Ins Rover
Ins Rover
Ins Rover
No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or
At a Glance
This device complies with part 15 of the FCC Rules. Operation is subject to the following two
conditions: (1) This device may not cause harmful interference, and (2) this device must accept
any interference received, including interference that may cause undesired operation.
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference
in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifications not expressly approved by the party responsible
for compliance could void the user’s authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numerique de la classe B est conforme à la norme NMB-003 du Canada.
YOUR MANUAL AT A GLANCE
RECON 6.0 SPECS
04-05 Get acquainted with the features of your RECON 6.0 Programmable Rover
before moving on to Basic Training.
BASIC TRAINING
06-27 These missions will teach you everything you need to know to control your RECON
6.0. It’s helpful to go in order; each mission introduces you to a few more of your
Rover’s cool features while walking you through some basic programming steps.
Diagnostics and Calibration Test [06–07]
Mission 01: Basic Field Maneuvering [08–13]
Mission 02: Messaging Protocol [14–19]
Mission 03: Night Surveillance [20–23]
Mission 04: Security Patrol [24–27]
SPECIAL OPS
40-43 Ready to challenge yourself and strike out on your
own? You’ll find blank mission maps here for creating
your own courses and writing your own code.
There’s a saying that “to name something is to own it.” As the owner of your new
RECON 6.0, that’s just what you need to do. Every great robot has a name—HAL,
R2-D2, even WALL-E—so start brainstorming. Not only will you name your Rover,
but later on you’ll program it to introduce itself (in Mission 02).
FEATURES
Communication indicator lights
Transport handle
LCD screen
10-button membrane keypad
Directional arrow pad
Cargo hold
Two LED headlights
Triangular track-drive system
MAP SCALE t
Big square: 1 inch = 1 foo
Small square: 1/4 inch = 3 inches
The code
re area is where
Your Rover comes with a tape measu you’ll write your
to help you with your missions. programming code
in shorthand.
POWER UP!
RECON 6.0 needs a power source before
the fun can begin, so be sure to install three Use the hard
C batteries, as shown. Once your Rover is switch to turn
juiced up, turn it on, using the hard switch on off RECON
its bottom. Now you two can get acquainted. 6.0 when not
BATTERY CAUTIONS:
in use.
• To ensure proper safety and • Rechargeable batteries are only to
operation, battery replacement must be charged under adult supervision.
always be done by an adult. • Different types of batteries or
• Never let a child use this product new and used batteries are not to
unless the battery door is secure. be mixed.
• Keep all batteries away from small
children, and immediately dispose of • Only batteries of the same or
any batteries safely. equivalent types as recommended
• Batteries are small objects and are to be used.
could be ingested. • Do not mix alkaline, standard
(carbon-zinc), or rechargeable
• Nonrechargeable batteries are not to (nickel-cadmium) batteries.
be recharged.
• Rechargeable batteries are not • Batteries are to be inserted with
recommended for use with this toy. the correct polarity.
• The supply terminals are not to be • Exhausted batteries are to be
removed from the toy.
short-circuited.
• Rechargeable batteries are to
be removed from the toy before
being charged.
5
DIAGNOSTICS
and Calibration Test
QUALITY CONTROL
The scientists at SmartLab want to make
sure your RECON 6.0 is functioning
properly. To help them out, run this QA
test (that’s short for quality assurance
in programmer-speak).
RECON 6.0 was built with fun and function
in mind, but remember it is a toy. It should
properly perform this book’s missions—
and ones you think up yourself—but may
BASIC TRAINING
LET’S GO!
A Batteries installed? Turn on the hard switch
on the bottom of your Rover.
B
Press the ON/OFF button on the keypad.
The LCD screen should display the words
LOAD and PROGRAM. This is the Start
Screen. The LOAD icon should be flashing.
While pressing and holding down the
RECORD button, press the UP ARROW.
360°
CREDIBLE INTELLIGENCE
A full circle is 360º. This is made up of four 90º segments.
Visualize the points on a compass. 270° 90°
Your Rover counts rotations of its drive wheel using a number
that measures the rotations needed to achieve a turn. You may
have to adjust the number until your Rover performs a full 180°
circle, ending at the starting point.
STRAIGHT
F Set the Rover on the floor. Use masking tape to mark
EDGE
the starting location or just line it up with a straight
edge. Tile flooring works great!
MISSION BACKGROUND
This course has been sketched out for you, and the programming code is supplied,
shown on the mission map on page 9. Once you’re an ace programmer, you can
plug in your own numbers for similar missions. Use the square root button
on a calculator to calculate the length of the third side of the triangle.
8
2 feet
90 0
2 feet
45 0
b = 2 feet 34 inches
0
90 45
0
45 0
a = 2 feet
se Save
er s
re
v
c he
in
34
45
0 c=
X
22 + 22 = c
2
4+ 4=c
2
8 = c2 2
8 =c Does a2 + b2 = c
sound familiar? It’s the
2.82 = c Pythagorean theorem, a
2.8 feet x 12 = 33.94 inches 2,500-year-old formula to help
you calculate the length of a
right triangle’s sides.
9
01
Basic Field Maneuvering
LET’S
Basic Training Missions 01–04 come with step-by-step
programming instructions to familiarize you with all of
MISSION
GO!
RECON 6.0’s functions. There’ll be plenty of opportunities
to create your own missions and your own code in the
Advanced Operations section of this manual.
BASIC TRAINING
CREDIBLE
INTELLIGENCE
In RECON 6.0’s
programming language, to
choose a command, the icon
must be flashing. This is shown
in red throughout the
directions. Use the directional
pad’s ARROW buttons to scroll
through the commands until the
one you want is flashing. Then
press the ENTER button
to select!
STEP 1:
SELECT YOUR TRIP
CREDIBLE INTELLIGENCE
The EXIT button always takes you back to the Start Screen
which gives you the choice between LOAD and PROGRAM.
10
STEP 2: WRITE YOUR PROGRAM LINES
A
Your screen will now look like this.
The numbers 01, 02, and 03 represent your
first three lines of code. All the command icons
appear on line 01.
Choose the flashing 01 by pressing ENTER.
CREDIBLE INTELLIGENCE
The RECON 6.0’s screen displays 3 program lines at a time. As you enter more
commands, the display will automatically scroll down to 04, 05, etc., until you
reach the memory limit of 50 program lines.
C
The INCHES and FEET icons will now be lit.
As shown on the Mission 01 map on page 9,
your RECON 6.0 will first drive forward 2 feet, so
choose FEET by pressing ENTER.
CREDIBLE INTELLIGENCE
The UP and DOWN ARROWS allow you to toggle between two options (like INCHES
and FEET, 45 and 90 DEGREES, ON and OFF) as well as scroll through the numbers
1–99.
CREDIBLE INTELLIGENCE
At any time during programming, you can return to a line of code you want to change.
First scroll to the program line numbers on the far left. Then use the UP and
DOWN ARROW buttons to scroll through the program line numbers.
12
STEP 3:
SAVE AND RUN!
CREDIBLE INTELLIGENCE
If you don’t press the SAVE button after you finish
programming, you’ll lose your code, and your Rover won’t
be able to run its course. So always SAVE your work!
A
Program Line 07 will be flashing, but you won’t
need it. You’ve entered all the code you’ll need
for this mission.
While the Program Line Number is flashing,
press SAVE.
The screen will now look like this.
CREDIBLE INTELLIGENCE
If you need to make a change, scroll to EDIT and press ENTER. This allows you to
change the code. If you need to INSERT or DELETE a line, refer to page 47. Don’t forget
to save any changes!
DEBRIEFING
Did your Rover follow the Mission 01
map? If so, then mission
accomplished! You’ve passed
Basic Field Maneuvering! If not:
Double-check your code. Is all
of your programming correct?
Is your starting position accurate?
Check your measurements. Did
you input them correctly?
Are your batteries low?
None of the above?
Try recalibrating your RECON 6.0
to the current surface. Directions
are on pages 6–7.
13
Messaging Protocol
MISSION 02 MISSION OBJECTIVE
Test your RECON 6.0’s messaging function by programming it to introduce
itself on command. Here’s where you get to use the name you thought up earlier.
After completing this mission, you’ll know how to:
Prerecord a sound file
Program to record while your Rover is on a trip
(like you will need to know how to do for Mission 10)
Play a sound file using the speaker
BASIC TRAINING
MISSION BACKGROUND
In this mission, you will have a conversation with your RECON 6.0!
So after it introduces itself, you’ll have to respond, something like:
“Hello, Otto. It’s good to see you!” If you program it right, your Rover will
immediately play back your response.
COMMUNICATION
INDICATOR LIGHTS
14
2 feet
#1
#2
#1, #2, #2
o #2
reverse 2 feet
Save
2 feet
2 feet
15
02
Messaging Protocol
MISSION
STEPYOUR1:SOUND FILE
LET’S SELECT
GO!
BASIC TRAINING
CREDIBLE INTELLIGENCE
At any time, you can use the LEFT ARROW button on
the directional pad to scroll backward when you’ve made
a mistake or gone ahead too far.
C
For this mission, program your sound first.
Scroll to SOUND# (ENTER) and then 1 (ENTER).
STEP 4:
WRITE YOUR PROGRAM LINES
17
02
Messaging Protocol
C For Program Line 02, hit ENTER,
MISSION
then scroll over to PLAY SOUND
(ENTER).
BASIC TRAINING
18
SAVE YOUR PROGRAM!
STEP 5: READY TO RUN!
The screen will now display the first 3 lines of the
program code, as shown here.
Place RECON 6.0 in the starting position and choose
RUN (ENTER). Remember, you have 3 seconds before
your Rover begins its mission.
DEBRIEFING
Did it work? Did it introduce itself and then
record and play back what you said? If so,
then congratulations, you’ve passed
Messaging Protocol! If not:
Double-check your code and your
measurements.
Double-check that you recorded your
greeting as SOUND #1.
Did you reply to your Rover’s greeting?
19
MISSION 03 MISSION OBJECTIVE
Send your RECON 6.0 on a surveillance mission under the cloak of darkness.
In this covert assignment, you’ll program your Rover to search for intruders and
then hightail it back to field command HQ unobserved. After completing this
mission, you’ll know how to:
Night Surveillance
Program the LED headlights to turn on
Use the PAUSE command
Use the RETURN TO HOME command
BASIC TRAINING
MISSION BACKGROUND
The RETURN TO HOME command tells your Rover to turn 1800 and run the entire
sequence of programming code in reverse order. This includes the maneuvering
and the lights. It will not replay any sounds and it won’t rerecord. When you send
RECON 6.0 on an espionage assignment (as in Mission 10), it will make a secret
recording and bring that same recording safely back to you.
20
4 feet
ON
2 secs
2 secs
o 900 900
2 secs
900 2 secs
2 secs
900
900
2 secs 2 secs
900
2 secs 900
4 feet 2 secs
900
2 secs
Save
21
03
LET’S STEP 1: CLEAR
CLEAR YOUR
YOUR SAFE
SAFE ZONE
ZONE
MISSION
Night Surveillance
AND
AND SELECT
SELECT YOUR
YOUR TRIP
GO!
TRIP
BASIC TRAINING
CREDIBLE INTELLIGENCE
This mission has a whopping 12 program lines, but don’t
worry, a bunch of them are the same.You still have to
program all 12, but you’ll get to repeat the same code a
number of times. Every software
A
Create a 5' x 2' vertical rectangular safe zone. program in existence works this way—
Your Rover’s starting position will be at the bottom with lines and lines of repeated code.
center of the zone, as shown on the map.
STEP 2:
WRITE YOUR PROGRAM LINES
A For Program Line 01, enter code for DRIVE
FORWARD 4 FEET.
22
E For Program Lines 05–11 (the next 7 lines
of code), enter the following:
CREDIBLE INTELLIGENCE
To insert a line of code between 2 existing
05—PAUSE , 2 SECONDS. program lines, use the INSERT button.
The new line will be entered as the same
06—RIGHT TURN , 90 DEGREES. program line number that is flashing.
All the lines after it will shift down and
07—PAUSE , 2 SECONDS. be renumbered.
08—RIGHT TURN , 90 DEGREES. To delete a line of code, press and hold the
09—PAUSE , 2 SECONDS. DELETE button for 3 seconds. Remember,
the program line number needs to
10—RIGHT TURN , 90 DEGREES. be flashing.
11—PAUSE , 2 SECONDS.
DEBRIEFING
Did it work? Did your Rover follow
the Mission 03 map? If not:
Did you program the headlights
to come on?
Did you turn out the lights in
your room?
23
MISSION 04 MISSION OBJECTIVE
Program your RECON 6.0 to run a safety patrol, securing your bedroom door
and warning potential intruders or unwanted guests to keep out. After completing
this mission, you’ll know how to:
Use the LOOP command
Measure and program your own distance coordinates
Security Patrol
Listen
to your Rover’s preprogrammed sound files, and use one
in a trip
BASIC TRAINING
MISSION BACKGROUND
By using the LOOP command, your Rover will repeat the sequence (including
lights and sound) as many times as you’d like.
24
feet or
inches
#2
Bedroom feet or
inches
feet or
inches
#2
feet or
inches
Door
Save
reverse C reverse
X
Hallway
Door width + 12” = Patrol Distance
25
04 STEP 1:
LET’S
MISSION
PREP STEPS—PATROL ZONE
GO!
Security Patrol
TRAINING
BASIC TRAINING
CREDIBLE INTELLIGENCE
If you want to use one of your Rover’s preprogrammed
BASIC
Your Rover will stop and sound its warning at Measure the width of your door using your tape
the center point (at the middle of the door) before measure (most are between 2 ½ and 3-feet).
continuing to the other side. When you write the DOOR WIDTH: ______
programming code, you’ll need to know at how Add 12 inches (1 foot) to this number.
many feet (or inches) your Rover performs this (That will allow for 6 inches per side.)
act of security. PATROL DISTANCE: ________
Write these numbers in the blanks to the right Divide the patrol distance number in half.
and on your mission map. CENTER POINT NUMBER: _________
C
If you’d like to rerecord:
Scroll to EDIT [ENTER]. Then scroll to RECORD
SOUND and press the RECORD button again.
26
STEP 3: WRITE YOUR PROGRAM LINES
A
Program this mission as TRIP #4 .
01—DRIVE FORWARD , center point FEET or 04—DRIVE REVERSE , center point
INCHES. Use the center point number you FEET or INCHES.
calculated in Step 1. 05—PLAY SOUND #2.
02—PLAY SOUND #2. 06—DRIVE REVERSE , center point
03—DRIVE FORWARD , center point FEET or INCHES.
FEET or INCHES.
DEBRIEFING
Did it work? Did the Rover follow
your Mission 04 map? If not:
Did you program the sound to
play at the right place?
Did you calculate the correct
number for your center point?
Did it get off course? Perhaps
you had it do too many loops.
Did you make sure it was exactly
parallel to the door?
Did you calibrate your Rover to
your current surface?
27
05 MISSION OBJECTIVE CONGRATULATIONS!
ADVANCED TECHNICAL OPERATIONS
MISSION BACKGROUND
It may seem like it, but your Rover doesn’t have a brain. It can only perform the tasks
you program it to do, one line of code at a time. In this first Advanced Ops mission, you
will mimic AI technology. If you are successful, you can trick friends and family
members into believing that your Rover actually does think on its own!
Start
by saying each line
in your best robot voice.
Record them into sound
files #2–#4. The pause times
should match the time you’ll
need to say your response lines.
28 SAVE.
#2
2 secs
#3
2 secs
RECON:______________
Program your RECON 6.0 to play a greeting while kindly delivering a treat to
the family dog, cat, little brother or sister, gerbil, rabbit, or any creature that’ll be
impressed by such an encounter.
MISSION
MISSION BACKGROUND
What’s the point of having a robot if you can’t have a little fun at the expense of the
Alien Contact
sleeping dog or jittery cat? If you don’t have a Fido or Fifi, no problem. Any alien
will do. Just choose an unknowing, and preferably stationary, one. Of course, if you
know where some real aliens hang out, then by all means initiate contact, Earthling.
30
feet
#1
90 0
90 0
#2
8 secs
feet
Save
BOOLEAN LOGIC
Boolean (BOO-lee-un) logic makes it possible for your computer to play chess with you and to spell-check
your homework, and for your RECON 6.0 to offer your dog a bone and navigate the obstacle course
in your living room. This logical system of true-false statements lets programmers build software
that works kind of like our brains, processing a large number of variables—but coming up
with the correct answers at superfast speed.
31
So You Think You Can Dance?
MISSION OBJECTIVE
07 RECON 6.0 isn’t just for covert ops and dangerous field assignments; it likes to
have a good time too! In this lighthearted mission, you’ll teach (well, program)
your Rover to perform a funky dance.
ADVANCED TECHNICAL OPERATIONS
MISSION BACKGROUND
MISSION
While RECON 6.0 can do a lot of tricky maneuvering, it can’t move side to side
the way a human can. To make it look more like dancing, program your Rover to
pivot left and right and make short moves forward and back. Don’t forget to add a
soundtrack to Rover’s choreography. SOUND #9 should do the trick.
PROGRAM TRIP #7
01 PLAY SOUND #9, ON.
02 LEFT TURN, 90 DEGREES.
03 RIGHT TURN, 90 DEGREES.
04 LOOP, 01.
05 DRIVE REVERSE 5 INCHES.
06 LEFT TURN, 90 DEGREES.
07 RIGHT TURN, 90 DEGREES.
08 LOOP, 01.
09 LEFT TURN, 90 DEGREES.
10 LOOP, 07.
SAVE.
32
STAGE #9
90 0
90 0
01
5
inches
90 0
90 0
01
90 0
07
Save
THRILLING
Tokyo’s International Robot Exhibition 2009 featured a first-of-its-kind robot dance-off. Break-dancing
bots and kimono-clad cyberfan dancers hit the stage to strut their stuff. Gold was garnered by
Ryuki II, grooving to a song called “Joyful” by a Japanese pop group. Silver was awarded to
a robot named Black Tiger Neo, dancing to Michael Jackson’s “Thriller.”
33
MISSION OBJECTIVE
Advanced Field Maneuvering
08 Back in Mission 01, you programmed your RECON 6.0 to perform a simple field
maneuver. This time you’ll program a much more advanced—and exciting— one.
To really put your Rover to the test, you’re going to add some obstacles to the terrain!
ADVANCED TECHNICAL OPERATIONS
MISSION BACKGROUND
MISSION
Obstacles! You can make towers using LEGO® bricks or blocks for your Rover to knock
down or maneuver around. Or build ramps, create tunnels, or design a slalom course.
Plot your trip so there is enough room for the Rover to pass each obstacle.
PROGRAM TRIP #8
01 DRIVE FORWARD __ FEET.
02 RIGHT TURN, __ DEGREES. X
03 DRIVE FORWARD __ FEET.
04 RIGHT TURN, __ DEGREES.
1 FT.
05 DRIVE FORWARD 34 INCHES.
06 LEFT TURN, __ DEGREES.
07 DRIVE FORWARD __ FEET.
08 LEFT TURN, 90 DEGREES. X
09 DRIVE FORWARD __ INCHES.
10 LEFT TURN, __ DEGREES.
11 DRIVE FORWARD __ FEET. CREDIBLE INTELLIGENCE
This mission’s obstacle course makes for a real challenge.
12 LEFT TURN, __ DEGREES. Starting your Rover even slightly out of alignment can result
in it ending up a full foot or more off-target. So be sure to start
13 DRIVE FORWARD __ INCHES. your RECON 6.0 in a straight position, or those blocks will
SAVE. tumble! If necessary, recalibrate your Rover using the
34 directions on pages 6–7.
feet
feet
34
inches
feet
es
ch
inches
in
34
feet
inches
X Save
Send your RECON 6.0 on a search and rescue mission. Only it won’t be looking
for missing mountain climbers or buried treasure. In this mission, your Rover will
fetch a treat for you—the real reason mankind has been dreaming of robots for
so long.
MISSION
Search and Rescue
MISSION BACKGROUND
Once you’ve decided what you want your Rover to fetch (maybe a cookie, a drink,
or your baseball cards from your baby brother’s clutches), you’ll need to program it
to do your bidding. So record your sound file first—something like, “Please deposit
a cookie into my cargo hold.”
PROGRAM TRIP #9
01 DRIVE FORWARD 5 FEET.
02 RIGHT TURN, 90 DEGREES.
03 DRIVE FORWARD 4 FEET.
04 PLAY SOUND # __.
05 RIGHT TURN, 90 DEGREES.
06 RIGHT TURN, 90 DEGREES .
07 PAUSE 15 SECONDS.
08 DRIVE FORWARD 4 FEET.
09 LEFT TURN, 90 DEGREES.
10 DRIVE FORWARD 5 FEET.
SAVE.
36
SEARCH AND RESCUE
In 2010 California State University in Los Angeles hosted the Search and Rescue Robot Challenge, a
competition that challenges students from around the world to take artificial intelligence and robotics
technology to a whole new level, creating robots that can aid emergency workers, like police
officers, firefighters, and paramedics.
37
MISSION OBJECTIVE
10
ADVANCED TECHNICAL OPERATIONS
RECON 6.0 makes the perfect espionage agent. You can program it to gain
access to an off-limits site (your sibling’s room!), record valuable information,
and then return to field command HQ undetected, revealing its findings to you.
MISSION
MISSION BACKGROUND
Reconnaissance
TROUBLESHOOTING
As you experiment with your own missions, your RECON 6.0 may not perform how you
imagined. What now? If you have any problems, review these troubleshooting suggestions
to guide you:
Double-check
your code. Is all of Did
you calibrate your RECON 6.0
your programming correct? to the current surface as shown
Is on pages 6–7?
your starting position accurate?
Check your measurements. Did Did it get off track? Perhaps you
you input them correctly? Did you looped it too many times.
use inches instead of feet? Are your batteries low?
Is your payload too heavy?
40
41
42
43
FEATURES & FUNCTIONS GLOSSARY COMMANDING CAPABILITIES
The scientists at SmartLab have worked night and day to produce this
state-of-the-art RECON 6.0 Programmable Rover. And they’ve tricked it out
with some pretty cool features and capabilities:
The Rover can hold 9 missions at a time in its memory bank with up
to 50 commands each.
It has a sound file bank of 9 unique sounds: 4 to record yourself
and 5 prerecorded sound effects, including a laser blast!
You can program multidirectional navigation, turning headlights off
and on, and commands like LOOP and RETURN TO HOME.
LCD SCREEN
45
LCD ICONS LOOP is used to run a trip multiple times
without re-entering the same program lines.
The LOOP command programs the Rover to
return to the first line of the program and run
DRIVE FORWARD is used to program it again. When performing multiple loops in a
the Rover to move in a forward straight line.
program, each loop will have the Rover return
Distance can be programmed in units of feet or
to the first line of code that appears one line
inches.
after the previous loop code. The number of
times looped is entered in COMMAND VALUE
LEFT TURN is used to program the Rover (see below). It tops out at 99.
to turn left. Turns can be programmed at either
450 or 900.
COMMAND VALUE After choosing
a command, this is where you indicate the
RIGHT TURN is used to program the Rover number desired. Hold down the button
to turn right. Turns can be programmed at either to scroll through the numbers faster.
450 or 900. For sound files, this number references
the sound file number.
DRIVE REVERSE is used to program
the Rover to move in a backward straight line. DEGREES is used with the LEFT and
Distance can be programmed in units of feet or RIGHT turn commands to program the degrees
inches. of rotation, either 45 or 90.
RETURN TO HOME is used to repeat all MINUTES is used in conjunction with the
program lines in reverse order, returning Rover to PAUSE command to program the number of
its starting position. It will turn 1800 and follow its minutes.
same route but will not play sounds or record.
SECONDS is used in conjunction with the
PLAY SOUND is used to play 1 of 9 PAUSE command to program the number of
sounds. Sound files #1–#4 are rerecordable, seconds.
but sound files #5–#9 come prerecorded and
cannot be recorded over.
FEET is used in conjunction with the
DRIVE FORWARD command to indicate
RECORD SOUND is used to program the distance in feet.
the Rover to record a sound while out on a
mission. It will automatically record for a full 5
seconds and save it to the sound file number
INCHES is used in conjunction with the
DRIVE FORWARD command to indicate the
assigned to it.
distance in inches.
PAUSE is used to program the Rover to OFF/ON (on the LCD screen) is used to
stop for a specified length of time. Time can be
program the headlights to go off or on. It is
programmed in units of minutes or seconds.
also used with sound file #9 (dance beat),
so the Rover will be accompanied by music
HEADLIGHTS The Rover has two bright during his time on the dance floor.
LEDs that can be programmed to turn on in one
line of code and then off again in another.
CAUTION:
Do not expose the eyes to the light source.
46 Never stare directly at these LEDs.
KEYPAD
ON/OFF STOP
Use the ON/OFF button on the keypad during play, The STOP button stops the Rover in its tracks. It can
but when you’re done having fun for the day, turn only be used when the Rover is running a trip.
your Rover off using the hard switch on its bottom.
RECORD
If the ON/OFF button is pressed before a new The RECORD button is used when recording a sound
program has been saved, the program will not be as well as part of the Diagnostics Test on pages 6–7.
saved. Any time the Rover is turned on, it will start
at the Start Screen. ENTER
The ENTER button is used to make a selection when
INSERT an icon is flashing—including numbers, commands,
The INSERT button is used to add a new line of programming modes, etc.
programming between existing lines. Press INSERT
on the program line below the one you want to enter.
The program line needs to be flashing for a line of
SAVE
The SAVE button is used to save a trip after
code to be entered above it.
programming or editing is complete. When the SAVE
button is pressed, any programming previously
DELETE assigned to that TRIP# or SOUND# will be erased
Delete a line of code by pressing and holding the and saved over. The PROGRAM LINE number needs
DELETE button for 3 seconds. The program line to be flashing for SAVE to save.
number you want to delete needs to be flashing.
DIRECTIONAL PAD
EXIT This pad of arrows is used to scroll through
Pressing the EXIT button will return the display to numbers or commands, and to navigate program
the Start Screen. If the EXIT button is pressed before lines. The directional pad contains 4 buttons: UP,
saving, your program will not be saved. DOWN, LEFT and RIGHT. Use the LEFT ARROW to
scroll backward.
47