MAE204Q Study Guide - TL501
MAE204Q Study Guide - TL501
MAE204Q Study Guide - TL501
MAE204Q/1/2021
10000437
HSY_Style
CONTENTS
Page
Study unit 1: Background1
1.1 INTRODUCTION1
1.2 TEACHING-LEARNING THEORIES AND MULTIMEDIA 3
1.3 THE CURRICULUM AND MULTIMEDIA 5
1.4 GLOBALISATION AND MATHEMATICS EDUCATION 6
1.5 SCOPE8
1.6 PURPOSE8
1.7 PRESCRIBED TEXTBOOK 8
Study unit 2: Electronic and digital media9
2.1 DIGITAL MEDIA ENHANCES MATHEMATICS
LEARNING10
2.2 DIGITAL MEDIA SUPPORT EFFECTIVE
MATHEMATICS TEACHING 11
2.3 TECHNOLOGY INFLUENCES AND AFFECTS WHAT
IS TAUGHT IN MATHEMATICS 11
2.4 CALCULATORS IN THE MATHEMATICS CLASSROOM 12
2.5 CALCULATOR ACTIVITIES 14
2.5.1 Estimation14
2.6 THE COMPUTER AS A TOOL IN MATHEMATICS 15
2.6.1 GeoGebra in teaching and learning mathematics 15
2.7 ELECTRONIC MANIPULATIVES FOR NUMERATION 19
Study unit 3: The calculator as a checking device22
3.1 INTRODUCTION22
3.1.1 Checking pencil-and-paper calculations 22
3.1.2 Predict and check 23
3.2 ACTIVITIES23
3.3 PLACE VALUE 26
3.4 THE CALCULATOR TO IDENTIFY NUMBER PATTERNS 27
3.4.1 Number patterns 29
3.4.2 Recurring decimals 29
3.4.3 Multiplying by 10 30
3.4.4 Trigonometric identities 30
3.4.5 Logarithmic identities 31
3.4.6 Algebraic identities 31
3.5 REMARKS31
3.6 DEVELOPMENT OF SOME ALGORITHMS 32
3.7 ESTIMATION35
3.8 THE CONCEPT OF A FUNCTION 35
3.9 LIMITATIONS OF USING A CALCULATOR 37
3.10 PLACE-VALUE DEVELOPMENT 38
3.11 THE CALCULATOR AS A BLACK BOX 40
3.12 THE GRAPHICS CALCULATOR 40
3.13 WHAT ARE THE USES OF THE GRAPHICS
CALCULATOR?41
3.14 WHAT CAN THE GRAPHICS CALCULATOR DO? 41
MAE204Q/1/2021(iii)
CONTENTS
(iv)
1 STUDY UNIT 1
1 Background
1.1 INTRODUCTION
Technology and media supported mathematical problem solving in the context of
school mathematics means that:
• Content learning develops intuitively and authentically as students work towards
finding the solution.
• Mathematical problem solving can be approached from diverse perspectives.
• Mathematical problem-solving process become student centered, that is, students
are actively involved in the problem-solving process.
• Teachers make available multimedia to ensure learning support.
• Teachers arrange for a conducive environment to ensure active learning.
Learning experience can also be enhanced through various ways, for example through:
(1) quality of the text information;
(2) how the questions are asked in the classroom discussion;
(3) use of attention getting devices to focus the learners’ attention; and
(4) meaningful integration of diverse technologies (Newby et al.).
This study guide focuses on teaching that enhances the learning experience through
the use of diverse technology tools and media. It is essential that teachers know how
learning takes place in order for them to purposefully identify, select, implement,
and evaluate multimedia for learning support.
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*Important terminology:
• Teaching and learning resources
• Technology
• Media
• Multimedia
NB the terms teaching resources, teaching aids and teaching material refer
to media.
What is technology?
Depending on the context, the term technology has many representations.
Egbert (2009) presented the diverse representations of technology as follows:
• Mechanism of distributing messages, including postal systems, radio and television
broadcasting, telephone, satellite and computer networks.
• Electronic media (such as video, computer) used as tools to create, learn, explain,
document, analyzes or present.
• The application of knowledge to meet the goals, goods, and services desired by
people.
• The set of tools, both hardware (physical) and software, that help us act and
think better. Technology includes all objects from pencil and paper to the latest
electronic gadgets. Electronic and computer technology help us share information
and knowledge quickly and efficiently.
• The application of scientific or other organised knowledge – including any tool,
technique, product, process, method, organization or system to practical tasks.
Technology in this study guide refers to the usage of multimedia in teaching and
learning. It includes using audio material, visual material, audio-visual resources,
text material and electronic or digital resources.
Multimedia refers to the use of a variety of media formats, for example, text, visuals,
audio, audio-visual, and digital resources (Newby, Stepich, Lehman, Russel &
Ottenbreich-Leftwhich, 2011).
2
STUDY UNIT 1: Background
ACTIVITY 1.1
(1) Do your own search of meaning for the term’s technology, multimedia, media
and educational technology.
(2) Based on your own meaning of the terms how do the three terms apply in
mathematics teaching based on your context. Give examples in your own
mathematics classroom setting.
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4
STUDY UNIT 1: Background
ACTIVITY 1.2
Read page 50 in the textbook Elementary and Middle School Mathematics
(2016 – Ninth edition by Van de Walle et al.) Read about how students learn
mathematics. Answer the following questions:
(1) What is your perspective of how people learn mathematics?
(2) How does your personal perspective affect how you incorporate technology
and media to support learning in mathematics?
The aim of this study guide is to provide guidance on technology and media usage
in teaching and learning of school mathematics. Therefore, the curriculum area
that is of focus is the curriculum resources. The resources that schools provide to
teachers can also have a significant effect on curriculum. For example, if a district
or school purchases a certain set of textbooks and requires teachers to use them,
those textbooks will inevitably influence what gets taught and how teachers teach.
Technology purchases are another example of resources that have the potential to
influence curriculum. If all students are given laptops and all classrooms are outfitted
with interactive whiteboards, for example, teachers can make significant changes in
what they teach and how they teach to take advantage of these new technologies.
In most cases, however, new curriculum resources require schools to invest in
professional development that helps teachers use the new resources effectively,
given that simply providing new resources without investing in teacher education
and training may fail to bring about desired improvements. In addition, the type of
professional development provided to teachers can also have a major influence on
curriculum development and design. In a rapidly changing world, it is of the utmost
importance that learners are continually retrained to keep up with new knowledge
and technologies.
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Curriculum resources play a very important role in achieving other areas of the
curriculum. For example, it is through the application of relevant resources that the
South African National Curriculum Statement Grades R-12 (DBE, 2011) can achieve
its aims which are to produce learners that are able to:
• identify and solve problems and make decisions using critical and creative thinking;
• work effectively as individuals and with others as members of a team;
• organise and manage themselves and their activities responsibly and effectively;
• collect, analyze, Organise and critically evaluate information;
• communicate effectively using visual, symbolic and/or language skills in various
modes;
• use science and technology effectively and critically showing responsibility towards
the environment and the health of others; and
• demonstrate an understanding of the world as a set of related systems by recognising
that problem solving contexts do not exist in isolation.
Multimedia are necessary to enable students to seek knowledge widely in order to
enable students to think creatively and critically, and further to collect analyze,
Organise and critically evaluate information, as well as to communicate and network
effectively with their counterparts using visual, audio, audio-visual, text and digital
modes of communication.
Further, the South African National Curriculum Statement Grades R-12 is based on a
number of principles and one of the principles is outlined as “Credibility, quality and
efficiency: providing an education that is comparable in quality, breadth and depth
to those of other countries” (DBE, 2011). This is clear that there is an attempt of
interaction and integration based on education in South Africa and other countries.
Globalisation is mostly aided by media for it to be viable. Nonetheless, there is a
low usage of technology and media in mathematics classrooms. In order for South
African learners to acquire and apply knowledge in ways that are meaningful to their
lives, and acquire knowledge that is embraced in quality, breadth and depth to that
of other countries technology and media should be encouraged.
Learners should broaden their knowledge and understanding of the local and
global mathematics context through multimedia, that is, through television,
internet, computers, cellphones, text like reading. It is important to equip classrooms
with multimedia in order to promote knowledge in local context and knowledge that
is sensitive to global imperatives. Seeing that globalisation of mathematics education
is imperative, the effect of globalisation will be discussed under the following:
• The impact of globalisation on the mathematics content, teaching approaches
and teaching resources.
6
STUDY UNIT 1: Background
TABLE 1
ACTIVITY 1.3
Use all search engines to find information and answer the following questions:
(1) From your own perspectives, what is globalisation in mathematics education?
(2) Specify the impact of globalisation in mathematics education. Elaborate on:
• Globalisation and the mathematics content.
• Globalisation and mathematics teaching approaches.
• Globalisation and teaching and learning resources.
(3) Looking at the South African mathematics curriculum, explain how globalisation
is being addressed in terms of teaching and learning resources.
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1.5 SCOPE
Technology and media in mathematics module is aimed at encouraging a teaching
and learning milieu that recognises that the learners in South African schools have a
variety of learning styles and culturally diverse perspectives. With the presentation of
theoretical perspectives in this study guide, students are afforded a chance to know
and understand different approaches of teaching to include the diverse culture of
learning during teaching. Further, understanding globalisation will assist students to
adapt to the 21st century teaching in order to accommodate the 21st century demands
in learning posed by globalisation. This module will further orientate students to
classes of media which are electronic or digital; calculator as a checking devise and
how to develop resources for teaching and learning mathematics. It is envisaged that
the module will assist teachers to:
(1) acquire sound understanding of technology and media in teaching and learning;
(2) design learning environments and experiences supported by technology and
media;
(3) use technology and media to enhance productivity and professional practice
(National Technology Standards for Teachers in Egbert, 2009).
It is also the aim of this module to assist students to be able to augment text resources
with other media in order to foster active and critical learning in their classrooms.
1.6 PURPOSE
The purpose of this course is to examine technology and media in the teaching of
mathematics in a general way so that you will be able to make informed judgements
about the use of technology and media in your classrooms.
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2 STUDY UNIT 2
2 Electronic and Digital media
Electronic and digital media have a great influence in the 21st century teaching and
learning of mathematics. The media also have a great impact towards globalisation.
The NCTM (2014) in Van de Walle (2016) outlined that an excellent mathematics
programme integrates the use of mathematical tools and technology as essential
resources to help students learn and make sense of mathematical ideas, reason
mathematically, and communicate their mathematical thinking. The term mathematical
technologies apply, and it refers to digital content accessed through electronic and
digital resources.
Mathematics Virtual manipulatives can be retrieved from digital media and from
other resources. Virtual manipulatives can provide students with opportunities
for guided discovery which can help them to build a better understanding of
mathematical concepts. Typically used virtual manipulatives in mathematics are blocks,
base 10 blocks, Cuisenaire rods, geometric planes, solid figures and tangrams.
ACTIVITY 2.1
Read pages 158–164 of the prescribed book.
(1) How can you use digital media appropriately and strategically in your own
context to achieve the following?
• Concept instruction
• Problem solving
• Drill and reinforcement
(2) Elaborate on the following referring to your own context:
• Guidelines for selecting digital media
• Guidelines for using digital media
(3) Draw your own self checklist to control the following:
• Selecting the appropriate digital content
• Evaluating mathematics resources found on the internet.
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According to Van de Walle (2016) digital tools, pedagogy (that is, the methods of
teaching) and content can be brought together (as in table 7.1 page 152) to engage
students in strategic and meaningful uses of technology and to model processes and
practices that deepen students’ understanding. Refer to figure 7-1, on page 152 of
Van de Walle et al., (2016). The figure shows the relation of technology, pedagogy
and content knowledge. Van de Walle outlined pedagogical content knowledge
(PCK) as the representation of specific strategies and approaches that teachers use
to deliver mathematical content effectively to students. Once technology becomes
infused into the PCK mix, the product becomes technological, pedagogical and
content knowledge (TPACK). Van de Walle et al., suggests that teachers must
consider technology as a conscious component of each lesson and a regular strategy
for enhancing student learning.
ACTIVITY 2.2
(1) Read more about TPACK from other sources. Show how TPACK applies in
your own context and in your own classroom.
(2) Study table 7.1, page 152 about the technology supported learning activities.
Choose a topic from any of the content areas. Design an activity and show
how the digital media, pedagogy and content can be brought together to
engage students in your own context. In your design outline the digital tools,
the pedagogy and the content that will apply.
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STUDY UNIT 2: Electronic and digital media
learners with physical challenges in mathematics are dramatically increased with the
use of special digital technologies.
Electronic and digital media does not replace the mathematics teacher. When learners
are using digital technological tools, they may often seem to work independently of
the teacher, but this impression is misleading. The teacher plays several important
roles in a technologyrich classroom and must make decisions that affect learners’
learning in important ways.
Initially, the teacher must decide if, when and how digital technology will be used.
When learners use calculators or computers in the classroom, the teacher has an
opportunity to observe them and to focus on their thinking. As they work with
digital technology, learners may show ways of thinking about mathematics that are
otherwise difficult to observe. In this way digital technology aids in assessment.
It allows teachers to examine the processes learners use in their mathematical
investigations as well as the results they come up with and gives teachers useful
information to use in making instructional decisions.
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Technology can help teachers connect the development of skills and procedures to the
more general development of mathematical understanding. As some skills that were
once considered essential are rendered less necessary by digital technological tools,
learners can be asked to work at higher levels of generalisation or abstraction. Work
with computer simulations or logo can allow young children to extend their physical
experiences. Similarly, graphing utilities facilitate the exploration of characteristics of
classes of functions. By using digital technology, many areas in discrete mathematics
take on new importance in the contemporary mathematics classroom.
What does all of this mean to the South African teacher? According to research
the use of electronic and digital media is neglected in the vast majority of South
African schools. Perhaps the major constraint is finance since digital technologies
are often expensive. Given the backlogs in South African education, where there
is a shortage of basic resources such as textbooks in some classrooms. It may be
argued that we first should supply the basics before we try out ‘‘fancy’’ technology.
However, the very opposite argument may also be valid. Precisely because of the
backlogs in education and a lack of money, South Africa should speed up introducing
digital technology in all schools. There is evidence of digital technology in some
schools where interactive whiteboards are provided; laptops are provided to both
teachers and learners and where computer laboratories are erected. However, only
few schools have digital technologies and technologies like audio and audiovisual
material. Most of the schools are still stuck with only text material. Instead of being
prohibitively expensive, technology may actually be a cost-saving measure, which
may open up more educational opportunities. For example, one teacher may be
linked up via computer to hundreds of learners across the nation.
12
learners’ problem-solving and computation skills. Smith concluded that the calculator
improved mathematical computation and did not hinder the development of pencil-
and-paper skills.
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Van de Walle et al. (2016:155) discusses four benefits of using calculators. Study
their findings critically.
Myths and fears about using calculators are also express. The opposition to calculators
is largely based on misinformation. Misconceptions about learners not learning
because of using calculators still persist, even in the face of evidence to the contrary.
2.5.1 Estimation
The calculator is not only a good source of estimation activities but also one of the
reasons estimations is so important. We frequently hit a wrong key, leave off a digit
or a decimal, or simply enter numbers incorrectly. An estimate of the expected result
alerts us to these errors. The calculator as an estimation teaching tool is fun to use,
without exposing learners to the fear of embarrassment.
ACTIVITY 2.3
Discuss how you can facilitate the usage of a calculator in problem solving. Choose
a specific topic (e.g. number patterns) and illustrate how you would teach the topic
encouraging the use of a calculator.
(1) Discuss the advantages and disadvantages of using a calculator during
instruction.
(2) Discuss the advantages and disadvantages of a calculator in learning.
14
2.6 THE COMPUTER AS A TOOL IN MATHEMATICS
Tool software is a generic term for software that performs a function that makes
doing something easier. The most common tool software is the word processor.
Other popular tools include GeoGebra, Mathematica, spreadsheets, data-bases and
presentation software such as PowerPoint. A number of powerful tools have been
created for use in the mathematics classroom. They come in two formats: programs
that can be purchased from software publishers and Internet-based applications or
applets (for ‘‘little applications’’) accessible via Web browsers such as Google Chrome
or Microsoft Internet Explorer. Applets are always much smaller, more targeted
programs than those available as commercial software. A significant advantage is
that they are freely available on the Internet. Many can be downloaded, so learners
do not require an Internet connection to use them. You are strongly urged to browse
through and use these applets. Some of these can be downloaded free of charge.
Explore GeoGebra as a teaching tool. Consider the content area Space, shape and
measurement and the topic Reflection in Transformation geometry. Follow the steps
presented below to plot points and to reflect points and polygons.
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(b) Click graphics on the toolbar.
(c) Click show or hide the grid in order to show the grid.
A
(d) Plot the point A (1, 3) by clicking ● on the tool bar and then click the
point of intersection of A (1, 3). The point will appear.
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STUDY UNIT 2: Electronic and digital media
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(g) To reflect thee square about the x-axis, click ; and then click the square
BCDE on the Cartesian plane followed by clicking the x line or the x-axis.
The square BCDE will be reflected about the x-axis in the fourth quadrant
as B’ C’ D’ E’ with points: B’ (6, 4); C’ (8,–4).
(h) Explore with GeoGebra and try to reproduce the figures below.
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STUDY UNIT 2: Electronic and digital media
ACTIVITY 2.4
Design a lesson that you can facilitate using GeoGebra as a computer software.
Discuss the software (GeoGebra); the relevance of the software and how you will
administer the software or programme in your classroom. Choose a specific topic
(for example functions) and illustrate how you can teach the topic using a computer.
There are some Web-based tools or applets that are designed so that students may
manipulate them without constraint. For example, the Base Ten Block Applet
(www.arcytech.org/java/b10blocks/b10blocks.html) allows learners to collect as
many flats, rods and units as they wish, gluing them together in groups of ten, or
breaking a flat into ten rods or a rod into ten units.
Van de Walle et al., believe that before one selects a digital resource, there should
always be some clear advantage of using it. On page 160, they discuss the guidelines
you can keep in mind when you select of digital content. However, not every program
offers all of these features.
In the field of teaching and learning, the computer essentially serves as a sophisticated
teaching machine and may therefore be regarded as an extension and further
development of programmed instruction. The complexity of computers varies a
great deal, but in general they all consist of the following four basic elements:
• Input
• The processor
• Storage facilities
• Output
When a computer is utilised as a teaching machine, that is, for instructional purposes,
the input element is usually represented by a keyboard terminal or console. Information
is fed from the input terminal to the processing unit where learner responses are accepted
and compared, and where programmed information and other data are held in storage.
The request fed into the computer by way of the input terminal is then processed
and the response of the computer, called the output, is printed by a line printer, or is
displayed on a screen similar to that of a television set. Computers vary tremendously
in size. For the sake of convenience, we may classify them, from large to small, into
the following four main groups:
• Mainframe computers
• Minicomputers
• Microcomputers
• Mini-micro computers
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Computers in the first two groups are large computers, and for instructional purposes
are used on a time-sharing basis, that is, a variety of terminals are linked to a central
processor or frame. The smaller computers, such as desktops, are usually used
independently. A mainframe computer generally takes up a whole room, while a
mini- microcomputer is often small enough to be carried in a pocket. Of course
there is also a tremendous difference in price and capacity.
One of the most ambitious CAI projects, started in the USA, is the so-called PLATO
project. (PLATO is the acronym for Programmed Logic for Automatic Teaching
Operation.) PLATO, a time-sharing computer- based education system that utilises
a mainframe computer, has also ‘‘emigrated’’ to South Africa. This may mean that
eventually thousands of students will simultaneously have access to CAI terminals,
spread all over the country, but connected up to a single large computer. Ordinary
telephone lines are used for linking up terminals in separate locations with the
central computer.
According to Pierce and Lorber (1977:137) there are four principal types of CAI
programs. We discuss them below.
Drill and practice programs. These are quite common and are usually of the branching
variety, which means that if learners have problems at a certain level, the program
automatically moves to a simpler level. Once the learner has become more proficient,
the program moves back to the more complex level. Programs in mathematics,
science and languages are often of this type.
Tutorial programs. These differ from the drill and practice programs in that new
information is supplied by the program. Based on the learner’s responses, further
information is then supplied which often becomes more and more abstract.
Simulation and gaming programs. The computer creates realistic situations to which
a learner can react.
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STUDY UNIT 2: Electronic and digital media
Duminy (2003:34) mentions the following qualities which make computers unique
in an instructional setting:
• The computer never gets tired, angry, temperamental or frustrated.
• It operates at an incredible speed.
• It has a perfect memory.
• Because of its memory and storage facilities, it can assess individual progress and
also initiate and monitor remedial work.
• Through its terminals, one mainframe computer can accommodate a great variety
of learners who all receive individual attention at the same time. Such terminals
can be separated by hundreds of kilometres.
• A computer can teach some parts of a learner’s study programme with less error
and more speed than a human teacher.
• The computer may have the potential to solve some of our urgent educational
problems. These include the shortage of teachers, overloaded syllabuses,
overcrowded classrooms, the lack of effective individualisation, the restricted
choice of subjects, the swift obsolescence of learning content and the heavy load
of administrative work at schools.
Despite the above, CAI can be expected to play a major role in transforming education
in the long term, mainly because of its outstanding ability to cater for the individual
needs of learners, a central requirement in the field of education.
ACTIVITY 2.5
(1) Describe in a few sentences what you understand by the principle
of educational media.
(2) Should you take it for granted that all the learners in your class can clearly
see what is written on the chalkboard? What can you do to make sure that
this is the case?
(3) You have an interesting but small picture to show to your class.
What apparatus would you need?
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3 STUDY UNIT 3
3 THE CALCULATOR AS A CHECKING DEVICE
3.1 INTRODUCTION
Read pages 154–158 of Elementary and middle school mathematics by Van de Walle
et al., 2016.
Exact mental arithmetic: examples include place values and extensions thereof:
70 × 8,38 + 27; 1,4.
Calculations using aids: Calculations using other aids include those using the abacus,
fingers, the number line, tables, calculators or the computer.
The calculator is a very efficient checking device since it provides quick, neutral
feedback. Learners soon learn to compete against the calculator, striving to beat it.
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STUDY UNIT 3: The calculator as a checking device
In the following basic exercises learners can enter in their answers and then check
them using the calculator.
3.2 ACTIVITIES
ACTIVITY 3.1
PREDICTION OR O CORRECTION
8 -3
7 -5
7 -6
4 -8
6 -9
8 -7
5 -9
6 -4
ACTIVITY 3.2
PREDICTION OR O CORRECTION
8÷4
18 ÷ 4
32 ÷ 4
5÷8
7 ÷ 16
7 ÷ 28
9÷7
38 ÷ 8
59 ÷ 8
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ACTIVITY 3.3
In this exercise for place values learners must calculate each of the following
without using a pencil and paper. They must then write down their answers in
the prediction column. Finally, they must check their answers using a calculator.
PREDICTION OR O CORRECTION
543 − 100
257 − 100
1 033 − 100
3 567 − 100
432 − 100
2 465 − 100
543 + 100
257 + 100
1 033 + 100
3 567 + 100
432 + 100
2 465 + 100
ACTIVITY 3.4
This exercise follows on activity 3.3.
PREDICTION OR O CORRECTION
200 + 30 + 6
100 + 100 + 10 + 4
30 + 1 000 + 200
200 + 60 + 1 000
2000 + 30 + 100
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STUDY UNIT 3: The calculator as a checking device
ACTIVITY 3.5
Olivier (1987:64) provides the following estimation exercises:
(1) Estimate in each case the result and circle the answer nearest to your
estimate. Now determine the difference between the calculator result and
the circled answer.
125 10 11 12 13
171 11 12 13 14
257 14 15 16 17
1111 25 30 35 40
7600 70 80 90 100
Olivier (1987:67) gives the following variation that utilises the calculator as a
checking device:
Determine the prime factors of an integer. The procedures and rules are as follows:
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• The players take turns and continue with the game until 1 appears on the
display. The player with the most points wins.
ACTIVITY 3.6
(1) Fill in the missing numbers and check your answers using your calculator.
1234 + = 1254
1234 − 1034 =
1234 + 1434 =
1234 − = 1204
1234 + = 2234
1534 ± = 1504
1534 ± = 1034
1534 ± = 1530
1534 ± = 534
1534 ± = 1644
1534 ± = 1635
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STUDY UNIT 3: The calculator as a checking device
(3) Construct each of the following numbers with the aid of the calculator
using only the numbers 1 000, 100, 10 and 1 together with the
operators + and −.
Example 23: 10 + 10 + 1 + 1 + 1 = 23
1234
1243
1324
When learners are uncertain about concepts and facts, they need positive feedback,
and the calculator is an excellent device to foster self-confidence. However,
according to Olivier (1987:73), it is not a good idea to force learners to use the
calculator as a checking device if they already know their answers are correct.
Example 1
(1) Calculate the following using your calculator when necessary. What patterns
can you identify?
2 × 3 × 4 + 3 =
3 × 4 × 5 + 4 =
5 × 6 × 7 + 6 =
7 × 8 × 9 + 8 =
12 × 13 × 14 + 13 =
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(2) Now predict the result of each of the following and check your answers using
your calculator.
9 × 10 × 11 + 10 =
19 × 20 × 21 + 20 =
(3) Formulate your observations in words and in symbols.
(4) Can you explain the pattern, or proof that it always holds.
Example 2
(1) Calculate the following using your calculator when necessary.
8 × 24 =
8 × 20 + 8 × 4 =
8 × 19 + 8 × 5 =
8 × 18 + 8 × 16 =
8 × 17 + 8 × 7 =
8 × 16 + 8 × 8 =
8 × 15 + 8 × 9 =
8 × 14 + 8 × 10 =
According to Olivier (1987:88), the above two examples typically encourage the
inductive development of learners. They start with a particular statement and conclude
with a general statement. Cooney (1975:144) describes the mathematical abstraction
and generalisation as follows:
A student makes an abstraction when he or she realises properties common to a set
of exemplars. In short, the student sees the commonality among the differences.
Generalising occurs when a student predicts that a relationship that holds for a
particular sample will also be true for a more inclusive sample.
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STUDY UNIT 3: The calculator as a checking device
ACTIVITY 3.7
The following exercises in Olivier (1987:95) foster the inductive development of
statements.
ACTIVITY 3.8
(2) Now write down the following as decimals and check your answers using
your calculator:
7 17 173
9 ; 99 ; 999
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ACTIVITY 3.9
3.4.3 Multiplying by 10
(1) Calculate each of the following using your calculator:
3 × 10 13 × 10 63 × 10
7 × 10 19 × 10 67 × 10
8 × 10 18 × 10 68 × 10
ACTIVITY 3.10
tan �
x sin2 x + cos2 x
10°
23°
35°
127°
212°
317°
30
ACTIVITY 3.11
ACTIVITY 3.12
0×1×2×3+1=
1×2×3×4+1=
2×3×4×5+1=
3×4×5×6+1=
4×5×6×7+1=
(2) Check whether the pattern holds for the following cases:
13 × 14 × 15 × 16 + 1
20 × 21 × 22 × 23 + 1
25 × 26 × 27 × 28 + 1
3.5 REMARKS
Olivier (1987:97) remarks that besides the fact that an inductive approach like
recognising patterns can foster generalisation, it can also motivate proofs and
manipulation. For example, to explain or prove the algebraic identities in (6) to hold
in general, it is necessary for learners to use symbols:
n (n + 1) (n + 2) (n + 3) + 1 = [(n + 1)² + n]²
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Olivier (1987:98–100) illustrates the dynamic use of the calculator to examine the
behaviour of a function where x varies over the defined domain of the function.
The behaviour of the tan-function nearer to of x = 90° can be explored by choosing
x-values close to 90°:
The power of the calculator makes it possible to examine the rate of change of the
tanfunction which was difficult to investigate in the past. The question ‘‘why is tan
90, 0018 suddenly negative?’’ arises. The learner can investigate the concept of a
limit by finding function values for the function y = x1 for big values of x or for x
values very close to 0 with the aid of the calculator.
In the first example we consider the development of a rule for the position of the
decimal comma in the product of decimal numbers. Olivier (1987:123) considers
the traditional approach to converting decimal fractions to ordinary fractions, then
to multiplying the ordinary fractions, and afterwards to converting the result to
decimal notation.
Example
According to Olivier (1987:23), the disadvantage of this method lies in the fact that
this development is indirect and is initiated by the teacher. Most learners do not
really understand what the aim of the teacher is. The approach suggested by Olivier
utilising the calculator is direct. The learners derive the rule on their own, and the
explanation of the rule in terms of ordinary fractions follows at a later stage of their
development.
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STUDY UNIT 3: The calculator as a checking device
ACTIVITY 3.13
(1) Calculate the following products using your calculator. Try to find the rule
used by your calculator to determine the position of the decimal comma in
the result.
121 × 32 1,21 × 32
12,1 × 32 1,21 × 3,2
121 × 3,2 0,121 × 0,32
12,1 × 3,2
(3) Can you explain why the calculator uses this rule?
(4) Calculate the following using your calculator. Is the above mentioned-rule
still in use? Explain.
0, 2 × 0, 5 0, 20 × 0, 50
1, 5 × 0, 4 1, 50 × 0, 40
The aim of question 5 is to show that the rule still holds true when the calculator
omits the zeros at the end and gives the answer of 0, 20, 5 × as 0,1 as even if
some of the learners expect two decimal places.
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ACTIVITY 3.14
(1) Examine the calculations carefully. Can you determine which rule the
calculator uses to find the answers to the above problems?
Example
-
6 - -6 (use the ± on your calculator)
Keys: 6 ± - 6 ± =
Answer: 0
-
6 - -6 -
5 - -5
-
6 - -5 -
6 - -3
-
6 - -2 -
5 - -4
-
5 - -6 -
5 - -7
-
4 - -7 -
4 - -8
(2) Hence use the above rule to predict the answers to the following problems.
Check your answers by using your calculator.
-
7 - -3 -
12 - -8
-
10 - -10 -
3 - -8
-
8 - -3 -
9 - -6
-
6 - -9 -
10 - -4 - -3
-
12 - -6 - -6 -
5 - -6 - -4
(3) Can you explain the rule? Why does it work? Discuss.
(4) Can you apply the rule to the following problems? Check your answers
using your calculator.
(5) If different to 1, formulate the calculator’s rule. Does this rule also apply to
question 1?
(6) Do the following using the rule. Check your answer using your calculator.
6 - -1 6 - -4
-
6 - -4 -
4 - -6
0 - -3 -
3 - -3
3 - -3 3 - -5
-
3 - -5 0 - -7
(7) Can you explain the rule? Why does the rule work?
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STUDY UNIT 3: The calculator as a checking device
3.7 ESTIMATION
According to Olivier (1987:136–143), the calculator encourages a new approach to
estimation. This method differs from the traditional analytical methods and involves
simple techniques known to be numerical methods.
Example
Solve for x: 32x = 180,8
Younger learners can solve a simple equation like 3x = 27 by making use of tables.
The process boils down to an estimate-and-check method (trial-and-error method):
3 × 7 = 21 (too small)
3 × 8 = 24 (still too small)
3 × 9 = 27 (which is correct)
Although the above example is too complex to be solved in a similar way, using a
calculator makes it easy to solve this problem.
x 32 x REASONING
5,6 179,2 179,2 < 180, therefore 5,6 < x < 5,7
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x function ?
x function ?
x relationship y
ACTIVITY 3.15
(1) Complete the following tables:
y = 4 + 1,5x
x y
0
-
2
y= 5 ×˗3
2
x y
-
1
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STUDY UNIT 3: The calculator as a checking device
y=˗2˗x
x y
-
4
-
2
-
1
y = 3x + 2 and y = 5x - 4
y = 1 - 2x and y =x-7
y = -8 - x and y
2
=6- 5 x…y = 4 x
1
and y = 9 - 5x
To determine the relationship between x and y, one has to solve a set of equations
simultaneously.
For example:
1 ÷ 3 × 3 = 0,9999999
0,0000001 ÷ 2 = 0
It is important that learners be aware of the kind of limitations some calculators have.
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ACTIVITY 3.16
Calculate the following calculations using a calculator:
According to Van de Walle (2014:204), the ‘‘Big Ideas’’ of whole- number place value
are the following (Compare with “Big Ideas’’ on page 247 of Van de Walle et al., 2016):
(1) Sets of ten (and tens of tens) can be perceived as single entities.
These sets can then be counted and used as a means of describing quantities.
For example, three sets of ten and two singles is a base- ten method for
describing 32 single objects. This is the underlying principle of base-ten
numeration.
(2) The positions of the digits in numbers determines what they represent –
which size group they count. This is the underlying principle of place-value
numeration.
(3) There are patterns in the way that numbers are formed. For example, each
decade has a symbolic pattern reflective of the 1-to-9 sequence.
(4) The groupings of ones, tens and hundreds can be taken apart in different ways.
For example, 256 can be 1 hundred, 14 tens, and 16 ones. Taking numbers
apart and recombining them in flexible ways is a significant computational skill.
(5) Really big numbers are best understood in terms of familiar real-world referents.
It is difficult to conceptualise quantities as large as 1000 or more. The base-ten
place-value system is the way that we communicate and represent anything
that we do with whole numbers and later with decimals.
ACTIVITY 3.17
(1) Predict the answer to each of the following. Hence use your calculator to
check your answer. Watch the numbers on display every time you press
the button.
1 + 1 + 1 + 1 + 10 + 100 + 100
100 + 100 + 10 + 1 + 1 + 1 + 1
100 + 100 + 100 + 10 + 10 + 1 + 1 + 1
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STUDY UNIT 3: The calculator as a checking device
(2) Predict the answer to each of the following. Hence do the calculation using
your calculator.
2 thousands + 3 hundreds + 4 tens + 5 ones
2 000 + 300 + 40 + 5
3 000 + 200 + 5
(3) Create the following numbers on your calculator screen by using only the
numbers 1000; 100; 10; and 1, as well as the key buttons: + and -
• 2314
• 3241
• 2134
• 5243
(4) Use your calculator and key in the number on the left-hand side. Hence use
only the following buttons to get the number on the right-hand side:
+ , - , = , 1, 10 and 100
Example
2364 2105
Solution
• 1534 → 1234
• 1534 → 1504
• 1534 → 1975
• 1534 → 1718
(5) Use your calculator and read in the number that appears on the left-hand
side. Hence find the number on the right-hand side by adding or subtracting
a single number.
Example
2345 2305
Solution
2345 - 40 = 2305
• 1534 → 1034
• 1534 → 534
• 1534 → 1004
• 1534 → 1030
• 1534 → 2034
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?
and in the process to develop mathematical concepts. The essence of a black box
approach is that learners should use the calculator-generated data inductively to
infer a mathematical model (algorithm) that simulates and explains the input-output
relationship. The black box mode may be characterised by the following flow diagram:
ACTIVITY 3.18
Use your calculator to complete the following:
1 4 9 25
16
What is the calculator doing? Write down a rule for the calculator:
number → →
Now use the rule to predict the following, then check using your calculator.
144
121
81
Educators who have been lucky enough to have been exposed to the graphics
calculator, feel that this instrument has the potential to revolutionise the teaching
and learning of mathematics because the graphics calculator makes abstract concepts
concrete.
40
STUDY UNIT 3: The calculator as a checking device
Graphing technology facilitates all types of learning, and the graphing calculator
is a powerful tool for mathematics teachers of all levels. From beginners’ algebra
to intermediate algebra to trigonometry, the graphing calculator is a must for every
teacher who wants to make learning mathematics a visual and concrete experience.
By experiencing a mathematical concept on a concrete and visual level, all learners
will have a better chance of understanding the abstraction.
The graphics calculator is therefore a powerful tool of learning that opens up new
ways to approach mathematical problems, encouraging learners to experiment and
investigate. The graphics calculator has the potential to make mathematics a visual
experience – to allow learners to see the mathematics taking place.
Graphics calculators are not widely used in many South African classrooms. Even
though a graphics calculator is cost effective when we take into account the cost of
a computer that can perform similar functions, the price per calculator is unaffordable
to most schools and learners. Perhaps in the future, the graphics calculator will
become more affordable and readily available. We look forward to this as the graphics
calculator is a powerful piece of technology that has the potential to play a significant
role in mathematics teaching and learning.
The graphics calculator is believed to be a tool which opens up new ways to approach
many problems and encourages learners to experiment and investigate, allowing a
shift in emphasis from algebraic manipulation and proof to graphical investigation.
Although the graphics calculator has the potential to enrich the teaching and learning
of mathematics in schools, it should be remembered that it is not a replacement for
pen- and paper techniques but rather a tool that provides an alternative to the way
in which graphing is presently taught.
The graphic calculator is very useful in schools as it can be used to draw a number
of graphs on the same Cartesian plane. This allows learners to interpret, analyze
and compare the characteristics of functions with relative ease. For instance, you
could programme in the following linear equations:
y = x 1-; y = x 4; y- = x + 1 (By altering the ‘c’ in the equation: y = x + c, the
learner can discover how the ‘c’ affects the y-intercept of the graph.)
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Often teachers complain that the drawing of graphs by means of the table method
and plotting is very time-consuming. The calculator draws the graphs for you and
allows more time for analysing the results and formulating conclusions about the
properties of graphs.
By moving the graph around (using the cursor keys), the learners are able to locate
the coordinates of any point (e.g. the co-ordinates of the point of intersection and
of the intercepts with the axes) on the graph.
42
4 STUDY UNIT 4
4 DEVELOPING RESOURCES FOR TEACHING AND
LEARNING MATHEMATICS
• Develop teaching resources and teaching aids using materials such as string, drawing
pins, straws, newsreel, dice, counters, paper, sticks, pine cones, leaves and sweets.
• Design mathematical activities using art, sport, newspaper and magazine articles,
music, etc. as a basis.
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• Make sure that all the teaching resources you are about to use are suitable for
the lesson.
• Use teaching resources with a specific purpose and not merely as displays.
• Make sure that everyone in the class can see them (i.e. writing, diagrams and
pictures used should be large enough to be clearly visible to all learners).
• Give learners the opportunity to handle the teaching resources where possible.
4.2.3 What type of teaching resources are suitable for the teaching
of mathematics?
It is not possible to list all the types of teaching resources suitable for the teaching
of mathematics. The following, however, are some of the most common ones:
• sundry items such as seeds or sticks, stones and tins
• pictures and drawings
• mathematical models
• mathematical apparatus, such as the abacus
• flannel boards
• chalkboards
• overhead projectors
• pin boards
• textbooks
• data projector
• white boards
• smart board
44
STUDY UNIT 4: Developing resources for teaching and learning mathematics
B
A
C D
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Example 1
2 × p ˗ 3 = 17
46
STUDY UNIT 4: Developing resources for teaching and learning mathematics
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However, the main drawback of the flannel board is its size. The surface is small
and only a few pieces can be displayed at the same time.
If your chalkboard is made out of metal you can use in a similar way to a flannel
board. You can then use magnets or magnetic strips to stick up pieces. Alternatively,
you can use Prestik to stick pieces on the chalkboard.
The main drawback of the overhead projector is that the classroom must have
electricity. It is also an expensive teaching aid and should be handled with great care.
48
STUDY UNIT 4: Developing resources for teaching and learning mathematics
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ACTIVITY 4.1
(1) Distinguish between a teaching aid and a learning aid and discuss different
types of teaching aids and learning aids suitable for teaching and learning
mathematics.
(2) What should you consider when selecting and using teaching aids?
(3) Compare the value of the chalkboard with:
• The flannel board.
• The overhead projector.
(4) How would you use a chalkboard when teaching a unit in mathematics?
Give a detailed explanation.
A piece of hardboard can be used in trigonometry. Sticks, wool, string, rubber bands
and similar materials can be used.
To illustrate a three-dimensional model, cut out this shape and fold it along AB to
form a three-dimensional shape, like this:
50
STUDY UNIT 4: Developing resources for teaching and learning mathematics
To make mathematics visual, teaching aids and mathematical resources are essential.
We need to structure our lessons to accommodate materials that will make mathematics
a meaningful experience in an effective learning environment. In this section, we
shall explore what resources are available to us and examine how to use them to
design our own teaching aids.
Always keep your eyes open for resources you could use in your mathematics
classroom. Fill a mathematics resource file with suitable materials throughout the year.
Many South African schools have limited and under-developed resources. However,
resources and teaching aids need not always be bought. Teachers can create their
own teaching aids and teaching resources from cheap and easily available materials
as an alternative to purchased aids and resources.
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Examples of tangrams
ACTIVITY 4.2
(1) Make a list of resources that are available to you that you will be able to
use in your classroom.
(2) Make a list of at least five objects that you can use to improvise if you do
not have the resources at your school.
(3) Describe an activity that you would use in the case of each resource.
(4) Distinguish between a teaching aid and a learning aid and discuss the
different teaching aids and learning aids which can be used in the teaching
and learning of mathematics.
(5) What should you consider when you have to select and use teaching aids?
(6) Compare the advantages of the following: the chalkboard the flannel board
the overhead projector.
(7) How would you use the chalkboard to teach certain mathematics units?
ACTIVITY 4.3
Make your own number line using paper or newsreel and display it somewhere in
your class where it will be visible to all the learners, such as above the chalkboard.
You can use a ruler to point to the numbers as you demonstrate how the number
line works.
52
STUDY UNIT 4: Developing resources for teaching and learning mathematics
ACTIVITY 4.4
90°
0° 180°
270°
90°
0° 180°
270°
(8) Move the hands around. The space between the hands is the size of the
angle.
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ACTIVITY 4.5
Method:
(1) Hold the gem clip down on your page with either a sharp pencil or a drawing
pin.
(2) Hold another pencil in your right hand. Place the pencil at the edge of the
gem clip.
(3) Gently turn the gem clip around in a circular direction. You have drawn a
circle!
ACTIVITY 4.6
You can play a variety of games with this dice. If you make two dice, learners can
throw the dice and add, subtract or multiply the numbers on the dice. You can
change the numbers on the dice to change the degree of difficulty of the games.
54
STUDY UNIT 4: Developing resources for teaching and learning mathematics
ACTIVITY 4.7
4.7.5 Geoboards
A geoboard is an instrument made from wood that is used to provide a visual
demonstration of geometrical concepts.
Triangle geometry board: Draw three parallel lines. On the top row, hammer two
nails on either side of the line. Place the middle nail in between the outer two
nails. Construct the third row in the same manner. For the middle row, place the
nails between the nails in the first row.
Circle geometry board: On a square piece of wood, draw a circle using a compass
that takes up the majority of the space on the piece of wood. Hammer a nail in
the centre of the circle. Hammer the nails at 0°, 90°, 180° and 270°. Fill in the
remaining nails at 45 apart.
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Uses: To demonstrate circle properties, that is, angles in the same segment are
equal; the angle at the centre of a circle is twice the angle at the circumference;
angles in a semi-circle are equal to 90°.
ACTIVITY 4.8
4.8 TANGRAMS
Materials: Paper, scissors.
What can tangrams do? Tangrams allow learners to explore the relationships
between various shapes. The seven pieces you have in front of you can be
56
STUDY UNIT 4: Developing resources for teaching and learning mathematics
Give the outline to someone else. He or she must use his or her tangrams to
construct the shapes that you created. (Remember, you must use each of the 7
pieces every time.)
ACTIVITY 4.9
Write down your suggestions.
(1) Think of some mathematics related activities in which you can use one of the
following natural resources in your teaching: sticks, pine cones and leaves.
How would you use these resources in your teaching?
(2) Record at least five other natural resources that a mathematics teacher might
be able to use in his or her teaching. Describe how you would use them.
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You will often have to work out sums on a calculator. It should have percent (%) and
square root ( ) keys. You should also put together some other basic equipment,
including pens and pencils, a note pad for writing down numbers and sums, a pair
of scissors, a tape measure, and string or elastic bands for tying and securing objects.
4.14 CONTAINERS
You might find suitable items at home. Wash them thoroughly after use; if they have
held substances such as surgical spirit, you may not be able to use them for food
and drink afterwards. You will need some items for measuring: a glass is good for
unspecified amounts, and a measuring jug for more accurate work. Build up a supply
of empty containers, such as plastic bottles and empty toilet roll inner tubes, for
your mathematical experiments.
4.15 MATERIALS
Many mathematical experiments involve drawing or making things, so you will
need to buy artists’ materials from a stationer or art shop. Some of these, such as
masking tape and poly board, may be unfamiliar to you, but they are simple to use.
When buying glue, it is best to choose the type that comes as a stick, because it can
be applied easily with no wastage or mess.
58
REFERENCES
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