auxiliary Power Unit) or EPU (Emergency Power Unit) to provide power; most of your avionics
JF-17
and navigation systems will run on the battery alone. You will have roughly 10 minutes of battery power available before the
battery is completely drained.
• Once a loss of RPM is detected, the emergency hydraulic pump will kick in (provided it is armed with the EMG HYD switch) and
provide you enough hydraulic pressure from an accumulator for the flight control surfaces to be usable.
PART 8 – ENGINE & FUEL MANAGEMENT
• The ECS (Environment Control System) in NORM mode runs on engine bleed air. In case of an engine flameout, this bleed air
pressure will decrease to a point where it is not sufficient to supply your air systems like air conditioning (which is a necessity
when the outside air temperature is -50 deg C). You will need to use ram air instead by setting the ECS switch to RAM.
• In this particular case, failing to use ram air at high altitudes may cause your pilot to suffer from hypothermia or suffocation.
Your first action during an engine flameout at high altitude should be to descend as soon as possible.
122
ENGINE RELIGHT PROCEDURE
To perform an engine relight while in flight:
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2. Immediately nose down to gain enough airspeed for the engine’s compressor blades to generate enough RPM due to windmilling (air
flow drives compressor blades). If the engine has flameout has occurred, the emergency hydraulic pump will kick in and provide you
enough hydraulic pressure for the flight control surfaces to be usable.
3. Set aircraft flight parameters within engine relight envelope:
• If altitude is below 26200 ft, maintain an airspeed greater than 215 kts.
• If altitude is between 26200 ft and 39370 ft (max altitude for relight), maintain an airspeed greater than 240 kts
PART 8 – ENGINE & FUEL MANAGEMENT
4. When engine N2 RPM is windmilling at more than 12 %, verify that Fuel Pump Switch is set to START PUMP (FWD) and ENG CTRL
(Engine Control) Switch is set to ON (FWD).
5. Set Engine Air Start cover guard UP, then set Engine Air Start switch ON (FWD). START status light indicates engine start is in progress.
6. Confirm N2 increase (confirms engine starter is active) and wait for T4 to increase (engine lightoff).
7. Once engine start is successful and engine has resumed normal operation, set Engine Air Start switch OFF (AFT)
5c
4
5a
4
5b
123
FUEL SYSTEM
The JF-17 is equipped with 3 internal fuselage tanks, 2 internal wing tanks. External fuel tanks can DATA- FUEL Sub-Page
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be equipped under the fuselage (800 L) and under the wings (800 L or 1100 L). Total fuel quantity
is displayed on the Heads-Up Display, while the Total Quantity and T2 Fuselage Feed Tank
JF-17
To have a more thorough breakdown of fuel quantities for individual tanks, you can consult the
DATA – FUEL sub-page.
Note: Keep in mind that there can be an engine flameout if the afterburner is engaged for over 5
PART 8 – ENGINE & FUEL MANAGEMENT
seconds during a negative G condition (or for over 12 seconds in zero G condition).
Wing Tank
menu on the lower section of the MFCD, select the external tanks with their respective OSBs, set Master Arm ON and
press the Weapon Release button to jettison the tanks.
JF-17
126
FUEL SYSTEM
Your “BINGO FUEL” can be set by pressing “FUL” on the UFCP. Bingo fuel is the fuel quantity required to make it back to base.
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When fuel state falls below BINGO fuel limit, a FUEL caution will appear in the HUD and the UFCP FUL menu will automatically appear.
JF-17
PART 8 – ENGINE & FUEL MANAGEMENT
127
AERODYNAMICS & AIRCRAFT LIMITS
AIRSPEED LIMITS
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Maximum indicated airspeed at low altitude is 702 kts or Mach 1.6 at high altitude. This speed
JF-17
may be exceeded, but the aircraft will likely suffer from severe aeroelastic problems (i.e.
flutter, which is a dynamic instability of an elastic structure in a fluid flow) and aerodynamic
overheating.
During takeoff and landing, the angle of attack must not exceed 12 deg. If the aircraft carries a
heavv payload (i.e. a GBU-12 or 800 L fuel tank on the center pylon), it is recommended to
PART 9 – FLIGHT & AERODYNAMICS
keep the AoA at 10 deg or below. When in AA (Air-to-Air) FCS configuration, the maximum
allowable angle of attack is 27 deg.
G LIMITS
WEIGHT LIMITS
FLIGHT ENVELOPE
128
HOTAS
STICK CONTROLS
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S3 S6
S5
JF-17
S8
S4
S2
S1 S7
Control Button
• S6: Trim Hat Switch
• S7: Autopilot Disengage Button
• S8: Missile Type Selection Button
129
HOTAS
THROTTLE CONTROLS
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JF-17
T1
T4
T2
T5 T3 T6
130
JF-17
PART 11 – RADAR & SENSORS THUNDER
131
SECTION STRUCTURE
• 1 - Sensors • 3 - WMD-7 Targeting Pod
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• KJL-7 Radar: pulse-Doppler, look-down/shoot-down radar with both BVR (Beyond Visual Range) and close in ACM (Air Combat Maneuvering) modes of operation for air-to-air combat. Air-to-
JF-17
Ground and Air-to-Sea modes are also implemented, which makes it a very powerful tool at your disposal.
• Air-to-Air Modes currently implemented are RWS (Range While Search), TWS (Track While Scan), VS (Velocity Search), SAM (Situational Awareness Mode), STT (Single Target Track), DTT
(Dual Target Track) and ACM (Air Combat Maneuvering).
• Air-to-Ground Modes include MAP (Ground Mapping) and GMTI (Ground Moving Target Indicator).
• Air-to-Sea Modes include SEA1 (searches both moving and non-moving targets) and SEA2 (searches moving targets only).
Datalink Pod
WMD-7 Targeting Pod
133
1.1 – INTRODUCTION TO SENSORS
This section will introduce you to various sensors. You will get the « what », but the « how » will be demonstrated
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later in the Weapons section since the use and application of sensors will make more sense to you once you start
using them for a specific purpose. Just keep in mind that your sensors can be monitored from the HUD (Heads-Up AAP (Avionics
JF-17
Display) and various displays, while they can be operated from the HOTAS stick and throttle. Activation Panel)
DISPLAYS
T5: TDC (Target Designator Controller) Switch T6: Radar Antenna Elevation Switch
134
1.1 – INTRODUCTION TO SENSORS
Targeting Pod (POD) Page
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JF-17
PART 11 – RADAR & SENSORS
135
1.2 – SENSORS DISPLAY SELECTION
SMS Page HSD Page
The MMS (Master Mode Switch) is used to set up the MFCDs in preset configurations.
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• In A/G (Air-to-Ground) mode the switch sets your Air-to-Ground Radar, SMS (Stores
Management System) and HSD (Horizontal Situation Display) pages.
• In INTC (Air-to-Air Intercept) Mode, the Air-to-Air Radar, SMS and HSD pages are selected.
JF-17
• In NAV (Navigation) Mode, the Air-to-Air Radar, EFIS and HSD pages are selected.
(Sensor of Interest).
• S1 (Sensor Selection) Switch functions:
• UP/FWD selects air-to-air radar ACM (Air Combat Manoeuvering) modes, then cycles gun reticles.
JF-17
• DOWN/AFT cycles SS (Sensor Selection) Asterisk between HUD and Center MFCD in NAV and AG Selected Master Mode
Master Modes. It selects Center MFCD when in INTC Master Mode.
• RIGHT/LEFT selects either the right or left MFCD. HUD Selected Asterisk
• Selecting a particular display allows you to us the TDC cursor. You will know what sensor is selected with a
Sensor Selection Diamond on either the selected MFCD or the HUD.
ATC Engage/Disengage
Throttle Finger Lift (BOTH)
The air-to-air radar uses a B-Scope representation, which is a top- B-Scope (Top-Down)
down view of what’s in front of you.
Forward
Representation
JF-17
• You can slew your radar and lock a target using the TDC, or Target
Designator Controller. Contact
• Radar Data can be shown on the RDR page and on the HUD
(Heads-Up Display).
S1: SS (Sensor Selection) Switch T5: TDC (Target Designator Controller) Switch Radar Power 139
KJL-7 RADAR
2.1.1 – Air-to-Air Radar Display & Performance Range: 55 nm
Total Azimuth: 120 deg
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The JF-17’s radar has a range of 55 nautical miles, a horizontal arc of 120 degrees
and a variable vertical arc that is customizable. You can control the radar scan
JF-17
pattern (bars), which will give you a narrower or wider scanning area.
The numbers next to the TDC correspond to the altitudes (in thousands of feet) of
the top and bottom of the radar beam at the distance of the target designator. As
you move the target designator closer and further you will see the numbers
change. The practical application is that the radar will not detect targets above or
below these altitudes which is why you need to slew the radar antenna up and
down to do a complete search.
Range: 55 nm
140
KJL-7 RADAR
2.1.1 – Air-to-Air Radar Display & Performance
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JF-17
Range: 0 ft
Radar Contact
Based on Azimuth and Range Scale, we can deduce that
the contact is 15 nm in front of us, 10 degrees to our right. 141
The “9” number indicates the aircraft is at 9000 ft.
KJL-7 RADAR
2.1.1 – Air-to-Air Radar Display & Performance
IFF (Identify-Friend-or-Foe)
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Status
JF-17
Radar Azimuth (Coverage for half the total azimuth) Radar Antenna Azimuth Limits
(can be set to 10/25/30/60 deg) Waypoint 1 (shown: 30 deg)
Radar Altitude Stabilization Mode TDC (Target Designator Controller) Acquisition Cursor
Upper number: Upper altitude covered by radar (11000 ft)
Lower number: Lower altitude covered by radar (9000 ft)
Elevation Bar Scan
Cycles between 1, 2, 3, 4 bars of faster scanning. Radar PRF (Pulse Repetition
Frequency) Selection
PRF (Pulse Repetition Frequency) HI/MED/AUTO
Medium/High
Ownship altitude (ft)
Ownship Airspeed (Kts) Ownship Heading B-Sweep (T symbol shows
instantaneous azimuth
position of radar antenna)
142
KJL-7 RADAR
2.1.1 – Air-to-Air Radar Display & Performance
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Take note that if the aircraft is connected to a datalink network, the radar scan cone and SD-10 missile range will be visible on the HSD (Horizontal Situation Display). We will talk about this further in the
Datalink section.
JF-17
HSD (Horizontal Situation Indicator) EVP: When boxed, displays radar scan envelope cone
143
KJL-7 RADAR
2.1.2 – Air-to-Air Radar Main Modes Overview
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The radar has the following main modes: BVR (Beyond Visual Range, used for long-distance engagements), and ACM (Air Combat Maneuvering, used for close air engagements).
---------------------------------------------------------------------------------------------------------------------------------------------------------
JF-17
• RWS (Range While Search): RWS radar mode allows for detection of contacts in a large volume. It is the default search mode for air-to-air or when an air-to-air missile is placed in priority. RWS
mode provides all-aspect (nose-on, tail-on) and all altitude (look-up, look-down) target detection. The display shows range as the vertical axis and azimuth angle on the horizontal. While in RWS
mode, the radar can maintain up to 10 trackfiles.
• TWS (Track While Scan): TWS maintains an actual track on several aircraft while still searching for others. The radar allocates part of its power to tracking the target or targets while part of its
power is allocated to scanning, unlike the straight tracking mode, when the radar directs all its power to tracking the acquired targets. In the TWS mode the radar has a possibility to acquire
additional targets as well as providing an overall view of the airspace and helping maintain better situational awareness. Since the radar is sharing it's computing time between targets, the
accuracy is less precise than for a single target track (STT) mode of operation.
• VS (Velocity Search): A high PRF (Pulse Repetition Frequency) Pulse Doppler waveform is used for long range detection primarily against nose aspect targets, giving velocity and azimuth
PART 11 – RADAR & SENSORS
information, but no range information. Although velocity search can work against tail-on targets, the Doppler return is weaker, consequently the maximum detection range is also much less.
When the target is in the beam (flying perpendicular to the fighter), the closure (Doppler) is the same as ground return and target return is almost zero.
• SAM (Situational Awareness Mode): SAM mode is a hybrid mode between RWS and STT. When locking a target in RWS mode, the radar enters SAM mode. In SAM mode, radar will periodically
scan the locked target while scanning the whole area. In SAM mode, the controls are basically same as RWS.
The radar has the following main modes: BVR (Beyond Visual Range, used for long-distance engagements), and ACM (Air Combat Maneuvering, used for close air engagements).
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JF-17
STT (Single Target Track): STT mode is a traditional radar "lock" where the radar continuously scans a single target, resulting in a very high update rate; this makes it the primary method of providing
guidance to air-to-air weapons. STT maintains a trackfile and the radar is slaved to this trackfile; as such, manual antenna elevation control is inhibited and the B-sweep follows the trackfile. Only the
trackfile that is placed in STT is visible and all onboard trackfiles are dropped.
DTT (Dual Target Track): In this mode, radar can track an HPT (High Priority Target) and a SPT (Secondary Priority Target). HUD will only show HPT’s TD box. Using S2 (Sensor Control Switch) left will
switch between HPT and SPT.
PART 11 – RADAR & SENSORS
145
KJL-7 RADAR
2.1.2 – Air-to-Air Radar Main Modes Overview
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The radar has the following main modes: BVR (Beyond Visual Range, used for long-distance engagements), and ACM (Air Combat Maneuvering, used for close air engagements).
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JF-17
• HA (Heads-Up Display Area): Radar will scan the whole HUD area.
PART 11 – RADAR & SENSORS
146
T1: MMS (Master Mode Switch)
KJL-7 RADAR • UP: AA (Air-to-Air Intercept)
2.1.3 – Air-to-Air Radar RWS Mode • MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
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RWS (Range While Search) is a mode where the antenna follows the designated search pattern and informs you of
all the tracks discovered in one sweep. You can then select a specific track and lock it into STT mode.
JF-17
In RWS mode, the S2 Sensor Control Switch has the following functions: T6: Radar Antenna Elevation Switch
• FWD: Increases Display Distance
• AFT: Decreases Display Distance Radar Standby/ON Selector
• LEFT: Cycles between RWS, TWS and VS modes
Select Radar Mode OSB (STBY Crossed Out = Radar ON)
• RIGHT: Changes Azimuth Scan Range
• DEPRESSED (PUSHED): MFCD Refresh S2: SC (Sensor Control) Switch
PART 11 – RADAR & SENSORS
147
KJL-7 RADAR
2.1.4 – Air-to-Air Radar TWS Mode
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TWS is the default search mode when INTC (Intercept) Master Mode is selected for air-to-air
combat.
JF-17
TWS (Track While Scan) mode combines the information unique to RWS and STT (Single Target
Track) modes. Generally, the TWS display is very similar to the RWS display, however, each
contact has a vector line that points in the direction of the contact’s heading and a digital
altitude indication below it. It permits having detailed target data on a contact while still being
able to scan for other targets. Radar can track up to 10 targets at once in TWS mode.
When combined with the SD-10, TWS provides a powerful ability to engage multiple targets
quickly. Nevertheless, the target tracking reliability is less than that of SAM and even more so
than STT. Unlike STT though, a TWS launch with SD-10 will not provide the enemy aircraft with
a radar lock and launch indication. As such, the first warning the enemy pilot will likely get is
when the active radar seeker of the SD-10 missile goes active near the target.
PART 11 – RADAR & SENSORS
TWS has several restrictions. The radar will attempt to build track files for each contact, but
given a large scan volume, there will be a sizable refresh time between scans. During each scan
the radar will try to predict the position of the contact for the next scan. If, however the target
takes evasive, high-G maneuvers and quickly changing its trajectory and speed, the radar can
lose the track by making an incorrect track file prediction. Using such a defensive tactic, the
hunter can quickly become the hunted.
148
KJL-7 RADAR
2.1.4 – Air-to-Air Radar TWS Mode
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In TWS mode, the S2 Sensor Control Switch has the following functions:
• FWD: Increases Display Distance T1: MMS (Master Mode Switch)
JF-17
TWS Page
Note: No target has been “bugged”
yet with the TDC
TDC
149
KJL-7 RADAR Direction of
2.1.4 – Air-to-Air Radar TWS Mode Bugged HPT
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5. If you press the TDC (ENTER) a second time, you will radar lock the
desired target to STT (Single Target Track) mode.
S2: SC (Sensor Control) Switch
Weapon Max Range
T5: TDC (Target Designator Controller) Switch
HPT (High Priority Target, Bugged)
Velocity Search mode is used for long range detection primarily against nose aspect targets,
giving velocity and azimuth information, but no range information. The vertical scale on the
JF-17
• DOWN: AG (Air-to-Ground)
SAM (Situational Awareness Mode) is a hybrid mode between RWS and STT. When locked a target in RWS mode, radar
enters SAM mode. In SAM mode, radar will periodically scan the locked target while scanning the whole area. In SAM
JF-17
• If Range is less than 20 nm: ASM sets a 15 deg scan with 4 bars.
Select Radar
Mode OSB
TDC
HPT (Bugged)
SAM ASM Mode
S1: SS (Sensor Selection) Switch
153
KJL-7 RADAR S2: SC (Sensor Control) Switch
2.1.6 – Air-to-Air Radar SAM (ASM/NAM) Mode
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In SAM mode, the S2 Sensor Control Switch has the following functions:
• LEFT: Cycles between SAM (Situational Awareness Mode) ASM (Automatic Situational
JF-17
Direction of
Bugged Contact
SAM ASM/NAM Sub-Mode Selected
PART 11 – RADAR & SENSORS
TDC
8. NAM will allow you to keep changing radar scan azimuth and bar setting as desired. Selection) Switch
VT (Vertical Scan) Mode will scan in a 10°× 50° vertical area. • MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
To enter ACM VT mode:
1. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
2. Select ACM Mode by pressing the S1 Sensor Selection Switch FWD.
3. Select ACM VT Sub-Mode by pressing the S2 Sensor Control Switch AFT.
4. In ACM sub modes, radar will automatically scan and lock target with a max lock target range of 10
nm. When a target is locked, radar will exit ACM mode automatically and go in STT (Radar Lock).
5. You can exit ACM mode by pressing the MMS (Master Mode Switch) UP to INTC (Intercept)
Radar Standby/ON Selector
(STBY Crossed Out = Radar ON)
PART 11 – RADAR & SENSORS
DOGFIGHT VT Mode
DOGFIGHT VT Mode
156
S1: SS (Sensor Selection) Switch
KJL-7 RADAR
2.1.7 – Air-to-Air Radar ACM Modes
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157
ACM VT Mode ON (With STT Lock)
KJL-7 RADAR
2.1.7 – Air-to-Air Radar ACM Modes
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BS (Boresight) Mode Radar will scan in cone with diameter of 4° • MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
To enter ACM BS mode:
1. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
2. Select ACM Mode by pressing the S1 Sensor Selection Switch FWD.
3. Select ACM BS Sub-Mode by pressing the S2 Sensor Control Switch FWD.
4. In ACM sub modes, radar will automatically scan and lock target with a max lock target range of 10
nm. When a target is locked, radar will exit ACM mode automatically and go in STT (Radar Lock).
5. You can exit ACM mode by pressing the MMS (Master Mode Switch) UP to INTC (Intercept)
Radar Standby/ON Selector
(STBY Crossed Out = Radar ON)
PART 11 – RADAR & SENSORS
DOGFIGHT BS Mode
159
ACM BS Mode ON (With STT Lock)
KJL-7 RADAR
2.1.7 – Air-to-Air Radar ACM Modes
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2.1.7.3 – HA (Heads-Up Display Area) Mode T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
JF-17
HA (Heads-Up Display Area) Mode radar will scan whole HUD area. • MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
To enter ACM HA mode:
1. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
2. Select ACM Mode by pressing the S1 Sensor Selection Switch FWD.
3. Select ACM HA Sub-Mode by pressing the S2 Sensor Control Switch RIGHT.
4. In ACM sub modes, radar will automatically scan and lock target with a max lock target range of 10
nm. When a target is locked, radar will exit ACM mode automatically and go in STT (Radar Lock). Radar Standby/ON Selector
5. You can exit ACM mode by pressing the MMS (Master Mode Switch) UP to INTC (Intercept) (STBY Crossed Out = Radar ON)
PART 11 – RADAR & SENSORS
DOGFIGHT HA Mode
161
ACM HA Mode ON (With STT Lock)
T1: MMS (Master Mode Switch)
KJL-7 RADAR • UP: AA (Air-to-Air Intercept)
2.1.8 – Air-to-Air Radar STT Mode (Radar Lock) • MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
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a) Slew the TDC (Target Designator Controller) over a desired target and press the TDC (ENTER)
to transfer from RWS to SAM mode. This is NOT a radar lock; you have merely set a target as
the HPT (High Priority Target), which is represented as a circle. Other SPTs (Secondary Priority
Targets) will be displayed as well without a circle.
b) Press the TDC (ENTER) a second time to radar lock the desired target to STT (Single Target
Track) mode.
c) You can unlock target by using the S2 Sensor Control Switch DEPRESS.
3. If any ACM sub-modes is selected:
a) radar will automatically scan and lock target with a max lock target range of 10 nm. When a
target is locked, radar will exit ACM mode automatically and go in STT (Radar Lock).
b) You can exit ACM mode by pressing the MMS (Master Mode Switch) UP to INTC (Intercept)
TD (Target
Designation) Box
ASE (Allowable
Steering Error) Circle
Range (nm) Locked Target
163
Radar Standby/ON Selector
KJL-7 RADAR (STBY Crossed Out = Radar ON)
2.1.9 – Air-to-Air Radar DTT Mode (Radar Lock)
DTT Mode
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DTT (Dual Target Track) Mode is basically a radar lock mode to lock one target (HPT) while tracking a
second one (SPT).
JF-17
4. Press the TDC (ENTER) a second time to radar lock the desired target to STT (Single Target Track) Time to Impact
mode. Closure Speed
5. You can unlock target by using the S2 Sensor Control Switch DEPRESS. Target Aspect
STT Mode
T1: MMS (Master Mode Switch)
S2: SC (Sensor Control) Switch • UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
The Air-to-Ground Radar features several operating modes, each designed for specific tasks ranging
JF-17
from target detection and tracking to navigation and ranging. These modes will never be as precise as a
targeting pod, but it has a much longer range and can see through cloud layers obscuring the view.
Using these functionalities will be entirely up to you and the type of mission you’re flying… and the
type of ordnance you have available.
Display
JF-17
The Ground Mapping mode is a B-scope raster scan of terrain ahead of the aircraft. Image intensity is a
function of the strength of a radar return. Certain ground features will have higher intensity (e.g., buildings or
vehicles) and others will have lower intensity (e.g., water). Terrain or tall structures will impede the radar
beam from traveling further, creating distinctive shadows, giving the resulting image the appearance of an
elevation relief map.
Keep in mind that in order to display the ground mapping overlay on the radar page, the A/G Master Mode
should be selected with T1 (Master Mode Switch, MMS) set DOWN to AG (Air-to-Ground) and the “MAP”
Mode should be selected from the RDR (Radar) page. B-Scope (Top-Down)
Display Format
PART 11 – RADAR & SENSORS
Up: Forward
Right
166
KJL-7 RADAR
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode
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Display
JF-17
Normally, the radar operating in SLV (Slave) mode only scans the area around the SPI (Sensor Point of Interest, like a selected Steerpoint or a targeting
pod area/point track), regardless of aircraft location or heading. If the SPI moves outside the radar field of view, the radar antenna is boresighted.
To scan directly on the radar cursor instead, use Snowplow (SP) Mode.
SLV (Slave): Radar Scanning on selected SPI (Steerpoint) SP (Snowplow): Scanning on Radar Cursor
PART 11 – RADAR & SENSORS
SP (Snowplow)
SLV (Slave) Mode Selected Mode Selected
167
KJL-7 RADAR
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode
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Display
JF-17
The Radar Crosshair symbology indicates whether a Sensor Point of Interest (SPI) is designated from the radar page.
No Target Designated Steerpoint Designated as SPI Target Designated as SPI with Radar Crosshair
Radar
PART 11 – RADAR & SENSORS
Radar
Crosshair
Crosshair
Radar
Steerpoint selected as SPI Crosshair
(Sensor Point of Interest)
168
KJL-7 RADAR
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode
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Display
JF-17
Regions that do not provide radar returns are black (such as water). The bright/green regions are Range Scale (nm)
generally man-made structures (buildings, power lines, roads, etc.) or mountains.
PART 11 – RADAR & SENSORS
Your Position
Pagan Island
169
KJL-7 RADAR
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode
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Display
JF-17
170
KJL-7 RADAR
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode
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The Radar Sub-Mode OSB (Option Select Button) on the MAP radar page allows you to select between Real Beam Mode (RBM) and other expanded image processing modes
(EXP, DBS1, DBS2), which will be explained later. The default ground mapping mode selected is RBM (Real Beam Mode), which uses raw radar data to quickly produce an image.
The resolution is lesser than EXP, DBS1 or DBS2 sub-modes, but you get a faster image generation.
RBM Selected
PART 11 – RADAR & SENSORS
171
KJL-7 RADAR Air-to-Ground Radar Sub-Mode Selector
• RBM (Real Beam Mode)
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode •
•
EXP (Expanded)
DBS1 (Doppler Beam Sharpening 1)
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Time-To-Go (TGO)
• Displays time until reaching the SPI
Selected Waypoint Symbol and Number (Sensor Point of Interest)
173
KJL-7 RADAR
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode
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174
KJL-7 RADAR
2.2.2 – Air-to-Ground Radar MAP (Ground Mapping) Mode
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Controls (HOTAS)
JF-17
Here is an overview of the HOTAS controls available for the radar when in air-to-ground mode.
• T1 (Master Mode Switch): DOWN sets Master Mode to Air-to-Ground
• T6: UP/DOWN Controls Radar Antenna Elevation
• T5: TDC (Target Designator Controller) Switch controls Radar Crosshair/Cursor
• S2 (Sensor Control) Switch:
• FWD: Increases Display Range
• AFT: Decreases Display Range
• RIGHT: Changes Azimuth Scan Range and/or cancels DBS/EXP Sub-Mode
• LEFT: Cycles between EXP, DBS1 and DBS2 Sub-Modes.
• PUSH: Discards Target Designation
PART 11 – RADAR & SENSORS
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will automatically be set as the
Sensor of Interest (SOI), as shown by the asterisk. By default, MAP mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. If another Air-to-Ground Radar mode was selected, press the Radar Mode Selector OSB (Option Select Button) to enter
the Air-to-Ground Radar Mode selection menu.
4. Press on the OSB next to “MAP” to select Ground Mapping Mode.
5. Adjust Gain Control – As required.
6. You can control the radar antenna with the T6 Radar Antenna Elevation switch.
PART 11 – RADAR & SENSORS
4b
5 TDC Cursor
From the radar page or any expanded mode currently selected, you can
access any of the three expanded sub-modes:
• EXP Map
• EXP is the lowest resolution expanded mode, with a 4:1
PART 11 – RADAR & SENSORS
• DBS1 Map
• DBS1 (Doppler Beam Sharpening mode level 1) is the next
higher resolution mode up from EXP, but it has a smaller
rendered area with a zoom-in scale of 8:1. The DBS mode can
create a higher-resolution image than the enhanced ground
mapping mode, though it takes longer to render the image.
DBS level 1 produces a 8:1 sharpening. The rendered area is
the same size as EXP mode.
• DBS2 Map
• DBS2 (Doppler Beam Sharpening mode level 2) is the highest
resolution expanded mode available. Level 2 creates an even
sharper image, at 32:1, but raster takes longer than DBS1. The
rendered area depends on range to target.
177
KJL-7 RADAR
2.2.3 – Expanded Modes 3
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4
5
Gain
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground) TDC Cursor
7 (Radar Crosshair)
1
5
Contrast
T6: Radar Antenna Elevation Switch 6
TDC Cursor image, not the crosshairs. Take note that using the FZ (Freeze) function is
8 (Radar Crosshair) helpful to keep the radar image frozen while slewing.
Situational
Awareness Cue
179
Normal View EXP View
KJL-7 RADAR
2.2.3 – Expanded Modes
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(Radar Crosshair)
How to Select DBS1 Sub-Mode
DBS1 (Doppler Beam Sharpening mode level 1) is the next
higher resolution mode up from EXP. The DBS mode can create
a higher-resolution image than the enhanced ground mapping
mode, though it takes longer to render the image. DBS level 1
produces a 8:1 sharpening and zoom. The rendered area is the
same size as EXP mode.
You can use the T5 TDC switch on the throttle to slew and radar DBS1 View
crosshair and designate a SPI (Sensor Point of Interest) by
pressing the T5 TDC PRESS switch (ENTER). The image will re-
center around this designated SPI. You can also slew the TDC to
the boundary of the radar frame to move the scanned area in S2: SC (Sensor Control) Switch
the corresponding direction. FZ (Freeze)
Function
The Situational Awareness Cue line appears on the display to
show where the Radar Crosshair/Cursor is in relationship to the Situational
aircraft. Take note that using the FZ (Freeze) function is helpful Awareness Cue
to keep the radar image frozen.
180
Normal View EXP View
KJL-7 RADAR
2.2.3 – Expanded Modes
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(Radar Crosshair)
How to Select DBS2 Sub-Mode
DBS2 (Doppler Beam Sharpening mode level 2) is the highest
resolution expanded mode available. Level 2 creates an even sharper
image, at 32:1, but raster takes longer than DBS1. The rendered area
depends on the range to target.
You can use the T5 TDC switch on the throttle to slew and radar
PART 11 – RADAR & SENSORS
181
KJL-7 RADAR
2.2.3 – Expanded Modes
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182
KJL-7 RADAR
2.2.4 – Target Designation: Fixed Target Track (FTT) 3
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1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will automatically
be set as the Sensor of Interest (SOI), as shown by the asterisk. By default, MAP mode should already 2
be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. If another Air-to-Ground Radar mode was selected, press the Radar Mode Selector OSB (Option Select
Button) to enter the Air-to-Ground Radar Mode selection menu and press on the OSB next to “MAP”
to select Ground Mapping Mode.
4. Make sure Snowplow Mode is selected (OSB next to SP/SLV toggles Snowplow and Slave Modes).
5. Adjust Gain and Contrast– As required.
6. You can control the radar antenna with the T6 Radar Antenna Elevation switch.
7. Slew the TDC Cursor (Radar Crosshair) over the region you want to expand/designate using the T5 TDC
Switch.
PART 11 – RADAR & SENSORS
4
5
Gain
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground) TDC Cursor
7 (Radar Crosshair)
1
5
Contrast
T6: Radar Antenna Elevation Switch 6
8. Target Designation via the ground radar, also called Fixed Target Track (FTT), can be
performed from any air-to-ground radar Ground Mapping mode (RBM/Normal, EXP,
DBS1, DBS2). If you want to use Expanded sub-modes, either press the S2/SC (Sensor
Control) Switch LEFT or use the OSB next to the Radar Sub-Mode Selector to switch to
desired Sub-Mode. The air-to-ground radar will automatically adjust its range to give
you a better view of the region you just expanded. If you want to return to
RBM/Normal (Non-Expanded), you can toggle between other Expanded Modes using 8b
9b
S2/SC (Sensor Control) Switch LEFT. S2: SC (Sensor Control) Switch
9. To designate a target/SPI (Sensor Point of Interest) on the Radar Crosshair position, use T5: TDC (Target Designator Controller) Switch
the T5 TDC PRESS switch control (ENTER). This will set the SPI (Sensor Point of Interest)
at this location and center the radar image around this SPI.
PART 11 – RADAR & SENSORS
9a TDC Cursor
(Radar Crosshair) 9c SPI (Sensor Point of
SPI Not Designated Interest) Designated
8a 8b
184
KJL-7 RADAR
2.2.4 – Target Designation: Fixed Target Track (FTT)
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10. Use the T5 TDC PRESS switch control (ENTER) a second time. This will perform a ground-stabilized Fixed Target
Track (FTT). The radar will then focus all its energy on the landmark/feature you just designated.
11. To un-designate target and exit FTT, set the S2 Sensor Control Switch to PRESS (BACKSPACE).
10b
10c
PART 11 – RADAR & SENSORS
10a
Range to
SPI/Crosshair (nm)
185
KJL-7 RADAR
2.2.4 – Target Designation: Fixed Target Track (FTT) 13a
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12. When in FTT, the designated location becomes the SPI (Sensor Point of Interest). The radar will
continue to track the target location while line-of-sight (LOS) is maintained. If the designated
location moves outside the radar field of view, the radar will slew to boresight until the target
returns into the radar FOV, at which point the radar will attempt to reacquire the target.
13. If you want to slave other sensors like the Targeting Pod to the SPI (Sensor Point of Interest)
designated via the radar, uncage the targeting pod and set the SP/SLAV (Snowplow/Slave)
Function to SLAV. The targeting pod will then be slaved to the Fixed Target Track.
13b
TGP Slaved to Radar SPI
PART 11 – RADAR & SENSORS
Radar SPI
Diamond: Radar-Designated Target
Circle: Targeting Pod Slaved to SPI
186
KJL-7 RADAR 3b
Display
JF-17
The Ground Moving Target Indicator (GMTI) radar mode scans for and highlights moving targets, detected by their 4a
Doppler shift. Detected targets are displayed as white bricks. The shaded area of the display shows antenna azimuth
coverage and the ground mapping (MAP) overlay, which is interleaved with the moving radar contacts.
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will automatically be set as the
Sensor of Interest (SOI), as shown by the asterisk. By default, MAP mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. Press the Radar Mode Selector OSB (Option Select Button) to enter the Air-to-Ground Radar Mode selection menu.
4. Press on the OSB next to “GMTI” to select Ground Moving Target Indicator Mode.
3a 2
PART 11 – RADAR & SENSORS
4b
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
187
MFCD Selected Asterisk
KJL-7 RADAR Ground Mapping Overlay
2.2.5 – GMTI (Ground Moving Target Indicator) Mode (Shaded Area)
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Display
JF-17
5. To display ground mapping overlay, make sure “RBM” (Real Beam Mode) option is active. 5b
6. Adjust Gain Control – As required.
Moving Target
Radar Returns
5a
PART 11 – RADAR & SENSORS
Up: Forward
6
Right
B-Scope (Top-Down) Display Format
188
KJL-7 RADAR
2.2.5 – GMTI (Ground Moving Target Indicator) Mode Air-to-Ground Radar Sub-Mode Selector
• RBM (Real Beam Mode) Radar GMTI Control
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Controls for the GMTI page are almost identical to the controls of the MAP
(Ground Mapping) page. Display range and azimuth settings are modified in
the same manner. However, there is one significant difference with MAP:
• In GMTI, the field-of-view sub-modes can only be RBM or EXP. DBS sub-
mode are not available in GMTI. Switching between RBM and EXP can
only be performed by using S2/SC (Sensor Control) Switch LEFT.
190
KJL-7 RADAR
2.2.5 – GMTI (Ground Moving Target Indicator) Mode
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Controls (HOTAS)
JF-17
Here is an overview of the HOTAS controls available for the radar when in air-to-ground mode.
• T1 (Master Mode Switch): DOWN sets Master Mode to Air-to-Ground
• T6: UP/DOWN Controls Radar Antenna Elevation
• T5: TDC (Target Designator Controller) Switch controls Radar Crosshair/Cursor
• S2 (Sensor Control) Switch:
• FWD: Increases Display Range
• AFT: Decreases Display Range
• RIGHT: Changes Azimuth Scan Range and/or cancels EXP Sub-Mode
• LEFT: Selects EXP Sub-Mode
• PUSH: Discards Target Designation
PART 11 – RADAR & SENSORS
2
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will
automatically be set as the Sensor of Interest (SOI), as shown by the asterisk. By default,
MAP mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. Press the Radar Mode Selector OSB (Option Select Button) to enter the Air-to-Ground
Radar Mode selection menu. Press on the OSB next to “GMTI” to select Ground Moving
Target Indicator Mode.
4. Make sure Snowplow Mode is selected (OSB next to SP/SLV toggles Snowplow and Slave
Modes).
5. To display ground mapping overlay, make sure “RBM” (Real Beam Mode) option is active.
6. Adjust Gain and Contrast– As required.
7. You can control the radar antenna with the T6 Radar Antenna Elevation switch.
PART 11 – RADAR & SENSORS
8. Slew the TDC Cursor (Radar Crosshair) over the region you want to expand/designate using 6 4
the T5 TDC Switch. Gain
6
Contrast
T6: Radar Antenna Elevation Switch 7
MFCD Selected Asterisk 192
T5: TDC (Target Designator Controller) Switch 8
KJL-7 RADAR
2.2.5 – GMTI (Ground Moving Target Indicator) Mode
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9. Moving Target Designation via the ground radar, also called Ground Moving Target
Track (GMTT), can be performed from GMTI (Ground Moving Target Indicator) mode
only. If you want to use EXP (Expanded) sub-mode, press the S2/SC (Sensor Control)
Switch LEFT. The air-to-ground radar will automatically adjust its range to give you a
better view of the region you just expanded. If you want to return to RBM/Normal
(Non-Expanded), use S2/SC (Sensor Control) Switch LEFT.
10. To designate a target/SPI (Sensor Point of Interest) on the Radar Crosshair position, use 9b
10b
the T5 TDC PRESS switch control (ENTER). This will set the SPI (Sensor Point of Interest) S2: SC (Sensor Control) Switch
at this location and center the radar image around this SPI. T5: TDC (Target Designator Controller) Switch
PART 11 – RADAR & SENSORS
193
KJL-7 RADAR
2.2.5 – GMTI (Ground Moving Target Indicator) Mode
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11. Use the T5 TDC PRESS switch control (ENTER) a second time. This will perform a ground-stabilized Moving
Target Track (GMTT). The radar will then focus all its energy on the moving vehicle you just designated.
12. To un-designate target and exit GMTT, set the S2 Sensor Control Switch to PRESS (BACKSPACE).
11b
11c
PART 11 – RADAR & SENSORS
11a
Range to
SPI/Crosshair (nm)
194
KJL-7 RADAR
2.2.5 – GMTI (Ground Moving Target Indicator) Mode
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14a
13. When in GMTT, the designated/tracked target becomes the SPI (Sensor Point of Interest). The
radar will continue to track the target while line-of-sight (LOS) is maintained. If the designated
location moves outside the radar field of view, the radar will slew to boresight until the target
returns into the radar FOV, at which point the radar will attempt to reacquire the target.
14. If you want to slave other sensors like the Targeting Pod to the SPI (Sensor Point of Interest)
designated via the radar, uncage the targeting pod and set the SP/SLAV (Snowplow/Slave)
Function to SLAV. The targeting pod will then be slaved to the Ground Moving Target Track.
14b
TGP Slaved to Radar SPI
PART 11 – RADAR & SENSORS
Radar SPI
Diamond: Radar-Designated Target
195
Circle: Targeting Pod Slaved to SPI
KJL-7 RADAR
2.2.6 – WA (Weather Awareness) Mode
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196
KJL-7 RADAR
2.2.7 – TA (Terrain Avoidance) Mode
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The KJL-7 radar has a mode called TA (Terrain Avoidance). Terrain and obstacles that you risk colliding with
JF-17
are displayed in terms of color shades. A specific clearance height symbology is customizable through the TA
CNTL sub-page.
In this mode, the radar range is locked to 10 nm and the azimuth aperture can be set to either 15 or 30 deg.
The radar displays return from the ground in 2 colors depending on the terrain altitude relative to the
clearance height (terrain avoidance margin) set by the pilot:
• Yellow when terrain is within the “clean zone” (200 ft zone below the clearance height / terrain
avoidance margin set by the pilot)
• Red when terrain is within or above the clearance height / terrain avoidance margin set by the pilot. All
the area behind the obstacle hidden from the radar’s line-of-sight will also be rendered in red.
• No color is visible when terrain is below the yellow “clean zone”
In this mode, the radar display is oriented to follow the aircraft bearing. This means that the display is not
oriented to where the aircraft is pointed to but where it’s going.
PART 11 – RADAR & SENSORS
197
KJL-7 RADAR 3b
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will automatically be set
as the Sensor of Interest (SOI), as shown by the asterisk. By default, MAP mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector. 4a
3. If another Air-to-Ground Radar mode was selected, press the Radar Mode Selector OSB (Option Select
Button) to enter the Air-to-Ground Radar Mode selection menu.
4. Press on the OSB next to “TA” to select Terrain Avoidance Mode.
3a
PART 11 – RADAR & SENSORS
2 4b
1 T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
198
MFCD Selected Asterisk
KJL-7 RADAR
2.2.7 – TA (Terrain Avoidance) Mode
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199
KJL-7 RADAR
2.2.8 – BCN (Beacon) Mode
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The Beacon Search (BCN) radar mode is a passive radar mode that detects
JF-17
200
KJL-7 RADAR 3b
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will automatically be set as
the Sensor of Interest (SOI), as shown by the asterisk. By default, MAP mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. If another Air-to-Ground Radar mode was selected, press the Radar Mode Selector OSB (Option Select Button)
to enter the Air-to-Ground Radar Mode selection menu.
4. Press on the OSB next to “BCN” to select Beacon Search Mode.
5. Make sure Snowplow Mode is selected (OSB next to SP/SLV toggles Snowplow and Slave Modes).
6. If desired, select INTL (Interleaved) Mode, which will alternate between RBM (Real Beam Mode, Ground
Mapping) overlay and Beacon Search Mode.
4a
PART 11 – RADAR & SENSORS
3a
4b
1 T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept) 2
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
12 11
8b
10
202
KJL-7 RADAR
2.2.8 – BCN (Beacon) Mode
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13. Slew the TDC Cursor (Radar Crosshair) over the beacon symbol “=“ you want to track
JF-17
15
14
13
TDC Cursor
(Radar Crosshair)
203
3b
KJL-7 RADAR
2.3.1 – SEA1 Mode
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Display
JF-17
The Sea Search radar mode 1 scans for and highlights both moving and stationary naval targets, detected by their Doppler
shift. Detected targets are displayed as white bricks. The size of the bricks changes based on the RCS (radar cross-section) of
the naval target. The shaded area of the display shows antenna azimuth coverage and the ground mapping (MAP) overlay.
4a
In order to display the SEA1 data on the radar page:
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will automatically be set as the Sensor
of Interest (SOI), as shown by the asterisk. By default, MAP mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. Press the Radar Mode Selector OSB (Option Select Button) to enter the Air-to-Ground Radar Mode selection menu.
4. Press on the OSB next to “SEA1” to select Sea Search Mode 1.
2
PART 11 – RADAR & SENSORS
4b
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
204
MFCD Selected Asterisk
Ground Mapping Overlay
KJL-7 RADAR (Shaded Area)
Display
JF-17
5b
5. To display ground mapping overlay, make sure “RBM” (Real Beam Mode) option is active.
6. Adjust Gain Control – As required.
Moving Target
Radar Returns
5a
Up: Forward
PART 11 – RADAR & SENSORS
Right
B-Scope (Top-Down) Display Format
205
Radar Crosshair/Cursor
KJL-7 RADAR • The crosshairs indicate the current sensor point of interest (SPI).
When in snowplow mode, the TDC control on the throttle can Air-to-Ground Radar Sub-Mode Selector
2.3.1 – SEA1 Mode be used to move the crosshairs and change the SPI. • RBM (Real Beam Mode)
• EXP (Expanded)
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Display Symbology
Controls (SEA1 Page) Brightness Control
Radar Silent Mode Selector
JF-17
207
KJL-7 RADAR
2.3.1 – SEA1 Mode
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Controls (HOTAS)
JF-17
Here is an overview of the HOTAS controls available for the radar when in air-to-ground mode.
• T1 (Master Mode Switch): DOWN sets Master Mode to Air-to-Ground
• T6: UP/DOWN Controls Radar Antenna Elevation
• T5: TDC (Target Designator Controller) Switch controls Radar Crosshair/Cursor
• S2 (Sensor Control) Switch:
• FWD: Increases Display Range
• AFT: Decreases Display Range
• RIGHT: Changes Azimuth Scan Range and/or cancels EXP Sub-Mode
• LEFT: Selects EXP Sub-Mode
• PUSH: Discards Target Designation
PART 11 – RADAR & SENSORS
Display
JF-17
The Sea Search radar mode 2 scans for and highlights moving naval targets only, detected by their Doppler shift. Detected
targets are displayed as white bricks. The size of the bricks changes based on the RCS (radar cross-section) of the naval
target. The display and controls of SEA2 mode are pretty much identical to SEA1, however ground mapping overlay (RBM) is
unavailable for SEA2. Refer to section 2.3.1 for information about SEA1 controls.
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will automatically be set as the 4a
Sensor of Interest (SOI), as shown by the asterisk. By default, MAP mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. Press the Radar Mode Selector OSB (Option Select Button) to enter the Air-to-Ground Radar Mode selection menu.
4. Press on the OSB next to “SEA2” to select Sea Search Mode 2.
PART 11 – RADAR & SENSORS
2
SEA2 Radar Mode Selected
3a
4b
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
Radar
Contact
209
MFCD Selected Asterisk
5
KJL-7 RADAR 3
2.3.3 – SSTT/SMTT (Sea Single/Moving Target Track) Mode
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2
1. Press the MMS (Master Mode Switch) DOWN to AG (Air-to-Ground). Center MFCD will
automatically be set as the Sensor of Interest (SOI), as shown by the asterisk. By default, MAP
mode should already be selected.
2. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON Selector.
3. Press the Radar Mode Selector OSB (Option Select Button) to enter the Air-to-Ground Radar
Mode selection menu. Press on the OSB next to “SEA1” to select Sea Search Mode 1.
4. Make sure Snowplow Mode is selected (OSB next to SP/SLV toggles Snowplow and Slave Modes).
5. To display ground mapping overlay, make sure “RBM” (Real Beam Mode) option is active.
6. Adjust Gain and Contrast– As required.
7. You can control the radar antenna with the T6 Radar Antenna Elevation switch.
8. Slew the TDC Cursor (Radar Crosshair) over the region you want to expand/designate using the
T5 TDC Switch.
PART 11 – RADAR & SENSORS
6 4
Gain
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground) TDC Cursor
8 (Radar Crosshair)
1
6
Contrast
T6: Radar Antenna Elevation Switch 7
MFCD Selected Asterisk 210
T5: TDC (Target Designator Controller) Switch 8
KJL-7 RADAR
2.3.3 – SSTT/SMTT (Sea Single/Moving Target Track) Mode
THUNDER
9. Naval Target Designation via the ground radar, also called Sea Single Target Track (SSTT), can be
performed from SEA1 mode only. Moving Target Designation via the ground radar, also called
Sea Moving Target Track (SMTT), can be performed from either SEA1 or SEA2 mode only. If you
want to use EXP (Expanded) sub-mode, press the S2/SC (Sensor Control) Switch LEFT. The air-
to-ground radar will automatically adjust its range to give you a better view of the region you
just expanded. If you want to return to RBM/Normal (Non-Expanded), use S2/SC (Sensor
Control) Switch LEFT. 9b
10b
10. To designate a target/SPI (Sensor Point of Interest) on the Radar Crosshair position, use the T5 S2: SC (Sensor Control) Switch
TDC PRESS switch control (ENTER). This will set the SPI (Sensor Point of Interest) at this location T5: TDC (Target Designator Controller) Switch
and center the radar image around this SPI.
PART 11 – RADAR & SENSORS
211
KJL-7 RADAR
2.3.3 – SSTT/SMTT (Sea Single/Moving Target Track) Mode
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11. Use the T5 TDC PRESS switch control (ENTER) a second time. This will perform a ground-stabilized sea single
target track (SSTT) if the target is stationary or a SMTT (sea moving target track) if the target is moving. The
radar will then focus all its energy on the naval target you just designated.
12. To un-designate target and exit GMTT, set the S2 Sensor Control Switch to PRESS (BACKSPACE).
11b
11c
PART 11 – RADAR & SENSORS
11a
Range to
SPI/Crosshair (nm)
212
KJL-7 RADAR
2.3.3 – SSTT/SMTT (Sea Single/Moving Target Track) Mode 14a
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13. When in SSTT or SMTT, the designated/tracked target becomes the SPI (Sensor Point of Interest).
The radar will continue to track the target while line-of-sight (LOS) is maintained. If the designated
location moves outside the radar field of view, the radar will slew to boresight until the target
returns into the radar FOV, at which point the radar will attempt to reacquire the target.
14. If you want to slave other sensors like the Targeting Pod to the SPI (Sensor Point of Interest)
designated via the radar, uncage the targeting pod and set the SP/SLAV (Snowplow/Slave)
Function to SLAV. The targeting pod will then be slaved to the Ground Moving Target Track.
14b
TGP Slaved to Radar SPI
PART 11 – RADAR & SENSORS
Radar SPI
Diamond: Radar-Designated Target
213
Circle: Targeting Pod Slaved to SPI
KJL-7 RADAR
2.4 – Radar Lingo & Terminology
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• PITBULL: Any FOX 3 (active radar) missile that starts using its onboard radar for tracking
214
WMD-7 TARGETING POD
3.1 – INTRODUCTION
THUNDER
The WMD-7 Targeting Pod is a self-contained, multi-sensor targeting and surveillance system. The WMD-7 enables aircrews to detect, acquire, auto-track and identify targets at long ranges for weapon
delivery or non-traditional intelligence, surveillance and reconnaissance missions. WMD-7’s FLIR, charged-coupled device (CCD), laser imaging sensors, advanced image processing and digital video output
JF-17
provide useful imagery of targets on the ground, allowing aircrews to identify and engage targets under a wide range of battlefield conditions.
PART 11 – RADAR & SENSORS
215
WMD-7 TARGETING POD
3.2 – DISPLAYS
THUNDER
The targeting pod feed can be displayed on any MFCD (Multi-function Colored Display). Take
note that the POD page on the MFCD is displayed in white and black.
JF-17
3a
To display targeting pod feed: POD Page
1. Select MAIN MENU page Selects TVIR (TV-Guided Missile Feed) or
2. Click on the OSB next to « POD ». WMD-7 (Targeting Pod Feed)
3. Click on the OSB next to « WMD7 » to select the targeting pod feed.
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POD Page
3b
216
1 Access Upper Page Main Menu by pressing this button
WMD-7 TARGETING POD IR/CCD Camera Mode Selector
SP (Snowplow) / SLAV (Slave)
3.2 – DISPLAYS IR: Infrared
CCD: Charged Coupled Device (TV) Mode Selector WHOT (White Hot) / BHOT (Black Hot)
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Field of View
Target Coordinates (Narrow/Wide) Setting
Image Contrast Increase Button Targeting Pod Reticle Laser Emission Mode
Auto / Manual
TV / CCD Mode WHOT (White Hot) FLIR Mode BHOT (Black Hot) FLIR Mode
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218
WMD-7 TARGETING POD
3.2 – DISPLAYS
THUNDER
The Targeting Pod View Relative Direction symbol on the TGP display can give you a good idea of where the pod is
pointing in relationship to your aircraft. This view direction is represented in a top-down view.
JF-17
Target Coordinates
Targeting Pod is
looking here
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219
WMD-7 TARGETING POD
3.2 – DISPLAYS
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220
T1: MMS (Master Mode Switch)
S2: SC (Sensor Control) Switch
WMD-7 TARGETING POD • UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
3.3 – CONTROLS • DOWN: AG (Air-to-Ground)
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• S1 Sensor Selection Switch sets Targeting Pod MFCD as the SOI (Sensor of Interest).
• LEFT-RIGHT selects left or right MFCD. Asterisk indicates MFCD is set as the
JF-17
Snowplow (SP) mode is selected by using the OSB next to the SP/SLAV menu in the POD
page. Snowplow mode is stabilized on the horizon, following our aircraft heading. It is a
JF-17
basic “look and designate” mode that is done through the targeting pod feed. SP Mode Selected
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222
WMD-7 TARGETING POD
3.5 – SLAVE MODE
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SLAVE mode is selected by using the OSB next to the SP/SLAV SP/SLAV Function
menu in the POD page. In this mode, you can slave the targeting
JF-17
As an example, we have set the Air-to-Ground Radar MFCD page Targeting Pod slaved to Ground Radar SPI
as the SOI (Sensor of Interest) and locked a specific point in a town (Sensor Point of Interest) Designation
with the TDC PRESS button. This designated this point as the SPI
(Sensor Point of Interest). Then, we selected SLAV mode, the
targeting pod slew itself automatically to this designated point in
the town.
Ground Radar SPI (Sensor
Point of Interest) Designation
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223
WMD-7 TARGETING POD
3.6 – START-UP & LASING PROCEDURE 5
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The laser code on the laser-guided bomb units / laser-guided rockets first needs
4
to be set manually on the ground by the ground crew. We will see that in the
JF-17
Weapons section.
1. Press the CLDP (Convertible Laser Designator Pod) button to allow the
targeting pod laser to be used.
2. Set Master Mode Switch to AG (Air-to-Ground).
3. Go in the MAIN MENU MFCD page and press the OSB (Option Select Button)
next to POD.
4. Press the OSB next to WMD7 to enter the Targeting Pod feed page.
5. Press the OSB next to “OFF” to start warm-up process.
6. Targeting pod will enter a BIT (Built-In Test) mode that starts a warm-up
process that will take about 60 seconds.
7. When targeting pod is ready to be used, the pod ALIGN status will disappear
and be replaced by the pod feed in caged/stowed position.
PART 11 – RADAR & SENSORS
3b
2
6
T1: MMS (Master Mode Switch) 7
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
3a 224
WMD-7 TARGETING POD
3.6 – START-UP & LASING PROCEDURE
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8. Press the OSB next to CAGED to uncage targeting pod. This will un-stow the camera.
9. Select desired mode (SP/SNOWPLOW or SLAV/SLAVED) by pressing the OSB next to SP/SLAV. In this case, we will use SNOWPLOW (SP) mode.
JF-17
8a
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8a
8b
8b 225
WMD-7 TARGETING POD
3.6 – START-UP & LASING PROCEDURE
THUNDER
10. Press the OSB next to CODE and set the desired laser code the targeting pod will designate with. The default code is
1688, so make sure it matches the code of the laser-guided bombs/rockets (set by ground crew) that will track this
JF-17
11a
11b
10c
10a
12
226
WMD-7 TARGETING POD
3.6 – START-UP & LASING PROCEDURE
THUNDER
13. Set Targeting Pod page as a SOI (Sensor of Interest) by setting the S1 Sensor Selection Switch
in the direction of the MFCD (Right if POD page is on the RIGHT MFCD). An asterisk will
JF-17
14/15
17. If Laser Designation Mode is set to AUTO, laser will remain in LSR (Laser Ranging)
mode and fire only when a weapon is launched. If Laser Designation Mode is set to
JF-17
MAN, use the « RCTRL+O » binding to manually fire the laser on the target in LSD
(Laser Designate) mode.
18. Laser Designation Mode indication and Laser Code will both flash once laser is firing.
19. To undesignate a target, set the S2 Sensor Control Switch to PRESS (BACKSPACE).
Coordinates
T5: TDC (Target Designator Controller) Switch
18
Laser Firing
(Flashing)
Laser Code
(Flashing)
228
WMD-7 TARGETING POD
3.7 – LASER SPOT SEARCH MODE
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The targeting pod can also spot and track a laser from someone else (a friendly JF-17 lasing his own target, or a
JTAC, Joint Tactical Air Controller, calling an air strike). To track another laser:
JF-17
1. Find out what the laser code used by the friendly is (in our case, the friendly JTAC uses code 1688). Make sure
the friendly asset is lasing the target before attempting to track it.
2. Power up the Targeting Pod and set A/G Master Mode as per the previous Power-Up Procedure.
3. Press the OSB next to CODE and set the desired laser code the targeting pod will search for. The default code
is 1688, so make sure it matches the code of the laser designator on the ground.
4. Press the OSB next to LSS OFF (Laser Spot Search) to allow the targeting pod to search for a laser designator
with the code entered previously.
4
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3a
3b
229
WMD-7 TARGETING POD
3.7 – LASER SPOT SEARCH MODE
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6
5. While Targeting Pod is searching, it will be in SRC LSS (Search) mode.
6. LSS DET (Detection) indicates that a laser with the correct code has been detected.
JF-17
7. After a few seconds, the Targeting Pod will automatically enter LSS TRK (Track) mode.
8. If you want to slew your TDC and set the SPI (Sensor Point of Interest) somewhere else, press OSB next to LSS
TRK to go in OFF LSS mode. You may now slew the TDC and lock it with the T5 TDC PRESS switch (ENTER).
PART 11 – RADAR & SENSORS
230
T1: MMS (Master Mode Switch)
WMD-7 TARGETING POD • UP: AA (Air-to-Air Intercept)
2
• MIDDLE: NAV (Navigation)
3.8 – WAYPOINT/MARKPOINT SLAVING • DOWN: AG (Air-to-Ground)
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4a
4c
4b
3 5
231
WMD-7 TARGETING POD
3.8 – WAYPOINT/MARKPOINT SLAVING
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6
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232
WMD-7 TARGETING POD
3.9 – Air-to-Air Operation
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The targeting pod can also be used in air-to-air modes in conjunction with
the radar. This is quite useful to perform visual identifications of air
targets. To use Air-to-Air mode, the WMD-7 TGP (Targeting Pod) requires
the AA (Air-to-Air Intercept) Master Mode to be active. The TGP is
Radar
automatically commanded to the radar line-of-sight when AA master mode
is selected, the radar is tracking a target and the SLAV targeting pod mode
is selected. Alternatively, you can select the targeting pod’s SP (Snowplow)
mode, slew the reticle of the pod and acquire a point track from the pod Targeting Pod
directly. Here are the main A-A operation modes of the pod:
SP (Snowplow)
233
T1: MMS (Master Mode Switch)
WMD-7 TARGETING POD • UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
3.9 – Air-to-Air Operation • DOWN: AG (Air-to-Ground)
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234
Sensor of Interest (SOI) Asterisk
WMD-7 TARGETING POD
3.9 – Air-to-Air Operation
THUNDER
TGP Line-of-Sight
TGP Point Track
TGP Slaved to Radar
8
The CM-802 AKG missile is a derivative of C-802AK, with over 150 km of low-profile range and Man-in-
the-loop (MITL) control. It is far more flexible than the C-701 since it can follow advanced
JF-17
Basically, the missile can be launched, follow a pre-planned trajectory and require the missile to be
manually remote-controlled by the pilot once it is close enough to the target.
The CM-802AKG missile requires a datalink pod to be installed to ensure communication between the
pilot and the missile.
PART 11 – RADAR & SENSORS
CM-802AKG Missile
Datalink Pod
236
CM-802AKG TV-GUIDED MISSILE
4.2 – CONTROLS
THUNDER
In short, the S1 Sensor Selection allows you to select the POD MIL
(Man-In-The-Loop) Page as the Sensor of Interest (SOI).
The SMS (Stores Management System) page allows you to set missile
parameters and power up the missile.
You can slave its seeker to other sensors or use SNOWPLOW mode to search a target. C-701
doesn’t have ranging capability, but when you can lock on target using its seeker (about 10
nm), you will most likely be in range.
C-701 Missile
238
T1: MMS (Master Mode Switch)
C-701 TV-GUIDED MISSILE • UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation)
5.2 – CONTROLS • DOWN: AG (Air-to-Ground)
THUNDER
In short, the S1 Sensor Selection allows you to select the POD TVIR
Page as the Sensor of Interest (SOI).
The POD TVIR page allows you to set sensor TV options and watch
missile seeker feed.
The SMS (Stores Management System) page allows you to set missile T5: TDC (Target Designator
parameters and power up the missile. Controller) Switch
The T5 TDC (Target Designator Controller) allows you to control POD TVIR Page
sensors and lock a target. Once a SPI (Sensor Point of Interest) is
PART 11 – RADAR & SENSORS
POD Page
TVIR Sub-Menu
1. Using the air-to-ground radar, you can set the radar page as a SOI (Sensor of Interest) with the S1 Sensor Selection switch. Then, you can slew the TDC
cursor on an area and use the T5 TDC PRESS (ENTER) button to set a point as a SPI (Sensor Point of Interest).
2. Setting the targeting pod as the SOI with the S1 Sensor Selection switch, you can then slave the targeting pod on the SPI designated by the air-to-
JF-17
240
6 - INTEGRATED SENSORS OPERATION
Here is another example of how sensors can interact with each other; using the air-to-air radar and the targeting pod this time.
THUNDER
1. Using the air-to-air radar, you can set the radar page as a SOI (Sensor of Interest) with the S1 Sensor Selection switch. Then, you can
slew the TDC cursor on a target and use the T5 TDC PRESS (ENTER) button twice to lock the target in STT (Single Target Track) mode.
2. Setting the targeting pod as the SOI with the S1 Sensor Selection switch, you can then slave the targeting pod on the SPI designated by
JF-17
241
JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT THUNDER
242
SECTION STRUCTURE
• 1 - Introduction
• 2 – Air-to-Ground Weapons
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243
1.1 – INTRODUCTION TO WEAPONS
The JF-17 carries a variety of weapons. Unguided weapons like dumb bombs and rockets have limited value in this aircraft since the Thunder is optimized to use its sensors to guide weapons
THUNDER
like the C-802AK anti-ship missile, GB-6 Precision-Guided Munition, CM-802AKG remote-controlled missile and BRM-1 laser-guided rockets. An impressive arsenal of ordnance is available to
use, and the way sensors are used to designate SPIs (Sensor Point of Interest) on targets is only limited by the creativity of the pilot. Take note that while a cannon is installed on the JF-17,
JF-17
it is not very precise and best used if everything else failed and your virtual life is on the line.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
244
THUNDER
1.2 – ARMAMENT OVERVIEW
BOMBS
JF-17
MK-82SE 500 lbs unguided low-drag retarded bomb LS-6 Global Positioning System (GPS)-guided glide bomb (lighter than GB-6)
(Snake Eye) Fuze Needed: NOSE JDAM PGM (Precision Guided Munition) / Joint Direct Attack Munition (JDAM)
MK-83 1000 lbs low-drag unguided bomb GB-6 Global Positioning System (GPS)-guided glide bomb (heavier than LS-6)
Fuze Needed: NOSE JSOW PGM (Precision Guided Munition) / Joint Standoff Weapon (JSOW)
MK-84 2000 lbs low-drag unguided bomb GBU-10/12/16 2000/500/1000 lbs laser-guided bomb
Fuze Needed: NOSE PAVEWAY II
Type 200A 450 lbs (200 kg) very-high-drag anti-runway bomb
Fuze Needed: NOSE + TAIL
AIR-TO-GROUND MISSILES
THUNDER
WEAPON TYPE
JF-17
C-701– IR Seeker (TV-Guided) Air-to-Ground missile guided by imaging infrared system and used at night and during bad weather. Similar to the AGM-65
Maverick.
CM-802AKG (TV-Guided) Air-to-Ground missile derivative of C-802AK, with over 150 km of low-profile range and man in the loop (MITL) control, which is
PART 12 – OFFENCE: WEAPONS & ARMAMENT
similar to the C-701 but far more flexible. It is basically a cruise missile that can be remote-controlled from the aircraft with a
datalink pod.
LD-10 ARM (Anti-Radiation Missile) Air-to-Surface Anti-Radiation Missile (ARM). Anti-radiation guidance homes in on radiowave emissions from a radar, allowing it to
attack surface-to-air missile (SAM) sites.
C-802AK ASM (Anti-Ship Missile) All-weather, over-the-horizon, Anti-Ship cruise missile system.
246
1.3 – WEAPONS CONTROL SETUP
MY SETUP
THUNDER
JF-17
Autopilot / Nosewheel
Steering Disengage (Paddle) ATC Engage/Disengage
Throttle Finger Lift (BOTH)
247
1.3 – WEAPONS CONTROL SETUP
REAL SETUP
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S1: SS (Sensor Selection) Switch T5: TDC (Target Designator Controller) Switch
T6: Radar Antenna Elevation Switch
248
SMS Page in incorrect state (DTC needs to be updated,
1.4 – DTC & RE-ARMING then loaded into the aircraft)
249
1.4 – DTC & RE-ARMING
To update the Stores Management System page after a re-arming:
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1. Make sure DC Power is available (engine is started and DC GEN switch is ON) and
JF-17
3a Click a second
time to insert DTC 3b DTC Inserted
250
1.4 – DTC & RE-ARMING
5a
4. Once DTC is inserted, left MFCD will automatically 5b
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7 8
251
1.5 – SMS (STORES MANAGEMENT SYSTEM) PAGE
The SMS (Stores Management System) page can be accessed by clicking on the Main MENU OSB , then selecting the SMS sub-menu.
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This page acts like the A-10C’s DSMS (Data & Stores Management Systems) page and allows you to select armament and program useful options like gun
JF-17
firing speed, bomb delivery mode or advanced air-to-ground missile modes. The content of the SMS page needs to be loaded from the DTC (Data
Transfer Cartridge), which is programmed by the ground crew once your ordnance is loaded on the aircraft. See the previous section for more details. SMS Page Selectors
The wingform display provides the number, type, and status of all stores loaded on the aircraft’s weapon stations. A square on the weapon symbol
indicates that a station is selected. Various indications can be displayed below the number of weapons numeric to indicate weapon status such as ARM,
PART 12 – OFFENCE: WEAPONS & ARMAMENT
RDY, FAL (Failure), OFF, or STBY. The gun rounds remaining is indicated at the top of the wingform (180 being a full load and 0 when empty).
PL-5EII Missile
BRM-1
Rocket Pod
GB-6 PGM
(JSOW)
CM-802AKG Missile
252
GBU-12 Guided Bomb
1.6 – WEAPON RESTRICTIONS
When flying the JF-17 is heavy load configurations, you must be careful not to exceed the structural limits of the
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Air-to-Air missiles and pods do not have structural G restrictions, but heavy Air-to-Ground weapon pylons like the
GB-6 or C-802AK can be jammed or damaged during high G manoeuvers. When the pylon is damaged, launching or
jettisoning the payload may not be possible. The C-701 missile itself can also be damaged by high Gs.
Try to avoid pulling more than 4-5 Gs when flying with heavy payloads.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Maximum G
Loading Recorded
253
1.7 – BOMB DELIVERY MODES
CCIP & CCRP
THUNDER
CCIP mode is the traditional dive bombing approach: you dive on target
and the reticle will tell you where the bomb will impact.
CCRP mode allows you to fly straight and level without having to dive
down. The HUD will tell you when to release your bomb for the target you
have designated with your radar. It is a much safer way to release a bomb, CCIP: Continuously Computed Impact Point
but as you may have guessed already, it is less precise. CCRP mode is also
referred to the AUTO mode.
254
2.1.1 – UNGUIDED BOMB – MK-82 (CCIP) T1: MMS (Master Mode Switch) 2
UP: AA (Air-to-Air Intercept)
1. Master Arm switch – ARM (UP) MIDDLE: NAV (Navigation)
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3
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255
2.1.1 – UNGUIDED BOMB – MK-82 (CCIP)
4. Select MK-82 bombs by pressing the OSB next to WPN, then select 82L.
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5. Select CCIP weapon release mode by pressing the OSB next to MODE, then
select CCIP. 7b
JF-17
6. Select fuzing by pressing the OSB next to FUZE, then select NOSE.
7. Select quantity by pressing the OSB next to QTY, then select desired quantity
(i.e. 1).
8. If applicable, select bomb release interval by pressing the OSB next to INTERVAL, 4b
then enter distance between bomb in ft (no interval since single bomb is
PART 12 – OFFENCE: WEAPONS & ARMAMENT
selected).
9. Select BR ALT (Break Off Altitude) by pressing the OSB next to BR ALT, then enter
desired altitude in ft (i.e. 0500 = 500 ft). This will set the altitude setting of the
Pull-Up Cue X on the HUD.
5b
8b
5a 7a
6b
4a 8a
6a 9a
9b
256
2.1.1 – UNGUIDED BOMB – MK-82 (CCIP)
10. Start a 30-45 degree dive on your target
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11. Align target vertically with DIL (Displayed Impact Line), also known as Bomb
Fall Line. The DIL will be dashed when no bombing solution is computed yet.
JF-17
12. The CCIP cross will appear once a bombing solution is computed; the DIL
will become full.
13. Steer aircraft to keep the DIL vertical and the CCIP cross on the target.
14. Press and hold the Weapon Release button (« RALT+SPACE ») once CCIP
cross is on target. Hold button until all programmed bombs are released.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
14
DASHED DIL
11 (Displayed Impact Line) CCIP Cross
(On Target) 13
258
T1: MMS (Master Mode Switch)
2.1.2 – UNGUIDED BOMB – MK-82 (CCRP/AUTO) UP: AA (Air-to-Air Intercept)
2
MIDDLE: NAV (Navigation)
DOWN: AG (Air-to-Ground)
1. Master Arm switch – ARM (UP)
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3
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259
2.1.2 – UNGUIDED BOMB – MK-82 (CCRP/AUTO)
4. Select MK-82 bombs by pressing the OSB next to WPN, then select 82L.
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5. Select CCRP/AUTO weapon release mode by pressing the OSB next to MODE,
then select AUTO. 7b
JF-17
6. Select fuzing by pressing the OSB next to FUZE, then select NOSE.
7. Select quantity by pressing the OSB next to QTY, then select desired quantity
(i.e. 4).
8. If applicable, select bomb release interval by pressing the OSB next to 4b
INTERVAL, then enter distance between bomb in ft (050 = 50 ft).
PART 12 – OFFENCE: WEAPONS & ARMAMENT
9. Select BR ALT (Break Off Altitude) by pressing the OSB next to BR ALT, then
enter desired altitude in ft (i.e. 0500 = 500 ft). This will set the altitude setting
of the Pull-Up Cue X on the HUD.
5b 8b
5a 7a 6b
4a 8a
6a 9a
9b
260
2.1.2 – UNGUIDED BOMB – MK-82 (CCRP/AUTO)
10. Visually identify your target, and set it as the SPI (Sensor Point of Interest)
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Switch AFT to toggle the HUD as the SOI (Sensor of Interest), which
will be marked by an asterisk.
10b
b) Steer the aircraft to place the designation diamond over the target,
then designate target as the SPI by using the T5-TDC PRESS button T5: TDC (Target Designator
(ENTER). Controller) Switch
• Alternatively, you could also designate the SPI using the targeting
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Designation Diamond
SOI Asterisk
SOI Asterisk 261
Flight Path Marker
14
2.1.2 – UNGUIDED BOMB – MK-82 (CCRP/AUTO) Vertical Speed
CCRP Solution Cue Bar
(x100 ft/min) 13
12. Fly level and keep your flight path marker aligned with the BFL (Bomb Fall
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Line).
13. Pay special attention to the vertical speed: the aircraft should NOT be
JF-17
descending (bomb release will be inhibited to avoid flying into your own BFL (Bomb Fall Line)
bombs) and should NOT be ascending (this will throw off your aim). Fly level
(vertical speed = 0). 12
14. The CCRP Solution Cue Bar is used as a release cue Range to Target (nm)
• If there is no CCRP solution, the bar is a completely dashed line
• If there is a CCRP solution but greater than 15 sec, only 1/4 from
PART 12 – OFFENCE: WEAPONS & ARMAMENT
the top is solid but the remaining part of the bar remains dashed
15. When CCRP solution cue is reducing from 4 sec to 0 sec, the bar starts to
change to solid line on the 3/4 part. 16
16. When Time to Target is about 3 sec, hold the S3 Weapon Release Button S3: Weapon Launch/Release Button
(« RALT+SPACE »). An aural cue is audible 3 seconds away from the bomb
release point Time to Target (sec)
17. When CCRP bar is full, bombs will release automatically as long as you hold SPI Diamond
the Weapon Release button. (Target Designator)
17
17
CCRP Bar Full
262
T1: MMS (Master Mode Switch)
2.1.3 – ANTI-RUNWAY BOMBS – TYPE 200A UP: AA (Air-to-Air Intercept)
2
MIDDLE: NAV (Navigation)
(AG Radar + CCRP/AUTO) DOWN: AG (Air-to-Ground)
THUNDER
Basically, the Type 200As are unguided, high-drag, rocket assisted anti-runway bombs. They are delivered just like Snake Eyes and
can use either CCIP or CCRP (Auto) release mode. The Type 200As are used against hard/reinforced targets like runways. The
JF-17
forward half of the bomb holds the explosives, the penetrator and the fuse. The aft half contains the booster, the stabilizing fins
and the deployable chute.
3. Go in SMS (Stores Management System) page. A/S1 represents the Air-to-Ground Weapon Profile No. 1, which we will modify.
263
2.1.3 – ANTI-RUNWAY BOMBS – TYPE 200A
(AG Radar + CCRP/AUTO) 7b
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4. Select Type 200A Anti-Runway bombs by pressing the OSB next to WPN, then
select « 200 ».
JF-17
5. Select CCRP/AUTO weapon release mode by pressing the OSB next to MODE,
then select AUTO.
6. Select fuzing by pressing the OSB next to FUZE, then select N+T (Nose + Tail).
7. Select quantity by pressing the OSB next to QTY, then select desired quantity (i.e. 4b
4).
PART 12 – OFFENCE: WEAPONS & ARMAMENT
8. If applicable, select bomb release interval by pressing the OSB next to INTERVAL,
then enter distance between bomb in ft (700 = 700 ft).
9. Select BR ALT (Break Off Altitude) by pressing the OSB next to BR ALT, then enter
desired altitude in ft (i.e. 1000 = 1000 ft). This will set the altitude setting of the
Pull-Up Cue X on the HUD.
5b 8b
6b
5a
7a
4a 8a
6a 9a
9b
264
2.1.3 – ANTI-RUNWAY BOMBS – TYPE 200A
(AG Radar + CCRP/AUTO)
THUNDER
12. If another Air-to-Ground Radar mode was selected, press the Radar Mode Selector OSB (Option
Select Button) to enter the Air-to-Ground Radar Mode selection menu and press on the OSB next
15a 17a
to “MAP” to select Ground Mapping Mode. S1: SS (Sensor Selection) Switch
13. Make sure Snowplow Mode is selected (OSB next to SP/SLV toggles Snowplow and Slave Modes). T5: TDC (Target Designator
14. Adjust Gain and Contrast– As required. 10a
Controller) Switch
PART 12 – OFFENCE: WEAPONS & ARMAMENT
15. Slew the TDC Cursor (Radar Crosshair) over the region you want to expand/designate using the T5
TDC Switch.
16. If you want to use Expanded sub-modes, either press the S2/SC (Sensor Control) Switch LEFT or use
the OSB next to the Radar Sub-Mode Selector to switch to desired Sub-Mode.
17. To designate a target/SPI (Sensor Point of Interest) on the Radar Crosshair position, use the T5 TDC 12
PRESS switch control (ENTER). This will set the SPI (Sensor Point of Interest) at this location and
center the radar image around this SPI. We will designate the right runway as seen on the radar
ground mapping display expanded in DBS2 sub-mode. 11
17a 17b
SPI Not Designated SPI Designated
13
15b
Radar Crosshair
16b
14
265
2.1.3 – ANTI-RUNWAY BOMBS – TYPE 200A
(AG Radar + CCRP/AUTO)
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19. If desired, you can slave other sensors like the Targeting Pod to the SPI (Sensor Point of Interest)
designated via the radar. To do so, uncage the targeting pod and set the SP/SLAV (Snowplow/Slave)
JF-17
Function to SLAV. The targeting pod will then be slaved to the designated SPI and give you a better
view of the point designated by the radar.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
19b
TGP Slaved to Radar SPI
19a
266
Flight Path Marker
2.1.3 – ANTI-RUNWAY BOMBS – TYPE 200A Vertical Speed
(AG Radar + CCRP/AUTO) (x100 ft/min)
22 CCRP Solution Cue Bar
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21
20. Fly level at least 1000 ft above the target and keep your flight path marker
aligned with the BFL (Bomb Fall Line).
JF-17
21. Pay special attention to the vertical speed: the aircraft should NOT be 20 BFL (Bomb Fall Line)
descending (bomb release will be inhibited to avoid flying into your own
bombs) and should NOT be ascending (this will throw off your aim). Fly level Range to Target (nm)
(vertical speed = 0).
22. The CCRP Solution Cue Bar is used as a release cue
PART 12 – OFFENCE: WEAPONS & ARMAMENT
25
CCRP Bar Full
267
2.1.3 – ANTI-RUNWAY BOMBS – TYPE 200A
(AG Radar + CCRP/AUTO)
THUNDER
26. Just after the bombs are released, the parachute is deployed, separating the
bomb from the aircraft and slowing it down. After a few seconds seconds and
JF-17
when the bomb is less than 40° from the vertical, the parachute is jettisoned and
the booster is fired, accelerating the bomb into the ground. After penetration is
achieved, the bomb explodes… creating a crater.
27. Pull up to avoid smacking yourself into the ground and watch the fireworks.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
268
T1: MMS (Master Mode Switch)
2.2 – UNGUIDED ROCKETS (CCIP) UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
DOWN: AG (Air-to-Ground)
1. Master Arm switch – ARM (UP)
THUNDER
3
T5: TDC (Target Designator Controller) Switch
Fuze).
7. Select quantity by pressing the OSB next to QTY, then select desired quantity 7b
(i.e. 4).
8. If applicable, select bomb release interval by pressing the OSB next to INTERVAL, 4b
then enter time between rockets in ms (500 = 0.5 s).
PART 12 – OFFENCE: WEAPONS & ARMAMENT
9. Select BR ALT (Break Off Altitude) by pressing the OSB next to BR ALT, then enter
desired altitude in ft (i.e. 0500 = 500 ft). This will set the altitude setting of the
Pull-Up Cue X on the HUD.
5 8b
7a
6b
4a 8a
6a 9a
9b
270
2.2 – UNGUIDED ROCKETS (CCIP)
10. Start a 30-45 degree dive on your target
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circle is on target. Hold button until all programmed rockets are released.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
12
11 S3: Weapon Launch/Release Button
CCIP Reticle
CCIP Cross
(On Target) 13
5
6a
4
1
7a
272
2.3 – GSH-23-2 CANNON (AIR-TO-GROUND)
10. Start a 30-45 degree dive on your target
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Gun Reticle 12
• The laser code on the laser-guided rockets needs to be set manually on the ground by the ground crew.
a) Contact ground crew and select your desired loadout by pressing « \ »
JF-17
274
T1: MMS (Master Mode Switch)
2.4 – BRM-1 LASER-GUIDED ROCKETS UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
(TARGETING POD) DOWN: AG (Air-to-Ground)
THUNDER
Note: Make sure the the CLDP (Convertible Laser Designator Pod) button CLDP Button
is pressed to allow the targeting pod laser to be used.
JF-17
275
7b
2.4 – BRM-1 LASER-GUIDED ROCKETS
(TARGETING POD)
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4. Select BRM-1 rockets by pressing the OSB next to WPN, then select BRM.
5. DIR (Direct) weapon release mode is already set by default.
JF-17
6. Select fuzing by pressing the OSB next to FUZE, then select EFUZE (Electronic 4b
Fuze).
7. Select quantity by pressing the OSB next to QTY (i.e. 2).
8. The rocket release interval will automatically set by the QTY setting (SALVO for
QTY 2, SINGLE for QTY 1).
PART 12 – OFFENCE: WEAPONS & ARMAMENT
9. Select BR ALT (Break Off Altitude) by pressing the OSB next to BR ALT, then
5
enter desired altitude in ft (i.e. 0500 = 500 ft). This will set the altitude setting of
the Pull-Up Cue X on the HUD.
7a
4a
6a 9a
6b
9b
276
2.4 – BRM-1 LASER-GUIDED ROCKETS
(TARGETING POD)
THUNDER
10. Go in the MAIN MENU MFCD page and press the OSB (Option Select Button) next to POD. 11 12
11. Press the OSB next to WMD7 to enter the Targeting Pod feed page.
JF-17
15. Press the OSB next to CAGED to uncage targeting pod. This will un-stow the camera.
16. Select desired mode (SP/SNOWPLOW or SLAV/SLAVED) by pressing the OSB next to SP/SLAV. In
this case, we will use SNOWPLOW (SP) mode.
17. Press the OSB next to CODE and set the desired laser code the targeting pod will designate with.
The default code is 1688, so make sure it matches the code of the laser-guided ordnance (set by
ground crew) that will track this laser. In this example, we will use a laser code of 1688.
18. Select either CCD (Charged-Coupled Device/TV) or IR as required. 15a
14
13
10b
18
15b 16
17
277
10a
2.4 – BRM-1 LASER-GUIDED ROCKETS
(TARGETING POD)
THUNDER
19. Set Targeting Pod page as a SOI (Sensor of Interest) by setting the S1 Sensor Selection Switch
in the direction of the MFCD (RIGHT if POD page is on the Right MFCD). An asterisk will
JF-17
22. Once a target is designated, the pod will attempt to enter POINT TRACK (tracks moving
target). If POINT TRACK is not possible, the pod will enter AREA TRACK mode by default if the
target is within 21 nm.
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept)
• MIDDLE: NAV (Navigation) Reticle
• DOWN: AG (Air-to-Ground)
S2: SC (Sensor Control) Switch
22
20/21
(RCTRL+O) to fire the laser and latch it, displaying a flashing LSD indication. This is
useful when “buddy lasing” a target for a friendly aircraft.
• AUTO mode will automatically fire the laser and latch it after you fire a laser-guided
rocket. This is much more efficient since it reduces your workload and avoids
overheating the laser designator.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
24. Laser Designation Mode indication and Laser Code will both flash once laser is firing.
• Note: If you want to undesignate a target, set the S2 Sensor Control Switch to PRESS
(BACKSPACE).
Coordinates
T5: TDC (Target Designator Controller) Switch
Range
T6: Radar Antenna Elevation Switch
S1: SS (Sensor Selection) Switch
24 Targeting Pod
Reticle (Circle)
SPI (Sensor Point
of Interest) Data
SPI (Sensor Point
of Interest)
Laser Firing
(Flashing)
Laser Code
(Flashing) 23
279
2.4 – BRM-1 LASER-GUIDED ROCKETS
(TARGETING POD)
THUNDER
25. Steer the aircraft to roughly align the rocket aiming zone with
the targeting pod’s reticle.
JF-17
rockets. The rockets will track the laser and home on the
designated target.
26b
IN RANGE Cue
280
2.5 – GBU-12 LASER-GUIDED BOMBS
(TARGETING POD)
THUNDER
• The laser code on the laser-guided bomb units needs to be set manually on the ground by the ground crew.
a) Contact ground crew and select your desired loadout by pressing « \ »
JF-17
281
T1: MMS (Master Mode Switch)
2.5 – GBU-12 LASER-GUIDED BOMBS UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
(TARGETING POD) DOWN: AG (Air-to-Ground)
THUNDER
Note: Make sure the the CLDP (Convertible Laser Designator Pod) button is CLDP Button
pressed to allow the targeting pod laser to be used.
JF-17
282
2.5 – GBU-12 LASER-GUIDED BOMBS
(TARGETING POD)
THUNDER
4. Select GBU-12 bombs by pressing the OSB next to WPN, then select G12.
5. Select CCRP/AUTO weapon release mode by pressing the OSB next to MODE,
JF-17
7b
then select AUTO.
6. Select fuzing by pressing the OSB next to FUZE, then select NOSE. 4b
7. Select quantity by pressing the OSB next to QTY, then select desired quantity (i.e.
1).
8. If applicable, select bomb release interval by pressing the OSB next to INTERVAL,
PART 12 – OFFENCE: WEAPONS & ARMAMENT
then enter distance between bomb in ft. For single bombs, we’ll leave this to 0.
9. Select BR ALT (Break Off Altitude) by pressing the OSB next to BR ALT, then enter
desired altitude in ft (i.e. 0500 = 500 ft). This will set the altitude setting of the
Pull-Up Cue X on the HUD.
8b
5b
6b
7a
5a
4a 8a
6a 9a
283
2.5 – GBU-12 LASER-GUIDED BOMBS
(TARGETING POD)
THUNDER
10. Go in the MAIN MENU MFCD page and press the OSB (Option Select Button) next to POD. 11 12
11. Press the OSB next to WMD7 to enter the Targeting Pod feed page.
JF-17
15. Press the OSB next to CAGED to uncage targeting pod. This will un-stow the camera.
16. Select desired mode (SP/SNOWPLOW or SLAV/SLAVED) by pressing the OSB next to SP/SLAV. In
this case, we will use SNOWPLOW (SP) mode.
17. Press the OSB next to CODE and set the desired laser code the targeting pod will designate with.
The default code is 1688, so make sure it matches the code of the laser-guided ordnance (set by
ground crew) that will track this laser. In this example, we will use a laser code of 1688.
18. Select either CCD (Charged-Coupled Device/TV) or IR as required. 15a
14
13
10b
18
15b 16
17
284
10a
2.5 – GBU-12 LASER-GUIDED BOMBS
(TARGETING POD)
THUNDER
19. Set Targeting Pod page as a SOI (Sensor of Interest) by setting the S1 Sensor Selection Switch
in the direction of the MFCD (RIGHT if POD page is on the Right MFCD). An asterisk will
JF-17
22. Once a target is designated, the pod will attempt to enter POINT TRACK (tracks moving
target). If POINT TRACK is not possible, the pod will enter AREA TRACK mode by default if the
target is within 21 nm.
22
20/21
(RCTRL+O) to fire the laser and latch it, displaying a flashing LSD indication. This is
useful when “buddy lasing” a target for a friendly aircraft.
• AUTO mode will automatically fire the laser and latch it after you launch a laser-
guided bomb. This is much more efficient since it reduces your workload and avoids
overheating the laser designator.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
24. Laser Designation Mode indication and Laser Code will both flash once laser is firing.
• Note: If you want to undesignate a target, set the S2 Sensor Control Switch to PRESS
(BACKSPACE).
Coordinates
T5: TDC (Target Designator Controller) Switch
Laser Firing
(Flashing)
Laser Code
(Flashing) 23 Targeting Pod
Reticle (Circle)
286
2.5 – GBU-12 LASER-GUIDED BOMBS Flight Path Marker
28 CCRP Solution
(TARGETING POD) Cue Bar Vertical Speed
27
THUNDER
(x100 ft/min)
25. The CCRP bar attached to Flight Path Marker indicates CCRP solution.
• The deflection of bar means commanded bank to help aircraft align with the target (max
JF-17
25
31b
287
S3: Weapon Launch/Release Button
2.5 – GBU-12 LASER-GUIDED BOMBS
(TARGETING POD)
THUNDER
32. If using MAN lasing mode, use the « RCTRL+O » binding to manually fire the laser
on the target. If using AUTO lasing mode, the laser will automatically fire once you
JF-17
have dropped the bomb. The guided bomb unit will track the laser and home on
the designated target.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
288
2.6 – PRECISION-GUIDED MUNITIONS (PGM)
The JF-17 is able to employ the Global Positioning System (GPS)-guided LS-6 and GB-6
THUNDER
precision-guided munitions (PGM). The LS-6 is very similar to the F-16’s Joint Direct Attack
Munition (JDAM) bombs and the GB-6 is also very similar to the Joint Standoff Weapon
JF-17
(JSOW) glide bombs. JDAMs are modified general purpose bombs, equipped with a GPS and
inertial navigation system (INS) for guidance as well as flight controls. The JSOW has the same Coordinate Format:
guidance and is a bomb with wings to provide lift and maneuvering flight controls. As such, it DD MM SS.SS
has a significantly longer range than JDAMs. Degrees Minutes Seconds.Decimal-Seconds
Basically, the way to employ JDAMs is to first get your target coordinates from either the Use LALT+Y to toggle between coordinate units
PART 12 – OFFENCE: WEAPONS & ARMAMENT
mission briefing or using the F10 map, input them to the weapons in either Pre-Planned
Mode (coordinates need to be entered manually) or in TOO Mode (Target of Opportunity,
weapons use the existing designated SPI (Sensor Point of Interest) from the targeting pod,
ground radar or waypoint designation.
For the LS-6 JDAM tutorial, we will use the TOO Mode while for the GB-6 JSOW tutorial we
will use Pre-Planned (PP) Mode. Once the setup is done and the weapon alignment has been
performed, we will then be able to release them in Manual Mode.
Set Up Weapon
(Pre-Planned coordinates)
OR
Set Up Weapons
JF-17
5
4
6
290
2.6.1 – LS-6 PGM GLIDE BOMB
(TOO, Target-of-Opportunity)
THUNDER
Set Up Weapons
JF-17
12. Set Impact Angle as desired. -45 deg is a good angle, so we will leave it as is.
7b
7a
8 11
12
10
291
2.6.1 – LS-6 PGM GLIDE BOMB
(TOO, Target-of-Opportunity)
THUNDER
14 15
Set Up Targeting Pod
JF-17
13. Go in the MAIN MENU MFCD page and press the OSB (Option Select Button) next to POD.
14. Press the OSB next to WMD7 to enter the Targeting Pod feed page.
15. Press the OSB next to “OFF” to start warm-up process.
16. Targeting pod will enter a BIT (Built-In Test) mode that starts a warm-up process that will take
about 60 seconds.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
17. When targeting pod is ready to be used, the pod ALIGN status will disappear and be replaced by
the pod feed in caged/stowed position.
18. Press the OSB next to CAGED to uncage targeting pod. This will un-stow the camera.
19. Select desired mode (SP/SNOWPLOW or SLAV/SLAVED) by pressing the OSB next to SP/SLAV. In
this case, we will use SNOWPLOW (SP) mode.
20. Select either CCD (Charged-Coupled Device/TV) or IR as required.
18a
17
13b 16
20
18b 19
13a
292
2.6.1 – LS-6 PGM GLIDE BOMB
(TOO, Target-of-Opportunity)
THUNDER
21. Set Targeting Pod page as a SOI (Sensor of Interest) by setting the S1 Sensor Selection Switch
in the direction of the MFCD (RIGHT if POD page is on the Right MFCD). An asterisk will
indicate the SOI status.
22. Slew the Targeting Pod reticle on a target using the T5 TDC (Target Designator Controller)
slew controls. Use Radar Antenna Elevation Switch to zoom in or out.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
23. When targeting pod reticle is over the target, use the T5 TDC PRESS button (ENTER) to
designate the target as a SPI (Sensor Point of Interest).
24. Once a target is designated, the pod will attempt to enter POINT TRACK (tracks moving
target). If POINT TRACK is not possible, the pod will enter AREA TRACK mode by default if the
target is within 21 nm.
Reticle
22/23
25. Confirm that SPI (Sensor Point of Interest) coordinates set by the targeting pod
match the coordinates on the WPN LS6 page.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
25
294
2.6.1 – LS-6 PGM GLIDE BOMB
(TOO, Target-of-Opportunity)
THUNDER
Launch Weapon
JF-17
26. I suggest you remove the moving map from the HSD (Horizontal Situation Display) if
possible since this page is what we will use to determine our range to the target.
27. Fly the aircraft into the Maximum Acceptable Release Zone. The zone line is dashed
when the aircraft is out of range, and full when the aircraft is within range.
28. When within the acceptable launch zone, press the S3 Weapon Release Button
PART 12 – OFFENCE: WEAPONS & ARMAMENT
(« RALT+SPACE »). The GB-6 will glide by itself automatically to the Pre-Planned Point
PP1.
28
TGT1 (Target 1)
SPI Diamond Minimum Launch Range
Acceptable
Release Zone
(In Range)
Maximum Launch Range
(White Bar)
Acceptable
Release Zone
(Out of Range)
26 Aircraft
Aircraft
295
JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT THUNDER
296
2.6.2 – GB-6 PGM GLIDE BOMB
(PP, Pre-Planned)
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Find Coordinates
JF-17
1. Find coordinates of target in Degrees Minutes Seconds:Decimal-Seconds. Do not forget target elevation. You can use
the F10 map or a targeting pod.
• Each Pre-Planned point will need to have its coordinates stored in one of the four available DEST waypoints (Waypoints
36 to 39 are reserved for that purpose).
PART 12 – OFFENCE: WEAPONS & ARMAMENT
• You can use coordinates directly from the PP, or can also use an OAP (Offset Aiming Point), which takes the coordinates
of a PP and offsets it by a bearing, range (ft) and altitude (ft). In our case, we will just use the Pre-Planned Point PP1.
Enter Coordinates
JF-17
2. We then need to enter coordinates on DST Waypoint 36 for PP1. There are many
ways to do it. You can either:
a) Press DST button on the UFCP, select Waypoint 36, enter manually the
Latitude, Longitude and Elevation coordinates on the UFCP as shown in the
Navigation section.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
b) Or… Add a Marker on the target via the F10 map and name it “PP1”. Then,
ask the ground crew to update the DTC (Data Transfer Cartridge), then load
the DTC into the aircraft as seen during the start-up procedure. This will
automatically create Waypoint 36 (PP1) for you without having to enter
TGT1 (Target 1)
coordinates manually. PP1
c) Or… Just load the DTC into the aircraft if the Mission Creator was kind
enough to create a NAVIGATION TARGET POINT called “PP1” on the target.
2a
TGT1 (Target 1)
PP1
298
T1: MMS (Master Mode Switch)
2.6.2 – GB-6 PGM GLIDE BOMB UP: AA (Air-to-Air Intercept) 4
MIDDLE: NAV (Navigation)
(PP, Pre-Planned) DOWN: AG (Air-to-Ground)
THUNDER
Set Up Weapons
JF-17
GB6.
7. Once selected, the GB-6 needs about 3 minutes for alignment. When
alignment is complete, the ALN Timing indicator will go to 00:00 on the
right display.
T5: TDC (Target Designator Controller) Switch
299
2.6.2 – GB-6 PGM GLIDE BOMB
(PP, Pre-Planned)
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8a
Set Up Weapons
JF-17
13. Set Height of Burst in the OPEN option (050 is 50 ft). 10a
14. Press the OSB next to CNTL to return to the Weapons Program page. 12a
11a
8b
13a
14
9a
12b
10b
11b 13b
300
2.6.2 – GB-6 PGM GLIDE BOMB
(PP, Pre-Planned)
THUNDER
Set Up Weapons
JF-17
15. Select fuzing by pressing the OSB next to FUZE, then select DIRECT or DELAY as desired. 20
16. Select quantity by pressing the OSB next to QTY, then select desired quantity (i.e. 1).
17. If applicable, select bomb release interval by pressing the OSB next to INTERVAL, then enter distance between
bomb in ft. For single bombs, we’ll leave this to 0.
18. Since we will launch our ordnance from a high altitude, there is no real need to set the BR ALT (Break Off Altitude).
PART 12 – OFFENCE: WEAPONS & ARMAMENT
19. On the HUD, verify that Weapon Status (WPN RDY), Master Mode (AG) and Weapon Mode (PP) are selected
properly.
20. Confirm that SPI (Sensor Point of Interest) coordinates on the WPN GB6 page match the coordinates for the target
set previously for Waypoint 36.
16
19
17
18
15 301
2.6.2 – GB-6 PGM GLIDE BOMB
(PP, Pre-Planned)
THUNDER
Launch Weapons
JF-17
21. I suggest you remove the moving map from the HSD (Horizontal Situation Display) if possible since
this page is what we will use to determine our range to the target.
22. Fly the aircraft into the Maximum Acceptable Release Zone. The zone is dashed when the aircraft is
out of range, and full when the aircraft is within range.
23. When within the acceptable launch zone, press the S3 Weapon Release Button (« RALT+SPACE »).
PART 12 – OFFENCE: WEAPONS & ARMAMENT
The GB-6 will glide by itself automatically to the Pre-Planned Point PP1.
TGT1 (Target 1)
PP1
TGT1 (Target 1)
PP1
Acceptable
Release Zone
(In Range)
23
Acceptable
Release Zone S3: Weapon Launch/Release Button
(Out of Range)
21 Aircraft
Aircraft
302
JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT THUNDER
(PP, Pre-Planned)
2.6.2 – GB-6 PGM GLIDE BOMB
303
JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT THUNDER
(PP, Pre-Planned)
2.6.2 – GB-6 PGM GLIDE BOMB
304
T1: MMS (Master Mode Switch)
2.7.1 – C-701T TV-GUIDED MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
2.7.1.1 - SNOWPLOW MODE DOWN: AG (Air-to-Ground)
THUNDER
6. Once selected, the C-701 needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN TIMING indicator will go to 00:00.
7. Missile Mode is set to AUTO by default T5: TDC (Target Designator Controller) Switch
8. Set desired Quantity.
7 8
6b
6a
305
2.7.1 – C-701T TV-GUIDED MISSILE 11
9. Go in the MAIN MENU MFCD page and press the OSB (Option Select Button) next to POD. 10
10. Press the OSB next to TVIR to enter the C-701 TV feed page.
JF-17
14. Once missile status reaches IDLE and 3-minute alignment is complete, press on the OSB next to
ON to turn ON the missile.
15. Select desired mode (SP/SNOWPLOW or SLAV/SLAVED) by pressing the OSB next to SP/SLAV. In
this case, we will use SNOWPLOW (SP) mode. 14a
16. Select AUTO lock mode.
17. Set target size (5 m) 12 13
9b
16
14b
15
17
9a 306
2.7.1 – C-701T TV-GUIDED MISSILE
2.7.1.1 - SNOWPLOW MODE
THUNDER
page is on the Right MFCD). An asterisk will indicate the SOI status.
19. Slew the TV Missile reticle on a target using the T5 TDC (Target Range to
Designator Controller) slew controls. Use the WIDE/NARROW OSB Target (nm)
to adjust field of view.
20. When missile reticle is over the target, use the T5 TDC PRESS button
PART 12 – OFFENCE: WEAPONS & ARMAMENT
18b
19/20
23
308
T1: MMS (Master Mode Switch)
2.7.1 – C-701 TV-GUIDED MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
2.7.1.2 – SLAVED – TARGETING POD DOWN: AG (Air-to-Ground)
THUNDER
6. Once selected, the C-701 needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN TIMING indicator will go to 00:00.
7. Missile Mode is set to AUTO by default T5: TDC (Target Designator Controller) Switch
8. Set desired Quantity.
7 8
6b
6a
309
2.7.1 – C-701 TV-GUIDED MISSILE
2.7.1.2 – SLAVED – TARGETING POD
THUNDER
in the direction of the MFCD (LEFT if POD page is on the Left MFCD). An asterisk will indicate
the SOI status.
11. Slew the Targeting Pod reticle on a target using the T5 TDC (Target Designator Controller)
slew controls. Use Radar Antenna Elevation Switch to zoom in or out. Range to
12. When targeting pod reticle is over the target, use the T5 TDC PRESS button (ENTER) to Target (nm)
PART 12 – OFFENCE: WEAPONS & ARMAMENT
11/12
14. Go in the MAIN MENU MFCD page and press the OSB (Option Select Button) next to POD. 15
15. Press the OSB next to TVIR to enter the C-701 TV feed page.
JF-17
19. Once missile status reaches IDLE and 3-minute alignment is complete, press on the OSB
next to ON to turn ON the missile.
20. Select AUTO lock mode.
21. Set target size (5 m) 19a
22. Select desired mode (SP/SNOWPLOW or SLAV/SLAVED) by pressing the OSB next to
SP/SLAV. In this case, we will use SLAVED mode. 17 18
14b
20
19b
22
21
311
14a
2.7.1 – C-701 TV-GUIDED MISSILE
2.7.1.2 – SLAVED – TARGETING POD
THUNDER
23. Once Missile mode is set to SLAVE, it will automatically search 23a
and attempt to track the SPI defined by the targeting pod.
JF-17
from the target, the missile will attempt to lock the target you
just designated (assuming you chose AUTO mode). You can also
lock it in MANUAL mode using the T5 TDC PRESS. 23b
26. A red diamond will indicate a good missile lock.
26
Reticle
25
313
2.7.1 – C-701 TV-GUIDED MISSILE
2.7.1.2 – SLAVED – TARGETING POD
THUNDER
314
T1: MMS (Master Mode Switch)
2.7.1 – C-701 TV-GUIDED MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
2.7.1.3 – SLAVED – AG Radar DOWN: AG (Air-to-Ground)
THUNDER
6. Once selected, the C-701 needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN TIMING indicator will go to 00:00.
7. Missile Mode is set to AUTO by default
8. Set desired Quantity.
7 8
6b
6a
315
2.7.1 – C-701 TV-GUIDED MISSILE
2.7.1.3 – SLAVED – AG Radar
THUNDER
11. Press the Radar Mode Selector OSB (Option Select Button) to enter the Air-to-Ground Radar
Mode selection menu and press on the OSB next to “GMTI” to select Ground Moving Target
15a 17a
Indicator Mode.
12. Make sure Snowplow Mode is selected (OSB next to SP/SLV toggles Snowplow and Slave T5: TDC (Target Designator
Modes). Controller) Switch
PART 12 – OFFENCE: WEAPONS & ARMAMENT
13. To display ground mapping overlay, make sure “RBM” (Real Beam Mode) option is active.
14. Adjust Gain and Contrast– As required.
11
15. Slew the TDC Cursor (Radar Crosshair) over the region you want to expand/designate using the
T5 TDC Switch.
16. If you want to use Expanded sub-mode, press the S2/SC (Sensor Control) Switch LEFT.
17. To designate a target/SPI (Sensor Point of Interest) on the Radar Crosshair position, use the T5
13
TDC PRESS switch control (ENTER). This will set the SPI (Sensor Point of Interest) at this location
and center the radar image around this SPI. 10
Moving Radar
Contact (Brick)
17a 12
17b
SPI Not Designated SPI Designated
16b 14
15b
Radar Crosshair
18. Use the T5 TDC PRESS switch control (ENTER) a second time. This
will perform a ground-stabilized Moving Target Track (GMTT). The
JF-17
radar will then focus all its energy on the moving vehicle you just
designated.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
18c
18a
Range to
SPI/Crosshair (nm)
317
2.7.1 – C-701 TV-GUIDED MISSILE
21
2.7.1.3 – SLAVED – AG Radar
THUNDER
19. Go in the MAIN MENU MFCD page and press the OSB (Option Select Button) next to POD. 20
20. Press the OSB next to TVIR to enter the C-701 TV feed page.
JF-17
24. Once missile status reaches IDLE and 3-minute alignment is complete, press on the OSB
next to ON to turn ON the missile.
25. Select AUTO lock mode.
26. Set target size (5 m)
27. Select desired mode (SP/SNOWPLOW or SLAV/SLAVED) by pressing the OSB next to
SP/SLAV. In this case, we will use SLAVED mode. 22 23
24a
19b
24b
25
27
26
19a 318
2.7.1 – C-701 TV-GUIDED MISSILE
2.7.1.3 – SLAVED – AG Radar
THUNDER
targeting pod.
29. Set TV Missile page as a SOI (Sensor of Interest) by setting
the S1 Sensor Selection Switch in the direction of the MFCD
(RIGHT if TV page is on the Right MFCD). An asterisk will
indicate the SOI status.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
31
Reticle
30 29b
S1: SS (Sensor Selection) Switch 29a 319
T5: TDC (Target Designator Controller) Switch
2.7.1 – C-701 TV-GUIDED MISSILE
2.7.1.3 – SLAVED – AG Radar
THUNDER
TV Feed
Radar Feed
320
2.7.1 – C-701 TV-GUIDED MISSILE
2.7.1.3 – SLAVED – AG Radar
THUNDER
321
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.1 – Introduction
THUNDER
The CM-802AKG is a cruise missile that can be remotely guided to the target, which is what we call the “Man-In-The-Loop”
concept. To use MITL (Man-In-The-Loop) mode to control the missile remotely, the JF-17 needs to carry a datalink pod. The
JF-17
Datalink pod can provide two-way data link between the missile and the aircraft. The pod can transmit and receive signal in 120 deg
360° azimuth, but only below the aircraft wings.
The CM-802AKG missile, on the other hand, can transmit and receive signal from its tail in a cone of 120°. If the missile steers
Data Link
in a direction from which it cannot send you data (i.e. you fall into its blind spot), you will lose connection until you are within
PART 12 – OFFENCE: WEAPONS & ARMAMENT
its 120° tail cone again. In the cruise stage (CRS), CM-802AKG has a terrain following capability – you don’t need to worry
about keeping data link connected in that specific stage since the missile will fly on its own.
However, when planning the missile and the aircraft’s flight path, make sure you are within the 120° tail cone of the missile
in order to control it when it reaches the MITL stage.
When launched, the missile will then fly towards this SPI. Allowable Launch Speed Less than Mach 0.9
If a Route Point (TP) is programmed in the missile, the missile will turn
towards this point before looking for the target in the SPI area. Route
Point coordinates need to be entered in any of the DEST waypoints 30
PART 12 – OFFENCE: WEAPONS & ARMAMENT
to 35).
Target
Route Points are by no means mandatory for this mode but can help to (SPI set on this point)
bypass defenses. In this tutorial, we will use one.
When the missile is 20 km away from the SPI, the missile will enter Waypoint 1
“MITL” mode, which will allow you to take control of the missile
remotely.
1b
Set Route Point 1 (if desired)
JF-17
1. If we want to use one Route Point (or more), we need to enter coordinates on DST
Waypoint 30 for RP1 (Route Point). There are many ways to do it. You can either: TGT1 (Target 1)
a) Press DST button on the UFCP, select Waypoint 30, enter manually the
Latitude, Longitude and Elevation coordinates on the UFCP as shown in the
Navigation section.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
b) Or… Add a Marker on the target via the F10 map and name it “RP1”. Then,
ask the ground crew to update the DTC (Data Transfer Cartridge), then load
the DTC into the aircraft as seen during the start-up procedure. This will
automatically create Waypoint 30 (RP1) for you without having to enter
coordinates manually.
c) Or… Just load the DTC into the aircraft if the Mission Creator was kind
enough to create a NAVIGATION TARGET POINT called “RP1” on the target.
RP1
Route Point (Deg Min Sec.Decimal-Seconds)
Route Point DEST Point Latitude Longitude Elevation (ft)
RP1 30 42 08 42.1 N 042 04 09.1 E 00031
1a
TGT1 (Target 1)
RP1
324
1c
T1: MMS (Master Mode Switch)
2.7.2 – CM-802AKG TV-GUIDED MISSILE UP: AA (Air-to-Air Intercept) 3
MIDDLE: NAV (Navigation)
2.7.2.2 – DIR (Direct) Release DOWN: AG (Air-to-Ground)
THUNDER
Set Up Weapon
JF-17
6. Select the OSB next to PWR OFF to power up the missile and start its alignment.
7. The missile needs about 3 minutes for alignment (see below HSD). When alignment is
complete, the ALN TIMING indicator will go to 00:00.
8. Set Mode to DIR (Direct)
T5: TDC (Target Designator Controller) Switch
9. Select Final Attack Mode (POPUP or SKIM). We will choose POPUP.
10. Set Quantity as required.
11. The TGT (Target) point is set to DEST Waypoint 40, which is a waypoint reserved for the
SPI (Sensor Point of Interest). When we designate the SPI, the coordinates will
automatically update.
12. Select desired Missile Cruise Altitude (HIGH = 3500 m, MEDIUM = 1500 m, LOW = 50 m).
6
10
7
8
5 11
9 12 325
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.2 – DIR (Direct) Release
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15/16
Launch Weapons
JF-17
18. In this mode, the missile seeker will power on 20 km before the designated target point.
SPI Diamond
19. To launch the CM-802AKG, press the S3 Weapon Release Button (« RALT+SPACE »). The missile will fly to the Route
Point RP1 first, then steer to the designated SPI.
20. When the missile is 20 km away from the SPI, the missile will enter “MITL” mode, which will allow you to take control of
the missile remotely. See section 2.7.2.5 for information about MITL guidance.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
SPI
19
328
Note: Distances are not to scale in this picture.
2.7.2 – CM-802AKG TV-GUIDED MISSILE Deal. With. It.
Thanks.
2.7.2.3 – COO (Coordinates) Release
THUNDER
waypoints 36 to 39. When launched, the missile will then fly towards this Waypoint 1
PP1 / DEST Waypoint 36
Pre-Planned Point. (COO coordinates are
used to guide the missile)
If a Route Point (RP) is programmed in the missile, the missile will turn
towards this point before looking for the target in the SPI area. Route Point
PART 12 – OFFENCE: WEAPONS & ARMAMENT
coordinates need to be entered in any of the DEST waypoints 30 to 35). Your Position
(Weapon Launch)
Route Points are by no means mandatory for this mode but can help to
bypass defenses. In this tutorial, we will not use any RP.
When the missile is 20 km away from the Pre-Planned Point, the missile will
enter “MITL” mode, which will allow you to take control of the missile
remotely.
50 to 58 Reserved waypoints for airfields closest to Allowable Launch Speed Less than Mach 0.9
last navigation waypoint (non-editable)
59 Reserved waypoint for airfield (editable)
329
T1: MMS (Master Mode Switch)
2.7.2 – CM-802AKG TV-GUIDED MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
2.7.2.3 – COO (Coordinates) Release DOWN: AG (Air-to-Ground)
THUNDER
Set Up Weapon
JF-17
CM8.
5. Select the OSB next to PWR OFF to power up the missile and start its
alignment.
6. The missile needs about 3 minutes for alignment (see below HSD). When
T5: TDC (Target Designator Controller) Switch
alignment is complete, the ALN TIMING indicator will go to 00:00.
7. Set Mode to COO (Coordinates)
8. Select Final Attack Mode (POPUP or SKIM). We will choose POPUP.
9. Set Quantity as required.
10. Set the PP (Pre-Planned Point) to DEST Waypoint 36 for PP1. This is what the
missile will use as a target reference.
11. Select desired Missile Cruise Altitude (HIGH = 3500 m, MEDIUM = 1500 m,
LOW = 50 m).
7
6
9
4 10
11
330
8
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.3 – COO (Coordinates) Release
THUNDER
Launch Weapons
JF-17
12. In this mode, the missile seeker will power on 20 km before the
designated target point.
13. To launch the CM-802AKG, press the S3 Weapon Release Button
(« RALT+SPACE »). The missile will fly to the PP1 coordinates SPI Diamond
directly since we have not entered any Route Points. (PP1)
PART 12 – OFFENCE: WEAPONS & ARMAMENT
14. When the missile is 20 km away from the Pre-Planned Point, the
missile will enter “MITL” mode, which will allow you to take
control of the missile remotely. See section 2.7.2.5 for 13
information about MITL guidance.
S3: Weapon Launch/Release Button
Aircraft
331
CM-802AKG Missile Restrictions
2.7.2 – CM-802AKG TV-GUIDED MISSILE
Allowable Launch Altitude 1600 ft to 24600 ft
2.7.2.4 – MAN (Manual) Release
Allowable Launch Speed Less than Mach 0.9
THUNDER
last RP).
TGT1 (Target 1)
Enter Route Point Coordinates
JF-17
1. In order to use Route Points, we need to enter coordinates on DST Waypoint 30 for RP1 (Route Point). There are
RP3
many ways to do it. As an example for RP1, you can either:
a) Press DST button on the UFCP, select Waypoint 30, enter manually the Latitude, Longitude and Elevation
coordinates on the UFCP as shown in the Navigation section.
b) Or… Add a Marker on the target via the F10 map and name it “RP1”. Then, ask the ground crew to update
PART 12 – OFFENCE: WEAPONS & ARMAMENT
the DTC (Data Transfer Cartridge), then load the DTC into the aircraft as seen during the start-up
procedure. This will automatically create Waypoint 30 (RP1) for you without having to enter coordinates
1b
manually. RP2
c) Or… Just load the DTC into the aircraft if the Mission Creator was kind enough to create a NAVIGATION
TARGET POINT called “RP1” on the target.
1a
RP3
RP2
1c
333
RP1
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.4 – MAN (Manual) Release
THUNDER
You can verify your coordinates by selecting the DEST (Destination) page.
JF-17
334
T1: MMS (Master Mode Switch)
2.7.2 – CM-802AKG TV-GUIDED MISSILE UP: AA (Air-to-Air Intercept) 3
MIDDLE: NAV (Navigation)
2.7.2.4 – MAN (Manual) Release DOWN: AG (Air-to-Ground)
THUNDER
Set Up Weapon
JF-17
6. Select the OSB next to PWR OFF to power up the missile and start its alignment.
7. The missile needs about 3 minutes for alignment (see below HSD). When alignment
is complete, the ALN TIMING indicator will go to 00:00.
8. Set Mode to MAN (Manual)
T5: TDC (Target Designator Controller) Switch
9. Final Attack is irrelevant for this mode since Man-In-The-Loop requires manual
control.
10. Set Quantity as required.
11. The FP field displays the Route Points (RPs) selected for the missile trajectory.
DEST Waypoints 30, 31, 32 and 33 are used for RP1, RP2, RP3 and RP4.
12. Select desired Missile Cruise Altitude (HIGH = 3500 m, MEDIUM = 1500 m, LOW =
50 m).
8 7
10
5 11
12
335
9
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.4 – MAN (Manual) Release
THUNDER
17b
Launch Weapons
JF-17
13. In MANUAL mode, the missile seeker will power on 2 km before the
last RP (Route Point), which would be RP4 in our case. Once seeker is
powered on, the missile will enter MITL (Man-In-The-Loop) mode,
which allows you to remotely control the missile with the TDC.
14. To launch the CM-802AKG, press the S3 Weapon Release Button
PART 12 – OFFENCE: WEAPONS & ARMAMENT
(« RALT+SPACE »).
15. The missile will fly to the RP1 coordinates, then follow RP2, RP3 and
RP4. 17a
16. Go in the MAIN MENU MFCD page and press the OSB (Option Select
Button) next to POD.
Missile 1
17. Press the OSB next to MIL (Man-In-Loop) to enter the DLPOD Missile heading
Missile coordinates Feed Selected
(Datalink Pod) feed page.
18. After a few seconds, the DLPOD feed will start receiving datalink
signal, which will give you missile coordinates, distance to current RP
and time since launch.
18
16b
Missile Flight Time
since Launch (sec)
Note: you can choose what RP the missile tracks using the OSBs S3: Weapon Launch/Release Button
next to the arrows
16a 336
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.4 – MAN (Manual) Release
THUNDER
JF-17
Cruise Mode
Trajectory of Missile
19. When the missile is near enough the last Route Point, the TKJ countdown timer will appear to indicate the time remaining until the missile seeker powers on automatically.
20. The missile seeker automatically powers on 2 km before the last RP (Route Point), which is RP4 in our case. Once seeker is powered on, the missile enters MITL (Man-In-The-
JF-17
Loop) mode, which allows you to remotely control the missile with the TDC. Video signal will go live. See section 2.7.2.5 for information about MITL guidance.
Target
Cruise Mode
19 Trajectory of Missile
2. Press the OSB next to MIL (Man-In-Loop) to enter the DLPOD (Datalink Pod) feed page.
3. After a few seconds, the DLPOD feed will start receiving datalink signal, which will give
you missile coordinates, distance to current RP (if applicable) and time since launch.
4. The missile seeker automatically powers on :
• In DIR mode: 20 km away from the SPI (Sensor Point of Interest)
PART 12 – OFFENCE: WEAPONS & ARMAMENT
6
1b 2a
2b
5
1a 339
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.5 – MITL (Man-In-The-Loop) Guidance
THUNDER
7. Set Datalink Pod page as a SOI (Sensor of Interest) by setting the S1 Sensor Selection Switch in
the direction of the MFCD (DOWN if POD page is on the Center MFCD). An asterisk will
JF-17
indicate the SOI status. This will allow you to control the missile with the TDC.
8. Use T5 TDC controls UP/DOWN/LEFT/RIGHT to steer the missile on the target until impact.
• Note: Control the missile gently since abrupt attitude changes will cause image noise
and skew the aiming process. Keep your aircraft within the 120 deg tail cone of the
missile to maintain datalink contact.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
7b
7a 8
S1: SS (Sensor Selection) Switch T5: TDC (Target Designator Controller) Switch 340
2.7.2 – CM-802AKG TV-GUIDED MISSILE
2.7.2.5 – MITL (Man-In-The-Loop) Guidance
THUNDER
JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT
341
2.8 – LD-10 ANTI-RADIATION MISSILE
INTRODUCTION
THUNDER
Suppression of Enemy Air Defenses (SEAD, also known in the United States as "Wild Weasel" and (initially) "Iron Hand"
operations) are military actions to suppress enemy surface-based air defenses, including not only surface-to-air
JF-17
missiles (SAMs) and anti-aircraft artillery (AAA) but also interrelated systems such as early-warning radar and command,
control and communication (C3) functions, while also marking other targets to be destroyed by an air strike. Suppression
can be accomplished both by physically destroying the systems or by disrupting and deceiving them through electronic
warfare.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
The LD-10 ARM (Anti-radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic
transmissions coming from surface-to-air radar systems. The LD-10 can detect, attack and destroy a radar LD-10
antenna or transmitter with minimal aircrew input. The proportional guidance system that homes in on enemy radar
emissions has a fixed antenna and seeker head in the missile's nose.
TLDR version? The LD-10 mainly homes on radar emitters. The best way to use the ARM is to use the HSD page with the
RWR (Radar Warning Receiver) and MAWS (Missile Approach Warning System) together to detect which radar emitters
are actively tracking, which ones are locking you, what level of threat each emitter poses, and which one to target.
342
2.8 – LD-10 ANTI-RADIATION MISSILE
Flying at high altitudes greatly enhances the LD-10’s range. However, the higher you are, the easier you are to find by
INTRODUCTION enemy radars. Keep in mind that doing SEAD operations means that you will be locked by multiple radar stations and SAM
THUNDER
sites can fire missiles on you or on your own ARM missiles. This means that your countermeasures programs must be ready
The LD-10 is an ARM (Anti-Radiation Missile) that is at all times and you must often break away from the target once you have fired your weapon. A great way to do SEAD is to
intended to search and destroy radar emitters. It has three use terrain to mask your approach and fire your weapons at the last second before breaking off back your egress route.
JF-17
343
T1: MMS (Master Mode Switch)
2.8.1 – LD-10 ANTI-RADIATION MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
(ACT, Active) DOWN: AG (Air-to-Ground)
THUNDER
6. Once selected, the LD-10 needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN TIMING indicator will go to 00:00.
7. Set Missile Mode to ACT (Active) T5: TDC (Target Designator Controller) Switch
8. Set desired Quantity.
7 8
344
2.8.1 – LD-10 ANTI-RADIATION MISSILE
(ACT, Active)
THUNDER
the Targeting Pod, from the Air-to-Ground radar, or from a Waypoint 1 (SPI)
waypoint. In our case we will use a waypoint.
10. Press RTN on the UFCP (returns to Main Menu), then select DEST
Waypoint 01, which is located near the target. This will slave the
missile sensor to the designated SPI on Waypoint 1.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
SA-8 SAM
10b
Waypoint 1 (SPI)
10a
345
2.8.1 – LD-10 ANTI-RADIATION MISSILE
(ACT, Active)
THUNDER
SA-8 SAM
Waypoint 1 (SPI)
12
SPI
S3: Weapon Launch/Release Button
346
T1: MMS (Master Mode Switch)
2.8.2 – LD-10 ANTI-RADIATION MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
(PAS, Passive) DOWN: AG (Air-to-Ground)
THUNDER
6. Once selected, the LD-10 needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN TIMING indicator will go to 00:00.
7. Set Missile Mode to PAS (Passive) T5: TDC (Target Designator Controller) Switch
8. Set desired Quantity.
7 8
347
2.8.2 – LD-10 ANTI-RADIATION MISSILE
(PAS, Passive)
THUNDER
9. Fly towards radar emitters spotted on the HSD (Horizontal Situation Indicator).
10. When within 20-40 nm, press the S3 Weapon Release Button (« RALT+SPACE ») and break away from SAM site.
JF-17
SA-8 SAM
SA-8 SAM
10
Aircraft
348
T1: MMS (Master Mode Switch)
2.8.3 – LD-10 ANTI-RADIATION MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
(SP, Self-Protect) DOWN: AG (Air-to-Ground)
THUNDER
6. Once selected, the LD-10 needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN TIMING indicator will go to 00:00.
7. Set Missile Mode to SP (Self-Protect) T5: TDC (Target Designator Controller) Switch
8. Set desired Quantity.
7 8
349
2.8.3 – LD-10 ANTI-RADIATION MISSILE
(SP, Self-Protect)
THUNDER
9. Fly towards radar emitters spotted on the HSD (Horizontal Situation Indicator).
SA-8 SAM SA-8 SAM
10. When you are locked by a radar or missile, press the S3 Weapon Release Button (« RALT+SPACE ») and
JF-17
Aircraft
10
351
Note: Distances are not to scale in this picture.
2.9.1 – C-802AK ANTI-SHIP MISSILE Deal. With. It.
(DIR, Direct) Thanks.
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Ship
DIRECT mode requires a SPI (Sensor Point of Interest) (10 nm from TP)
to be designated with the Air-to-Sea radar (or any Your Position
JF-17
other sensor). When launched, the missile will then (Weapon Launch)
fly towards this SPI.
40 SPI (Sensor Point of Interest) Coordinates Allowable Launch Speed Less than Mach 0.9
b) Or… Add a Marker on the target via the F10 map and name it “RP1”. Then,
ask the ground crew to update the DTC (Data Transfer Cartridge), then load
the DTC into the aircraft as seen during the start-up procedure. This will
RP1 (Turnpoint)
automatically create Waypoint 30 (RP1) for you without having to enter
coordinates manually.
c) Or… Just load the DTC into the aircraft if the Mission Creator was kind
enough to create a NAVIGATION TARGET POINT called “RP1” on the target.
1a
1c
TGT1 (Target 1)
RP1 (Turnpoint)
353
T1: MMS (Master Mode Switch)
2.9.1 – C-802AK ANTI-SHIP MISSILE UP: AA (Air-to-Air Intercept) 3
MIDDLE: NAV (Navigation)
(DIR, Direct) DOWN: AG (Air-to-Ground)
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Set Up Weapon
JF-17
6. Select the OSB next to PWR OFF to start the alignment sequence.
7. Set Mode to DIR (Direct)
8. Set Fuze (Direct/Delay), Quantity and Target Size as required.
9. Sea Condition (Skimming Altitude) is inoperative.
T5: TDC (Target Designator Controller) Switch
10. Once selected, the missile needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN indicator will go to 00:00.
10a
10
6
7
5
9
10b
8
354
2.9.1 – C-802AK ANTI-SHIP MISSILE
(DIR, Direct) 11a
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Set Up Weapon
JF-17
11b
12b
12a
13b
13a
15b
15a 14b
14a
355
17 16 Slew TDC on ship and TDC
2.9.1 – C-802AK ANTI-SHIP MISSILE PRESS to set this point as SPI
(DIR, Direct)
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19. Slew the TDC reticle on a target using the T5 TDC (Target Designator Controller) slew controls. Ship
20. When TDC reticle is over a naval radar contact, use the T5 TDC PRESS button (ENTER) to
designate the target as a SPI (Sensor Point of Interest).
18b
19/20
21. When lined up with the SPI (Sensor Point of Interest), press the
S3 Weapon Release Button (« RALT+SPACE »). The missile will fly
to the turnpoint (Route Point 1) first, then steer to the RP1
designated SPI, then track any ship in its path. (Turnpoint)
PART 12 – OFFENCE: WEAPONS & ARMAMENT
SPI Diamond
SPI
Time & Distance (nm) to SPI
357
2.9.1 – C-802AK ANTI-SHIP MISSILE
(DIR, Direct)
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JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT
358
2.9.2 – C-802AK ANTI-SHIP MISSILE C-802AK Missile Restrictions
Allowable Launch Altitude 1600 ft to 24600 ft
(COO, Coordinates)
Allowable Launch Speed Less than Mach 0.9 Ship
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Set Up Weapon
JF-17
5. Select the OSB next to PWR OFF to start the alignment sequence.
6. Set Mode to COO (Coordinates)
7. Set Fuze (Direct/Delay), Quantity and Target Size as required.
8. Sea Condition (Skimming Altitude) is inoperative.
T5: TDC (Target Designator Controller) Switch
9. Once selected, the missile needs about 3 minutes for alignment. It will go
from 10 UNSTABLE, to 06 MARGINAL and finally 01 GOOD. When
alignment is complete, the ALN indicator will go to 00:00.
9a
4
8
9b
7
7 360
2.9.2 – C-802AK ANTI-SHIP MISSILE 11b 12b
(COO, Coordinates)
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10b
12
11a
13
14
12a
15
361
2.9.2 – C-802AK ANTI-SHIP MISSILE
(COO, Coordinates)
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Launch Weapons
JF-17
16. When lined up with the ship, press the S3 Weapon Release Button
(« RALT+SPACE »). The missile will fly to the designated coordinates, then
steer towards any ship in its path.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Waypoint 2
(Ship Location)
Aircraft
16
362
2.9.2 – C-802AK ANTI-SHIP MISSILE
(COO, Coordinates)
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JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT
363
2.9.3 – C-802AK ANTI-SHIP MISSILE Ship
Waypoint 1
Waypoint 1
Ship
364
T1: MMS (Master Mode Switch)
3.1 – PL-5EII INFRARED HOMING MISSILE UP: AA (Air-to-Air Intercept) 2
MIDDLE: NAV (Navigation)
DOWN: AG (Air-to-Ground)
1. Set Master Arm Switch – ON (UP)
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1
indication will blink during that warm-up period).
4. You can toggle between PL5 missiles by using the S5 Missile Step button.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
365
3.1 – PL-5EII INFRARED HOMING MISSILE
5. Missile should be actively looking for a lock on the closest heat signature.
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6. Uncage the PL-5E missile with the T2 Countermeasure PRESS Switch. The
binding is called « T2_Press: AG Manual Mode/DGFT Missile Designator
Control ».
JF-17
7. Fly to place the target inside the PL5 seeker circle until a high-pitched
audio sound confirms that the missile’s seeker has acquired a solid lock.
The seeker circle will move over the target and keep it locked.
8. Press the S3 Weapon Release Button (« RALT+SPACE ») to launch missile.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
1
3. Press S8 Missile Type Selection switch until the SD10 missiles are selected.
The missile will need a few seconds for warm-up (SD10 ON indication will
blink during that warm-up period).
4. You can toggle between SD10 missiles by using the S5 Missile Step button.
5. Set radar mode from STANDBY to ON by pressing the Radar Standby/ON
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Selector.
6. Verify that Center MFCD is set as the Sensor of Interest (SOI). An asterisk
will indicate the radar screen is the SOI. If another sensor/display is set as
the SOI, press Sensor Select Switch AFT. T5: TDC (Target Designator Controller) Switch
7. Set desired radar range scale (a, 40 nm), radar azimuth range (b, 25 deg)
and radar Repetition Frequency (c, HI) and bar mode (d, 2 bars) T6: Radar Antenna Elevation Switch
7a
Radar Contact 3
7b 7c
T5: TDC
7d
3
S8: Missile Type
Selection Button
367
6a S1: SS (Sensor Selection) Switch 6b
3.2.1 – SD-10 ACTIVE RADAR HOMING MISSILE
(RADAR LOCK)
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Take note that if the aircraft is connected to a datalink network, the radar scan cone and SD-10 missile range will be visible on the HSD (Horizontal Situation Display). We will talk about this further in the
Datalink section.
JF-17
368
TD (Target Designation) Box
3.2.1 – SD-10 ACTIVE RADAR HOMING MISSILE • Arrow > on the left of the box indicates
target is within max range.
(RADAR LOCK) • Arrow ^ below the box indicates target is
within no-escape zone.
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8. Slew the TDC (Target Designator Controller) over a TD Box Direction Arrow • Arrow v above the box indicates target is
TD (Target beyond the no-escape zone.
desired target and “bug” him by pressing the
JF-17
8 9
369
T6: Radar Antenna Elevation Switch
Target Designation (TD) Box
3.2.1 – SD-10 ACTIVE RADAR HOMING MISSILE TOA
TOF
(RADAR LOCK)
Target Within Weapon No Escape Zone
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10. Fly to place target in ASE (Allowable Steering Error) circle on the HUD.
11. Fly to place the Steering Dot inside the ASE circle
JF-17
12. When SHOOT cue appears on the HUD, the target will be within the No 10
Escape Zone: you are in range to fire the missile.
13. Press the S3 Weapon Release Button (« RALT+SPACE ») to launch missile.
14. When missile is launched, the TOF (Time of Flight) indication indicating the
total missile flight time to the target will then switch to TOA (Time of
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Activation), which represents the time remaining until the missile goes
ACTIVE and starts using its own radar seeker.
15. When TOA reaches 0, missile will start using its own seeker to track the
target. The missile will go active, or « pitbull », and attempt to track the
target until impact.
TOF TOA
Note: You can unlock target by using the S2 Sensor Control Switch DEPRESS. 14a 14b
12
S2: SC (Sensor Control) Switch
370
3.2.1 – SD-10 ACTIVE RADAR HOMING MISSILE
(RADAR LOCK)
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Target
When you first fire a SD-10 missile, the missile is initially guided by your own radar. However, an « active radar
JF-17
homing missile » also has his own radar inside the seeker head. The moment the missile goes « active »
(meaning it will start self-homing/tracking targets on his own instead of using your aircraft’s radar) is called
« Pitbull ». When the missile goes « Pitbull », the missile truly becomes fire-and-forget. NATO brevity word
“Pitbull" would be called out on the radio to inform other pilots, just as "Fox Three" would be called out upon
launch.
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Missile goes
Active (Pitbull)
Aircraft
371
3.2.2 – SD-10 ACTIVE RADAR HOMING MISSILE
(MAD DOG MODE) SD-10 selected & armed
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When the SD-10 is selected and there is no radar lock yet, a large dashed circle will appear on the HUD if you bug a target using TWS.
JF-17
This circle is the seeker field of view if the missile is launched with no radar lock, which is termed a Mad Dog Launch. A Mad Dog
Launch will lock on to intercept the first target the missile seeker detects within the dashed circle area out to 10 miles.
As an example, when using TWS mode, you have slewed the TDC (Target Designator Controller) over a desired target and “bugged” it
by pressing the T5/TDC PRESS (ENTER). This is NOT a radar lock; you have merely set a target as the HPT (High Priority Target), which is
represented as a circle. The Mad Dog Launch Field-of-View circle appears
PART 12 – OFFENCE: WEAPONS & ARMAMENT
372
3.2.3 – SD-10 ACTIVE RADAR HOMING MISSILE
(HOJ, HOME-ON-JAM MODE)
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JF-17
PART 12 – OFFENCE: WEAPONS & ARMAMENT
373
T1: MMS (Master Mode Switch)
3.3.1 – GSH-23-2 CANNON (AIR-TO-AIR) UP: AA (Air-to-Air Intercept)
MIDDLE: NAV (Navigation)
(SS, SNAPSHOT SIGHT MODE) DOWN: AG (Air-to-Ground)
2
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Number of rounds
8
The cannon uses a “pyrotechnical” reload system, which
means that a cassette equipped with a pyrocartridge will
detonate a charge to “reload” the gun.
4
S1: SS (Sensor
Selection) Switch
6a
7a
374
3.3.1 – GSH-23-2 CANNON (AIR-TO-AIR)
(SS, SNAPSHOT SIGHT MODE)
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11. Press and hold the S4 Gun Trigger (« SPACE ») to fire the gun
Gun Boresight Cross
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Gunsight
Range line
375
T1: MMS (Master Mode Switch)
3.3.2 – GSH-23-2 CANNON (AIR-TO-AIR) UP: AA (Air-to-Air Intercept)
MIDDLE: NAV (Navigation) 2
(LCOS, LEAD COMPUTING OPTICAL SIGHT MODE) DOWN: AG (Air-to-Ground)
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Number of rounds 8
The cannon uses a “pyrotechnical” reload system, which
means that a cassette equipped with a pyrocartridge will
detonate a charge to “reload” the gun.
4
S1: SS (Sensor
Selection) Switch
6a
7a
376
3.3.2 – GSH-23-2 CANNON (AIR-TO-AIR)
(LCOS, LEAD COMPUTING OPTICAL SIGHT MODE)
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10. Align gunsight pipper on the target and wait for the pipper to Shown: 217 kts
unwind
11. When gunsight pipper starts unwinding, press and hold the S4
Gun Trigger (« SPACE »)
Gun Boresight Cross
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Gunsight Pipper
Target Range
377
T1: MMS (Master Mode Switch)
3.3.3 – GSH-23-2 CANNON (AIR-TO-AIR) UP: AA (Air-to-Air Intercept)
MIDDLE: NAV (Navigation)
(SSLC, SNAPSHOT SIGHT LEAD COMPUTING MODE) DOWN: AG (Air-to-Ground)
2
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Number of rounds
8
The cannon uses a “pyrotechnical” reload system, which
means that a cassette equipped with a pyrocartridge will
detonate a charge to “reload” the gun.
4
S1: SS (Sensor
Selection) Switch
1
6a
7a
378
3.3.3 – GSH-23-2 CANNON (AIR-TO-AIR)
(SSLC, SNAPSHOT SIGHT LEAD COMPUTING MODE)
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9. Acquire a radar lock on the target with ACM Mode. Select ACM
Mode by pressing the S1 Sensor Selection Switch FWD.
JF-17
10. Align gunsight pipper on the target and wait for the pipper to
unwind. This mode combines SS and LCOS modes.
11. When gunsight pipper starts unwinding, press and hold the S4
Gun Trigger (« SPACE »)
Gun Boresight Cross
PART 12 – OFFENCE: WEAPONS & ARMAMENT
Gunsight Pipper
Closure Speed
(200 kts per mark)
Shown: 24 kts
S3: Weapon
5 Launch/Release Button
2 3
4
380
JF-17
PART 13 – DEFENCE: RWR & COUNTERMEASURES THUNDER
381
INTRODUCTION
Countermeasures are very simple to use. You have three countermeasure types at
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your disposal: flares, chaff and an ECM (Electronic Countermeasure) jammer. We will
explore together what is used against what, and how.
JF-17
Missiles can generally track you using 2 things: radar signature (radar waves are sent
on you and you reflect them, which is called a “radar signature”) and heat signature
(like the exhaust of your engines). Countermeasures will only be effective against the
PART 13 – DEFENCE: RWR & COUNTERMEASURES
kind of weapon it was meant to counter; a heat-seeking missile will not care if you
deploy electronic countermeasures against it since it tracks heat, not radar signatures. Chaff
This is why it is important to know what is attacking you in order to counter it
properly. This is what the RWR (Radar Warning Receiver) is for: to help you know what
is firing at you so you can take the adequate action to counter it.
Flares are used against missiles that track heat (infrared or IR) signatures. Instead of
going for the heat signature generated by your engines, a missile will go for a hotter
heat source like flares.
The KG-600 Self Protection Jammer (SPJ) is the onboard Electronic Countermeasure
(ECM) system. It is a form of “continuous” jamming, also called “active” or
“transmitted” jamming. This device transmits its own synchronized radar waves back
at your enemy’s radar receiver to simulate erroneous radar wave returns. Simply put,
active jamming will try to drown a radar in white noise.
In order to use these three forms of countermeasures, you can use “countermeasure
programs”, routines that will deploy a number of flares/chaff for a number of cycles at
a given interval. Both Flare and Chaff are released with the OESP (Optical/Electronic
Self Protection) dispenser system. Preset Countermeasure Release programs can be
set in the DTC (Data Transfer Cartridge) in the “Special Options”.
382
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JF-17
PART 13 – DEFENCE: RWR & COUNTERMEASURES COUNTERMEASURES CONTROL SETUP
383
RWR Threat Number Setting
RWR (RADAR WARNING RECEIVER) Sets the number of RWR contacts displayed on the HSD
Non-Lethal / Low Threat RWR Area
• OPEN (All) / PRTY (Priority)
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The RWR (Radar Warning Receiver) will tell if you are being searched or locked by radar. The RWR is
overlayed on the HSD (Horizontal Situation Indicator) page; you will have a top-down view of your
aircraft. The RWR is powered ON using the RWR Power button on the Avionics Activation Panel.
JF-17
The HSD RWR page will locate the radar emitters’ heading but not their range. Instead, their spacing from
the center of the RWR circle refers to the lethality of the threat. The inner band (lethal) is for radars
PART 13 – DEFENCE: RWR & COUNTERMEASURES
actively tracking you. The outer band is classified as non-lethal since these are radars searching for you,
not actively tracking you.
The HUD (Heads-Up Display) will also inform you if a missile launch is detected (MSL LCH).
• Red: Radar is locking and tracking you. Accompanied by the (very annoying) aural Main AAA Threat
warning “Tracking! Tracking! Tracking!” (Anti-Air Artillery radar)
• Flashing: Missile has been launched by radar emitter and is heading towards you.
PART 13 – DEFENCE: RWR & COUNTERMEASURES
386
Missile Type Symbol
MAWS • A number displays a type of
(MISSILE APPROACH WARNING SYSTEM) active radar homing missile. 120
• “M” displays any other type
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MAWS
Super S530D Semi-Active
Radar Homing Missile
(above aircraft)
387
COUNTERMEASURES - CHAFF & FLARES
OESP RELEASE PROGRAM CREATION & DATA TRANSFER CARTRIDGE
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Countermeasure release programs are stored in the DTC (Data Transfer Cartridge). In order to create your own
programs, you need to go in the “Special Options” menu.
JF-17
Countermeasure programs are loaded in the aircraft when the cartridge is inserted in the DTC slot, then
loaded via the DTC page. Countermeasure information is stocked in the EWS (Electronic Warfare System) DTC
PART 13 – DEFENCE: RWR & COUNTERMEASURES
data set.
EWS Data loaded
You can choose what program to use via the OESP sub-menu of the CMBT (Combat) page.
from DTC
Special Options
OESP Sub-Page
388
COUNTERMEASURES - CHAFF & FLARES
OESP (OPTICAL/ELECTRONIC SELF PROTECTION) DISPENSER SYSTEM
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Note: The JF-17 can carry up to 36 chaffs and 32 flares. 5 different preset release programs are
available.
PART 13 – DEFENCE: RWR & COUNTERMEASURES
5
2 T2: Countermeasure Switch
• AFT: Countermeasures Dispense
389
1
KG-600 SPJ
(SELF PROTECTION JAMMER)
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The KG-600 Self Protection Jammer (SPJ) is the onboard Electronic Countermeasure
(ECM) system. The KG-600 detects and deceives threat pulse fire control and guidance
JF-17
RADARs and has three operating modes: standby, jamming (transmit), and built in test.
This ECM system detects, processes, and transmits a simulated target echo for
deception when a radar signal is received. The simulated echoes are recognized by the
PART 13 – DEFENCE: RWR & COUNTERMEASURES
enemy radar as true target returns. Tracking radar then tracks a false target and breaks
lock from the true target. Threat radar indications are indicated on the Radar Warning
Receiver.
The jammer modes can be accessed in the CMBT page in the OESP (Optical/Electronic
Self Protection) sub-menu.
Jammer Modes
• OFF
• BIT: Built-In Test In Progress
• STBY: Standby
• JAM (Blinking): Jammer Pod is
warming up
• JAMING : Jamming is active
Jamming Types
• TYPE 1: Jamming when aircraft
is radar locked by emitter
• TYPE 2: Jamming when spotted
by radar emitter
OESP Data
Jamming Direction
• FWD: Forward
• BWD: Backward
• F+B: Forward and Backward
To use jammer:
1. Select CMBT (Combat) Menu
JF-17
approx. 15 sec 4
4. When BIT is complete, jammer mode will be in
STBY (Standby)
5. Select Jamming Type
6. Select Jamming Direction
7. Press the T2 Countermeasure Switch FWD (SPJ
ON) to start jamming (E binding). The blinking
JAM indication means that SPJ is warming up, and
the steady JAMING indication means the SPJ is 5
actively jamming. Press again when stop
jamming. 6
2 7a
7a 7b
Ship
You SA-8
Ship
As an example, the RWR display at the top has the SPJ turned OFF.
Radar emitters are placed in function of criticality (i.e. lethal vs non-
lethal).
For the same situation, the RWR display at the bottom has the SPJ
turned ON. Radar emitters are placed in function of both criticality SPJ ON
but also slant range. As we can see, this shows a clearer picture of
where radar emitters are physically in relationship to you.
392
KG-600 SPJ
(SELF PROTECTION JAMMER)
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Jammer).
PART 13 – DEFENCE: RWR & COUNTERMEASURES
Jammed Emitter
(underlined)
393
DATALINK & IFF INTRODUCTION
One of the biggest challenges of integrated modern warfare is the identification of contacts. As various information donors like friendly fighters, ground radar stations, AWACS (Airborne Warning and
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Control System, like an E-3 Sentry or an E-2 Hawkeye), and ships interrogate unknown contacts with IFF (Identify-Friend-or-Foe) systems, this information needs to be relayed to everyone within a given
Network. This is where Datalink comes in; with Link 17 Datalink (Pakistan’s own indigenous datalink system, similar to the NATO Link 16), military aircraft as well as ground forces may exchange their
JF-17
deviation.
FRIENDLIES
394
DATALINK INFORMATION ON HSD
If the aircraft is connected to a datalink network, the radar scan cone and SD-10 missile range will be visible on the HSD (Horizontal Situation Display).
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JF-17
HSD (Horizontal Situation Indicator) EVP: When boxed, displays radar scan envelope cone
to INTC (Intercept) and are connected to the Angle Off: 23 deg Right
correct datalink network, you will have Range: 26 nm
datalink information listed on the upper and Closure Speed: 960 kts
JF-17
Hostile MiG-21
ID: 35
Hostile Ground Early Warning Radar Site Angle Off: 45 deg Right
ID: 34 Range: 21 nm
Angle Off: 35 deg Left Closure Speed: 1385 kts
Range: 26 nm Height Deviation from you: 0 ft (same altitude)
Closure Speed: 581 kts Line: target has not been scanned by your radar
Height Deviation from you: -14000 ft (at ground level)
Line: target has not been scanned by your radar
You
Hostile MiG-21 ID: 02
ID: 36
PART 14 – DATALINK & IFF
Contact ID (03)
PART 14 – DATALINK & IFF
Slave (Client)
JF-17
Fighter-to-Fighter
Datalink
Master (Host)
PART 14 – DATALINK & IFF
Keep in mind that if you are a Slave (client) and the Datalink Master is destroyed, the link between
slaves is severed and fighter-to-fighter communication will no longer be possible until a new 398
Slave (Client) Master is designated.
HOW TO SET UP DATALINK
1. On the UFCP, press RTN to go to the main menu.
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8: Your own ID
9: Channel ID
PART 14 – DATALINK & IFF
4b
4a
6 5
7 399
HOW TO SET UP DATALINK
10. You can select the GROUP menu to see who is the Master (*) and who are the slaves on the network. Flight
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Numbers, Roles (Lead/Wingman) and Fuel State data is available for every member.
11. Press the OSB next to HSD to display the Horizontal Situation Display.
12. If you want Datalink contacts to be listed below the HSD with information about their ID, Angle Off, Range,
JF-17
Closure Speed and Height Deviation... Press T1 Master Mode Switch UP to enter INTC (Air-to-Air) Mode.
PART 14 – DATALINK & IFF
10a
12b
12a 10b
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept) Master
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
11 400
IFF INTRODUCTION
Identifying what you may or may not shoot should be your primary concern at all times. This is where the IFF (Identify-Friend-or-Foe)
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The interrogator component broadcasts an interrogation signal with a specific “code” (pulse frequency).
A transponder equipped on another aircraft will receive the interrogation signal and broadcast a reply signal with its own “code”
(pulse frequency) as well. The information sent from this reply signal will vary based on the transponder mode selected.
Your own aircraft transponder will then see if the interrogation code and reply codes match, which in some cases can be used to
determine whether the other aircraft is a friendly contact. The nature of the information determined will vary based on the
transponder mode.
Take note that if you set an incorrect transponder code, friendly contacts may not be able to identify you as a friendly.
PART 14 – DATALINK & IFF
401
IFF MODES
In its simplest form, a "Mode" or interrogation type is generally determined by pulse spacing between two or more interrogation pulses. Various modes exist from Mode 1 to 5 for military use, to
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Mode A, C, and Mode S for civilian use. The takeaway from this table should be:
• Mode 4 is the preferred mode in a combat scenario because it is highly secure (encrypted). Encrypted interrogation codes cannot be detected by an enemy transponder, and your transponder
JF-17
2 Provides 4-digit octal unit code (set on ground for fighters, can be changed in flight by transport aircraft)
Provides a 4-digit octal identification code for the aircraft, set in the cockpit but assigned by the air traffic
A controller. Mode 3/A is often combined with Mode C to provide altitude information as well.
3
Provides the aircraft's pressure altitude and is usually combined with Mode 3/A to provide a combination of a 4-
C digit octal code and altitude as Mode 3 A/C, often referred to as Mode A and C
4 Provides a 3-pulse reply, delay is based on the encrypted challenge
ANY JF-17 vs ANY AIRCRAFT BLUE TEAM JF-17 vs RED TEAM JF-17
JF-17
An interrogation signal of your JF-17 against any aircraft that is not a JF-17 will If JF-17s are operating for both your team and the opposing team, interrogation codes and
automatically determine if the enemy aircraft is friendly or unknown (most likely transponder codes will determine if the interrogated contact is friendly or unknown (most
enemy). The interrogation code and transponder code will not determine the nature likely enemy, or a friendly JF-17 with a malfunctioning transponder, or a friendly JF-17 with
of the contact interrogated; it will determine it based on: a transponder set on the wrong code).
• If the aircraft interrogated has his IFF transponder ON
• If the aircraft interrogated is part of the opposing team or not Interrogation & Transponder Codes DO matter in that case. These codes should be known
by all friendly JF-17 pilots on the server and mentioned in the mission briefing.
Interrogation & Transponder Codes DO NOT matter in that case.
PART 14 – DATALINK & IFF
403
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IFF CONTROLS Real Aircraft Controls
My Controls T4 Switch
• FWD: Radio PTT (Push-to-Talk) COMM1
JF-17
404
3
IFF TUTORIAL: JF-17 vs Other Aircraft
1. Power Up IFF (Identify-Friend-or-Foe) system by pressing
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(INT).
4. Press Arrow button next to the desired Interrogation
Mode. This will determine what interrogation signal we 4
send to the transponders of other aircraft. In our case,
we will choose Mode 6. 2
5. A « + » next to « M6 » will indicate Mode 6 is selected. 1
6. No Interrogation Code is required when scanning other
aircraft that are not of the JF-17 type.
7. Press on the Arrow button next to the dot to select the
IFF Transponder Menu (TRS).
8. Press Arrow button next to the desired Transponder
Mode. This will determine what response signal we send
when our own aircraft is interrogated. In our case, we
will choose Mode 6.
9. A « + » next to « M6 » will indicate Mode 6 is selected.
PART 14 – DATALINK & IFF
10
6
405
T4 Switch 12a
IFF TUTORIAL: JF-17 vs Other Aircraft • FWD: Radio PTT (Push-to-Talk) COMM1 12b
• AFT: Radio PTT (Push-to-Talk) COMM2
11. Press the MMS (Master Mode Switch) UP to INTC (Intercept). • PRESS: IFF (Identify-Friend-or-Foe) Interrogation Button
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Enemy Mirage
Your aircraft Friendly Hornet
PART 14 – DATALINK & IFF
IFF Interrogating
12c
Enemy Mirage
Enemy Mirage
4. Press Arrow button next to the desired Interrogation Mode. This will
determine what interrogation signal we send to the transponders of other
aircraft. In our case, we will choose Mode 3A.
5. A « + » next to « M3A » will indicate Mode 3A is selected. 2
4
6. An Interrogation Code is required when scanning another JF-17 type. Press
the Arrow button next to CODE. 1
7. Select code for desired mode. We will choose 1225 for Mode 3. Press arrow
button next to 0000, enter code, then press arrow button again.
8. Press BACK to return to Interrogation menu.
9. Press on the Arrow button next to the dot to select the IFF Transponder Menu
(TRS).
10. Press Arrow button next to the desired Transponder Mode. This will
Interrogation Code Transponder Code
determine what response signal we send when our own aircraft is (Who are you?) (Who am I?) 10
interrogated. In our case, we will choose Mode 3A.
11. A « + » next to « M3A » will indicate Mode 3A is selected. Mode 3A Mode 3A
PART 14 – DATALINK & IFF
13
9
6 8 407
5
T4 Switch
IFF TUTORIAL: JF-17 vs JF-17 (MODE 3A) • FWD: Radio PTT (Push-to-Talk) COMM1 15b 15a
• AFT: Radio PTT (Push-to-Talk) COMM2
14. Press the MMS (Master Mode Switch) UP to INTC (Intercept). • PRESS: IFF (Identify-Friend-or-Foe) Interrogation Button
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indicate aircraft who did not have the same Mode 3 transponder
code and did not respond properly.
IFF Interrogating
PART 14 – DATALINK & IFF
15b
Interrogation Signal: Who are you? Mode 3 Code 1225, by any chance?
408
IFF TUTORIAL: JF-17 vs JF-17 (MODE 3A)
No. 3 Enemy JF-17
Take note than in Mode 3, an enemy fighter who found out your interrogator code No. 1 Enemy JF-17 Good IFF Reply
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could set his own transponder to this code, and fool you into thinking he is a friendly No IFF Reply
aircraft. Do not take Mode 3 IFF for granted.
JF-17
1225 1225
No. 2 Friendly JF-17
Good IFF Reply
Your Aircraft
PART 14 – DATALINK & IFF
Your aircraft
Interrogator Code: Mode 3A 1225
Transponder Code: Mode 3A 1225
4. Press Arrow button next to the desired Interrogation Mode. This will
determine what interrogation signal we send to the transponders of other 4
aircraft. In our case, we will choose Mode 6. 2
5. A « + » next to « M6 » will indicate Mode 6 is selected.
6. An Interrogation Code is required when scanning another JF-17 type. Press
the Arrow button next to CODE. 1
7. Select code for desired mode. We will choose A for Mode 6.
8. Press BACK to return to Interrogation menu.
9. Press on the Arrow button next to the dot to select the IFF Transponder
Menu (TRS).
10. Press Arrow button next to the desired Transponder Mode. This will
determine what response signal we send when our own aircraft is Interrogation Code Transponder Code 10
interrogated. In our case, we will choose Mode 6.
11. A « + » next to « M6 » will indicate Mode 6 is selected. (Who are you?) (Who am I?)
12. A Transponder Code is required when being interrogated by other aircraft
Mode 6 Mode 6
PART 14 – DATALINK & IFF
that are not of the JF-17 type. Press the Arrow button next to CODE.
13. Select code for desired mode. We will choose A for Mode 6.
14. Select IP+ option if desired. It will swap A and B encryption keys interleavely A A
to allow other Mode 6 interrogators with A key to recognize you if you have
your B key on. 12
13
5 7 14
8
6 410
T4 Switch
IFF TUTORIAL: JF-17 vs JF-17 (MODE 6) • FWD: Radio PTT (Push-to-Talk) COMM1 16b
16a
• AFT: Radio PTT (Push-to-Talk) COMM2
15. Press the MMS (Master Mode Switch) UP to INTC (Intercept). • PRESS: IFF (Identify-Friend-or-Foe) Interrogation Button
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A A
IFF Interrogating
PART 14 – DATALINK & IFF
16b
411
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IFF TUTORIAL: JF-17 vs JF-17 (MODE 6)
Mode 6 Mode 6
A A
No. 2 Friendly JF-17
(Friendly)
Your Aircraft
PART 14 – DATALINK & IFF
Your aircraft
Interrogator Code: Mode 6 A
Transponder Code: Mode 6 A
413
R&S M3AR V/UHF RADIO
T4 Switch
The JF-17 uses a R&S M3AR VHF/UHF radio. • FWD: Radio PTT (Push-to-Talk) COMM1
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• RALT+\
• COM1 covers the VHF band (108.000 – 173.975 MHz) and is used for • AFT: Radio PTT (Push-to-Talk) COMM2
primary voice communications. • RCTRL+\
JF-17
• COM2 covers the UHF band (225.000 – 399.975 MHz) and is used as
a backup for voice communications. COM2 is also used for Datalink,
which uses the dedicated Preset Channel 199.
• Radio transmission is done with the T4 Radio Push-to-Talk switch
FWD (COM1 VHF, “RALT+\”) or AFT (COM2 UHF, “RCTRL+\”)
The UFCP panel is used to tune radios rapidly using preset frequencies in
either VHF or UHF frequencies. The Main UFCP Menu appears when
pressing the RTN button on the UFCP. 200 Preset Channels are available.
The Communications Panel, on the other hand, can be used for all radio
functions. This includes selecting preset channels, seeing the frequency
preset channels, changing radio transmission power, and modifying the
frequency of a preset channel.
PART 15 – RADIO TUTORIAL
Communications Panel
Guard Frequency
• EMG: Emergency
COM1 Menu • UHF
JF-17
• VHF
• 243
415
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COMMUNICATIONS PANEL
• OFF
• SQL (Squelch)
• ACKN (Acknowledge) Radio Channel Selected
Radio Keys
PART 15 – RADIO TUTORIAL
416
5b
R&S M3AR V/UHF RADIO
TUTORIAL 1
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4
Use Preset Channel with UFCP Panel
JF-17
3 2 417
Radio Control
R&S M3AR V/UHF RADIO Handover LED ON
TUTORIAL 2
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3b
2
1. Make sure Radio Mode Selector is set to TR (Transmit-Receive)
2. Press on the Radio Control Handover button. Confirm that 3a
corresponding yellow LED light illuminates. This will take control away
from the UFCP and let you use the Communication Panel.
3. Select Preset Mode: Click PRE (0), then P (7) for Plain Modulation
Mode.
4. Change Preset Channel Number: Type on keypad the desired preset
channel number (i.e. 40), then press ENT. 4b
5. Check current frequency of preset channel: Press ENT, then + (3).
Frequency will be displayed for the selected preset channel (127.500).
Press + (3) again to return to previous display.
6. To transmit on COM1, press the T4 Radio Push-to-Talk button FWD
(“RALT + \” binding). 4a
5a
PART 15 – RADIO TUTORIAL
6
5b
1 418
Radio Control
R&S M3AR V/UHF RADIO Handover LED ON
TUTORIAL 3
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3b
2
1. Make sure Radio Mode Selector is set to TR (Transmit-Receive)
2. Press on the Radio Control Handover button. Confirm that 3a
corresponding yellow LED light illuminates. This will take control away
from the UFCP and let you use the Communication Panel.
3. Select Preset Mode: Click PRE (0), then P (7) for Plain Modulation 6
Mode.
4. Change Preset Channel Number: Type on keypad the desired preset
channel number (i.e. 40), then press ENT. 4b 5
5. Set Radio Mode Selector to SET
6. Display should show the current frequency of the Preset Channel
(127.500)
7. Press ENT, type the new frequency (126.75), then press ENT again.
Channel 40 is now set to 126.750 MHz. 4a
8. Set Radio Mode Selector to TR (Transmit-Receive)
PART 15 – RADIO TUTORIAL
7a 7c
1 8
419
Radio Control
R&S M3AR V/UHF RADIO Handover LED ON
TUTORIAL 4
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2
1. Make sure Radio Mode Selector is set to TR (Transmit-Receive)
2. Press on the Radio Control Handover button. Confirm that 3a
corresponding yellow LED light illuminates. This will take control
away from the UFCP and let you use the Communication Panel.
3. Select MANUAL Mode: Click MAN, then P (7) for Plain Modulation
Mode.
4. Type the new frequency (119.000), then press ENT. Manual
frequency is now updated.
5. To transmit on COM1, press the T4 Radio Push-to-Talk button FWD
4b
(“RALT + \” binding).
3b
4a
PART 15 – RADIO TUTORIAL
1 420
FCS (FLIGHT CONTROL SYSTEM)
The JF-17 has a Fly-By-Wire system, which replaces conventional manual flight controls of an aircraft with an electronic interface. The FCS (Flight
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Control System) has a certain level of control over pitch, roll and yaw control inputs. The lateral and directional control system is a mix of mechanical
control system and authority limited electrical CAS/SAS. Lateral CAS receives digital roll rate command from the stick, and uses roll rate feedback to
JF-17
421
FCS (FLIGHT CONTROL SYSTEM)
Flight Control System faults and malfunctions can be monitored in the DATA – FCS sub-page. These faults are monitored for A, B, C and D individual FCS channels. A solid “P” circle will indicate that the
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automatic takeoff trim system is pulling up the aircraft. A solid “DL” circle indicates the Direct Link FCS mode is active.
JF-17
From the FCS page, you can also check flight control position on the DATA – FCS – SPCHK sub-page.
FCS Channels
FCS Faults
Pitch Stick Axis
Roll Stick Axis
Rudder Yaw Axis
422
FCS (FLIGHT CONTROL SYSTEM)
The Flight Control System can use three configuration modes: AA, AG1 and AG2. Depending on the weapon
JF-17
and external fuel tank loadout, the aircraft will automatically detect what CONFIG setting you should be in.
The CONFIG warning indicates that the FCS Configuration Mode switches are not set properly. The selected
CONFIG setting is indicated on the Status Light panel.
Be careful: Some munitions like the C-701 TV missile have a structural limit of 5.5g and the FCS config will still
recommend AG1.
PART 16 – FCS & AUTOPILOT
423
AUTOPILOT
The JF-17 has a number of autopilot “relief modes” that assist the pilot in flying
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the aircraft.
JF-17
AUTOPILOT MODES
1. ATT: Attitude Hold. Aircraft will maintain the existing pitch and roll
attitude in pitch and +/- 70 degrees in roll.
424
AUTOPILOT
2
3
425
AUTOPILOT
altitude is reached, aircraft will level off and maintain target altitude (6000 ft). 8
9. To disengage autopilot, press the S7 (Autopilot Disengage) Button.
5
9
4
7b 426 7c
JF-17
PART 17 – NAVIGATION & ILS LANDING THUNDER
427
NAVIGATION INTRODUCTION
Navigation in the JF-17 is mostly done through the HSD (Horizontal Situation Display), which is a top-down view that displays your heading and navigation aids such as TACAN (Tactical Air Navigation)
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beacons and waypoints entered before flight in the mission editor. The HUD (Heads-Up Display) also displays various steering cues. The EFIS (Electronic Flight Instrument System) page can also be
used to consult steering cues for ILS landings.
JF-17
428
DIGITAL MAP
In order to display the digital map, select the
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Map Scale
(240/120/60/30/9)
PART 17 – NAVIGATION & ILS LANDING
MAP Option
429
Distance to Selected TRU (True Heading) / MAG
HSD (HORIZONTAL SITUATION DISPLAY) Waypoint (nm)
Aircraft Heading (Magnetic Heading) Selector
Setting the MMS (Master Mode Switch) in the MIDDLE position Heading Scale
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status menu is accessible by pressing the HNS Menu button on the UFCP.
JF-17
During normal operation, the combined GPS + INS mode is recommended to increase your position precision. If GPS becomes unavailable or malfunctions, the “INS ONLY” mode can be used as a
backup. However, Inertial Navigation Systems accumulate drift over time and decreases position precision as time increases and aircraft manoeuvers.
PART 17 – NAVIGATION & ILS LANDING
HNS combined
INS Only Mode
INS & GPS Mode
(HNS disabled)
432
DEST Waypoint Database
DEST WAYPOINT NAVIGATION INTRODUCTION
00 Aircraft position for INS alignment
Your waypoints are known as DEST (Destination) Points. They are usually already set up with the mission editor, but you
01 to 29 Waypoints reserved for navigation
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can manually edit them. Waypoints are set up as a “flight plan sequence” and numbered 1, 2, 3… for a maximum of 59
waypoints. You can have up to two different sequences of waypoints (FP-A for Flight Plan A, FP-B for Flight Plan B). 30 to 35 Waypoints reserved for CM-802AKG and C-
JF-17
Waypoint 9 Tracked
Waypoint 9 Tracked
Navigation Target
JF-17
Pre-Planned Points
Waypoints
435
NAVIGATING TO A WAYPOINT
3
1. Set MMS (Master Mode Switch) to MIDDLE (NAV)
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4b
4a
Airspeed Expected at
Waypoint
Aircraft Position
Waypoint 2 Selected
Waypoint Symbol
438
WAYPOINT AUTO-UPDATE
The Waypoint Auto-Update system will automatically switch to the next waypoint when the aircraft is less than 2 nm from the selected waypoint. This allows you to minimize your workload.
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However, you can disable this function by setting the Waypoint Update Setting to MANUAL. Manual mode is useful when you need to overfly a waypoint multiple times for close air support.
JF-17
The Waypoint Update Setting is available in the MAIN UFCP Menu. You can access it by pressing the RTN button.
PART 17 – NAVIGATION & ILS LANDING
439
CREATING WAYPOINTS VIA DTC (DATA TRANSFER CARTRIDGE)
If you play in multiplayer and don’t feel like adding the waypoint coordinates every time, there is a way to create a new mission data cartridge with waypoints created by using the F10 map.
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2. Press F10 to display the map, then select the MARK LABEL button
3. Click where you want to create a waypoint, then type “WPT” followed by the waypoint number you want to create. “WPT3” would be “Navigation Waypoint 3”. For a Route Point point, type “RP”
followed by the route point number you want to create. “RP2” would be “Route Point 2”. For a Pre-Planned Point, type “PP” followed by the pre-planned point number you want to create. “PP1”
would be “Pre-Planned Point 1”.
Route Points
PART 17 – NAVIGATION & ILS LANDING
Pre-Planned Points
Waypoints
440
CREATING WAYPOINTS VIA DTC (DATA TRANSFER CARTRIDGE) 4b
4. Load DTC (Data Transfer Cartridge) into the aircraft. The DTC is used to transfer weapon
data, navigation data, approach data and electronic warfare system data to the airplane. 4e
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Waypoints and Marked points on the F10 map (i.e. RP1, RP2… RP6 Route Points for
802AKG anti-ship missile and PP1, PP2… PP4 Pre-Planned Points for Precision-Guided
JF-17
Munitions like the LS-6 and GB-6) will also be entered via the DTC.
a) Make sure DC Power is available (engine is started and DC GEN switch is ON) and
DTC card is unmounted.
b) Contact ground crew and request a DTC Data Update by pressing « \ », then
pressing F8 (Ground Crew), F5 (Update DTC Data), then F1 (Update Data).
c) Once DTC is updated, click twice on the DTC slot to insert the cartridge.
PART 17 – NAVIGATION & ILS LANDING
d) Once DTC is inserted, left MFCD will automatically display to the DATA – DTC
Sub-page with the « DTC LOCKED » message. 4d
e) Press OSB (Option Select Button) next to « ALL » to select all data fields to be
updated (boxed when selected).
4b
4c Click a second
time to insert DTC 4c DTC Inserted
4b
4b
441
CREATING WAYPOINTS VIA DTC (DATA TRANSFER CARTRIDGE)
4. Load DTC (Data Transfer Cartridge) into the aircraft.
f) Press OSB (Option Select Button) next to « ENT » (Enter) to transfer data.
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transfer is complete.
4g
PART 17 – NAVIGATION & ILS LANDING
4h
4f
442
CREATING WAYPOINTS VIA DTC (DATA TRANSFER CARTRIDGE)
5. Your navigation plan, waypoints, route points, and pre-planned points
will then be loaded. You can check on the HSD and DST (Destination)
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page to see if the coordinates have been updated properly. Take note
that Route Points will be set in DEST waypoints 30 to 35 (RP1 to RP6),
JF-17
DTC Loading
In Progress
DEST Page
PART 17 – NAVIGATION & ILS LANDING
No HSD Data
Navigation Waypoints
DTC Loading
Complete
Route Points
443
CREATING WAYPOINTS VIA DST (DESTINATION) MENU
To create a new waypoint via the DST (Destination) menu:
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1
1. Press on the ”DST” (Destination) button on the UFCP. It
JF-17
arrow again.
3. The blinking DST 05 indication on the UFCP means no
valid coordinates are entered yet.
4. Here are the coordinates of the new waypoint 05:
• LATITUDE : 42°09’47.7’’ North (deg, min, sec)
• LONGITUDE: 042°00’35.1’’ East (deg, min, sec)
• ALTITUDE: 05000 (ft)
444
CREATING WAYPOINTS VIA DST (DESTINATION) MENU
5c
5. Enter Latitude:
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5a 5b
a) Press arrow left of Latitude Data Field to select Latitude
coordinates
JF-17
6. Enter Longitude:
a) Press arrow left of Longitude Data Field to select Longitude
coordinates
b) Enter Longitude coordinates on the UFCP keypad: 5d
“04200351” for 042°00’35.1’’ East. 6a
c) Press arrow left of Longitude Data Field to enter Longitude
coordinates
d) Press arrow right of Latitude Data Field to select East/West
7. Enter Altitude:
a) Press arrow right of Altitude Data Field to select Altitude
b) Enter Altitude on the UFCP keypad: “05000” for 5000 ft.
6c
c) Press arrow right of Altitude Data Field to enter Altitude
d) Press arrow left of Altitude Data Field to select either + or – 6b
as required
6d
7a
Waypoint 05 Coordinates:
• LATITUDE : 42°09’47.7’’ North (deg, min, sec) 7b
• LONGITUDE: 042°00’35.1’’ East (deg, min, sec)
• ALTITUDE: 05000 (ft)
7c
7d
445
CREATING WAYPOINTS VIA DST (DESTINATION) MENU Waypoint 05 Coordinates:
• LATITUDE : 42°09’47.7’’ North (deg, min, sec)
8. And that’s it! Once all data fields have been properly set on the UFCP, Waypoint 05 will automatically update • LONGITUDE: 042°00’35.1’’ East (deg, min, sec)
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446
1
HOW TO EDIT WAYPOINTS
To create a new waypoint via the DST (Destination) menu:
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2a
1. Press on the ”DST” (Destination) button on the UFCP. It will display the DST Menu on the
JF-17
left MFCD.
2. Press the OSB next to STEP to select the Waypoint you want to edit (i.e Waypoint 05).
Alternatively, you could also select Waypoint 05 by pressing on the arrow next to the
Waypoint number, entering « 05 » on the UFCP keypad, then pressing the arrow again.
3. Here are the current coordinates of waypoint 05:
• LATITUDE : 42°09’47.7’’ North (deg, min, sec)
• LONGITUDE: 042°00’35.1’’ East (deg, min, sec)
PART 17 – NAVIGATION & ILS LANDING
2b
• ALTITUDE: 05000 (ft)
4. We want to change the waypoint latitude. The new coordinates of waypoint 05 are:
• LATITUDE : 42°10’50.2’’ North (deg, min, sec)
• LONGITUDE: 042°00’35.1’’ East (deg, min, sec) 5d
• ALTITUDE: 05000 (ft) 5c
5. Edit Latitude:
a) Press arrow left of Latitude Data Field to select Latitude coordinates
b) Enter new Latitude coordinates on the UFCP keypad: “4210502” for 42°10’50.2’’
North.
c) Press arrow left of Latitude Data Field to enter Latitude coordinates
d) Press arrow right of Latitude Data Field to select North/South
5b 5a
6. And that’s it! Waypoint 05 will automatically update itself to the new coordinates you
just entered.
447
HOW TO COPY, PASTE & CLEAR WAYPOINTS
COPY-PASTE WAYPOINT
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1
b
d
a
448
MARKPOINTS – OVFLY MODE
You can also designate a markpoint using the OFLY (Overfly) mode. Basically, when you press the MRK button, the
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aircraft will remember its current position and create a markpoint automatically.
JF-17
Take note that markpoint altitude recorded with OFLY mode will be your aircraft altitude at the time the MRK button
was pressed. You can edit your markpoint altitude to set target elevation if you want to use this point later on; see
« How to Edit Waypoints » tutorial. Alternatively, you can use the Markpoint DSG (Designate) mode to have the correct
target elevation straight away.
1. MMS (Master Mode Switch) – AG (RP1 to RP6) 802AK missile steerpoints (Route Points)
2. Designate a SPI (Sensor Point of Interest). For example, 2
you can use the targeting pod, then use T5-TDC PRESS to 36 to 39 Waypoints reserved for LS-6/GB-6 bomb
designate the SPI. (PP1 to PP4) targets (Pre-Planned Points)
3. If designated properly, DST Waypoint 40 will display the
SPI coordinates. 40 SPI (Sensor Point of Interest) Coordinates
PART 17 – NAVIGATION & ILS LANDING
7c
6
7a
7b
450
TACAN
TACAN (Tactical Air Navigation) stations are navigation aids typically used by the military and provide you directional and distance guidance. They can be installed on airdromes, air refueling
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tankers or even aircraft carriers like the CVN-74 John Stennis (74-X frequency typically).
JF-17
1. Determine the TACAN frequency you want to track by opening the map with F10 and by clicking on the airport you want to track. The frequency of the TACAN beacon for Al Minhad is 99X
(MIN). We intend to intercept this TACAN a radial/course of 090.
PART 17 – NAVIGATION & ILS LANDING
You
8
Magnetic Variation:
Caucasus = approx +6° (East)
Nevada = approx +12° (East)
Normandy = approx +8 ° (East)
Persian Gulf = approx +1.6° (East)
9b 452
9a
TACAN Bearing
TACAN Arrow: FROM
11. Steer the aircraft to set the TACAN Bearing Arrow on the TACAN Course
HUD at the “0 deviation” position. Deviation Symbol
Aircraft Heading
TACAN Bearing
Arrow: TO
11a 11b
Arrow: TO
TACAN Course Deviation Deviation: 2 deg left
Reference (4 deg deviation)
11c
PART 17 – NAVIGATION & ILS LANDING
11d
11c
TACAN
11d
Heading 090 454
TACAN course line is right on course 090
TACAN TACAN Program Selector OSB
Note 1:
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TACAN function will not work while datalink is active. Weird? Yes indeed!
JF-17
Note 2:
TACAN Programs can be selected with the OSB next to TCN 01 (or selected TACAN program number).
There are a total of 10 programs, which are loaded via the Data Transfer Cartridge.
PART 17 – NAVIGATION & ILS LANDING
455
TACAN
Note 3:
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If you select APR (Approach) Mode from the UFCP and choose an airport that has a TACAN
available, you can automatically select this station.
JF-17
6. TACAN station on airport 50 will automatically be selected and steering cues will be
visible on the HUD.
7. From the APR page, you can also set the desired course to TACAN.
2
1
7
3
456
AFD (Airfield Data)
The DTC (Data Transfer Cartridge) has 9 Waypoints (DST 50 to 58) reserved for the closest airports to the last waypoint of your flight plan.
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Think of them as alternate airports available for landing. These waypoints are entered in the DTC automatically by the ground crew and cannot
be edited. This list of airports is available on the AFD (Airfield Data) sub-page.
JF-17
Setting the MMS (Master Mode Switch) in the MIDDLE position (NAV) will automatically display the AFD (Airfield Data) sub-page, which lists Airport/Waypoint 51
the closest airports.
Open your kneeboard (RSHIFT+K) to the NAV & APPROACH page to see what Airport Number corresponds to what airport. Distance & Bearing to selected Airport
PART 17 – NAVIGATION & ILS LANDING
flight plan. Think of them as alternate airports available for landing. These waypoints are entered in the DTC automatically by the
ground crew and cannot be edited. This list of airports is available on the AFD (Airfield Data) sub-page.
JF-17
Setting the MMS (Master Mode Switch) in the MIDDLE position (NAV) will automatically display the AFD (Airfield Data) sub-page,
which lists the closest airports.
Waypoint 59 is for the “BINGO” airport. The BINGO function determines what airport within your database (DST 50 to 58) is
the closest to you.
PART 17 – NAVIGATION & ILS LANDING
• SCA: Self-Controlled Approach. This approach is basically a VFR (Visual Flight Rules) approach. This approach will
not give you any vertical deviation or lateral deviation information.
JF-17
• TACAN: This approach is done with a TACAN (Tactical Air Navigation) beacon installed at the airport. This
approach will not give you vertical deviation (glide slope) information; only lateral deviation from the course set Airport
to intercept the TACAN.
• ILS: This approach is done with an Instrument Landing System system, which consists of a glide slope station FAF (Final Approach Fix)
(provides vertical deviation from 3 deg descent) and a localizer array station (provides lateral deviation
information).
PART 17 – NAVIGATION & ILS LANDING
Holding Altitude
(e.g. 4000 ft AGL)
3 deg
Runway
10 nm
459
IAF (Initial Approach Fix)
UFCP Main Menu
APPROACH INTRODUCTION
If you press the RTN button on the UFCP and select the Arrow button next to FP-A, you will enter the 1
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UFCP Navigation Mode menu. From there, you can choose the Approach Menu and select what kind of
approach options to select.
JF-17
• FAF: Final Approach Fix sub-mode will guide you to the FAF. You can select the FAF for either available
runway.
• RWY: Runway sub-mode will guide you to the Runway selected with the ILS.
PART 17 – NAVIGATION & ILS LANDING
ILS Minimum
ILS/TCN/SCA Option
Decision Altitude (ft)
closest airports to the last waypoint of your flight plan. Think of them as alternate 02 108.150 22 110.150
airports available for landing. These waypoints are entered in the DTC
03 108.300 23 110.300
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automatically by the ground crew and cannot be edited. This list of airports is
available on the AFD (Airfield Data) sub-page.
04 108.350 24 110.350
Setting the MMS (Master Mode Switch) in the MIDDLE position (NAV) will
automatically display the AFD (Airfield Data) sub-page, which lists the closest 05 108.500 25 110.500
airports.
ILS Channel 06 108.550 26 110.550
PART 17 – NAVIGATION & ILS LANDING
07 108.700 27 110.700
08 108.750 28 110.750
09 108.900 29 110.900
10 108.950 30 110.950
11 109.100 31 111.100
12 109.150 32 111.150
13 109.300 33 111.300
14 109.350 34 111.350
15 109.500 35 111.500
16 109.550 36 111.550
17 109.700 37 111.700
AFD (Airfield Data) Sub-Page (List of Closest Airports) 18 109.750 38 111.750
• No.: Airport Number
• DIS: Distance to Airport (nm) 19 109.900 39 111.900
• BRG: Bearing to Airport
• ALT: Airport Elevation (ft) 20 109.950 40 111.950
• ILS: Instrument Landing System Availability (Y = YES) 461
• TCN: TACAN Availability (Y = YES)
ILS TUTORIAL Kutaisi Airport
(DEST Waypoint 50)
We intend to land at Kutaisi’s Runway 08.
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Runway 07, then turn towards the ILS for Runway 07.
The Destination Airport will be DEST Waypoint 50. FAF (Final Approach Fix)
You
PART 17 – NAVIGATION & ILS LANDING
Kutaisi Airport
(DEST Waypoint 50)
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6b UFCP Main Menu
ILS TUTORIAL
The DTC (Data Transfer Cartridge) has 9 Waypoints 7 2
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1
8
T1: MMS (Master Mode Switch)
• UP: AA (Air-to-Air Intercept) 6a ILS/TCN/SCA Option FAF/RWY Option
• MIDDLE: NAV (Navigation)
• DOWN: AG (Air-to-Ground)
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ILS TUTORIAL
13. Set EFIS menu on the central MFCD.
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14. Select OSB next to ILS to overlay Localizer and Glide Slope bars on the ADI (Attitude Director Indicator). Localizer Bar
15. Steer towards the waypoint by following the Navigation Tadpole and Selected Heading Caret. In the picture
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Bearing to FAF
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FAF Heading Caret
ILS TUTORIAL
16. Once Navigation Tadpole is vertical and centered, you are on course towards the waypoint. The Selected Heading Caret should be lined up on your current heading.
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17. Once approaching the FAF, the Glide Slope and Localizer bars should start moving on the HUD and EFIS.
18. Try to be above the FAF at an altitude of 3000 ft AGL (Above Ground Level). Consult the RA (Radar Altimeter) reading.
JF-17
Kutaisi Airport
(DEST Waypoint 50)
PART 17 – NAVIGATION & ILS LANDING
Radar Altimeter
Localizer Bar
Aircraft Position
automatically switch from FAF (Final Approach Fix) to RWY (Runway). You
will now be tracking the localizer and glide slope deviation bars on the
JF-17
Bearing to ILS
PART 17 – NAVIGATION & ILS LANDING
Aircraft Position
Bar with the Flight Path Marker (or the green W on the EFIS
ADI).
JF-17
23. Once you are set on the localizer and glide slope, slow down
using throttle and speed brakes,
24. Deploy flaps (TEF, Trailing Edge Flaps) and landing gear when
below 300 kts
24
25. Turn on LANDING Light (AFT)
26. Adjust power and trim to maintain an “On Speed” AoA (Angle
PART 17 – NAVIGATION & ILS LANDING
25
24
22
36
E Bracket 22
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ILS TUTORIAL
28. The aural cue “Altitude, Altitude, Altitude!” will be heard once you
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reach the Minimum Decision Altitude (220 ft in our case. Aural signals
for Outer and Inner markers are also audible.
JF-17
29. Flare at 3 ft above ground level. The two main wheels should touch
the ground first.
30. During touchdown, maintain your Angle of Attack (10 deg) to perform
an aerobraking landing and set throttle to IDLE. This manoeuver will
bleed speed in the process (your wings will act as a huge airbrake).
31. When aircraft slows down to 135 kts, deploy drag chute by setting the
PART 17 – NAVIGATION & ILS LANDING
31 33
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REPAIRING AIRCRAFT
When a pilot ejects from the aircraft, the pilot should make sure that the aircraft gets every onboard data wiped out in case the aircraft crash does not destroy all sensitive information. This is why
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the “Zeroizer” functions exists: to wipe the aircraft clean from every flight plan, armament information, countermeasure programs, etc.
JF-17
When repairing an aircraft, the ground crew needs to lift the seat. An “Ejection Seat Activate Zeroizer” switch set to ENABLE will automatically trigger the “Zeroizer” when the seat is ejected or lifted,
which is something you might not want if you want to go on another mission. To prevent the ground crew from triggering the Zeroizer when they lift the seat for repairs, the “Ejection Seat Activate
Zeroizer” must be set to DIsABLE. This way, the ground crew can do its job safely.
To repair an aircraft:
1. Set Ejection Seat Active Zeroizer Switch to DISABLE
2. Request repairs
3. When repairs are complete, set Ejection Seat Activate Zeroizer Switch back to ENABLE.
PART 18 – AIRCRAFT OPERATION TIPS
to re-install the drag chute and refill supplies like the oxygen bottle.
JF-17
1. To Refill Utilities (Drag Chute, Oxygen Bottles, etc.), contact ground crew by pressing « \ »
2. Press F8 (Ground Crew)
3. Press F9 (Refill Utilities).
PART 18 – AIRCRAFT OPERATION TIPS
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DATA – RLS PAGE
One very cool thing to explore when returning from a mission lies in the DATA – RLS Sub-page. This pages stores the latest 10 ordnance release operations (including bombs, missiles, etc.).
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JF-17
PART 18 – AIRCRAFT OPERATION TIPS
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JF-17
PART 19 – AIR-TO-AIR REFUELING THUNDER
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INTRODUCTION
AIR-TO-AIR REFUELING: WHY WE ALL HATE IT
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Air-to-air refueling is one of the hardest, most hated, and most frustrating tasks in
JF-17
Why? Well, one of the main reasons for the difficulty behind refueling is the skill
required to do formation flying. Flying in formation with another aircraft requires
much more practice than you would initially think. Another reason is pure physics:
there is this thing called “wake turbulence”. An aircraft flies through a fluid: air. Just
like with any fluid, if you have something that displaces itself through it at a certain
speed, the fluid will become disrupted (turbulence). Wingtip vortices and jetwash are
both effects of this simple concept. Wake turbulence is the reason why airliners need
to wait a minimum time between takeoffs: flying through disrupted air will
destabilize the aircraft and it is unsafe, especially during critical phases of flight like
PART 19 – AIR-TO-AIR REFUELING
Unfortunately, wake turbulence is something a pilot has to deal with during air-to-air
refueling. This is why the aircraft will fly just fine when approaching the tanker, but
start wobbling around when flying in close proximity of the refueling basket/drogue
and tanker engines.
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TYPES OF AIR-TO-AIR REFUELING
There are four main air-to-air refueling techniques used in military aviation:
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• Nose-Probe refueling
Refueling Probe
PART 19 – AIR-TO-AIR REFUELING
Drogue Basket
Refueling Boom
F-105 Thunderchiefs being refueled by a Boom system during the Vietnam War Tornado GR4 being refueling by a Probe-and-Drogue system
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TYPES OF AIR-TO-AIR REFUELING
The refueling aircraft available in DCS are:
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• The Ilyushin Il-78M “Midas”, a russian probe-and-drogue tanker, which was developed from the Il-76.
• The Boeing KC-135 “Stratotanker”, a US Air Force flying boom tanker, which was developed from the Boeing 367-80.
• The KC-135 MPRS (Multi-point Refueling Systems), a US Air Force KC-135 tanker modified to add refueling pods to the KC-
JF-17
The JF-17 is equipped with a Probe-and-Drogue system, so air-to-air refueling will only be performed from either an Il-78M, a Il-78M
KC-130, a KC-135 MPRS or a S-3B tanker.
PART 19 – AIR-TO-AIR REFUELING
KC-135 MPRS
KC-130
S-3B Viking
engine start. If the refueling probe is not installed already, you have to request
the ground crew to install the air refueling probe. Contact ground crew by
Air-to-Air Refueling
JF-17
Note: You can request the ground crew to install or uninstall the air refueling
probe. However, the engine needs to be shut down prior to doing that.
1a
PART 19 – AIR-TO-AIR REFUELING
1b
Air-to-Air Refueling
Probe Installed
1c
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AIR-TO-AIR REFUELING DEMO
2. Consult mission briefing to know on which radio frequency/channel you need to
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contact the tanker. In our case, we will use the preset radio Channel 01 on the COM1
radio.
JF-17
3. Find tanker using TACAN frequency as shown in the NAVIGATION - TACAN section.
4. Set your COM1 radio to Channel 01 and turn on volume knobs. Press “RALT+\” (T4
switch FWD) to communicate with TEXACO (tanker callsign).
5. Select Tanker – Texaco (F6) communication menu, and then select “Intent to Refuel”
6. TEXACO should give you a pre-contact altitude (in our case 6,000 ft).
Note: Some tankers like the KC-130 are equipped with a TACAN beacon, which can give
you a direction to find it easily. Just make sure you have the correct TACAN frequency
set in the A/A (Air-to-Air) Mode. Set TACAN using the NAVIGATION TACAN tutorial.
PART 19 – AIR-TO-AIR REFUELING
4
COM1 Channel 01 T4 Switch
5a • FWD: Radio PTT (Push-to-Talk) COMM1
• RALT+\
• AFT: Radio PTT (Push-to-Talk) COMM2
• RCTRL+\
5b
5c
10. Set Air-to-Air Refueling Probe Light Brightness Control Knob – As required.
11. Set Exterior Lights Master Switch – NORM (FWD) if required.
10
13
12
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AIR-TO-AIR REFUELING DEMO
17. Insert your probe into the drogue basket by using your reference points. The Heads-Up Display’s upper section should be lined up vertically with
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the left-most refueling pod for vertical movements, and your velocity vector should be aligned with the flap track fairing for lateral movements
18. Additional drag should be generated by the drogue once you have contact with the drogue: your aircraft will slightly decelerate. Throttle up a little
JF-17
to keep the probe in. Once the probe is taking fuel, the tanker pilot should tell you “You’re taking fuel” and a green light should illuminate on the
tanker’s refueling pod.
19. Keep formation with the tanker until your refueling is complete. Fuel state is visible on the heads-up display. Don’t look at the basket, look at the
tanker’s refueling pod.
Refueling Pod
PART 19 – AIR-TO-AIR REFUELING
Velocity Vector
Fuel State (lbs)
480
KC-135 MPRS Visual References
AIR-TO-AIR REFUELING DEMO
20. When refueling is complete, detach your probe from the basket by throttling down and set Air-to-Air
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Note: Commander Steinsch has created a very nice list of visual references for various tankers such as the Il-78,
KC-130 and KC-135 MPRS.
See the pictures below, which are adapted from this video: https://youtu.be/uS-O8X1-CR4
PART 19 – AIR-TO-AIR REFUELING
481
AIR-TO-AIR REFUELING DEMO
Of course, all of this seems much easier said than done. You will very likely do
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following mistakes:
•
JF-17
The next slide will give you a couple of tips to help you catch that basket and slurp
that delicious jet fuel like a crack addict.
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TIPS & TRICKS
• Remaining CALM is key for a successful refueling. If you lose your cool,
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take a break and try again once you are relaxed. Silk hands and a clear
head are needed for that part.
• If you overshoot (or are about to fly past) the tanker, you can bleed
JF-17
speed very fast by deploying your airbrakes. You can go from 400 kts to
300 kts in a matter of seconds. Refueling Pod
• Avoid excessively rolling your aircraft while you are in contact with the
basket: you will change the orientation of your lift vector and it will
make you drift vertically and horizontally, which doesn’t help at all. Try
to stay in the same horizontal plane as much as possible.
• It is easier if you try to “break down” your control inputs in separate
movements. I try to avoid gunning my throttle excessively, pitching
up/down and using my rudder at the same time. The aircraft reacts in a
way that makes it all very difficult for your brain to predict and process.
PART 19 – AIR-TO-AIR REFUELING
I tend to make sure my plane is straight and level at first and that I am
more or less lined up with the refueling pod.
• Once I have a satisfying attitude and that the refueling pod is placed as Flap Track Fairing Refueling Pod
per the reference points (vertically: the upper part of the HUD glass is
lined up with refueling pod, and laterally: the velocity vector is lined up
with the flap track fairing near the refueling pod), I gradually throttle Heads-Up Display
up and increase speed to match the tanker’s speed. Upper Section
• Avoid big throttle movements as the JF-17 engine power can fluctuate
rapidly and throw you past the tanker. Use this vertical line as a reference
• Once my speed matches the tanker’s, I can gradually accelerate to a point for lateral movements
speed that is 2-3 kts faster, approaching the basket very slowly. At that
part, the ONLY two things I am watching are my airspeed and the flap
track fairing being lined up with the velocity vector (NOT THE
BASKET). Nothing else matters.
• Once I am approaching the basket, I make sure to avoid inducing
significant rolling motions while displacing myself mostly with rudder
and the vertical stick input. It is acceptable to gently roll to move Velocity Vector
laterally, but keep in mind that this can induce a change in altitude if
you are not careful. You can fine-tune your vertical attitude with your
stick and adjust airspeed by gently moving the throttle.
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JF-17
PART 20 – OTHER RESOURCES THUNDER
ABBREVIATIONS
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JF-17
PART 20 – OTHER RESOURCES THUNDER
ABBREVIATIONS
485
USEFUL RESOURCES
Deka Ironwork Tutorials Playlist (Youtube)
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https://www.youtube.com/watch?v=OeHtlV-Z0fo&list=PLpEU7kYTYExgrub0_lhoq4neVV6QzRXlD
JF-17
Redkite JF-17 BRM-1 Laser guided Rockets and GBU laser guided Bombs Tutorial (Youtube)
PART 20 – OTHER RESOURCES
https://youtu.be/qyKtfZHijZg
Pakistan Defence Documentary - JF-17 Thunder Program: Affordable Air Power (Youtube)
https://youtu.be/3HhuSmSE1vI
JF-17.com Website
http://www.jf-17.com/
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THANK YOU TO ALL MY PATRONS
Creating these guides is no easy task, and I would like to take the time to properly thank every single one of my Patreon supporters. The following people have donated a very generous
amount to help me keep supporting existing guides and work on new projects as well:
• JW
• Dale Henken
• ChazFlyz
• Dylan Weathers
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