Spotlight On - Holt's Hilltoppers

Download as pdf or txt
Download as pdf or txt
You are on page 1of 42

S potl ig ht O n :

Holt’s Hilltoppers
Holt's Hilltoppers

Introduction
For every Kell Hounds or Wolf’s Dragoons, there are a hundred similar outfits that are just as
talented—and just as deadly—that you have never heard of. Or worse, you have not heard of
Credits
enough. Sure, the glory hounds who make the evening tri-vid news are movers and shakers, and
can change national borders whenever they want, but they’re not the only ones. For every Eridani Development
Light Horse, there is a house, mercenary or Clan crew with a storied battlefield history just as Joshua C. Perian • Ray Arrastia
spectacular. These are the unit commands that have gone largely unnoticed in the long, bloody
Writing
history of the Inner Sphere, their stories untold or nearly forgotten. Take a closer look at the battles Geoff “Doc” Swift
and events that have shaped the human sphere, and you’ll find even two-bit troops like Wilson’s
Hussars have made a difference. Editing
—Professor Harry Alexander, Spotlight On: The Almost Famous, Free Republic Press Philip A. Lee

BattleTech Line Developer


How to Use This Book Brent Evans
Welcome to Spotlight On, a campaign supplement designed to offer players the opportunity
to learn about the universe’s unique and battle-tested forces from the Inner Sphere, Periphery, Assistant Line Developer,
and beyond. Graphic Design & Layout
The background information contained in the Unit History and Description section gives players Ray Arrastia
the unit’s history, notable events, tactics, traditions, organization, unique goals, and traits to create
an unlimited number of BattleTech games, while the Personalities section details some of the unit’s AS/SBF/ACS Data
more famous, interesting, or notorious members. Each character entry includes additional gameplay Chris Marti
and scenario-building material, as well as special abilities that set these warriors apart from the
rank and file. The Personnel Roster offers a complete vehicle listing for the outfit at particular points Factchecking/Playtesting
in BattleTech history. The Personnel Roster can be used to create stand-alone games, to weave into David Kerber, Joshua C. Perian,
an existing game, or as part of a larger ongoing campaign. Geoff Swift, Chris Wheeler,
The Mission Tracks section presents key battles that occurred in the unit’s history, though they are Patrick Wynne.
not the only ones. Players wishing to incorporate these tracks into their Chaos Campaign campaigns
Special Thanks
should use the Warchest Points (WP) listed in brackets. Each track contains gameplay information, The author would like to thank
such as terrain suggestions, weather, and special conditions rules. Each track also contains a list Neal Oldham, Ted Corcovilos,
of optional features that can be used to enhance your game experience. For the best results, all Tim Best, and John Gordon. Our
players should agree whether to use these bonus features before play. gaming group saw the birth of
Rules may reference the following books: Total Warfare (TW), Tactical Operations (TO), the Hilltoppers. I’ve been happy to
Alpha Strike Companion (ASC), Campaign Operations (CO), and A Time of War (AToW). shepherd them from our multi-year
Lastly, Special Command Abilities (p. 83, CO or p. 44, ASC) and Formation Abilities (p. 60, CO or campaign to canonical mercenary
p. 147, ASC) for the unit is listed, along with corresponding Alpha Strike cards and unique record command. I’m proud now to share
sheets (if applicable). Special Command Abilities, Special Pilot Abilities, and Formations can be them with the BT universe as a whole.
used both in Total Warfare and Alpha Strike play.

STAR LEAGUE ERA SUCCESSION WARS ERA CLAN INVASION ERA CIVIL WAR ERA JIHAD ERA DARK AGE ERA
Under License From E-CAT35SN104
® ©2018 The Topps Company Inc. All rights Reserved. Spotlight On: Holt’s Hilltoppers,
Classic BattleTech, BattleTech, BattleMech and ’Mech are registered trademarks and/or trademarks
of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.

1
Holt's Hilltoppers

Unit History great opportunity to strike back against their ancestral enemies,
but A liaison officer was integrated into their command due to
and Description their youthful status as mercenaries . When the Harloc Raiders
sent a battalion to eliminate the mercenaries, the Hilltoppers
Operation GUERRERO was a grand success for the Free Worlds prepared concealed positions in St. Ives-controlled city they
League; however, not all citizens of the League were pleased were defending. The liaison, however, relayed orders that the
with the overt support for their ancestral enemy, the Capellan Hilltoppers were to meet the Raiders in the plains outside the
Confederation. The rebellion on Holt seemed a minor thing at city. Holt initially refused the order but relented when his warriors
the time, not even garnering the notice of the interstellar press faced arrest from police waiting outside the conference room.
amid the conflagration engulfing the worlds being wrested from The battle began with luck seeming to favor the Hilltoppers
the Federated Commonwealth. once more. Their fighters caught the Raiders unawares and killed
A battalion of Holt’s planetary militia launched a coordinated both the commanding and executive officers with precision
attack on the Sixth Marik Militia’s base of operations. This attack bombing runs, at the cost of half the Hilltoppers squadron. This
was not intended to destroy the Sixth or even to drive them off- early loss of command might have turned the tide for a larger
planet. Instead, it was to secure enough DropShips to leave Holt, force, but the Raiders regrouped and took advantage of their
in protest of the Captain-General’s alliance with the Capellans. superior numbers. Several Hilltoppers, including the liaison, fell
The Sixth mauled the poorly equipped militia, however. A to the enemy. Holt stunned the Raiders when he positioned
handful of ’Mechs and aerofighters were all that survived of his Nightstar between a fallen comrade and an entire company
the rebellious battalion. Their attack only managed to secure a of light and medium Raider ’Mechs. He entered a battle frenzy
battered Leopard-class DropShip, forcing them to leave some of and downed several Raiders, but the combined firepower of an
their materiel behind. entire company was overwhelming. Keeping his feet apparently
Months passed before these ragged survivors arrived on through willpower alone, Holt powered down and requested
Outreach, using aliases and piloting ’Mechs and fighters with their terms of surrender, hoping that his comrades would be spared.
colors and insignia obliterated. So was born Holt’s Hilltoppers. His courageous defense impressed the Raiders enough that they
Their small numbers, nonexistent MRBC rating, and lack of accepted his surrender, though they charged a heavy ransom.
advanced equipment left them unemployable in the Inner The shattered Hilltoppers limped back to Outreach in defeat.
Sphere, so the Hilltoppers were forced to take contracts in the A surprise awaited the Hilltoppers when they arrived. A small group
Periphery instead. Several years in service to the New Colony of Canopian renegades had hijacked not just a DropShip, but also a
Region garnered the nascent command a reputation for JumpShip, in fleeing their homeworld. These warriors remembered
unconventional defensive tactics, honed in numerous raids by the Hilltoppers and sought to join the honorable command, caring
the pirate bands that plagued the region. Both the Magistracy not a whit that they had just suffered abject defeat.
of Canopus and the colonists, including the Colonial Marshals Holt made the best of the situation. The Hilltoppers counted
with whom the Hilltoppers cooperated on many occasions, almost a ’Mech company and two pairs of aerofighters. More
looked on the Hilltoppers with great favor for their respectful importantly, with transport assets of their own, they possessed
behavior and stalwart refusal to give ground to raiders, even true independence. Never again would the Hilltoppers accept
when outnumbered. During this time, the Hilltoppers techs integrated command from an employer. It was around this time
became adept at modifying their BattleMechs on the fly, as that Holt became known as “Chief” rather than any military
proper replacement parts in the Periphery were hard to come by. rank. His regard for his comrades extended beyond loyalty. The
After several years, commanding officer George Holt, Hilltoppers were now a tribe. Those seeking to join in the future
an Amerindian who had taken their homeworld’s name in would be vetted for selflessness and dedication to the command
replacement of his own, brought the Hilltoppers back to as a whole; glory-seekers were not welcome.
Outreach. He recruited some new MechWarriors and pilots, A short contract defending Kiamba from the Ghost Bears
and the company was hired as an auxiliary force for Operation netted Elemental captives who elected to join the Hilltoppers
STILETTO. The Hilltoppers performed admirably in their limited rather than be turned over to the Combine. Soon after, the
engagements on Acamar, improving their reputation among Hilltoppers became embroiled in the Draconis March’s invasion
potential employers. Fortune seemed to be smiling on the of the Draconis Combine during the FedCom Civil War. The
Hilltoppers. But in the mercenary world, fortune often switches Hilltoppers were hired to “protect the assets of Duke James
favor without warning. Sandoval” during the invasion of Ashio. This limited them to
The Hilltoppers fought on Warlock against Capellan forces defending the Robinson Rangers’ DropShips, MASH operations,
during the St. Ives War. The Hilltoppers’ founders felt it was a headquarters, and supplies.

2
Holt's Hilltoppers

The Hilltoppers soon had bounties on their heads after they two of the Hilltoppers’ three companies were deployed across
leveled a number of city blocks to eliminate guerrilla activity. Portland for various training exercises. Only one company, plus the
This only motivated the Combine defenders to greater fury when tanks tasked with base defense, were defending the Hilltoppers
the Hilltoppers met them in battle. In particular, the Forty-sixth headquarters. Calderon’s Commando dropped a company of
Dieron Regulars, a formation barely a year old, targeted the ’Mechs and one of fast hovercraft to destroy the base. A secondary
Hilltoppers for elimination. Matters came to a head when the goal was to capture any personnel and salvage any usable
Hilltoppers ambushed and exterminated the scout lances of materiel in the process, but the pirates discounted the tenacity
the Forty-sixth’s second battalion. Second Battalion’s infuriated of mercenaries. Unlike most units who resorted to work in the
commander, Chu-sa Harold Nakayama, took his command Periphery, the Hilltoppers refused to break and run when the
company to annihilate the Hilltoppers and destroy the Rangers’ pirates surprised them. Instead, the Hilltoppers sold themselves
DropShips in the bargain. dearly, refusing to fall before taking at least one pirate with them.
The Hilltoppers waited in ambush positions as the Forty- Rather than the Hilltoppers suffering shattered morale, it was the
sixth approached. The canny Combine commander ordered an pirates who lost their nerve and turned tail to flee. The Hilltoppers
artillery bombardment, striking one of the Hilltoppers Elemental controlled the field, and their civilians and base were safe, but half
Points. The surviving Elementals broke cover and attacked the of the defenders had fallen to the pirate onslaught.
nearest Combine ’Mech, ruining the ambush. The Hilltoppers
erupted from concealment and hurled themselves at the enemy.
A brutal melee broke out. Holt personally challenged the nearest
Combine MechWarrior to a duel, who happened to be the enemy
commander. While they blasted one another, the Hilltoppers
were pounding the Forty-sixth to scrap. When the Hilltoppers
aerofighters arrived and cut off enemy reinforcements, the
Combine commander abandoned the duel and ordered a retreat.
The combined-arms assault ensured only five Regulars, including
their commander, escaped the carnage.
Subsequent battles on Ashio cemented the Hilltoppers’
reputation as excellent defenders. It also showed their utter
savagery. Executive officer Captain Indrakosit was killed when
Chu-sa Nakayama shot through his ’Mech’s cockpit. The members
of Indrakosit’s lance went berserk and killed every Regular on
the field that day, save Nakayama himself, who taunted the
Hilltoppers as he slipped their grasp. It didn’t seem to matter
to him that he had lost three of his own MechWarriors. Killing a
Hilltopper had apparently been his goal.
The Rangers’ withdrawal from Ashio to Mallory’s World ended
the feud with Nakayama. The Hilltoppers carried away enough
salvage to triple their strength. Instead of hiring MechWarriors
immediately, however, Holt took his time and deliberately hired
only those whose character matched his fellow Hilltoppers. It
took months, during which time the command took a short-term
contract on Arboris, followed by a cadre contract with ComStar
on Filtvelt, since the Com Guards could not spare forces for such
a distant planet. By late 3067, the Hilltoppers had grown to a
reinforced battalion of three four-lance companies, and Holt
accepted a several-year garrison-cadre contract in the Fronc
Reaches, primarily to ensure that the new members would be
able to integrate with the Hilltoppers.
Six months after the Hilltoppers’ arrival on Portland, the
Calderon’s Commando pirate band attacked. The goal was not
to acquire loot but to destroy the potential threat posed by the
mercenaries. The pirates made use of publicized reports that

3
Holt's Hilltoppers

Unit Description alphabetically per the company commander’s discretion. The


Holt’s Hilltoppers are an exceptional defensive command. fourth lance of each company is a lighter, faster lance than the
Whenever the Hilltoppers are the Defender in any battle, they others, serving as either a cavalry or scout lance.
may hide up to one-third (round up) of their units even in terrain Most ’Mechs are uncommon variants, having been modified
forbidden by the Hidden Units rules (see p. 259, TW) and when the by the Hilltoppers’ excellent techs. Many modifications actually
scenario does not normally allow Hidden Units. The Hilltoppers downgrade the units to achieve heat neutrality, weapons
employ a very deep command hierarchy, with each member of standardization, and/or lower repair cost.
the unit prepared to handle the combat loss of their immediate The Hilltoppers insignia, an Amerindian War Lance stabbed
commander. When a lance, company, or battalion commander into a hill backlit by a rising sun, is placed on the upper right
is killed in battle (not unit destruction in which the commander torso of ’Mechs and battlesuits, on the right wing and left tail of
survives), the remaining members of that unit (lance, company, fighters, and on the front right side of vehicles. The Hilltoppers
battalion) go into a frenzy. Every unit will concentrate fire on the paint their units in a quartered scheme. Black is always on the
enemy unit that killed their commander, to the exclusion of all upper right and lower left (front right and rear left for vehicles/
other targets unless LOS or range prevents them, until that enemy fighters). The other quarters are color-coded per the subunit,
is destroyed. This effect lasts a maximum of 3 turns for lance with red for Chief Company, yellow for Champion Company,
commanders, 4 turns for company commanders, and 5 turns for blue for Carnivore Company, and green for support units. Fighter
battalion commanders. If Holt is killed, this effect will last for the flights use the colors of the battalion to which they are attached.
remainder of the battle, with every enemy unit being so targeted The Hilltoppers eschew kill markers, warning markings, or any
after the first enemy is downed. No surrender is accepted from any other embellishments. This ensures their units have a clean
enemy in a battle if the senior Hilltoppers commander is killed. appearance, and it also saves considerable time and money. The
Further, because of the command hierarchy, no Hilltoppers unit Hilltoppers employ neither standard uniforms nor rank insignia.
suffers any penalty from losing a commander in a battle. They also forego most typical military regulations, like requiring
The Hilltoppers have a unique rank structure. MechWarriors salutes, PT, or shined boots.
begin with no rank, first earning the rank of corporal and Carnivore Company contains more new members than the
entering the command structure of the overall command after other two companies combined. Individual lances suffer no
acquiring five kills. Corporals may command a lance, but sergeant penalty, but when the entire company is fighting together, a –1
is normally the minimum rank for this. Each company has one Initiative penalty applies.
sergeant in charge of discipline for that company. The sergeants The Hilltoppers use medium and heavy aerospace fighters,
answer directly to the lone Hilltoppers sergeant-major, who arranged into squadrons of two three-fighter flights. Two
issues punishments for infractions to all non-officers. Lieutenants additional fighters fly in conjunction with the command’s
usually command lances, with the most senior Hilltoppers Leopard CV DropShip, making for devastating ground attacks
lieutenant named First Lieutenant. The same structure applies to when so employed.
aerofighter pilots, with “flight” as part of the rank, save that flight Support units include battlesuit infantry, combat vehicles,
lieutenant is the lowest rank. Everyone ranked corporal higher and the command’s transport assets. The battlesuits are the only
is in the command hierarchy. When George Holt is not part of support units assigned to forward action, with the rest guarding
the deployment, the commanding officer temporarily takes the the Hilltoppers base. The command has excess DropShip
surname Holt, and is referred to as “the Holt” rather than by rank. capacity and a second Invader-class JumpShip, which ensures
Each company has a separate command lance bearing all personnel can be transported simultaneously. One Invader
the company name. Each lance of the company is named has been retrofitted with lithium-fusion batteries.

4
Holt's Hilltoppers

Personalities Sun Chang


Title/Rank: Corporal
Born: 3042
George Holt Sun Chang is a Veteran MechWarrior who pilots a Catapult. She
Title/Rank: Chief, Commander of Holt’s Hilltoppers was a member of Laurel’s Legion before joining the Hilltoppers.
Born: 3037 She brought her entire lance into the mercenary fold as part of a
George Holt is an ethnic Amerindian from one of the world Holt’s negotiated surrender on Arboris in December 3064. The Hilltoppers
tribal groups, which make up about 40 percent of the population. had wiped out the other two lances of her company, leaving her
He formed the Hilltoppers rather than tacitly support the Capellan Third Lance all that remained. She and her lancemates hated the
Confederation by participating in Operation GUERRERO. To date, restrictions, suspicion, and surveillance since joining the Capellan
he has refused all contract offers from the Confederation. Holt Confederation Armed Forces. Rather than die beside those who
maintains a grudge toward the Harloc Raiders and has vowed preferred oppression to the freedom the Legion once enjoyed,
to recover his ancestral Atlas from them one day. Holt’s tactical she and her lance joined the Hilltoppers. The lance was split up
excellence usually places him at the rear of the Hilltoppers’ force, to prevent any sort of infiltration effort, though Chang was given
overseeing the battle. This has the added benefit of making him a command of Apache Lance in Chief Company. As a concession to
long-range terror with his Gauss rifles. their origin, Holt allows them to place their former insignia on the
Special Abilities: Chief Holt is a Legendary MechWarrior. He lower left leg of their ’Mechs.
possesses the Lucky (3), Range Master (Long), Sharpshooter, and Experience Level: Veteran (3/4)
Tactical Genius special pilot abilities (see pp. 54–57, ASC). If Holt is BattleMech: Catapult
present in battle for the Hilltoppers, the command automatically
wins Initiative the first turn. Holt is also able to challenge an enemy
Ruben Catabas
(the opposing commander, if known) to an honor duel in the
Title/Rank: Lieutenant
following manner: each player rolls 2D6 and subtracts the sum of
Born: 3035
their skills (e.g., Gunnery + Piloting). The player with the smaller
Ruben Catabas is a founding member of the Hilltoppers. His
difference wins the roll; if Holt’s player wins, then the duel begins,
Highlander has been beaten down and rebuilt so many times
otherwise there is no effect. Once the duel begins, the two units
it’s almost brand new. He commands Blackfoot Lance of Chief
may only fire at each another until one is disabled, killed, or retreats.
Company. His lance is the company’s fire-support lance, sporting
This unusual ability also prevents nondueling units from attacking
two Awesomes and a Vanquisher in addition to his Highlander.
the two duelers while a battle occurs around them. Holt may only
Catabas claims descent from a Northwind Highlander who grew
attempt to begin a duel once per battle.
tired of life in the Confederation and retired with his ’Mech to Holt
in the Free Worlds League. Catabas inherited the ’Mech and served
Pongamon Zithisakthanakul in the planetary militia. He similarly refused to support actions that
Title/Rank: Sergeant-Major aided the Confederation and joined Holt in going renegade. He’s
Born: ca. 3043 been a stalwart, if unambitious, MechWarrior for the command. His
Pongamon “Z-Man” Zithisakthanakul is an Elite MechWarrior. position in the hierarchy is due to seniority rather than outright skill,
Horrible burn scars are evidence of a cockpit fire that nearly though he is no slouch.
claimed his life. He joined the Hilltoppers in 3063, after appearing Experience Level: Veteran (3/3)
on Outreach in a Turkina. No one knows how he acquired the BattleMech: Highlander
OmniMech. He simply smirks when someone asks. He keeps it in
the B configuration, though the maintenance costs and replacement
parts are more than any other Hilltoppers unit. Holt had to locate
and hire skilled technicians to maintain the Turkina. Z-man is part of
Chief Lance and has appointed himself Holt’s personal bodyguard.
He refuses promotion to any officer rank. He oversees training and
discipline for all non-officers in the Hilltoppers.

5
Holt's Hilltoppers

Donald “Saint” Valentine Osaka Silver


Title/Rank: Major Title/Rank: None
Born: 3039 Born: 3049
Former Solaris fighter Donald Valentine is an elite MechWarrior. Osaka Silver is a regular MechWarrior and the youngest member
Joining the Hilltoppers forced him to learn to fight as part of a of the Hilltoppers. The daughter of a Draconis March MechWarrior
unit rather than on his own. Even after several years, though, he and a Combine merchant, she was unwelcome in both parents’
sometimes lapses into solo combat mode. This has not affected his native realms. Despite being naturally skilled as a MechWarrior,
command as yet, but Holt has expressed concern. Valentine earned the Draconis March refused academy admission. Instead, she
his nickname not for any romantic sensibilities, but for a massacre was instructed in the basics by her father. When he was killed on
he perpetrated on 14 Feb 3064. The Hilltoppers were with the First Ashio, she sought out the Hilltoppers to recover his Thunderbolt.
Robinson Rangers in the Heshial Cont on Ashio when the Combine They stunned her by offering her a position in the command.
sent chain-gang infantry into the fight. These unarmored troops She accepted and immediately had a family that ignored the
were dying more from the corrosive rain than from Hilltoppers circumstances of her heritage. The nineteen-year-old is learning
weapons. Valentine, in a moment of mercy, charged into the middle quickly from Major Valentine as part of his command lance. She
of an entire battalion of infantry and killed them all with his Axman’s has adapted well to the Fronc Reaches, especially Portland where
autocannon. Valentine’s total kills (of all unit types) is more than any the Hilltoppers are all respected despite being mercenaries.
other Hilltopper, even Chief Holt.
Special Rules: Major Valentine possesses the Fist Fire and Melee Irina Tripolskaya
Specialist special pilot abilities (see pp. 53 and 54, ASC, respectively). Title/Rank: Flight Captain, Commander of Hilltopper Aerospace
He excels at fighting infantry. He may target infantry directly when Assets
they are inside buildings. He ignores To-hit modifiers for infantry Born: 3036
dispersal (like the +1 for a battlesuit squad) and triples autocannon Irina Tripolskaya is an elite fighter pilot who was born and
and pulse laser damage against unarmored infantry in open terrain. raised in the Magistracy of Canopus. She was a prized aerospace
When leading a company or lance, the Hilltoppers player must pilot, but a dispute with her commanding officer escalated into
roll 2D6 before rolling Initiative each turn. On a result of 2 or 12, violence. Rather than stay and face court-martial and disgrace,
Valentine operates independently and must roll a separate Initiative she led her supporters, including her MechWarrior brother, out of
from the rest of his company, which then receives a –1 Initiative the Magistracy. They took with them their command’s JumpShip
penalty. During these turns, Valentine must move closer to and and its new DropShip. These were renamed Pride of Hardcore and
attack the enemy nearest him at the start of the turn. He will attack Vixen-Bound. With just a handful of warriors, Irina sought to join
this enemy to the exclusion of all others until it is destroyed or until the Hilltoppers, having fought alongside them in the New Colony
the pre-Initiative roll is not a 2 or 12. Region several years earlier. Holt placed her in command of all
aerospace assets for the Hilltoppers. She is third in command of
Thomas “Scarface” Boyd the entire unit, though she usually defers ground command to
Title/Rank: First Lieutenant the ranking officer there. Her Lightning is always seen leading the
Born: 3038 Hilltoppers formation in combat.
Thomas Boyd is one of the founders of the Hilltoppers. His
Flashman has been downed more times than anyone can count, Sergei Tripolskaya
but the Hilltoppers’ techs always get it back into service. The deep Title/Rank: Captain
gouges and other damage absorbed during the ’Mech’s many falls Born: 3040
earned Boyd his nickname “Scarface.” His efforts to place the blame Sergei Tripolskaya is a Veteran MechWarrior and Flight Captain
on a faulty gyro fall short, since the techs replaced it outright after Irina Tripolskaya’s brother. He soon became a lance commander
Ashio. Boyd commands Brawl Lance of Champion Company. His during the fighting on Ashio. There was initially friction to an
lancemates maintain a pool before every battle, betting on how “outsider” commanding veteran Hilltoppers. Sergei put those fears
many times Boyd will fall in the coming fight. Boyd is the senior to rest with his singular dedication to the MechWarriors under his
lieutenant in the Hilltoppers. command. When the command expanded after Ashio, his lance
Experience Level: Elite (2/2) command became a company command. His Hunchback is one of
BattleMech: Flashman the lighter ’Mechs in Carnivore Company. Unlike Holt and Valentine,
Sergei prefers mobility and is drilling Carnivore Company on
coordinated maneuvers rather than ambush tactics. He sometimes
grows overly concerned that the command’s Fronc Reaches
deployment puts him and his sister too close to their former home,
where they are considered criminals.

6
Holt's Hilltoppers

L. L. Gresco John “Hammer” Hamrahan


Title/Rank: Sergeant Title/Rank: First Flight Lieutenant
Born: 3042 Born: 3039
Veteran MechWarrior L. L. Gresco commands Cheetah Lance in Veteran fighter pilot John Hamrahan is one of the founding
Carnivore Company. His Argus is the slowest in his lance but is still members of the Hilltoppers. When Flight Captain Tripolskaya
faster than the other ’Mechs in the company. He guards the faster replaced him as aerospace commander, he took it in stride. This
light ’Mechs as they recon enemy positions or hunt enemy scouts. He lack of ego sets Hamrahan apart from most aerojocks. His focus is
joined the Hilltoppers before Ashio and distinguished himself when never on personal glory or rivalries. He does all he can to ensure
Captain Indrakosit, Holt’s XO, was killed. Gresco assumed command his comrades make it home alive. When he refused to abort an
of the lance and systematically killed three enemy MechWarriors in attack run on Ashio, he was shot down by enemy fighters, but
retribution. He still regrets the enemy commander’s escape from he completed his run before ejecting from his crippled Lucifer.
that battle. Gresco is a hard drinker between contracts, but he stays He was hospitalized for over a month thanks to the rough, low-
clean and sober while the Hilltoppers are on a mission. He likes altitude landing, but his fellow Hilltoppers will never forget his
the command’s new homeworld Portland enough that he bought selfless dedication. He is called “Hammer” for his pinpoint bombing
a patch of forest where he plans to build a cabin. Garrison life is accuracy, even though wingman Stan “Anvil” Kettle was killed on
wearing on him though, which led to him regularly volunteering Warlock. He is Flight Captain Tripolskaya’s deputy. He commands
his lance for training across Portland’s continents. Clothyard Flight which operates with Dart Flight as the nominal
second squadron of Hilltoppers fighters. He likes his new Eagle, but
laments losing his grandfather’s Lucifer on Ashio.
Special Rules: First Flight Lieutenant Hamrahan possesses the
Ground-Hugger and Maneuvering Ace special pilot abilities (see
pp. 53 and 54, ASC, respectively). He is a ground-attack specialist,
gaining a –1 To-hit modifier on all strike and dive-bombing
attacks, and a –2 on all strafe and altitude bombing attacks. He
also ignores the first damage-induced control roll resulting from
enemy fire taken while making a ground attack. Enemy fighters
attacking him from the rear while he is making a ground attack
suffer a +1 To-hit modifier.

Jonathan
Title/Rank: Lieutenant, Commander of Hilltoppers Battlesuit Assets
Born: 3043
Jonathan is a veteran Elemental who led two Points to join the
Hilltoppers after then-Captain Holt challenged their commander
to single combat and killed him on Kiamba after the Hilltoppers
destroyed the other three Points in Jonathan’s Star. He commands
Asp Point and is still seeking to make amends for springing the
ambush against the Forty-sixth Dieron Regulars too soon on
Ashio. Jonathan’s Point usually mounts onto Sergeant-Major
Zithisakthanakul’s Turkina and thus operates with Chief Holt’s
command lance. Jonathan has requested to take the surname Holt,
in the manner that Clan bondsmen sometimes receive the surname
of their new Clan. His fellow former Ghost Bears and the former
Diamond Sharks in the Hilltoppers’ other Elemental Point have not
echoed this desire.

7
Holt's Hilltoppers

Personnel Roster Battlesuit Forces


Asp, Veteran, Elemental Point
Boa, Veteran, Elemental Point
Civil War Era
Holt’s Hilltoppers Aerospace Assets
’Mech Company Arrow Flight
Chief Lance Flight Captain Irina Tripolskaya, Elite, Lightning
Chief George Holt, Heroic, Nightstar Lloyd Wulf, Regular, Lightning
Sergeant-Major Pongamon Zithisakthanakul, Elite, Turkina Ben Tripp, Regular, Lightning
Corporal Ruben Catabas, Veteran, Highlander
Benn Koai, Veteran, Awesome Bolt Flight
First Flight Lieutenant John “Hammer” Hamrahan, Veteran, Eagle
Crusher Lance Rob Newhouse, Elite, Thunderbird
First Lieutenant Anunt Indrakosit, Veteran, BattleMaster Stan Kettle, Veteran, Lucifer
Lieutenant Sergei Tripolskaya, Veteran, Hunchback
Corporal Ernst Klinkert, Elite, Gallowgas Spacecraft
Sergeant Timothy O’Callaghan, Veteran, Starslayer Vixen-Bound, Regular, Overlord-class DropShip
Hilltop, Regular, Union-class DropShip
Champion Lance Lucky Roll, Regular, Leopard CV DropShip
Lieutenant Donald Valentine, Elite, Axman Pride of Hardcore, Regular, Invader-class JumpShip
Sergeant Alva Kinkade, Elite, Axman
Thomas Boyd, Veteran, Flashman

HQ

MVO
H H

H M

M H
MVO MVO

8
Holt's Hilltoppers

Jihad Era Carnivore Company


’Mech Assets Carnivore Lance
Chief Company Captain Sergei Tripolskaya, Veteran, Hunchback
Chief Lance Newton Clark, Regular, Rifleman
Maria Arkady , Regular, Vindicator
Chief George Holt, Legendary, Nightstar
Ganesh Subramanian, Elite, Guillotine
Sergeant-Major Pongamon Zithisakthanakul, Elite, Turkina
Isaac Baxter, Veteran, Masakari
Akita Lance
William Nichols, Regular, BattleMaster
Corporal Lily Peace, Veteran, Gallowglas
Sally Deem, Regular, Tempest
Apache Lance Bruce Howell , Regular, War Dog
Corporal Sun Chang, Veteran, Catapult Nan Li, Veteran, Caesar
Raymond Zemel, Regular, Black Knight
William Bender, Elite, Catapult Badger Lance
Owen Marion , Regular, Penetrator Corporal Roberto Gamble, Veteran, Swayback
Lin Ma, Veteran, Hunchback
Blackfoot Lance John Horton, Elite, Blackjack
Lieutenant Ruben Catabas, Veteran, Highlander Oscar Hoffa, Regular, Enforcer
Sergeant Benn Koai, Veteran, Awesome
Scott Azusa, Regular, Awesome Cheetah Lance
Nancy Pendleton, Regular, Vanquisher Sergeant L. L. Gresco, Veteran, Argus
Madison Price, Veteran, Phoenix Hawk
Crow Lance Carl Pizzuti, Regular, Javelin
Corporal Dale Morrison, Veteran, Argus Randy Horn, Elite, Firestarter
Wolfgang Haney, Regular, Grand Dragon
Levon Gazarian, Regular, Grand Dragon Battlesuit Forces
Marina Gillespie, Veteran, Grand Dragon Asp, Veteran, Elemental Point
Boa, Veteran, Elemental Point
Champion Company Copperhead, Regular, Elemental Point
Champion Lance
Major Donald “Saint” Valentine, Elite, Axman Aerospace Assets
Arrow Flight
Gayle Thibedeaux, Veteran, Axman
Flight Captain Irina Tripolskaya, Elite, Lightning
Osaka Silver, Regular, Thunderbolt
Lloyd Wulf, Veteran, Lightning
Albert Turley, Veteran, Black Knight
Ben Tripp, Veteran, Lightning
Assault Lance Bolt Flight
Sergeant Ernst Klinkert, Elite, Atlas Flight Lieutenant Joseph Kiniry, Veteran, Lucifer
Kimiko Nishikawa, Regular, Hatamoto-Chi Juan Martinez, Regular, Lucifer
Shirley Knight, Veteran, Hatamoto-Chi Carolyn Blake, Elite, Thunderbird
Haresh Gilnani, Regular, Phoenix Hawk
Clothyard Flight
Brawl Lance First Flight Lieutenant John “Hammer” Hamrahan, Elite, Eagle
First Lieutenant Thomas “Scarface” Boyd, Elite, Flashman Rob Newhouse, Elite, Thunderbird
MaryAmy McGwire, Veteran, Perseus Christopher Zeigler, Veteran, Lucifer
Fox Greycloud, Regular, Cyclops
Lori Wynstock, Elite, Warhammer Dart Flight
Flight Lieutenant Julia Valenzula, Veteran, Stingray
Crush Lance Srinivas Malliahgari, Regular, Stingray
Sergeant Timothy O’Callaghan, Veteran, Starslayer Web Roman, Veteran, Thunderbird
Phillip Ligon, Regular, Wolverine
Mei Sang, Veteran, Enforcer Enfilade Flight
Drucilla Fuson, Veteran, Enforcer Flight Lieutenant Pete Mattingly, Veteran, Stuka
Horst Steiner-Richtofen, Regular, Stuka

9
Holt's Hilltoppers

Spacecraft
Vixen-Bound, Regular, Overlord-class DropShip
Indrakosit, Regular, Union-class DropShip
Lucky Roll, Regular, Leopard CV-class DropShip Command
Bounty, Regular, Buccaneer-class DropShip Hierarchy, 3068
Kettle, Regular, Condor-class DropShip
1. Chief George Holt
Home Guard, Regular, Triumph-class DropShip 2. Major Donald “Saint” Valentine
Pride of Hardcore, Regular, Invader-class JumpShip 3. Flight Captain Irina Tripolskaya
Arboris’ Glory, Regular, Invader-class JumpShip 4. Captain Sergei Tripolskaya
5. First Lieutenant Thomas
Base Defense “Scarface” Boyd
Aegis Lance 6. First Flight Lieutenant John
“Hammer” Hamrahan
Steve Collins, Veteran, Demolisher 7. Lieutenant Ruben Catabas
Jorge Bretto, Regular, Demolisher 8. Flight Lieutenant Julia Valenzula
Rojas Sampson, Regular, Demolisher 9. Flight Lieutenant Joseph Kiniry
Lucius “the Bald” Dameron, Regular, Demolisher 10. Lieutenant Jonathan
11. Sergeant-Major Pongamon
Bulwark Lance Zithisakthanakul
Bronson Jardon, Regular, Demolisher 12. Sergeant Benn Koai
13. Sergeant Ernst Klinkert
Celia Roberts, Regular, Demolisher 14. Sergeant L.L. Gresco
Ruby “Silverlocks” Butler, Regular, SRM Carrier 15. Sergeant Timothy O’Callaghan
Barlow Brubaker, Regular, SRM Carrier

Citadel Lance
Halberd Repton, Veteran, LRM Carrier
Frankie “Fastlane” Booker, Regular, LRM Carrier
Nate Witczak, Regular, LRM Carrier
Bob Sekrett, Regular, LRM Carrier
HQ
Paramedics
Diamondback, Regular, IS Standard squad
Sidewinder, Veteran, Cavalry VTOL

H M

H M H
H A H
M M

A H

A H

A H H M

M H M H

10
Holt's Hilltoppers

RUINOUS AMBUSH
GAME SETUP The Hilltoppers were hired to defend
the First Robinson Rangers’ landing
Recommended Terrain: Urban Ruins zone and DropShips during the invasion
Arrange at least two maps with their long edges touching. Defender chooses one edge as of the Draconis Combine. The Combine
their home edge, with opposite edge being the Attacker’s home edge. Defender places 2D6 defenders of Ashio were fanatical.
+ 10 buildings (half are Heavy, the rest Medium) on the map; all have been reduced to rubble. Elements of the Forty-sixth Dieron
Regulars sought to end the invasion by
Attacker threatening the invaders’ DropShips.
Only the Hilltoppers stood between
Recommended Forces: Forty-sixth Dieron Regulars
the DropShips and the enemy. The
Attacker consists of Second Battalion’s BattleMech command company, comprised of one defenders concealed themselves in the
Assault lance, one Heavy Lance, and one Medium Lance (see Spotlight On: Nakayama’s Blood rubble of a residential district that had
for specifics of this command). Attacker enters via their home edge on Turn 1. Attacker has one been leveled to quell incessant guerrilla
O-Bakemono (see pp. 150–151, Technical Readout: 3058) in its force. Player must designate one attacks. The Regulars closed in while the
unit as battalion commander Chu-sa Harold Nakayama but may keep secret from Defender hidden warriors waited for Chief Holt’s
which unit this is. Attacker must have all units at least 10 hexes from their home edge before order to spring their ambush.
launching any artillery attacks.
SITUATION
Defender Outskirts of Iscariot
Recommended Forces: Holt’s Hilltoppers Rhodesia
Defender consists of 11 ’Mechs and two Points of Clan Elementals. Defender’s entire force Ashio, Draconis Combine
begins the battle as Hidden Units (see p. 259, TW) placed within 15 hexes of their home edge. 22 November 3063
All BattleMechs reduce armor by one-fifth in each location (except head, which is undamaged), The Forty-sixth Dieron Regulars
and reduce all ammunition by one-fourth, to reflect prior combat. Defender must designate are advancing through a ruined
one unit as Chief George Holt. See the Unit Description and Personnel sections for special rules residential area. The Hilltoppers are
for Holt and the Hilltoppers. concealed in the rubble, waiting for
the right moment to strike.
WARCHEST
Track Cost: 500

Optional Bonuses
+200 Air Power. The enemy has a squadron of bomb-laden aerospace fighters. (This bonus may apply multiple times, multiplied by the
number of squadrons used.)
+200 Bombardment. The enemy has 4 Long Toms (Gunnery Skill 3) one map away; each has 2 rounds of high-explosive ammo; enemy
gets five pre-sighted hexes, which must be secretly determined before play begins (see p. 180, TO).

OBJECTIVES
1. Time is Critical (Attacker Only)! Attacker must exit units off Defender’s home edge before Turn 13. [100 per unit]
2. Slow Them Down (Defender Only)! Defender must prevent Attacker’s units from exiting via Defender’s home edge before Turn 13.
[100 per unit not exited]
3. Reap the Rewards (Defender Only). Defender must cripple (not destroy) Attacker’s ’Mechs for later salvage. [100 per ’Mech]
4. Drive Them Away (Attacker Only). Attacker must destroy/cripple or force withdrawal of Defender’s units. [100 per unit]

11
Holt's Hilltoppers

SPECIAL RULES
The following rules are in effect for this track:

Forced Withdrawal
Both sides are operating under Forced Withdrawal rules (see p.
258, TW).

Mines
Defender places 1D6 command-detonated minefields (see p. 209,
TO) anywhere on the map. These may be detonated at any time as
long as any defending unit has LOS to the minefield hex.

Honor Duel
Chief Holt may challenge one enemy to an honor duel in this
battle. See Special Rules for Holt, p. 5.

Frenzy
If any Hilltoppers commander (Holt, or either lance commander)
is killed, that commander’s subordinates go into a frenzy. (See Unit
Description, p. 4.)

AFTERMATH
The Hilltoppers lay in wait as the Regulars advanced. A lucky
artillery strike on Hilltoppers Elementals sprang the ambush too
soon. Units fell on both sides before Chief Holt challenged Chu-sa
Nakayama to a duel. The two engaged in single combat while the
battle raged around them. Holt was close to defeat when Hilltoppers
fighters arrived and prevented Combine reinforcements from joining
their comrades. This swung the momentum against Nakayama, who
lost honor by retreating his forces before the duel could conclude.
The battle became pointless when the Hilltoppers accompanied the
First Robinson Rangers out of Iscariot, though Nakayama swore a
blood oath to avenge his dishonor.

12
Holt's Hilltoppers

NO PLACE LIKE HOME


GAME SETUP he continent of Riverland. Holt Village
sprang up around the new arrivals,
Recommended Terrain: Scattered Woods, Scattered Lakes with locals offering services to the
Arrange two maps with their short edges touching. Defender chooses one edge as their mercenaries while benefiting directly
home edge, with the opposite edge being the Attacker’s. Before Turn 1, all Defender units are from their protection. The Hilltoppers
placed on the map within 8 hexes of their home edge. Attacker enters via their home edge had barely settled into their new home
on Turn 1. Defender places 15 single-hex, level 1 Medium (CF 40) buildings on the map to when the Calderon’s Commando pirate
represent Holt Village; each building must be within 2 hexes of another building. band paid them a visit.

Attacker SITUATION
Recommended Forces: Calderon’s Commando Holt Village
Attacker consists of one company of Calderon’s Commando medium and heavy ’Mechs and Riverland, Portland
one company of hovertanks. The lowest allowable Walking/Cruising MP of these units is 5. Fronc Reaches
13 March 3068
Defender Two of the Hilltoppers ’Mech
Recommended Forces: Holt’s Hilltoppers companies are on maneuvers on the
Defender consists of one reinforced company (16 ’Mechs) of Holt’s Hilltoppers (player may continents of Medina and Timberland,
choose any of the three companies to use for this track) and two lances of tanks. The tanks leaving just one company and the
must remain within 10 hexes of their home edge. command’s support units to defend
their new home against a Calderon’s
Commando pirate raid. The pirates
WARCHEST intend to show the mercenaries who
Track Cost: 500 holds the real power in the Reaches.
Optional Bonuses
+250 Uneven Odds. Double the size of enemy’s vehicle force.
+500 Overwhelmed. Increase size of enemy’s ’Mech force by 50 percent.
+200 Suited up for Battle. Enemy force includes 1D6/2 battlesuit units (Elemental Points for Hilltoppers, Inner Sphere Standard squads
for Calderon’s Commando).

OBJECTIVES
1. Base Assault (Attacker Only)! Attacker must exit units off Defender’s home edge, thus attacking the base directly. [100 per unit]
2. Base Defense (Defender Only)! Defender must prevent Attacker’s force from exiting via Defender’s home edge. [100 per unit killed/
crippled/withdrawn]
3. Punish the Locals (Attacker Only). Destroy the buildings in Holt Village. [100 per destroyed building]
4. Protect the Village (Defender Only). Defender must prevent destruction of the buildings in Holt Village. [100 per building not
destroyed]

13
Holt's Hilltoppers

SPECIAL RULES Frenzy


The following rules are in effect for this track: If any Hilltoppers commander (Holt, or company or lance
commander) is killed, that commander’s subordinates go into a
Forced Withdrawal frenzy. (See Unit Description, p. 4.)
The Attacker is operating under Forced Withdrawal rules (see p.
258, TW). The Defender will not retreat. AFTERMATH
The pirate attack surprised the Hilltoppers. Even a reinforced
Retreat company would be hard pressed to withstand such a sudden, fast
The Attacker will retreat if half the starting force (in total numbers) attack by experienced pirates. It was the Hilltopper support units
is crippled, destroyed, or forced to withdraw and the Defender that saved the day. While the ’Mechs scrambled to meet the raiders,
outnumbers the remaining Attacker units in the End Phase of any the tanks took up defensive positions and waited for the pirates to
turn. Retreat requires only moving toward the Attacker’s home edge get in range. Devastating firepower from Hilltoppers Demolishers
each turn and exiting via their home edge that turn, if possible. crippled or destroyed the first units to close the distance. The
Retreating units may still engage any targets they wish. If during this crews fought on despite withering pirate firepower. Half the ’Mech
time the Defender loses enough units that the Attacker is no longer company was destroyed, each MechWarrior refusing to abandon
outnumbered, the retreat may be called off in the End Phase. Retreat their base, taking a similar toll on the raiders. Losing so many units
will resume if the necessary condition recurs in any End Phase. Units so suddenly threw the pirates into a panic. As the pirates retreated,
that retreat off the map may not reenter even if a retreat is called off. though, they vented their anger on Holt Village, leveling most of the
buildings before returning to their DropShips.

14
Holt's Hilltoppers

Total Warfare / Alpha Strike Special Command Abilities


Camouflage, Esprit de Corps, Off-Map Movement, Tactical Experts (Hidden Units)

Strategic Battleforce Formation


Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Holt's Hilltoppers (Civil War) BM 3 4 1 4 1 5 6 3 151 OMNI1,CAR10

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Chief Lance BM 4 3 1 NA 1 21 7 7 5 2 64 OMNI1
Crusher Lance BM 3 4 1 NA 1 16 5 5 2 3 40 FLK1/0
Champion Lance BM 3 4 1 NA 1 11 5 4 0 2 34 FLK1/0
Battlesuits BA 1 3 2 3 2 3 2 1 0 3 13 CAR10,MEC

Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Holt's Aerospace (Civil War) AS 2 5a NA NA 2 4 6 3 58 BOMB5,FUEL20

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Arrow Flight AS 2 6a NA NA 2 10 4 4 0 3 26 BOMB2,FUEL20
Bolt Flight AS 3 5a NA NA 2 14 5 4 2 3 32 BOMB3,FUEL20,PNT1

Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Chief Company (Jihad) BM 4 4 1 NA 1 5 6 3 222 OMNI2

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Chief Lance BM 4 4 0 NA 1 21 8 8 6 2 67 OMNI2
Apache Lance BM 3 4 2 NA 1 15 5 6 4 3 47 IF1
Blacvkfoot Lance BM 4 3 0 NA 1 22 5 5 5 4 61 ECM
Crow Lance BM 3 6 0 NA 2 12 3 4 2 4 47 IF1,PRB

Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Champion Company (Jihad) BM 3 4 2 NA 1 5 6 3 201 OMNI1

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Champion Lance BM 3 4 1 NA 1 15 6 6 2 3 47 FLK1,PRB
Assault Lance BM 3 4 2 NA 1 17 6 6 4 3 59 MHQ1,TAG
Brawl Lance BM 3 4 0 NA 1 18 7 6 4 3 53 IF1,OMNI1
Crush Lance BM 2 5 3 NA 2 12 4 4 2 3 42 FLK1/1

Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Carnivore Company (Jihad) BM 3 5 1 NA 2 4 6 3 170

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Carnivore Lance BM 3 4 1 NA 1 13 5 4 1 3 41 FLK1
Akita Lance BM 3 4 1 NA 1 14 6 6 3 4 49 ECM
Badger Lance BM 2 4 1 NA 1 14 6 5 1 3 39
Cheetah Lance BM 2 6 2 NA 2 10 4 4 2 3 41 IF1,PRB,RCN

Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Base Defense (Jihad) CV 3 3 0 NA 1 7 7 4 119

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Aegis Lance CV 4 3 0 NA 1 13 5 5 0 4 36 FLK5
Bulwark Lance CV 4 3 0 NA 1 10 7 7 0 4 35 FLK3
Citadel Lance CV 3 3 0 NA 1 7 3 4 4 4 29 IF4
Battle Armor Force BA 1 3 2 NA 2 4 3 1 0 3 19 CAR15,MEC

15
Holt's Hilltoppers

Strategic Battleforce Formation


Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Arrow Squadron (Jihad) AS 2 5a NA NA 2 4 6 3 60 BOMB4,FUEL20

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Arrow Flight AS 2 6a NA NA 2 10 4 4 0 3 26 BOMB2,FUEL20
Bolt Flight AS 2 5a NA NA 2 15 4 3 2 3 34 BOMB2,FUEL20,PNT1

Formation Type Size Move JUMP T. Move TMM Tactics Morale Skill PV Formation Specials
Clothyard Squadron (Jihad) AS 3 5a NA NA 2 4 6 3 60 BOMB4,FUEL20

Units Type Size Move JUMP T. Move TMM Arm S M L Skill PV Unit Specials
Clothyard Flight AS 3 5a NA NA 2 14 4 4 2 2 32 BOMB3,FUEL20,PNT1
Dart Flight AS 2 5a NA NA 2 11 4 4 3 3 28 BOMB2,FUEL20

Abstract Combat System Combat Teams


Combat Team Type Size Move JUMP T. Move TMM Arm S M L Skill PV Combat Team Specials
Holt's Hilltoppers (Civil War) BM 3 4 1 4 1 17 6 6 2 3 50 CAR10,FLK,OMNI1
Holt's Aerospace (Civil War) AS 2 5a NA NA 2 8 3 3 1 3 19 BOMB2,FUEL20
Chief Company (Jihad) BM 4 4 1 NA 1 23 7 8 6 3 74 OMNI2
Champion Company (Jihad) BM 3 4 2 NA 1 21 8 7 4 3 67 FLK
Carnivore Company (Jihad) BM 3 5 1 NA 2 17 7 6 2 3 57
Base Defense (Jihad) CV 3 3 0 NA 1 11 6 6 2 4 40 FLK
Arrow Squadron (Jihad) AS 2 5 NA NA 2 8 3 2 1 3 20 BOMB2,FUEL20
Clothyard Squadron (Jihad) AS 3 5 NA NA 2 8 3 3 2 3 20 BOMB2,FUEL20

16
Holt’s Hilltoppers (CW ERA)
Chief Lance
Special Command Abilities: Ground Attack Specialization, Hit and Run; Chief Lance adds Tactical Adjustmentsif included in a Force
Formation: Assault Lance (CO p. 61, ACS p. 151)
George Holt (Nightstar) Special Pilot Abilities: Prior to the beginning of play, assign six points of SPAs to Holt from among the
following: Lucky (3), Range Master (Long), Sharpshooter, and Tactical Genius
BV: 10,259 (Not adjusted for Skill Ratings)
PV: 278 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (CW ERA)
Crusher Lance
Special Command Abilities: Ground Attack Specialization, Hit and Run
Formation: (Battle) Heavy Lance (CO p. 63, ACS p. 151)
BV: 6,010 (Not adjusted for Skill Ratings)
PV: 175 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (CW ERA)
Champion Lance
Special Command Abilities: Ground Attack Specialization, Hit and Run
Formation: Heavy Striker Lance, understrength (CO p. 66, ACS p. 151)
BV: 4,228 (Not adjusted for Skill Ratings)
PV: 137 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (CW ERA)
BattleSuit Forces
Special Command Abilities: Ground Attack Specialization, Hit and Run
Formation: None
BV: 664 (Not adjusted for Skill Ratings)
PV: 38 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (CW ERA)
Aerospace Squadron
Special Command Abilities: Ground Attack Specialization, Hit and Run
Formation: Strike Squadron (CO p. 68, ACS p. 155)
BV: 8,106 (Not adjusted for Skill Ratings)
PV: 212 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this squadron only.
Holt’s Hilltoppers (JIHAD ERA)
Chief Lance - CHief COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units); Chief Lance adds Tactical
Adjustments if included in a Force
Formation: Command Lance (CO p. 63, ACS p. 153)
George Holt (Nightstar) Special Pilot Abilities: Prior to the beginning of play, assign six points of SPAs to Holt from among the
following: Lucky (3), Range Master (Long), Sharpshooter, and Tactical Genius
BV: 11,370 (Not adjusted for Skill Ratings)
PV: 294 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Apache Lance - CHief COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Battle Lance (CO p. 62, ACS p. 150)
BV: 6,163 (Not adjusted for Skill Ratings)
PV: 152 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Blackfoot Lance - CHief COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Assault Lance (CO p. 61, ACS p. 151)
BV: 7,515 (Not adjusted for Skill Ratings)
PV: 200 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Crow Lance - CHief COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Cavalry Lance (CO p. 66, ACS p. 151)
BV: 5,712 (Not adjusted for Skill Ratings)
PV: 156 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Champion Lance - Champion COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Command Lance (CO p. 63, ACS p. 153)
BV: 5,793 (Not adjusted for Skill Ratings)
PV: 164 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Assault Lance - Champion COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Assault Lance (CO p. 61, ACS p. 151)
BV: 7,473 (Not adjusted for Skill Ratings)
PV: 209 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Brawl Lance - Champion COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: (Battle) Heavy Lance (CO p. 63, ACS p. 151)
BV: 6,651 (Not adjusted for Skill Ratings)
PV: 196 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Crush Lance - Champion COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Pursuit Lance (CO p. 65, ACS p. 152)
BV: 5,540 (Not adjusted for Skill Ratings)
PV: 143 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Carnivore Lance - Carnivore COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Command Lance (CO p. 63, ACS p. 153)
BV: 4,791 (Not adjusted for Skill Ratings)
PV: 141 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Akita Lance - Carnivore COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Direct Fire Lance (CO p. 64, ACS p. 152)
BV: 7,035 (Not adjusted for Skill Ratings)
PV: 155 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Badger Lance - Carnivore COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Support Lance (CO p. 66, ACS p. 153)
BV: 4,579 (Not adjusted for Skill Ratings)
PV: 141 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Cheetah Lance - Carnivore COmpany
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Recon Lance (CO p. 65, ACS p. 152)
BV: 4,783 (Not adjusted for Skill Ratings)
PV: 147 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (Jihad ERA)
BattleSuit Forces
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Anti-’Mech Star (CO p. 61)
BV: 996 (Not adjusted for Skill Ratings)
PV: 54 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this star only.
Holt’s Hilltoppers (Jihad ERA)
Aerospace Forces
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: May form two (overstrength) or three (understrength) Strike Squadrons (CO p. 68, ACS p. 155)
BV: 21,158 (Not adjusted for Skill Ratings)
PV: 526 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this squadron only.
Holt’s Hilltoppers (Jihad ERA)
Aerospace Forces (Continued)
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: May form two (overstrength) or three (understrength) Strike Squadrons (CO p. 68, ACS p. 155)
BV: 21,158 (Not adjusted for Skill Ratings)
PV: 526 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this squadron only.
Holt’s Hilltoppers (Jihad ERA)
Aerospace Forces (Continued)
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: May form two (overstrength) or three (understrength) Strike Squadrons (CO p. 68, ACS p. 155)
BV: 21,158 (Not adjusted for Skill Ratings)
PV: 526 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this squadron only.
Holt’s Hilltoppers (JIHAD ERA)
Aegis Lance - Base Defense
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Assault Lance (CO p. 61, ACS p. 151)
BV: 3,924 (Not adjusted for Skill Ratings)
PV: 113 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Bulwark Lance - Base Defense
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: (Battle) Heavy Lance (CO p. 63, ACS p. 151)
BV: 3,594 (Not adjusted for Skill Ratings)
PV: 106 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.
Holt’s Hilltoppers (JIHAD ERA)
Citadel Lance - Base Defense
Special Command Abilities: Ground Attack Specialization, Hit and Run, Tactical Experts (Hidden Units)
Formation: Fire Lance (CO p. 64, ACS p. 152)
BV: 3,332 (Not adjusted for Skill Ratings)
PV: 92 (Adjusted for Skill Ratings)

Special Command Abilities apply to entire Holt’s Hilltoppers Force.


Formation Bonus Abilities apply to this lance only.

You might also like