12 Parsecs Rules
12 Parsecs Rules
12 Parsecs Rules
1 2 3 4 5
Once the third die is
12 Parsecs
3 4 5
used, cadets
Andres Desa and fuel
are added
& to ships based
on the cadets
Saurabh Misra and fuel
14 circled by your stations
1 2 3 4 and academies (e.g. one5
43 34
# circled fuel means add a
single fuel).
0
both sides in the future. She then uses the remaining 4 to fill
in a space academy (see below).
the end of the row. These
count as bonus points!
12 Parsecs
Captain Ships & Boosts And
Completing
Stations & Academies 1 2 3
When a ship has all the spaces filled with Saur
numbers, and all cadets and fuel spaces filled
1 2 in, you have built the3ship. Building three ships
Spaceship 4
will mark that the current round is the last,
Score
Scoring
After placing the one or two numbers
on the ships (or skipping numbers that Each player gets 10 points for each filled space
on their completed ships, and 5 points fo each
cannot be placed), all players use the
filled space on incomplete ships. Each surplus
unused third die to fill in either boxes fuel and cadet is also worth a single point, with
beside fuel stations or space academies. tied games determined by who built bigger
When all the boxes are filled, circle the ships, then otherwise sharing the victory.
fuel or cadet. Note that one fuel station 12 Parsecs was designed by Andres Desa and Saurabh Misra, and is
published online and for free by story Machine Games. The game
is already complete when you start the was developed by Michael Guigliano, Jono Naito, Jakob Maier,
game. Keith Ward, and Bobby West. Find more games and contests at
storymachinegames.com.