The document provides details on various missions in Infinity including objectives, deployment zones, special rules and bonuses. It summarizes missions as having objectives to accomplish, deployment areas of different sizes, optional special zones or creatures that provide additional challenges or rewards, and sometimes special units or skills awarded to a chosen trooper. Hazmat operations and key objectives are also outlined which designate specific troopers with additional abilities.
The document provides details on various missions in Infinity including objectives, deployment zones, special rules and bonuses. It summarizes missions as having objectives to accomplish, deployment areas of different sizes, optional special zones or creatures that provide additional challenges or rewards, and sometimes special units or skills awarded to a chosen trooper. Hazmat operations and key objectives are also outlined which designate specific troopers with additional abilities.
The document provides details on various missions in Infinity including objectives, deployment zones, special rules and bonuses. It summarizes missions as having objectives to accomplish, deployment areas of different sizes, optional special zones or creatures that provide additional challenges or rewards, and sometimes special units or skills awarded to a chosen trooper. Hazmat operations and key objectives are also outlined which designate specific troopers with additional abilities.
The document provides details on various missions in Infinity including objectives, deployment zones, special rules and bonuses. It summarizes missions as having objectives to accomplish, deployment areas of different sizes, optional special zones or creatures that provide additional challenges or rewards, and sometimes special units or skills awarded to a chosen trooper. Hazmat operations and key objectives are also outlined which designate specific troopers with additional abilities.
Before the Deployment Phase, each player must place two Circular Templates. At the end of the Deployment Phase, in Initiative order, players must declare They can be placed on any surface of the game table that is equal or larger in size which Trooper from their Army List is their Hazmat Ops. than the Template, and they must be completely outside any Deployment Zones The Trooper chosen must be always one of the models deployed on the game and it cannot be overlapped with another Quantum Anomaly Zone (QAZ). table. Players are not allowed to choose Troopers in Hidden Deployment or in The player that kept Deployment must place their Circular Tem- plates first. Marker state. This Trooper must always be on the game table as a Model and not as a Marker (Camou�laged, Holoecho...). Also, Irregular Troops and those whose During the game, each of these Circular Templates is an area of Di�ficult Terrain (Zero-G) and a Saturation Zone. Troop Type is REM are not eligible to be Hazmat Ops. The Hazmat Ops possesses the Terrain (Zero-G) Special Skill and also D-Charges, Moreover, any Active Trooper that declares or performs an Order inside a QAZ even if those are not listed on their Unit Profile. The Hazmat Ops is identified with must make a Saving Roll against BTS, with Damage 10. a Player A or B Marker. Failing the Saving Roll results in the loss of one point of the Wounds/ Structure Attribute. KEY OPS QAZ CREATURES At the end of the Deployment Phase, in Initiative order, players must declare which Trooper from their Army List is their Key Ops. Before the Deployment Phase, each player must place a QAZ Creature a minimum of 4 inches outside the enemy Deployment Zone. The Trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose Troopers in Hidden Deployment or in The player that kept Deployment is the first one to place their QAZ Creature. Marker state. This Trooper must always be on the game table as a Model and not Each QAZ Creature is fixed in place and cannot move. They must be represented as a Marker (Camou�laged, Holoecho...). Also, Irregular Troops and those whose by a Player A or Player B Token or by a Model or piece of scenery with the same Troop Type is REM are not eligible to be Key Ops. Silhouette value (such as the Sasok Creatures from TAG Raid, or the Taigha The Key Ops possesses the Dodge (+3) and Tactical Awareness Special Skills, even Creatures). if those are not listed on their Unit Profile. These Special Skills are not cumulative, The QAZ Creatures are Deployable Weapons, reacting with CC Attack to any Order if the Trooper already has them, then they are not applied. declared or performed by an active Enemy Model (but not Markers) within ZoC. The Key Ops is identified with a Player A or B Marker. The QAZ Creatures’ Guard Special Skill does not require LoF, but the CC Attack will become an Idle if the path from the QAZ Creature to the Enemy Model is blocked, for example by an impassable obstacle (a wall of infinite height, a closed door, or JOINT COMMAND sealed room...) or a gap too small for the Silhouette Template of the QAZ Creature In this scenario, both players possess an extra Command Token. to pass through. The CC Attack AROs of the QAZ Creatures have a Burst of 3.