Class Gunslinger GM Binder
Class Gunslinger GM Binder
Class Gunslinger GM Binder
Table Of Contents
1 Cover Page
1.1 Gunslinger
1.1.1 Warriors of a New Age
1.1.2 Echoing Chaos
1.1.3 Creating a Gunslinger
1.2 Class Features
1.2.1 Grit
1.2.2 Take Cover
1.2.3 Speed Draw
1.2.4 Gunslinger Trail
1.2.5 Lucky Stars
1.2.6 Ability Score Improvement
1.2.7 Extra Attack
1.2.8 Bullseye
1.2.9 Evasion
1.2.10 Dead Shot
1.2.11 Lead Rain
1.2.12 Cheat Death
1.2.13 Hawkeye
1.2.14 True Grit
1.3 Gunslinger Trails
1.3.1 Trail of the Musketeer
1.3.2 Trail of the Pistolero
1.3.3 Trail of the Spellslinger
1.3.5 Trail of the Street Samurai
1.3.4 Trail of the Virtuoso
1.4 Multiclassing
Gunslinger | Contents
2
Echoing Chaos
Wherever a gunslinger wanders, chaos is sure to follow with
a hail of lead and spatters of blood.
In the right hands a firearm is a machine of limitless death,
and gunslingers certainly have the right hands. Many would
say that firearms will lead only to new wars within the world,
but many others say that they will protect them from
incursions. But in reality, whoever has the most boom sticks
and people to shoot them wins.
Creating a Gunslinger
When creating a gunslinger, keep the following things in
mind:
Where did you learn to use the tools of your ‘trade’?
Where you in an army, gifted with superior technology? Were
you taught by an old slinger the ways of the gun?
Where did you get your guns? Did you steal them? Did
your lieutenant let you keep yours, did you pry it from the
corpse of another man, perhaps that same lieutenant?
Perhaps you even built them yourself, using the supplies of a
university, or maybe even scrap parts.
What brings a gunslinger to an adventuring party? Are you
a mercenary looking for more chance at coin and death? Are
you a young man out for revenge on those who killed his
family?
Quick Build
You can make a gunslinger quickly by following these
Gunslinger suggestions. First, make Dexterity your highest ability score,
The human man hid behind the rock, looking down upon his followed by Constitution. You could instead choose
friends fighting the goblin hoard bellow, he took out his hand Intelligence as your second highest if you wish to take the
cannon and aimed at the centre of the bridge the goblins spellslinger gunslinger archetype. Second, choose the
were coming from, focused his magic into his gun, and fired. criminal or sailor backgrounds.
A small fiery red bead flew down and landed on the rickety
wooden bridge, suddenly exploding, destroying the bridge Class Features
completing, and sending any goblins that weren’t incinerated, As an gunslinger, you gain the following class features.
screaming into the abyss bellow.
The tiefling woman kicked open the doors to the saloon as Hit Points
she let out a maniacal laughter alongside an onslaught of lead Hit Dice: 1d8 per gunslinger level
from her twin pistols. Within 10 seconds all the denizens of Hit Points at 1st Level: 8 + your Constitution modifier
the watering hole were bleeding out on the ground; except for Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
her human contact who sat at the bar with an impressed modifier per gunslinger level after 1st
smirk on his face.
The gnome braces himself for the kickback of his shoulder Proficiencies
cannon as he pulls the trigger. A cacophonous blast echoes Armour: Light armour
across the deck of the ship as he is thrown off his feet, Weapons: Firearms
smacking his head against the main mask. Tools: Gunsmith’s Kit
Saving Throws: Dexterity, Charisma
Warriors of a New Age Skills: Choose two from Acrobatics, Athletics, Deception,
Most warriors and combat specialists spend their years Medicine, Perception, Sleight of Hand or Stealth
perfecting the classic arts of swordplay, archery, or polearm Equipment
tactics. Whether duellist or infantry, martial weapons were You start with the following equipment, in addition to the
seemingly perfected long ago, and the true challenge is to equipment granted by your background:
master them.
However, some minds couldn’t stop with the innovation of (a) a pistol, or (b) a rifle and a bipod
the crossbow. Experimentation with alchemical components a pistol and two holsters
and rare metals have unlocked the secrets of controlled an explorer’s pack
explosive force. The few who survive these trials of ingenuity leather armour, an ammo bandolier, 20 bullets and a
may become the first to wield, and in some cases create, the gunsmith’s kit
first firearms.
may expend no grit points. Once you have used bullet time in Proficiencies Gained. Leather armour, firearms, gunsmith's
this way, you cannot do so again until the start of your next kit
turn.
Trail of the Virtuoso
With shooting and showmanship, the virtuoso inspires his
allies with flashy sharpshooting, dramatic flourishes, and aim
truer than any other.
Gunslinger | Multiclassing
8
Jack Weighill's
Homebrew
Compendium
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