Quantum Map Page US
Quantum Map Page US
Quantum Map Page US
BASIC MAPS
(starting planets)
7 7 7 7 8 7 8 9 8
7 8 7 8 9 8 8 10 8
7 7 7 8 7 8 9 8 9
ALPHA SECTOR BETA SECTOR GAMMA SECTOR
2-Player Basic Map 3-Player Basic Map 4-Player Basic Map
5 cubes per player 5 cubes per player 5 cubes per player
ADVANCED MAPS
2 PLAYER MAPS
7 8 8 7 7 8 8
8 8 7 8 8 8 8 8 8 8 8 8 8 8 7 8 8
7 8 7 8 7 8 8 8 8 8 7
NULL HYPOTHESIS ENTANGLEMENT FALSE BINARY PARALLAX CIRCULAR LOGIC
5 cubes per player 5 cubes per player 6 cubes per player 6 cubes per player 6 cubes per player
8
7 7 7 7 8 7
7 8 8 8 8 8 8 7 8 8 7
8 8 7 8 8 8 7 8 7 8 8 7 8 8
7 7 7 8 7 8
WAVE FUNCTION TERRA MINOR TERRA MAJOR MATTER AND ANTI-MATTER
6 cubes per player 7 cubes per player 7 cubes per player 7 cubes per player
Avoiding shut-out
In designing maps, it’s important to make sure one player can’t shut out another player by grabbing all of the planets with low numbers. To make sure a map is viable, do a test of the quantum
cube locations by following these steps:
1. Place quantum cubes in the starting locations as if you are setting up the game.
2. Take one color of quantum cubes. Put every cube of that color but one on a different planet. Place them on the planets with the fewest available spaces.
3. Do the same for the next color, and then continue for the rest of the colors.
4. When this is done, make sure that there is at least one available space remaining for each color’s final quantum cube.
If a cube can’t be placed, it means a player could be shut out of winning the game. To correct this, add more quantum cube locations by adding planets or increasing planet numbers.
3 PLAYER MAPS
7 7 7 8 8
9 9 9 8 9 8 7 9 9 9 7 8 9 8 7 8
8 9 8 9 8 9 9 7 9 8 8 9 8 8
7 7 7 8 8 8 7
SPACE-TIME CONTINUUM CRITICAL DENSITY GRAVITATIONAL CONSTANT STRING THEORY ORIGIN OF THOUGHT
5 cubes per player 5 cubes per player 5 cubes per player 5 cubes per player 6 cubes per player
7 7 8 7 8 7 7
7 8 9 8 7 7 8 9 7 7 9 8 7 8 8 8
9 8 9 8 9 8 8 9 8 9 7 9
7 8 7 9 8 7 7 8 8 8 8 8 8
EQUINOX OUROBOROS OUTER REACHES FOUNDATION
6 cubes per player 6 cubes per player 7 cubes per player 7 cubes per player
4 PLAYER MAPS
7 9
8 9 9 9 8 9 9 8 7 8
10 9 7 9 8 10 10 9 7 8 10 8 7 7 10 7
10 9 10 8 9 7 9 9 10 10 9 8 9 8 7 8 9
10 9 8 9 7 9
SINGULARITY NEXUS SPIRAL NEBULA TESSERACT GALACTIC ROTATION
4 cubes per player 6 cubes per player 6 cubes per player 6 cubes per player 6 cubes per player
7
8 7 7
9 8 8 7 7 8
7 7 8 8 7 8 9 10 9 8 7 7 10 10 8 7 7 8 9 8 7
7 8 9 8 9 7 8 10 10 7 9 9
8 10 8 7 8 8 7 8 9 8 7
7 8 7 7 7 7 7 8 7 7 8
THE GREAT EXPANSE EVENT HORIZON GORDIAN KNOT BARREN EMPIRE
6 cubes per player 6 cubes per player 7 cubes per player 7 cubes per player