Apiary TeachingGuide r7
Apiary TeachingGuide r7
Apiary TeachingGuide r7
SETUP
Each player takes a faction tile (starter Factions provide special abilities and
factions have ), a hive mat, a docking mat in determine your starting workers and
their player color, 3 player tokens, resources. Hive mats show where you can
7 hibernation tokens, and workers. build (you must always build adjacent to
existing tiles on your hive mat). If you build on
Make sure the non-upgraded side of the
a hex with a build bonus, gain that bonus.
faction tile is face up.
GAMEPLAY
On your turn, either: RETRIEVE
Place one worker on the board (on the 1. Retrieve all your workers on the board
leftmost or topmost space if there are two) and in your landing area. Strength-4
and perform the action; or workers must hibernate.
Retrieve all workers. 2. All other retrieved workers collect income
(each from a different farm), increase
PLACE strength by 1, and return to your active
Apiary uses a “bumping” mechanism. When pool.
you place a worker, other workers on the You do not need to place all workers prior
space are either bumped or—if there are two to retrieving, but active pool workers aren’t
spaces—shifted right or down. If a worker is affected by retrieve turns (i.e., they do not
shifted off the rightmost or bottommost space hibernate, increase strength, or gain income).
of the action, it is bumped back to its owner,
abiding by the following: HIBERNATION
If the worker has strength-4, it must When a strength-4 worker is removed from an
hibernate. action, it hibernates. Place a hibernation token
(not the actual worker) into the Hibernation
Otherwise, the owner of the bumped Comb and gain the benefit printed on the
worker may either increase its strength by pod. Then the worker returns to the general
1 and place it in their active pool or place supply. (Note the Hibernation Comb’s endgame
it in their landing area without changing its scoring opportunities.)
strength. Either way, do not collect income.
TILES
FARMS: Cost fiber and/or water and provide DEVELOPMENTS: Cost wax and provide you
storage and income. Circles in the center of powerful one-time bonuses.
the tile indicate storage capacity. Income is
Whenever a farm, recruit, or development is
shown at the top of the tile.
purchased, remaining tiles slide to the left and
RECRUITS: Cost pollen and provide ongoing a new tile is flipped over.
abilities throughout the game. Purple triangles
indicate that the recruit is triggered when you
CARVINGS: Buy a carving (costs honey and the
use of a strength-4 worker) and build it to add
perform certain actions.
an endgame scoring opportunity. Purchased
carvings are not replaced.