Takamoto Et Al. - My Life With A Thousand Characters (2009)
Takamoto Et Al. - My Life With A Thousand Characters (2009)
Takamoto Et Al. - My Life With A Thousand Characters (2009)
Iwao Takamoto
with Michael Mallory
Foreword by Willie Ito
Takamoto, Iwao.
Iwao Takamoto : my life with a thousand characters / Iwao Taka-
moto with Michael Mallory ; foreword by Willie Ito.
p. cm.
Includes index.
isbn 978-1-60473-193-4 (cloth : alk. paper) —
isbn 978-1-60473-194-1 (paper : alk. paper) 1. Takamoto, Iwao.
2. Animators—United States—Biography. 3. Animation (Cine-
matography) I. Mallory, Michael. II. Title.
tr849.t35a3 2009
778.5′347092—dc22
[B] 2008031746
Index 195
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FOREWORD
In 1945, the war was still raging in the Pacific but the inevitable end was near.
One hundred twenty thousand Nikkeis—Japanese Americans—were incar-
cerated in a string of concentration camps set up in remote, sand-swept loca-
tions in the desert. Many young citizens in their teens were greatly affected
by being forced into these camps. Their quest for a good education, which had
been impressed upon them by their parents, and the pursuit of a productive
future was all but interrupted. However, life went on through making the
most of a bad situation.
One young man whose life was greatly affected by incarceration in the
camp called Manzanar voraciously drew. Disney studio personnel saw these
drawings and he was sought after. Even as the war continued, the talented
teenager left Manzanar to join the animation department of Walt Disney
Studios. He was a pioneer Nisei (a second-generation Japanese American),
entering a Hollywood industry at this sensitive time in history. Despite his
youth he quickly became a respected member of the Disney studios. There
were a few Nikkeis in the animation industry prior to the war, but one young
man, Iwao Takamoto, paved the path for all of us Niseis, making for a much
easier postwar assimilation.
I first became aware of the name Iwao Takamoto through a buddy of mine
who was a good friend of Iwao’s brother, Robert. One Christmas, my friend
received a card from Robert that had been drawn by Iwao. It was a typical
Christmas theme with Santa Claus, but it was so well drawn—Disney like—
that I was blown away. My friend said, “Robert’s brother is Iwao Takamoto,
who worked at Disney Studio.” That became imbedded in the back of my
mind.
The first time I set foot on the lot of the Walt Disney Studios was July 1954.
I was there to interview for a job as an animator. I was very intimidated being
vii
viii FOREWORD
on the Disney lot. Then I found myself sharing the elevator up to personnel
with Walt Disney himself, and that was doubly intimidating! In the personnel
office, the manager said: “Wait here and we’ll call in the group to look at your
portfolio.” When Iwao Takamoto entered the office in the personnel depart-
ment, the feeling of intimidation was at its peak. He was small in stature,
stoic, and very serious looking. He wore his hair in a crew cut. But when we
were introduced he broke out in a wide, warm smile and I immediately lost
any feelings of intimidation. Iwao could see I was a little nervous about the
whole thing, yet he was very kind to me.
After the interview, I was asked to wait in the outer office while Iwao, the
personnel manager, and the production executive discussed my portfolio. I
was given a polite, “Thanks for coming, don’t call us, we’ll call you.” But I was
still a student at Chouinard Art School and I figured, “I’ll study hard and work
up a good portfolio, and four years after I get my degree, then I’ll seriously
look for a job at Disney studios.”
Two weeks later, I received a Western Union telegram. Telegrams gener-
ally meant good news or bad. As it turned out, it was good news asking me
to report to the Disney studios the following Monday. Of course, I reported
to Iwao.
That morning I was immediately put to my challenges. I was assigned a se-
ries of Disney characters to draw and turn in before lunch. After lunch I was
given the results: I was to be assigned to what was called the “Lady unit.”
Thinking I was assigned to the Ink and Paint Department, which was made
up of mainly ladies, I accepted the news with mixed emotions.
I soon realized that “Lady” referred to one of the title characters of Lady
and the Tramp, which was currently in production, and Iwao was the key
clean-up artist in charge of Lady herself. He had already been at Disney for
nine years and had made his mark. At that time you could count the Nikkeis
in the animation industry on one hand.
Iwao Takamoto became my mentor, my sensei (teacher), and my friend. I
have to admit, training under him was very intense because he was a perfec-
tionist who expected those under him to be the same. Being a fellow Nikkei
raised the bar a notch for me. I couldn’t have had a better sensei, however.
He was very soft spoken and when an animator would stand over him at the
drawing board, he would have to really pay attention to Iwao’s instructions.
He would take the time to spend with us even though we all had drawing quo-
tas to maintain.
During the hiatus between productions at Disney I moved on to Warner
Bros. cartoon studios. Advancement came quickly due to Iwao’s training. I re-
FOREWORD ix
mained at Warner’s for the next six years before our paths crossed again as
both of us went to work for a fledgling studio known as Hanna-Barbera Pro-
ductions. We were both assigned to the development and production of a new
show called The Jetsons. The rest is history.
The following fourteen years that I spent at Hanna-Barbera, again work-
ing with Iwao, was such a great learning experience. He was truly an icon.
His prolific creativity and unique ability to create both whimsical and serious
characters never ceased to amaze me. Versatility is the word.
Recently I attended a reunion of Heart Mountain survivors. Although I
was “sentenced” to Topaz, Utah, during the war, all of the camps were very
similar in environment, weather, and harsh conditions. Many of the dele-
gates attending were of Iwao’s generation, but the animation industry was
foreign to them. They thought Walt Disney did it all by himself. I spoke of
Iwao, and hearing of his accomplishments was of great interest to them.
Iwao Takamoto has left a legacy to the animation industry and also to the
many Nikkeis who are following his path.
Willie Ito
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NOTE TO THE READER
In the kind of coincidence that a fiction writer would not dare to put forth,
the very day that the second round of corrections and changes were input
into the manuscript for this book, January 8, 2007, Iwao Takamoto suddenly
took ill and died. It was a shocking tragedy.
But this book is not about sadness, since Iwao Takamoto was not about
sadness. He was about joy and laughter and warmth and mirth and wisdom;
he was a man who brightened the days of everyone who knew him.
The voice, then, that narrates this book is Iwao Takamoto as his friends,
family, and co-workers knew him. It is in the first person and present tense
because that is the way he left it. This is his story, in his words, and it remains
as alive and vibrant as his legacy.
xi
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I WAO TA K A MOTO
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Introduction
I AM LEGEND?
In animation, the field in which I have worked over the course of sixty years,
the smallest, seemingly most inconsequential differences between one draw-
ing and another can sometimes result in the most telling effect. That, in fact,
is an important component of animating a scene: lining up all those small
differences, one after another, until the desired result, whether comedic or
tragic, or something in the middle, is achieved. The funny thing is, sometimes
life works that way, too.
Mine, for instance.
The direction of my life changed course almost overnight as the result of a
telephone call I placed sometime in 1945. So many years after the fact, I can-
not remember the exact date, or even the exact month, though I recall it as
being prior to VE Day—May 8, 1945—the date on which the Allied Forces
celebrated the fall of Germany, which was the beginning of the end of World
War II. Had I been able to anticipate the effect that day would ultimately have
on the direction of my professional and personal life, I might have written
it down.
The call was to the Walt Disney Studios in Burbank, California. I had only
recently become a civilian again, but that does not mean I had served in the
military. Like every person of my nationality—Japanese American—on the
West Coast, I had lived the past four years with my family in an internment
camp. Ours was Manzanar, a barren tract that was located in the shadow of
snow-capped mountains in California’s Owens Valley, about two hundred
miles northeast of Los Angeles.
While encamped there, I had met two gentlemen, whose names I likewise
did not record, who had worked as art directors in the Hollywood studios,
one for Paramount and one for MGM. They had recognized in me some ar-
tistic ability, maybe even more than I then recognized in myself, and they
3
4 INTRODUCTION: I AM LEGEND?
suggested that I consider attending art school and entering the field of com-
mercial art professionally when we were all finally allowed back into society.
At the time, I did not feel like I had either the time or finance to attend art
school. Then one of them talked about how he was going to return to Japan
when the war was over and get into the field of comic books, or manga. He
even offered to take me with him, but I was not particularly interested in
traveling across the Pacific to draw comic books. Ultimately, they suggested
that perhaps the Walt Disney Studio was the place for me to be, believing
that Walt’s animation emporium was fueled by a liberal enough attitude as to
hire a person who demonstrated ability, regardless of his lack of experience
in the animation business (or any business, for that matter), who was also a
member of a race that Hollywood was currently vilifying at every opportunity
on screen, and the United States Government was judging to be something
between a potential danger and a menace to freedom.
I was neither, of course. I was a nineteen-year-old kid who had grown up in
what might be considered a tough section of downtown Los Angeles, without
many prospects, except for the vague notion that I might want to pursue a ca-
reer in architecture, so the Disney lead sounded good to me. There was only
one problem: I did not have the faintest idea how to go about selling myself
to a major studio.
That did not stop me, however, and with what in retrospect might be called
prime initiative, but what at the time seemed more like the luck of the igno-
rant, I found the phone number for the Disney Studios in Burbank and placed
the call. A woman answered the phone, and I told her that I wanted to apply
for work.
“In which department are you seeking work?” she asked, quite naturally.
Standing there with the telephone in my hand and the Disney Studio at
the other end of the line, it dawned on me for the first time that there were
many different kinds of jobs that were done every day at movie studios, po-
sitions that did not have anything to do with drawing. There were jobs in ad-
vertising, publicity, even accounting or business-related matters. Since I was
not qualified for anything like that, I replied that I was seeking a position in
the animation department.
Now, for those who are not connected with the industry itself, the term
“animation” probably registers as work done by anybody who has anything
to do with the creation of animated films, whether short or feature length.
Within the industry, however, it is a very specific term. Animation is the work
done by an animator: the creation of key movement and action drawings that
are essential to bringing a character to life. There are many, many other func-
INTRODUCTION: I AM LEGEND? 5
tions that occur within the process of creating animated cartoons that are
not, strictly speaking, animation. Had I known that on that one day sometime
in the first half of 1945, today I might be a retired architect.
“Fine,” the woman replied, and she gave me a time to show up at the stu-
dio. “Oh,” she added, “make sure you bring your portfolio.” I assured her I
would and hung up the phone. I then turned my thoughts to trying to figure
out what a portfolio was.
Figuring that it had to have something to do with the presentation of my
work, I dashed off to the five-and-ten-cent store (for the benefit of readers
who may be under the age of, say, forty, the five-and-dime was a kind of shop,
now extinct, that offered a vast variety of goods from household wares to
simple clothing items at a low price; perhaps its modern descendant might
be the 99-Cent store) and bought two pads of paper. At that time, even that
made something of a dent in my budget. My interview was to take place the
next week, so I spent the entire weekend leading up to it filling these two
pads with drawings of everything I could think to draw.
On the prescribed day, I set out for Burbank from the post-camp relocation
hostel in which I was living in Boyle Heights, which was an older neighbor-
hood in East Los Angeles that was then home to a variety of ethnic cultures,
including Hispanic, Russian, Jewish, and Japanese. Today, of course, I would
simply jump on the freeway, but the freeways—including the one that now
runs virtually to the front gate of the Walt Disney Studio—did not yet ex-
ist. In 1945, particularly for people with my financial resources, there was the
trolley car. The trip took about two hours.
When I got to the Disney Studio, I was led to a waiting area, and I discov-
ered that I was not the only animation hopeful there to present his work for
review. I went in and sat down beside several other men, all of whom looked
older than I was (which, admittedly, was not that difficult at the time). Each
one of them was carrying a large, impressive-looking black leather portfolio.
I, meanwhile, had my five-and-dime pads. The other prospective animators
were all talking among themselves, and I could hear little snippets of conver-
sation. One was saying: “Even if they don’t hire me here, I already have an
interview set up at Warners.” At that time, of course, Warner Bros. had one
of the top cartoon units in Hollywood, where such great practitioners of the
art form as Chuck Jones and Friz Freleng put the likes of Bugs Bunny and
Daffy Duck through their comic paces. Their only real competition was over
at MGM, which had Tex Avery and a couple young guys named Bill Hanna and
Joe Barbera, who were starting to hit their strides with the very funny “Tom
and Jerry” series.
6 INTRODUCTION: I AM LEGEND?
But back on that day in 1945, I did not know any of this. I did not know
that Warner Bros. had an animation studio. I thought they still made gang-
ster pictures. But I quickly learned to learn. I sat there among all these obvi-
ously experienced “animators” and did my best to assimilate the information,
most of which was a total revelation to me.
After some time my name was called, and I stepped into a room for my
interview. My interviewer was an ex-animator named Mique Nelson. It was
pronounced “Mike,” but spelled in that oddly Parisian fashion. “Let’s see your
work,” he said, and having seen all those lavish leather portfolios, I handed
over my ten-cent pads with a sinking feeling, wondering what I had gotten
myself into. Mique Nelson started to look at them . . . and look at them . . .
and look at them . . . and it seemed like he was going to go on looking at them
forever. While he did so, I sat there, thinking: How long does it take for a guy
to figure out a polite way to say, ‘Don’t call us, we’ll call you?’ ” But Mique Nelson
surprised me. Instead of giving me a polite brush-off, he said: “Are you in a
hurry? Can you stick around for about fifteen, twenty minutes?”
There was no place more important I had to be, so I assured him that I
could.
“I’ll be back,” he said, and disappeared, taking these two pads with him. In
the meantime, I wandered back out into the waiting area, lit up a cigarette,
and started to kibbutz with the secretary. I was already smoking at that time,
but back then, everybody smoked. Many people copied those they saw on the
screen. I figured that if I could look sophisticated and knowledgeable by stick-
ing a cigarette in my head and lighting it, maybe then they wouldn’t notice
that I had bought my portfolio at a dime store.
Just as he had promised, Mique Nelson came back in about fifteen or
twenty minutes and called me once more into the interview room. He started
flipping through those pages I had drawn again. Then he looked up at me, and
I thought: Here it comes.
But instead of saying something like Thanks for coming in or We’ll be in
touch, and handing my drawing pads back to me, he asked, “Can you start
Monday?”
“I think so,” I said.
I don’t really remember the trip back home.
That Monday I started as an inbetweener—an entry-level animator who
fills in the drawings in between one defining animation pose and the next—
at the Walt Disney Studio, which reset the direction of my life professionally
and personally for the next sixty years.
INTRODUCTION: I AM LEGEND? 7
cians Kid Ory, Bunk Johnson, and Zooty Singleton. These younger artists are
among those who have encouraged me to sit down and make a record of my
life, my times, and the people I have met along the way (though had I known
when I was a young artist that I was destined to someday be “legendary,” per-
haps I would have taken notes). So in a sense, this book is for them.
Legend or not, here I come . . .
Chapter 1
9
10 A KID OF THE CITY
Since my father did very well in school—he was the head of his class, in
fact—he was able to attend college, which was highly competitive in Japan at
that time. It was so competitive that there were actually a number of suicides
among college students who were unable to make the grade.
The curriculum apparently took quite a physical toll on many students, in-
cluding Father. He was sent to the doctor for a physical, and the doctor rec-
ommended that he take a year off from school and that he get a job that
would demand a high degree of physical labor. There was one readily avail-
able: working as a farm laborer with my grandfather, who had already come
over to America.
Like many immigrants, my grandfather had come to take advantage of the
standard of living that existed in the United States, but also like many Japa-
nese (and unlike those of that era coming from European cultures), he had
little desire to move his entire family over here on a permanent basis. His idea
instead was to make as much money as he could and send it back to Japan to
better the lives of his family back home. Father sized up the situation he was
in and saw a two-birds-one-stone kind of solution, which was to come to the
United States and make some money, and at the same time follow his doctor’s
orders. He came, he worked, he returned, and then he began a courtship with
my mother and married her, after which the two of them made the move to
America. They first landed in Seattle.
My mother fared better than some of the young women who came to the
new country with her, who were taken advantage of and frequently harassed
because they had never worn Western clothing before. This could have been
because she was already married. I do, however, recall hearing about her un-
familiarity with the Western style of women’s dress and having to figure out
such matters as wearing a brassiere. One story my mother told us centered
on the first bath she had taken in America. She was accustomed to washing
herself and then splashing on some water and rinsing herself off, and climb-
ing down into a traditional Japanese bath, which was a large tub that required
a great deal of hot water to fill, and soaking only after she was thoroughly
cleansed. But sitting down in the water while still dirty she found very puz-
zling. She said she remembered thinking that Americans were very strange
people, because they bathed in their own dirt. She also worked as a farm la-
borer, which was the most common occupation for Japanese immigrants at
that time, and she remembered how tiring and painful it was to stay stooped
over all day picking strawberries, something she never had to do again once
arriving in Los Angeles.
I was born at the dead center of the city of Los Angeles, within the bound-
A KID OF THE CITY 11
aries of an area that is still called Little Tokyo, probably no more than a quar-
ter of a mile from where our famous City Hall now stands. I actually arrived in
L.A. a couple years before City Hall did, on April 29, 1925. My birth date held
a special significance: it was also the birthday of Emperor Hirohito of Japan.
When I was young I dreamed of taking advantage of that fact, wishing that I
could travel to Japan on April 29 and then pretend that the massive national
celebration was really for me.
Most of my early life was spent right in the downtown area. Because my
father was a produce buyer for the Robert Fitzsimmons Markets, one of the
major grocery store chains in the area, we always lived close to the large city
markets in the south part of downtown. One of the bigger markets was lo-
cated on Seventh Street and another one was at Ninth and San Pedro. Here
the various farmers would come in with truckloads of their fresh vegetables
and fruits and offer them up for sale. Having previously been a farm worker,
Father was very knowledgeable about produce and, because of his position
with the stores he would often be given samples for free, which he would
bring home. While I would not realize it for years, this would color my ap-
preciation of fruits and vegetables for the rest of my life. I became somewhat
spoiled by the freshness of the produce we had when I was a boy. Years later,
when I was living on my own and I went into the market to purchase fruit and
vegetables, and I had no idea that they could be so awful!
I was to be the only child in the household for only a short time. My mother
bore another child three years after I was born, a sister named Kimiko, then a
son three years later, who died after only about a week of life. The last of the
family was my brother Norito, who was born exactly three years later. Why
they had us all three years apart—and how they managed to do it with such
perfect timing—is something I never knew.
I do not recall much about the brother we lost, outside of the memory of
the undertakers coming in to our house and carrying out this small box. I
remember having an overwhelming sense of sadness upon being told what
had happened, and I can also remember walking my sister Kimiko, then only
three, out to the playground of the Ninth Street grammar school, which I was
then attending, and just putting her on a swing and letting her swing. That
was my way of riding out that sadness.
While I always think of my sister as Kimiko, she is also known as “Judy.”
Both she and my brother Norito use Anglicized names; his is “Robert” or
“Bob.” This is a fairly common practice among the nisei, the second-generation
Japanese in America, the generation to which I belong. Perhaps the most
visible example of this is the late actor Pat Morita, who in recent years had
12 A KID OF THE CITY
free time, I would be called into class for another hour and then bussed back
home. Unfortunately, I never took as much advantage of what I learned there,
and today I regret that I did not take those classes more seriously. I wish now
that I would have continued to use them on a regular basis, because if I had,
I would at least be semi-literate in Japanese. As it stands, English is my pri-
mary language, and the point at which that happened is easy for me to pin-
point: when I began to dream in English, I knew that I had crossed over the
language barrier.
One valuable byproduct of this school, which I was not to realize until
years later, was that we were regularly made to practice oriental calligraphy
in the process of learning the Chinese characters that the Japanese have bor-
rowed. That, in a sense, was my formal art training. It taught me the value
of the strength and character that exists in a single line, which is invaluable
when applied to animation, and it also instilled in me an awareness of the
concept of “negative space,” the spatial quality that exists around the visual
things that you see. The job of effectively posing characters against a back-
ground for an animation scene is something that benefits greatly from an
understanding of negative space.
I was always a good student in school, though by my definition, a good
student is not necessarily one blessed with native brilliance. Rather it is the
kid who knows how to get good grades. As long as you know which buttons
to push to satisfy the teachers, you can be a good student. I was quite adept
at that. In fact, I was skipped over several grades, which perennially made me
a good two years younger than the rest of my classmates. While this was not
beneficial to my social life in school (which was virtually nonexistent at the
time), I was able to keep up with the academics, which was very important to
my family, particularly to my father.
There is a certain kind of aloofness built into the relationship of the eldest
son with the father. I would bring home my report cards, which usually con-
tained all A’s, and watch as Father looked at them. He would review them and
then give me a satisfactory nod, then hand the report card back (understating
the accomplishments of your children seems to be a cultural thing among the
Japanese). Every now and then, though, he would suddenly stop looking at
the card and move his gaze questioningly up to me, and I knew exactly what
was coming.
“A B?” he would say, accusingly.
I would reply something like, “But it’s in physical education.” It was not
that I was particularly poor in phys ed, I was just a little bit small to make a
great basketball player.
He would continue to stare at me for lowering my standards to allow in a
14 A KID OF THE CITY
B, and then finally let me off the hook with a gesture of the head or an expres-
sion that indicated I had offered an adequate enough excuse. That’s what the
expectations were, and because of it I have since been accused of being a per-
fectionist. I truly don’t think of myself that way, but I do believe that if you
are going to do something, you should do it well. That philosophy certainly
did not hurt years later when striving to satisfy the ever-demanding Walt
Disney and the artists who worked directly under him.
Our neighborhood during my school years might have been considered
tough, but I never remember it as being dangerous—at least not in the sense
of danger through the risk of being attacked by someone else. Looking back
on it, I can see plenty of danger, but it was all of our own making. Sometimes
I wonder how a lot of us lived through childhood. For example, at the end
of our block was a lumberyard, and on the weekends when it was closed we
would all go down there and, essentially, break in. It was a wonderful place,
and we would pretend that we were explorers making our way through some
uncharted canyon.
This was also the era of the Red Cars. Any cartoon fans who are too young
to have experienced the rail cars that served as L.A.’s primary mass-transit
system during the first half of the twentieth century can catch up to speed
by watching Who Framed Roger Rabbit, in which the Red Cars are a major plot
element. These big, clanging, bright scarlet rail cars criss-crossed the entire
city, with the tracks often laid right into the pavement of the streets. That in-
cluded the street right next to Ninth Street School. My friends and I would
find duplex nails lying around—the kind that have a shaft and a second ring
below the head, which looks something like a hilt—and we would wait for
the next Red Car to appear. When we spotted it coming down the block, we
would run into the street and lay these nails down on the tracks so that the
cars would run over them. The results of these smashed-flat nails would be
miniature swords, which we would display in our rooms. We never used them
for weapons, because we didn’t have to. We were risking our lives enough
just running into the street in front of a Red Car, but that was part of the
fun of it.
We would occasionally see examples of the neighborhood’s dangerous side
that were not of our own making. There were gangs that lived around the
area, and you might spot an older kid standing out on a street corner smok-
ing . . . and not always tobacco. One time a group of us were walking by a pool
hall and it was hard not to notice that a fight was going on inside. One man
had his arm loaded up with pool balls, which he was throwing at another
man with as much force as he could manage. The other fellow, meanwhile,
A KID OF THE CITY 15
was dodging the balls and ducking behind whatever furniture was handy. Fi-
nally the attacker ran out of pool balls, and his agile opponent shouted, “Now
you’re out of ammunition!” He promptly grabbed a cue stick and swung it, the
heavy, weighted end out, toward the first guy, who naturally threw up his arm
to protect himself. All of us could hear the snap of his arm as it broke when
the stick hit him. We were all street kids who had a pretty good idea how to
fend for ourselves, but even so, we decided it was time to get the hell out of
there.
By the time I was approaching teenage, I had discovered the world of
books. I loved to read. When my parents signed off on a library card, I started
spending a lot of my time in the library. The only library I was aware of was
the Central Library located downtown. At that time I didn’t realize what an
interesting building that was: a masterpiece of art deco design with a pyra-
midal tower rising from its center, and inside dozens of sculptures and some-
thing like nine thousand square feet of murals. I was then only interested
in the books. I would walk up to Fifth and Hope, which was about two miles
away from our home, check out a few books, and head back home.
Traveling back and forth like that, I would always make it a point to go
through Skid Row, the western boundary of which was only a few blocks
away, on Main Street. I loved to stop and talk to some of the homeless men
that were there, who back then were called hoboes instead of winos or bums
(of course some of them were winos and alcoholics; they had to have some-
thing to ease their existence). The stories they told were fascinating, and
some of them might even have been true. But whether they were real, or
comprised of half-truths, or totally fabricated for the benefit of an audience
of one young boy, they were all entertaining stories. Usually they concerned
these fellows’ early lives and their oddball experiences as they rode the trains
around the country. Of course this was during the Great Depression, which
all of us everywhere were still struggling through.
I don’t think I ever bothered to tell my parents I was doing this, but I never
felt I had to. Back then none of us ever considered it a risky endeavor to walk
up to some poor guy on the street and strike up a conversation. There was
very little organization in terms of what we kids did outside of school itself.
As a part of our household tradition, we were required to maintain certain
cultural formalities, such as announcing when we were about to begin eat-
ing a meal, or stating after the meal was finished that the food was good. We
were also expected to announce in semiformal fashion our comings and go-
ings from the house, just to give our parents some idea as to where we were.
But whatever we did once we left home was of far less concern. We were told,
16 A KID OF THE CITY
“Just go outside and play,” and once having left the house, we were on our
own. I don’t think this was a bad thing, because kids of that period had to
find ways of doing things for themselves, which meant that for the most part,
they developed into very responsible and individualized people.
One year a kid from my gang of friends, whose parents were relatively af-
fluent, at least by the standards of the rest of us, decided that the only thing
he wanted for Christmas was a stopwatch. He was used to getting fairly ex-
pensive gifts for his birthday and on holidays, but for some reason, nothing
would satisfy him this time except a real, professional stopwatch, the kind
used by coaches and judges at Olympic track events. Naturally, his parents
got him one, and he came around to show it off to all of us. Right around that
time, I had been developing a real interest in athletics, such as track and field,
and in spectator sports like baseball. I was one of those kids who was fasci-
nated by the batting averages and other stats in baseball. So I grabbed the
stopwatch and said, “This is something you can really use in sports”—which
is exactly what we did.
We lived on a very long city block on Tenth Street, right off Central Ave-
nue, which we paced off and discovered that it was almost exactly a quarter-
mile long. We then paced that distance off in yards and set distance mark-
ers with whatever was available: a tree, a lamppost, or whatever was there.
At the end of the block was an empty apartment, which we “borrowed” in
the name of athletics, and inside it we set up a blackboard and made a chart
logging each of these marked distances. We used our friend’s stopwatch and
timed one another as we ran these distances, and we recorded our scores on
the blackboard in this empty apartment.
Given our success at foot racing with a borrowed gift, it’s a shame our af-
fluent buddy never asked for a horse.
At some point in my schooling years, I began to express myself through
drawing. It was not a great realization that I had artistic ability, either on
my part or that of anyone else, it just started to happen. At first I was simply
doing what every other kid did who had access to a flat surface and some-
thing that would make a mark, and I did not think much more about it. I was,
however, constantly being selected in school to draw illustrations for assem-
blies they would have in the auditorium. In those days they put slides up on
a screen, and maybe a little background, but they might ask for a drawing of
a cowboy on a horse, or a bucking bronco, things like that. I began to enjoy
drawing, and while my abilities were not exactly fawned over, either at home
or in school, this was the beginning of being recognized as having enough
A KID OF THE CITY 17
tional garb—kimonos tied with the obi sash—and they were talking among
themselves. I thought they must also have enormously high wooden clogs,
given their height. I began wandering around them in a circle, trying to get a
clearer look, and it turned out that they were Caucasian, and yet totally Japa-
nese in the way they talked, their physical stance, even their hand gestures.
At last I asked someone about the women and learned that they were White
Russians, the offspring of some family who had fled Russia during the Com-
munist revolution, and had ended up in Japan.
Even though we stayed in Hatsukaichi, which could be called a rural vil-
lage, I was able to get a feel for Japan, particularly its high degree of na-
tionalism, which existed everywhere. It was even in the schools, which were
conducted in something of a regimented fashion, practically leaning in the
direction of military schools. The students all wore uniforms and were sent
out onto the playground first thing in the morning to go through a regimen
of calisthenics. It was the sort of thing that you later saw in films chronicling
life in the Soviet Union. After witnessing this, getting glares from my father
in return for receiving a questionable grade did not seem so bad.
Because of the duration of this trip, I enrolled in school in Japan and re-
mained a student there for about two months. In contrast to my school back
in Los Angeles, where I was younger than most of my classmates, here I was
a little older. Also, back home I was about the same height as everyone in my
class, but in Japan I was taller than everyone else. This did not help me par-
ticularly in trying to keep up with my new classmates in their morning calis-
thenics activities, which involved running a mile or so through the country-
side and up in the mountains and the hills by the school. I could outrun them
as far as speed was concerned, but they would keep running and running
and running past the point where I was ready to pass out. In retrospect, it is
not difficult to see how this rigorous physical training combined with the im-
posed nationalism and veneration of the Emperor, and near indoctrination
into the way of Shinto, was the beginning of the Japanese army that fought
so fiercely during World War II. It’s amazing what can be done in a single
generation.
One place I did stand out in this new school environment was in draw-
ing Americanized cartoons in the classroom. I may have been a klutz when it
came to keeping up with them on the runs, but the other kids were fascinated
by the things that I drew.
Hatsukaichi had a small seaport, not quite a dock, but a tiny harbor where
a rock wall had been built up at the land’s edge to hold back the land and ac-
commodate the tides. Here small ships that were laden with yams could come
20 A KID OF THE CITY
in to port, as it were, and be unloaded. The yams would be used to make a kind
of liquor called shochu. I was fascinated by the way these ships were unloaded:
they would put a plank from these ships across to the dock structures and
men with traditional wooden yokes balanced on their shoulders would load
up the baskets at each end of the yokes until they were nearly overflowing
with yams and then lug them off the boat and onto shore. These would then
be carted off to the factory that made the shochu.
The biggest benefit of having a liquor factory near my grandparents’ house
had nothing to do with the alcohol itself. A byproduct of making shochu was
the release of a large amount of boiling water, which the factory would expel
through a pipe on the side of the building. It was perfectly clean water and
we found a way to use it. My grandparents had the kind of traditional bath-
tub that requires a large amount of hot water—the kind my mother had been
used to before she was forced to make the transition to American-style bath-
ing. My grandmother would build a fire underneath it to heat the water, but
I found I was able to get a running start for our baths by going down to the
shochu factory with a huge bucket, which I rolled along in a wagon, collect the
boiling water that was spilling out, take it back and pour it into the bathtub.
The other vivid memory of this trip was the house next to that of my
grandparents. At nights, while I was falling asleep, I would hear the sound of
stringed instruments playing, followed by a lot of laughter and giggling, all
coming from the place—which turned out to be a Geisha house. I got to know
the kids from the family who owned the house, even though I never set foot
in it. Beyond that, I just was not terribly interested in investigating it. Back in
our neighborhood in Los Angeles, we also had a few nearby houses that were
being used for disreputable activities, one of them across the street from us,
and as kids we would run up and try to peek through the windows to see what
was going on. At that point in my life, I don’t think I cared about the Geisha.
The trip to Japan meant that I had fallen about a half year behind in school
in Los Angeles. But despite that, because I had been moved up in grades, I was
still younger than most of my classmates. As I approached my senior year at
Thomas Jefferson High, I was beginning to care about what I was going to do
after my graduation, despite the fact that I was only sixteen. I was appraising
what the viable job opportunities might be for an Asian, and hoping to avoid
the fate as a young man who lived on our street, with whom I occasionally
played touch football. He was in his early twenties and a graduate of Cal Tech,
but despite his degree he was working down at the markets as a swamper,
which is somebody who carts produce back and forth from the farm trucks.
A KID OF THE CITY 21
Given the way things were at that point in time, that was the best he could
do for employment.
What was the best that I could do? I was not sure. I had no specific ambi-
tion, and my attempts at career planning did not extend very far. I thought
that perhaps I might be accepted in some sort of minor-level medical profes-
sion: a pharmacologist, or perhaps even a dentist. If I were lucky, I might be
able to obtain a civil service job. The truth is I found myself taking on some-
thing of the Scarlet O’Hara attitude: tomorrow is another day. I would see
what happened then.
Shikata ga nai.
As it turned out, I never had to confront the problem directly, because not
very many tomorrows later—December 7, 1941—would prove to be anything
but just another day.
Chapter 2
A J A PA N E S E A M E R I C A N I N T H E T I M E O F WA R
I cannot recall having any strong opinion one way or the other regarding the
attack on the United States from Japan. That may sound surprising given the
significance of the events at Pearl Harbor, but the results of these events had
yet to happen. On December 8, 1941, when I and the rest of the world had just
learned of the attack, it simply seemed unreal.
The truth is, for a good part of my life, particularly my youth, I have always
seemed to be a few years behind where I possibly should have been in terms
of awareness. In my own defense, I was not in a situation nor setting that de-
manded keeping abreast of everything that my peers were doing, since my
peer groups were split. In high school, because of my grades (and my father’s
effect on them), I was surrounded by classmates who were one, sometimes
two years older than I was, who were all doing their own thing while I was still
hanging around with the “little kids” who were actually my age. I was a crea-
ture of my neighborhood, rarely, if ever, venturing out of a two-mile-or-so
square area, managing to live in one of the largest and most populous cities
in America and still grow up in a kind of village atmosphere. I’ve known New
Yorkers who grew up in neighborhoods that were so insulated, either cultur-
ally or racially, that New Jersey seemed like a foreign country.
The point is that none of us kids at the time really had a deep feeling or re-
action about what the attack on Pearl Harbor meant—or how devastating a
thing it was for all of us and for the United States. It simply did not strike me
at the time as being as intensely traumatic as it must have been to many of
the nisei, who were no more than a couple years older than I was.
News of the attack arrived while a group of us were playing sandlot foot-
ball early one morning. Some of us had been driven to the park by the older
kids who coached us, and who had cars. Suddenly over a car radio came an an-
22
A J A PA N E S E A M E R I C A N I N T H E T I M E O F WA R 23
nouncer’s voice telling us that Japanese planes had bombed the naval base in
Pearl Harbor. We looked at one another and shrugged and said, “That’s ter-
rible,” or some other expression of shock or condolence of the kind that one
repeats when attending a funeral service. Even though I had been to Pearl
Harbor once before, on a one-day stopover on that trip I had taken to Japan
with my mother and siblings, the news was not something for which I had
complete comprehension. We were in a state in denial. It took quite a bit of
time for the seriousness of it to settle into our consciousness, and even then
it was hard to grasp.
But it did not take long for the concept of “Them” and “Us,” which is so nec-
essary to prosecute a war of any kind, to register. The question was: which was
I? Even though my family had come from Japan, my grandparents still lived
there, and I had actually visited them, I never particularly identified with the
people of Japan. I don’t think I was alone in this attitude. Some time before
the attack on Pearl Harbor, President Roosevelt had commissioned a study
to be made of the loyalty of the Japanese living in the United States. The
so-called Munson Report (named after the State Department representative
who had conducted the investigation, Curtis Munson) demonstrated pretty
conclusively that there were no feelings of disloyalty or rising tides of sedi-
tion among Japanese Americans. But suddenly the Japanese had become the
enemy, like the Germans and Italians; they were the “bad guys.” But since the
issei and nisei were still categorizations of Americans, and Americans were
the “good guys,” we must be on the side of right. Unfortunately, it was not
quite that simple.
I believe my parents’ generation was much more conscious of the situa-
tion and extremely, deeply worried about what was going to happen to all of
us. But they remained fundamentally stoic about the whole thing, which is
a Japanese trait. The real trouble, though, would result from identification
through physical traits.
Many people in this country after Pearl Harbor were angry and wanted
to lash out at the nation that had attacked them. We were not, in December
1941, at war with Germany, not yet. But even if we had been, a native-born
German or a German American could have walked down the street of any
city in America and gone unnoticed. The same was largely true with Italians
and Italian Americans, with whose country we were likewise not yet at war.
The countrymen of Hitler and Mussolini could have been sitting on every
bus, in every classroom, in every office or board room or political gathering
in the United States, and unless they opened their mouths, those in America
24 A J A PA N E S E A M E R I C A N I N T H E T I M E O F WA R
worried about foreign threats would not have noticed. Japanese, on the other
hand, stood out. Whether one is a native of Japan, the issei or a nisei, your
heritage and nationality was on your face.
I cannot recall problems with any of the other kids after the attack, again,
in part I believe because of the insulated area in which we were all living.
Whether anyone was Asian or Black or Hispanic, it was still the same people
you were used to seeing. But adults could be different. Occasionally if we ran
into a grown up who was an Occidental we would get a little backlash ex-
pressed to us; not very often, certainly not every day, or even on a regular
basis, but once in a while a little epithet would be hurled at us. Since we were
kids we were easy targets, whereas an adult might have fought back. I think
there were as many Chinese students who got punched around as Japanese
students, because most people were unable to distinguish which was which.
Some of the Chinese students finally found a method of protection by walk-
ing around wearing tags that read: I am Chinese.
Once the enormity of the attack on Pearl Harbor sunk in, it took only a
few months for the U.S. Government to move and begin rounding up every
Japanese man, woman, and child living on the West Coast and transporting
us into what they called relocation camps.
These days, when controversy erupts over the government’s detention of
terror suspects, it might be hard for some people to imagine how Washington
could simply gather up a race of people and put them away for a few years
and get away with it. The hysteria of the time certainly had a lot to do with
it. Many of the country’s leading political figures helped to feed the hysteria.
Then-secretary-of-state Cordell Hull and the secretary of war, Henry Stim-
son, both advocated some kind of roundup and seclusion of Japanese in the
United States. Among the more vocal supporters for this was Earl Warren,
the future chief justice of the Supreme Court, who was then attorney gen-
eral of California. Even Hollywood got into the act: Leo Carillo, who was a
popular movie actor of the time and who ultimately had a stretch of beach
in Santa Monica named in his honor, led the campaign to intern Japanese
for the “safety” of the people of California. Outdoing just about everyone in
terms of spreading fear and hatred, however, was a United States congress-
man from Mississippi named John Rankin, who stood before the House of
Representatives and declared: “This is a race war . . . let’s get rid of them [the
Japanese] now!”
Whether through political considerations or fear itself, President Roo-
sevelt decided to ignore the Munson Report and signed into law Executive
Order 9066 in February 1942, which gave the War Department the authority
A J A PA N E S E A M E R I C A N I N T H E T I M E O F WA R 25
to declare certain parts of the country as strategic military areas and elimi-
nate from them any “enemy aliens.” I don’t think the order specified Japanese
in so many words, but it didn’t have to.
One reason that was repeated quite frequently for this drastic action was
that the Japanese living on the coast had to be evacuated and interned be-
cause so many of them were not American citizens, but rather still citizens
of Japan. My parents fell into that category of resident. But what tended to
go unspoken is that there was a good reason for that: the issei were not al-
lowed to become naturalized citizens. That law, called the Naturalization Act,
stated that only white immigrants could become citizens. It was enacted in
1790, a time when the ink on the United States Constitution was barely dry,
and was upheld in a Supreme Court case in 1922. In addition, another law
from the 1920s called the Alien Land Law further stated that aliens who were
not eligible for citizenship could not own land. Previously, Asians had got-
ten around this by buying land under the names of their children, who were
citizens by nature of their birth in the United States. In fact, many Japanese
farmers in California had become quite successful in this manner. But the
Alien Land Law sought to put a stop to that, and in 1943 Earl Warren, who
had by then become governor of California, signed another bill that strength-
ened the original law.
The conclusion I have reached from reading this part of history is that the
upholding of the Naturalization Act was specifically aimed toward making
Japanese in America ineligible to own land. It is not a secret that many white
farmers and landowners hated the idea of Asians controlling and working so
much land in California. That’s the reason nearly all of the wartime intern-
ees were still Japanese nationals. It’s almost as if they were set up for this
treatment.
By March 1942 the government was already talking about moving people
out of Japanese neighborhoods, such as the large fishing community on Cali-
fornia’s Terminal Island, and hauling them off into makeshift “assembly cen-
ters.” Terminal Island was probably the first target because it was such a ra-
cially concentrated area. Along with some friends, I drove down there to find
out what was happening. We were just a bunch of teenagers who could not
have offered any help in the situation one way or the other, but we wanted to
see first hand if the stories of forced eviction that we had heard were true.
They were.
The families that were being evacuated were allowed to take only what
they were able to carry with them, some clothes, maybe a few possessions, if
they were small, but nothing else. Nothing, certainly, in the way of furniture
26 A J A PA N E S E A M E R I C A N I N T H E T I M E O F WA R
and housewares. It was as though the residents were being forced to run out
of a burning building, grabbing whatever they could on the way out the door.
I was totally aghast at the sight of outsiders tramping through the commu-
nity and going into these houses from which the residents were being moved
out, and pointing at a refrigerator and saying, “I’ll give you three dollars for
that.” They were taking advantage of a horrible situation and offering a few
bucks here and there for good and personal items that were worth much,
much more. To my mind they were nothing but scavengers. It was my first ex-
perience at seeing how lousy human beings could be, given the opportunity.
We returned to our neighborhood to wait. We did not have to wait long. By
the beginning of April the posters began to appear telling us when we had to
leave our homes and where we had to go. These would be put up throughout
the neighborhood detailing how the evacuation would be handled street by
street, block by block. It is hard to describe the effect these posters had on
us. A few years ago, long after the war had ended, my wife, Barbara, and I had
occasion to go down to Little Toyko in Los Angeles, to attend a Japanese cul-
tural festival. One of those evacuation signs was being displayed in a window.
I suggested that Barbara go over and read it, and she did. I will never forget
the expression on her face when she returned; it was a cross between total
mystification and sudden realization. She said: “That poster was signed by
Franklin Delano Roosevelt, but reading it, I expected the signature to read
‘Adolf Hitler.’ ” That was the way all of them read.
Such forced evacuations affected every Japanese family in the Pacific coast
states, Washington, Oregon, California, and Alaska. The sweep also included
those in many Latin American countries. The purported rationale was that
the government feared there might be Japanese spy cells in these states that
could work toward facilitating a direct attack on the West Coast, but grow-
ing public hysteria after Pearl Harbor was also a large contributor to the de-
cision. The entire Japanese community was experiencing its own outbreak of
hysteria, of a sort, after seeing what was happening in places like Terminal Is-
land and in farming communities along the coast.
Japanese people living in states other than Washington, Oregon and Cali-
fornia were allowed to go about their daily lives. It was possible, of course, to
leave the Western states for another unaffected state, and some families did
that, packing up and moving and, if they had close Caucasian friends, asking
them to keep an eye on their properties for them until they could return.
Our turn came quickly. I managed to take our evacuation in stride and
left the worrying to my parents. Even before I fully understood the concept
A J A PA N E S E A M E R I C A N I N T H E T I M E O F WA R 27
of Zen, I think I was exhibiting a Zen-like attitude toward life. Among the
items we were forced to leave behind, there is one I remember most vividly.
My mother had a collection of the miniature dolls depicting the feudal lord
and his court and warriors that would be set up on a stair-like stand with
the Lord on the top step and his minions below him. There were two differ-
ent sets of them, one of which would be put out on what was called “Girl’s
Day,” March 3, and the other on “Boy’s Day,” May 5th (Boy’s Day also encom-
passed “Children’s Day,” and the festivities included flying huge paper fish
flags called koinobori). These were wonderful little figures, so delicately de-
tailed. Despite their tiny size, you were still able to pull the swords out of the
warriors’ sheaths and fit the arrows onto the bow strings. But she had to get
rid of both sets because at the time the FBI was using almost anything they
found in the houses of the Japanese families against them in order to turn
them in or even jail them. This was particularly true of people who had been
active in social organizations, or people from the same prefecture in Japan
who might hold an annual picnic or reunion.
Any form of organization and gathering among Japanese people in 1942
was suspect. Even things like flashlights were confiscated from homes, pre-
sumably because a flashlight might be used to signal a plane from the ground.
If you happened to be a devotee of shortwave radio, you were also placed
under suspicion.
Once we had packed we were loaded on to busses to be taken to the camp.
In one sense we were lucky—if you can call it that—because our family was
kept intact. My father, mother, brother, sister, and I remained together. That
was not the case with all families, where the father might be hauled off sepa-
rately. We also managed to avoid being sent to what the government called an
assembly center, a temporary place into which a large segment of the Japa-
nese population was first loaded into while the internment camps where they
would end up were being completed. These assembly centers were set up pri-
marily in horse race tracks—Santa Anita Park outside Los Angeles was the
major one—and based on the experiences I have heard and read from others,
they were not pleasant. People were placed in the horse stalls, which still car-
ried the smell of stables.
In recent years I have traveled around the country lecturing to groups
about my career, which also encompassed the time in the camp, and one time
in Portland, Oregon, I was exposed to the experiences of other internees. I
was deeply affected by the writings of these people, describing their recollec-
tions, because of the simplicity and directness of their words. It was more a
28 A J A PA N E S E A M E R I C A N I N T H E T I M E O F WA R
form of poetry than prose. Hearing such stories from others who were forced
into the assembly centers is why I now feel that my family was among the
more fortunate ones.
That perspective, however, was years into the future, long after the expe-
rience of internment was over. When we arrived at the camp after a long bus
ride, clutching what remained of our belongings, and I first saw the barbed-
wire fences and towers holding armed guards, what impressed me was the
prison atmosphere of the place called Manzanar.
With only the clothes on our backs and whatever we could stuff into a suit-
case on short notice, my family and I prepared as best we could to take up
residence in the place that would end up being our “home” for almost four
years.
Chapter 3
MANZANAR
There’s an old saying that goes something to the effect of, you make your own
bed, you have to lie in it. Its meaning is, whatever you’ve done with your life
or situation, you have to live with it, because you created it. Those of us being
bussed into Manzanar, or any of the other Japanese camps located between
California and Arkansas had not done anything to create our present situa-
tion . . . but we did have to make our own beds—literally.
Immediately upon arrival at the camp we were handed a bag-like mat made
of canvas and led to a pile of straw. We were told to take handfuls of straw and
stuff them into the bag. These would be our mattresses.
Manzanar had not yet been completed when we arrived, which made it
look even bleaker. It was one mile square and laid out on a grade, which leads
up to the Sierra Nevada Mountains. There were a series of housing blocks,
each one consisting of two rows of barracks. We were in block 10. In the cen-
ter of the block was a large empty area where stood a laundry room, latrines,
common showers, and a recreation complex. There was another small shack
that we called the ironing room. And that was about all we had.
The barracks inside the blocks were divided into quarters and each family
occupied one quarter, all separated by the thinnest walls imaginable. Usually
the families would string up a series of cords and then hang sheets or blan-
kets over them which would serve as curtains for a degree of privacy—it was
almost like being in a hospital ward. At the top of each block was a double bar-
rack that served as a mess hall.
Today it is not difficult to find photographic records of life at Manzanar.
But there are several aspects of the camp that these pictures fail to convey.
One was the wind, which was constant. The ground in the camp had not yet
had the chance to become packed down and hard, certainly not as hard as it
would become from subsequent years of people stomping around back and
29
30 MANZANAR
forth and periodic wettings from a water hose. Because of this softness, the
constantly blowing wind on the ground was to raise a perpetual cloud of dust
throughout the camp. When the wind really kicked up you could not even see
the barracks next to yours, and most of our days were spent sweeping out and
dusting our living quarters. Even with all of that effort, we were lying around
in sand all the time.
In addition to sweeping and cleaning things out, our tasks included ob-
taining heating oil in the one-gallon cans that were dispensed for the purpose
and making sure that the oil-burning stove kept going. These took up so much
of my attention that it took a while for me to begin to digest the sort of place
we were in. Officially, it was called a war relocation camp or an internment
camp. But looking around at the barbed wire and the guard tower, and then
realizing that there were guns set up there, brought only one image to mind:
that of a concentration camp. I’m sure a lot of Americans would not like to
admit it, even today, but our government was operating concentration camps
for a select group of United States citizens. This business of calling them “war
relocation camps” or some other softened name was, frankly, bullshit. They
were concentration camps.
As bleak as the picture looked upon arrival, it actually became less bleak
with time. This was due in large part to the issei, who, among other things,
began to landscape the bare areas, particular the patch of emptiness around
the mess hall, where we had to line up day after day for our meals. As the
months went by I watched the contouring of the space that separated the
mess hall from the next barracks beginning to take shape. All of a sudden
there might be a new tree planted there, and little by little, in front of our
eyes, a beautiful Japanese garden was taking shape. Some of the men had ap-
parently gotten permits to take a truck out into the desert nearby and hunt
for granite rocks, which they would haul back and set up for the garden. Be-
fore the year was out, such gardens were popping up in every block, and it be-
came rather competitive.
The gardens were just one example of how the issei at Manzanar simply
got on with life and worked hard to make things better for everyone. The first
immigrant generation, who had never been allowed to be naturalized because
of the laws that existed back then, tended to toe the line, no matter what the
line was. Still, I never got the sense that it was total resignation or surrender:
it was more of a matter of making do. They directed considerable energy to-
ward improving the life that was possible to have within the confines of this
internment and making the best of it. I’ll never lose that feeling of admira-
tion for these people who held that attitude.
MANZANAR 31
Shikata ga nai.
Such an outlook prevented them from going nuts in confinement and be-
coming extremely militant in protesting the internment—at least most of
them. While no one has ever turned up evidence that there actually were
saboteurs or anyone else representing a serious threat to America rounded
up and interned, not every internee viewed their predicament with a desire
to make the best of a bad situation. There were those who were militantly
angry about the situation, though most of these people ended up being trans-
ported to the camp at Tule Lake, in northern California, where the security
was much tighter.
If you could compare the internment camps to prisons, Tule Lake would
have been the equivalent of a maximum security one. It was there that the
kibei—those who had been sent to Japan when they were children and edu-
cated over there before returning to the United States—were housed. Be-
cause of their time in Japan, the kibei were considered a greater danger. Any-
one from any of the other camps who had some shadow of suspicion for
whatever reason was also sent there.
There is an extremely illustrative story of the time that demonstrates the
conflict that was going on in the minds and hearts of many of the Japanese
on the West Coast. A group of internees from Tule Lake had been judged to
be above suspicion, and so they were being transferred to other camps that
had looser security. All of these people were on one train heading out. At the
same time there was another train filled with internees being sent to Tule
Lake, because they were deemed to be greater risks. They were heading in.
At one point the trains passed each other and the people on the train leaving
Tule leaned out of the windows and hollered at those being transported in:
“Go back to Japan, you damn Japs!”
It was sad, but we couldn’t help but be struck by the irony of these re-
ports.
The most serious example of tension and conflict from within Manzanar
itself was an incident that was thrust onto front pages of newspapers all over
the country, the so-called camp riot. I don’t think of it in such terms, but oth-
ers, including some who were also at Manzanar when it happened, have writ-
ten about it as such. Here is the story from my recollection and perspective.
In its first eight months of existence, Manzanar had four successive lead-
ers; call them “project directors” or “commandants,” it makes little difference.
They were the ones in charge. One of them, whose name I can no longer re-
call, had been stealing the food that was slated to go to the camp—the same
type of scarce foodstuffs that the U.S. Government was sending to the army,
32 MANZANAR
things like sugar and meat—and was selling it and pocketing the profits. It
was a form of graft on his part, pure and simple, and some of the adults at the
camp had found out about it. Since there is a limit even to shikata ga nai, they
decided to confront him.
It is probable that there were other grievances that helped to provoke this
action. The fact that it took place on December 6, 1942, nearly one year to the
day after the attack on Pearl Harbor, might be construed to imply that there
had been some kind of premeditation to it, like waiting for an anniversary
date to send some kind of message, but I do not believe there was. I think the
timing was simply a coincidence. I have also read other accounts that claim
that the arrest and transport out of Manzanar of a Japanese cook who had
accused the camp director of plundering the foodstuffs was the match that lit
the fuse. But rising anger over the actual theft of the food was the reason that
I recall.
A group of us were outside playing ball and we saw an assembly of adults
marching down toward the administration building area. Whether they were
planning to simply protest the theft of the foodstuffs or put up a more formal
demonstration I don’t know, but my friends and I thought it best not to fol-
low the crowd down. The camp director already knew that trouble was brew-
ing, and he ordered the setting up of sandbags and the presence of armed
guards by the administration building. All the while, the crowd was grow-
ing. Over the years I have spoken with several people who were in the midst
of that crowd and they all say that the army personnel behind the sand-
bags largely consisted of kids probably in their late teens, most likely newly
drafted and probably from the Midwest, or some other place that did not have
large Asian populations. In fact, most of these armed youngsters had prob-
ably never seen a Japanese before except in political cartoons or movie cari-
catures that tended to demonize the entire race. Now they were being con-
fronted by a mob of Japanese, and it must have looked as though all of those
cartoons were suddenly advancing in front of them. I have been told that they
were so frightened their noses were visibly running. Finally one poor, ner-
vous, inexperienced soldier squeezed the trigger, and then it started.
At the sound of gunfire, the crowd turned and ran, though the shooting
continued long enough for one man to die on the spot and ten others to sus-
tain hits to the back. One of them died five days later. Many more of them got
tear gassed, including my father, who had joined the group of men. I rushed
back to our barracks after this “riot” was over, and he had just come in, hold-
ing a handkerchief over his face, tears streaming down his cheeks from the
tear gas.
MANZANAR 33
The press had a field day. The Los Angeles Times published a ridiculous spin
on the story, making it sound like a heroic, patriotic young Boy Scout soldier
saved the entire country from a dangerous mob of marauding “foreigners” by
protecting the American flag.
Not all of the people who were injured during the “riot” recovered imme-
diately. About a year afterward I required an operation for a double hernia. In
those days, for such an affliction you had to spend two weeks in the hospital
flat on your back. In the hospital bed next to me was one of the men who had
been hit by a bullet, and they were still treating his wound. I could hear him
moaning in pain while they attended to him.
The only positive thing that resulted from the incident was that the di-
rector in question was retired and replaced by a man named Ralph P. Mer-
rit, who remained director of the camp for the duration. It was Merrit who
invited photographer Ansel Adams over to record some of the camp mate-
rial, and what most people today know about Manzanar probably comes from
having seen these photographs. Adams’s photos were impressive studies of
the camp, capturing for posterity many moments in the lives of the intern-
ees, from a largely objective point of view.
There was another good photographer there named Toyo Miyatake, who
specialized in portraiture and had his own photographic business for years.
Toyo’s studies were just as impressive as Adams’s, but they were from a more
personal perspective since he was an internee himself. Toyo took a series of
shots that show three kids peering through barbed wire, looking into the
camera. One of those kids was my brother, who was only about six or seven
at the time.
Toyo Miyatake was a fun individual. He had previously studied in Paris,
and he reminded me of the actor Sessue Hayakawa, who was something of
a matinee idol back in the 1920s in France and also a big star over here dur-
ing the silent era. Miyatake had the same kind of personal flair as Hayakawa:
he wore a beret and every time he talked about Paris, he would call it “Paree,”
which was the first time I had ever heard anyone say it with that affectation.
Very gradually things began to loosen up at the camps, at least those other
than Tule Lake. In addition to the Japanese gardens, the issei began to plant
what were elsewhere in America called “Victory gardens”—homegrown vege-
table gardens that reduced the public demand on produce, which could then
be utilized for the war effort. These gardens were planted in the fire breaks be-
tween blocks, and the adults (which is how I thought of them from my teen-
aged perspective) found a way of irrigating the crops. Each family also had a
garden right outside their doorway. Tomatoes were a favorite crop because
34 MANZANAR
they were easy to grow, and I quickly discovered that one of the great taste
sensations is to walk out in the morning, pluck a tomato covered with dew
that would be ice cold, and take a bite into it. I’ve never had tomatoes that
good since.
Corn was also a popular crop in the Victory gardens, and outside of their
food value, the corn crops had another benefit for us kids at Manzanar: we
used them to play a game after dark called “Commando,” in which we would
run around and hide in the tall stalks. We played this game well into the
night, despite a nine o’clock curfew that had been imposed on the camp.
In general we did our best to have fun when we could. Even during that
time I was in the infirmary, a group of us found a way to entertain ourselves:
they would put us in wheelchairs to move us around, and we would talk the
nurses into letting us race up and down the aisles. The doctors were not too
pleased, but we had fun.
For the most part, our time was our own at Manzanar. The only things that
were regulated time-wise were breakfast, lunch, and dinner, which were lim-
ited to a certain number of hours. At the beginning of our camp experience,
the food was pitiful, though over time the cooks improved and we began to
get some traditional ingredients, even such simple things as soy sauce. How-
ever, I found the experience of eating rice from a plate using a fork, rather
than from a bowl with chopsticks, to be a strange and awkward one.
There was a school structure within the camp, and I was relishing getting
back into it. But I wanted to be in the eleventh grade with fellow students
who were my age. I did not want to get into the twelfth grade, which was the
level I had been at on the outside. In fact, I had already gone through the re-
quirements I needed for graduation and I already had a diploma, and I had a
gold pin from the California Scholarship Federation for maintaining an all-
A grade-point average. But I had missed out on most of the social aspects of
being a student, such as attending a prom or an actual graduation ceremony.
These were the experiences I wanted more than the class work. But because
I had already achieved all of my pre-college requirements, they would not let
me into either eleventh or twelfth grade. The people in charge of schooling
said, “Oh, you’re qualified for college. Think about going to college, and in the
meantime you can attend the junior college that we’re starting.” It was being
taught by other internees who were college students, which meant it was like
going to a class where a student teacher was teaching. I went to one class and
decided that I was not going to learn anything there, so I opted instead to get
one of the jobs that were being offered to keep everybody occupied.
The jobs came in three categories: unskilled, which paid twelve dollars a
MANZANAR 35
“You’re scoring awful high on all these things,” she would tell me. “I don’t
know if you’re a good subject.” When we got to the art aptitude test, she fi-
nally threw up her hands up and said, “You’re of absolutely no use to me.
You’re not a good example of what an average student is.” But she added: “I
notice that you’re spending a certain amount of time amusing yourself by
sketching. I have a warehouse full of art supplies for the school and I want you
to have access to it any time you want it, just go in there and pick out what-
ever you feel like and bring it back.”
Dr. Carter was very helpful. Thanks to her, I had access to all the art mate-
rials that I thought I would need, and from then on I spent a lot of my time
drawing and sketching. I recorded my impressions of the camp in a sketch-
book.
As we grew more accustomed to our new lives, we found more opportuni-
ties for activities and recreation. There was quite a bit of sports and social ac-
tivity, especially among the men in the camp, and with the money we earned
at our various jobs we were able to buy clothes and other goods at a camp
store that quickly opened up. The variety of fashions that was being offered
was not great, but at least it offered a change from the clothes that we had
brought with us, as well as the regulation navy pea coats that everyone was
issued upon arrival. While this may sound like a classic “company store” set
up, it really wasn’t. It was more like a post exchange on an army base.
Some of the older boys who were out of high school and looking for some-
thing to do decided to form an organization for a group of us, a sort of social
club in which they took the lead. They began to organize sporting leagues and
find places on which the leagues would play. I became part of one of the par-
ticipating groups. The name the older fellows who formed the group picked
for their organization was the “Manzanites.” That name always struck me as
a bit sophomoric, though I have to give them credit for working so hard to
make the place more livable for us.
The issei were going out somewhere in the desert and gathering a black
clay with which to make level plateaus in between the housing blocks (re-
member, the camp was on a slope in the foothills), and those plateaus would
be transformed into basketball courts, complete with very well constructed,
strong backboards. Before long, each block had its own court. Of course, after
you played on that black clay you came out pretty grimy. By the end of a game,
a lot of us looked like chimney sweeps.
Even more ambitious than the basketball courts was the baseball park
that the issei built, which came complete with stands and an announcer’s
booth. They continued building things, including an auditorium and an out-
MANZANAR 37
door movie theater. In the meantime, the leaders of the Manzanites managed
to discover a place where several hand-cranked ice-shaving machines were
stored. Anyone who has lived in the Owens Valley of California knows how
hot it can get in the summer, so they got a couple of those machines and set
them up, and then assembled a group of people who wanted to show off their
various talents, and put on a talent show. I was involved in the concession
end of this scheme. The Manzanites got hold of blocks of ice from the camp
kitchen and also acquired flavored syrups, and we started to sell sno-cones,
which are very popular among the Japanese. Guys would take turns labori-
ously cranking the machines to shave the ice into “snow.” We did this a couple
times and made quite a bit of money from it, about eight hundred dollars. We
also earned quite a bit of disfavor from the general community of internees,
who criticized us for blowing all that money on dances and the like for our
own amusement, instead of using it for the general welfare of the camp.
As soon as we became aware of this displeasure, we decided to obtain a
couple of first-run movies to be shown in a makeshift outdoor theater that
had been built, consisting primarily of a screen erected between two of the
housing blocks, and we invited the entire camp to attend. The prints of the
films were arranged by the head of the camp, working through the War Re-
location Authority. We ran the films for a couple nights, without charge, and
suddenly everything was peaceful again. That gesture quickly made us the
stars of this small, manufactured community.
The Manzanites who served as advisors to the group, the oldest of whom
were barely in their twenties, were the ones who figured it out. They were re-
sourceful go-getters. The rest of us, who weren’t quite of a go-getting nature,
might come up with an idea and pass it onto them, but they were the ones
who went out and made them happen. These are the same type of people who
today are putting together things like the Japanese American National Mu-
seum. One of my fellow Manzanites, Bruce Kaji (who was in my age bracket
instead of the older group), was active in the museum’s creation. I still see
him occasionally.
As time went on in the camp, the relationships between the internees and
the U.S. Army personnel who were working as guards began to relax. They had
been somewhat strained at first, particularly in the aftermath of the “riot” at
the administration building. What helped to that end was the fact that some
actual veterans who had been fighting in the Pacific Theater of the war, at
places like Guadalcanal, began to transfer in and replace the young, raw re-
cruits who had been stationed at Manzanar, but were now being deployed
overseas. With these older, more experienced soldiers on guard duty, there
38 MANZANAR
was a lot of give and take between the more macho men at the camp and the
guards, with the soldiers teaching the internees how to box in return for the
internees teaching the veterans something about judo and other martial arts.
A subtle shift began to take place when the guards began to realize that we in-
ternees were Americans and we had no intention of running around and cre-
ating trouble. (Ironically, many of us at the time also felt a certain amount of
trepidation that, if the Japanese did win the war, we would continue to be in-
ternees indefinitely . . . because we were Americans.)
Another event that happened outside of the camp—in fact, outside of
the country—ended up making quite an impact on both the internees and
the military. In Hawaii they had no internment camps, so the members of the
Japanese community down there lived their lives as they always had, like any-
body else on the island. A feeling began to rise among the Japanese men of
Hawaii that they had to find a way to prove they were true Americans, just
as worthy as anybody else. So they began to enlist in the service and eventu-
ally comprised the core of the 100th Infantry Battalion. This battalion, made
up primarily of these Hawaiians, were trained and sent to Italy, and served
under General Mark Clark. They were very active in the Italian campaign and
became the most highly decorated unit in the history of the USA (some years
later a film was made about this battalion called Go for Broke!, a Hawaiian
phrase which had been the unit’s battle cry). After seeing them in action,
General Clark commented that they were the finest troops he had every com-
manded. Suddenly the U.S. Government, which was utilizing every resource
available for the war effort, particularly manpower, realized that they were
overlooking another group of potential soldiers, and they began to send re-
cruiting teams into the internment camps.
Army recruiters started coming into Manzanar and telling those of us who
were approaching recruitment age the story of the 100th Infantry Battalion,
after which they would pitch for volunteers to join the army. We would sit
and listen to these lectures, and afterward, it was almost inevitable that one
of the internees would raise his hand, stand up, and ask: “If I volunteer and
join the army, with the possibility of being sent into combat and being killed,
what are you going to do with the rest of my family?” The recruiters did not
know what to say. After one such session, these gung-ho military recruiters
were reduced to a group of pretty dejected-looking guys. They shrugged their
shoulders and admitted: “We’re under orders. The army has sent us out here
to do a job. But sometimes we feel like such idiots.”
They also sent out a questionnaire, which was a loyalty test. These included
two major questions: “Would you serve if you were drafted?” That was an easy
MANZANAR 39
“Yes” since you were pretty much stuck serving anyway if drafted. But the
next question was: “Would you be ready, willing and able to go out and fight
in any area of the world to which the United States sent you?” That was not
the exact wording, but it carried with it the connotation that for some reason,
you would be eagerly looking forward to picking up a gun and shipping out.
You were supposed to answer this question properly with another “Yes,” but
I answered very honestly. I wrote “No.” I didn’t want to go anywhere where
people were shooting at me. I didn’t care whether they were German, Japa-
nese, Italian, or anything else, I just didn’t want to be shot at. I was not mor-
ally opposed to the war; in fact, I still believe it was a necessary undertaking,
giving what was going on in the world at the time, and I’ve always felt that
President Franklin Roosevelt understood that this country was eventually
going to have to get involved in the fighting, and may even have taken steps
to move us into the conflict to counter the growing attitude of isolationism
in the United States. But on a personal level, the thought of having bombs
lobbed at me was not my idea of a great way to pass into adulthood, which I
implied by my answer. Somehow, I got away with it.
Many, however, did take the opportunity to join, since it was, at least, a
way out of the camps. Only recently I met with a former internee who had
been drafted into the army right out of one of the camps, and he recounted
the strange experience of coming back from his basic training to visit his par-
ents, who were still interned, and walking into the camp, through the barbed
wire, wearing the uniform of his country—the same country that was hold-
ing his loved ones captive. He said everything seemed to be so out of place.
Since this fellow was a pediatrician by profession, after the war he was sent
to Hiroshima and Nagasaki to make studies of the effect of the radiation on
children.
Another opportunity for volunteerism was more to my liking. They be-
gan asking for men to go up and work in the states of Idaho and Montana
and help farmers up there, both in planting season and harvesting season.
A group of five or six of us from the Manzanites decided to give this a shot,
make a little money, and have a chance to get outside for a while. We signed
up and next thing we knew we were on our way to Idaho to help thin sugar
beets.
These sugar beets were planted in such a way that they practically came up
like grass, and the whole idea was to chop through the rows of these plants,
but leave one standing every six or eight inches apart so they’d have a chance
to grow into a full-sized beet. The way you did this was to bend over and walk
sideways, holding a hoe in your right hand to chop up the excess stuff, while
40 MANZANAR
you picked up the parts that the hoe missed with your left hand. The idea
was to be neat so that the final result was a field of well-placed rows of little
sugar beet plants. One of the secrets that the real farm hands let us in on was
that a sharp hoe was a big help, so at the end of each row we would sit down
and sharpen the hoe blade, whether they needed it or not, just so we could
rest and ease part of the pain in our backs. It was not long before we had the
sharpest hoes in Idaho. We filed them down so often they were like fishing
knives.
Since so many of the immigrant Japanese had come to this country to es-
tablish farms, they took to this sort of activity as though they had been born
to it. It was a piece of cake for them and the farmers loved them. My buddies
and I, however, were all city kids with no farm experience, and when we tried
beet thinning we did a horrible job. We made such a mess of things that we
actually felt sorry for those farmers, particularly one poor guy whose crop
we thinned to the point of partially destroying it. Seeing what we had done,
we got busy picking up some of the cut pieces and planting them very neatly
in rows. When the farmer came out at the end of the day to pick us up and
take us back to the camp where we were bunking, he took a quick glance at
the field and saw what looked like a proper job of cutting. He said, “Hey, that’s
a good job,” and then drove us back. I’ve often wondered what he must have
discovered the next morning, walking out there and seeing a section of his
plants broken off. Fortunately, we didn’t work very fast, so we weren’t able to
butcher up too much of his crop. Even more fortunately, we didn’t go back to
the same farm the next day, otherwise the guy might have been waiting for
us with a gun.
I now had two job skills I could never dare put on a resume: camouflage net
weaving and sugar beet thinning.
We were guilty of other acts that were not well appreciated by the War Re-
location Authority. One time someone was out flushing birds with a .22 rifle
from the trees on top of the hills. Seeing this as an opportunity to create a
fuss for those in authority, we went in to the WRA and reported that some
rednecks were taking gunshots at us. This resulted in the hoped-for excited
concern on the part of those in charge.
At the end of our one season as farm hands, four of us decided we were go-
ing to stay outside instead of going back to Manzanar. Even though we had
incurred the disfavor of the WRA at that time, we went into the Authority of-
fice and gave them a pitch about how we had gotten a taste of what it felt like
to really function in a way that helped the war effort. We had heard there was
fruit to be harvested down in Utah and we asked for permission to take a bus
MANZANAR 41
down there to help. All of a sudden, they thought we were terrific kids, and
they gave us permission to go.
We got on the bus that took us right through the farm area, and we ended
up in Ogden, Utah. Our timing was absolutely perfect: we arrived just as a
race riot was going on in the town. Apparently there were some Hawaiian
Japanese who had gotten into a tangle with the uniformed personnel from
a nearby base or fort and were being chased all over town by the army (Ha-
waiian Japanese were known to be a bit feisty in any situation). It was almost
like the Zoot Suit riots that took place in Los Angeles during the war. So upon
arrival, we were cautioned to be careful and to be ready to run from trouble,
should we have to.
Once things had settled down we got jobs at the Del Monte canning fac-
tory. The company had installed these automated systems for canning peas
in which the cans would roll through this assembly line while the peas would
drop in from a large dispenser. Then the cans would travel down the line to be
capped. It was our job to take them off the assembly line and put them into
these huge containers that had wheels on them so they could roll them over
to wherever they packaged them. After a short while, lugging peas around
quickly became boring, so we found another way to keep our interest up. We
thought it would be pretty cool to rip the tee-shirts off of one another and
have the torn cloth take the place of the some of the peas in the cans.
There are times when I wonder why we weren’t thrown in jail for some
of these escapades. The only defense I have for our actions is to say that we
were all kids who hadn’t had the chance to get out and raise hell like our non-
Japanese fellow teens. But our bosses at Del Monte caught on to what we
were doing very quickly, and we were—pardon the expression—canned.
From that triumph we moved on to a job in a refrigeration plant. Given
our employment record, it might seem strange that we kept getting hired,
but you have to remember that during the war, companies were always look-
ing for sources of labor because so many of the able-bodied workers were off
somewhere in the world getting shot at.
I’ve never been sure why this is true, but in so many companies the pri-
mary objective seems to be to take packaged things and move them from one
place to another place. At the refrigeration plant, the packaged things were
cartons of frozen cherries, and they weighed about twenty pounds apiece.
We were working at the very bottom floor of the building and we had to move
around these frozen cherries, and by the end of fifty minutes, you had to go
back upstairs and thaw out. We had all taken up smoking by this time, and
this was at a time when cigarettes were still allowed in the workplace, but we
42 MANZANAR
discovered it was so cold that we were unable to taste the regular cigarettes.
Our taste buds were half-frozen. So we took to smoking menthol cigarettes.
After a short stint at this refrigeration plant, two more fellows from our
group took off and went back to the camp, which left only a fellow named
Victor Takahashi, who was what back then might have been dubbed a “hip-
ster,” and me. We landed jobs as dishwashers in the kitchen of the Ben Lo-
mond Hotel, which was the largest hotel in Ogden. Washing the dishes there
was really more a matter of rinsing them off and then putting them into an
assembly line dishwasher, the kind that all big hotels had. We worked there
for quite a while and enjoyed it, chiefly because the food was good.
However, my eighteenth birthday was quickly approaching, and after
thinking it over, I came to a conclusion: since facing the draft board was very
likely in the very near future, whether I liked it or not, I decided it would be a
good idea if I went back to camp, because there I would at least be with people
I knew. Victor and I bid the Ben Lomond Hotel goodbye and jumped on a
train that was part of a line called the Bamburger, which ran between Ogden
and Salt Lake City, the location of the nearest WRA office. My plan was to in-
form them that I wanted to return to the camp, but I wasn’t about to pay for
the bus fare myself, so it was up to them to get me back. But when we walked
into the office and gave them our names, they announced that the FBI was
looking for us.
That was certainly comforting!
Apparently, we were on a list of internees who had suddenly disappeared,
because we were supposed to still be up north picking fruit.
Back at the camp I celebrated my eighteenth birthday, and took a physical
for potential entry into the service. As it turned out, I had little to worry
about. The doctor looked down at my feet and said, “Wowwww.” It was not
the most professional of exclamations, but still an acknowledgment that even
looking at the top of my feet you could see how flat they were. Flat feet, of
course, was one of the conditions that kept young men out of the military. On
top of that I had very poor eyesight and was required to wear glasses, so be-
tween those two things, they told me, “You’re no good to us,” and gave me a
4-F classification.
It was not too long afterward when we began to hear rumblings that they
were thinking of reopening the West Coast. Overall, my experience at the
camp was not one that I would call tragic. It was certainly not as traumatic
as those of others with whom I’ve spoken or whose memoirs I have read. I
guess if I had more intellect and more sensitivity for the total scene, I would
MANZANAR 43
feel that I could express a much deeper sense of a dark period in my life, but I
really can’t. It was another area of unawareness, I suppose.
If I have any lasting regret, it is that neither I nor anyone in my family
has been able to locate the sketchbook containing all of the drawings and
sketches I did while at the camp. The Japanese American National Museum,
with which I have had dealings for several years, has also tried searching, but
so far the sketchbook has remained elusive. I would love to see those draw-
ings again, if for no other reason, to see if the images recorded at the time
match my memories, or perhaps even reveal more of the mindset of that kid
who worked so hard at just trying to get by so long ago.
Chapter 4
N I N E O L D M E N A N D A G U Y N A M E D WA LT
In 1944 President Roosevelt signed the order to begin the process of clos-
ing down the internment camps, but they did not shut down immediately.
Understandably, a good many of the internees showed a great deal of reluc-
tance to leave the camps. These had, after all, been their homes for three years
or better, and since they had been forced to leave so much of their previous
lives behind in order to be transported to places like Manzanar, Tule Lake,
Heart Mountain in Wyoming, and Gila River in Arizona, there was not a lot
to go back to. Even though I had jumped at the opportunity to get out of
Manzanar when release was offered—I was out by February 1945—my par-
ents stayed behind for a while. Since I was young and would have been start-
ing out on my own anyway, the three-year diversion did not seem to make
that great a difference, particularly since the entire experience still seemed
not quite real. But for the issei, who had to try and rebuild their lives and pro-
fessions, rather than begin to establish them, the government had to provide
more time and the chance to help them set themselves back up. My folks did
not leave the camp until sometime between VE Day, which was May of 1945,
and VJ Day, which was in August. They were still not citizens, though like so
many of their generation, they became naturalized citizens as soon as it was
permitted by the government sometime in the 1950s.
After the war, my father made an attempt to get back into the green gro-
cery business, operating a produce section in a market located in Maywood,
south of Los Angeles. That faded out after a while and then he took up gar-
dening. He acquired a truck and built his own business, in which he was quite
happy. He and some men working with him in the business even formed a
union for Japanese gardeners, which is active to this day. This set-up was
hugely successful, and the retirees today are still receiving a pension and have
medical insurance because of it.
44
N I N E O L D M E N A N D A G U Y N A M E D WA LT 45
The Walt Disney Studios, where I had just signed on (for a sumptuous
eighteen dollars a week, minus aggressive wartime taxes), was also a union
shop, though that was not a popular topic of discussion around Walt’s of-
fice. Unionization had been forced on Walt after a highly acrimonious 1941
strike, and Walt was not happy about it. He died a quarter century later still
not very happy about it. He considered the strike a breach of loyalty and ac-
tually refused to speak to some of the men who had been its chief instigators,
such as Art Babbitt, who had been one of his top artists, after the strike was
over. This lingering resentment continued on for years even among the art-
ists. One of the staffers who did not support the strike was an animator and
director named Charles A. “Nick” Nichols, who in the 1960s took over the ani-
mation direction duties for all Hanna-Barbera shows. During Nick’s tenure
at H-B, Art Babbitt signed on to work there, and even though it was decades
after the Disney strike, the two of them still had trouble talking to each
other.
I never had any such problems with Walt, though I never had the oppor-
tunity to work with him that closely. I do, however, remember the very first
time I met him. It was in an elevator at the studio. The door opened and I got
on, and there was Walt, wearing his trademark glower. The door closed again
and I was alone in an elevator car with the boss of the studio, who happened
to be this world-famous figure, to whom I had never actually been introduced.
One of the first things new employees were told upon starting work at Dis-
ney’s was that nobody was allowed to call him “Mr. Disney.” He was Walt and
that was the way he wanted to be addressed. So I stammered something in-
cisive like, “Uh . . . hi, Walt.” He cleared his throat and muttered, “Umm, uh,
er . . .” and went back to glowering.
That was my first face-to-face contact with Walt Disney. It wasn’t much of
a conversation, but it was memorable.
The Disney Studio had been recommended to me by those art directors
in Manzanar because of its comparatively liberal attitude toward the races,
and it certainly had not been a problem for me to be hired. But after I started
there, I began to hear comments about how few people of the Jewish faith
were employed there. I can only think of three at the time I was there: Marc
Davis, Ted Berman, and Art Babbitt, all animators. As I mentioned, Walt did
have a problem with Babbitt, but I believe the rift was based entirely on the
strike, rather than anything that had to do with the religious aspect. In the
forty years since Walt’s death he has become the ultimate mythic figure, and
some people have delighted in trying to deify him, while others have delighted
in trying to demonize him. The truth is, he was a human being, with the same
46 N I N E O L D M E N A N D A G U Y N A M E D WA LT
kinds of likes and dislikes, foibles, and occasional prejudices as other human
beings. If he carried any kind of baggage over my heritage, or my experience
in the camps, one way or the other, I never heard about it.
The War Relocation Authority, however, managed to hear about me and
my new career in animation, and as a result, they turned me into a poster boy.
As 1945 progressed, and so many of the internees were demonstrating
reluctance to leave the camps, the WRA started to get desperate. It was al-
most as anxious to get the Japanese Americans to evacuate the places as
they had been to get us all there in the first place. And it was not having
an easy time convincing some people. Someone at the Authority found out
about this young kid—that is to say, me—who just went out and got a job at
the famous Walt Disney Studios, and this bit of information delighted them.
What’s more, it perfectly served their purpose. They thought it would be a
very encouraging piece of news for people who were nervous about leaving.
So they set up a photo session in an office somewhere with a makeshift draw-
ing board and I sat there and posed for the camera and pretended to know
everything about animation. I was told the photos were going to be used on
posters and brochures and the like, though I never saw one.
I don’t recall being aware of the irony at the time, but my entire wartime ex-
perience was book-ended by signs: one signed by FDR demanding the evacua-
tion of my family from our home to take up residence in an internment camp,
and the other one featuring me welcoming all internees back to normal life.
Entry level in the animation department at Disney’s was a class in in-
betweening, or making drawings that link the key “acting” poses that the ani-
mator makes, which are sometimes called “controlling” or “extreme” draw-
ings, since they control the action and the performance. In this class we were
taught how to make sure that the action moved smoothly, that nothing in the
animation jittered, and that the timing was correct in terms of spacing out
the way the characters moved, but it was also a functioning department for
the studio, since we were learning by working on actual scenes.
Like everyone else, I started in this inbetweening pool, and it was there
that the guys I thought of as the “old-timers,” which is to say they were ones
who preceded me at the studio by several months, explained the standard ca-
reer path structure to me. They said that if everything went to schedule, after
about eight months of working as an inbetweener, I would be requested by
one of the animators to join his unit. At that point, according to the knowl-
edgeable ones, my position would be raised to that of a “breakdown” artist,
which was a level specific to Disney’s. A breakdown man was basically a higher
level of inbetweener who would follow the assistant animator by breaking
N I N E O L D M E N A N D A G U Y N A M E D WA LT 47
down the action beyond the extremes, and put in drawings that took care of
overlapping action or were some of the more difficult transitional drawings
between the extremes. From there, with talent and luck, one might go on to
be an assistant animator, who was in charge of the phase of animation called
“clean up,” which is making the rough, scratchy animation drawings look neat
and finely lined, and on model (meaning it adheres to the specifications of the
designs), and ready for the ink-and-paint girls. The final step was to become a
full animator.
One of the people I met in this inbetweening class was Bud Partch, the
younger brother of Virgil “Vip” Partch, who was a well-known magazine and
newspaper cartoonist. For years, his strip “Big George” was nationally syndi-
cated. Like Bud, Vip had worked at Disney for a short while and, also like Bud,
had a unique outlook on things. If the road ahead was naturally straight, the
Partch brothers managed to throw in a few curves, just for the heck of it. Vip,
for instance, had a penchant for drawing everybody with six fingers.
Bud was just as much a free spirit as Vip. During my first month at the
studio, Bud came over to me and said, “Hey, we have a treat today . . . let’s
sneak out and go over to the recording studio.” So I went with him (in those
days, I went along with just about everybody) over to the recording studio,
which was part of a small soundstage on the lot, not really knowing what to
expect. We walked in and sat down and watched Cozy Cole, who was at that
time a very famous drummer who had played with the Cab Calloway Orches-
tra, playing drum solo takes for the sound effects department. We sat and lis-
tened to him doing these wild takes for a solid hour, though Cozy was prob-
ably there for a lot longer than that. Nobody bothered us. When we had had
enough, we just got up and went back to work.
I became very friendly with Bud, who was always cooking up one thing or
other. One of his favorite gags was to stop a woman in the hallway and begin
talking to her. Most women back then wore skirts, and Bud would carry a
small mirror with him, which he would manage to slide onto the floor and
then surreptitiously position it with his foot until it was under the woman’s
skirt. Now, for most jokers, that would be the payoff of the gag, but Bud was
after something else: he wanted to see the woman’s reaction once she dis-
covered what he was doing. So during the conversation he would sneak little
looks down to the floor until she looked down to see what he was glancing
at, and see the mirror. Different women provided him with different kinds of
reaction.
Another of Bud’s gags involved our animation desks. Each one had a light
underneath the drawing surface so that you could put one piece of paper on
48 N I N E O L D M E N A N D A G U Y N A M E D WA LT
top of another and see through the drawing you just finished underneath.
There were holes cut in the backs of each desk to let the electric cord for the
light pass through to the wall socket. As you sat at your desk, this hole would
be at about the level of your upper leg. What Bud would do is crouch be-
hind the desk and peer through the hole, making sure that his eye was plainly
visible. Then he would make a noise to get the attention of the animator, who
would bend down and look under the desk to see what was making the noise,
only to see this disembodied eyeball staring back!
As close as I was to Bud, I never got to meet Vip, though I did hear him
one time when he came back to visit Bud. The two were in an adjoining room
and their voices carried into my office. I knew there were two guys talking
in there, but I could not tell which was which because they sounded exactly
alike. They had this strange way of talking in a particular cadence, and the
timbre of their voices was identical.
I did see plenty of Vip’s work, though. During his stint at Disney’s he drew
a lot of cartoons that were never meant to be inked and painted. They were
often his commentary on what was going on around him. One that the stu-
dio staff saved long after Vip had left concerned the job structure I’ve just de-
scribed. It depicted a man who had just been told he was going to be raised
from the level of an inbetweener to that of a breakdown man. The sketch
showed several figures standing in profile on a step ladder. On the top step
of the ladder was the animator, who was urinating on the assistant animator
one step down. The assistant animator, in turn, was urinating on the break-
down man from above, but the breakdown man was also being urinated on by
the inbetweener one step below him, who was aiming upward.
One can only assume that by this point, Vip had gotten a bit fed up with
working in an animation studio.
I was more content with following the standard procedure of advance-
ment, which is why when I was suddenly called into the office after about
three months, I thought, “I must have screwed up again and they’re going
to fire me.” But instead of firing me, I was told that an animator named Bob
Carlson had requested that I become part of his unit as a breakdown man. My
new office would be in the animation building. So just like my school experi-
ence, I was running a little bit ahead of schedule.
I worked for Bob Carlson for quite a while and in the process received my
very first piece of actual animation: a shot of Donald Duck running off into
the distance over a hill, for a short cartoon whose title I can no longer recall.
The major project on which I worked for Bob was the “Mickey and the Bean-
stalk” segment of the film Fun and Fancy Free, and he also taught me quite a
N I N E O L D M E N A N D A G U Y N A M E D WA LT 49
bit in terms of taking advantage of what film and the way it goes through a
projector can accomplish on its own, without having to have a perfect set of
inbetween forms. As with all of my studio mentors, I also received practical
information, such as how to sharpen a double-edged razor blade by sliding
it around in a glass. While this sort of knowledge may not have had an ani-
mation application, it was useful to anyone living on a budget. But because I
was so new, it meant I was affected by the fact that Walt suddenly ran out of
money.
Today the notion of the Walt Disney Studio running out of money might
sound more fantastic than a dragon breathing flames on a medieval castle.
But the war had taken a toll on Disney’s. In order to make ends meet, for the
first half of the 1940s much of the studio’s output had been work done for the
government on behalf of the war effort, so he and his brother Roy, who was
his business manager, were having some difficulty ramping back up into com-
mercial production. When cash was short and he could not meet payroll, Walt
had no choice but to let some of his staff go, and the newest people were the
first ones cut loose.
I received a layoff notice, and figured, “Well, that’s another thing I’ll be
able to add to my list of experiences, because now I’ll be able to collect un-
employment.” But the higher-ups at the studio seemed pretty sure that it was
going to be a very short-lived break and that they would soon call me back,
which indeed they did. I think I collected only one check from the unemploy-
ment office before returning to work. But when I got back I found that I was
no longer assigned to Bob Carlson’s unit. Instead I was back in the break-
down pool.
Finally a feature scene came down through the pipeline, one from the
“Pecos Bill” segment of a compilation film called Melody Time. In it, Bill’s girl-
friend, “Slue Foot Sue” was riding on this big, bucking fish (if you know the
story of “Pecos Bill,” you know it is about outrageous tall tales). It was kind of
a wild scene and considered to be one of the more difficult ones to inbetween.
But I went ahead and did it.
A couple days later, somebody came down to the breakdown bullpen and
said, “Pack up, you’re leaving.” I thought, “Oh, god, they’re firing me . . . again.”
But instead I was told that I was going to move into another office in what
was called D-Wing in the animation building, which housed the offices of ani-
mators like Ollie Johnston, Frank Thomas, Eric Larsen, Marc Davis, Ward
Kimball, and Milt Kahl, and their assistants. The room I was given was in be-
tween Eric’s and Milt’s, and I shared it with an assistant animator named
John Freeman.
50 N I N E O L D M E N A N D A G U Y N A M E D WA LT
were so well educated, they were able to express that and communicate that
to their units in a very effective way.
It is sometimes hard to think about Frank and Ollie as individuals since
they did just about everything together. They were longtime friends, having
met as young men in art school. They lived next door to each other for most
of their lives, and because of that they carpooled to work together. All this
togetherness resulted in a continuous flow of ideas that impacted their work.
They would constantly discuss the scenes they were working on in the car
back and forth to work, and new ideas would grow out of those discussions.
They would then rush into their offices and begin to change things. They were
forever putting new ideas into each scene as they were animating it, which
was great for the films, but it drove the people who were trying to learn from
them a little crazy. If someone was looking for a structure of thinking and
how to advance an idea from concept through development and onto execu-
tion, Frank and Ollie were of little help, because they didn’t work that way.
One thing the two did not share was an office. Ollie had a corner office at
the very end of the hallway in D-Wing, across from Eric Larsen, which meant
he was kind of hidden in the corner. I did not have that much contact with
him and therefore did not get to know him all that well. Neither did I do much
with Les Clark, who was considered the senior member of the group, or with
Woolie Reitherman or John Lounsbery. They were all extremely fine anima-
tors, obviously, but I did not have the kind of ongoing personal contact with
them as I did with Milt, Marc, Frank, and Ward. John Lounsbery was a rather
private individual, but he was an excellent draftsman. Woolie was always out
there, surrounded by an entourage. He had quite a bit of flair and a lot of
presence.
Ward Kimball was the kind of talent who was always looking for some-
thing different in animation. I think he would have been very happy if he
could have split his time over at UPA, a studio which was formed in the mid-
1940s by a group of artists, including some ex-Disney staffers, who shared
a much more modernistic, stylized approach to animation. Even though he
never worked at UPA, Ward managed to sneak some of the same kinds of in-
novations past Walt, such as the Oscar-winning cartoon Toot, Whistle, Plunk
and Boom, which was done in the direction of the UPA style.
Ward was also a musician, and famous for the Dixieland combo he put to-
gether called “The Firehouse Five Plus Two,” and a bit of an eccentric who in-
stalled a full-sized railroad in his spacious backyard. Ollie Johnston, like Walt,
another train enthusiast, had a miniature railroad in his backyard (which I
think ran over into Frank Thomas’s as well), but Ward’s was the real thing:
52 N I N E O L D M E N A N D A G U Y N A M E D WA LT
two full, working locomotive engines running on two hundred yards of track,
as well as a roundhouse and a depot that had originally been built for the live-
action segments of the film So Dear to My Heart, which he had managed to
talk Walt into letting him have once shooting was done.
Despite his reputation as being free-wheeling, Ward was a very organized
fellow. At his house, he had a large assortment of tools, which he let his kids
play with. Being youngsters, of course, they would leave them lying around
his backyard, which was huge and grassy (and which included a certain kind
of crop that, shall we say, came in handy for those times when one needed to
relax after a hard day’s work at the studio). Some of us asked him one time
how he managed to hang onto all these tools when his kids left them lying
all around the yard. “I paint the handles red,” he explained. “It’s easy to find
them in the green grass.”
Once I was working on some project at the studio and decided that I had to
ink it myself, but I had no equipment for it. I knew that Ward inked some of
his personal projects, so I went down to his office and asked if I could borrow
a pen and ink. He brought out an entire collection of pens and took a good
half hour pulling out each nib and explaining what it was for, and what effect
could be achieved through using it, and then offered to lend me the entire set.
He was a very generous guy.
If Ward was an innovator, Marc Davis was more of a traditionalist who
leaned far into the fine arts approach to making a drawing statement. Bambi
utilized many of his conceptual drawings. Marc was perhaps the most facile
draftsman of the Nine, as good as Milt Kahl, but he was not an animator at
heart. I learned sometime later that Marc got into animation per se because
Walt had gone to Frank and Milt and said, “You have to teach this guy to ani-
mate.” They took him under their wings, but Marc would always insist that
even though he drew well, he would never achieve the level of quality as an
animator that Frank and Ollie and Milt and Eric possessed.
Marc’s most indelible characteristic was the fact that he was cool. He
taught me as much about life as he did about animation; things like devel-
oping a sense of class and how a man should treat a woman. He’d say, “Don’t
buy a dozen red roses, you buy one long-stemmed rose, and you present
that to her, and that’s class.” He also taught me things like how to smoke
with a cigarette holder and how to mix a martini. I had a wonderful time
around Marc.
As well as being the studio’s top artists, the Nine Old Men were treated a
bit like the stars of a live-action movie studio in that they were all under con-
tract. The rest of us punched a time clock. I discovered very quickly how to
N I N E O L D M E N A N D A G U Y N A M E D WA LT 53
get the most out of the structured workday (I was always good about finding
out such things). You had to clock in at 8:00 in the morning, after which you
would head straight to the commissary and buy a newspaper, and sit there
eating breakfast. Once you had finished breakfast, sometime around 8:30,
you would wander over to the office and start work at around nine or so—
once you had finished reading the paper. This was the routine for a while,
until the front office put a stop to it.
You couldn’t really blame us for wanting to spend more time in the com-
missary since the food back then was excellent. The story goes that Walt lured
one of the chefs away from the 21 in New York and put him in charge of the
place. The best menu day of the week was always Thursday, which was prime
rib day, something everybody eagerly awaited. I was invited back to the Dis-
ney commissary a few years ago and I have to say that the difference between
the old cafeteria-style dining room and the current fast-food set up is like
night and day.
For many of the studio staff, though, food was not the only thing with
which they were concerned. There was also drink. Not long after I started at
Disney’s I began being regaled with stories about the wonderful and riotous
studio Christmas parties. They were held on the lot and were all-day events,
and a lot of the guys would get their own liquor even before they started
serving at the party bar. Then the animators would start chasing the girls in
the traffic department—who for some reason were all barefoot—a practice
that eventually had to be curtailed when the animators’ wives found out and
raised all kinds of hell. For the first Christmas parties I attended I got memos
beforehand from the personnel department informing me that they would
appreciate it if I would refrain from having any alcoholic beverages during
any of these parties, because I was still underage, not yet twenty-one! While
those memos did not have much affect on my behavior at the parties, I regret
not having saved them.
The festivities were not restricted to the studio, of course. Or Christmas.
We would also attend parties at somebody’s home—occasionally Milt would
have a little soiree—and you always had to be careful because the guys mixed
their martinis in pitchers, and they kept topping your glass. Not being able
to count the number of martinis that you’re consuming is not really the best
way to drink them. Marc Davis, among his other talents, professed to be an
expert at concocting a cure for hangovers, but the real champion on that
score was the studio nurse, whose name was Hazel. I don’t know how well she
dealt with injuries, but she was renowned for her vitamin B-12 shots for hang-
overs. She had quite a lot of it available, and since the studio was filled with
54 N I N E O L D M E N A N D A G U Y N A M E D WA LT
personnel that came in more often than not with hangovers, she was quite
popular. I think those B-12 shots were why they kept her around.
There were, of course, many other very fine animators outside of the Nine,
including a fellow named Hal Ambro, who does not seem to get a lot of at-
tention from animation historians and writers. But Hal would be one of the
first animators assigned to a film right after the Nine had taken their se-
quences. Fred Moore was another outstanding artist who had been with Dis-
ney since the early sound days, when he was regarded as a boy genius. He
had a knack for drawing young girl characters, such as the Mermaids from
Peter Pan. Everybody in the studio wanted a Freddy Moore drawing of a teen-
aged girl. By the time I got to the studio, though, he was a bit past his prime,
largely due to an over-fondness for alcohol.
Yet another fine artist with whom I had a lot of contact because he worked
closely with the Nine Old Men was Ken Anderson, who had a solid architec-
tural background, which made him a natural for later Disney projects such
as the development of Sleeping Beauty’s Castle at Disneyland. He was also
an excellent draftsman whose storyboard work impressed the one person
everyone strove to impress, Walt himself. Looking over one of Ken’s boards
one time, Walt said: “Now, that’s the way a storyboard is supposed to look!”
The staff at Disney’s during that period was probably the largest and great-
est gathering of top talent that the animation industry has ever seen. But
if any one person at the Disney studio has been overlooked in recent years,
purely in terms of creative work, it has to be Walt Disney himself. Time has
managed to relegate Walt to the position of “genius” and nothing more,
which while intended as high praise, is really in a sense demeaning, since a
lot of people have no idea of what he really did. The truth was that there was
little that went on at the studio that escaped Walt’s eye. He was famous for
going back into the studio in the middle of the night and examining the story-
boards that were going to be pitched to him the next morning, so by the time
of the pitch he would practically have them memorized and would sit there
in the session, rhythmically clinking his ring on the arm of the chair while he
listened, which was a characteristic (if somewhat disconcerting) habit of his.
It is also rumored that Walt’s presence in the small screening room in
which we would look at pencil footage was the reason it was called the “sweat-
box,” since the task of awaiting Walt’s judgment on something raised a lot of
perspiration, particularly in the writers. Some have written that the sweatbox
was as cramped and unpleasant as its name, but the first time I encountered
it I was actually rather impressed. It had plush chairs to sit in while watch-
ing the screen, and at the time I thought, “This is the way to watch a piece of
N I N E O L D M E N A N D A G U Y N A M E D WA LT 55
film.” Then as I leaned the chair back, my gaze was directed toward the ceil-
ing, which was metallic. Upon closer inspection I realized that the real ceiling
was obscured by the hundreds of push-pins that had been embedded into it.
Firing push-pins at the walls or at others was, for some reason, the un-
official sport of the animation industry, and at Disney’s there were push-pin
marksmen who could fire off four at one time. But looking up at all those pins
hanging over my head, all I could think of was what would happen in here if
there was a major earthquake, shaking them all loose? I think that also con-
tributed to the amount of sweat in the sweatbox . . . at least from me.
(I would later find out that Joe Barbera was also a master at push-pins; he
could shoot one at someone’s foot as they were walking away and stick it into
the sole of their shoe.)
Another of Walt’s little tricks was to stroll into somebody’s office and peer
over their shoulder at their work, and say something like, “It looks good to
me.” He would then turn and start to walk out, but suddenly stop and say,
“Oh, by the way, have you seen what so-and-so is doing with his scene? It’s
just absolutely outstanding, extraordinary stuff!” Then he’d leave. Know-
ing that all of his top people had egos in varying degrees, this was his tech-
nique for motivating them and getting the absolute best he could get out of
everyone. When Walt began turning his attention to theme parks, live-action
films, and television in the mid-1950s, I think a lot of the staff missed this
kind of interaction and input.
Still another one of his techniques was one that I adopted myself years
later at Hanna-Barbera, and that was the practice of bringing in artists of a
different bent to work with, and hopefully influence, the staff. Thomas Hart
Benton was among the noted fine artists who passed through the Burbank lot
for this reason. For my part, I would have people like Cornelius “Corny” Cole,
a very distinctive animation artist, come through the Hanna-Barbera studio
for an assignment. Even if I couldn’t use the art he produced, I always made
sure it was displayed on the walls so the other staffers could wander past and
maybe pick something up from it.
The most notable of our visiting artists at Disney’s was Salvador Dali,
who Walt had brought to the studio to work on a short film project in the
mid-1940s. That film was never completed in Walt or Dali’s lifetimes (though
more than fifty years later it was finished by John Hensch, who had worked
directly with Dali in the forties, and Roy E. Disney, Walt’s nephew, and re-
leased in 2003 as Destino), but those of us on staff got a daily performance.
Dali carried on his role as the Artiste the entire time he was there. The first
time he had been presented with animation paper to draw on, he stared at its
56 N I N E O L D M E N A N D A G U Y N A M E D WA LT
three peg holes and then declared: “I can’t draw on this! It already has a de-
sign on it!” Each day, just at five o’clock, he would come down the elevator of
the animation building, dressed as always in a black suit, white shirt and tie,
with a fresh red boutonnière, which he would dramatically pull out and stick
his nose into, then stroll down the hallway and outside to a limousine that
was waiting for him. This was his end-of-day routine, and it never varied.
Another well-known artist (though not as renowned as Dali) who came
through the studio was the English pen-and-ink artist Ronald Searle, who
was a marvelous draftsman with a very distinctive style. It was not neces-
sarily his style that influenced those of us at the studio, however (though
Marc Davis and a layout artist named Tom Oreb, who was very much into the
modern, angular graphic style, were extremely taken with his work), but the
fact that he used a Mont Blanc fountain pen to draw with. Even back then
Mont Blanc’s were luxury items, but they work extremely well for drawing.
You can turn the nib upside-down for a very thin line, and right-side up for a
bolder one. I think the majority of D-Wing rushed right out and bought Mont
Blanc pens.
I still have two of them.
Chapter 5
M I LT
Milt Kahl was only about a dozen or so years older than I was, but when I
started working with him in the 1940s, it seemed like he had the wisdom of
the ages. He also had an enormous amount of talent as an artist, and a lot
of what might today be termed “attitude.” Milt had very little patience for
people who he felt were not working hard enough to achieve their best. Be-
cause of that, and because he felt there was no excuse for not achieving one’s
best, he developed a reputation for being an ogre. But he was not a mean
person by any stretch of the imagination; in fact, if he felt that you had devel-
oped your talent to a point where it was genuinely as good as you could do for
that period of your life he could be extremely sympathetic and helpful.
There was something special about the way Milt animated, which had to
do with his ability to create very impressive drawings. His drawings weren’t
worked over or sketchy, there wasn’t anything labored about them. He just
sat down and did it. There was another animator at Disney’s named David
Michener, who was the nephew of James A. Michener, the famous author.
David summed it up best one time when he told Milt: “You always seem to
be able to do one thing: if you get yourself backed into a corner, you can draw
yourself out of it.”
Of course, drawing is not the only important element of animation. There
is also thinking. For Ichabod and Mr. Toad, which was a two-part film con-
sisting of “The Legend of Sleepy Hollow” and “The Wind in the Willows,” Milt
was animating “Brom Bones,” the antagonist of the “Sleepy Hollow” segment,
and also “Katrina,” the love interest. One particular shot of Brom was giving
Milt a very hard time, and he explained why to me. “Here’s a character who
is supposed to be very strong, very masculine, so much so that he is going to
be drinking straight out of this big keg,” Milt said. “Now, if I have him take
that keg in just one arm and bring it up and start drinking out of it, it looks
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too easy. The keg wouldn’t look full and it wouldn’t be impressive at all. On
the other hand, if I give the keg too much weight, and show him struggling
to lift it, then Brom wouldn’t look and feel strong.” This was just one little
bit of business in a scene that, to some other animator, particularly a non-
Disney animator, might not have been worth worrying about. But here was
Milt struggling to discover just the right way of handling it so that it clearly
supported the character. It was a great lesson in animation. I realized that
this was the type of thinking that animators like the Nine Old Men were talk-
ing about when they said things like, “It takes a year or two years to learn to
animate, but it takes ten years to make an animator.”
Another example of Milt’s creativity occurred in a scene from Cinderella,
for which he animated the “King,” the “Grand Duke,” and the “Fairy God-
mother.” There was one long dialogue scene between the King and the Duke
where Milt ran out of things for them to do. The scene did not call for a lot of
pacing around, so he had to figure out a way to keep the characters alive and
active, while not making arbitrary movements like shrugging or hand ges-
tures. What he ended up doing was having the Grand Duke, whose design in-
cluded a monocle, remove the monocle from his eye and place it on the back
of his hand, and then start rolling it back and forth across his fingers like a
sleight-of-hand artist. It was a very clever touch that worked for the scene,
and which could only have been achieved by that kind of thinking anima-
tor. As such it impressed me greatly and challenged me to begin to assimilate
what character animation was really about, and define it as being a string of
choices that come out of the animator’s head, rather than simply propelling a
character around through a series of stock or standard gestures.
Cinderella, which came out in 1950, was Disney’s first full-length animated
feature in eight years. During the war, and for several years afterward, the
studio released only live-action and animation combinations, like Song of the
South, or compilations like Melody Time and Make Mine Music. Since Disney’s
was now ramping up for full feature production on a film that had a mostly
human cast, and did not have a lot of money to spend, the studio fell back on
a process called rotoscoping, in which live-action images are used as a foun-
dation to create a scene of animation. The process had been around since the
1920s and had been used by Disney before as far back as Snow White and the
Seven Dwarfs, the studio’s first feature.
The way Disney did it was to have many of the scenes shot in live action
first, on very simple sets, with actors wearing costumes that resembled the
animation designs. Some of these background films featured highly profes-
sional casts. For Alice in Wonderland, Ed Wynn and Jerry Colona acted in the
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study footage as well as providing voices, while the study cast of Peter Pan in-
cluded Hans Conried, comedian Billy House, an MGM dancer named Roland
Dupree, Margaret Kerry, Henry Brandon, June Foray, and Buddy Ebsen, who
acted out the part of dancing pirate. Once this footage was shot, each frame
of film would be enlarged and printed as photostats, which the key animators
would use as pose guides to make their extremes. It was up to each animator
to decide how extensively to use the live action and how close to remain to it.
For female characters, they often stayed truer to the rotoscopes, particularly
for timing, action patterns, and gestures—head tilts and the like—which was
only natural since male animators would have less of a feel for exactly how a
female would move for a given action.
All of the human characters in Cinderella were rotoed, particularly Cinder-
ella herself, though it still took a high degree of artistic ability to bring it off.
While some other studios that employed the rotoscope technique simply had
the animators trace overtop of the photostats, we never did that, because re-
sults are invariably unrealistic, stiff and jerky (the “Gulliver” character in Max
Fleischer’s Gulliver’s Travels is a good example of woodenness). Plus, the de-
signs of the characters were totally inconsistent with the proportions of the
live-action characters. If you literally put the characters over the photostats,
their eyelines would sit where their chins were. Frank Thomas and Ollie John-
ston’s approach to rotoscoping was to study the hell out of the footage and
then do it all from scratch.
Ken O’Brien was the one who did quality control for the character of Cin-
derella. He had been a student of that Famous Artists correspondence course
which had been set up by illustrator Albert Dorne from a small town in Con-
necticut, where a lot of the top illustrators and artists of the mid-twentieth
century—people like Norman Rockwell, Milton Caniff, Al Capp, and Vip
Partch—would critique work that was sent in through the mail. A lot of art-
ists tended to turn up their noses at that course, but the truth was, it turned
out a lot of excellent students. Ken had studied under John Whitcomb at Fa-
mous Artists, and he used what he learned to give a lecture to the staff ani-
mators working on Cinderella as to how to draw a pretty woman.
Milt, however, always tended to turn his back on rotoscoping. It was a
source of pride for him that he could animate from scratch and didn’t have to
lean on the rotoscoping. Years later, long after I had left the Disney studio, I
heard that Milt was still on that particular crusade. In the 1977 film The Rescu-
ers, which was the last Disney film to feature the core of the Nine Old Men as
directing animators, Milt had animated the character of the villainess, “Mme.
Medusa.” One of her scenes was filled with the kind of physical business that
60 M I LT
Milt had other long-term passions as well, primarily fly fishing and, well,
passion. He spent as much time fly fishing as he could, and as much time in
the other pursuit as he could get away with. One time he proudly came into
the room and announced: “You know, they sent this questionnaire to us and
they ask all sorts of odd things, including our hobbies. What do you write for
something like that?” He got a grin on his face and went on: “I wrote down ‘fly
fishing’ and ‘sexual intercourse.’ ” He was quite proud of that, though I doubt
the publicity department ever used the information.
Milt was never one to hold back much. One time Clyde “Gerry” Geronomi,
a longtime studio employee who was then directing sequences of Sleeping
Beauty, showed Milt and me a sequence from the picture where the evil
“Maleficent” is chewing out her goons, and they’re all babbling behind her.
The scene had some problems and Milt knew it, but he didn’t have much to
say about it. He sat there quietly watching, and after it was over, went back to
his office. But before long, he picked up the phone and said, “Gerry? That was
a piece of shit!” (This was a typical Milt Kahl critique.) “Send the goddamned
scenes down to me and I’ll fix ‘em.” Gerry, who was a very practical kind of di-
rector and a man who lacked the kind of ego that Milt had, readily agreed and
sent the scenes down, and Milt did fix it, turning it into something very en-
tertaining and very funny.
Other times, animators would appear in the office because their direc-
tors would have suggested that they come down and have Milt check some
of their drawings. They’d slink in apologetically and say, “Oh, are you too
busy?” hoping he would say, “Yeah, come back later.” But if he was not busy,
he would put their drawings down on the pegs, look at them, and say, “Take
the goddamned thing back and work on it more! You are not working hard
enough, goddamnit! We don’t draw like this here!” He was always a stick-
ler for effort. The truth was Milt had to work a lot harder to achieve exactly
what he wanted, as opposed to someone like Marc Davis, who was incredibly
facile, but when he arrived at what he wanted it was pretty spectacular. Frank
Thomas may have summed him up best: “Ninety percent of the time Milt is
dead on, he is so good and so right,” Frank would say. “But ten percent of the
time he’s wrong, and boy, when he’s wrong, is he ever wrong!” That was Milt;
he did nothing halfway, even err.
While I was learning the art of animation from the likes of Milt, Marc
Davis, and some of the other Old Men, I was enhancing my knowledge in
other areas as well. I learned a great deal from John Freeman, though not so
much in terms of the actual animation career, but as far as maturing as an in-
dividual. At that point I was still in my early twenties and had been born and
62 M I LT
raised in a very insulated area, prior to being sent away to an even more insu-
lated camp. I credit John with helping me to grow up, in a sense, and through
friends of his who were from San Francisco I also started to learn about some-
thing called fine wine.
During the 1940s California was starting to develop its burgeoning wine
industry, though most people’s knowledge of it, at least in the southern part
of the state, began and ended with Gallo. San Francisco society seemed well
advanced in the knowledge of wines at that time, and I grew to love ordering
wines in restaurants by name because there were so few people in Los Angeles
who knew enough to do it. Like most people, I started off with Chablis, but
just sitting around and talking about Chablis was, to my mind, cool.
When I use terms like “grown up” or “adult,” they are perhaps not the best
way to describe the daily activities of an animation studio, particularly the
Walt Disney Studios of the 1940s and 1950s. I don’t think it’s a secret that
animation people by nature love to play practical jokes on one another, and
the more devious the better. Sometimes just sophomoric gags will do, like the
venerable hotfoot, or placing a film can filled with water on top of a half-open
doorway and then waiting for someone to swing the door all the way open.
But often the jokes were more elaborate.
At Disney’s they used to have these cabinet-style wardrobes that were
very well-built closet-like structures, but completely movable. These were the
places we hung our coats. One day Tom Oreb, who always used to wear a
hat or a cap, which he would stow in the wardrobe cabinet, came walking in
wearing a jacket. Somebody took this as an invitation to grab him and liter-
ally hang him by his jacket—which he was still wearing—inside the cabinet
and then close the door, shutting him inside. Then a bunch of his co-workers
turned the cabinet sideways, so he was lying down helpless inside, picked it
up, and walked it to another wing of the animation building where the ink-
and-paint women were working, and set it up there. I guess Tom stayed in
there for a while before venturing out. When he finally he opened the door
and looked out, he saw all these women staring at him. He nonchalantly
tipped his hat to them, and walked out of the building as though this sort of
thing happened every day.
Being on the small side myself, I was also treated to this peculiar form of
transport once. But another gag that was made possible because of my size
nearly got me killed!
One day when Milt was out of his office, I managed to wedge myself under-
neath his desk in such a way that I could not be seen, and then I waited for
him to come back. When he did, he simply sat down and began to work, at
M I LT 63
which point I grabbed both of his ankles. What I was not prepared for was
his nearly kicking me unconscious. Frequently after such episodes as this I
would go back to my office, satisfied with the success of my prank, and get
back to work, but after a while I would suddenly feel these eyes boring into
the back of my head. I would turn around and there would be Milt, leaning on
the door in between our rooms, glaring at me. He’d say, “You know what your
problem is?”
“What?” I’d ask.
“You’ve got no respect for your goddamned elders, you little shit!” Then
he’d turn around and go back into his room. Of course, I did have a lot of re-
spect for guys like Milt and Marc, but at times it was a lot more fun not to
show it.
In addition to chess, Milt used to play pinochle with an animator named Al
Bertino, who would show up in Milt’s office about a half hour before quitting
time in the afternoon and start up a game. Just listening to the two of them
as they played was hilarious. I don’t think they were trying to be funny but
they would carry on this inane conversation that had some of the funniest
dialogue I had ever heard. A fellow named Clark Mallory, who was Eric Lar-
sen’s assistant, had gotten a hold of one of the very first tape recorders, which
was this oversized and cumbersome piece of machinery. We put that up in our
room. Now, Milt’s desk was on the opposite side of the wall that separated our
rooms, so it was a perfect place for us to drill a hole and slide the wire for that
tape recorder into his room so we could bug it. We affixed the microphone
under one of the drawers in the animation desk, and we recorded this ridicu-
lous discourse that used to go on between him and Al.
Some time later, we invited quite a number of animators up with the
promise of hearing a special project we had been working on, and all of them
showed up, including Bertino and Milt. We put on that tape and treated
everyone to an uninhibited performance of Al and Milt cursing like drunken
sailors and carrying on without realizing they were being recorded.
Bertino was also involved with one of the best gags that was ever pulled
while I was at Disney’s. Al was in the bathroom one day, tending to his busi-
ness in one of the stalls, when Milt walked in. Recognizing the shoes under-
neath the door as Al’s, Milt went over to the waste basket where all the used
paper towels had been pitched, picked it up, and dumped it over the stall door
and on Bertino’s head, and then just walked out.
Even though Al couldn’t see his assailant’s face, he had a pretty good idea
who it was. So he waited until lunchtime and then went to as many people as
he could find who brown-bagged their lunches, and took all of their leftover
64 M I LT
half-eaten sandwiches, banana peels, apple cores, and orange peels, and what-
ever else he could get, and put them all into a wastepaper basket. Al walked
over to Milt’s office and threw the garbage all over his floor, and then walked
out. Milt, though, was concentrating on a scene and didn’t pay any attention.
But John Freeman was paying attention, and he decided that this was just too
good a gag to let die, and that we should do something to keep it going.
John called up the Disney publicity department and talked them into giv-
ing Milt a ring and telling him that Ingrid Bergman, who at that time was one
of the biggest movie stars in the world, was shortly going to be arriving at
the studio and that she was a big fan of animation. As far as any of us knew,
she might have loathed animation, but that didn’t matter; it was all part of
the prank. Publicity further told Milt that Bergman had specifically requested
to see him, since he was not only one of the top animators at the studio, but
was of Scandinavian descent, as was Bergman. They finished by saying that
they would greatly appreciate it if they could bring her by his office in fifteen
minutes. Milt said, “Of course,” and hung up the phone. Suddenly he looked
around his office, which still had garbage strewn all over the floor and pan-
icked. He leapt up and went tearing down to Bertino’s office, took him by the
scruff of the neck, and physically dragged him back to his room, crying: “You
clean this goddamned thing up!”
So Bertino is down on his hands and knees and he’s picking everything
up, making the place look spotless for the arrival of Ingrid Bergman, who,
of course, is not going to show up, and who, for all we knew, was not even in
the country. As Al is doing this, he’s repeating over and over and over again:
“Goddamn you, Freeman! . . . Goddamn you, Freeman!”
Of course, Milt was not the only one we picked on. We had a new fellow
start as an inbetweener one time, and decided to “help” him with his light
board. After this fellow left work one evening, we attached a blinker mecha-
nism used in Christmas lights—the kind that make the lights flash on and
off—to his light bulb. When he came in the next morning, he turned on his
light and reached for a piece of paper and put it on the pegs. Before he could
start drawing, the light went off. Then it came on again. Every time he would
begin to work, the light would go dark, then come back. Instead of trying to
figure out why this was happening, the guy just went along with it. When the
light was on he would draw frantically until it went out, and then wait pa-
tiently until it came back on. We had a marvelous time watching him.
Another episode in which I was involved was not strictly speaking a practi-
cal joke, but it demonstrates how hard we were on the physical plant we were
working in. One of our animators, Volus Jones was, in addition to being a
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terrific artist, a master archer. It was said that he one time competed against
Howard Hill, who was regarded as the best archer in the world, or at least in
the United States. Hill was the man who did all the trick arrow hits in the
Errol Flynn movie The Adventures of Robin Hood, including actually splitting
an arrow. As the story goes, Volus actually won the competition against Hill!
Volus got a bunch of us interested in the bow and arrow. We would practice
outdoors on the lot, and I became quite proud of the fact that I could effort-
lessly pull a fifty-pound bow back. Then I decided that I wanted to see just
how much force the bow would create. One day during the lunch hour I took
a target arrow and removed the point from it, and went back inside the ani-
mation building and down to another wing, where at the end of the hallway
stood these diagonal doors. The same kinds of doors were also in D-Wing,
but I guess I assumed I had less of a chance of getting caught elsewhere. After
making sure the hallway was empty, I stood down at one end of the hallway,
aimed the tip-less arrow at the door, pulled the bow, and let fly. The arrow em-
bedded itself into the door.
That was when I broke into a cold sweat, because I suddenly realized that if
there had been someone in the room on the other side of the doors who had
opened them just as I let fly, he or she would probably not have just gotten
back up and dusted themselves off upon hearing Cut!, like they did in Robin
Hood. There would have been hell to pay.
Fortunately, no one saw me, so I ran down to the door and pulled out the
arrow, and saw that it left a nice, neat hole in the door. Exercising my crea-
tivity, I ran and got some pastels and a kneaded eraser, and quickly matched
the color of the door on the eraser with the pastels. Then I jammed a piece of
it into the hole to fill it. To this day, I have no idea if anybody ever noticed.
For all I know, that plug might still be there.
Chapter 6
TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z
Drawing was, of course, our primary activity at the Walt Disney Studios, but
there were plenty of other things that occupied our attention. In the case
of Ward Kimball, his distraction became music. Ward used to have a set of
drums in his assistant’s room, and there were several guys who were totally
hung up on New Orleans jazz. Clark Mallory, with whom I had perpetrated
the tape-recording gag on Milt and Al Bertino, was one of them. They would
gather around maybe twice a week and just blow jazz, eventually becoming
known even outside of the studio as the Firehouse Five Plus Two. Ward had
somehow acquired this fire engine from the mid-1920s and fixed it up and
painted it, and then got a hold of firemen’s hats and talked his bandmates
into buying black slacks, red shirts, and white suspenders, and with the fire-
men’s hats they were off and blowing. They would often play concerts for
charity.
One time the Firehouse Five Plus Two even played the Mocambo, the fa-
mous Hollywood nightclub. I don’t know how Ward fixed it up, but he got
the Mocambo to open on Monday night, which like most clubs was its usual
“dark” night. John Freeman and I attended that night, mainly because Ward
wanted somebody who had cameras and some idea of how to photograph
things. I had helped John set up a darkroom in his garage, having decided
that we should know something about photography since we were in the
film business. With his flair for showmanship, Ward and his band had piled
into his fire engine and they came rolling up Sunset Boulevard, playing New
Orleans jazz—or at least their version of New Orleans jazz—for a crowd of
Hollywood celebrities, who had shown up to see them. They played for the en-
tire evening, and my best memory from that night is that of watching Ginger
Rogers and Ann Miller do the Charleston.
I was developing quite an interest in jazz myself around this time. I had a
66
TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z 67
friend whose sister had married a fellow whose job it was to go around and
take photographs in nightclubs in Los Angeles. Through them I became fa-
miliar with one in south Los Angeles (which was where most of the good
jazz clubs were) called the Plantation Club, which was set up inside an old,
huge house. They used to bring in some of the top people at that time, such
as Count Basie. Through my friend I had access to the backstage area, where
we would hang out while his brother-in-law was developing his film and pro-
cessing the prints. I was able to get to know some of the members of Basie’s
band, like blues singers Jimmy Rushing and Jimmy Witherspoon, and that
gave me exposure to the kind of Big Band music that I, as we used to say, dug.
I had grown somewhat tired of the Glenn Miller-type of Big Band sound dur-
ing the war.
There was another place on Beverly Boulevard around Normandie called
the Beverly Cavern, whose owner had gone down to New Orleans and found
musicians who had played for people like King Oliver, and he talked them
into coming out to Los Angeles to be recorded and play at the club. One of
the groups he brought up was headed by Kid Ory, who used to hold court at
the Cavern, which quickly became something of a hangout for me, as was a
nearby record store that covered quite a range of jazz, including some of the
then-new stuff that was beginning to develop out of New York, like bebop. I
acquired a collection of 78s there.
Then through John Freeman I met some people from San Francisco who
were knowledgeable in regard to the traditions in the New Orleans Jazz idiom.
This group of people, along with Ward’s group, became a whole circle of ac-
quaintances, and they would invite people over to their homes on Sunday
afternoons for jam sessions. Joining them would be real musicians (as op-
posed to Ward and his crew), such as Zooty Singleton, whom I met at one of
these soirees. I was able to share my enthusiasm for the New York-style jazz
with this group, who were far more rooted in the traditional jazz form.
Through another friend, Ed Hearnfeldt, who was a photographer for high-
fashion magazines like Vogue, I got to know Albert Nicholas. Like virtually
everyone who has “N-i-c-o-l” in their last name, Albert went by “Nick.” He
was considered one of the top New Orleans-style jazz clarinetists of the time,
and he had played with Ory. Ed had his photography studio overtop of an
Italian restaurant in the Wilshire District, and I always loved visiting just for
the smell! He decided he was going to take Nick and drive up to San Fran-
cisco, because Nick wanted to meet a piano player from New York, who was
performing up there, and I managed to go along. It was quite an enlighten-
ing trip, listening to Nick stories of playing clubs during prohibition, where
68 TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z
they would frantically empty the liquor bottles into the toilets because they
were just about to be raided by federal agents. Once the evidence was gone,
they invited the feds in and shared some “Turkish cigarettes” with them. In
reality, these were reefers, which they kept in round Lucky Strike cans, but
the agents were only interested in alcohol; they didn’t know anything about
marijuana. Nick told us how much fun it was to watch them getting high
without having any idea what was happening.
The club we were going to was located in Sausalito, near San Francisco,
where Nick was going to jam with this piano player, whose name I can no
longer recall. The place was so crowded, Ed and I had no way of getting in,
so we stood outside and listened through an open window. Whenever we
wanted a beer, we would order it and the crowd would pass it over their heads
and out the window.
While we were up there, Ed and I stayed with a fellow who was a reporter
for the San Francisco Chronicle and his wife, and we went to this curry house
where the bartender served something called “The Maharajah’s Bouripeg.”
What it contained, or even how it was supposed to be spelled, I really have no
idea, but the name has stayed with me all these years later. What I do remem-
ber is it was served in a huge goblet, and the bartender said, “You guys better
share it.” So we had three straws and all drank out of the one goblet, and by
the time we were finished, we were all soused. Then our friend the reporter
said, “You know, I gotta go check the police blotter and see if anything’s go-
ing on.” He stood up and staggered outside the place, wove his way down the
street to the police station, and disappeared inside. I guess they were used to
seeing him there in that condition.
In those days I was also keeping in contact with Victor Takahashi, my old
cohort in wartime Utah exploits, who was also a fan of jazz. He was then liv-
ing in Manhattan. He was the one who clued me in to the beginnings of the
cool jazz period when I was still a devotee of the New Orleans style. In one of
his letters, he told me about a young singer who was not too well known out-
side of New York, and said, “You must meet her if she ever gets to town.” Not
too long after that, she did come to town and sang at a place called the Lincoln
Theater, which was at Twenty-third Street and Central. It was a movie the-
ater, but this was during the time when they would stage live performances in
between double features. This young lady was appearing with a back-up band
headed by Lucky Tompkins, who also happened to be one of the managers of
the Light-Heavyweight champion Archie Moore. I went and was hugely im-
pressed by her. Her name was Sarah Vaughan.
For a time, Hollywood proper became quite a jazz hangout. There was a
TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z 69
place called the Empire Room right around the Hollywood and Vine area that
once hosted the Duke Ellington Orchestra. Another place was called the Jazz
Suite, which was located in the old Romanoff ’s restaurant further west on the
Sunset Strip. It had a fine-dining restaurant, bar, and mainstream jazz room
downstairs where people like Stan Kenton played, as well as a much more in-
timate room upstairs where one could grab a hamburger and listen to small
groups and combos play. It was a membership-only club that catered to the
entertainment industry (I remember seeing the actor Gene Barry there fre-
quently), but it did not last long. The support from Hollywood seemed to
dry up after only a few months, and the fact that they did not extend the
membership outside of Hollywood seems to have sealed its fate.
Even though I had an appreciation for music, I’ve always regretted not
having a better knowledge of how to read music. It’s not that I think I could
have become the next Count Basie in terms of playing—or even Ward Kim-
ball, for that matter—but I wish I had learned more about the time struc-
ture of music, that sort of mathematical structure that it has, because that
would have been extremely helpful in timing animation. The noted anima-
tor and director Richard Williams, for instance, was a musicologist, and Bill
Hanna relied hugely on musical principals using a metronome for timing.
Nick Nichols, whom I worked with extensively both at Disney’s and later at
Hanna-Barbera, also sometimes used a metronome when he timed out the
action.
Even more so than music, though, my spare-time activities centered around
sports. Virtually every noon hour during the summer, a group of us would be
out on this large, beautiful lawn next to the commissary at the intersection
of what they called “Dopey Drive” and “Mickey Avenue” (the streets inside
the Disney studio still retain these kinds of names). When football season
started, we would shift over to touch football games on the same field. It
started as an informal sort of thing, but it caught on. They even had a locker
room downstairs in one of the buildings where you could change and take a
shower. There was a time when, after the games, I used to hang out there for
a couple hours talking to Roy Disney Jr., who was a few years younger than I
was and just getting started at the studio. At that time we both owned Austin
Healy automobiles, and we used to sit around and compare notes as to the
last thing we did with our cars. Roy, for instance, would talk about driving all
the way out to the Santa Monica Mountains without once hitting the brakes,
just using the gears. I was never called in and reprimanded for all the time I
spent down there for obvious reasons: it helps when your companion’s last
name is Disney.
70 TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z
Sports were quite prevalent at Disney’s during the noon hour. We used to
gather quite a crowd of people, a whole slew of animators who would brown
bag their lunches and come out to watch us play. At least in the beginning I
thought that was why they were there. I came to learn that they were sitting
out there in order to watch the parade of the ink-and-paint girls going back
and forth for their after-lunch stroll and that our athletic efforts were hardly
the main attraction.
One person who desperately wanted to join in on our games was the child
actor Bobby Driscoll, who was under contract to Disney in the late 1940s. He
would be sitting out there watching us, and he wanted so badly to come out
and play with us, but he was forbidden to by his mother, who feared that he
would become injured. I don’t think the poor kid was ever allowed to be a
little boy. Bobby went on to win a special juvenile Oscar but ended up dying
at a very young age.
Injuries, however, were not unheard of in our informal catch-and-run
games. One day someone hit a pop fly and I got under it, but during the catch
I managed to get my thumb in the wrong position and the ball smacked it
and dislocated it. I looked down and saw my crooked right thumb, and im-
mediately walked over to the closest person, who was Andy Engstrom, a for-
mer animator who had become the Disney Studios personnel director. Andy
was a nice man, but he had a rather rigid and uncompromising Scandina-
vian disposition—the very opposite of the stereotypical animation joker or
prankster—and because of that he was the brunt of a lot of comments from
others at the studio. It was very rare that he joined in to play with us, but that
day he was there. I said, “Hey, Andy, would you do me a favor?” He said, “Oh,
sure, yeah.” I thrust my crooked white thumb toward him and said, “Pull that
for me, would you?” Andy turned the color of animation paper, but he finally
worked himself up into doing it and popping my thumb back into place.
Later the studio nurse insisted I go across the street to the hospital for
an X-ray, to make sure there were no broken or chipped bones, which there
weren’t. But my thumb was effectively out of commission for practically a
year, which made drawing quite a challenge. I learned to draw while anchor-
ing the pencil against my palm, with my thumb totally extended outward, and
I actually became quite adept at it. Then when my hand was fully healed, it
took me another year to learn to use my thumb to draw again!
For a while, though, the games became very serious, and all because of a
celebrity sports figure named Doyle Nave. He was a third-string quarterback
for USC back in the late thirties, and he played in the 1939 Rose Bowl against
TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z 71
Duke University. Duke that year was undefeated, and was just about to con-
tinue that record, when in the last few minutes of the game the coach put in
Nave, who went on to complete a series of passes to a receiver named Al Krue-
ger. As a result, USC scored a touchdown and won the game, and Nave and
Krueger became heroes.
What has this to do with the Disney Studios? After graduation, Doyle
needed a job. One of his biggest supporters had been the Los Angeles Times
sportswriter Braven Dyer, whose brother happened to be Bonar Dyer, who
was very high up in the corporate hierarchy of Disney’s, just under Walt and
Roy Sr. Bonar hired Doyle and stuck him in the editorial department. But it
was our lunchtime sports activities where he really began to throw his weight
around. Doyle made the studio put in a new backstop and bases, buy equip-
ment and uniforms, and turn us into a bona fide softball team and play in an
industrial league. He even managed to get some ringers on the team. As a re-
sult, we won our sectional division and were invited to participate in the Na-
tional Softball Finals in Arizona. I wasn’t able to go because I had a very heavy
schedule (and I was, after all, required to work at the studio as well as play
softball and perpetrate practical jokes), but the team went without me and
managed to lose the first game. They soon came back home.
Frankly, I did not have that much fun playing on Doyle’s team. Things were
treated so damned seriously that it ended up defeating the purpose. Some
time later we organized a second team and joined a league that was of a much
lesser level. We still had our own uniforms, but this one was a lot more fun.
On that team Roy Disney Jr. was our shortstop (and his girlfriend and future
wife, Patty, was our official car key holder), and the other players included
Volus Jones, Ken Monday, Sam Horta, who worked in editorial, and a writer
named Bill Banta. We just went out and had a helluva lot of fun without wor-
rying about our league standing.
Our makeshift baseball field also doubled as an even more makeshift land-
ing area for a helicopter that Woolie Reitherman, who had previously been an
airline pilot in South America, used to fly. You can truly say that Disney’s in
its heyday was a place where creativity fell down from the sky.
Every now and then my heritage itself would get me assigned to some
sort of extracurricular activity at the studio. I was once dispatched to the re-
cording stage in order to offer what help I could to Winston Hibler, who was
then responsible for a series of documentaries the studio was making, which
were often on nature or wildlife subjects. Many of these were produced and
written by Winston, who also dabbled in writing animated projects and song
72 TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z
lyrics, and nearly all of them were narrated by him. Having been a Broadway
actor at one time, Winston had a good voice and a natural delivery—in En-
glish, that is.
In this particular instance, Winston was working on a film that had to do
with a Japanese soldier, one of the rare ones who surrendered during the war.
The script had him calling across a river to his fellow soldiers telling them that
it was all right to surrender, that the Americans were not there to immedi-
ately begin torturing or killing them, as they had been led to believe. This dia-
logue was not part of Winston’s narration, but one of the character lines that
he would also be required to throw in when the occasion arose. The problem
was that the line had to be read in Japanese.
It’s no secret that the American ear has a strange idea of Japanese sounds.
Americans don’t quite understand the phonetics of the language. This is some-
times apparent in English-language dubs of Japanese films. Even though I
was not as fluent in Japanese as someone who had been born and schooled
there, I was probably the most fluent of anyone else at the studio. So I was
asked to go and make sure that Winston at least got close to a correct pronun-
ciation. As I listened to him, I could tell it was not going to be easy: Winston’s
Japanese dialect was pretty bad, and he just couldn’t get the proper reading. I
kept trying to correct him and managed to get him to the point where a Japa-
nese speaker could at least understand him.
In the meantime, a fellow named Yusaku “Steve” Nakagawa showed up
on a similar mission. Steve had come over to Disney’s from Daiei Studios in
Japan to learn how to sophisticate the business of making animated films
back home, a process he felt was much too crude. He showed up with a letter
from one of his studio’s executives addressed to Roy Disney Sr., and he was
put on staff as a courtesy to the foreign studio.
Again, since I was virtually the lone Japanese on staff at Disney’s at that
time (though in time I would be joined by an artist named Willie Ito), Steve
had been assigned to me, and he immediately began treating me like a sensei,
or teacher. He had stepped into my room, his hair closely cropped in the Japa-
nese fashion, and he gave me that crisp, formal bow that native Japanese use
when greeting a superior. (Steve would go on to become a very close friend
of another artist name Bob Ogle; so close, in fact, that Bob used to claim that
they would both have the same dreams. They were true soulmates.)
When Steve walked in and listened to Winston fracturing the Japanese
language, he fell on the floor laughing. Steve took over and got him to do
it over and over again, until Winston finally got fed up with it. After a good
dozen tries he said, “Oh, let’s use the last one, it’s good enough!” It wasn’t,
TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z 73
really, but it was the closest he could get. And I don’t recall hearing about any
letters of complaint from Japanese audience members.
As I entered my second decade with the studio, my career path took an-
other turn. I had been working as a direct assistant to some of Disney’s top
animators, and even though I had gotten to the point where I had an as-
sistant of my own, I was never allowed the chance to become a full anima-
tor there. A new feature film would start to ramp up and it would look like I
would get an opportunity to animate, and suddenly I would be approached
by a small committee usually consisting of Milt Kahl, Marc Davis, and Frank
Thomas, who would say something like, “For the good of the picture, would
you take on the responsibility of quality control in the lead characters?” That
would be the end of my animation chance.
Over the years I contributed some footage here and there, but never
enough to the point where I would get screen credit (and in those days, func-
tions such as quality control did not get credited; today it would). For ex-
ample, I was allowed to animate a couple hundred feet of a scene for Sleep-
ing Beauty by Eric Larson, who was one of the sequence directors on the film.
It was the tail end of the initial meeting scene between Princess Aurora and
Prince Phillip, in which she turns away from him and runs over a little stream,
then turns back as he asks her when he will see her again. “Maybe someday,”
she answers, and runs off. As scenes go it was nothing earth-shaking, but
Eric nonetheless managed to turn it into a valuable learning experience for
me. He called me up to review the scene and we looked at it in its rough pencil
test form (which is the drawn animation filmed, before being finalized in ink
and paint) a couple of times. Then he sat and thought about it for a minute
or two, and then he wound it back to the point where she stops and replies to
the prince and said, “Is it possible before she delivers her line, that you could
insert about eight frames of inbetweens? That will make the scene complete.”
Of course it was possible, but I did not really know why until he told me. “It
would be nice to have her think before she replies,” he said.
Despite the fact that I was continuing to learn more and more about what
constituted good animation, I did not get much opportunity to put the knowl-
edge into practice before going into quality control. The first film on which I
was asked to take over quality control on a character was Lady and the Tramp.
It was for the character of Lady, the female dog love interest. What happened
was that Walt had been shown some of the early footage on the film, and
everything seemed fine—except for Milt’s disposition. When he came back
to the office after meeting with Walt, he was grumbling and grousing about
something.
74 TA L E S F R O M D - W I N G , A N D A L L T H AT J A Z Z
CHANGES
As the 1950s progressed, the Disney studios were pulled in many different
directions, and even the Disney physical plant was changing and expanding
rapidly. Walt was erecting live-action soundstages and creating a backlot,
which included such permanent sets as a downtown street, which he used in
many contemporary films, and an old Spanish town at the very back of the
lot that was the set for the Zorro television series. He also built a good-sized
circular pool in order to test a miniature model of the submarine ride he was
developing for Disneyland.
One of the new soundstages was leased out to Jack Webb, who filmed
Dragnet there. One time Webb needed sketches for a scene in the show . . .
and guess who got called in on it? There were a couple of us working on these
sketches, the nature of which I can no longer recall, and when we were fin-
ished we went over to the stage to show them to Webb. As we walked in he
was all over the set, because he directed the shows as well as starred in them,
and when he spotted us, he said, “Oh, are these the artistes?” Try to imagine
Joe Friday saying “artistes!”
The nonstop building that was going on turned out to be a benefit for some
of us on staff, including a background artist named Walt Peregoy. Walt was a
fine art painter who seemed to be compulsive about art: he simply could not
stop painting or drawing. But not being blessed with huge funds, he could
not afford expensive art store canvases or pads, so he would use anything he
found as a handy substitute. If you were visiting him, you dared not put any-
thing down in front of him, because he would see blank space and immedi-
ately start drawing on it.
All of the scrap lumber and boards that were being left as trash from the
construction was like a godsend to Peregoy, who would gather it all up and
75
76 CHANGES
use them to paint on. If a paint crew happened to leave a can of white paint or
whitewash laying around, Walt would grab it up and use it in place of gesso.
John Freeman and I also benefited from the building of the soundstages.
Among our sports activities was a growing passion for badminton. John and
I, along with an artist named Bill Justice, who was a marvel at any game that
involved a racquet, used to go over to a public park at Olive Street and Victory
Boulevard in Burbank and play there. But one day Freeman said, “You know,
those soundstages they’re building are just standing there empty. We ought
to take advantage of that and play badminton in there. I’m going to call Bonar
Dyer and see whether he’d okay something like that.” He got on the phone
and called Dyer’s office and managed to get through to him. After explaining
his idea, Dyer exclaimed: “My wife and I love badminton!” That afternoon we
walked into the empty soundstage and found lines for two courts already in
place on the floor, two nets set up, a supply of birdies available, and an assort-
ment of racquets. Bonar Dyer was prepared to play badminton at 6:00 that
evening.
That was one of my first experiences at learning exactly what it must be
like to be a top-of-the-line executive.
We were still making animated feature films, of course, and even though
Milt stayed firmly rooted in animation, some of the Nine began to wander out
of feature filmmaking. Marc Davis became busy with things over at the WED
area, which was the division that had been created to build Disneyland. WED
stood for “Walter Elias Disney”; today the division is called WDI—Walt Dis-
ney Imagineering. At the same time, Ward Kimball was doing some things for
television. I believe that Ward in a sense took advantage of Walt’s growing in-
terest in live action during the early 1950s and of the fact that Walt was away
from the studio much more than he had been previously. That is how he was
able to produce things that Walt would have never been in favor of, such as
Toot, Whistle, Plunk and Boom, which he directed with Nick Nichols and which
was drawn in that stark, modern UPA style that Walt tended to disparage.
One of the things that did get Walt’s attention was his television deal with
ABC. The network had put up an awful lot of money to back Disneyland, and
my understanding of the agreement was that if Walt didn’t pay it back in full
at the end of the year, they would have a percentage of the park. Disneyland
did so well that he had no trouble paying it back. Another part of the deal was
that ABC would get a Disney television show. Walt used to literally rub his
hands together and chortle as he discussed the TV arrangement. He crowed:
“My god, I have this show, and they’re paying me for this show, and what
do I put on the show? Footage of the park being built!” He would also put in
CHANGES 77
clips of upcoming features, or entire hour shows built around the making of
the films. What Walt had done was figure out a way to advertise himself and
his company week after week on network television and get paid for it. That
really delighted him. I wonder what he would make of the fact that today the
Walt Disney Company owns ABC?
Of course, by this time, The Mickey Mouse Club was already a hit on televi-
sion. My participation in the show was minimal, except for seeing hoards of
kids suddenly running through the hallways of the buildings, and having fre-
quent visits from the show’s genial host Jimmie Dodd, who would stop by
just to chat. And as if the noisy kids weren’t bad enough, their mothers were
usually not far behind—and some of them were killers!
At some point I was required to clean up a scene of Mickey playing the
trombone in the show’s opening titles. I don’t know who had animated it,
but they had done it very, very roughly, and it required a lot of clean up. Back
then, the animation standard we used was about thirty drawings a day, but I
sat down at my desk and turned out about seventy drawings in one day, clean-
ing this huge scene up, to the amazement of my assistant, Stan Green.
Stan had arrived in our unit some time after the departure of John Free-
man, who had taught me so much. I had long since been bumped up to offi-
cial assistant status, which entitled me to have an assistant of my own, and
Stan Green’s arrival enlivened things considerably. He seemed to know every-
body on the planet. In conversation he would casually drop names and refer-
ences from the world of films and sports, and refer to them all as friends of
his. Right at the point where you would think this was just so much fertilizer
(particularly given Stan’s penchant for kissing up to his superiors), and that
an assistant animator could not possibly be a personal friend to the likes of
Gregory Peck or David Janssen or the baseball great Don Drysdale, he would
prove that he was! Stan’s father, John Green, was an orchestra conductor who
had appeared on the Bell Telephone Hour on radio, and this was the source of
many of his acquaintances (though he was not the much more famous Holly-
wood arranger and conductor Johnny Green). Stan’s sister, who had worked
some as a theater actress, ended up marrying a writer named Ed Adamson,
who worked closely with Dick Powell for Powell’s television production com-
pany Four Star. Among the shows Ed toiled on was a western called Wanted:
Dead or Alive, starring a very young Steve McQueen. It was a prophetic title,
since the series was nearly dead when Powell asked Ed to step in, and he made
it alive again and turned it into a show the network wanted.
Sometimes Stan’s friends would come and see him at the studio. One time
a racecar driver named Johnny Parsons, who had just won the Indianapolis
78 CHANGES
500, showed up, and even Milt Kahl was impressed. But the one most im-
pressed at that meeting was Johnny, who clapped eyes on Milt’s car, which
was a custom job made by a friend of his who had a shop in Glendale, and im-
mediately wanted to drive it.
Cars had become another of Milt’s passions, as it was with several of us.
I had gotten a Jaguar XK-120, Marc Davis had a Jaguar sedan, and Oliver
Wallace, who was one of the studio’s resident composers and songwriters, got
this enormous Cadillac that had a huge long hood covering a tremendous en-
gine, which was held in with a leather strap, and which was way too much car
for him. Milt started off with a beautiful green MG, the same kind as was fea-
tured in the French film M. Hulot’s Holiday, where it was virtually a character
in the movie. While we were showing off our foreign and/or luxury cars, Walt
Disney was driving around in an old Plymouth.
But by this time Milt had his custom job, which his car-builder friend
wanted to create as a prototype of something to put into production. It had a
fiberglass body, like the Corvette, and while it was being built Milt and I used
to drive over to Glendale, which is not far from the Disney Studio in Bur-
bank, to check on the progress. Once I arrived in time to see the workmen
set the trunk lid down onto the body and then their thumbs along the edge
of the lid until they felt something, pick the whole lid back up and take some
sandpaper and shave it down, just a little. It was really a hand-made vehicle.
The end result was painted bright red, and Milt was quite proud of it. When
Johnny Parsons asked Milt if he could drive it, Milt was thrilled! They went
on a joy ride that included drag-racing a motorcyclist.
Other times Stan Green would invite me to a baseball game, and we would
sit in the old dugout seats, which were practically below water level. They
were not really the best places to see a game, but from that vantage point I
could see Stan communicating with the players: he knew them all. Because
Stan’s wife had received an inheritance from her banker father, they lived
in the prestigious Hidden Hills area, where some of the players were their
neighbors.
Once the New York Yankees came into town, and it was the season when
both Mickey Mantle and Roger Maris were vying for the homerun title. Maris
had already broken Babe Ruth’s season homerun record, and the competition
was on, even though they were teammates. Stan and I grabbed tickets to that
game, figuring that no matter what happened, we were guaranteed to see
some homeruns, particularly since the Yanks were playing the Angels at the
old Wrigley Field (not to be confused with the park in Chicago; this one was
in south Los Angeles on Forty-second Place), which for a major ballpark was
CHANGES 79
really rather small and therefore quite easy to smack one out of. We were des-
tined to be disappointed: Mantle didn’t hit anything, but then Maris finally
connected.
On top of everything else, Stan Green was a genuine war hero, but he was
such a sweet, mild guy that a lot of the others did not believe it. Animation,
along with movies in general, had been declared a necessary industry during
World War II, and because of that, a lot of the animators and artists avoided
combat duty. Even if they did join a branch of the service, they most likely
remained stateside so they could create propaganda cartoons and films. Be-
cause of this, stories of war heroism within the ranks of Disney’s tended to
be taken with some salt. Ken O’Brien decided one day to challenge Stan on
his history. Ken was a flamboyant, macho sort of guy, and he started ragging
Stan a little bit about his experiences in uniform. But then Ken found out
that Stan had been in the second wave of troops landing at Normandy. He
had also fought in the Battle of the Bulge. He had actually been captured by
the enemy but escaped, later earning a medal for his bravery.
Still unwilling to let it go, Ken commented to Stan that he had seen images
of soldiers with bayonets affixed to their rifles, and he asked if soldiers still
really used bayonets. “Oh, yes,” Stan answered.
“Did you ever use it yourself?”
“Yes,” Stan confirmed, adding helpfully: “The trick of using a bayonet is
once you push it into the enemy, you have to twist it to get it back out of their
body again.”
I thought Ken O’Brien was going to become sick right then and there.
Not all of Stan’s wartime experiences were as dangerous—at least they
seemed not to be at the time. After we had become good friends, Stan told
me that he had enjoyed a wartime affair with the English actress and ballet
dancer Moira Shearer, who became famous almost overnight because of the
film The Red Shoes. The romance, which took place several years prior to her
stardom, ended with the war. After that, Stan came back and eventually mar-
ried. But for years afterward he was still receiving letters from Moira that
were juicy enough to force him to keep them hidden from his wife!
Stan was the principal player in a great gag that involved Marc Davis. The
setup to this one involved the fact that Marc had his desk situated so it faced
the door of his office, and like most of the guys on D-Wing, he worked with
his door wide open. One day Stan came in and asked me if I had any shoes
with metal taps on the heels, which were fairly common at the time. They
weren’t for dancing, they were to prevent your heels from wearing down on
one side. I told him I did have taps, and he said, “Wear them in tomorrow.”
80 CHANGES
The next day we were both in our tap shoes. Stan said, “I’ll walk in a cer-
tain cadence right up to the edge of Marc’s door and stop, and then you pick
it up right on the other side of the door.” The effect was that of an invisible
guy wearing taps walking down the hall past Marc’s office. We did that once,
and then tried it again. The second time, Marc looked up and wondered who’s
walking up and down the hall. So we did it a third time, with nobody cross-
ing past his doorway, but with the steps continuing, and waited for Marc’s re-
action, now that we had his attention. The fourth time, he slowly got up and
headed toward the door, and Stan and I quickly ducked into other rooms.
From our vantage points we could see his head slooowly come out of his
doorway, and he carefully looked to one side and carefully to the other side,
and shrugged, turned around and went back to work. That was as far as his
curiosity went. Marc was always so cool about things, he probably thought,
“Ah, well, somebody’s pulling a gag,” and that was that.
Marc was able to give as good as he got. He was a great raconteur. He told
me a story about a prank that took place when Disney’s was still at the old
Hyperion Street studio in Los Angeles, prior to their move to the Burbank
facility. This was years before I arrived at the studio. There was a new in-
betweener who had a habit of going into a market that was near the studio
at the beginning of each week and buying a week’s worth of canned vege-
tables or fruit for his lunch. After this had gone on for a while, some of the
other fellows went into the store and bought up practically the entire stock
of canned goods, took them out, and placed them in a tub of water until the
labels soaked off. Then they carefully dried and pressed the labels and re-
pasted them on the cans, but randomly. Taking them back to the store, they
somehow talked the manager into putting them back on the shelf for that
one day. The inbetweener came in and bought his supply, and then spent his
lunch hours for the rest of the week opening cans labeled beans and finding
peaches, or thinking he was going to get fruit cocktail for lunch and finding
creamed corn. Marc said it drove the poor guy absolutely nuts.
A fitting tagline is that a grocery store now sits on the site of the original
Disney Hyperion studio.
On occasion, Marc’s aplomb landed him on camera. There was one time
when he and Milt were both asked to participate in some publicity event,
which would be a live shoot of them sitting in front of a model and talk-
ing back and forth about a particular character that they were trying to cre-
ate, while using the model as a reference. It was automatically expected that
Marc, because of his coolness and sophistication, would handle this task with
ease, while Milt, who was the more excitable of the two, would be stumbling
CHANGES 81
all over the place. Instead, it was the opposite. It was not that Marc came off
badly; he was fine in the shoot, but it was Milt who impressed the crew on the
set, because he had a good voice and he came up with some interesting char-
acter bits, like feigning irritation from some remark that Marc had made. I
was standing beside the cameraman who was shooting this and at one point
he turned to me and said, “Who is that guy? He’s a pro, right?” He thought
that Milt was an actor who had been hired to play the part of an animator. But
Milt was potentially a good actor. You always hear it being said that animators
are actors with pencils, and Milt Kahl had a great sense of showmanship.
Stan Green assembled the four of us into a kaffeklatsch at the studio and
we would meet every morning. Stan would make the coffee, and Milt, Marc,
and I would get together and discuss everything from Picasso to baseball to
what had recently happened in “the music room,” which was the term for each
director’s main office. The music room would include layout and background
functions. When we started this little gathering, Milt did not care for base-
ball; he thought it was a bore. But because of the kaffeklatsch, he eventually
became interested in baseball, especially after the Dodgers moved to Los An-
geles. He became a fan of the sportscaster Vin Scully and, in typical Milt fash-
ion, quickly developed into quite an avid fan, to the point where he would
keep statistics in his head and rattle them off. He had a similar conversion
regarding Picasso, whose work he initially claimed not to understand, but
through talking with the rest of us began to appreciate and actively collect.
Around this same time a lot of interesting people made their way into the
studio for one project or another. Walt had hired a German scientist and sci-
ence fiction writer named Willy Ley and an even more famous German scien-
tist named Werner Von Braun, the inventor of the V2 in World War II, who
more recently was one of the architects of the NASA program, and put the
two of them together to work on a different kind of space program . . . a space
television program. The two of them got on together pretty well, and they fre-
quently had lunch together. I can remember sitting in the Disney commis-
sary and overhearing their conversations, listening to all the crazy things that
they came up with. One would say things like, “But there is that one catch,
that you have to activate this, and you have to activate it by pressing the but-
ton or moving the lever? How do we do it?” Then the other would respond:
“We’ll train a monkey and send it up there into outer space!” Here were two
of the most brilliant minds of the twentieth century and they’re sitting in
the cafeteria of a cartoon studio talking about monkeys pressing buttons in
rocket ships.
Around the time of production on Sleeping Beauty in the late 1950s, my
82 CHANGES
attention was distracted from animation a little bit too. I had met a young
inbetweener named Jane Shadduck, who was from Winnepeg, Canada, and
we began seeing each other. It soon became serious, and we talked of getting
married. Jane, of course, was not Asian, though if that fact bothered my par-
ents, they did not reveal it. They sort of kept mum about it. As their oldest
son, they pretty much let me live my life on my own. I believe their approach
was to take a deep breath and say, “We’ll cope with it.” Jane was such a likable
person that she and my parents eventually became good friends. She loved
my mother’s cooking and she introduced her to a lot of that cuisine. If any
one was nervous, it may have been from Jane’s parents in Canada; though
again, it never developed into a problem. The Shadducks were both terrific
people.
For our wedding, Jane’s parents came down from Canada, my parents
were there, and the rest of the invitees were mostly friends from the studio,
including Milt and Marc. After the ceremony was over my father approached
me and indicated that my co-workers had really endeared themselves to him.
“Oh, your friends,” he told me, “they’re good drinkers!” My father was no
slouch as a drinker, but Milt and Marc could be considered masters of the
art. It’s not that they were drunkards by any means, but due to their many
martini-pitcher parties they were expert at consuming impressive quantities
and holding their liquor.
Before long Jane and I would have a son, Michael. It would turn out that
he inherited the talent that existed between the two of us and would in time
develop into quite an impressive artist in his own right. What he did not seem
to inherit, however, was our interest in pursuing it as a vocation.
Regarding Sleeping Beauty, which was the first animated fairy tale to be
done at the studio since Cinderella, one of the key factors that perked Walt’s
interest in it was that it was going to be filmed in Cinemascope, making it the
first animated film intended to be shot in widescreen. Walt initially wanted
Eric Larsen to direct the film. He called Eric up and began describing the
widescreen image, and how it would encompass wonderful long shots with
dense forests, and talking about the expanse that’s now possible in the the-
ater and how for the first time in animated films, you would have that type of
spatial quality, and so on. He managed to sell Eric on it, and Eric attempted
to give Walt exactly what he wanted. He began working on a key sequence in-
volving the Sleeping Beauty, or “Princess Aurora,” as she’s also known, meet-
ing the Prince, and the time when she was hidden away by the Good Fairies.
I was involved with it because I had been asked by Marc Davis to once again
handle quality control for the character of Aurora. We practically spent one
CHANGES 83
entire year on this sequence, and the day came when Eric, who had worked
his tail off, had to show it to Walt. Marc was there, too. Walt sat and watched
the whole long sequence, and afterward his only comment to Eric and Marc
was: “You guys ever hear of a close up?” So much for the vastness and majesty
of the widescreen.
Walt was, however, fascinated by the backgrounds done by an artist named
Eyvind Earle. Whenever I used to go see Eyvind, he would be sitting there in
the middle of an entire pile of sunflower seeds. I felt like I was in a baseball
dugout. But what an artist he was! Eyvind Earle had a color sense like a piano
tuner has ears. In terms of design, Eyvind wanted to achieve a Gothic feeling,
and one of the fundamental things by which you achieve a Gothic feeling is a
strong overemphasis on horizontals and verticals. That was consistent with
the way that he designed the backgrounds. I was by no means surprised when
Eyvind successfully turned to fine art painting some years later, becoming ex-
tremely popular in the 1980s.
Character designs were handled by Tom Oreb, who was an incredible de-
signer, especially for that time. His designs employed the straight-against-
curve motif that was consistent with Eyvind’s backgrounds. I had a won-
derful time working with Tom and also with another young artist who was
assisting me named Burnett “Burny” Mattinson. Burny had a great deal of fa-
cility as far as drawing was concerned and was very meticulous about every-
thing, in and out of the studio. One time he decided that he was going to put
together a bar in his home in the San Fernando Valley. It was not so much a
physical bar as it was a wonderful collection of whiskies and various assorted
liquors. There was another fellow at the studio named Tom (not Tom Oreb,
but an Irishman from Boston whose last name has unfortunately ended up on
the cutting room floor of my memory), and occasionally we would go out to-
gether in the evening, after work. If we got a little bored from driving around,
Tom would suddenly say, “Hey, let’s go put a dent in Burny’s liquor cabinet.”
Often this would occur at two in the morning or so, and we would be forced
to wake him up to get served.
Sleep deprivation aside, I think I almost killed Burny off on Sleeping Beauty
because it was such a laborious job to do that breakdown and inbetweening,
because the drawings were so refined. This film was being made during that
period that Frank Thomas has spoken of so eloquently, cautioning that we
were trying too hard to top ourselves as a craft to the point where we begin
to lose sight of the fact that this is a piece of entertainment. Burny survived,
however, and remained with Disney long after I had left, going on to co-direct
the 1986 feature The Great Mouse Detective.
84 CHANGES
Times were rapidly changing by the time we had finished Sleeping Beauty,
both within Disney’s and for the animation industry as a whole. Not only
was new technology beginning to encroach upon traditional techniques, such
as Xerography—the process of electronically copying animation drawings di-
rectly onto cels, eliminating the need for an inker (101 Dalmatians was the
first film to use this process exclusively, which is why the very look of the ani-
mation is different)—but the business in general was starting to wind down.
Walt had virtually closed down the short subject department some years be-
fore, and other studios were following suit. MGM had shuttered its cartoon
division, cutting loose the two men who were then in charge of it, Bill Hanna
and Joe Barbera. For the first time there was a degree of underlying nervous-
ness among the Disney animators. Once in a while you would hear one of
them say things like, “I’m not sure if I’m going to renew my contract or not.”
Even Milt made such rumblings. It was very difficult for a lot of them, particu-
larly those who had been with Disney’s for decades, to adjust to the idea that
Walt would ignore them or was not taking good care of them. Some of them
were trying to develop new ideas for features and not getting very far. Marc
Davis and Ken Anderson worked up a film proposal for the book Chanticleer,
but Walt was more interested in 101 Dalmatians. As always, Walt had ideas of
his own.
The fact that the release of Sleeping Beauty in 1959 had not resulted in the
major financial hit that Walt had been hoping for, had meant that a lot of
Disney animators had been pink-slipped. Fortunately, there was a place for
many of them to go: the recently formed Hanna-Barbera studio, which was
just then making headway into television cartooning. For Hanna and Bar-
bera, it could not have been a better situation: they needed animators, and
here were all these Disney-trained, highly experienced ones out on streets
waiting for an offer! Bill Hanna had gotten the idea that all he had to do to
staff the studio was pick up the phone, and for the most part, he was right.
I was experiencing uncertainty in my personal life as well. After only a few
years, the marriage was not going particularly well. Jane decided that she
wanted to go back home to Canada for a while, so she took Michael and off
they went. I would not see them again for nearly two years.
On the personal front there was not a lot I could do about the situation.
Professionally, though, I decided to take matters into my own hands. I knew
that many of the ex-Disney people were extremely taken with Hanna-Barbera,
because suddenly they were making more money than Walt was offering and
they were being given so much freedom, both creative and personal. Disney’s
may have been more artistic, but it was also more rigid, with time clocks that
CHANGES 85
that if you’ve already made a commitment you’re going to keep it, regardless
of what I say, but I just thought that you should at least know that there was
an opportunity for you here also.”
Finally, I was being offered a chance to animate on my own, something I
could actually point to on a credit roll, but it was a little too late.
I never regretted leaving, since I would later learn from some of my com-
patriots like Burny Mattinson that as the animation division at Disney’s be-
came increasingly reduced and modernized, it also became more political.
The well-oiled (in more than one sense of the term) machine of the 1940s
and 1950s was increasingly becoming fueled by jealousies, competition, and
bad feelings throughout the 1960s and 1970s, particularly between the studio
legends and a group of young artists who were rising through the system, a
group that included a talented fellow named Don Bluth. While I had no idea
at the time that all this was going on, I remain glad that I got out before hav-
ing to struggle through the era of studio politics. It was, after all, enough of
a challenge to launch myself into the entirely new, television-friendly system
known as “limited” or planned animation.
Chapter 8
It is hard to imagine two more different personalities than those of Bill Hanna
and Joe Barbera. I think the word to describe Joe is “cool.” His clothes were
cool, and he was very conscious of style and dress. He handled his personnel
in the same fashion: he was almost unflappable, and he possessed a quick,
disarming wit. There’s a story about an incident between Joe—who in the
early days usually directed the recording sessions for the shows—and a voice
actor, who shall remain nameless. Apparently during a session, Joe had said
or done something to get this guy angry, and the actor succinctly told him to
go perform a physical impossibility and then walked out of the studio. That
was the last time that actor worked at Hanna-Barbera . . . until some years
later when he was called back in. Feeling somewhat embarrassed by the en-
counter, the actor slunk around the studio hoping that he would be spared a
run-in with Joe. He had no such luck: the two came face to face in the hall-
way. “Gee, Joe,” the actor asked sheepishly, “are you gonna throw me out of
here?”
“Why would I do that?” Joe asked.
“Because the last time I saw you, I told you to go fuck yourself.”
Without batting an eye, Joe replied: “Yeah, and you know what? I took
your advice.”
That was Joe.
Bill Hanna, however, was a very warm, sentimental guy who wore his emo-
tions right on the tip of his nose. He could be extremely direct, even iras-
cible, and was apt to explode at a moment’s notice. New people on his pro-
duction staff would be scared to death of him. But people who had worked
for him for any length of time began to understand his temperament and let
him blow off steam, knowing that once he cooled down, everything would be
fine. In the confines of the studio you could frequently hear him hollering at
87
88 BILL AND JOE
somebody if something was out of line, and then he’d cool off just as quickly
as he’d exploded. About an hour later he would wander into the same person’s
room with a peace offering of a cup of coffee in his hand and would apologize
for yelling at him.
That was Bill.
Joe was a diplomat who could talk and soothe and ease into getting you
to do whatever he wanted. Bill could always get you to do what he wanted,
too, but his style was different. One time Lew Marshall, who had been an ani-
mator with Bill and Joe on many of the later “Tom and Jerrys” at MGM, and
who was then at Hanna-Barbera working as a storyboard artist, wanted to
relocate from his home office to a place in the studio. Back then a lot of the
storyboard men would work from their homes, but Lew decided he wanted
more contact with the studio. He asked Bill for a room and was given one
that he shared with a handyman. Neither man got in the other’s way, so Lew
worked comfortably until lunch, at which time the handyman pulled out a
loaf of Italian bread and a clove of raw garlic, which he began to eat like an
apple. When the smell got to be too much for Lew to bear, he went back to see
Bill and asked for another place to work.
“No, you stay there,” Bill said. “I’ll go talk to him and have him stop eating
the garlic.”
Lew said, “Wait a minute, I don’t want to upset the fellow or hurt his
feelings.”
Bill, however, was adamant. “I’ll take care of it and be very, very diplo-
matic,” he promised.
So Lew went back to the office and a few minutes later Bill walked in. He
strode directly up to the handyman, who was still munching on his lunch, and
barked: “You’ve got to knock off eating that fucking garlic!” That was diplo-
macy, Bill Hanna style.
Joe greatly enjoyed the trappings of show business and his circle of friends
included other producers, writers, actors, and businessmen. Both he and Bill
had their groups within the studio—Joe’s being primarily the writers, story-
men, and actors, and Bill’s being mostly the animation staff—though when
Joe was in charge of sponsoring a luncheon for the staff, whether it be “his
guys” or the combined studio staff, it would always take place at the Villa Ca-
pri in Hollywood, which was then the favorite hangout of Frank Sinatra (Joe
tended to adopt certain restaurants, usually Italian ones).
Bill was not a show-biz type. He was more of an outdoorsman who pre-
ferred to go off on his boat when not at the studio. He had a converted fish-
ing boat that could sleep eight or ten people and accommodate fifty or so
BILL AND JOE 89
for a party, and he loved taking “his guys” on fishing trips down to Baja Cali-
fornia or up into the Gulf of Cortez, where the fishing was outstanding. He
would load his animators onto the boat and go off on weekends, more often
than not preparing lunch for them himself in the galley. On one excursion on
which my wife, Barbara, and I were invited (my second wife, I should elabo-
rate, but more of that later), he came to her and said, “I’m going to be doing
an awful lot of cooking today, so you’re the hostess.” She played hostess for
the remainder of the cruise. Food was not all that Bill served on his boat; no
animator ever went home thirsty, either. After a day of drinking and cruising
around Long Beach Harbor with Bill at the wheel, when it came time to dock,
you often kept your fingers crossed.
When Bill took his group out for lunch, it was usually at the Cinegrill at the
Hollywood Roosevelt Hotel in Hollywood. One time he called me in and said,
“I’d appreciate it if you’d come along with me,” so I went. At the restaurant
we all sat down, but I couldn’t see Bill anywhere. I was wondering where he
had disappeared to. Then I spotted him standing behind the buffet line, serv-
ing the guys himself as they walked past with their plates. He just loved to do
things like that.
Bill and Joe were not best friends in the sense that Frank Thomas and
Ollie Johnston were lifelong best friends, and they did not socialize outside
of work. But they greatly respected each other and each other’s abilities, and
their partnership lasted more than sixty years. At the time Bill Hanna and
Joe Barbera opened up their television cartoon operation, they had each al-
ready been working in the cartoon business for a quarter century, and about
twenty of those years together. Out of their generation came such legendary
cartoon creators as Tex Avery, Chuck Jones, Friz Freleng, Frank Tashlin, and
Bob Clampett, all contemporaries in what has been termed the “Golden Age”
of cartoons. But the Golden Age was over, in a sense the victim of its own
success.
The likes of Hanna, Barbera, Jones, Freleng, Avery, and others like Bob
McKimson and the Disney short cartoons makers, were all incredibly pro-
lific throughout their careers and created an enormous backlog of cartoons
over the decades. Eventually the producers and studios came to the realiza-
tion that, since many of these cartoons were timeless, the audience would re-
ceive them just as enthusiastically the second or third time they were shown
as they had the first. Therefore they decided that they could draw upon the ar-
chives they had already built and re-release the best of the old shorts instead
of putting money into the production of new ones. Studios like Warner Bros.,
whose cartoons tended to have more topical references in them, continued
90 BILL AND JOE
on for a few more years, but Disney and MGM, whose cartoons relied more
on character relationships and universal themes than topical references, were
suddenly out of business. There was only one marketplace left for veteran ani-
mators: television. If the Golden Age of Cartoons had ended with a whimper,
the Television Age of Animation was about to launch with a bang.
Hanna and Barbera did not invent television animation, they just made it
work. It was Bill Hanna who was responsible for developing that systematic
way of efficiently producing animated films for television despite the time
and money restrictions and the huge requirement for output. The TV ani-
mation being done today is simply an embellishment on what he developed
structurally fifty years ago.
In full animation, the kind I had been doing at Disney’s, one drawing is
created for every frame of film, and it takes twenty-four such frames to make
up a second of running time. In some instances the drawings are held for
two frames (this is called animating “on twos”), but even that requires twelve
drawings, all passing before one’s eyes in a blink. In “limited animation,” as
it came to be known (though I prefer the term “planned animation,” which is
not only more accurate but rates a higher level of respect), you draw a pose
for the character and then move only that which needs to move—an arm, the
head, maybe only the mouth—which are drawn on separate cels. The earli-
est of the Hanna-Barbera characters, such as “Ruff and Reddy,” “Huckleberry
Hound,” and “Yogi Bear,” all tended to wear collars and neckties. This was so
the head could be easily separated onto its own cel without a seam line. Simi-
larly, they always had muzzles on their faces that were painted in a different
color, so you could separate the mouth from the rest of the face. The style of
animation itself had a lot of bearing on how a character was designed.
Another planned aspect of television animation was the color palette. In
full animation, each portion of a figure is painted its particular color, on each
individual cel. In planned animation, because you are stacking up two, three,
four, maybe more layers of cels, each containing a limb or part of the figure
that you want to move, you have to compensate for the color because each
sheet of acetate reacts to the light and affects the color intensity. So instead
of having one color to paint a figure—such as gray for Bugs Bunny or brown
for Jerry Mouse—you now had to have three or four different jars of paint in
graduating hues just to paint the various parts of the figure, in order to make
sure that when photographed, all parts emerged the same shade.
Despite the inherent differences, I found that there were as many simi-
larities between Hanna-Barbera animation and Disney animation as there
were dissimilarities. Perhaps most important was the shared attitude that a
BILL AND JOE 91
character must possess a mind and a heart, regardless of how much or little
the body moved. This is the sort of thing that Frank, Ollie, and Milt at Dis-
ney’s spent so much time and talent perfecting, and in their own way, Bill and
Joe had done the same thing at MGM with Tom and Jerry. Much more than
simply gag-filled chase cartoons, the Tom and Jerry shorts relied as much on
the human emotion and relationship between the characters as they did prat-
falls and smacks with a frying pan. Bill and Joe’s Tom and Jerry almost never
spoke, yet you always knew what they were thinking and feeling. One of the
fascinations of what we now call two-dimensional animation—that which is
hand drawn instead of created with a computer—is to take what is essentially
a flat design representing a character and then, through the combination of
voice acting, good timing, and the ability to draw attitudes and expressions,
begin to give that character a heart, a mind, and a soul, to the point where the
audience will actually believe that the character is a living entity.
Even after they moved into television with limited animation, Bill and
Joe’s style of storytelling had a Disney-esque quality to it, much more so than
the Warner Bros. cartoons of the time, which were more gag and joke ori-
ented and not as warm. While undeniably funny, the Warners style to me was
more reminiscent of a stand-up comedian’s kind of humor: topical and geared
toward the punchline instead of character relationships.
One of the biggest attractions of the H-B style of animation for me was
that it was very design-oriented. At Disney’s, so much of the process was left
in the hands of the animators, who were in essence their own directors. After
a while, the Nine Old Men and a handful of others even began to receive the
on-screen credit, “Directing Animator.” There, layout was just what the term
implied and no more: it laid out the positions of the characters in a scene
without crossing over into such areas as attitude or emotion. Under Bill and
Joe, layout was the principal process in making the cartoon, containing and
conveying all of the emotional and acting information that the animators
needed to bring the character to life.
I was very comfortable with this style of working, and because I came from
Disney, Joe was very comfortable with the work I did. I loved doing key poses
on a scene, which was probably my greatest strength in animation. I didn’t
really have the proper amount of patience for some of the other facets of ani-
mating, such as timing or overlapping business, or transposing the action to
an exposure sheet, which dictates how many frames to hold a drawing and
when to move.
In the early days of Hanna-Barbera, this technique was used in an abso-
lutely clean, pure way. The artwork and animation was also augmented by
92 BILL AND JOE
voice work provided by a stable of highly developed talent from radio, people
like Daws Butler and Don Messick (who between them did nearly all of the
earliest Hanna-Barbera characters), Mel Blanc, Jean Van der Pyl, and June
Foray. Today there are literally hundreds of actors doing animation voices,
but I don’t see . . . or hear . . . much evidence of that kind of talent in to-
day’s cartoons. Even among all the big-name actors who are being featured
in theatrical feature films, truly outstanding voice performances seem to be
scarce.
Some people have suggested over the years that one did not have to be
as good an artist for this style of animation than the full, elaborate Disney
style, but that is not the case. Because many of the drawings had to be held
on screen for a long time, as opposed to one-twenty-fourth or one-twelfth
of a second, the poses had to be extremely accomplished and funny in and of
themselves. That takes a lot of talent, and the Hanna-Barbera studio had it,
with Bill and Joe themselves right at the top of the list.
In their Tom and Jerry days, Joe would do the rough layouts himself, in-
dicating the interaction of the characters, their attitudes, and the flow of
the action. He had a knack for capturing both attitude and action in a very
quick, rough sketch, and so many of Tom’s attitudes you could actually see
Joe doing.
Joe would then hand the sketches over to layout artists like Harvey Eisen-
berg and Richard “Bick” Bickenbach, and they would clean up the drawings.
Joe was a great believer in practically pose-animating a cartoon right in the
layout phase. This way he could also retain control over how the animation
looked, since he did not always trust the animators to carry out his vision on
their own. Joe would continue to work in this manner as the team moved into
television, supervising what is now called the pre-production aspects of ani-
mation, such as character creation, design, and layout. He would spend hours
and hours going over scripts with the writers and overseeing the entire story
process.
Once the storyboards and voice tracks were done, the work was trans-
ferred to Bill, who would time it out and supervise the actual animation. Bill
loved to work on bar sheets, like a musician, rather than exposure sheets,
which listed the number of frames that each image should be photographed—
in fact, Bill’s creativity often extended to the music for a show. Once a car-
toon or an episode was in Bill’s hands, I don’t think Joe even bothered to
look. He had total faith in him, just as Bill had total acceptance of what Joe
had done. It was a very positive and efficient relationship between two people
who worked together in this fashion of complete confidence and professional
BILL AND JOE 93
trust. Their ability to work well together was a good thing, since they were
practically working in each other’s laps when I first joined the studio. They
were renting space in a building without windows while they were waiting for
their new studio on Cahuenga Boulevard in Hollywood to be completed, and
literally sharing an office, where they could pass the work back and forth.
Bill shared more than just an office: he also shared his demands with the
entire studio. It was not an intentional act, but while the two were using the
same room, Bill had gotten into the habit of raising his voice and hollering
out to his secretary, Guyla Avery, whose desk was right outside the office,
whenever he wanted something. And when Bill hollered, you could hear him
all over the building. Finally they installed an intercom system between he
and Guyla, which was all well and good, except that Bill could never get used
to it. He would press down the intercom button, which would buzz at Guyla’s
desk, and then he would shout whatever it was he wanted at the top of his
lungs into the intercom. Guyla had a marvelous giggle, and you could likewise
hear her all over the studio. Time and time again she attempted to explain
that the intercom negated his need to shout out, but it took years for Bill to
master the device.
At the time I signed on in 1961, Hanna-Barbera’s chief designers were Bick
Bickenbach, Gene Hazelton, and the artist who really seemed to set the style
for the studio, Ed Benedict. Ed had also come from the MGM short cartoon
department, but there he had worked mostly in Tex Avery’s unit instead of
Bill and Joe’s. I did not have much of a chance to know or work directly with
Ed, but I learned a lot just from looking at the work that he did, not so much
in regard to his character designs, but his backgrounds. I loved his thinking
process, and the simplicity in which he got across his ideas in shows like “The
Flintstones.” Ed’s designs made the homes really look like they were dug out
of a boulder, with a flat granite slab on top, looking like it had just been low-
ered down there on the head of a dinosaur. The result was almost cave-like,
but at the same time strangely modern; a real primitive but fun environment
which set the pattern for visual stylings that are still being used today in ani-
mation.
“The Flintsones” was the first time anybody had even attempted a half-
hour prime-time animated situation comedy. There are several different ver-
sions of how the show came about, but the most common version, and the
one I believe to be the correct version, involved Harvey Eisenberg and a fel-
low named John Mitchell, who acted as the agent for Hanna-Barbera Produc-
tions. Mitchell was a nice guy . . . but aggressive! I guess you have to be to be
a good agent. He had a very robust, energetic personality, and when he said,
94 BILL AND JOE
“We do this,” everybody, including Bill and Joe, listened. In fact, Joe liked
to tell a story about how Bill, momentarily overwhelmed by the enormity of
creating a half-hour animated show every week, at one point conceded de-
feat and threatened to throw in the towel. Joe calmly agreed to go along with
the decision, but told Bill to call up Mitchell and tell him personally that they
were bailing on “The Flintstones.” Bill did, and Joe says that the language he
heard coming back over the phone, even from across the room, just about in-
cinerated the office. So when his ears cooled off, Bill went back to work and
finished the show.
Mitchell was the catalyst for getting the show on the air, but the idea was
born out of a rap session between Bill, Joe, Harvey, and probably a couple
other people, all sitting together and kicking around thoughts and ideas. The
directive had come down to put a family show on in the nighttime, and Joe
was thinking of a format similar to “The Honeymooners,” involving two dif-
ferent couples. After tossing it around for a while, it was Harvey who finally
arrived at the thought that maybe a stone-age family might work. He made
a sketch of a caveman and showed it to Joe, but Joe, according to the story,
was lukewarm about the idea. When Mitchell got a quick look at the sketch,
though, he said: “This is it! This is what we’re going to do!” After that, Joe
practically killed himself going around with Mitchell throughout New York,
carrying portfolios around with a lot of storyboards, pitching the show all
over the place, not only to the networks, but also to a bunch of sponsors,
which in those days were vitally important to television production. The show
sold, of course, and became a television landmark.
This example of how Joe could adapt himself to an idea and successfully
realize it, along with the way in which Bill could figure out how to accomplish
a production model that had never been done before, and which some be-
lieved could not be done, and pull it off week after week, I believe is a big part
of the reason that Hanna-Barbera became the kings of TV animation.
But they had access to an awful lot of talent as well. Among the hugely
creative people who were there in the early years was Dan Gordon, who was a
designer, an animator, a storyman, an all-around talent. He had been in the
business for decades and was a great gag man, but he also suffered from the
affliction that affected so many others in the industry: alcoholism. I don’t
really know why drinking was so prevalent within the business, but I’ve often
wondered if it had carried over into film from the newspaper trade. Quite a
few of those who went into animation in the early years were cartoonists out
of New York, and newspapermen of that era were known for their thirst. Per-
haps they carried their drinking from the periodical end of the business into
BILL AND JOE 95
the animation end of it. At Disney’s, a large percentage of the fellows drank
quite a bit because of the pressure that they felt. I might run into a group of
them at an establishment called Alphonse’s, which was a favorite watering
hole, but they would also have open bottles of vodka in their desk drawers in
the office.
Back in the 1930s, Dan had been one of the artists who moved with Max
Fleischer down to a new studio in Florida to produce the feature film Gul-
liver’s Travels. Stan Green, my assistant at Disney’s, had also been down there
at that time. Stan used to drive Dan to and from the studio, because Dan
was usually too inebriated to drive himself. One time, Stan said, Dan had
not bothered to close the car door after getting in, and when Stan took a
sharp turn, the door flew open, and in a flash there was no more Dan. He had
fallen out onto the road. But he was so “protected” by alcohol that he was not
even hurt.
At the time I was working with him, Dan used to hang out in the Cine-
grill, which was a famous club attached to the Hollywood Roosevelt Hotel, on
Hollywood Boulevard. Sometimes after a late evening at the studio, I would
go to the Cinegrill with Harvey Eisenberg’s son Jerry, who also worked as
a layout artist at the studio, for dinner, and invariably Dan would be there,
hanging out. We would go over and buy him a drink—Dan’s refreshment of
choice was the boilermaker—and on one occasion I remember sitting with
him and conducting an impromptu story meeting about how some project we
were working on lacked a script. Dan always communicated with little draw-
ings, rather than try to describe what he was thinking, and I remember that
his hands were constantly shaking. I wondered, “How the devil is he going to
draw anything with his hands shaking like crazy?” But he picked up a pencil,
and brought his quivering hand down toward the paper, and as soon as the
point of the pencil touched it, everything solidified. His shaking stopped and
very quickly a little idea sketch emerged. Despite his drinking, Dan remained
full of ideas.
On the animation side of things was another veteran artist named Ken
Muse, who had been with Bill and Joe for years in their unit at MGM. Ken was
an amazing guy, and one of the best people to have around if you are starting
up an animation company and had to pay a lot of attention to budgets and
schedules, because he was so incredibly fast. Then and now, time is money,
and Ken Muse could accomplish more in less time than just about anyone I
ever saw. It was he who set the pace for the type of footage that Bill Hanna
wanted. Bill used to work on a bonus system, and he would set a minimum
amount of work that he liked to have—a hundred feet a week (animation is
96 BILL AND JOE
measured by the foot of film, and a hundred feet is a little over a minute).
While Bill didn’t insist upon it, it was something that people would be work-
ing for. For most animators a hundred feet a week was a challenging work-
load, but Ken used to surpass that by two-or-three-fold. He was reputed to
once have turned in four hundred feet in the course of one week.
Ken kept getting more and more clever and better about all the tricks that
you could use within that early planned animation technique. His speed was
not simply the result of how fast he could draw, but also how brilliantly he
planned out his animation for a scene. His drawing did not have the refine-
ment of, say, Irv Spence, who was another of Bill and Joe’s “Tom and Jerry”
animators, and probably the most refined draftsman that they had. But Ken
was a record setter; he was like the Stan Musial or Babe Ruth of animation.
Bick Bickenbach was just as fast in the layout area, a tremendously prolific
artist, and like every good draftsman I’ve ever known, he made everything he
did look easy. It was Bick who would take a lot of Ed Benedict’s designs and
modify them for the animators so that they were easier to move around.
For a half-hour show like “The Flintstones,” you generally had four weeks
in which to lay it out. Bick could finish a show in two to two and a half weeks,
and at the same time he’d be helping other artists design all of the episodic
models. And his work was probably superior to most of the people there. Lew
Marshall was also there from the earliest days of Hanna-Barbera in televi-
sion. Lew served as an associate producer and a story editor, someone who
would take the rough story work and edit it all into workable storyboards for
production. Probably the fastest of the lot, though, was Alex Lovy. Anytime
they got into a jam, and needed something done almost impossibly quickly,
they would give it to Alex to do. He would take it home over the weekend and
bring it in on Monday, a finished ten-minute episode. People like Alex were a
great asset to the studio, but the downside was that Bill, who was perpetually
under pressure to get all the production work done, began to take their speed
and facility for granted.
Warren Foster was technically considered a writer, but like all cartoon
writers from the old days, he drew his scripts. Warren had been on the staff
of the Warner Bros. cartoon studio for decades, but once he moved over to
Hanna-Barbera, he all but took over “The Flintstones” for its first season, and
I believe his influence was one of the key factors for its success. I say this be-
cause one time Bill Hanna told me: “Joe and I wrote the first episode and
Warren wrote all the rest of them.” He put it as simply as that. I remember
Joe describing Warren sitting at his desk, working like crazy, drawing and
writing a sequence down, and periodically breaking out in laughter. Warren
BILL AND JOE 97
just couldn’t contain himself, he was having such a good time, and Joe used
to love to stand around outside his door and just watch him.
By the second or third season of “The Flintstones,” another writing team,
Ray Allen and Harvey Bullock came in. They were both from live-action tele-
vision and were not traditional animation writers, which meant they typed
their jokes instead of drawing them, but they were terrific to work with. In
fact, Ray at one point asked me to work with him on a screenplay in which he
was very interested in writing about the internment experience at Manzanar.
Unfortunately, it never came to pass.
Harvey was a very handy guy and his homes always reflected his person-
ality because he had installed so much of the gadgetry to be found in them
himself. His last house was a beautiful place located in Laguna Niguel, with a
marvelous view of the ocean and good views of the St. Regis Hotel on one side
and the Ritz Carlton on the other. It had a veranda that practically encircled
the entire house. After Harvey died, his daughter put together a memorial
service at this house, and one of the things we learned about Harvey was
that he had once served as the drum major for the Duke University marching
band. After lunch, all of us attending were asked to go out onto the veranda,
where very shortly we heard the sound of a band. Looking down onto the
street below, we saw the Duke marching band come by, serenading Harvey’s
memory, with the current drum major dressed in the same uniform that
Harvey had worn so many years before. I consider the time I spent with Ray
and Harvey and the work we accomplished together as highlights of my time
at Hanna-Barbera.
I cannot lay claim to having designed much on “The Flintstones,” except
for “The Great Gazoo,” a small, green alien character who was added in later
seasons to act as a foil for Fred and Barney. By the time I got there, it was a
well-oiled machine. The same goes for “Top Cat,” which was also in produc-
tion then. If “The Honeymooners” provided inspiration for “The Flinstones,”
“Top Cat” took its lead from the old “Sgt. Bilko” show about a con man in the
military who surrounded himself with a platoon of wacky co-conspirators, all
of whom were dedicated to getting the better of the army brass. Take it out of
the military, give the characters whiskers, and you’ve got “Top Cat.”
The projects I began on at Hanna-Barbera were the more short cartoon-
oriented ones, as opposed to episodic series. I worked on some “Quick Draw
McGraw” shorts and also on “Loopy de Loop,” which was a series of theatri-
cal shorts featuring a French wolf, that were being released by Columbia. Ex-
actly why Hanna-Barbera launched into theatrical cartoons when everybody
else in town had either gotten out of them or were in the process of doing so
98 BILL AND JOE
is something I’ve never known, but the shorts were produced for several more
years.
One day Joe called a group of us in and said, “There’s going to be a new se-
ries about a family in the future,” and that was the beginnings of “The Jet-
sons.” It was to be similar to “The Flintstones” in the respect that the epi-
sodes were built around gimmickry and gags, only this time the gags were all
futuristic spoofs on everyday life instead of stone-age ones. The inspiration
for this show was the old “Blondie” B-movie series, which also had a harried
husband dealing with both his family at home and a demanding boss at work.
Whereas the stories in “The Flintstones” were often driven by Fred’s bom-
bastic over-enthusiasm about one thing or another, “The Jetsons” was struc-
tured in a more farcical way, with misunderstandings between the characters
often driving the plots.
I was able to contribute a lot more in the way of design and styling on that
show, and one of my contributions was the design of “Astro,” the family dog.
While I did not know it at the time, the ability to craft a dog character with a
tendency to act at times semi-human would weigh heavily in my career at the
studio.
In addition to Jerry Eisenberg, we now had Willie Ito working at the stu-
dio in a layout and design capacity. Willie and I had worked together at Dis-
ney’s some years before; in fact, I was the one who had interviewed him when
he applied for a job there. As the 1960s progressed, most of the characters and
shows to come out of Hanna-Barbera were designed by one or other of the
three of us.
Jerry Eisenberg became one of my best friends. He’s a big, hearty guy
and great fun to be around, and one of those artists who is very imagina-
tive and who can turn out an incredible amount of work . . . and along with
it, an incredible amount of words. During working hours, Jerry rarely, if ever,
stopped talking. We all sat in cubicles, where the walls only went so high, so
there were no sound barriers, and Jerry could be heard everywhere. He would
blather on, sometimes joined by Willie, and the two of them together would
raise hell in the layout department. Those of us who knew Jerry well just let
it go, but it used to drive some of the older guys crazy. Meanwhile, the ani-
mators, who were sitting on the other side of the building, but still within
listening range, would come over and ask, “Isn’t there any way of shutting
him up?” But while Jerry was rambling on and on, he was also turning out an
unbelievable amount of good work: for him, talk was like exhaust—the by-
product of propulsion. Even so, the point would come where his voice just
started to break through the walls, and I would stand up and yell out, “Just
BILL AND JOE 99
shut up, Jerry!” The whole department would rise and give me a standing
ovation.
Jerry designed a sequence for “The Jetsons” that has become a classic: the
song “Eep Opp Ork Ah-Ah,” which in the show was sung by actors George
O’Hanlon and Janet Waldo, who voiced George and Judy Jetson. In the same
way that Joe Barbera possessed the ability to cast the right voice for a char-
acter, Bill Hanna always had a knack for casting the right artist for a particu-
lar project. For this one he hired an animator and director who was, and still
is, legendary within the industry, but who is not that well known to the gen-
eral public: Bobe Cannon. Bobe (whose real first name was Robert, but every-
body knew him as “Bobe”) had come through the Warner Bros. cartoon stu-
dio as an animator and then went on to become one of the driving forces at
UPA. His emphasis lay in the nuances of movement, and he was completely
fascinated with movement for its own sake, a fascination that spread into
an abstract type of movement, rather than anything that leaned toward the
realistic, which was the exact opposite of the way that Frank Thomas and
Ollie Johnston at Disney’s viewed their work. Bobe used to say that if he
saw one more animated character drop his shoulder and lead with his elbow
in anticipation of a turn, he was going to scream. “Eep Opp Ork Ah-Ah” had
that kind of stylized, almost abstract, design and movement that Bobe loved,
which was a bit revolutionary for television animation of the time. It could
even be regarded as the world’s first music video.
Outside the studio, Bobe shared my passion for music. The two of us used
to go out to clubs and the like occasionally, and one time we decided to see
Joan Baez at the Hollywood Bowl, along with Bobe’s four kids and their
friends. At that time I was on kind of a country-western and folk music kick.
I had seen Joan Baez perform a couple of times, and I loved her marvelous,
bird-like voice. So that night at the Bowl was the performance at which she
introduced her protégé, some kid named Bob Dylan. Despite my attraction
to the folk style of music, the kind popularized by Pete Seeger, and despite
Bobe’s forward-leaning tendencies, neither one of us reacted very positively
to Dylan, whose unusual voice and style of singing have since become ac-
cepted, even beloved, but way back then were simply . . . unusual. However,
Bobe’s kids and their friends, who sat above us in the Bowl, were totally taken
by Dylan, and went on and on and on about him. All Bobe and I could do was
look at each other and think, “We are old, aren’t we?”
Bobe and I worked on another project outside Hanna-Barbera. We had
been brought in by an independent producer named Fred Calvert to animate
the main title credits for “The Alvin Show.” For Bobe, it was another freelance
100 BILL AND JOE
vard in 1963, Arnie’s assistant, a young woman named Barbara Farber, would
lead groups of people through. They would stop at the group of offices where
Jerry Eisenberg, Willie Ito, and I had our cubicles. We must have been a bit
looser and more entertaining for the tours than some of the others at the stu-
dio, who were intent on continuing work more than anything else, and that’s
why we became a regular stop.
On more than one occasion Barbara came around with a group of Cub
Scouts and their mothers, giving them a tour of the studio. When she came
down to our department, she would usher all the Scouts and their moms
into Jerry’s cubicle—where he’d be busy working away—and say, “This is
Jerry Eisenberg.” Jerry would suddenly turn around, survey the crowd of Cub
Scouts standing around him, and go, “Oooohhhh, little boys!” Their mothers,
who were standing behind these kids, would suddenly clutch them and pro-
tect them as though facing a charging lion!
Fortunately for all of us—but particularly for me—Barbara Farber was not
scared off by our antics. On the contrary, we all got along extremely well and
she started to go out with a group of us from the studio for lunch. We would
regularly go to a nearby Mexican restaurant and have a margarita and just
talk. As time went on, it seemed like Barbara and I began to spend more time
talking to each other at these lunches than the others. This led to our going
out together in the evenings, and it just evolved into a relationship.
Since we had met at the studio, our whole relationship revolved around
working at Hanna-Barbera, but Barbara had an extensive professional back-
ground elsewhere in the entertainment industry. As a teenager, she had
worked for a man named Charlie Simonelli in Universal Picture’s publicity
office in New York. That was when Universal had that whole tremendous
stable of young actors, equal to the MGM stable from a decade or so before
that. Upon relocating to Los Angeles, she worked for an entertainment trade
paper.
Among the things we had in common were previous unsuccessful mar-
riages. My marriage to Jane had officially ended when, after living apart for
nearly two years, I informed her that I wanted a divorce, which I received.
Like me, Barbara had been married once already and she had a child, a daugh-
ter named Leslie, who was about a year older than my son Michael.
Barbara and I were married in 1964. When they were young we used to
take Michael and Leslie around together, and despite their ethnic differences,
people accepted them as brother and sister without batting an eyelash. Our
kids did not see a lot of each other growing up—Michael was still living with
102 BILL AND JOE
Jane at that point—but they liked each other and still do. There was never a
problem between them.
As for Barbara and I, we are still happily married after more than forty
years. The second time’s the charm, I guess.
Chapter 9
In the early 1960s, just as our television output was really heating up and the
studio was busier than ever, Bill and Joe decided to take the plunge into an
area in which they had virtually no experience, but I did: features. The first
was a full-length film called Hey There, It’s Yogi Bear. That film established a
method of working between Joe and I that would increasingly be repeated
over the years. He appeared in my office one day and announced that he was
not satisfied with the way “Cindy Bear,” Yogi’s love interest, had been drawn
in the television shorts in which she had appeared. She was not cute enough
for his tastes. Joe felt that the feature needed a much more appealing lead-
ing lady, even if the leading lady was a female bear. Yogi, after all, had to be-
come smitten. So, harkening back to the time I redesigned Disney’s “Lady” to
make her more feminine, I took a pass on Cindy, instilling in her all the ursine
sex appeal I could. Joe was happy with my design, and the process of my be-
coming involved in projects that I had not started by way of Joe’s dropping by
and casually saying, “Hey, take a look at this, would you?” was set.
The storyline of Hey There, It’s Yogi Bear, which was written by Bill, Joe, and
Warren Foster, was set partially in a circus. In addition to Cindy, I also de-
signed the dastardly circus owners and sinister dog, “Mugger.” We tended to
do a lot of dog characters at the studio so I was searching for a way of doing
an entirely different approach to the design of this character. I happened to
mention that to a layout man named Victor Haboush, whom we had brought
in from Disney’s for the film, and just off the top of his head, Vic said: “How
about if he’s shaped like a vacuum cleaner?” The first thing that came to me
was a canister-style vacuum cleaner, so I started off with that shape, added
a head on the end of it, stuck legs on it and added hair. That was the birth of
Mugger.
Then in the recording booth, Joe and Don Messick somehow arrived at
103
104 HARDWORKING ARTISTS AND “LAZY LUCY”
giving him a wheezy snicker, which worked perfectly for some of the gags I
put into the storyboard. In one, I had Mugger, the circus owner, and his
lackey sitting in the cab of a truck, with the owner driving and Mugger in the
middle. They’re all driving around looking for something, and suddenly the
lackey in the passenger’s seat spots it and points, extending his arm across
Mugger. No sooner has he cried: “Look, there it is!” than Mugger chomps
down on his arm, then snickers to himself.
If the description of Mugger sounds familiar, it’s because the basic char-
acter had life beyond Hey There, It’s Yogi Bear. With not much design change
except for the color (he started a bluish hue and eventually became a dusty
brown) he transformed into “Muttley,” the much-beloved sidekick of “Dick
Dastardly,” the villain of “The Wacky Races.”
There was another scene in the film that points up Joe’s incredible facility
for creating scenes and characters off the cuff. He called Jerry Eisenberg and
me to his office one day and told us about a sequence in the picture that in-
volved Cindy Bear on a train, along with four other bears who launch into a
song. While we sat there, Joe worked out the entire routine of the song, talk-
ing while making these little thumbnail sketches on a small yellow pad, which
is how he usually worked. In no time at all, he had dictated the entire se-
quence, which involved some fancy choreography and visual gags with suit-
cases. Jerry and I took back his thumbnails, designed the characters, and laid
out the song. This is apparently how he used to work in his and Bill’s “Tom
and Jerry” days as well, the stories and gags just tumbling out of him.
The production of that film required a ramping-up of the staff. In addi-
tion to Victor Haboush, we also imported layout men Ernie Nordli and Bruce
Bushman from Disney’s and to animate we brought in Fred Wolf—who was
an Oscar winner for Best Animated Short Subject and who has since started
his own studio and scored with a property called “Teenaged Mutant Ninja
Turtles”—and Ken Harris, Chuck Jones’s lead animator from Warners. Bruce
Bushman and Fred Wolf stayed with Hanna-Barbera for quite a while after
the film.
I had storyboarded certain segments of Hey There, It’s Yogi Bear. In those
days we had an apparatus called a “Lazy Lucy.” That’s not its technical name,
of course, but that was what we called it. Its purpose was to either enlarge
or reduce the size of drawings. It had a lens of some sort and a glass platen
on which you would see the image in whatever size you wanted. It also had
a hood and curtain around it to block out enough of the light to see the pro-
jected image.
The Lucy was located on the side of a hallway in a small alcove, right in
HARDWORKING ARTISTS AND “LAZY LUCY” 105
between my office at the time and the men’s room. On my way to the men’s
room one day I passed the Lucy and noticed two sets of feet under the hood.
I went about my business and returned to my office. A couple hours later, I
once again ventured down the hallway, and saw the same four feet still there.
The third time I saw the feet, I finally stopped and flipped open the curtain.
There were Ken and Fred, hunched over the glass platen, busily tracing some-
thing. “What the devil are you guys doing?” I asked.
“What the hell do you think we’re doing?” one of them replied. “We’ve
got the layouts that were taken off of your storyboards, and the layouts were
crummy compared to your stuff, so we’re blowing up your storyboards and
using that for layout!” The two of them spent hours in there, tracing those
drawings.
Fred Wolf, incidentally, used to chew me out periodically about my career
path. He had seen some of my animation posing, and he would say: “I don’t
know why you let them talk you into just working in design! The industry lost
one of its potentially great animators.”
I was happy he felt that way, but I would still counter: “I don’t like the me-
chanics of it.” A lot of animation is figuring out frame exposures and other
very technical things.
“Oh, hell,” Fred would snort, “that’s the easy part.”
“Not to me,” I’d remind him. The truth was, I had a hard time focusing on
animation because of the boredom factor. I liked moving forward, which the
design end of things offered me.
Hey There, It’s Yogi Bear came out in 1964, and was enough of a hit to war-
rant another feature, The Man Called Flintstone, which was released two years
later. On television, “The Flintstones” had tended to reflect entertainment
trends (it was the first animated show to feature celebrity guest stars like
Ann-Margret, Tony Curtis, and singer James Darren, who in the world of
Bedrock were Ann-Margrock, Stoney Curtis, and James Darrock) and the fea-
ture carried on that trend by using the Flintstones to capitalize on the spy
craze of the mid-1960s.
One of the key players at the studio both on television and in these two
features was Nick Nichols, who had also come from Disney’s, and whom I had
gotten to know extremely well. I think Nick is something of an unsung leg-
end in the animation business. He did so much but he never got a lot of atten-
tion. It was Nick—who was usually credited under his full name, Charles A.
Nichols—who had co-directed Toot, Whistle, Plunk and Boom with Ward Kim-
ball at Disney’s and walked away with an Oscar for it. Walt regarded him as
a jack of all trades and a troubleshooter; if he had something that was out of
106 HARDWORKING ARTISTS AND “LAZY LUCY”
the ordinary that needed to be done, he’d just call Nick in. Nick’s unit worked
on many of the television commercials produced by Disney, and since he had
a live-action Director’s Guild card, he also shot some of Walt’s introductions
to his Sunday evening television show.
Once Nick moved to Hanna-Barbera, his job duties were not so far rang-
ing, but he quickly became a key cog in the machine. Nick’s title was “anima-
tion director,” which is a little different than being the show director, who
also deals with the pre- and post-production aspects. Nick would do the broad
stroke timing of the shows to bring them into a reasonable length, and then
he would write the exposure sheets on them, hand out the work, and super-
vise the animators. In short, he saw to it that everything in the animation de-
partment was working. It was exactly what Bill Hanna had traditionally done,
and was still doing, though as time went on and the studio became busier and
busier, he split his duties with Nick.
In fact, to the people who worked under Nick, he was “the Chief” just as
much as Bill was. Directors who followed him at the studio, such as Ray Pat-
terson, who had been an animator in the MGM “Tom and Jerry” unit, and
Carl Urbano, learned from him how to pump out a huge amount of footage
and have the shows turn out as good as they were. Frequently you would walk
through the studio in those days and hear someone say suddenly, “This is the
way Nick would have done it.” He had a strong influence on what made the
Hanna-Barbera Saturday-morning-type shows the way they were from a pro-
duction standpoint, probably as much influence as anybody.
Among Nick’s responsibilities was cutting a show down to proper air length
if it ran too long. He used to kid me all the time about the running length rep-
resented in my layouts. I would see him at the coffee machine and he’d say,
“Boy, were you off! You were twenty-five feet over!” The joke there is that
twenty-five feet is just about the perfect overage for being able to trim out
some of the chaff that may still be in a show and get it down to a real work-
able length. Every time I’d see him, he’d say the same thing: twenty-five feet,
thirty feet, and always tease me about it. It happened so often that I began to
realize that I had some kind of inner timing mechanism that allowed me to
turn out every episode exactly the same length.
There were some others in the studio who did not seem to have that same
sense of timing, particularly when it came to timing out a written script prior
to laying it out. We would literally take a stopwatch and read the script, tim-
ing it, and find out whether we had to cut anything, or even add a few things
here and there. One time Lew Marshall came running in nearly hysterical,
HARDWORKING ARTISTS AND “LAZY LUCY” 107
office and stormed up to Joe’s, and came wandering back in about ten min-
utes later, looking an awful lot like Milt after his confrontation with Walt that
one time.
“What happened?” I asked. “Did you see him?”
Nick said, “Well, I looked for him and caught him coming down the stairs.
Before I could say anything he stopped me and said, ‘Nick, get ready to go to
court, because we’re going to change your name.’ ”
Joe, however, did not emerge from that evening unscathed. After the cere-
mony and our win, several of us went to a post-Emmy party, where Joe had
taken two tables. Among the group was Harvey Bullock and my wife, Barbara.
While Joe was ordering up champagne to celebrate our Emmy, Harvey turned
to Barbara and asked her to dance.
While the two of them were tripping the light fantastic, Joe’s champagne
arrives, but he decides to wait until the music stops and everybody is back
before uncorking it, so he can give a toast. Eventually the music stops and
the dancers start to leave the floor, but Harvey, who was known to be hard
of hearing, spotted the champagne being delivered and told Barbara to keep
dancing. There is no music, but the two keep spinning around the floor. Hard
of hearing or not, Harvey knew damn well that the music had stopped, but
he wanted Joe to sit there and cool his heels for as long as possible. He told
Barbara: “The worst thing that can happen is they’ll all be standing around
going, ‘Oh, look at poor deaf Harvey, he doesn’t even know the music has
stopped!’ ” Finally they stop dancing and approach the table, where it was
now a contest to see which cork was going to blow first: Joe’s or the cham-
pagne bottle’s.
If Bill was starting to turn over some of his workload to Nick Nichols, Joe
was starting to give me more and more responsibilities for designing things.
The first character designs with which I was wholly entrusted were for a batch
of shorts made for NBC starring “Atom Ant,” “Squiddly Diddly,” “Secret Squir-
rel,” and “Winsome Witch.” As the number of shows began to expand in the
mid-1960s, they started searching for a broadening of the parameter of styles.
Bill and Joe did not want one graphic look, they wanted to move into lots of
different areas. In fact, one of the primary reasons I stayed at the studio for
so long and never left was because any time I got an itch to leave, a project
would come along that would provide an opportunity to do something I had
not tried before.
Very occasionally that itch would be scratched through some freelancing.
I did not do very much moonlighting work in those days, but it seemed like
whatever extra jobs I took on involved Fred Calvert. One time he had got-
HARDWORKING ARTISTS AND “LAZY LUCY” 109
ten connected to a producer named Ken Snyder and the two were working up
an idea for an animated show about a female detective. Fred asked if I would
go meet with Snyder and maybe contribute some development drawings on
spec. I did, and Snyder managed to get a meeting with Fred Silverman, who
was then a children’s programming executive. We pitched the series to Silver-
man, who said: “You know, you’ve created a damn good show, but I’m going to
pass on it because I don’t think it quite has the guts my programming needs.”
His programming at that time was directed primarily toward a boy audience.
“I don’t think I can sell the network on the idea of a girl’s adventure,” he
told us.
Since the work was on spec, I did not get paid anything for my work on the
project, but I did not go hungry. Ken Snyder had more credit cards than I had
ever seen in my life—he would hold out his wallet at shoulder height and they
would tumble down to the floor in one of the plastic accordion card holders—
and he knew how to use them. In lieu of pay, he would take Fred Calvert and
I out to dinner at various restaurants, using various credit cards.
Back at the home studio, the vast majority of our non-prime-time shows
in the years immediately preceding our venture into feature filmmaking were
made for syndication, shows like “The Magilla Gorilla Show,” “Peter Pota-
mus,” and something called “The Hanna-Barbera New Cartoon Series,” which
starred “Lippy the Lion,” “Wally Gator,” and “Touché Turtle.” But right around
the time of Hey There, It’s Yogi Bear the studio made a concentrated effort to
get into the Saturday morning network arena.
Joe appeared in my office yet again one afternoon and said, “What do you
think of the title, ‘The Hillbilly Bears?’ ” Clearly, Joe and his group had in
mind a take-off on “The Beverly Hillbillies,” which was then one of the most
popular shows on television.
“That’s really catchy,” I said. “I think it’s a good idea.”
“Well, could you do just a lineup of a family of hillbilly bears, just a real
quick sketch?”
“Okay, I’ll give it a shot.”
“A father, a mother, and . . . make it a teenaged daughter . . . and then a
little kid, and that should do.”
“Okay.”
“Good. I have to go to New York,” he added. “Could I have it before I get on
the plane?”
“Uh . . . when do you get on the plane?”
“This evening.”
“O-kay.”
110 HARDWORKING ARTISTS AND “LAZY LUCY”
“Good.” Joe started to leave, and as he was going through the door, he
turned his head and threw over his shoulder: “And try putting a little touch
of color on it.” Then he left. So I got to work, and maybe an hour or two later,
right before he was about to leave for the airport, Joe comes back in. “Did you
get anything?” he asked.
I handed him the drawings, and he said, “Oh, yeah, that’s the general idea.
I’ll take these with me.” And he goes out again.
A couple days later, Joe is back at the studio and he came back into my of-
fice. “I’m in trouble,” he said.
“Why are you in trouble?” I asked.
“You know that show, ‘The Hillbilly Bears?’ The network saw those drawings
you made and they heard the title, and they just loved it. So they bought it.”
“So?”
“Now I have no idea what to do with it!” he said. “I have my work cut out
for me.”
“I just said, “Gee, Joe, that’s too bad.” But inwardly I thought, Well, I’ve
done my part, you sold it, you do something with it. Of course, Joe and his staff
did figure out what to do with the Hillbilly Bears, which became a component
in “The Atom Ant/Secret Squirrel Show,” along with the title cartoons, “Win-
some Witch” and “Precious Pupp.” But this was an example of a scenario that
happened many, many times over the years. Rarely were there official meet-
ings to sit and devise projects.
As I began to rise within the structure of the studio, I would frequently
have someone who was working for me say something like, “You know, I
think I’ve been here long enough, so do you suppose it’s time that I could slip
in on some of the conferences and meetings you have with Joe?”
I’d always say, “Sure, just follow me around and we’ll run into him in the
hall somewhere along the way, and he’ll say, ‘You know, I was thinking . . .’ and
it will last for about two minutes.” And that’s the way it would work. Joe and
I seemed to have compatible ways of thinking about things, and we were able
to pick up on each other’s thoughts pretty easily.
As time went on, I discovered I was acting almost as a “bridge” between
what Joe was doing and what Bill was doing at the studio. I was able to help
Joe in the development of the shows (I would, on occasion, accompany Joe
to New York to meet with the network brass, notably Fred Silverman, who in
the late 1960s was the head of children’s programming for CBS, though I tried
to keep that down to a minimum), and then continue to refine the visual as-
pect of them for production, working with Bill and Nick Nichols right about
up to the point of creating the model sheets for the characters, at which time
HARDWORKING ARTISTS AND “LAZY LUCY” 111
Nick would take over. I believe that both Joe and Bill appreciated the fact that
I could key pose a scene while I was laying it out, putting in up to a half dozen
or so drawings of characters in each scene, which for planned animation was
a lot of drawings.
Since I was being asked to take on more and more of a supervisory respon-
sibility, Bill finally said, “Oh, let’s just make this official—you are the head
of the layout department.” It shocked me a little bit because I thought Bick
Bickenbach already was serving in that capacity, but apparently Bill decided
he’d rather have me head the place. Bick never said anything about my pro-
motion, nor did I ever press him about it. As far as I was concerned, he had his
own special place at the studio. The only special consideration I gave him was
to take care in terms of how I “cast” him to a project. I would never ask him
to take on too much responsibility with a show like “Jonny Quest,” which had
a strong comic-book visual style because even though he was fully capable of
doing a good job on it, it simply was not his thing (though as I recall, he did
design the dog, “Bandit”). There were too many available comic-book talents
to work on our action adventure shows. At the same time there were so many
things coming through the studio at which Bick was just outstanding, that it
worked to a much greater advantage for both him and the studio to keep him
on those projects.
My ascension at Hanna-Barbera is evidence of what I have always thought
about myself, which is that I am a late bloomer. As a very young man at Dis-
ney’s, I tended to go along with the flow and did pretty much what I was
told to do for quite a number of years without showing many signs of self-
motivated creativity. In fact, for the first year or so I simply walked around in
awe of the people with whom I was working, the Nine Old Men. At H-B, how-
ever, I began to assert my creativity in ways that I never had at Disney’s.
My background at Disney’s came into play whenever they would say, “Let’s
try to sophisticate our product a little bit more.” I had a much better idea
of how to do that, especially from a production standpoint, because of my
long years with the Nine Old Men. Consequently, I could work easily with the
people like Doug Wildey, the comic-book artist who gets credit for being the
driving force behind “Jonny Quest.”
But I think that was a hallmark of Hanna-Barbera Studios in its heyday:
not only did everybody working together make everything look appealing, we
also somehow managed to make it look easy.
Chapter 10
TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N . . .
OR OTHERWISE
I get a little frustrated whenever I hear the phrase “the Hanna-Barbera look.”
Funny animal characters like Atom Ant or Squiddly Diddly were all well
within the traditional anthropomorphic cartoon character look and far re-
moved from the shows that immediately followed, such as “Space Ghost,”
“Dino Boy,” or “The Herculoids.” Those, in turn, bear no resemblance to the
character of Scooby-Doo. Some of the special programs we did had unique
looks all their own.
After I became more heavily involved in supervising the design for shows,
I worked very hard to broaden the parameter of styles, not only with the
blessings of Bill and Joe, but frequently at their behest. No one at the studio
wanted to be tied down to a specific house style, and looking at a sampling of
shows from any decade clearly shows that we were not. I suppose what the
people who say that are talking about is the early period when all the charac-
ters were compromised enough in their design so that they could easily work
within the planned animation style.
In designing characters, I would sometimes hear first from the voice track
directors, who would come down and ask for any preliminary sketches I had
because they were about to start casting the voices. On a few occasions I would
wait for them to record the voices and then design the character against the
voice. There is one other method of marrying the design to the voice that is
successful about 90 percent of the time, and that is for the voice director and
me to simply ignore one another. This seems to be a very effective method
for comedy shows. The director would cast and record the voices the way he
or she saw fit, and I would design the character the way I thought it should
look, and they might be totally inconsistent with each other, but when you
put them together in the show, the results could be very entertaining.
112
TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N 113
accomplished comic-book talent, including Mel Keefer and Warren Tufts, for
“Quest.” But Alex was about the best for designing characters who were ani-
matable while still retaining the look of a comic-book hero.
Alex also did some excellent work on a cartoon version of “The Three Mus-
keteers,” which seems to have fallen into obscurity. It was not a comedic
treatment of the story, but a literal one, almost as though we had taken one
of those “Classics Illustrated” comic books and animated it. Alex established a
style for cartooning that is still influencing the industry today, and those who
make shows like “Batman Beyond” without hesitation give Alex a lot of credit
for their inspiration.
If “The Three Musketeers” is not remembered very much today, it might
be because it was stuck in the middle of one of the most unusual shows we
ever did: “The Banana Splits Adventure Hour.” It was unusual because it was
in part live action.
It was not the studio’s first experience with live action, nor was it mine.
A couple years earlier we had produced a version of “Jack and the Beanstalk”
starring Gene Kelly, which placed him in an animated world opposite cartoon
co-stars. Bill and Joe’s association with Kelly went back about twenty years,
when they were all at MGM. Their cartoon unit at the studio had created an
animated dance number for Gene and Jerry Mouse for the 1945 musical An-
chors Aweigh, and they had contributed another animated dance sequence for
Gene’s 1957 film Invitation to the Dance. This association between Kelly and
Hanna-Barbera would continue on into the 1970s, when Gene hired us to do
a couple of brief animated segments for That’s Entertainment II, which he di-
rected and starred in.
“Jack and the Beanstalk” came about as a result of Gene’s having pre-
sented a concept for another show to one of the networks, and having it re-
jected. He was pretty down about it. So when Joe came along and asked Gene
if he wanted to get involved with Hanna-Barbera’s proposed version of “Jack,”
Gene jumped at it. (Remember, in 1966 Gene Kelly was not exactly at the
height of his stardom, while Hanna-Barbera could get the ear of any one of
the three networks whenever they wanted.) With Gene directing as well as
starring, we launched the hour-long musical production (and, for the record,
Gene did not play Jack, a real little boy did . . . despite a past Oscar nomina-
tion, Gene wasn’t that good an actor).
One sequence involved Gene dancing with an animated princess. For this,
Gene choreographed the dance of a young woman, who we then rotoscoped
for the animation. Given my experience working on the female leads of sev-
TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N 115
eral Disney features, I had an edge on drawing women and girls over some
of the other fellows at the studio, so I did practically all of her key posing
throughout the sequence and broke a lot of the work down for them. But
when I got the scenes back from animation, I discovered that I had done so
much of the work for them, all they did was simply apply inbetween num-
bers to it and let it go at that. In too many cases they either forgot about or
ignored things like the way the animated drapery overlaps the figures when
they move, which in a dance is a total requirement. I ended up practically ani-
mating it myself.
Working off of the live footage of Gene and his dance partner, I noticed
that there was one spot in the music where they would suddenly stop and
stand still for a couple of bars, and then they would resume the dance. I could
not figure out what was going on. Finally I called the choreographer who was
working with Gene and asked him. He said, “Oh, that’s supposed to be a lift,
but Gene can’t do that anymore.” Gene was, after all, in his mid-fifties at this
point. But I needed to get very specific information on this. I had to know
where Gene’s feet went when he lifted her and how he lifted her. So I asked
the choreographer if he would come over to the studio and show me how
Gene was supposed to do this. He complied, and pretty soon there were the
two of us, standing in the middle of the hallway, pirouetting around, act-
ing like dancers, so he could demonstrate just exactly what was supposed to
take place during that lift. I can only imagine what the sight of a professional
dancer trying to bend me into a ballerina’s pose in the middle of the hallway
at Hanna-Barbera must have been like to anyone walking by.
“Jack and the Beanstalk” aired on NBC in 1967, and was nominated for
an Emmy. At the awards ceremony, it was announced as the winner for Out-
standing Children’s Special, and Gene walked up on stage to accept the award.
He thanked the Academy, and went through the usual routine, naming every-
body involved in the live-action end of it, and then finished by saying, “And
I also want to thank all the other little hands that helped,” and then left the
stage. Those “other little hands” were all of us who did the animation. Joe,
who had been responsible for the show getting made in the first place, just
about blew his stack.
Unlike “Jack and the Beanstalk,” “The Banana Splits” was not a literal mix
of live action and animation, but a show that included live-action segments
and wrap-arounds as well as cartoon segments. The one component that
everyone seems to remember was “Danger Island,” a live-action serial that
was shot in Mexico. The director on that was Dick Donner, who went on to
116 TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N
direct Superman and the Lethal Weapon movies, among many others. Some of
the crew that went down to Mexico came back awfully sick with what is collo-
quially referred to as Montezuma’s Revenge.
The origin of “The Banana Splits” can be traced back to Fred Silverman
at CBS. Fred had called Joe and asked if he could “borrow” me and bring me
to New York and work with a couple idea men who had come to Fred with
a concept for a one-hour show set in an amusement park. Joe agreed, and
since CBS was paying for the trip anyway, I went. I did not find the idea being
pitched a particularly compelling one, but I went along with it and sat down
with the guys in New York, making whatever sketches they thought might
work to illustrate their ideas, which they could then show to Fred. For his
part, Fred seemed to think the results were okay.
After I got back to California, I learned that Fred had pitched the idea back
to Joe, hoping that Hanna-Barbera might produce it. Joe, being Joe, said: “No,
no, no, that’s not the way to go. I have a better idea.” At this point in time, Joe
was starting to get very adept at picking up on entertainment trends and fig-
uring out how to translate them into animation—or in this case, live action,
since his idea was to put real performers into cartoonish-looking costumes.
“Rowan and Martin’s Laugh-In” was a huge hit on television, and it was see-
ing the fast-paced black-out and sketch format that inspired him to think of
these wild and zany costumed characters jumping around and doing crazy
things.
Another signature bit for “The Banana Splits” was inspired by something
Joe had seen on “The Tonight Show.” Johnny Carson had been driving around
on a vehicle called an Amphicat, which was a tiny car with enormous tires
that was designed to go over just about anything. At one point, Carson had Ed
McMahon lie down on the studio floor while he drove over top of him without
hurting him (at least McMahon claimed it didn’t hurt). The next morning,
Joe came in to work and was going on and on about the bit and these little
cars, and thought that we had to get them into the show somehow. He got the
phone number of the guy who made these things and called him up, asking if
he could use them in “The Banana Splits.” Not surprisingly, the guy said, “Ab-
solutely!” Next thing we know there are a half dozen Amphicats at the stu-
dio, and Joe is saying, “Can you see to it that psychedelic designs are made on
these?” This was the era of Peter Max.
Jerry Eisenberg and I got the nod to design the Banana Splits characters, a
quartet that was made up of a dog, a lion, a bear and an elephant, wearing hip
marching-band-style outfits. However, Jerry was called on by Joe to go above
and beyond the role of designer. Once the development art was completed
TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N 117
Joe, as always, hit the road to sell the show to a sponsor, which was the way
television worked in those days. He needed a way to convince the advertising
men at Leo Burnett in Chicago, who represented Kellogg’s, that people run-
ning around in goofy costumes would make for a fun half hour. By this point
in time the studio had already acquired costumes of some of the classic char-
acters, including Yogi Bear. So all Joe needed was someone as big as a bear,
who looked like a bear and who could act like a bear, to put the suit on and
make an impression on the ad men.
Jerry Eisenberg filled the bill better than anyone else. (The fact that he
could also eat like a bear probably helped.) So armed with Jerry and the
Yogi Bear suit, Joe flew out to Chicago for the pitch meeting. As Joe was de-
scribing “The Banana Splits,” he delivered the proper cue and suddenly Yogi
Bear came prancing into the room, going around the table of ad executives,
shaking their hands, patting their heads, putting his arm around them, and
even, I’m told, sitting on their laps. Before long all these guys in neckties were
laughing. Jerry’s performance had softened them all up to the point that it
helped sell the show to them.
Back in California, with the show sold, Jerry turned in his bear suit and
went back to the drawing table, and work began on transforming the designs
he and I had come up with into costumes that would be worn by the perform-
ers. To do this, Joe brought in the Krofft brothers, Sid and Marty, who had
started as puppeteers and then became producers of kids’ shows like “H. R.
Puffenstuff,” and even went into animation themselves. But their specialty
was making life-sized puppet costumes. We handed over our designs to them
and let them get to work.
Sometime later, Joe popped into my office and said, “Let’s go over to the
Kroffts’ and see how these costumes look.” They had a warehouse-like facility
in Burbank, and we drove over. As we walked into the place, they had all the
costumes lined up in a row . . . and we were staring directly into the belly but-
tons of these characters. They were enormous! To see their faces, we had to
crane our necks! The Kroffts had built them that big in order to accommodate
all the kinds of things that Joe was asking for in terms of the crazy antics that
the actors inside the suits would be able to perform. When at a later date Joe
showed the original costumes to a group of kids to get their reaction, boy, did
he get them: they started screaming out of sheer terror!
Thanks to the U.S. space program we eventually got the suits down to a
reasonable size. A lot of the materials used to build the final version came
from NASA. We also made them cuter. I learned an awful lot about mak-
ing costumes, something I most likely would never have gotten into had I
118 TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N
remained at Disney’s. But that was one of the reasons I stayed with Hanna-
Barbera for so long. Joe always had a desire to do all sorts of things, not
simply repeat what we had already done, and he kept reaching out to me and
let me have a free hand in helping him achieve his desires. He would come
in and say, “Can you do this?”—whatever “this” was—and I’d say, “Oh, yeah,
sure.” Half the time, I didn’t even know what he was talking about, but I al-
ways agreed, because I knew I would have a lot of fun finding out how things
worked. On those rare occasions when I started to scan the industry hori-
zon to see what other opportunities were out there, Joe always managed to
dangle in front of me something interesting enough to keep me where I was.
One such time I was thinking, “Wouldn’t it be nice to work on a feature
again?” It was at a point when a few companies other than Disney were get-
ting into feature-length animation, such as King Features, which made Yellow
Submarine in England. Right on cue, Joe came walking in and said: “I got it!”
“What?” I asked.
“A twenty-show series of animation and live action mixed from NBC, and
we’re going to start production on it.” The show was titled “The New Adven-
tures of Huck Finn,” and it turned out to be a very good project for me, one
that allowed me to act as a liaison between the live-action people and Bill’s
animation people. During production, Bill came in and said, “I want you to
go over on the stage and make sure that they don’t screw up what we have to
do.” Bill was never one for mincing words. But that gave me an opportunity
to work with the live-action people for six or seven weeks.
The live-action scenes were shot at a small commercial soundstage on Mel-
rose Boulevard in Hollywood, which I imagine cost a lot less than renting
space at MGM or Paramount. Upon arriving there, I proceeded straight to the
assistant director because I figured if anybody knew what was going on any-
where on the set, it would be him, and I was right. He knew everything that
was happening. He controlled the schedules and could tell me why he was
scheduling things a certain way. I learned about the simple, economical one-
camera method of filming and the techniques they used to get the most out
of the day’s shoot; I learned the difficulties of shooting a series with three real
kids on the set who had to find time to go to the tutor; and I learned how the
crew had to resist crossing over into other workers’ territories because every-
body had to answer to their unions. I had been a member of a union myself,
of course, the one governing cartoonists, but since no one else on the stage
had ever worked with a cartoonist before, I was able to get away with a few
things.
For instance, there was a prop on the set that had to be moved by one of
TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N 119
the kids. It created a bit of a dilemma because it had to look like a painted rock
that would fit into the animated background, but at the time the director was
ready to film it, the paint job was just a flat blue color. The official solution
would have been to get someone from the set painters’ union to come down
and repaint the rock so that it fit into the background, but everyone was
afraid that was going to hold up shooting for the rest of the day, which would
have added up to quite a bit of money. So I told them to bring the paint over
and I’d paint something, which I did. I said, “Just tell them it’s for the anima-
tion, and is covered under the Screen Cartoonists.” Nothing happened.
I had been going down to the set for about three weeks when I began to
notice something strange taking place. I could not quite put my finger on it
at the time, but I knew something was subtly different from when I had first
arrived to watch the filming. By the fourth week I had figured it out: among
the entire crew, there wasn’t one single individual that had on a piece of blue
clothing. They wore every color but blue. I figured out why, too. The live actors
were being filmed against a blue-screen, on top of which the animation would
be matted. After several weeks of being surrounded by blue on all sides, the
crew simply could not stand wearing anything blue. It had some kind of psy-
chological affect on their subconscious.
One of the more lasting effects that participating in the live-action shoot
had on me was learning about live-action structure and how to apply it to
the storyboarding of animation, especially from an editorial standpoint. I be-
came convinced that every storyboard man in the animation industry should
have a course in shooting live-action footage, because it shows you a whole
different way of putting the continuity together. Animation people have a
tendency to think in terms of a formal sequential chronology that starts at
Sequence One and advances in numerical sequence. Personally, I think this
is a big mistake. You don’t make films that way, especially since an animated
film is pre-edited in the storyboards. At Disney’s, we used to start with say,
Sequence 7, or Sequence 9, or some sequence in the middle of the film that
was dramatically important to the story instead of automatically starting at
the very beginning. We would go for any scene that was the best sequence to
really give the animators a chance to begin exploring and developing the per-
sonalities of the characters. As a result of my Disney experience, I tend to be
much freer in the way I look at a script. But too many people working in ani-
mation do not stop to think about their film in terms of total scenes, in the
same way that live-action filmmakers do. All too often you can see that in-
ability to consider the overall story up there on the screen.
On the subject of storyboarding, an awful lot of today’s animation begins
120 TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N
with a written script instead of a storyboard, which some people in the indus-
try decry, but I think the script and the storyboard can coexist quite nicely if
you use them in the proper fashion. I believe that the storyboard man should
embellish the written script, which lacks the gags that are drawn in on the
storyboards. I developed the knack for being able to concoct all these situa-
tions and gags and turn them around, and I always enjoyed working on a well-
written script. I never storyboarded directly one-to-one with a script; rather
I would take a script and work with it in broad strokes. In other words, when
I was storyboarding, I was almost like a live-action director working in post-
production during the film-editing phase, taking all the filmed scenes and be-
ginning to edit the flow. I would take a script page and play it out and jux-
tapose things that seemed to flow better from a visual point of view. Every
now and then I might take it too far, in which case I would go to the writer—
particularly if it was a writer that I respected—and tell him what my intent
was and the reason for it. I usually managed to work out something that we
both agreed on and we would go from there.
Having said that, I believe there should always be a greater inclusion of de-
signers and artists in the initial creative period, people who have the ability
to understand the creative process and be comfortable with it. As a case in
point, one time Margaret Loesch, who was then a Hanna-Barbera produc-
tion executive, had set up a deal whereby she would take about a half dozen
writers to New York for a development meeting with the network (NBC in
this instance) for an hour-long show for Saturday morning. Margaret loved to
gather teams of people together, which was different from the old days when
one or two staffers would sit down and cook things up and develop an entire
show by themselves.
The goal was to flag the attention of Fred Silverman, who by then was
the head of the entire network, not just the children’s programming division.
Right before they left she called me and said that she would appreciate it if I
would go along, and I agreed. So all of us went to New York, and sure enough,
Fred showed up. By that point he did not have to—he could have delegated it
to a subordinate—but he loved animated fare and decided to take the time to
sit in for a couple of hours in this meeting.
The writers went around the room and made their pitch, and in the mean-
time I’m listening to what they have to say and using it to make little thumb-
nail sketches, as much for my own amusement as anything else. After about
a half hour, Fred suddenly looked up at me and said, “Hey, let me see what
you’re doing.” I didn’t even realize that he had seen me drawing. I slid the
TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N 121
pad over to him and he started looking over these thumbnails, and then he
started laughing. “This is the show,” he said. Then turning to the writers, he
added, “From this point on it ought to be easy for you guys, just look at what’s
here.”
I don’t think I received any popularity awards from the writers, who had
been pitching their hearts out, but Margaret immediately grabbed the draw-
ings and stuffed them in her purse, and the meeting was over.
One series that really showed the importance of working from both a
script and a storyboard, from which the gags would be devised, was “The
Wacky Races,” which was a weekly auto race between a group of wild and bi-
zarre drivers in their equally wild and bizarre vehicles. One was an army tank;
another looked like a World War I biplane; yet another was a Flintstone-ish
rock vehicle driven by cavemen. “Wacky” did not even begin to describe it!
When the concept for the show first came down, I put Jerry Eisenberg on
it and he created probably three-quarters of the vehicular designs that went
into that series and about half of the characters. He just had a knack for sight-
gags on wheels. Jerry and I worked together on a few of the ideas, but he is
primarily the one who made the show look the way it did. The characters
of the villain Dick Dastardly and his snickering sidekick Muttley (remember
Mugger?) and their car were giving him some trouble, so I gave a few other
artists a try on those. In the end, as we were running out of time, I did them
myself.
Once the show’s cast was completed (or so we thought), Joe met with the
consumer products people to go through the show with them. As they were
looking at it, somebody in the group suddenly said, “You know, we have no
females in this show. Where’s the girl?” So Joe got up right then and there,
excused himself from the meeting, and came back to me. He explained what
had been said, and asked: “Can you put something together real quick, so I
can take this thing and show them?” Then he took off and went back to his
meeting.
I thought to myself, You want a female, I’ll give you a female! I sat down and
designed the girl and the car, throwing in everything but the kitchen sink. I
had eyelashes on the headlights, lipstick on the grille, and a parasol for a roof,
and then I loaded it all up with shocking pinks and lavenders and colors like
that, and waited for Joe to come back.
When he did, he asked: “You got anything?” I gave him the drawing and he
said, “Oh, yeah, yeah, yeah,” and ran it back to the others. Later he stopped by
again and said, “They loved it!”
122 TA K I N G O N R E S P O N S I B I L I T Y B Y D E S I G N
That was how the character “Penelope Pittstop” was created, along with
her car, the “Pink Powder Puff.” Penelope, Dastardly, and Muttley became
break-out characters, each one getting their own spin-off shows a season or
two later.
Not a bad run for a dog shaped like a vacuum cleaner.
Chapter 11
123
124 “ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ”
business that could go either way,” meaning between realistic animation and
broad cartoony animation.
While we were working out the design details for a more-or-less realistic
adventure cartoon, Joe was revising the premise. The Boy-Scoutish Jack Arm-
strong concept was set aside and it was bent much more toward the comic
strip “Terry and the Pirates.” The result was such a nicely balanced show from
a story standpoint, and where TV animation was concerned: the idea of a ten-
or eleven-year-old boy who was in a position, because of what his scientist fa-
ther did, to be able to have adventures all around the globe. They enriched the
cast by giving him a role model and guardian in the form of “Race Bannon”
and then put a little bit of mysticism in there with his friend “Hadji,” and then
had sense enough to give them a pet dog named “Bandit,” which rounded out
the cast. There was talk about Jonny’s mother, who was not only not repre-
sented but was never even referred to, and Joe said, “Just ignore it, we don’t
need her. Besides, no mother would let her son wander around and do the
sort of things that he’s doing.”
“Jonny Quest” was an example of how sophisticated planned animation
had become, particularly in the hands of an incredibly clever layout man like
Bill Perez. Bill and another artist named Tony Sgroi were exceptional at fig-
uring out how to reuse drawings without making it look like they were being
repeated, by “fielding” them, or presenting them in camera range, in different
ways. Between the two of them, they used every bit of the trickery that went
into planned animation in the first place and came up with a few new tricks of
their own. This way they were able to keep their episodes within the budget,
which was already high for an animated television show. Some of the other
artists, particularly the ones from the comic-book field, who were not accus-
tomed to the techniques of planned animation, tended to run rampant with
the budgets, and the costs of these episodes skyrocketed.
Many people have asked why such a great show lasted only one season,
and the reason is very simple: it just cost too damned much to continue to
do it at the same level of quality. Money proved to be the thing that accom-
plished what “Dr. Zin” and all of the show’s other villains could not do, which
was stop Jonny Quest. When Bill Hanna estimated the price tag for a second
season, the network simply said no thanks. Perhaps that is just as well, be-
cause that one season of “Jonny Quest,” I feel is a highlight of the studio’s
history.
Because the initial “Jonny Quest” in 1964 worked so well, I’ve felt that all
of the other attempts to bring the show back beyond that first year have been
inferior. The first misstep was to make Jonny older. He was eleven in the
“ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ” 125
original, and by the time of the last series, in the 1990s, Jonny was about
thirteen or fourteen years old and had all the teen attitude problems, and
on top of that they gave him a friend who was a semi-nubile, fourteen-year-
old girl! It became hard to believe that a teenaged boy was really interested
in globe-trotting intrigue when a girl like that was hanging around all the
time, and that immediately destroyed the concept of the show. Neither Joe
nor Bill were creatively in charge of that updated version of “Jonny Quest.”
After a while, I think Joe just threw up his hands and distanced himself, and
so did I.
If “Jonny Quest” was blatantly innovative—there was literally nothing like
it on television at the time it came out—another show that appeared in 1969
was much more subtly innovative: its title was “Scooby-Doo, Where Are You!”
It was so subtle, in fact, that most people probably still don’t realize the im-
pact it had on the television animation industry.
One of the most often-told stories regarding the show is that Fred Silver-
man got the idea for the name “Scooby-Doo” while on an airplane, listening
to Frank Sinatra’s recording of “Strangers in the Night.” When Old Blue Eyes
got to the end and started signing “dooby-dooby-doo,” Fred had a brain-
storm. To this day, Fred swears by that story, and I won’t contest it, because I
really don’t know. I was not on the plane with him. However, I do know that
somewhere in the Hanna-Barbera archives, dating back to the period of the
early 1960s, there is a development drawing of a dog character with the name
“Scooby” attached to it. It is nothing like our Scooby-Doo, but it is there. I’ve
seen it.
Whatever the truth behind the name, there is no question that Fred Silver-
man was a key factor in the show’s development. During the mid- to late six-
ties Hanna-Barbera had made the transition from funny animal comedy shows
that had 3 five- or six-minute cartoons each to more action-adventure ori-
ented shows that contained 2 ten- or eleven-minute episodes. “Jonny Quest,”
which was also in the action-adventure mold, was a half-hour single-episode
show, but it was on during prime time. So, springboarding off of “Quest,”
Fred decided that he would like to go into a full half-hour format for Saturday
morning. He thought having a show that told a complete story every week
would be very innovative, and his preference was to introduce a teenage mys-
tery. Upon hearing the idea, Joe Barbera assigned two young writers, Joe
Ruby and Ken Spears, to develop it.
Ruby and Spears were the ones who were responsible for building the struc-
ture of the show. The first thing they did was come up with a cast of human
characters, all teenagers. Joe (Ruby) and Ken would come to me and describe
126 “ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ”
their ideas about the characters, and I would design them based upon not
only what they described, but also the types of stories they were aiming for,
since they were to be considerably different from the Hanna-Barbera norm.
We had done adventure shows and action shows and comedy shows, but we
had never before done a show where you had to plant clues and ask the audi-
ence to follow them along with the characters, so the characters were required
to work within the big picture of the concept and the storylines.
Since we were in uncharted territory, the show hit a few bumps during
the development phase . . . make that quite a few bumps. Joe and Ken were
busting their butts to try and get the thing to work and satisfy all the par-
ties involved—particularly Silverman—and they tried many different ap-
proaches. One of the first passes was judged to be too scary for Saturday
morning. Another was thought to be too boring. Some of those involved in
the process were afraid that taking five or so minutes at the end of the show
to unravel the mystery and explain it to the audience would simply lose the
kids at home. No matter which direction they went, they kept running into
a wall.
Finally Joe Barbera said: “Why don’t we do the same thing we did on
‘Quest’ and put a dog in there? Maybe that will help to enliven the whole
structure of the show up a little bit, and it will also give a certain kind of re-
lief to the information of the mystery.” Bandit, the dog in “Jonny Quest,” had
similarly been added fairly late in development.
At first, Joe was talking about a feisty, smart little dog, like an Airedale,
that would help the kids solve the mysteries. But after I had designed Shaggy,
who was the last of the teenagers that Ken and Joe Ruby had come up with, I
asked, “For a change, is it okay if I try a big dog?”
“Well . . . okay,” they said.
The biggest dog I could think of was a Great Dane. I started nosing around,
looking for some kind of reference since I wanted to know something about
the particular species I’d be designing. At that time there was a woman named
Eve Imes who worked in the Ink-and-Paint Department, who I found out also
bred and raised Great Danes for competition. I asked her to tell me about the
breed, and it was like opening a floodgate. She went on and on enthusiasti-
cally about these dogs.
What I particularly wanted to know was what made a prize-winning Great
Dane, and Eve described all of the characteristics in detail. I selected about
five of those characteristics that she felt were very important to a show-dog
Dane and then turned around and drew the exact opposite, for the sake of
comedy. In other words, if it was important for a prize Dane to have straight,
“ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ” 127
strong legs, then I drew one with bowed hind legs and limber forelegs that
shot out in every direction at once. I knew it was not going to be any kind of
realistically rendered dog anyway since I was going to have to half-humanize
the head structure to make him animatable.
Ruby and Spears had been talking about how the dog should really belong
to Shaggy, more than any of the other kids, so I began picturing all of those
“takes” between the two of them, such as the frightened Scooby’s jumping
into Shaggy’s arms. I think deciding that Scooby and Shaggy should operate
as a team helped them to get the development of the show back on track. I
completed a whole slew of such sketches and showed them to Joe Barbera,
and he was surprisingly noncommittal about it. He said, “Yeah, well, we’ll see
what Fred thinks about it.” I was not in the meeting in which Joe Barbera, Joe
Ruby, and Ken Spears showed this batch of sketches to Fred Silverman, but
I heard that Fred looked at one and pointed to the dog, and declared: “That’s
the star of the show!”
As the development continued, we started to put the dog into the official
presentation, which consisted of development drawings and situation draw-
ings, and little four- or five-minute storyboards. All the while, we kept search-
ing for a title for the show, since the earliest one, “Mystery’s Five,” related to
an early version of the show that included five teenagers in the cast and no
dog. Once the dog came into the picture, one of the kids dropped out. Then
Fred came running into my office and said, “What do you think about ‘Who’s
S-s-s-s-s-s-scared?’ ” I don’t recall thinking much of it. But after Fred’s fateful
plane trip with “dooby-dooby-doo” ringing in his ears, he came back and fed
that to the writers and “Scooby-Doo” became the name of the dog (up to that
point, one of the names that had been kicked around was “Too Much”). Even-
tually “Scooby-Doo, Where Are You!”—with an exclamation point instead
of the more proper question mark—was accepted as the title of the series,
though, frankly, what that was supposed to mean I never quite could nail.
“Scooby-Doo, Where Are You!” was one of six new shows that Hanna-
Barbera put on the air in 1969, but I think only a Saturday morning histo-
rian could remember what the other five were. It was “Scooby-Doo” that
went through the roof. None of us had any indication this was going to hap-
pen. All we knew is that our ratings numbers were tremendous. If we ever
dropped below a 50 or 60 share, Fred would have a fit! That’s how successful
the show was.
In the second season of the original run, we began putting in what we
called “romps:” sequences that were covered by songs that were specially cre-
ated for the show, while the characters ran around and chased each other.
128 “ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ”
These romps were great opportunities for gags, usually cooked up by Joe
Ruby and Ken Spears. For instance, Scooby and Shaggy might be running
from a monster but they would skid to a stop in a kitchen, where they’d throw
on a chef’s hat and set a table. The monster chasing them would also stop
and sit down at the table, and be served food by Chefs Shaggy and Scooby,
who would then take off again. The romps were not totally nonsensical, but
they were goofy and had an almost surreal sense of fun, which brought a real
freshness to the show.
A number of myths and urban legends have risen up around Scooby-
Doo. The most famous one, about which I am asked all the time, is whether
Shaggy and Scooby are thinly disguised potheads. Their drug habit, so goes
this theory, is why they are always hungry—they have the marijuana munch-
ies. Many people believe this was done as a deliberate joke by the animators, a
joke that would only be appreciated by the hippest members of the audience.
In recent years, this has virtually been presented as fact in at least one book
on the history of Saturday morning cartoons.
Well, in plain English, it’s just not true. The creative team, of which I was
part, never brought that into play in our thinking about this show. It wasn’t
until much later, once drug awareness had became much stronger in society,
that this rumor began to surface.
I suspect that most of the people who support this theory were not around
in 1969, when “Scooby-Doo, Where Are You!” first came out. It was a much
more innocent time than today, particularly for television, and doubly for
animation. This was before “Fritz the Cat,” “Saturday Night Live,” and Cheech
and Chong, let alone something like “South Park,” and you simply did not do
drug and scatological jokes in cartoons if you wanted to remain on the air.
(Certain sequences of Disney’s Fantasia and Alice in Wonderland were similarly
branded as having been drug inspired decades after their creation.)
The fact that Scooby and Shaggy were always hungry was simply an at-
tempt on the part of Joe Ruby and Ken Spears to insert certain idiosyncrasies
into their characters (and for the record, drugs of any kind were an anathema
to Joe Ruby; he hated them). There wasn’t any slyness to it at all; they were
just a couple of teenagers with bottomless pits for stomachs. Any parents
who have had teenagers in the house can relate. They were also tremendously
cowardly (though I have to say, I’ve always considered Shaggy and Scooby to
have had the highest IQs of any of the characters on that show, because only
they had enough sense to get the heck out of anyplace that even promised a
hint of danger, while the other “smart” ones kept wandering on into it and
“ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ” 129
the then-current dress codes for teenagers of that time. However, if people
want to internalize these characters and imagine them reflecting their par-
ticular situation or geographic area, that’s terrific. That is truly an indication
of the iconic level of “Scooby-Doo” as a property.
As for the design of Scooby-Doo himself, I’ve already explained my think-
ing about his having traits opposite to that of a show dog. But even more im-
portant than that was my belief that we should never lose sight that he is a
dog and resist any temptation to make him too anthropomorphic. Over the
decades, some animators have taken it upon themselves to humanize him
somewhat, and I believe that takes away from his basic character. Scooby is
a dog, pure and simple. Even when he stands on his hind legs, he does so the
way that a poodle would, though in a much more klutzy, big-dog fashion.
Why has “Scooby-Doo” become so iconic? I wish I knew. So did Bill Hanna,
Joe Barbera, Joe Ruby, Ken Spears, and Fred Silverman, because if we had
known, we would have all sat down and worked up other shows and charac-
ters that were equally phenomenal. Part of his popularity might just be his
peculiar kind of personality: he’s vulnerable in a way, yet he can be forceful
and aggressive if he needs to be; he’s a coward, yet acts bravely at times; he
contains a broad spectrum of different personality traits, yet none of them
comes off as contradictory. In that sense, the fact that he is so human in his
foibles, and yet so dog-like in his movements, particularly for a cartoon char-
acter, seems to be at the essence of his character and his likability.
I don’t think there has been a single television season since 1969 when
Scooby-Doo in one form or other was not on the schedule. Some of the
follow-up shows have been good and some have not. In the latter category, I’d
have to put “Scrappy-Doo,” which I felt was a crummy idea. It was in a sense
going back to the idea of the feisty little dog that we rejected ten years ear-
lier when Scooby was first being developed. But the networks were interested
in it. The producer on that show was a guy named Don Jurwich, and he came
running down to my office and said, “Can you do a standup of a little nephew
of Scooby’s?” So I scrawled one out in about fifteen minutes, and he said,
“That’s good!” He ran back with it, and they bought it. It was the old familiar
scenario, except that we were now stuck with Scrappy-Doo! It also opened the
door for the entire Scooby family: there was “Scooby Dum” and “Scooby Dee,”
all variations on Scooby presented as nephews and cousins. We had big Great
Danes, little Great Danes, female Great Danes, stupid ones, smart ones, old
ones, young ones, it just became crazy.
The Doo family became a pretty incestuous bunch, and Scrappy was defi-
nitely not my favorite member of it. For one thing, whereas I really strove
“ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ” 131
that do not require a great deal of further exploration. But putting these char-
acters into situations that would be better suited for something like “Jonny
Quest” or a Marvel Comics type of property is a mistake. It might make for an
entertaining adventure show, but it simply is not Scooby-Doo.
I can remember the point at which the sheer force of Scooby’s popularity
really sank in for me. I can no longer remember the year I saw this, but at
some point TV Guide ran an article about a college student who was preparing
for an all-night stint to get ready for one of his finals. He had his espresso
coffee ready so he could stay awake and he had his all-night study routine
planned out. His schedule contained only one break: a half hour of relief time
so that he could watch “Scooby-Doo” on television.
Around that same time I had finished a limited edition piece of anima-
tion art that showed Scooby charging into the “camera,” chased by the entire
first season group of villains. When I read the article and realized just how
popular “Scooby-Doo” was, I ran to the consumer products people and said,
“Hey, you’ve got to take that art cel and make a poster of it so you can pump
out thousands of them.” They did, and not long afterward they took them to
an animation art show that was taking place at the Javitz Center in New York.
I went along and was stationed in the booth during the show. Every time
somebody would come by and make a big purchase, I would do a quick sketch
of whatever they requested. Soon a crowd began to gather around me every
time I was setting up to make a sketch. Disney also had an exhibition booth
at the show, and two or three of their guys were hovering around, trying to
figure out what was causing the mob to assemble.
When we brought out stacks of these Scooby posters, the people started
lining up to buy them. We finally worked out a routine where the customers
would pay for them at the cash register, pick up the receipt, and then get back
into another line so that I could sign each one of them. I don’t know how many
of these posters we sold, but I know it was in the hundreds.
Consumer products, by then, had become a major division of the studio
and the various licensees required a huge amount of artwork on Scooby, and I
was responsible for creating a lot of it, style guides and the like. It was some-
thing I enjoyed doing and I was given the freedom to do just about anything
with the characters that I wanted. They figured I knew the characters, which
I certainly did, and knew what they would and would not do and what sort of
attitudes they presented, and so they accepted the material I was turning out
without question. I just made drawings of Scooby, the same way I would if I
were posing an animation scene.
“ J O N N Y Q U E S T ” A N D “ S C O O B Y- D O O ” 133
Every now and then I hear myself referred to as the “creator” of Scooby-
Doo, which really is not accurate. I am the designer of Scooby-Doo, and I sup-
pose you could say one of his “fathers.” Title semantics aside, though, there is
no question that “those meddling kids and their dog” have played a huge part
in my career.
Chapter 12
I N T E R N AT I O N A L E X PA N S I O N
By the time “Scooby-Doo, Where Are You!” went on the air, organizational
changes had already taken place at Hanna-Barbera Studios. In 1967 the studio
was acquired by Taft Broadcasting. The effect of that was not earth-shaking:
Joe Barbera continued doing what he was doing as the president of the com-
pany, and Bill Hanna remained the senior vice president. Even though the
order of their billing in the studio’s name might indicate that Bill was the top
man, Joe had always been in charge, at least from an organizational stand-
point. The official story as to why the studio was called “Hanna-Barbera” in-
stead of “Barbera-Hanna” is because Bill had won a coin toss decades earlier.
But periodically they would switch their actual producer/director credits to
put Joe’s name first.
The most noticeable change from Taft’s having taken over as far as I could
see was that there was now one more level of approvals before any show could
move forward.
I had by then already experienced the expansion of my duties beyond the
level of layout supervision. I was finding myself deeply involved in the devel-
opment of new shows, working through the kickoff process and then handing
them off once the associate producer had been assigned. In a very real sense,
I would simply leave the project because the show was then the associate pro-
ducer’s problem. (And while Bill and Joe were still the officially credited pro-
ducers at this point in time, the individual shows would be handled by associ-
ate producers like Lew Marshall, Alex Lovy, Art Scott, and Paul Sommer—in
the television lingo of today, they would be considered “showrunners.”)
Bill and Joe and Nick Nichols expressed concern that I receive the proper
credit for the kind of work that I was doing. They thought calling me a “co-
producer” was appropriate. But not all of the associate producers, particularly
those who had been with Hanna-Barbera long before I joined the organiza-
134
I N T E R N AT I O N A L E X PA N S I O N 135
tion, felt the same sense of appropriateness. After all, some of them, such as
Lew, had been working with Bill and Joe since the MGM days, and I was still
technically a new guy. What’s more, I was younger than most of them (it was
like the experience at Disney’s all over again!), so a few of them wondered
why I was getting credits that were above them.
I talked with Bud Getzler, our COO, about the situation, and his personal
opinion was to do nothing and let them all grouse. I did not want that to hap-
pen, since I had to work with these people on a daily basis, and Bud did not.
So Bud and I finally arrived at the title “creative producer,” which at that time
was unheard of—nobody in town was a creative producer. But Bud was one of
those executives whose word and handshake were as good as any signed con-
tract, so creative producer I became. The title’s uniqueness was driven home
when a Hollywood trade paper ran a review of one of our shows—I can’t re-
member which one—and ran through the credits, mentioning that so-and-so
did this on the program, and such-and-such did that, and when they got to
me, the reviewer wrote: “Iwao Takamoto is the creative producer—whatever
the hell that is.” That seemed to sit better with the guys and peace was re-
stored, since it no longer looked like I was an upstart encroaching into their
territory.
Sometimes I wish I had saved that review. The fact is I’m guilty of not sav-
ing an awful lot of things throughout my career that I probably should have.
I’m notorious for throwing things away, in part because I just don’t like clut-
ter. Clutter, however, seemed to like me. At any given point I was involved
with so many projects at once and had so many things in my room that my of-
fice was in a perpetual state of clutter until the day would come when I would
decide I’d had enough of it, and start weeding things out in order to be able
to move around. With so much activity going on all the time, it never dawned
on us we might someday want some of the stuff we were clearing out.
I had another reason for trying to keep my room, particularly my walls,
free of sketches and drawings. At its height, during the 1970s and 1980s,
Hanna-Barbera’s chief competition was itself. We nearly always had shows
on all three networks on Saturday morning (and it almost seems like any dis-
cussion about the days when there were three and only three television net-
works should begin, “Once upon a time . . .”). Any time I kept some of the art-
work from the shows I was helping to develop up on my walls, I discovered
that people from each of the networks would drop by and actually peek over
on my desk and look around, and sometimes leaf through art that had been
set aside. “Oh, is this something for the other guys?” they casually ask, know-
ing full well it was. As if I didn’t have enough going on in my room, I was
136 I N T E R N AT I O N A L E X PA N S I O N
becoming the place where the network reps could go to see what their com-
petition was up to. After I figured that out I really backed off, and to this day,
even though we no longer shape the programming on the traditional net-
works, I don’t put artwork on the wall.
Not long after Taft took us over, another change occurred within the stu-
dio that would have an enormous impact not just on us, but on every televi-
sion animation company in town: the use of overseas production houses. At
the time it was simply a way of getting the work done when we needed it and
for a reasonable cost. We had no way of knowing back then that the practice
would revolutionize the entire industry.
The first “overseas” studio used for cartoons was not overseas at all, just a
ways south of Hollywood in Mexico. The animation work for “Rocky and Bull-
winkle” and such syndicated shows as “Underdog” was done there. For us, it
might have been a result of having shot “Danger Island” in Mexico, through
the Churubusco Studios, and having become acquainted with the talent down
there. But by the late 1960s, Bill was sending work down to Mexico on a spot
basis, so the day came when he asked me if I would go down to Mexico City
for a while to keep an eye on a particular project.
Remembering the people who had come back ill from the “Danger Island”
shoot, I was nervous about contracting the same affliction, so the first person
whose advice I sought out was a layout artist named Mike Arens, whose wife
was from Mexico City. Mike asked where the studio was going to put me up
for my stay, and I gave him the name of the hotel, which was a real top-of-the-
line establishment. “Oh, well, if you stay there, you’re not going to have any
problem,” he said. “It’s totally secure . . . of course, you’re going to have to use
bottled water to brush your teeth and not the tap water.”
This was totally secure?
Fortunately, I quickly discovered that the safest place in town to eat
seemed to be the commissary at the Churubusco Studios. Not only did I find
the place attractive, but the man who was the director of the Mexican film
and entertainment industry would also stop in for a bite occasionally. He was
a very gracious fellow, who for some reason thought I was some kind of a
big shot. I would also see another government official there fairly often, and
this fellow made an even greater impact on me. Just watching him eat was
a spectacle. He would always start with a bowlful of shucked oysters, and
then squeeze lemon after lemon into the bowl until they were swimming in
the juice, and then devour them. Shaggy or Scooby could not have done it
better.
The roadside food carts that seemed to be everywhere throughout the city
I N T E R N AT I O N A L E X PA N S I O N 137
were even more tempting than the menu at the Churubusco commissary.
Since we were working with one main animation studio and several smaller
ones, I would spend a lot of time in a car in transit between them, constantly
passing these little stands that produced incredibly enticing aromas. But no
matter how good the food looked or smelled, I just could not take the risk.
Over the years I would be dispatched to Mexico two or three times, and
one of those times I dragged Nick Nichols down with me, which was a real ad-
venture. Nick was a buttoned-down type of guy who thrived on routine, and
he hated traveling to foreign countries. The poor guy was totally lost down in
Mexico. But we had to check on the work that was being done, because given
both the distance and the language barrier, there was always the possibility
for error. One time I was walking through the layout department and saw an
artist designing a background. It was very competently done, except that the
setting in question had a sign in it, and the writing on the sign was in Span-
ish. That sort of thing would happen frequently (and apparently it still does
with overseas studios).
If you pay close attention to the credits of the second season of “Scooby-
Doo, Where Are You!” you will read a lot of Latin names. This reflects our
employment of the Mexican production house and others in South America
that Bill scouted out to do the work. Finding these places was not particu-
larly difficult. The animation industry being what it is, if you find one studio,
you easily can find two others that somebody from the first place has a con-
nection to. If you contact an agent about one studio, he immediately jumps
on it and the next thing you know, three other agents are contacting you
about other shops. Overall, these Latin American artists were hard workers
and were quite facile in the craft of animation. The average workday would
start at about 9:00 and last until maybe 8:00 in the evening, with a break in
the middle of the day for lunch and a siesta.
The first of our shows that had complete overseas participation was “The
Funky Phantom,” which was structured along the lines of “Scooby-Doo” in that
it featured a cast of teenagers who travel around in the company of a comedic
sidekick. In this case the sidekick was the ghost of a Revolutionary War pa-
triot. Neither the series nor the character (whose name was “Muddlemore”—
“Mudsy” to the kids) ever joined the pantheon of H-B classics, like “The Flint-
stones” or “The Jetsons” or “Scooby-Doo,” but it was a fun show for the time.
Hanna-Barbera had purchased a couple companies down in Sydney, Aus-
tralia, to take care of the actual production duties, everything beyond pre-
production, scripting, and voice recording. Since I was working more closely
with Joe in the pre-production area, I handed out design assignments for the
138 I N T E R N AT I O N A L E X PA N S I O N
episodic character designs for the show. Meanwhile, Bill Hanna went down
under to personally oversee things for a couple months, until the satellite stu-
dio got off the ground. Since there was not the language barrier that we had
experienced with the Latin American studios, everything should have gone
smoothly.
Note the words should have.
This happened to be right in the period when the term “runaway pro-
duction” was very much on the surface in Hollywood. Runaway production
was the practice of sending a film crew to a foreign country because it was
cheaper, and it had become an issue due to all the Westerns that were being
shot all over the world, everywhere, in fact, except in California. None of this
had been a problem for us up to that point in time because we had only been
sending bits and pieces of shows out of the country. But with “The Funky
Phantom” that changed, and now the entire show was being produced out of
the United States.
It did not take long before the cartoonists union got wind of this fact, and
they immediately clamped down on all of its members, instructing them not
to pick up their pencils or touch anything on the show because it was going
overseas. This ruling did not affect me directly, since by this point I was con-
sidered management.
Shortly after Bill had formally asked me to become the layout and design
department head I got together with the business agent for the union, a fel-
low named Lou Appet. The discussion came down to one basic question: did
Lou still want me to attend union meetings? Lou responded succinctly: “I
don’t think so.” Immediately I went on honorary withdrawal from the union,
which meant I was still technically a member, but a nonparticipating one. But
that was only half of the story. The other half was that overnight I had man-
aged to join the studio’s “suspect” group, which consisted of Bill, Joe, and
Nick Nichols. There was always some kind of conflict because we would ha-
bitually do whatever kind of work we felt like doing. Each of us would carry
out duties that the union was supposed to have jurisdiction over; Joe would
write scripts, Bill would write exposure sheets, I would usually draw what-
ever needed to be drawn, and so we were perennially under some kind of
question.
At that particular time, though, the problem was more severe than just
suspicion: I was ready to assign out the work on that show but because of the
union’s edict, there wasn’t anybody to whom I could assign it! I got a fran-
tic phone call from Bill in Sydney. “What am I going to do?” he shouted. “I’ve
got this studio set up, I’ve hired the layout men, I’ve hired the staff of anima-
I N T E R N AT I O N A L E X PA N S I O N 139
tors, I’ve hired all of these people and they’re sitting here waiting and eager
to go to work, and I don’t have any character models!” The truth was, he had
the lead models because I had done those myself, but he was lacking the mod-
els of the characters who would appear in each episode—the “guest stars,” as
it were.
There seemed to be only one solution. I heard myself telling Bill, “Don’t
worry, I’ll get them down to you. I’ll do them over the weekend and send them
down to you.” I’ll rephrase that: Like a dummy, I heard myself telling Bill . . .
At that time I was still too young and energetic to know not even to sug-
gest it. So for the next thirteen straight weeks I would spend practically every
waking hour of the entire weekend designing the bank of models for that
particular episode, and then ship them down to Sydney on Monday. So the
show went on. It nearly killed me in the process, but it went on. I think that
was the only time I was glad to see one of our series canceled after only one
season.
Bill eventually came back from Australia, of course, and dispatched Lew
Marshall to go down and take over for him, supervising the production. The
production model we used on “The Funky Phantom” would increasingly be-
come the norm as we bought into other studios in places like the Philippines
and Formosa. Strangely enough, one of the people who remained skeptical of
this new production arrangement was Joe Barbera.
I discovered this one day as Jerry Eisenberg and I were coming back to the
studio from lunch, and Joe pulled his Cadillac up beside us. “Hey, let’s go for
a little ride,” he said through the window. Jerry and I start to get in, but he
looked at Jerry and said, “Not you.” So I got into his car and we pulled away,
leaving poor Jerry standing there on the sidewalk. After we drove around a
little bit, Joe parked and turned to me. “What I really wanted to do, out of
earshot from anyone,” he began, “was get your frank opinion of all this going-
foreign crap.”
“Well, Joe, because of all the shows that the networks have been buying
up, things are getting spread pretty thin in terms of the talent pool here,” I
told him. “We’re literally scraping the bottom of the barrel for talent. So my
opinion is that no matter where we go, whatever country, the top-of-the-line
artists that we find there are going to be a heckuva lot better than the bottom
of the barrel over here.”
Joe thought about it for a while and then said, “Yeah, I think you’ve got a
point.” And that was that. Joe was nothing if not pragmatic.
Since that time, though, the decision to use overseas talent and studios
has remained controversial. In fact, I think there has been more concern over
140 I N T E R N AT I O N A L E X PA N S I O N
this in more recent years than there was at the time. While I have to enter a
plea of guilty to at least abetting Bill Hanna in fundamentally changing the
way television animation is done . . . or at least where it is done . . . I also have
to stress that it was not so much a matter of wanting to send work overseas
in the early 1970s as it was a case of figuring an efficient system for deliver-
ing material in a time of enormous demand for it. Today, reliance on over-
seas production is virtually a given in TV, and the methodology has greatly
improved over what was available to us back then. These days producers have
the advantage of better Xerography, the ability to send hardcopy visuals via
faxes, and email communication. The artwork coming from the overseas stu-
dios, particularly the Asian studios, has increased as well, especially in rela-
tion to animated shows that are based on comic-book adventure material.
When you think in terms of the volume of work that they are producing, the
output is as good, and in some cases better, than what we would be able to
do here.
Where these studios fall off entirely, in my opinion, is on the kinds of
shows that have had such long life, which were produced during the sixties
and the early seventies. Shows like “Scooby-Doo” and those that go all the
way back to the theatricals of the fifties, such as “Tom and Jerry.” It is simply
asking too much of the Asian artists to be able to match that kind of anima-
tion, not so much in terms of the craft, but in terms of the entertainment es-
sence of the shows. They don’t understand American humor. They can’t quite
grasp the subtleties. It’s like asking them to understand Vaudeville.
Of course, asking an artist, any artist, who did not play a crucial part in the
creation of a particular character or set of characters to pick up those charac-
ters and run with them is also risky, even if they do understand Vaudeville.
The Tom and Jerry shorts that MGM contracted from Chuck Jones in the
1960s were not particularly successful, as Chuck himself later admitted. The
Jones style of comedy was just too different from the Hanna-Barbera style for
it to work, and he was never able to reestablish that relationship that Bill and
Joe had instilled in the characters, which was really the foundation of the
shorts.
With so much going on for the children’s audience, Bill and Joe decided to
take the plunge back into prime-time animation with a more adult-oriented
show called “Where’s Huddles?” which had been backed by Fred Silverman
at CBS to run as a summer replacement series (a form of show that does not
exist anymore). There were only about ten episodes of “Where’s Huddles?”
which was set against the world of pro football.
“Huddles” was one of those times that I was enlisted to go to New York
I N T E R N AT I O N A L E X PA N S I O N 141
with Joe and the writers to help sell the show to the network. We were still
having difficulty settling on the look for the lead character, Huddles. During
one morning meeting Joe and I were having with Fred in his office, the name
Walter Matthau came up as a potential visual source. Matthau was at the
height of his popularity at that time, both in comedies and dramatic films.
Fred liked that idea, so Joe asked me if I could come up with some designs
that would lean in the direction of Walter Matthau by the next morning.
As I have already mentioned, I do not consider myself a good caricaturist,
but I gave it my best shot, whipping up a bunch of drawings back at the hotel.
The next morning we took them into Fred’s office, and he looked at them
and said, “Yeah, that looks pretty good.” But he decided to test it. He walked
out into the hall and grabbed the first secretary who happened to walk by,
took her back into his office, and showed her the drawing. “Who’s that?” he
asked.
“Oh, that’s Walter Matthau,” she said.
Then Fred took a whole stack of drawings and spread them all over the
floor and on the couch on his office. This was something Silverman habitu-
ally did, even in the first-class sections of airplanes. He started putting to-
gether his own focus group made up of secretaries, other vice presidents, and
whoever he could grab walking by his office. They would walk in and look
at the sketches, laugh, and say, “Oh, that’s nice, that’s a good one of Walter
Matthau.”
I was thinking that maybe my skill at likenesses wasn’t as bad as I thought.
In fact, it might even have been too good. After a half dozen or so people rec-
ognized the Walter-likeness right away, Fred turned to Joe and asked: “Do
you think we’re in trouble? Will we get sued by Walter Matthau’s people?”
In a typical act of Barbaraism, Joe casually replied, “Don’t worry about it.
We’ll take care of it.”
After the meeting, we gathered all of our pitch materials up off of Fred’s
furniture and carried it back to the elevator. On the way down, Joe—who
moments before in Fred’s office had been the picture of reassurance and
confidence—turned to me and said, “Do you think we’re in trouble?”
I said, “Joe, have you ever seen what animators do to model sheets?” I knew
from experience that sometimes animators would take a character model that
was supposed to look like Walter Matthau and the result on screen would be
closer to Walter Brennan.
He thought about that for a moment and then said, “Yeah, we’re okay.”
We never heard from either Matthau or any of his people about “Where’s
Huddles.”
142 I N T E R N AT I O N A L E X PA N S I O N
had a distinctive way of working, too. He would watch television and draw at
the same time, and then come in with a whole stack of things that we would
have to rummage through. It was sometimes a matter of picking a drawing
that seemed to lean in the right direction, and then modifying variations of
it using little hunches that he had instilled in his sketches. I tried to retain as
much of his styling as possible with the finished models.
For the layouts, based on my refinements of Marty’s designs, I brought
in the Japanese artist Takashi—he only used one name—who looked at the
style we had developed for the characters and came up with a unique idea
for the backgrounds. “Why don’t we forget all the detail in the background
of this and just make a floor line by throwing a rug down so the characters
have something to walk on?” he said. I thought it was a good idea, so Takashi
jumped on it and rendered the backgrounds in a sparse style. Once the show
sold I was no longer involved in it, because the production was done in Aus-
tralia. I did, however, have the satisfaction of hearing from Marty after the
show began to air, expressing pleasure and a little surprise at the amount
of integrity to his initial designs that we were able to sustain in styling the
characters. My only regret about working with Marty Murphy was that I was
never able to make it to any of the annual homemade chili-and-beer lunches
he would throw at his home.
With all the television activity going on at this time, my attention was also
being pulled into a different direction: I was increasingly getting caught up in
a very special spiderweb, one spun by a gentle arachnid named Charlotte.
Chapter 13
FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ”
The path that Charlotte’s Web took in getting to the screen had so many twists
and turns that it might have been called Tangled Web.
It all started with a millionaire named Edgar Bronfman, who was dabbling
in the movie business. His son, Edgar Jr., seemed to dabble a little bit bet-
ter: for a while he ran Universal Studios. But Ed senior had the rights to E. B.
White’s beloved book and wanted to make an animated film of it, which back
then in the pre-digital era, was about the only way to do it.
The first pass at the project had been done by Gene Deitch, an American
animator whose base of operations was set up in what was then Czechoslo-
vakia. Deitch’s and Hanna-Barbera’s paths had crossed once before, some-
what indirectly, when MGM had hired Deitch’s studio to create new “Tom and
Jerry” shorts only a couple years after they fired Bill and Joe. Deitch’s ver-
sions of Tom and Jerry were at least within the ballpark as far as design was
concerned, but in terms of humor, personalities, and movement, they were
far afield from the originals.
Gene’s studio did a lot of concept art for Charlotte’s Web, but the results did
not seem to fit with the setting of the book. The story is set on a farm in New
England, and Deitch tended to work in a rather stark European style. Those
concept sketches really seemed to discourage Ed Bronfman, who went around
looking for another studio. He ended up bringing it to Joe.
Charlotte’s Web was to be a different kind of feature than those we had
done in the 1960s, which starred Yogi Bear and the Flintstones. Those had
been part of a general trend that existed at that time of expanding popular
television shows into theatrical features. Charlotte had to be developed from
scratch. Joe hired Earl Hamner Jr.—the man who later became famous for
creating “The Waltons”—to do a script, and Earl did a marvelous job. His
screenplay did not quite have the sting that the book had, which concerned
144
FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ” 145
a caring spider’s attempt to save a young pig from the slaughterhouse, but
he instilled the story with kindness and warmth. The Sherman Brothers—
Robert B. and Richard M., who had taken Oscars for their score for Mary
Poppins—were signed to write the songs. I found the Shermans to be won-
derful, warm men, and delightful to work with, as was the music arranger
that they brought in with them, Irwin Kostal. I greatly enjoyed being around
them all.
Joe then set about casting the voices, and he assembled quite a distin-
guished group of actors. In addition to a few of our studio regulars, like
Don Messick and John Stephenson, Joe brought in Debbie Reynolds, Agnes
Moorehead, Rex Allen, Martha Scott, Henry Gibson, and Tony Randall, who
was signed to play Templeton the rat. I did not have a lot of contact with the
actors, since Joe was handling the recording sessions, though I did get to
know Henry Gibson, who played Wilbur the pig, who would wander down
to my office on several occasions. And while I only had a fleeting exposure
to our star, Debbie Reynolds, I have to say that she did a helluva job voicing
Charlotte.
The truth was, I think I was more starstruck being around Irwin Kostal and
the Shermans than any of the actors!
While the voices were being recorded, work was progressing on the story-
board. Bill Hanna reserved a room to pin up all the storyboard panels on the
wall, so you could chart the story by walking through the room—the way it
was done at Disney’s.
I was starting to oversee the designing of the characters for the film. Hav-
ing become taken with Garth Williams’s illustrations from the book, I decided
to use a similar style of drawing for the designs.
I handled the designs for the characters of Charlotte, Templeton, and
Fern, the little girl, myself. Templeton was relatively simple since he was a
rat and the villain of the piece, and the two seemed to go together. I drew
him with that hunched stance that one associates with rodents when they
stand on their hind legs and brought up his shoulders, so he would look even
sneakier. Then I gave him Fagin-like arms and claws, which added to his per-
sonality.
For Charlotte, however, the challenge was to create an appealing character
out of a spider. The way I approached it was to take the basic silhouette and
the proportions of a spider’s body structure, keeping it very simple, and then
concentrated on finding a way to take advantage of her large eyes to make her
sweet and feminine-looking. Obviously, she was not designed realistically,
since in addition to her eyes she had to have a face capable of both expression
146 FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ”
and dialogue delivery. The results, I believe, were successful. An artist named
Moe Gollub was a tremendous help in designing the cast of characters for the
film, of which there were quite a few, both animal and human.
Everything was going smoothly on Charlotte’s Web and the story panels
were starting to cover the walls of Bill’s story room, and then one day Joe
walked in to take a look at the progress so far. He took it all in, and then went
to his next destination: my office.
Stop me if you’ve heard this one before . . .
“Have you seen any part of that storyboard?” Joe asked as he strolled in.
I was not completely up on it because by then my function at the studio
was primarily to get a project on the launching pad and then walk away once
it was up and running and move on to the next launch. Others were working
on the boards at that point. But Joe started talking about the film and how
he saw it coming together, and then he went away. A little later, he came back,
talked some more, and left again. After about three of these little conversa-
tions, he finally said, “Why don’t you just take this thing over?”
Before long I was taking down all the story drawings from the walls and re-
doing the whole damn thing, as well as overseeing all of the new storyboards.
In this endeavor, I was fortunate to have a designer named Paul Julian help-
ing me. Not only was Paul an outstanding painter, he was the perfect person
for the project because he was quite familiar with New England, particu-
larly its architecture and terrain. He knew about the rocky soil that made up
this part of the country, and how the farmers took advantage of it to build
rock walls. Paul was also familiar with the practicality of the New England
mindset: for example, farmers in that region would frequently build barns
against the side of a hill or cliff, so that they only needed to erect three walls
instead of four. It was this sort of detail that contributed immensely to the
ambient look of the picture.
In addition to his knowledge of New England and talent as a painter, Paul’s
long experience in creating backgrounds for animation proved to be invalu-
able. For instance, he would do a study of the grandfather’s cabin and it would
not be done on a single layer, but rather in four or five layers, looking more
like something that an architect might do. In addition to his own creative de-
sign work, he supervised the team of background painters on the film.
Since I was re-directing the story through the storyboards, I became the
official co-director on Charlotte’s Web, along with Nick Nichols, who was han-
dling the production. In a sense, we were operating the way Joe and Bill al-
ways had. I would go into Nick’s office and play out the story for him, ex-
plaining exactly what I was after, and then he would take it and time it out.
FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ” 147
Charlotte’s Web had a particular challenge in the layout in that about 90 per-
cent of the story took place within a small geographic area encompassing the
farm, the farmhouse, and the pig pen where Wilbur lived. I had to block out
a floor plan that was based upon all the business that took place throughout
the majority of the script, pinpointing where the pen had to be situated and
where to stage crucial scenes. One of these was the one in which Wilbur re-
ceives the horrible news from the sheep that the only reason his owners want
to take him to the county fair that was taking place was to fatten him up and
turn him into ham. In staging this scene I wanted the horrified Wilbur to
walk backward and try to get as far away from this sheep delivering this grim
revelation, until he was crowded up against the opposite end of his confined
area in front of the barn where the Goose was sitting on her eggs. There, she
was able to give Wilbur some words of comfort regarding his future. It was
an important and emotionally charged scene that was very difficult to stage
since it was taking place in a very cramped setting. I structured the action on
diagonals within this small enclosed space, and it worked out quite well geo-
graphically.
The other characters in the farm had to share this same limited space, in-
cluding the Goose, who was sitting on her eggs right over Wilbur’s space, and
Templeton, who had to have his own space from which he could operate, be-
cause I wanted to use a lot of movement in between all of these characters
in order to loosen up the dialogue that came from the book. White’s book
was not filled with a lot of action, but animation demands action to be in-
teresting, so I used these kinds of locations and had the characters climbing
around them just to give a sense of movement.
Another of the challenges in production, though this one fell more under
Nick’s jurisdiction than mine, was that within our entire animation staff at
the studio, probably fewer than a dozen were really up to classic Disney-style
feature animation work. It simply was not the style that Hanna-Barbera usu-
ally asked of its artists. But there was a core group there who were up to the
task. Nick was able to use old hands like Ken Muse and Irv Spence, who cer-
tainly had no difficulty meeting the demands of a feature, as well as some for-
mer Disney animators like Hal Ambro and Jerry Hathcock.
Jerry Hathcock had been one of the artists Bill and Joe picked up from
Disney’s when they went into television in the late 1950s. He was a solid, com-
petent journeyman animator who at Disney’s had the disadvantage of stand-
ing in the shadow of artists like the Nine Old Men. When he got to Hanna-
Barbera, he found himself in the shadow of Ken and Irv. While he was not as
refined a draftsman as Irv Spence or Hal Ambro, Jerry was able to provide
148 FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ”
the kind of skill that Charlotte’s Web required. As I recall, he animated most of
Templeton’s song at the fair himself.
One of the delights of the film was having the opportunity to meet Preston
Blair, who had been a top animator at Disney’s, where he did marvelous work
on the “Sorcerer’s Apprentice” segment of Fantasia, and later at MGM, in Tex
Avery’s unit. It was Preston who had animated those suggestive dance num-
bers for Avery’s “Red Hot Riding Hood” cartoons.
Bill had brought Preston in to storyboard one of Charlotte’s songs, dur-
ing which she spins her web for the first time. The problem was, Preston was
an animator first and foremost, not a conceptual type of artist. What’s more,
he was on the verge of retirement. The way he played the scene on the boards
was pretty pat and conventional, even dated, and right from the beginning I
could see that it was not what I wanted. But since Bill had hired him, I felt he
deserved the chance to complete the scene. Besides, I was having such a good
time with him, frequently going to lunch with him and just getting to know
him, that I didn’t worry about the work he was doing. He was such a nice guy
that I felt it was well worth Bill’s having called him in just spending the time
with him!
Once he had finished, though, I went to Takashi and talked to him about
the song. We kept Preston’s opening, which was an establishing shot showing
the sunset and the animals all going to sleep, but from that point on Takashi
got the idea of spinning the web on the screen abstractly, with the lines mov-
ing across a blank screen, enhanced by dew drops on the lines. It worked out
quite well. When he finally put the finished scene on the Moviola, Nick Nich-
ols and I sat down and did just a little bit of editing on it.
We also hit a snag with the voice of Templeton the rat, the villain of the
piece. Fans of Charlotte’s Web might have wondered what I was talking about
when I mentioned that Tony Randall had been hired to play the character,
when Templeton in the finished film was voiced by the comedian Paul Lynde.
Well, Tony had been hired, and he recorded all the dialogue and the songs. At
first it seemed like a perfect fit and casting Tony made total sense if you really
understood Templeton’s character. He could also do his own singing, which
was a plus. Voice actors in animated films often have their songs dubbed by
a sound-alike. But when we listened to Tony’s tracks, something wasn’t quite
right. Somehow or other, his readings just went flat, which surprised all of
us. Tony’s delivery was a bit too sophisticated and his singing was too oper-
atic. He did not have quite enough of that raunchy feeling that the character
required.
FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ” 149
Joe decided that Tony had to be replaced. This was certainly not the first
time such a decision had been made. In fact, Joe is known as something of a
stickler for finding the exact right voice. The entire cast of “The Flintstones”
had been replaced and the first two or three episodes re-recorded with the
new actors after Joe felt dissatisfied with the original voices. In finding a re-
placement for Tony Randall, Joe did not have far to look.
Paul Lynde was already doing quite a bit of work at the studio. He was play-
ing a character called “The Hooded Claw” in the show “The Perils of Penelope
Pittstop” and had also done a regular role in “Where’s Huddles.” I would
sometimes catch up with him in the hallways of Hanna-Barbera where inevi-
tably he would start crowing about a particular Los Angeles clothier to whom
he was devoted. Joe had Paul come in and take a shot at Templeton, and it
worked perfectly. Paul’s performance had so much more life in it, and he was
able to give a sarcastic, even nasty edge to it that was missing in Tony’s read-
ings, so even though he was a fairly big name, Tony was out.
There is a post-script to this story. One time Joe was attending some sort
of Hollywood function where he was to get up and speak after a long, glow-
ing introduction. Who did they get to introduce him? Tony Randall. So Tony
goes on and on about Joe’s accomplishments, his Oscars, his Emmys, all his
other awards, and everything else anybody could think of to say about Joe,
and then finishes his introduction by adding: “And lastly, he is the only man
in show business who ever fired me!”
As I have mentioned, Joe is someone who is rarely, if ever, at a loss for
words. So he got up and walked to the podium, turned to Tony Randall, and
said: “You know, Tony, I never fired you. I just didn’t think you were a rat.”
Toward the end of production, thoughts suddenly turned to how the open-
ing title credit sequence would look. I had envisioned it as being of the type
that Disney had used on its classic films—just letters overtop a textured
background, so the names appear very clearly. But at some point I was in-
formed that the credits were to be laid over pictorials from the film. Initially
the powers that were wanted images from segments of the film, but I threw
that idea out. It is too much like putting a trailer for the film at the beginning
of the film. Instead I had another idea, and I called in Paul Julian and asked
if he could paint seven or eight bucolic scenes of New England countryside to
back the credits.
“Yeah, I can do that with no problem,” he told me.
Then I requested: “There’s one thing I’d like you to add to them. Since this
is the beginning of the picture, in these paintings I would like to see the sun
150 FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ”
rise without actually seeing the sun.” Paul’s eyes just lit up and grew to about
three times their normal size. “Really?” he asked. Just thinking about a paint-
ing challenge such as that filled him with pure delight.
While we were finishing up production on the picture, a separate unit was
running around the studio producing a film about us. David Nelson, the older
son of Ozzie and Harriet, was at that time transitioning from being a per-
former into a filmmaker. One of his first assignments was to make a docu-
mentary about the making of Charlotte’s Web. David and his crew seemed to
be at the studio all the time, and we obliged him as best we could. One of the
routines that he cooked up for me was to be filmed behind a drawing board,
basically explaining how to turn an arachnid into a leading lady. After it was
finished, some of the studio’s business agents came running in to tell me how
good the footage looked. “You come across so much stronger and better than
Joe!” they said. If so, it was probably because Joe had virtually turned the
project over to me, so I was able to speak about it convincingly.
I have to assume, though, that these agents did not run into Joe’s office
with the same comments.
Charlotte’s Web was released in March 1973 through Paramount. Unfortu-
nately, the studio had no idea how to market an animated feature. I think
their last experience at it was Mr. Bug Goes to Town thirty years earlier. They
did the kind of inadequate marketing campaign that Warners pulled on The
Iron Giant several years ago, so I was surprised the film did any business
at all.
Even more surprising were the reviews. It’s not that I thought we had a
bad picture, but we weren’t Disney. At that time Disney did not really have
any serious competitors in the area of animated family-oriented features.
Films such as Fritz the Cat or Fantastic Planet were not vying for the Disney
audience. Yet here we came trying to do something in the Disney mold.
In particular, I was expecting a scathing review like the ones that came
from the New Yorker back during the days I was at the Disney studio. There
was one particular reviewer there named McCarthy who had a long history of
sharpening his knives on any animated film. We used to wait for his reviews
because they were so funny—scathing, but funny. I remember for Lady and
the Tramp, McCarthy opened up his review by saying something like: “Lady
and the Tramp is a story about a cocker spaniel bitch in heat with eyelashes a
mile long.” So we were prepared for just about anything, except what we got:
great reviews. I remember opening up to the movie section of Time magazine
and over on the left-hand side was a review of a new musical adaptation of
Tom Sawyer, which also had a song score by the Sherman Brothers, and the
FA L L I N G I N T O “ C H A R L O T T E ’ S W E B ” 151
reviewer was not very kind to it. Then I went across the page and found Char-
lotte’s Web, and thought: “Oh, Christ, they’re really going to do it to us!” But
when I read it, it was a very good review. They thought it was terrific. What
seemed to impress them was the fact that you could do something with a spi-
der in the first place.
While Charlotte’s Web did not exactly burn up the box office, Paramount
made quite a bit of money after its initial release by putting it on television,
where it became something of a perennial at Christmas time. Today it is be-
ing marketed as a classic on VHS and DVD (though the presence now of a live-
action-and-digital remake might have an affect on that status). A few years
ago I called up Paramount to try and get copies of the film on video. I spoke to
a woman who told me that they would be willing to supply tapes for me, and
then she asked: “And what did you do on the film?”
I said, “I directed it.”
“Oh.”
But they were as good as their word and sent me several copies of Char-
lotte’s Web—along with a bill for them.
Chapter 14
Nineteen seventy-three, the year Charlotte’s Web was released, was one of
our busiest seasons ever. Hanna-Barbera had nine series split between the
three networks, though without question, the breakout series was one called
“Super Friends.” Basically the show was a campy spin on DC Comics’ “Justice
League of America,” which combined Superman, Batman, Wonder Woman,
and Aquaman. We added three new characters: “Marvin,” “Wendy,” and
“Wonder Dog.”
Viewers loved this show. It was one of the top-rated programs on Satur-
day morning. And the writers and the story editors at Hanna-Barbera loved
doing the show. They got a huge kick out of it, since so many of them fondly
remembered the live-action “Batman” TV series, with its over-the-top “Biff-
Bam-Pow” fight scenes and refusal to take seriously a bunch of adults run-
ning around in public wearing tights, capes, and clown costumes. And that
was the way the writing staff wrote “Super Friends,” with all that underlying
humor and sense of the ridiculous.
The only people who did not like the show were the editors of DC Com-
ics, who actually did take this stuff seriously. To say “disliked” is actually an
understatement: they wanted our heads. I never got so many irate letters
about anything as those that came from the comic-book staff regarding how
we were handling the characters. There was a high degree of sarcasm to them,
an underlying viciousness that sometimes got to the point of being x-rated.
These people did not simply promote the comic-book world, they lived in it.
Periodically I would gather these vindictive missives up and take them into
the show writers and show them to them. The reply I usually got from them
was no less blunt than the letters: “Ah, tell them to go fuck themselves!”
they’d say. Today, of course, they could tell them personally, since we are now
a sister company of DC within the Warner Bros. corporate structure.
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HANNA-BARBERA BRANCHES OUT 153
Our other shows that year were beginning to reflect the trend of trying
to capitalize on hot properties from elsewhere in the industry. Series like
“Jeannie,” which was an animated version of “I Dream of Jeannie,” and “The
Addams Family” were clearly derived from their live-action counterparts,
while “Butch Cassidy and the Sun Dance Kids” at least sounded like it came
from the Paul Newman/Robert Redford movie, but it was really a whole dif-
ferent idea involving a pack of teenagers who are really government spies
while traveling under the cover of a rock band. We were doing a lot of teen-
ager shows—“Speed Buggy,” “Goober and the Ghost Chasers”—in the wake
of the success of “Scooby-Doo” and “Josie and the Pussycats.” I would still get
my hands on a show whenever I felt it was necessary, but there were other
people, like Bob Singer, who were very capable in terms of heading produc-
tion and maintaining quality control throughout a series, that I could hand
things off to.
One project I hung onto was “Cyrano,” which aired on ABC in 1974 as one
of their “After-School Specials,” and which once again belied the charge that
there existed a “Hanna-Barbera look.” In that case, the design style was in-
spired by the pen-and-ink work of Ronald Searle, whom I had met while back
at Disney’s.
I assigned an artist named Phil Mendez to design the characters in ad-
herence to Searle’s style, though I ended up handling a few of them my-
self, particularly “Roxanne,” which I took on when Phil complained that he
could not draw women. In laying the show out, I ended up restaging about
three-quarters of the storyboards that had been done by our usual television
crew, who simply were not used to this kind of drawing, or even the more so-
phisticated style that the story required. Similarly, the animators had a hard
time staying up with it, both in the amount of production time they were
given and also in their abilities to handle something that was far more sty-
listic than a Saturday morning show like “Goober and the Ghost Chasers.”
The voice cast was a bit out of the ordinary for us as well. Jose Ferrer, who
had won an Oscar for the 1950 film version of Cyrano de Bergerac, came in to
voice the character in the special. That casting coup was something of an in-
side job, though. Ferrer was then starring in a revival of the play at the Hunt-
ington Hartford Theater in Hollywood, and it so happened that the president
of the Huntington Hartford was a patron of the arts named Joe Barbera. Joe
persuaded Ferrer to do the special, and Ferrer complied by bringing over sev-
eral members of the stage company to voice their characters for us as well.
Joe recalled that once he got Jose in the recording booth, Jose said: “Now,
how do you want me to play this?” Joe responded, “However you want to, you
154 HANNA-BARBERA BRANCHES OUT
do whatever you think is right.” Given Ferrer’s history with the role, I guess
Joe figured direction was superfluous.
“Cyrano” was a stretch on all levels, but we had an ally at the network in
the form of a young executive named Brandon Stoddard. He loved the way
the show was being done, and at one point he asked, “Is there any way that I
can help?”
“Yes,” I replied, “you could run interference for me with the broadcast
standards people to make sure that they allow us to have blood flowing dur-
ing the battle, because to not have it would be silly.”
“I totally agree,” Brandon said. “You’ve got blood.”
But around that time, a lot of our people were leaving the studio to go
elsewhere, and not just to another animation studio across town, but on the
other side of the world. Takashi, whom I had pulled in on Charlotte’s Web,
and Steve Nakagawa, whom I knew from my Disney days, had gotten money
from Sanrio, a toy company based in Japan, to start up a feature production
company and produce an animated version of Ovid’s Metamorphosis. Ray Pat-
terson worked on the film and even Jerry Eisenberg left Hanna-Barbera to
go over to Japan and serve as one of the film’s sequence directors. For some
reason, by the time actual production began, Steve Nakagawa was no longer
part of the project.
Metamorphosis had a more adult edge to it than the kinds of things we
were working on. Actually, almost all animation and comic books in Japan
have that adult edge, and the comic books in particular are simply a part of
the culture. Restaurants in Japan have magazine racks filled with this manga
and patrons go in, select a magazine or book, and then take it over to the
table. Reading while you’re eating is a big pastime in Japan.
Joe Ruby and Ken Spears would also leave Hanna-Barbera to start up their
own studio. Ruby-Spears was not so much new competition for us as a close
relation, since they were also owned by Taft. Another H-B employee, Andy
Heyward, who worked for us as a writer, would soon leave to start up a new
company called DIC.
New cartoon studios were popping up everywhere. I had even been sounded
out about starting my own studio a couple times, though very, very infor-
mally. One time Lou Scheimer, who ran Filmation, told me that my name had
come up in conversation about who should take over the old Terrytoons stu-
dio in New York. CBS then had a controlling interest in Terrytoons, and Fred
Silverman had become such a powerhouse in terms of influence at CBS, es-
pecially in the animated product area, my name was bandied around, accord-
ing to Lou. Nothing ever came of it, though, and Lou himself went on to pro-
HANNA-BARBERA BRANCHES OUT 155
duce a new Saturday morning series with the Terrytoons characters “Mighty
Mouse” and “Heckle and Jeckle” in the late seventies.
Another carrot was dangled in front of me by Bud Getzler, who had left
Hanna-Barbera and moved on to become an executive at Viacom. Back then,
Viacom had been an adjunct of CBS. Now it’s an entertainment industry gi-
ant. But during his transition period between the two companies, Bud asked
me if I had ever considered having a studio of my own. I said, “Not really,” and
Bud said he just wanted to gauge what my feelings on the subject were, be-
cause I had done so much work with Bill Hanna. In Bud’s eyes, Bill was the guy
who really held the Hanna-Barbera studio structure together.
To make conversation, I said: “Yeah, I’ve learned enough from Bill so that I
could probably do what he does.” Bud’s eyes lit up, and I realized he was think-
ing of the possibility of giving me a studio under Viacom. But nothing ever
came of that, either. I don’t think he ever got Viacom to a stage where they
were truly interested in footing the bill for starting a studio for animation.
Still another time I was involved in talks Ruby and Spears were having
with David DePatie, co-owner of DePatie-Freleng, who was interested in get-
ting Ruby-Spears to develop shows for them. This was predicated both on
their proven ability to develop shows as well as their network contacts. At
one point they asked me if I would go along with them to meet with DePatie,
who was then in the final round of talks with them. I think somewhere in the
backs of their minds was the thought that if they could package me into this
deal, it might sweeten it.
We went to David’s office and all sat around and kibitzed for a while, and
finally David said, “Well, we’ll pretty much try to put this altogether based on
this meeting.” He was directing his comments directly to Ken and Joe at this
point. He looked at them and said, “I’d really like to sit down and seriously fi-
nalize a deal with the two of you.” Then he looked over at me and said, “You I
wouldn’t touch . . . I don’t want Joe Barbera putting a hit on me.”
Whether or not David had received some kind of warning from Hanna-
Barbera not to scout me, I can’t say, though I didn’t seriously think David’s
life was in danger. And as much as Joe loved to make sure that everyone
knew about his Sicilian heritage, and as much as he enjoyed playing the role
of the “godfather” of animation in private, he had always been uncomfort-
able with that Italian stereotype. But the experience clued me in to the fact
that the whole idea of another company or studio seriously wooing me away
from Hanna-Barbera probably wasn’t going to happen. I stayed where I was,
but Ruby and Spears did go on to produce such shows as “The Barkleys” for
DePatie-Freleng.
156 HANNA-BARBERA BRANCHES OUT
(If there had been anyone Joe really wanted to see whacked, it would have
been a much younger cartoon maker who many years later used classic H-B
characters for a new short. The results did not please Joe. When he saw the
cartoon in question, all he said was: “I want him dead.”)
If some artists were streaming out of H-B to work on different projects,
others were coming in, including my son Michael, who spent quite a number
of years working in the animation industry as a designer, first for Ralph Bak-
shi and then later with Hanna-Barbera. While he was with us I was always
kept apprised of his activities, whether I wanted to be or not. Also joining
us at the studio were two of the real biggies: Tex Avery and Friz Freleng. Tex’s
stint at Hanna-Barbera occurred a few years earlier than Friz’s, and it was
not so much a case of his being in between jobs as it was of Bill Hanna reach-
ing out to take care of an old friend. Tex had been an influential Warner Bros.
director—in fact he is usually credited with having more to do than any-
body else with developing the character of Bugs Bunny. Right before the war
he moved over to MGM, where his unit and Bill and Joe’s unit operated as
friendly rivals throughout the 1940s and early fifties. Through the 1960s Tex
had primarily been doing animated commercials, but Bill brought him in to
develop a character called “Kwicky Koala.” Bill was a very loyal man. Behind
the scenes, Tex had been something of a mentor to him at MGM and the two
had become good friends. I saw quite a bit of Tex at H-B. He was frequently
in my office because he got along very well with my secretary, Dolores, and
would often come down to chat.
Tex worked as long as he was able to but eventually became too ill to keep
coming in. He died from cancer in 1980, a year before “The Kwicky Koala
Show” went on the air.
“Kwicky Koala” came and went, but another that premiered in 1981 be-
came a surprise phenomenon: “The Smurfs.” I don’t think any of us thought
that this adaptation of a Belgian comic strip about little blue woodland crea-
tures would be so popular and last for so long—eight seasons. I can’t really
lay a great deal of claim for any of that, or the show’s two Emmy awards, since
this was one of those projects with which I was heavily involved during devel-
opment, and then turned it over to other hands and moved on.
I think some of those other hands are still stained blue.
Friz Freleng was best known for his Warner Bros. cartoons, and then later
for things like “The Pink Panther” and “The Ant and the Aardvark” for his own
company, DePatie-Freleng. He landed at Hanna-Barbera in the early 1980s for
a show called “Pink Panther and Sons,” which is pretty self-explanatory. In his
HANNA-BARBERA BRANCHES OUT 157
prime, Friz had a reputation for throwing tantrums. It has been claimed that
he and his temper were the real inspirations behind “Yosemite Sam.” But by
the time I worked with him, Friz had sweetened up considerably and was very
easy to work with.
At the time, Margaret Loesch, who went on to start the Fox Kids network,
was a production executive at the studio. She used to put together these crea-
tive think-tanks for some of the studio staff up at Ojai, usually at a golf re-
sort. I imagine the idea was to have a pleasant retreat and get the creative
juices flowing. A lot of juice did indeed flow at these events, but it usually
flowed out of a bottle and into a glass. We would get up to the resort late
Friday, knowing that Saturday morning was reserved for a meeting. After
that, Jean MacCurdy and Friz couldn’t wait to get out onto the golf course.
And after a day of golf, the partying would start.
Bob Ogle and a writer named Dave Detiege would be along at these events,
and even within an industry known for its thirst, these two were superstars.
At the height of the evening parties, it would not be an unusual sight to see
Bob and Friz on the dance floor of the lounge, dancing like maniacs. And at
this point, Friz was already in his seventies!
Yet another giant who came our way was Vladimir “Bill” Tytla, a former
Disney animator who might not be as well known to the general public as the
Nine Old Men, but who was regarded as a legend within the industry. He had
worked on the character “Stromboli” in Pinocchio and also “Tchernabog,” the
devil creature from the “Night on Bald Mountain” section of Fantasia. By the
time I had gotten to Disney’s in 1945 Bill was already gone, but he remained
a legend there for bringing to life these big, bold, strong characters (though I
have always felt a lot of Tchernabog’s power came from Bill’s having given it
a touch of femininity). I would not meet him until a good two decades later,
when he was arriving at the end of his career.
Both Bill and Joe knew Tytla, and when Bill Hanna discovered that he was
in Los Angeles from New York, he hired him to do a commercial that involved
the rather complex animation of human figures. One day Hanna came in and
asked if I could lay this commercial out, which I did, not thinking much about
it since it was just a one-shot project. Then some time later a short, older man
with a big handlebar mustache appeared in the hallway and marched right
through my secretary’s room and stood in the doorway to my office. “Are you
Iwao?” he said, and I acknowledged that I was. “I’m Bill Tytla,” he declared.
I thought, Oh my god, I’m finally meeting the legend!
We exchanged the usual formalities, and then he said: “I just came in to
158 HANNA-BARBERA BRANCHES OUT
tell you that those are the best goddamned layouts I ever worked on!” Then
he turned around and walked back out. That was the only time I ever met him,
though I have to confess that the experience of being praised like that by an
acknowledged legend left me glowing for a few minutes.
Chapter 15
Throughout the 1970s, things were coming in and going out of Hanna-Barbera
so rapidly that it was sometimes hard to keep track of them, and on too many
occasions, we would be asked to execute the near impossible.
One such assignment involved “The Harlem Globetrotters.” Someone at
the studio decided they wanted a series of pictures of the team to run under
the closing credits—and they wanted them finished over the weekend! I took
the assignment home on Friday and vowed that I would hand it in first thing
Monday, and if somebody didn’t like it, to hell with them!
At home I took out a set of Magic Markers and from memory began slash-
ing out some traditional poses of basketball players dribbling, jumping, shoot-
ing, and the like, all rendered in abstract blocks of color. Once I had finished
those I penned in the details over the color, and the results came out looking
fine. I took them in on Monday and tossed them down on Nick Nichols’s desk.
“God, those look great.” he said. “How’d you get them done so fast?”
For all of this period’s activity, the surprising, even ironic truth was that
Taft Broadcasting began to lose interest in our work. Taft had formed a divi-
sion call TECO (for Taft Entertainment Company) and put a man named Sy
Fischer in charge of it. Sy was an agent with the Ashley-Famous Agency in
New York and became the business agent for Hanna-Barbera. He was a well-
connected guy and a good friend of Fred Silverman’s. In fact, Sy once told me
he had an inside track with Fred for one reason: they both liked to eat. Of
course, everybody likes to eat, but Fred and Sy practically made a sideline out
of it, frequently going out to dinner together and developing a close working
relationship.
Sy called me one day and said, “I just want to let you know what’s happen-
ing: it’s sort of an end of an era at Taft Broadcasting, and it means trouble as
far as the animation business is concerned, they’re pretty much getting rid
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160 THE BUSIEST PLACE ON EARTH
of it.” It seemed Taft was more interested in live action (though in another
irony, one of Sy’s accomplishments as head of TECO was the setting up of
Joe Ruby and Ken Spears with their own company, Ruby-Spears Productions,
which did nothing but animation).
This new emphasis on live action coincided with Joe Barbera’s interests.
Far more so than Bill Hanna, Joe had had ambitions to branch out into live
action, going back to the days of Anchors Aweigh in the mid-1940s. Joe said
that the film’s director, George Sidney, who would become a silent partner in
Hanna-Barbera in the early television days, had actually allowed him to direct
on the set for a day. By Joe’s own admission, the day’s filming had not gone
all that well, but after that he was always happy to become involved in some
live-action projects.
In 1972 he and Bill had produced a live-action western television film called
Hardcase, which starred Clint Walker. Another one, a comedy western titled
Shootout in a One Dog Town, starring Richard Crenna, aired in 1974. Dick
Crenna had been given an office at Hanna-Barbera—I believe he was involved
in developing some of these projects—that was located right above mine, and
he used to come down and chat from time to time. Dick was a fun, very intel-
ligent guy, and he would tell me stories about the various films he had been
in, including one in which he played a surgeon. He said he had to learn the en-
tire ritual of performing major surgery from actual doctors who would coach
him. In the film he would be using real instruments, including a real scalpel,
but would be cutting into a piece of beef instead of another actor. At the end
of this particular scene, one of the experts who had taught him the procedure
said: “Now, if you could actually do it all over again and remember just what
you’re supposed to do, you could actually perform that procedure.” I don’t be-
lieve he ever tried, though.
Probably the studio’s most notable live-action effort was The Gathering,
a television drama that Joe produced with Louis “Deke” Heyward. Joe had
brought in Deke to develop more live-action films. Deke was a veteran tele-
vision and film producer who had worked with Dick Clark and Sam Arkoff at
American International Pictures, and his son Andy would later come to work
for us. Deke opened a lot of doors for Joe, and I got to tag along on some
of these ventures, too, to Hollywood power spots like the “Black Tower” at
Universal, where we met with studio head Ned Tannen, and the old, ornate
executive offices at MGM, which were left over largely unchanged from the
Thalberg and Mayer era.
The Gathering received an Emmy Award for Outstanding Special of the
Year, but Deke came out of it feeling like he had not received the credit he
THE BUSIEST PLACE ON EARTH 161
was due. It was Joe and another producer, Harry Sherman, who accepted
the award, and while Harry made sure to acknowledge Deke in his acceptance
speech, Joe had not even mentioned him (perhaps after the Nick “Nicholas”
incident he was afraid of mispronouncing his name). Deke left the studio, but
the live-action projects continued. I enjoyed this period because it allowed me
the chance to get involved in new areas, such as working on some glass matte
background shots.
There were two very unusual television projects that we produced at this
time as well. One was “The Hanna-Barbera Happy Hour,” a prime-time mu-
sical variety show that aired on NBC, which had the distinction of being
hosted by two life-sized puppets named “Honey” and “Sis.” They were a duo
along the lines of “Laverne and Shirley,” which was then popular on TV. The
show was produced by a couple of top-line musical producers named Ken
and Mitzi Welch, who had enough clout in the business to get good guest
stars and also to attract fashion designer Bob Mackie to create the costumes
for these puppets. My participation was designing the two characters them-
selves, one of which was a blonde and the other a redhead. There is a televi-
sion encyclopedia out there that lists me as “puppeteer” for the show, but
that is inaccurate. Honey and Sis were really operated by a team of six move-
ment experts dressed entirely in blue tights, who stood behind the puppets in
front of a blue screen, which rendered them invisible on camera. They would
be lying around on the floor, writhing and performing some incredible gym-
nastic moves in order to make these two puppets do what was called for. God
knows what contortions they had to get into to achieve whatever they were
after, but it was all very impressive. Unfortunately, the show lasted only four
weeks in 1978.
The other unique project never even made it to air. It was a pilot called “The
Funny World of Fred and Bunni,” and was produced right around the same
time as “The Hanna-Barbera Happy Hour.” The “Fred” in question was not
Flintstone, but Fred Travalena, the singer, comedian, and impressionist. It
was “Bunni” who fell more to my area of responsibility: she was an animated
character, a sexy young woman, who in the context of the show was supposed
to be Fred’s conscience. Her role was somewhat like that of Keely Smith, who
used to zing her partner Louis Prima back when they were a team. I developed
Bunni, and a young actress named Kathie Johnson came in to provide her
voice. Years later she made a little bit bigger splash under the name Kathie
Lee Gifford. “The Funny World of Fred and Bunni” was another example of
the kind of unique things that Hanna-Barbera was experimenting with at this
time, but it did not sell to a network. It was projects such as this, however,
162 THE BUSIEST PLACE ON EARTH
production design the film. I wanted stylists who might contribute meaning-
fully to some of the character work. I contacted Carl Urbano, who would go on
to become a regular director for our television shows, but he turned it down,
commenting: “That’s too big a job for me.” I also contacted Hawley Pratt, who
had done a great deal of work with Friz Freleng, both at Warner Bros. and at
DePatie-Freleng, but Hawley said that he was getting into serigraphy and did
not have the time or inclination to take on Heidi’s Song. Finally I went to Paul
Julian, who had contributed so much to Charlotte’s Web. Paul agreed to take
on the design duties, and he was a good choice. But we were still without a
director.
Virtually out of the blue came an animator and director named Robert
Taylor, who had done a lot of work with Ralph Bakshi on films such as Heavy
Traffic, and who had directed the sequel to Bakshi’s Fritz the Cat called The
Nine Lives of Fritz the Cat. His track record seemed quite impressive, particu-
larly since his experience leaned heavily toward feature animation. He took
one of the songs that had already been composed for the film by Sammy Cahn
and Burton Lane, on which we had a scratch-track (a preliminary recording
used for timing purposes), and cooked up a storyboard for it, then animated
and shot it. When he brought the film in, I took a look at it and said: “I think
I found the director . . . you’re hired.”
When Joe found out what I had done he came running down and said,
“Are you sure you picked somebody who knows what they’re doing?” It was
Joe’s tendency not to directly say, “No, don’t do that!” Instead he would ask
if it was a good idea. I felt it was, and he deferred to my judgment, but I could
tell that he was still pretty uncertain about it. But as it turned out, he became
very impressed with Bob Taylor’s ability and Bob ended up working directly
with him to a large degree.
The one thing that Bob did on that film that I still disagree with was tak-
ing a screenwriting credit for himself, along with Joe and Jameson Brewer.
He justified it by saying that he had produced some of the storytelling in the
storyboard process. I’ve talked to a lot of storyboard artists who consider
graphically embellishing a script to be an actual “rewrite,” but I have a hard
time calling that “writing.”
With all of this activity going on at the studio, you just never knew who
was going to show up at the Hanna-Barbera building in Hollywood. Whereas
once all of our voice tracks had been recorded by a small group of special-
ists who between them took on nearly every role—people like Don Mes-
sick, Daws Butler, Janet Waldo, Jean van der Pyl, and Mel Blanc—it was
164 THE BUSIEST PLACE ON EARTH
becoming a normal event to walk through the halls and see someone like
Carol Channing or Jonathan Winters or Phyllis Diller, there to record a voice
for a show.
Before long, doing a guest voice in a cartoon became the “in thing” to do in
Hollywood. Some years later I went into the office of Gordon Hunt, the man
who was casting and directing our voice tracks, and saw a picture of the ac-
tress Helen Hunt, who was then a big television star, and who would go on
to win an Oscar as Best Actress. I assumed he was considering her for a part
in something. Pointing at the picture, I commented: “You know, she is be-
coming quite an actress, and she seems to be a very nice person, too.” Gordon
agreed . . . and then told me that Helen Hunt was his daughter. Prior to that,
I had no idea. But I’m glad I said nice things about her!
Not all of the studio’s notable guests were actors. One time a designer
named Ed Schlossberg, who was involved with the Boston Children’s Mu-
seum, came down to the studio. Taft Broadcasting, which was still our corpo-
rate parent, was thinking of expanding some of their projects to a children’s
museum, creating some kind of hands-on attraction for kids that used Taft’s
properties. Ed had come out from Boston with his girlfriend, a very pleas-
ant young woman whose name I did not quite catch. While touring the stu-
dio they came across some toys that had been sent to us by Tonka Toys, with
whom the studio was talking about a project called “GoBots.” These little toys
were common objects, like, say, a cigarette lighter, but they could be opened
up to form things that looked like robots. Ed was fascinated by these things.
When he was called back into the business meeting, I was left with his
girlfriend. I asked her if there was anything she might be interested in seeing
while her boyfriend was tied up, and she said that she would like to see some
Smurf footage. I took her down to editorial and we watched some blue mov-
ies, so to speak, after which we went back up to my office. I went into the of-
fice of my secretary Dolores and introduced Ed’s girlfriend, and then escorted
the young woman down to where Ed was having the meeting.
When I got back, Dolores was absolutely beside herself. “What is wrong?”
I asked.
“Do you have any idea who that was?” she asked.
Outside of the fact that she was a very nice girl and she liked the Smurfs, I
didn’t, as I admitted.
“That was Caroline Kennedy!” Dolores informed me. She was the daughter
of the late president. Today, of course, she is Caroline Kennedy-Schlossberg.
I never was the best at recognizing people.
As for “GoBots,” the project that had figured into the encounter, while it
THE BUSIEST PLACE ON EARTH 165
was never as popular as “The Smurfs,” it did manage to transform into both
a television show called “Challenge of the GoBots” and then a feature film.
It was a different kind of project than we were used to doing, and we were
frankly a pace or two behind Marvel, which was then doing “Transformers.”
But my understanding was that the head of Tonka was a fan of Tom and Jerry,
and that led him to Bill and Joe.
The decade of the 1980s, during which “GoBots” emerged, might have been
the studio’s most diverse period, in terms of the styles of shows and the char-
acters. We were doing toy-inspired shows, like “Pound Puppies,” which was an-
other Tonka project; we had deals to do other studios’ characters, like MGM’s
“Droopy” and Paramount’s “Popeye”; we were doing animated spin-offs of
real performers, like “The Gary Coleman Show”; and we were still exploiting
some of our own traditional characters, like the Flintstones, Yogi Bear and, of
course, Scooby-Doo. For me it was fun to be working with a whole slew of dif-
ferent designers and developing so many different things at the same time,
always searching for something different.
Soon things shifted again, and Taft was suddenly folded into an outfit
called Great American Broadcasting, which was headquartered in Cincinnati,
like Taft had been, and run by a man named Charles Lindner. He kept Bill and
Joe, but all the rest of the people from TECO were let go. Hanna-Barbera was
exclusively back in the animation business and if Joe was disappointed at
having to abandon his live-action dreams, at least he was finally able to realize
a project that he had wanted to do for a decade or more called “The Greatest
Adventure: Stories from the Bible.” This was not to be for television but rather
for the then-young home video business. In putting the video series together
he got help from a very energetic guy named Bruce Johnson, who served as
a producer for them and did a lot of legwork. Bruce managed to get Pat Rob-
ertson’s “700 Club” interested in the series, and they bought up a lot of the
videos. “The Greatest Adventure” was one of those projects where everybody
told Joe that he was nuts for trying to do animated Bible tales, that there was
absolutely no market for it. But it went over very well. Not long after Rob-
ertson got involved, his organization was crowing about the millionth copy
being sold.
Joe had a long history of confounding the nay-sayers, who at various times
had declared that animation could not be done cheaply enough to make it
viable on television, that it was impossible to turn out a prime-time animated
sitcom, and, going back to 1939, that there was no future for a cat-and-mouse
cartoon team.
There was another pet project that Joe was interested in, outside of his
166 THE BUSIEST PLACE ON EARTH
167
168 A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR”
movement of Kermit’s legs and his strumming of the banjo, but I was won-
dering how they were managing his acting. It turned out that Jim Henson,
who was both the voice and chief puppeteer behind Kermit, was stretched
out in some kind of container down on the bottom of the lake, with one hand
up inside the puppet, and a television monitor balanced on his chest so he
could see what was going on up top!
I felt very comfortable with the Henson group. It was the closest group of
people that I had come across in the years since I had left Disney’s that re-
minded me of Disney’s in their dedication to what they did and the amount
of time they took to make it right.
In his flurry of pitching and selling shows, David Kirschner had gotten
NBC to come very close to a commitment on a prime-time, ninety-minute
film starring the Flintstones. He was able to pull a script together pretty
quickly and then approached Bill Hanna about producing it for him. By this
point, Bill and Joe were not working together on the same projects as much
as they were focusing on their own pet projects. Bill’s response to David’s re-
quest was positive, but then he added that he didn’t know anyone in the stu-
dio who could help him out with it except me. I found out about this one day
when Jayne Barbera, Joe’s daughter, and then the production head for the
studio, tapped very quietly on my office door, stepped in, and broached the
subject of my supervising the creative end of the project. If Bill really wanted
me to do it, I told her, I would do it, but under one condition: that Bill himself
do the directorial timing on the film. “Oh, thank God!” she said, and left the
office.
The next thing I know I had a script for something called “I Yabba Dabba
Doo” in my hands. The story involved Fred’s daughter Pebbles and Barney’s
son Bamm-Bamm growing up and getting married (which always seemed in-
evitable). Looking over the script I decided, what the hell . . . if it had really
come to the point where they had to come and beg me to take part in the
damned thing, then I’ll take it over completely. I personally storyboarded the
entire show from top to bottom. I got help from an artist named Bill Proctor,
whom I eventually assigned to handle the layouts, and who did a good job.
Right around the time I was finishing up the storyboard, David Kirschner
had another meeting with NBC and they decided—now that three months’
worth of work had been invested in the pre-production of the show—that
they didn’t really want to air an animated movie after all. At that time anima-
tion was not particularly high on NBC’s priority list, even on Saturday morn-
ings. So David, being David, said, “All right,” turned around, and walked right
170 A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR”
over to ABC and asked if they would be interested. The network representa-
tive replied that they would, but there was a catch.
“What’s that?” David asked.
“We’d like two of them instead of one.”
The second one was “Hollyrock-A-Bye Baby” and it involved Pebbles and
Bamm-Bamm having twins. I storyboarded that one myself as well, and Bill
once again handled the direction. Raquel Welch was cast as a guest voice in
that one. As she walked into the sound booth and took her place behind the
mike, the recording director Gordon Hunt exhibited an expression that might
be best described as “agog.” Or maybe “agape.” But for her part, Ms. Welch
was nervous. “I’ve never done this before,” she told Gordon. “I’m not sure
what to do. Please tell me how you want me to do these lines.”
Gordon replied, “Well, why don’t you just go ahead and try it, and we’ll see
what happens?”
The character was supposed to have a sultry voice, which Raquel pro-
vided, and when she was finished with a take, Gordon turned back to me for
my opinion. I just nodded. I thought it fit the requirements of the character
perfectly well. So Raquel Welch left the studio happy, and she was probably
even happier a few days later when she received a sizable paycheck for what
amounted to only a few minutes’ worth of work. Was Raquel’s performance
notably better than one that June Foray or Janet Waldo could have provided?
I doubt it. It was simply a reflection of the changing times, and the fact that
mainstream Hollywood had suddenly become aware of animation. But it was
probably the only time in her career that Raquel Welch was cast solely for
her voice.
In the final accounting these television features were not masterpieces,
perhaps, but I had a lot of fun working on them because I was able to simply
draw, and not have to worry about movement.
Bill Hanna was quite happy under David’s regime because all he wanted
to do was help out. On one occasion Bill’s assistance involved far more than
his usual activities at the studio. It was on “The Last Halloween,” and David
had cast an acquaintance of his to be the show’s narrator, but it did not come
across. The voice sounded too young. David wanted something more avuncu-
lar, the kind of warm, older voice that you expect to hear telling a fairy tale.
At one point he said that the kind of voice he was looking for was someone
who sounded like Bill. We talked over the possibility of actually having Bill re-
cord the narration, and ultimately David asked him. It was not an easy sell;
Bill was uncertain that he would be able to do a decent job of it, and continued
to express his trepidation all through the recording session. But he need not
A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR” 171
have worried. Using Bill’s voice was an example of a good, intuitive hunch on
David’s part that turned out just fine.
Joe’s situation was different. He did not relish the idea of giving up con-
trol, and he went head to head with David over the direction of the com-
pany. Before too long, David would open up a conversation with him by say-
ing, “I know you don’t like a lot of my ideas, but . . .” and Joe, finally realizing
his situation, started to back off and throw up his hands. In fact, Joe started
throwing up his hands so much that there were some days he looked like the
referee at a football game.
A classic example was during the making of 1990’s Jetsons: The Movie, the
studio’s first theatrical feature to utilize its classic characters since The Man
Called Flintstone a quarter-century earlier. Bill and Joe were listed as produc-
ers and directors of the film, but the truth was they had a parting of ways
early on in the making of the picture. Universal was putting up quite a bit of
the money for it, and Bruce Johnson was acting as a liaison between what
Universal was doing and what Hanna-Barbera was doing. Unfortunately, the
two never quite came together. The ways that Universal and their people were
bending this film finally caused Joe to resign himself in frustration and ac-
cept he just couldn’t do much more with it. Bill, however, stubbornly stuck
with it.
I managed to creep out of it along with Joe. I didn’t particularly want to
take a shot at designing any of the characters myself, because I had lost in-
terest by this time, but I did hire other designers for it. Everything on that
film seemed to be in a state of flux. The music director over at Universal would
come up with songs for the film overnight—literally. He was a twenty-four-
hour songwriter. Every couple days he would come back to the studio to
play for us a whole slew of different versions and different approaches and
we would pick one out of the pile. Not that any of them, including the ones
used in the film, were particularly memorable. Certainly none had the lasting
power of “Eep Opp Ork Ah-Ah.”
For one of the songs, Bruce came back and said that Universal would really
like something graphically different on it. Before I did anything I checked
with Joe, but that was after the point by which he had pretty much given
up. He said, “Well, if you want it different, go ahead and make it different.” I
thought, “Okay, you asked for it.” I picked up the phone and called an anima-
tor named Bob Kurtz, who ran his own small company, Kurtz and Friends,
and who was known for having a different outlook on things.
“You interested in doing a song for the Jetsons movie?” I asked him, and
he replied: “Hell yes!” So he went ahead and laid out the animation for the
172 A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR”
song. When Joe finally looked at it, he said, “Boy, that’s not really the Jetsons,
is it?”
I did not remind him of his comment about making it different.
But I did go back to Bob and request that he at least make the characters
look like who they’re supposed to look like. Otherwise, I gave him a free hand
to do whatever he wanted. When Universal saw it, they reported back saying,
“You know, that’s really one of the best things in the film.”
If there was any kind of public controversy about the film, it came through
Universal’s decision to replace the voice of Janet Waldo, who had played Judy
Jetson since the original series and who still sounded exactly the same some
thirty years later, with a then-hot pop singer named Tiffany. At first, Tiffany
was only supposed to sing the Judy songs, in order to give the film some teen-
age marquee value, while Janet did the dialogue. But at some point, some-
body thought there would be more continuity, and greater publicity value, to
redub the role exclusively with Tiffany.
The problem was, animated films take a long time to produce, and by 1990,
when the picture was released, Tiffany’s career was already on the wane. At
least that was the impression I got when I had gotten on a plane to go to New
York, for one of those quick pitch trips right around the time we were mak-
ing the movie, and happened to be seated next to this young girl. I asked her,
“Have you ever heard of Tiffany?”
She said, “I think so,” and sort of shrugged it off.
I figured, Oh, god, are we in trouble! The punch line, of course, is that fif-
teen years after the fact, Janet Waldo is still working while for most people,
saying the name “Tiffany” automatically brings to mind a lamp. Even a photo
spread in Playboy was unable to revive the singer’s career.
For fans of “The Jetsons,” the voice substitution was particularly disturb-
ing since the entire original cast from 1962 had been called back, including
Penny Singleton and George O’Hanlon. Joe Barbera was very loyal in that re-
spect, and insisted on using George, who at that point was suffering from
a variety of physical afflictions including blindness, which meant he could
not read from a script. To get George’s lines, Gordon Hunt would first say
the line, and then George would repeat it in character into the microphone.
To counteract the effects of age in George’s voice (he was then in his mid-
seventies), the tracks were very slightly sped up, making them sound lighter.
Jetsons: The Movie would prove to be the last work George O’Hanlon would
ever do. He had been called in to do some pick-up lines for the film, which
he completed satisfactorily. Practically as soon as Gordon told him that he
was finished, he suffered a stroke. Joe, who was there, immediately called the
A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR” 173
hospital for an ambulance, but it was already too late. George died with his
boots on.
Another of our projects from this time died without ever having been seen
in public. It was an hour-long film called Rock Odyssey, which had originally
been intended as an ABC special. It was a straightforward rock version of Fan-
tasia and would contain four segments representing the music of the 1950s
through the present (then the 1970s), all interpreted through animation. I
worked up the presentation boards for it, and Michael Eisner, who was then a
junior executive at ABC, loved the idea. But the network and the studio could
not come to terms regarding the cost that would be required to produce it.
The project continued on even after ABC dropped out, and over the course
of several years it was re-envisioned as a feature. Because he had done so well
on Heidi’s Song—and because he was at the time regarded as the golden boy
of the studio in the executive suites—Robert Taylor was chosen to take the
project over and do the story direction. Bob took the film and ran with it. As
it turned out, though, he should have kept on running.
It did go into production, and even though Bill and Joe were officially
listed as the directors, they didn’t have much to do with it. In fact, Bill didn’t
really understand the project at all. He was much more at ease with barber-
shop quartet music than rock ‘n’ roll anyway. But what made things worse
was Bob’s decision that the classic songs which would be used as the driv-
ing forces for the animation would be completely re-recorded. I tried to argue
with him that the easiest thing in the world was to buy the rights to the song
and even the original recording of it, but he was adamant: he wanted some-
thing new and fresh.
The final result looked a lot more like something Ralph Bakshi would do—
both in terms of graphic design and its anti-establishment edge. Joe took one
look at it and knew it was unreleasable in its current state. He took Bob Taylor
off the project and called in a veteran storyboard man named Bill Perez, and
charged him to do whatever it took to make the film work. Bill was a capable
guy, but there was not much he could do. He used to come into my office to
talk about it, and I would always try to hustle him back out, for fear that he
was going to break down and start sobbing.
A finished ninety-minute version of Rock Odyssey does exist, but it has
never been shown anywhere publicly. And while there is no question that it
is different from anything else we had ever done, before or since, it stands as
proof that “different” does not necessarily mean “better.”
The punch line to all this was a comment Bob Taylor made to me after the
thing imploded. “I kept wanting to come down and get your opinion of what I
174 A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR”
was doing,” he told me, “but Joe always prevented me.” Apparently every time
Bob wanted to get me involved, Joe would simply say, “No, you don’t need to
be bothering him, just go do your thing.”
I can’t remember if I ever thanked Joe for that.
Right around this time, my past—and that of thousands of other Japa-
nese Americans—was headline news. Congress in 1988 had enacted legisla-
tion officially expressing regret for the wartime internment camps, and then-
president Ronald Reagan signed it into law. It allowed for reparations to the
tune of $20,000 per interned individual. When you really think about what
we had lost—three years out of our lives—it was not a whole helluva lot.
It certainly did not come close to replacing all the actual, practical, material
things that were lost by all of us who were forced into the camps. We had been
innocent people sitting around considering ourselves to be Americans, and
the next thing we knew, we were behind barbed wire. Twenty thousand dol-
lars does not exactly cover that. But it was a token, a beginning, and the first
step to the apology, which came officially from Reagan’s successor, George
H. W. Bush. That was frankly of more interest to those of us who were in-
terned than the money. At least my mother was alive to receive both.
The apology and reparations, coming nearly fifty years after the fact, had
another effect: it was the impetus for my getting more heavily involved in
groups like the Japanese American National Museum and meeting other
people who were involved and speaking to various groups around the country
about the internment.
On the professional front, I was continuing to get involved in new and
different areas, such as theme parks. In the late-1970s Bill and Joe had be-
come involved with a water park called Marineland, located in Rancho Palos
Verdes, south of Los Angeles, but that was more a case of branding than any-
thing else, with stage shows featuring costumed Hanna-Barbera characters
taking place around the performing sea creature tanks. One time the three of
us went down there on a promotional trip. It was decided that we should be
photographed with one of the big orcas they had there (their two main stars
were named “Corky” and “Orky”), so we got down close to the edge of the
tank while the photographers circled around us. The idea was that we were
supposed to be thinking about using the whale as a star for a new cartoon
series.
At some point someone came up with the brilliant idea of having me stand
there with a sketch pad making drawings of this whale. That was all well and
good, but then the other shoe dropped. “You know what would make a sensa-
A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR” 175
tional shot?” they asked. “If you would be sketching while the whale goes into
one of his big leaps.”
So I got my pad and stood there beside the water, but Bill and Joe suddenly
disappear. It’s only me in the photo. Then I look up and see them sitting at the
very top of the grandstand. Before I had time to stop and think about why,
that damned whale jumped and the resulting splash came down on top of me
like a tidal wave, practically drowning me. I was drenched and I smelled like
every fish in the ocean had come over and embraced me. Meanwhile, Bill and
Joe got back into their car and headed back to the studio. I got into my car
too, but before I went back to work I stopped at home first for a shower.
Even without our participation, I recall Marineland looking a little like
a cartoon, because everything there was out of square, just a little bit off-
kilter, because of the unstable, shifting ground it was built on. I don’t know
whether that was a contributing factor or not, but not too many years later,
Marineland went under (so to speak).
The new theme park project the studio had going was nowhere near as
wet. It was a simulator ride for Universal Studios in Orlando, Florida, an at-
traction where the seats move in coordination with the action on the screen,
and it took place on a rocket ship. While the rest of the studio was dealing
with the computer generated rockets from Jetsons: The Movie, I was spend-
ing about half my time on the theme park ride film and having a lot more
fun with it. The only part that became tiresome was constantly going across
the freeway from the H-B studio to Universal Hollywood and each week sit-
ting in one of those moving seats and okaying the footage. The Jetsons were
perhaps the most fitting characters for a space ship ride, but they were not
the only ones in the film. Also along were Yogi Bear, Scooby-Doo, and the
Flintstones—kind of a Hanna-Barbera’s Greatest Hits album.
A few other interesting projects were in development as well, including an
animated adaptation of the “Lake Wobegon” stories of Garrison Keillor. An
artist named Mike Mitchell did some concept art for this project, and Keillor
was so enamored of them that he asked if he could keep one of the originals.
But the project never really progressed from there.
Aside from being a fine artist, Mike was a very interesting person. He had a
studio in his home in the San Fernando Valley where he sculpted and painted
in oils, and his work had been exhibited in galleries in Paris and New York,
but he tended to turn up his nose at Beverly Hills galleries. Mike got into the
animation business to keep the money coming in, and wound up doing quite
a bit of work with Friz Freleng over at Warner Bros. At Hanna-Barbera I used
176 A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR”
him in the same fashion that Walt Disney used some of the fine arts people
that he brought into the studio. While the material he turned out might not
be usable to the project, just displaying it on the walls so that the rest of the
staff could see it encouraged them to raise their thinking to a higher level and
shake them out of the mindset of simply doing what was necessary for our
everyday work.
The other pleasure of working with Mike was that he was an excellent
cook, and he would occasionally invite me over to his house for lunch, which
was always a fairly formal affair, with a main course prepared in a kind of
French fashion, a loaf of fresh bread, and even wine. One time I asked him
where he learned to cook like that, and he said: “There isn’t an oil painter
around that doesn’t cook, because there is nothing to do while waiting for
your oils to dry, so you take up some sort of hobby to pass the time.”
Mike was also involved in visualizing an even more tantalizing project,
which kicked around for years and years through Universal: an animated
feature film of the Broadway musical Cats. It was Universal’s property, but
Hanna-Barbera got first crack at developing it, primarily through the efforts
of a writer named Jeff Segal, who was bringing a lot of projects our way. I have
sometimes used the word “huckster” to describe him, but in a positive way.
Mike Mitchell was very excited about Cats and did a series of impression
sketches that were to be taken over to England and shown to Andrew Lloyd
Webber, who was of course the composer behind the show. Unfortunately,
Mike was not the one designated to go pitch the drawings to Lloyd Webber.
That task fell to Jeff Segal and a studio producer named Kelly Ward. That de-
cision upset Mike terribly. He said: “Why are they taking it? They don’t know
what they’re talking about, they don’t understand it! The guy they should be
sending over there to talk to them about it, who understands what I’ve done,
is you,” he told me. When Jeff and Kelly came back they reported that Lloyd
Webber was less than thrilled. That made Mike even more upset, since he felt
that he could have gone through the back door at the composer’s Really Use-
ful Company and talked to his frequent director, Trevor Nunn, or his long-
time designer, John Napier, whom he felt would have a better understanding
of the concept.
But Cats ran away, at least from us, though it was still being talked about
for the next several years over at Universal. Another Really Useful show, Star-
light Express, was also talked about in terms of animation, but it never came
to fruition either.
Organizationally, Hanna-Barbera was about to undergo yet another change.
If it really had been Great American’s primary objective to have David Kirsch-
A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR” 177
ner build up the company for a potential deep-pockets buyer, they succeeded
amazingly well. It was almost like David had fly-cast the bait out there to a big
fish already swimming around, who took it hook, line, and sinker. The fish’s
name was Ted Turner.
I think Ted’s instincts for wanting to buy the company were good. The idea
of a cable network that showed nothing but cartoons really appealed to him.
He had been so successful with specialty networks like CNN, so he figured
why not go into the world of kids and animated films in general? We were at
that time an untapped place, complete with a huge archive that was actually
suited for television exhibition, as opposed to theatrical exhibition.
Once Ted took charge, more new people came in. A fellow named Scott
Sassa, who was working with Ted, had a friend named Fred Seibert, and he
talked Fred into taking over the studio . . . at least that was Fred’s version,
that he was coerced into it. They began to develop what would become the
Cartoon Network, using the entire catalog of Hanna-Barbera, Ruby-Spears,
and some of the old shorts from MGM, which Turner also owned. Between
those three libraries, there was more than enough material to fill all the air-
time that the network needed. Hitting the ground running with ready-to-go
programming also gave them the opportunity to start developing their own
material. It was almost like a five-year plan, similar to the building of a sports
franchise, where you start to bring in new talent and send them through the
minors, and bring them up, little by little, always looking about five years
ahead. In reflection, I think they had a pretty good idea of what they were go-
ing to do and they did a good job of it.
There were a few missteps along the way, of course, both on and off cam-
era. On the first day that Turner Broadcasting physically took charge of the
Hanna-Barbera studio facilities, they seemed to act like one nation invading
another. They stationed guards on the roof of the building and as people were
exiting the property they were under very strict scrutiny. I did not experience
this myself, but I heard from quite a few people that there were some pretty
hairy experiences just trying to get in and out of work. It was a case of total
overkill: you would have thought we were dealing in national security secrets
instead of Saturday morning cartoons! Soon even the Turner people realized
they had gone too far and after about two days of this, Scott Sassa was dis-
patched from Atlanta to Hollywood to offer formal apologies to the entire
staff.
The public missteps included that new updated version of “Jonny Quest,”
which went nowhere fast, as did an experiment at Cartoon Network involv-
ing a real-time digitally animated character named “Moxie.”
178 A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR”
One pet project of Fred Seibert’s proved to be a much better move for the
new network. It was called “What A Cartoon!” and was a program of fifty or
so cartoon short subjects, which were automatic pilots for potential series.
Animators came in from all over the place to pitch cartoons, and the promis-
ing ones were commissioned. It was kind of a scattershot project, and frankly,
there were an awful lot of rejectees, and deservedly so. But the program itself
was a pretty good idea, and it ended up forming a foundation for fresh ma-
terial to be added to the Hanna-Barbera inventory. In time, shows like “Dex-
ter’s Laboratory,” “Cow and Chicken,” “Johnny Bravo,” and “The Powerpuff
Girls” would begin to overtake the old archival stuff, and young animators
like Genndy Tartakovsky and Craig McCracken were being seen as carrying
on the H-B tradition.
For all that, though, a lot of those shows had short shelf-lives. “Powerpuff
Girls,” for instance, was a complete hit in all aspects, including the consumer
products area, and did extremely well for about three or four years, and then
it suddenly fell out of grace. It may have been that some of these shows just
didn’t have the same kind of substance in the characters themselves that al-
lowed them to hold up. If you look at the characters who have lasted for a
long, long time—Mickey Mouse, Bugs Bunny, Scooby-Doo, Fred Flintstone—
they each have a true, fully developed, in-depth personality. “Powerpuff ” had
a great deal of appeal in the actual look of the show and in the squeaky voices
the trinket-like characters had, but you could almost predict that it was go-
ing to fade. “Dexter” had a bit more substance, but for some reason it never
developed the product appeal. But there is no question that as a launch-
ing point, these shows did what they were required to do: they really estab-
lished the Cartoon Network, in the same way that “Ruff and Reddy” estab-
lished Hanna-Barbera back in 1957, even though that show was also pretty
short-lived in itself.
Throughout all the changes of staff, management, and the kinds of shows
we were doing, everybody at the studio felt relatively secure with Ted Turner
and with Turner Broadcasting. Ted was then a novice in Hollywood, which
made Bill and Joe and those of us who had been in Hollywood for fifty years
or more feel like we had something special that we could contribute to fill a
hole within the Turner organization, particularly in the animated film arena.
Then everything changed again: Warner Bros. bought out Turner.
When the news first came down, a lot of us were standing there, half-
stunned, wondering what was going to happen now, because Warner Bros.
already had an established animation unit in place. It was run by Jean Mac-
A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR” 179
would eventually turn up in every city that had a population of a half million
or so, making gallery appearances or signing cels. That took my mind off any
thoughts I might have been entertaining about retiring.
Many of these trips were quite memorable, and occasionally my wife,
Barbara, and I would arrange to extend our trips once we were off the com-
pany’s nickel. We did that in both Hawaii and London. Once the trip was to
Salt Lake City, Utah, and while I was there I noticed these two extremely
tall, very good-looking young women shadowing us. They were clearly pack-
ing firearms. One was tailing me and the other was tailing Barbara. When I
asked about them, I learned that they were local sheriff ’s deputies who were
moonlighting as our security guards.
Why would we need armed guards in a place like Salt Lake City, which is
not exactly the crime capital of the United States? All I can say is that there
are some very strange people out there who sometimes begin to follow you
around and insist that you stop and make a drawing for them. On occasion,
their insistence can become frightening.
One of the most persistent of this breed was a woman from Australia,
whom I encountered while Barbara and I were staying in a hotel in Perth, on
the country’s west coast. I had just done a few television interviews in Mel-
bourne, and it seemed like I had become well known throughout southern
Australia. Immediately after we checked into the hotel in Perth we began
to get phone calls from this woman who insisted on introducing me to her
twelve-year-old son who, according to his mom, was the next Michelangelo
and Picasso combined. She was being incredibly persistent and tenacious,
making call after call, and neither Barbara nor I could not figure out how she
had even managed to find us. It turned out that she had sat down and called
every major hotel in Perth until she found the one at which we were staying!
Finally Barbara called down to the front desk and asked if we could give
them a list of names of people whose calls we would accept—this woman, ob-
viously, not being on it. The front desk was very good about it and said check-
ing the list would be no problem. Then the clerk laughed and said: “You know,
we had Elton John here last week, and didn’t get one single telephone call. I
guess we have a real celebrity here now!”
The reason I was in Australia in the first place, and the reason I became rec-
ognizable to the country, was that I had put in an appearance on something
called “The Footy Show,” which was the highest-rated show in all of Austra-
lia. It was a sports/comedy show centered on Australian rules football, which
is unlike rugby or American football or soccer—in fact, it is one of the most
amazing sports that I’ve ever seen, played by equally amazing athletes. They
A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR” 181
were dressed very much like soccer players and wore no pads that I could see,
but they hit and tackle each other like our football players. For athletes that
size they were incredibly agile and well coordinated.
What made “The Footy Show” unique was that, while it was about Aus-
tralian rules football, they were unable to show a single bit of video or film
from any game that’s been played, because another channel had the exclu-
sive rights to the games. So the show consisted of a panel of three or four ex-
football players who sit and chatter about inside stuff, including locker-room
talk, while the audience sat at tables and were served refreshments.
My appearance on the show had been set up by the Silver K Galleries in
Australia, for which I had created a limited edition cel featuring various
Hanna-Barbera characters along with the image of a legendary Australian
football star named Stephen Kernahan, who had just announced his retire-
ment after his current season. The cels were being auctioned off for a local
charity. Steve Kernahan proved to be a huge, delightful guy who was totally
enslaved by his two little daughters, and his record was the primary topic
of discussion by the panel. Meanwhile, they had asked me if I could take a
poster-sized photograph of the show’s host, Sam Newman, which had a chunk
of space above his head, and fill it with drawings of several of our characters.
Steve and I were seated on a couch which was removed from the panel and
the host, and from time to time the camera would shoot over my shoulder to
see how I was progressing. I don’t think they quite realized how quickly these
drawings can be executed, so each time they cut away to me there were more
and more characters appearing around Sam’s head. Finally the host asked me
what I thought of the show, now that I had had a chance to really see what
was going on around me. “I think it’s a fascinating show,” I answered hon-
estly, “it’s terrific, but I can’t understand a damn thing that any of you have
been talking about!” Of course, this comment went out across the entire con-
tinent. From that point on, I became a celebrity in southern Australia.
The following evening, Barbara and I were wandering down this dark street
looking for an interesting restaurant, and the sort of character that you don’t
really want to run into on a dark street started walking toward us, staring at
us. Finally he stopped directly in front of us. He said, “Well, do you under-
stand Australian football a little better now?” The bruiser just wanted to stop
and shake my hand, having recognized me from “The Footy Show.”
After we had greeted the man, we went on with our search for a place to
eat dinner. We finally found ourselves in an alley that had two Italian restau-
rants across from each other. We picked one and walked in, but it was very,
very crowded. We were thinking of leaving when someone there said, “Just be
182 A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR”
patient and we’ll set up a table for you downstairs, where it is quiet.” They did
that, and while we were dining the owner came over and he presented us with
a complimentary bottle of wine. At the end of the evening we learned that
there was to be no check because dinner was on him. This sort of thing hap-
pened to us repeatedly down under. Australia is populated with extremely,
extremely friendly people.
Another trip we took to London was equally memorable. I was there to ap-
pear on a television program called “The Big Breakfast,” which as the title im-
plies was a morning show. But I was not prepared for how early in the morn-
ing I was expected to be there. Either the host of the show, or the director,
or both, believed that interviews should not be completely spontaneous, but
rather should be rehearsed. That meant getting up at four o’clock in the morn-
ing and being picked up by a car and driven to God knows where to this stu-
dio, and then arriving and sitting in this waiting room until everything was
ready. Making an appearance on that same show were a couple of American
rap stars; not being a particular fan of rap music, I didn’t know who they
were, but they must have been big in the industry because when they walked
in they commanded the attention of everyone. They were also big in the tra-
ditional sense: both of them clearly spent a lot of time in the gym. They were
built like Arnold Schwarzenegger.
Finally it was time for me to make my appearance before the cameras.
As I went out on stage, the young woman who was serving as our escort in
London remained in the green room. Later she told me that while all the pre-
liminaries were going on leading up to my appearance, the people waiting
in the room continued the idolization of these two rap stars. The buzz was
drowning out the sound of the TV monitor in there. But she said that once
the announcement came over that I had been introduced on the show, the
two raised their hands and said: “Respect.” Immediately all noise in the wait-
ing room ceased at that single word, because they wanted to hear what I was
going to say.
Apparently they were Scooby-Doo fans.
Another trip to Buenos Aires was worth it simply for the exceptional high
tea held at the Alvear Palace Hotel. One of the most memorable, though, was
closer to home. Barbara and I, thinking we were embarking on a trip that was
destined to be a little less exotic than those to the various foreign countries
we had visited, found ourselves in a city in the eastern part of the United
States, where I was to make an appearance at a gallery operated by a man
whose name was not Corleone or Soprano, but it well could have been. There
was a strong sense of . . . let’s say family affiliation about him. Our driver tried
A STUDIO IN FLUX, NEW ROLE AS “AMBASSADOR” 183
This is not to say that I had been completely dismissed from working
hands-on with Scooby and the gang in actual shows. It did not take Warners
long to conclude that, out of the four thousand or so characters in the Hanna-
Barbera library, Scooby was the star, our version of Bugs Bunny or Mickey
Mouse. Among the exploitation plans for the character was a direct-to-video
feature film called Scooby-Doo on Zombie Island, the first of many such home
video projects. Zombie Island was a good solid mystery, and its producer, a
young man named Davis Doi, made a habit of coming in to see me whenever
he sensed that he needed a section of Scooby-and-Shaggy material, played
out more for comedy. I would just sit down and board the sequences out
for him.
But something more ominous than changing roles within the company, or
even changing levels of control, was happening at Hanna-Barbera, and it was
happening at the top. It was increasingly becoming clear that something was
not quite right with Bill Hanna himself. The studio’s Rock of Gibraltar was be-
ginning to show signs of fissions.
Chapter 17
By the time of the Warner Bros. takeover of Hanna-Barbera, both Bill and Joe
were in their mid-eighties. Men of lesser energy, creativity, and enthusiasm
would have retired long before, but they were both still coming in to work
every day, helped by a very dedicated young man named Carleton Clay, who
served as personal assistant to both of them.
Of the two, Joe was the one who acted more like a CEO. In the one-time
bank building that Warners had converted into their animation operation,
he was given an office suite that was large enough to contain all his trophies,
awards (which included damn near everything except the seven Oscars he
and Bill won, which were still in the hands of the family of Fred Quimby, their
old MGM producer), toys, artwork, and other assorted stuff.
While Bill’s office was the same size as Joe’s, it had a very different atmo-
sphere. Bill kept no awards on display and very little artwork. Instead, his
office was filled with electronic equipment and photos of his family and his
boat. To me, though, this was the best office in that building since the view
swept across the entire San Fernando Valley. You could see Sepulveda Dam,
the 405 and 101 freeways, the Warner Bros. main studio lot in Burbank, Uni-
versal and Disney’s on each side, and on a clear day you could see all the way
out to Glendale, which was about twenty miles away. It was a great sight. Bill’s
office was also the most popular with the animators, because included in that
panoramic view were several apartment buildings that had saunas and pools
on their roofs, where young women occasionally did some sunbathing. I used
to tell Bill that I always knew when the girls were up there, because the floor
would begin to tilt from the weight of all the guys who had suddenly rushed
to that side of the building.
Looking out over the entirety of the Valley and reminiscing about it was
185
186 AN ERA ENDS; A LEGACY LIVES ON
one of his favorite things to do (though I think the sunbathers scored fairly
high on that list as well). He would point at Sepulveda Boulevard, running
next to the Warners building, shake his head, and say: “I can remember when
that was a dirt road.” Bill had been in Los Angeles since the 1920s, and he
could remember everything that had changed since then.
While we were still in our old building on Cahuenga Boulevard, I used to
love to take Bill to lunch at a Japanese restaurant called Katsu on Hillhurst in
Hollywood (we also used to frequent a place in Hollywood called “The Old La-
dies Home” that served lunches in addition to housing a charitable organiza-
tion . . . we could always find the interesting places to eat). The truth is I like
taking just about anyone to Japanese restaurants. I remember the first time
I took Jerry Eisenberg to one, and watched him attempt to manage chop-
sticks for the first time. He nearly redecorated the interior walls and ceiling
with rice. But the primary reason for me to go to Katsu with Bill was not the
food (though the food was fine, and Bill’s wife, Violet, liked having him go
there because it was healthy), but because as we drove along Franklin Avenue,
he would tell me about the old days of the city. He would point out where
his daughters went to school, or the site of some long-gone studio where he
had started as a cel-wiper, or the bank across the street he used to walk over
to . . . memory after memory, and it would never be the same stories.
Bill’s long-term memory was phenomenal.
Unfortunately, his short-term memory was starting to fail.
It was a gradual thing and not really that surprising for a man of his age.
But little by little, we would get hints that Bill’s capabilities were being re-
duced. Violet began to insist on driving him to work, and eventually the stu-
dio hired a driver for him. Unfortunately, this assistant was not as interested
in helping Bill as he was in helping himself to Bill’s car. He completely took ad-
vantage of his position, doing things like deciding to take the car on the week-
ends to go down to San Diego. More than once this man had an accident with
the car, but refused to take responsibility for it.
Right around the time this was going on, Bill threw himself into a book
project with a co-writer who also managed to take advantage of his situa-
tion. Occurrences like this were hugely significant clues that Bill was failing,
because in the old days, nobody would have been allowed to take advantage
of him.
I had always been on good terms with both Bill and Joe. In the old build-
ing, I used to make it a point to drop by Bill’s penthouse office several times
a week, ideally once each day, just to talk to him a few minutes. Sometimes
AN ERA ENDS; A LEGACY LIVES ON 187
I’d stay for a half hour or so. I considered that part of my job. I made it so,
anyway.
As a result Bill became quite dependent on me. During the Turner regime
the studio was working on a feature film called Once Upon a Forest, which
David Kirschner was producing. For whatever reason, David had gotten him-
self into quite a bit of trouble on that film. He managed to pick the wrong
people to guide it through for him, it was way over budget, and there was no
end in sight. The studio in Taipei, which was doing the actual animation pro-
duction work, would complain that they just could not cope with the first-
stage material that was being fed to them by the people from Hanna-Barbera,
particularly the layouts. It seemed that the wife of one of the film’s directors
was in charge of layout on the picture, and she insisted on incredibly detailed
layout drawings that were not only unnecessary but expensive and hugely la-
bor intensive to create. They may have been fine drawings, but that just was
not the way you produced an animated film.
Finally, David asked Bill if he would go over to Taipei for several weeks
and straighten things out, and Bill readily agreed, happy to be able to help.
Throughout David’s tenure as head of Hanna-Barbera, Bill had always been
good about letting him know that he was available for any kind of help that
he could provide. Even though the studio was no longer theirs, both he and
Joe retained this tremendous loyalty to it. It was, after all, their names that
were still at the top of the building. They were the ones who would be identi-
fied with whatever came out of the studio.
Bill flew over to Taiwan to try and rescue the film. Before long I started to
get phone calls from Taipei. Bill needed to talk to someone about the horrible
things he was beginning to unearth over there. Joe at that point was onto
other things so Bill was not really able to bend his ear about the situation as
he might have done in the past. But I was there, and Bill knew that I would
understand what he was saying and, more important, I would let him vent
over the phone lines. As a result, we got to be quite close during these years,
much more so than we had been in the thirty or so years prior, during which
time our relationship had been more of a professional one, built upon mutual
respect.
There were so many problems with the film that Bill’s stay in Taipei ex-
tended from the proposed two or three weeks to three months. Violet made
a couple trips over there to be with him for a while, and when she came back,
she would tell me: “God, you’re such a life-saver, because you’re the one per-
son that he feels confident that he can call and know that you’re going to
188 AN ERA ENDS; A LEGACY LIVES ON
completely understand where his frustration is coming from.” After the Tai-
pei difficulties, our relationship became closer and more personal, and I be-
came more of a longtime friend and confidant.
From that standpoint, I could see even more evidence that Bill was fading.
His ability to assess the quality of work became more tolerant. For his entire
career he had been an outspoken stickler for quality, even within the restric-
tions of television animation, but he was now letting things slide by that he
once would have blown his stack over.
Even so, he continued to work. He even directed one more cartoon him-
self, one of those shorts from the “What A Cartoon!” program. Not only was
he the hands-on director, but he also conducted the orchestra for some of the
music recording.
When Bill Hanna died at the age of ninety in 2001, it came as a bit of a
surprise to me, because even with his ailments, I did not expect it to happen
quite so soon. There was a private service for him at a church in North Holly-
wood, with quite a large group in attendance. I talked to several of his family
members and they all made the same sort of comment: “You don’t know how
many times your name would come up in conversation at home.”
After the services there was a lunch given by Violet at the Sportsman’s
Lodge, an old restaurant out in Studio City. I think this one was mostly for
the family, but some of us who knew and had worked with him for a long time
were invited as well. Ray Patterson, one of Bill and Joe’s animators practically
from the start of Tom and Jerry, was there, and I remember his falling into
a near conniption . . . not out of grief, but because Violet had not provided
any liquor. It simply never occurred to Vi to have a bar set up anywhere. Ray
was almost in disbelief that you couldn’t get a drink! But Bill in his last years
was no longer a drinker. Ray was not an excessive drinker either, but he was
widely known for his two-martini lunches. Always two: it never varied. Fi-
nally his daughter ran off to the bar at the Sportsmen’s Lodge and brought
two martinis back to him. Ray died a year or two later, well into his nineties,
none the worse for wear for those two-martini lunches.
Hanna-Barbera had not been that active prior to Bill’s death, but with his
passing, its shutdown as a separate company was nearly complete. I was still
in demand on behalf of Warner Bros. to travel the country and represent
Hanna-Barbera, and I was also donating time to the Japanese American Na-
tional Museum in downtown Los Angeles, which had contacted me in its for-
mative days because my work was already well known.
Right at the museum’s beginning years in the 1980s, they had solicited me
regarding the possibility of an advisory capacity with a few other people, re-
AN ERA ENDS; A LEGACY LIVES ON 189
garding publicity. That never really came about because it coincided with the
peak period for Hanna-Barbera, and I didn’t have the time. But I did begin to
discover how many professional nikkeis, second- and third-generation Japa-
nese, there were in this country, in this very, very miniscule minority that we
really are. I don’t think there’s more than about a quarter of a million of us
here today, even now. Many are in the medical professions; some are archi-
tects, designers, positions such as that.
In early 2001, the museum called to say that they would like to present me
with a Lifetime Achievement Award. I was, I believe, the second person in
the museum’s history to receive the award (Ann Curry, the NBC newscaster,
who is half-Japanese, had received it the year before). The award ceremony
was held in April and I shared the Lifetime Achievement recognition with
the actress Pat Suzuki, who had starred on Broadway in the musical Flower
Drum Song. She is an amazing woman, and that night she got on stage to sing
and dance. Scott Sassa, who had been involved with Hanna-Barbera during
the Turner era, and who later became the West Coast head of NBC, received
the Annual Achievement Award. That evening I also had the chance to meet
Daniel Inouye, the senator from Hawaii, and the award was presented to me
by Norman Mineta, the former secretary of transportation. This was quite a
prestigious award, and I am very proud of it.
I was also satisfied with the way a brand-new cartoon on which Joe and I
had been working for a number of years turned out. It was one last Tom and
Jerry short called “KarateGuard.” When it came out in 2005, a lot of the press
emphasized how Joe had been credited as its creator, and some wondered
just how involved he had actually been in its production. The truth is, he was
involved the whole way. It was his idea and he came up with the story, thumb-
nailing it on little slips of paper, the way he used to work in his MGM days.
When he asked me if I would storyboard it for him, and I was happy to do it. I
worked up the boards and then the studio put it in the hands of two younger
animators, Spike Brandt and Tony Cervone, who are specialists in emulating
the styles of the old Warners cartoon masters, like Chuck Jones. The two are
very hardworking, dedicated animators, and they loved working with it, but
they had several other projects at the studio at the same time, so they would
get around to the short in between their regular assignments.
Spike and Tony were very careful in exposing their rough footage to Joe
and getting him to give them a criticism on whatever they were doing—and
straighten out anything that he felt they were doing that could be brought
more into his line of thinking. In particular, they were able to adhere to Joe’s
number-one rule of animating Tom, which is to keep him feline. “They forget
190 AN ERA ENDS; A LEGACY LIVES ON
that he’s a cat,” Joe would bemoan whenever he saw an unsuccessful ren-
dition of Tom and Jerry by other hands. He felt that too many latter-day
animators made him too anthropomorphic (a fate also suffered at times by
Scooby-Doo).
They worked on the short over a period of three years and it turned out
quite well. It benefited tremendously from Joe’s ability to know how to play
out a gag in multiple sequence, and all the things that they used to do so well
in those days, that so many of the younger writers don’t even know about.
It was exhibited in a theater in West Hollywood for award consideration and
was very well received. It received an Annie nomination from the Interna-
tional Animated Film Society. For my part, it was nice to see something that
was turned out within the studio environment that you could actually look at
and say, “That’s good!”
Not everybody at the studio achieved the same level of success. Once dur-
ing the latter years I came into Joe’s office just to say hello and visit, and I
found him looking over a storyboard that one of the new guys had done and
had sent up for his review and approval. “Take a look at this,” he said, and
I could hear the tone of disgust in his voice. “Could you do anything with
this?” I looked at it and saw the work of an artist who could sketch reason-
ably well, but who had little understanding of how to craft a story, how to
stage a scene, how to demonstrate characterization, or much of anything else
that would lead to the production of a quality cartoon. After a few moments,
I said: “Well, Joe, if you want I could spit on it for you.” At least that lightened
his mood.
“KarateGuard” was to be the last work of Joe Barbera, who died only a
few days before Christmas in 2006. He was ninety-five. To say that his pass-
ing signals the end of an era is undeniably true, but I think the era might ac-
tually have ended a few years beforehand. There had not been a lot for Joe to
do in those final years, except sign some animation art and go pitch ideas and
characters to the new guys, a few of which were accepted, but he continued to
come in to work. I always made it a point to drop by his office to chat and visit
each day. So did Jerry Eisenberg, who would always try to engage him in ban-
ter and act as straight man for Joe’s quips. Joe’s doctor told us that this was
one of the best things we could do for him to keep his mind active.
This kind of banter had been such a part of Joe Barbera. In all the years
I had known him, he had never been much for heaping lavish praise on his
people, preferring to greet his longtime friends with witty retorts instead of
terms of endearment. Joe expressed his regard for people and their abilities
AN ERA ENDS; A LEGACY LIVES ON 191
through the amount of trust he put in them and the responsibility he gave
them. But there was one time where he let his reserve down a bit where I was
concerned. It was on the night in 1996 when I received my Winsor McCay
Award from ASIFA-Hollywood. Joe wasn’t there, but he sent a letter, which
was read from the stage by Leonard Maltin:
When Bill Hanna and I decided to go out on our own and create our own
studio in the late 1950s, there were a lot of decisions we had to make, de-
cisions that could have made the difference between success and failure.
As far as I’m concerned, one of the best decisions we made in those early
years was in hiring Iwao Takamoto. Iwao is truly a cartoonist’s cartoon-
ist, and his great gift for design quickly revealed itself to us. Whenever we
had a character in mind that we wanted Iwao to draw, we knew that it was
not a question of his coming up with a good design or a bad design—with
Iwao, it was always the right design. This honor is more than fitting for a
man who has contributed so much to our medium, and even though I am
unable to be there in person, on behalf of Bill and myself I want to say con-
gratulations to our friend Iwao Takamoto.
use Frank and Ollie’s term, so much of today’s animation tends to be an imi-
tation of that illusion of life—something based on past animation, once re-
moved, rather than being based on real life itself.
I’m not sure the trend toward computer animation is helping, either. If
you look at the films of somebody like Canadian animator Frederic Back, you
just marvel at what he does and how it stands up to any piece of computer-
ized animation—in fact, it is superior to what they’re capable of doing with
computers, which I think has only swept over the surface. I wish I could de-
scribe to some of the young animators and producers of today how much im-
portance there is to the actual sheer discovery of the things that you cre-
ate out of this blank surface, in which a character can do the things that you
see an actual living, breathing person do. You can just sit there and marvel
at what comes out of your hand and your mind. While there have been some
computer-animated films that stand as good films, I find the animation itself
too mechanical; it’s a little like standing outside and directing what is going
to happen, rather than being the actor.
In recent years it seems to me that computer imagery has reached a sort
of impasse in terms of technical advancement. Over the last six years or so,
you could almost chart the advancements on a graph, with a steep climb up-
ward year by year. Now, however, it seems to have hit a plateau, and there is
not much more that can be achieved. But who knows . . . one of these days
there might be an entire breakthrough that will bring computer animation
closer to hand-drawn animation in terms of achieving more subjectivity than
objectivity.
This is the sort of thing that Frank and Ollie were so good at explaining in
their books, the hands-on instinct that one gets when creating a character. I
think that one of the reasons a character like Scooby-Doo has become iconic
is because we were able to find just the right level of stylization: he’s a dog,
but he’s drawn as sort of a human being, and we could feel when it was right
and when we had overstepped the line that would make the scene fall flat.
That is the instinctive part.
All of the trends and all of the advice and the teachings that I benefited
from over my career, especially from the members of the Nine Old Men, are
still somewhere deeply ingrained in my subconscious. Walt may be gone, Bill
and Joe may be gone, eight of the Nine Old Men may be gone, Disney Ani-
mation itself may virtually be gone, having been replaced by Pixar, but I con-
tinue to carry all of those things with me. And throughout the industry, when
people say that Hanna-Barbera influenced so much of the design work that is
going on today, I believe that I was influential in contributing to the develop-
AN ERA ENDS; A LEGACY LIVES ON 193
ment of that approach to styling shows, so I guess you could make the argu-
ment that the industry is carrying a little bit of me with it as well.
But some things have not changed over the years. One of my favorite ac-
tivities these days is taking cruises with my wife, Barbara, and just sitting
and watching what is going on around me, and then later sitting down and
sketching my impressions of the sites and people I saw as a record of them. It
is not unlike what I used to do as a teen at Manzanar.
And I still have hope of finding those drawings that I made so long ago.
When my mother passed away, only a couple years ago, she was in possession
of several old trunks filled with . . . who knows what. My family and I are in
the process of going through those trunks, in the hopes that maybe my Man-
zanar sketch books will be stashed safely away inside.
Until then, I will keep observing, keep passing on the knowledge I have
gained over my life, and keep drawing. Maybe that term I continue to wrestle
with uncomfortably—“legend”—isn’t the right word after all.
Maybe it’s “legacy.”
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INDEX
ABC (American Broadcasting Corporation), Atom Ant/Secret Squirrel Show, The (TV se-
76–77, 173 ries), 110
Adams, Ansel, 33 Avery, Guyla, 93
Adamson, Ed, 77 Avery, Tex, 5, 89, 93, 156
Addams Family, The (TV series), 153
Adventures of Dobie Gillis, The (TV series), 129 Babbitt, Art, 45, 131
Adventures of Robin Hood, The (film), 65 Back, Frederic, 192
Adventures of Rocky and Bullwinkle, The (TV Baez, Joan, 99
series), 136 Bakshi, Ralph, 156, 163, 173
Alcoholism, in animation, 94–95, 157 Bamm-Bamm, 169
Alice in Wonderland (film), 58, 128 Banana Splits Adventure Hour, The (TV series),
Alien Land Law, 25 114–17
Allen, Ray, 97, 142 Bandit, 111, 124
Allen, Rex, 145 Banta, Bill, 71
All in the Family (TV series), 142 Barbera, Jayne, 169
Alvin Show, The (TV series), 99 Barbera, Joseph
Ambro, Hal, 54, 147 Academy Awards won by, 185
American International Pictures, 160 adult-oriented animation by, 140
American Tale, An (film), 167 Banana Splits and, 114, 116–18
Anchors Aweigh (film), 114, 160 Bill Hanna: personal relationship with, 89;
Anderson, Ken, 54, 84 working relationship with, 92–93
Annie Awards, 190 Bill Tytla and, 157
Ann-Margret, 105 changing role in studio, 167
Ant and the Aardvark, The (TV series), 156 creative facility of, 104
Appet, Lou, 138 David Kirschner, working relationship
Aquaman, 152 with, 171
Arkoff, Sam, 160, 162 death of, 190
Ashley-Famous Agency, 159 different art styles, search for, 112
ASIFA-Hollywood (International Animated Emmy Awards and, 107–8; slight at, 115
Film Society), 179, 190, 191 feature films produced by, 103
Atom Ant, 108, 112 Flintstones and, 94
195
196 INDEX
Jack and the Beanstalk (TV special), 114–15 tration, 60; teacher of Marc Davis, 52;
Jack Armstrong, the All-American Boy (radio thought processes of, 57; uncompromis-
show), 123, 124 ing nature of, 50, 57; victim of practical
Jannsen, David, 77 jokes, 62–64
Japanese American National Museum, 36, 43, Kaji, Bruce, 37
174, 188–89 KarateGuard, The (cartoon), 189–90
Jetsons, The (TV series): classic status of, 137; Keefer, Mel, 114
creation of, 97; “Eep Opp Ork Ah-Ah” Keillor, Garrison, 175
(song), 99; inspired by Blondie, 97 Kelly, Gene, 114–15
Jetsons: The Movie (film), 171–72, 175 Kennedy, Caroline, 164
John, Elton, 180 Kermit the Frog, 168–69
Johnny Bravo (TV series), 178 Kerry, Margaret, 59
Johnson, Bruce, 165, 171 Kimball, Ward: Disney animator, 49; Fire-
Johnson, Bunk, 8 house Five Plus Two, leader of, 51, 66;
Johnston, Ollie: articulateness of, 50; as Dis- fondness for UPA style of animation, 51,
ney animator, 49; Frank Thomas, friend- 76; generosity of, 52; musicality of, 67,
ship with, 51, 89; illusion of life, theory 69; plays jazz at Mocambo, 66; railroad
of, 192; instilling consciousness in char- enthusiast, 51–52; Toot, Whistle, Plunk
acters, 91; railroad enthusiast, 51; real- and Boom and, 76, 105; vision of, 51
ism in animation, 99; rotoscoping, ap- King Features, 118
proach to, 59 Kinney, Jack, 60
Jones, Chuck, 5, 89, 104, 140, 189 Kirschner, David, 167–71, 176–77, 187
Jones, Volus, 64, 71 Knotts, Don, 131
Jonny Quest (TV series): Alex Toth and, 113– Kostal, Irwin, 145
14; animation of, 124; Bill Hanna and, Krofft, Marty, 117
123; cancellation of, 124; comic book Krofft, Sid, 117
style of, 111; creation of, 123; Doug Krueger, Al, 71
Wildey and, 111, 113–14, 123; format Kung-Fu (TV series), 113
of, 125; remake of, 125, 177 Kurtz, Bob, 171–72
Josie and the Pussycats (TV series), 153 Kwicky Koala, 156
Julian, Paul, 146, 149, 163
Jurwich, Don, 130, 168 Lady and the Tramp (film), 73–74, 150
“Justice League of America, The” (comic Lake, Veronica, 74
book), 152 Lane, Burton, 163
Larsen, Eric, 49, 51, 73, 82–83, 85
Kahl, Milt: animation of Mme. Medusa, Last Halloween, The (TV special), 168, 170–71
59–60; bluntness of, 61; described by Last of the Curlews, The (TV special), 107
Frank Thomas, 61; devotion to chess, 60; Laverne and Shirley (TV series), 161
disdain for rotoscoping, 59; Disney ani- Lazy Lucy, 104–5
mator, 49; drinking ability of, 82; hob- Legend of Sleepy Hollow, The (film), 57
bies, 61; job uncertainty, 84; offers en- Leo Burnett Agency, 117
couragement, 85; on-camera appearance Lethal Weapon (film), 116
of, 80–81; passion for cars, 78; reaction Ley, Willy, 81
to critique from Walt Disney, 73–74, Limited (planned) animation style, 86, 90, 124
107; reputation of, 57; requesting Iwao Lindner, Charles, 165
work as quality control, 73; show of frus- Lippy the Lion, 109
INDEX 201
Nichols, Charles A. “Nick” (continued) Practical jokes, 47, 62–64, 79–80, 100–1, 108
Song and, 162; influence at Hanna- Pratt, Hawley, 163
Barbera, 106; Iwao Takamoto, working Precious Pupp, 110
relationship with, 110–11, 134, 159, 162; Prima, Louis, 161
personality of, 137; timing technique, Proctor, Bill, 169
69; Toot, Whistle, Plunk and Boom and, Pup Named Scooby-Doo, A (TV series), 131
76, 105; Walt Disney on, 105–6
Nine Lives of Fritz the Cat, The (film), 163 Quick Draw McGraw, 97
“Nine Old Men, The,” 7, 50, 54, 91, 111, 147, 157 Quimby, Fred, 185
Nordli, Ernie, 104
Nunn, Trevor, 176 Race Bannon, 124
Randall, Tony, 145, 148
O’Brien, Ken, 59, 79 Rankin, John, 24
O’Hanlon, George, 99, 172–73 Reagan, Ronald, 173
Ogle, Bob, 72, 157 Redford, Robert, 153
Oliver, King, 67 Red Hot Riding Hood, 148
Once Upon a Forest (film), 187–88 Red Shoes, The (film), 79
100th Infantry Battalion, 38 Reitherman, Wolfgang “Woolie,” 50, 51, 71
101 Dalmatians (film), 84 Republic Pictures, 168
Oreb, Tom, 56, 62, 83 Rescuers, The (film), 59
Ory, Kid, 8, 67 Reynolds, Debbie, 145
Ovid, 154 Ritter, John, 168
Robertson, Pat, 165
Paliwoda, Amby, 60 Rock Odyssey, 173
Parsons, Johnny, 77, 78 Rockwell, Norman, 59
Partch, Bud, 47–48, 74 Rogers, Ginger, 66
Partch, Virgil “Vip,” 47–48, 59 Roosevelt, Franklin Delano, 23, 24, 26, 39, 44,
Patterson, Ray, 106, 154, 188 46, 50
PDI (Pacific Data Images), 168 Rotoscoping, 58–59
Pearl Harbor attack, 22–24 Rowan and Martin’s Laugh In (TV series), 116
Pebbles, 169 Ruby, Joe, 125–28, 130, 154, 155, 160
Peck, Gregory, 77 Ruby-Spears Productions, 154, 155, 160, 162, 177
Pecos Bill (cartoon), 49 Ruff and Ready, 90, 178
Penelope Pittstop, 122 Rushing, Jimmy, 67
Peregoy, Walt, 75 Ruth, Babe, 78, 96
Perez, Bill, 124, 173
Perils of Penelope Pittstop, The (TV series), 149 Sanrio, 154
Peter Pan (film), 54, 58 Sassa, Scott, 177, 189
Peter Potamus (TV series), 109 Saturday Night Live (TV series), 128
Picasso, Pablo, 81, 180 Scheimer, Lou, 154
Pink Panther, The (TV series), 156 Schlossberg, Ed, 164
Pink Panther and Sons (TV series), 156 Schwarzenegger, Arnold, 182
Pixar, 192 Scooby Dee, 130
Popeye (TV series), 165 Scooby-Doo, 7, 112, 128–33, 136, 165, 175, 178,
Powell, Dick, 77 189, 192
Powerpuff Girls, The (TV series) 178 Scooby-Doo, Where Are You! (TV series): clas-
INDEX 203
sic status of, 137; development of, 126– Spears, Ken, 125–28, 130, 154, 155, 160
27; foreign production of, 137; format of, Speed Buggy (TV series), 153
125; naming of, 125; rumors regarding, Spence, Irv, 96, 147
128–29; success of, 127, 130, 132, 153, Squiddly Diddly, 108
183–84 Starlight Express, The, 176
Scooby-Doo on Zombie Island (video film), 184 Sterns, Leslie (stepdaughter), 101–2
Scooby Dum, 130 Stimson, Henry, 24
Scott, Martha, 145 Stoddard, Brandon, 154
Scrappy-Doo, 130–31 “Strangers in the Night” (song), 125
Screen Gems, 100 Stromboli, 157
Scully, Vin, 81 Super Friends (TV series), 152
Searle, Roland, 56, 153 Superman, 152
Secret Squirrel, 108, 112 Superman (film), 116
Sederberg, Scott, 179 Suzuki, Pat, 189
Seeger, Pete, 99
Seibert, Fred, 177, 179 Taft Broadcasting, 134, 136, 154, 159–60, 162,
700 Club, The (TV show), 165 164, 165
Sgroi, Tony, 124 Takahashi, Victor, 42, 68
Sgt. Bilko (The Phil Silvers Show)(TV series), 97 Takashi, 143, 154
Shadduck, Jane, 82, 84, 102 Takamoto, Akino (mother), 9–11, 27, 173
Shaggy Rogers, 127, 128, 131, 136 Takamoto, Barbara Farber (wife), 26, 88, 101,
Shearer, Moira, 79 108, 180, 193
Sherman, Harry, 161 Takamoto, Chitoshi (father), 9–11, 13, 27, 32,
Sherman, Richard M., 145, 150 44, 82
Sherman, Robert B., 145, 150 Takamoto, Iwao
Shootout in a One Dog Town (film), 160 affect of Pearl Harbor attack on, 23–24
Shrek (film), 168 animation by, 73
Sidney, George, 160 appears on poster encouraging internees to
Silverman, Fred, 109, 110, 116, 120, 125–27, leave camps, 46
130, 141, 159 Astro, design of, 98
Simonelli, Charlie, 101 attitude toward military service, 39
Sinatra, Frank, 88, 125 awards received by, 179, 189
Singleton, Zooty, 8, 67 Banana Splits, designs costumes for, 117–18
Sleeping Beauty (film), 61, 81–84, 100 baseball injury of, 70
Smith, Keely, 161 baseball team at Disney, member of, 69–71
Smurfs, The (TV series), 156, 164, 165 bilingual ability of, 12–13, 72
Snow White and the Seven Dwarfs (film), 58 Bill Hanna: personal relationship with, 188;
Snyder, Ken, 109 working relationship with, 110–11,
So Dear to My Heart (film), 52 118, 155, 169
Sommer, Paul, 134 Bill Tytla and, 157
Song of the South (film), 58 birth of, 11
Sonny and Cher, 131 birth of son, 82
Sorcerer’s Apprentice, The (cartoon), 148 Bobe Cannon and, 99–100
South Park (TV show), 128 boredom factor of animating, 105
Space Angel (TV series), 113 breakdown artist at Disney, 48
Space Ghost (TV series), 112, 113 breakup of marriage, 84
204 INDEX
Wait Till Your Father Gets Home and, 142–43 Underdog (TV series), 136
Walt Disney and, 45 Universal Pictures, 101, 144, 160, 171–72, 175,
Warner Bros., role within, 179–84 176
Where’s Huddles? designs for, 140 UPA (United Productions of America), 51,
work as farmhand, 39–40 76, 99
Takamoto, Kimiko (sister), 11, 27 Urbano, Carl, 106, 163
Takamoto, Michael (son), 82, 84, 101–2, 156
Takamoto, Norito (brother), 11, 27, 33 Van der Pyl, Jean, 92, 163
Tannen, Ned, 160 Van Dyke, Dick, 131
Tartakovsky, Genndy, 178 Vaughan, Sarah, 68
Tashlin, Frank, 89 Velma Dinkley, 129
Taylor, Robert, 163, 173 Viacom, 155
TECO (Taft Entertainment Company), 159– von Braun, Werner, 81
60, 162, 165
Teenaged Mutant Ninja Turtles (TV series), Wacky Races, The (TV series), 121
104 Wait Till Your Father Gets Home (TV series),
Terrytoons, 154, 155 142–43
That’s Entertainment II (film), 114 Waldo, Janet, 99, 163, 170, 171
Thomas, Frank: articulateness of, 50; Disney Walker, Clint, 160
animator, 49; on evolution of Disney Wally Gator, 109
Animation, 83; illusion of life, theory of, Walt Disney Studios, 3–5, 46, 64, 107, 169; ani-
192; instilling consciousness in charac- mators moving to Hanna-Barbera, 84;
ters, 91; on Milt Kahl, 61; Ollie Johnston, backlot of, 75; baseball team, 69–71; bad-
friendship with, 51, 89; realism in anima- minton court, 76; career path for artists,
tion, 99; requesting Iwao work as quality 46–47; Christmas parties at, 53; com-
control, 73; rotoscoping, approach to, 59; parison with Hanna-Barbera, 90–91;
teacher of Marc Davis, 52 D-Wing in animation building, 49–51,
Three Musketeers, The (TV series), 114 65, 74, 79; expansion of, 75; financial
Tiffany, 172 trouble of, 49; Hyperion Street studio,
“Tillie the Toiler” (comic strip), 100 80; Japanese American artists at, 72;
Tom and Jerry Kids (TV series), 168 Jewish artists at, 45; layout of studio, 69;
Tom and Jerry series, 5, 91, 92, 96, 104, 106, move into live action, 76; and the Nine
140, 165, 188, 189 Old Men, 7, 50, 54, 91, 147, 157; politiciza-
Tom Sawyer (film), 150 tion of, 86; practical jokes at, 62–64, 74,
Tonight Show, The, 116 79–80; rotoscoping process, 58–60; slow-
Tonka Toys, 164, 165 down in 1950s, 84; soundstage construc-
Toot, Whistle, Plunk and Boom (cartoon), 51 tion, 75; strike by workers, 45; sweatbox
Top Cat (TV series), 97 (screening room), 54–55
Toth, Alex, 113–14 Waltons, The (TV series), 144
Transformers (TV series), 165 Wanted: Dead or Alive (TV series), 77
Travelina, Fred, 161 Ward, Kelly, 176
Tufts, Warren, 114 Warner Bros. Studio, 5, 91, 99, 150, 162, 178
Tule Lake (camp), 31, 33, 44 War Relocation Authority (WRA), 40, 46
Turner, Ted, 177, 178 Warren, Earl, 24
Turner Broadcasting, 177–78 WDI (Walt Disney Imagineering), 76
Tytla, Vladimir “Bill,” 157–58 Webb, Jack, 75
206 INDEX
A reunion of “Manzanites”
in Los Angeles after the war,
with Iwao second from left
in front row. Photo by Toyo
Miyatake. Courtesy of Toyo
Miyatake Studio Collection.
Key members of the Hanna-Barbera staff pose in front of the studio, including technical supervisor
Frank Paiker (left), director Nick Nichols (in white tie), director Carl Urbano (third from left, rear),
Joe Barbera (center), production supervisor Jayne Barbera (on ground), and Iwao (right). “Robin
Hound,” seen on the presentation board, never made it past development. ™ & © Hanna-Barbera.
All rights reserved. Courtesy of Barbara Takamoto.
Iwao and Barbara Takamoto,
mid-s. Courtesy of Barbara
Takamoto.
Hanna-Barbera studio staffers on a business trip to Japan. Iwao is at center. Bill Hanna is
third from right, kneeling, and production executive Margaret Loesch is standing on the
right. Courtesy of Barbara Takamoto.
Michael Takamoto, producer Davis Doi, and
Iwao at a studio party, in the early s.
Courtesy of Barbara Takamoto.
Joe Barbera (left) poses with his key design staff: Jerry Eisenberg, Iwao, Iraj Paran, and
Willie Ito. Courtesy of Barbara Takamoto.
At work in the place where a thousand characters were born. Photo by Greg Preston,
sampselpreston.com. “Scooby-Doo” ™ & © Hanna-Barbera. All rights reserved.
Wilbur the Pig in comfortable surroundings from the feature Charlotte’s Web.
Courtesy of Paramount Pictures. Charlotte’s Web © Paramount Pictures Corp.
All rights reserved.
These three storyboard pages by Iwao for the television film Hollyrock-a-Bye Baby demonstrate his
genius for infusing still drawings with movement, action, and humor. ™ & © Hanna-Barbera. All rights
reserved.
An unused book illustration created for
Phyllis Diller’s book, The Complete
Mother. Courtesy of Barbara Takamoto.
Iwao made this get-well card for TV personality Dick Clark. Characters
™ & © Hanna-Barbera. All rights reserved. Courtesy of Barbara Takamoto.
Iwao rarely went anywhere without his
sketch pad. These two sketches titled
“Cell Phones” and “Trying on Clothes”
are from a series titled At the Mall.
Courtesy of Barbara Takamoto.
“Portfolio Review,” part of a collection
titled At the Studio. Courtesy of Barbara
Takamoto.
The building depicted at the left was the Takamoto family barracks at Manzanar. In
the center is the communal washroom for the block. Painting by F. M. Kumano, .
Courtesy of National Park Service, Manzanar Historical Site.
Beginning with “Atom Ant” in the
mid-s, Iwao became the key
studio designer for Hanna-Barbera.
™ & © Hanna-Barbera. “Atom Ant”
used courtesy of Hanna-Barbera
and Warner Bros. Entertainment
Inc.
Dick Dastardly and the vacuum cleaner–shaped Muttley, designed by Iwao, would spin off into
their own series, Dastardly and Muttley in Their Flying Machines. ™ & © Hanna-Barbera.
All rights reserved.
The wild, wild cast, with vehicles, of The Wacky Races. ™ & © Hanna-Barbera. “The Wacky Races” used
courtesy of Hanna-Barbera and Warner Bros. Entertainment Inc.
Iwao’s design of “Astro,” the Jetsons’ family dog, would be a portent of canines to come. ™ & © Hanna-
Barbera. “The Jetsons” used courtesy of Hanna-Barbera and Warner Bros. Entertainment Inc.
“Zoinks!” ™ & © Hanna-Barbera.
“Scooby-Doo” used courtesy of
Hanna-Barbera and Warner Bros.
Entertainment Inc.
This watercolor presentation board created by Iwao was used to help sell the series Scooby-Doo, Where
Are You! in . ™ & © Hanna-Barbera. “Scooby-Doo” used courtesy of Hanna-Barbera and Warner
Bros. Entertainment Inc.
Shaggy and Scooby surrounded by character models, which show the animators how
to draw the characters. ™ & © Hanna-Barbera. “Scooby-Doo” used courtesy of Hanna-
Barbera and Warner Bros. Entertainment Inc.
“King Pin,” an action-filled Iwao Takamoto limited-edition art design featuring Fred Flintstone. ™ & ©
Hanna-Barbera. “The Flintstones” used courtesy of Hanna-Barbera and Warner Bros. Entertainment Inc.
One of Iwao’s earliest designs for Hanna-Barbera was “The Great Gazoo”
from The Flintstones. ™ & © Hanna-Barbera. “The Flintstones” used courtesy
of Hanna-Barbera and Warner Bros. Entertainment Inc.
Hanna-Barbera Studio icons Iwao Takamoto, Joe Barbera, and Bill Hanna are “sketched” by Fred
Flintstone in an elaborate tribute mural that hung in the Warner Bros. Animation building in Burbank,
California.™ & © Hanna-Barbera. All rights reserved.
“Bony Pony Ranch” and “Slink and Slither” were two cartoon projects be-
ing developed independently of the studio. Neither was sold. Courtesy of
Barbara Takamoto.
A study of a samurai in
pen-and-ink with color.
Courtesy of Barbara
Takamoto.