Research Chapter 1
Research Chapter 1
Research Chapter 1
For people all over the world, a gadget is an important device that has become a need.
According to Tal and Torous (2017), the rapid advancement of modern technology in the era of
technological gadgets has resulted in the current generation Z revolutionizing modern media
(Gen Z). Previously, the usage of gadgets was only confined to experts, but now, especially
among Gen Z, it is normal for more and more people to be able to own these devices because
they are readily available and cheaply priced. The use of devices has expanded as a result of
rapid technological breakthroughs. Smartphones are becoming more and more popular. In recent
years, it has become more common among the general public, especially youngsters. It is now
well known that prolonged use of electronic gadgets has a negative impact on a person's health,
posing health hazards. Electronic devices like cellphones, tablets, computers, and other
For the purposes of this study, the term "gadget" refers to a variety of wireless-enabled
portable electronic gadgets, including smartphones, tablets, laptops, PCs, gaming consoles, and
any other wireless-enabled device. The use of gadgets is a problem because it has a negative
impact on one's health. As a result of this, many health complications, such as eye strain, have
been recorded. Some of the symptoms include backaches, neck pain, and sleep problems, to
name a few. There are negative physiological repercussions, as well as effects on the mind, body,
The impact of technology on human health has piqued a lot of people's interest. Because
hand-held mobile phones use electromagnetic radiation in the microwave band, organizations
such as the World Health Organization and the IEEE Committee on Human and Radiation
(COMAR) have serious public safety concerns about exposure of people to the radio frequency
(RF) and microwave (MW) fields. The physical and psychological repercussions of using
Overuse of ST devices and its effects on people's health, both physical and psychological,
have been the subject of several studies. Neck/shoulder and lower-back pain, headaches, vision
issues, and obesity have all been linked to the usage of ST devices. Individuals' movement is
restricted by the use of ST devices, especially for toddlers and teenagers. According to experts,
this is one of the factors that contributes to the epidemic of childhood obesity. Screen time was
found to be positively associated with sleep disruptions (length and timing) among school-aged
children and adolescents, according to a systematic review. Sleep difficulties were also linked to
age, gender, kind of screen exposure, and the day of the week (Buabas, et al, 2020).
Rashid and Mannan (2021) conducted a cross-sectional study titled "Prevalence and
Impact of the Use of Electronic Gadgets on the Health of Children in Secondary Schools in
Human life has become replete with gadgets. The use of devices has expanded as a result
of rapid technological breakthroughs. Smartphones are becoming more and more popular. In
recent years, it has become more common among the general public, especially youngsters. It is
now well known that prolonged use of electronic gadgets has a negative impact on a person's
health, posing health hazards. Electronic devices like cellphones, tablets, computers, and other
electronic devices pose a danger to the existing social infrastructure. For the purposes of this
study, the term "gadget" refers to a variety of wireless-enabled portable electronic gadgets,
including smartphones, tablets, laptops, PCs, gaming consoles and any other wireless-enabled
During the COVID 19 Pandemic, according to Aruna Tyagi (2021), people are highly
dependent on mobile phones. Cell phones have become a vital part of everyone's life during a
lockdown as a result. People earn a living by arranging work from home for online teaching and
learning, online meetings, official work, and online transaction processing using their mobile
phones to do it. Software solutions like Zoom, Webex, Skype, Google Meet, GoTo Meet, and
others have improved online classrooms, webinars, seminars, and conferences. During a
lockdown or containment time, some people use their phones for extended periods of
entertainment, such as watching movies, playing games, or surfing social media sites, to relieve
boredom, which may disrupt normal brain functioning. In comparison to pre-pandemic levels,
cell phone usage has skyrocketed as a result of individuals staying at home. The biological
prolonged use of mobile phones. Headaches and musculoskeletal difficulties have been
documented as physiological impacts. Depression and changed cognitive behavior are examples
Because of the multiple benefits of smart technology (ST) gadgets, children and
teenagers are becoming the most frequent users. Overuse of ST devices, on the other hand, might
be harmful to one's health. As a result, the goal of this study was to look into the usage of ST
devices among students and the health risks that could come with it. Also, there is no quite
similar studies on the subject of the present study have been done so far. Therefore, this study
seeks to examine the effect of the use of gadgets on the health of the Grade 11 PBMS students of
The main objective of this study is to determine the effects of the use of gadgets towards
the health of the Grade 11 PBMS students at John B. Lacson Colleges Foundation-Bacolod
On the one hand, technology affects communication by making it easier, quicker, and
more efficient. It allows you to track conversations and therefore provide better customer
service. Tech also makes it easier to gather customer insights and improve the entire customer
experience.
Overall, in terms of the relationship between screen use and both physical and mental
health outcomes, there have been several studies that suggest higher levels of screen use in
children and adolescents is associated with reduced physical activity, increased risk of
Negative Effects
d.) Headaches
e.) Stress
f.) Physical Fatigue
h.) Obesity
Excessive use of gadgets among youth during a time of stress is a growing threat as
well . There has been an established relationship between excessive internet use and loneliness,
antisocial values, lower emotional intelligence and depression . Social media, video calls and
virtual meetings are being used extensively for various purposes during the lockdown .
Studies have shown that too many gadgets may negatively affect a child's brain on its
functioning, and may even cause attention deficit, cognitive delays, impaired learning, increased
The following are the primary benefits not only for specific responders but also for other
1. Teacher. This study will help teachers to restrict their students from using their gadgets and
this will raise awareness among teachers to guide students in how to use the gadget.
2. Students. This study will help students to know-how gadgets can affect their health and this
their child’s health. Parents would probably know how to discipline and limit their children in
4. Future and Other Researchers. The study is helpful for other researchers who are doing similar
research. They could use the variables utilized by this research with other groups of respondents,
V. Definition of Terms
For a better understanding of the study, the following terms are defined in the context of
this research:
Effect. This refers to the impact of gadgets on the respondents in their health.
Gadget. As defined by Mahbubur Rashid (2021), this term is used in this study to
designate portable electronic devices that fall into the following categories: smartphones, tablets,
Student. Refers to a person who is enrolled and studying in John B. Lacson Colleges
Foundation-Bacolod.