Heathenism Lecture Notes
Heathenism Lecture Notes
Heathenism Lecture Notes
mentioned earlier, is probably the most common and the most eclectic of these groups, drawing
as it does upon most of the world's indigenous religions. Celtic Druidism is probably second in
terms of its familiarity and popularity. Druidism draws upon the religious traditions of the Celtic
peoples - essentially England, Ireland, Scotland, Wales, Cornwall, the Isle of Man, and Brittany.
There is quite a bit of overlap between Wicca and Druidism, largely because of the appeal of
Celtic mythology to Wiccan groups, and they have a parallel eight seasonal festival calendar,
among other things. Witchcraft and Druidism are not the only groups within the broader Neo-
pagan movement, however. There is also a strong Northern European paganism movement,
called variously Heathenism, The Northern Way, Norse or Germanic Neo-Paganism, Odinism,
and Ásatrú.
Odinism and Ásatrú are different branches of the Germanic Neo-pagan movement.
Although very similar in many regards, particularly in terms of theology and ritual, they are very
different in terms of their historic roots, and in terms of their contemporary philosophies. This is
a vital point to remember, as you will see. Although it is important to draw a picture of both of
these versions of Germanic Neo-paganism, it is Ásatrú (which means `true to the Aesir,' or `true
to the gods,' rather than Odinism, that will be our primary focus. We will be looking at historical
influences on both groups, and then shifting to a look at the organization and rituals of Ásatrú
only.
Both Odinism and Ásatrú draw upon the history and traditions of the Germanic peoples -
primarily those of Scandinavia, Germany, and Iceland. "Germanic" simply means those people
who spoke languages within the same "group," and who lived historically in the Northern
European region. As with Wicca and Druidism, Germanic Neo-paganism has distinct historical
The historical influence that both Odinism and Ásatrú share is the actual religion,
literature and culture of the pre-Christian germanic peoples of Northern Europe. A rich body of
poetry and prose about the mythology of goddesses and gods of germanic peoples has been
preserved, primarily in Christian sources but in apparently relatively unbiased form nonetheless.
The primary pieces of this literature are the Eddas, written by Snorri Sturlusson of Iceland in the
eleventh century, plus the Icelandic sagas, (mostly multi-generational family stories stretching
back into pre-Christian times), and the occasional travellers accounts of those who visited pre-
Christian Northern Europe. The Eddas, which include the Elder Edda (poetic Edda) and the
Younger Edda (prose Edda) tell the stories of men and women, kings and queens, spirits, giants,
and gods and goddesses, how they lived, fought, loved, and died. They also include a fair
amount of detail about worldview and practices, and have provided a good source of information
for the reconstruction of germanic religion and culture in the contemporary context.
According to these sources, the pre-Christian germanic peoples lived very close to the
land. They were farmers, and hunters, and warriors - probably in that order. Warriors owed
military service to their carl or clan leader, except during planting and harvest seasons. Their
primary unit of social organization was the family or clan, and the head of a family was
responsible not simply for their material and military well being, but their religious well being as
well. Religious life seems to have been fully integrated into everyday life, and the gods and
goddesses, and the other spiritual beings believed in by Northern European pre-Christian
peoples, were understood to interact with humans on a regular, personal basis. Worship of these
figures consisted of acknowledgement of, loyalty to, and requests for aid from them. Honour
was a central concern for both individuals, clans, and apparently the spirits, gods and goddesses
as well.
As with the practice of paleo-Celtic spirituality, the practice of the old Germanic religions
was outlawed once Christianity became established in Northern Europe. The conversion process
did not go smoothly or quickly, however, and several of the stories and poems that survive, such
as The History of Olaf Tryggvason, tell of "heathen" northerners who refused to convert. Some
contemporary Odinists and Ásatrúars, for example, hold a remembrance festival on January 9th
in honour of Raud the Strong, "a Norwegian chieftain whom Olaf Tryggvason killed for refusing
to convert. The end of a metal horn was put down Raud's throat; a poisonous snake was then put
into the horn and the other end heated to drive it along...".i Also commemorated is the memory
of Queen Sigrid of Sweden, whom Olaf Tryggvason wished to marry. When she refused to
convert to Christianity, he slapped her across the face and called her a "heathen bitch."ii She
subsequently raised an alliance that overthrew him. Because of this clearly violent contact
between Christianity and the religions of Northern Europe, the best records available on these
religions are the Icelandic ones, for Iceland does not seem to have suffered the same degree of
violence and hostility in the conversion process. This is why the most common names for
deities, rituals, etc. are the Icelandic, and to some extend the Scandinavian forms, and the
Odinism
Although the pre-Christian Germanic religion and culture is an historical source for both
Odinism and Ásatrú, other sources for the two varieties of Germanic Neo-paganism begin to
diverge at this point. For Odinism, the next major historical influence was the period of strong
social turmoil in Germany in the period between the first and second world wars (1917-1939).
Germany at this time was suffering from massive inflation and severe social upheaval, and partly
as a result of this a German youth movement took form. Some of these homeless youth began to
make sacrifices to Wotan, the German name for the god Odin. According to sociologist Jeffrey
Kaplan, this interest of the German youth in pre-Christian Germanic religion may have been
seriously intended, or may have been a joke. If seriously intended, it may have stemmed from
the interest in the magical and occult that grew up in the latter half of the nineteenth century, and
in which Aleister Crowley and the Hermetic Order of the Golden Dawn were a part. Either way,
it linked in with the growing interest in the esoteric and occult that characterized the budding
Nazi party. The primary symbol of the Nazi party is, of course, the swastika, a pre-Christian
Germanic symbol representing the god Thor's hammer, and the wheel of the sun. Hitler's interest
in these religious traditions seems to have been primarily an interest in finding a spiritual
framework for his philosophical message of racism that could be based in something that was
exclusively Northern European. This revival of Germanic paganism within the Nazi context then
It was this link between the religions of pale-Germanic peoples and the Nazi party that
lead to the third contributing influence in the growth of contemporary Odinism. In 1930, an
Australian Nazi sympathizer named Alexander Rud Mills published a book titled The Odinist
Religion: Overcoming Jewish Christianity. In this book, Mills argues that Northern Europe was
the true birth place of all civilization, and further argues that a world conspiracy of Jews,
Christians and Freemasons have attempted to destroy the white race. He calls for a return to the
religion of pre-Christian Germanic peoples, and argues that the pre-Christian era in Northern
Europe represented a Golden Age. Mills then went on to publish a number of other pamphlets
arguing similar ideas. None of his work was widely read, and might have had no impact at all
except that a woman named Else Christensen discovered his writings in the 1960's, and went on
to link them with her own right wing, racist philosophies, which in turn led her to found the
Odinist Fellowship in 1971. Else Christensen's organization was primarily influential among the
white supremacist crowd in the United States, and sociologist Jeffrey Kaplan suggests that
knowledge of Mills' writings, as filtered through the Odinist Fellowship, is something that
As is clear from these historical sources, Odinism is a branch of the Germanic Neo-
Odinist groups argue that they are not racist, however, but are instead racialist. The distinction is
meant to imply that Odinists are not prejudiced against people of non-white Northern European
ancestry, but simply that they feel each racial group should practice a form of spirituality that is
native to them and their ancestors. As one contemporary Odinist group puts it,
ancestors who grew and evolved with it over many thousands of years. Their
blood still runs in our veins and so does the spirit of Odhinnism. Odhinnism is
not something we have to search out and discover in some far off exotic land, all
wrong to say that Odhinnism is for everyone, of course its not, but if only people
would take the time to look to their own spiritual heritage many would find the
Odinists seem genuinely unable to understand why anyone not from a Northern European
background would want to practice a religion that originated in that context. Similarly, they
would not want to practice a religion that originated elsewhere, including Christianity. Despite
this distinction between "racist" and "racialist," however, there are clear racist overtones to most
contemporary Odinist groups in the United States. This is not the case in all countries -
particularly Iceland and England - but a basic and defining difference between American
Ásatrú
The historical influences on Ásatrú are really very different from the right wing racist
influences on the Odinist movement. While Odinism undeniably came first in the context of
both global and American Germanic Neo-paganism, the historical factors influencing the rise of
Norse Mythology
In addition to the pre-Christian Germanic influence itself, the primary historical source for
contemporary Ásatrú seems to have been the storybook adaptations of Norse mythology that
were popular in the 1950's and 1960's as gifts for young boys. One of the most influential of
contemporary Ásatrúar is a man named Kveldúlf Gundarsson, who completed his Ph.D. degree
at Cambridge University on the subject of "The Cult of Odhinn, God of Death." Gundarsson
traces his interest in Germanic paganism back to a book on Norse mythology he received at the
age of six. Largely due to the popularity of these books, the images of Norse deities provided a
pool of ideas for those who later became interested in the Neo-pagan movement.
The Neo-Pagan Movement
Another important historical source for the Ásatrú movement is the existence of the
broader Neo-pagan movement itself. Jeffrey Kaplan suggests that a number of Ásatrúar became
interested in Germanic Neo-paganism following contact with other branches of the Neo-pagan
movement. Whether this contact be with a Wiccan group, an Odinist group, or a Crowleyan
magical group, once they became interested in Neo-paganism generally, they soon adopted the
Ásatrú version of Germanic Neo-paganism. Most of those who have come to the movement in
this way suggest that it is the philosophy, and ethics, of the movement that appeal to them, even
though this philosophical and ethical system sets them quite apart from other aspects of the
prominent Ásatrúar has referred to as a wind through the world tree.v In 1972, an American
named Stephen McNallen founded an organization named the Viking Brotherhood, which was
dedicated to:
during the Viking Age, and to furthering the moral and ethical values of courage,
The Viking Brotherhood later changed its name to the Ásatrú Free Assembly. While the Viking
Brotherhood/Ásatrú Free Assembly were being organized, two other Ásatrú organizations sprang
into being. These were The Committee for the Restoration of the Odinic Rite, founded by John
Yeowell in April 1973 in England, and the Ásatrúarmenn, founded in May 1973 by Svienbjörn
Beinteinsson in Iceland. According to McNallen's account, the founders of these groups did not
know each other, and in fact did not learn of each other's existence for several years, making this
"a significant synchronistic event." This may be part of a "myth of Asatrú," however, for another
Asatrúar suggests that "The people who were connected with the now-defunct Ásatrú Free
Assembly like to give the impression that everyone in the world started around 1972 or so, but
this is certainly not the case."vii We will discuss the Ásatrú Free Assembly in more detail below,
Icelandic Asatrú
discussion of the Icelandic group Ásatrúarmenn is important, for this group is the final
connection to Odinism, the issue of race is a very touchy issue within the context of Germanic
Neo-paganism. The Ásatrúarmenn has therefore become an "ideological model" for many
contemporary Ásatrúar wanting to distance themselves from Odinists and certain Ásatrúar with
racist tendencies. Icelandic Ásatrú avoids all the German/Neo-Nazi overtones of other Germanic
Neo-pagan groups. In the United States today, it is predominantly Icelandic Ásatrú that is
Worldview
contemporary Neo-paganism holds true for every practitioner, and similar to the worldview of
in Chapter Two with regards to Celtic Neo-paganism, is the belief that everything in the universe
is alive - the rocks, the trees, the lakes, are all spiritual entities, and communication with these
spirits is possible. Many Germanic Neo-Pagans are animists. Ásatrú contains a belief in a class
of supernatural beings called the landsvaettir or land spirits, who are clearly associated with
natural objects such as trees and fields. Respect for the landsvaettir is extremely important
within Ásatrú belief and ritual structure, and ritual offerings are made to them just as they are
Pantheism, as mentioned in Chapter Two, is the belief that the world itself, or the entire
universe, is God. Within the Germanic Neo-pagan context, this is rarely conceptualized in terms
Diana Paxson comes close in her article "Hail Earth that Givest to All..." that is included in the
book of readings, and on the course website. Instead, it almost approaches a kind of monistic
worldview as follows:
further believe that this spiritual reality is interdependent with us - that we affect
it, and it affects us. We believe that this underlying divinity expresses itself in the
forms of the Gods and Goddesses. Stories about these deities are like a sort of
code, the mysterious "language" through which the divine reality speaks to us.viii
McNallen's view of the divine has been shaped by Jungian psychology and the concepts of
archetypes. For McNallen, both gods and goddesses, and men and women, are mutually
dependent upon one another for existence, and consequently participate in the same divine
reality.
Panentheism, as mentioned previously, is the belief that the gods, plural, can be found all
throughout the world and nature. Belief in deities of storms, deities of lakes, deities of natural
functions such as sex, or birth, or death, is panentheistic. The majority of Germanic Neo-pagans
are both animists and panentheists, given the structure of their theology. Ásatrúar believe in two
sets of deities, called the Aesir and the Vanir, as well as land spirits, and giants (who are gods in
their own right), and ancestor spirits. The Aesir are gods of the upper worlds - of lightning, and
thunder, and hunting, and war, and healing, etc. The Vanir are gods of the land - of spring, and
winter, and fertility, etc. This means that many Germanic Neo-pagans are panentheists, for their
that Ásatrú "magic" must be placed. Unlike the majority of Wiccans, who understand magic to
be the result the spiritual connectedness of all things (and hence the ability to effect one "part" of
the whole through enacting a magical spell or ritual), and unlike the Celtic Neo-pagan view of
magic which sees magic as an effect of inborn psychic or spiritual powers that have been trained
and disciplined, Germanic Neo-pagans view magic more as the result of asking for aid from
divine or spiritual forces. In order to accomplish "magic" within this context, one must ask a
spirit, an ancestor, or a god for help. Magic, and "miracle," are therefore fairly interchangeable,
if one understands "miracle" as divine action in the world. The Ásatrú practice of Seidhr, for
example, a form of prophetic trance, is accomplished through divine possession of the seer.
Other forms of "magic" practised by Germanic Neo-pagans include reading Runes to predict the
future. This oracular power is also dependant on divine aid, however, according to most
Germanic Neo-pagans.
Another aspect of contemporary Germanic Neo-pagan worldview, similar to both that of
Wiccans and Celtic Neo-pagans, is that it is nature based. We have already mentioned the
Germanic Neo-pagan belief in the landsvaettir, and other aspects of their worldview are oriented
around nature also. As Ásatrúar Diana Paxson states, Ásatrú beliefs are:
characteristic of a worldview which is very aware of the need to work with the
cycles of nature and in which "nature" include[s] the spiritual world. The Gods
do not exist in some distant heaven, but are at home and active in our lives. We
sense Freyja in the scent of a rose, hear the voice of Odin in the whispering of the
leaves. We salute Hugin and Munin whenever we see the ravens fly. Those who
the conscious and unconscious minds communicate through visions and dreams.
In this view, men do not seek to escape to heaven, but to understand and enjoy
For contemporary Ásatrúar, nature, and the consequent attempt to protect nature from
exploitation, are therefore central concerns. Although not as active in environmentalism as some
be an earth-based religion with concern for the environment, and this environmental emphasis
appears to be growing even stronger in recent years. Given that the primary symbol of the world
preserve forest regions in their wild state, or alternately to restore woodlands to a wild state.
is, it recognizes a multitude of levels of being or worlds, which make up the whole world
(`universe')."x According to pre-Christian Germanic worldview, the world that we live in, the
everyday world of the earth, is but one of nine worlds that exist. Each of these worlds, which are
understood more as states or planes of existence rather than physical places, is situated
somewhere on the World Tree, known as Yggdrasil. Our world is the world of Midgard - the
middle world. Other worlds are "higher" than ours on the world tree, others are "beneath" ours
on the world tree. Alternately, some are "farther" from the world tree, while others are "closer"
to the world tree. It is possible to move from level to level or world to world, especially for the
Asgard: home of the Aesir Gods and Goddesses, including Odin. Asgard is also the home of the
Vanir gods and goddesses, after the peace which unites these two sets of deities.
Vanaheim: traditional home of the Vanir Gods and Goddesses, including Frey and Freya, before
the peace with the Aesir.
Ljossalfheim: Home of the Light Alfs, or "light elves." Frey is their leader.
Svartalfheim: Home of the Svart Alfs, or "dark elves," also known as dwarves.
Muspellheim: The Fire World, where fire giants (or fire gods) live.
Niefelheim: The Ice/Fog World. This is the gate to the land of the Dead, and the goddess of the
dead, Hel, lives here.
Helheim: the land of the dead.
pre-Christian Germanic sources, the worldview of Ásatrú and Odinism views the world as
inevitably heading towards a final cosmic battle between the forces of order (the gods and
goddesses) and the forces of chaos (the giants.) This final battle is called Ragnarok. The
universe will be destroyed at Ragnarok, and a new universe created. This cycle will repeat
endlessly. Although this is not a cyclicity of human life (few Ásatrú believe in reincarnation), it
is nonetheless a cyclic view of the universe itself, for only in the struggle between order and
chaos is change possible, and only in destruction is new life possible. Life and death, creation
and destruction, are all part of the inter-connectedness of life and the universe.
worldview can also be seen in the image of the world tree itself. Yggdrasil is pictured as a giant
tree, "continually being gnawed at and nibbled away by the various creatures inhabiting its roots,
trunk, or branches. The tree, however, is not only continually renewing itself but also nourishes
those who devour it. The World Tree... is a `memorable image of perpetual movement,
destruction, and renewal.'"xi These two symbols, therefore - Ragnarok, and Yggdrasil,
Ethics
The ethical code of contemporary Ásatrúar is based upon something called The Nine
Noble Virtues, drawn from a book of the poetic Edda called The Hávamál. The Hávamál is in
verse, and is quite long, but a number of virtues, and a number of vices, are outlined in it. The
British group called the Committee for the Restoration of the Odinic Rite drew up a list of nine
virtues based on this text, which has been adopted whole-heartedly, with minor variations, by
Odinists and Ásatrúar alike. This ethical code places its greatest emphasis on being true to
oneself, true to one's family and extended family; and true to the gods. It can therefore be
categorized as a "tribalist" ethical system, for it is concerned more with behaviour within the
tribe, or group, than with all encompassing, universally applicable ethical codes. Even the gods
and goddesses are held to this code, (although they have been known to try to step outside of it
on occasion.) According to the Odinic Rite, one true to the gods and goddesses of the North
must:
do what lies before him without fear of either foes, friends or Norns. He must
hold his own counsel, speak his mind and seek fame without respect of persons;
be free, independent and daring in his actions; act with gentleness and generosity
towards friends and kinsmen but be stern and grim to his enemies (but even
towards the latter to feel bound to fulfil necessary duties); be as forgiving to some
nor oathbreaker and utter nothing against any person that he would not say to his
face.xii
Based upon this kind of ethical stance, therefore, the nine noble virtues are understood to
be:
Courage: The first noble virtue is to exhibit courage in all forms, especially in standing up for
what you believe in. Always act to defend what you believe to be right, regardless of obstacles
and opposition.
Truth: The second noble virtue is to be honest in all dealings, and with all people, including
Honour: The third noble virtue is to hold true to your word. Keep all promises, and act on your
Troth: The fourth noble virtue is loyalty. Be true to your self, your family, your friends, and the
Self-Discipline: The fifth noble virtue is self control. Rule your actions by the strength of your
convictions. Don't be swayed by your own or another's rationalizations for wrong action.
Hospitality: The sixth noble virtue is sharing. Always be generous to your family, your friends,
and the gods and goddesses. Share your gifts, your protection, your loyalty, and your
Industriousness: The seventh noble virtue is to work with dedication and commitment. Don't be
half-hearted in your efforts, dedicate yourself to your pursuits, and learn and grow from them.
Self-Reliance: The eighth noble virtue is self-reliance. Trust in yourself and your own
Perseverance: The ninth noble virtue is perseverance. Be stubborn. Don't give up until you
have accomplished what you set out to do, and have accomplished it well.
Theology
paganism, it follows that the theology of Ásatrú should be focused around deities that have close
connections to nature. Like the Celtic Neo-pagan pantheon, however, the Germanic Neo-pagan
pantheon are also connected to aspects of culture also. Where Celtic deities were often
associated with arts, poetry, literature, and scholarship in addition to their ties to nature, Norse
deities tend to be associated with more with fundamental aspects: peace, love, order, war,
wisdom, etc. The gods and goddesses of the polytheistic contemporary Ásatrú movement are the
gods and goddesses of pre-Christian Northern Europe. Interesting, many contemporary Ásatrúar
stress the value of a polytheistic belief system for understanding ourselves and our world in a
way that monotheism does not allow. This argument is often phrased in response to both
Christian monotheism, with a single, all-perfect God, and in response to the Wiccan idea that all
gods and goddesses are really just aspects or manifestations of an `all-in-one' Female and `all-in-
one' Male deity. According to this view, the polytheistic pantheon of contemporary Germanic
Neo-paganism is made up of individuals as unique, multi-faceted, and imperfect, as humans
themselves, and this complexity in turn mirrors the reality of existence. As one Ásatrúar puts it,
To simplify everything is not to feel much of the world, it is to shut down much of
because we say it's `just the same as this.' To say that one concept is just a
smaller part of the `all-being' concept is just a fancy way of disregarding it,
is-one' tenet, is a great way to escape the world as it really is. Polytheism, on the
other hand, especially the type found in the North, is a spiritual system of facing
the world as it is. It celebrates differences that are strengths. And it gives those
There is a fairly wide range of opinion among contemporary Ásatrúar as to how one
should conceive of these Northern European deities. The author of the above quote, Trudi
James, seems to suggest that the polytheistic pantheon, while not reducible to a single
are "real" in the sense that they represent genuine aspects of human consciousness, and genuine
reflections of reality, but the question of whether they are also "real" in the sense of individually
existing entities is unclear. While almost all Ásatrúar argue strongly that the Norse gods are real
in some sense, therefore, some go further and suggest this labelling of the Norse deities as
archetypes is equally reductionistic as those who wish to suggest that the deities are just
"reflections" of a larger, monotheistic God. As one contemporary Ásatrúar expressed this view:
Some religions do indeed teach that all deities are one; Ásatrú, however, does not.
The gods are distinct individuals and exist independently of their worshippers'
minds. (A Hindu might call Odin an emanation of the Brahman; a Wiccan might
call him an aspect of the Father God; and a Jungian psychologist might call him a
Norse version of the Wise Old Man archetype. To an Ásatrúar, Odin is ODIN: as
unique an individual as his followers, not an aspect of any other god, and
representations of human life, for contemporary Ásatrúar the connection felt to these deities is a
very deep and personal one. Many Ásatrúar swear an oath of loyalty to one or more particular
deities. Some have direct, immediate and personal experience of contact with these deities.
These points of contact resemble to relationship between the gods and the pre-Christian Northern
Europeans as recorded in the Eddas and Sagas, a meeting of near equals who give loyalty and
trust in exchange for loyalty and trust. The gods and goddesses are understood to care about, and
watch over, all humanity, but especially those who are sworn to their service.
The gods and goddesses of contemporary Ásatrú include the Aesir and the Vanir. It has
been suggested that this dual pantheon was the result of the meeting between migrating Indo-
European tribes, who worshipped an essentially "sky-god" pantheon of deities, and the
nature deities.
Norse mythology tells of the battles between the Aesir and the Vanir, and also of the peace that
united these two sets of deities into one whole. While Ásatrú means "true to the Aesir," Ásatrúar
Although there are too many deities within the Aesir pantheon to discuss them all, some
of the most frequently worshipped Aesir deities within contemporary Germanic Neo-paganism
include:
Odin: Called the all-father, and also called Odin One Eye, for he gave up one of his eyes to drink
from the fountain of wisdom. He also hung for nine days on the world tree, Yggdrasil, in order
to claim knowledge of the runes. Because of this, he is known as the god of wisdom, magic, and
poetry, as well as war and battle. He is the father of the other gods and goddesses of the Aesir.
He is sometimes also called "strife-stirrer," for Odin apparently likes to keep life interesting by
mixing things up a bit, and then watching to see how people deal with the turmoil.
Frigg: Called the Silent All-Knowing Goddess, Frigg is goddess of marriage, family, fibre arts
Thor: Called the thunderer, he wields the magic hammer Mjolnir. He is the god of war, strength,
and the working class. He defends against chaos, and is often depicted as a warrior fighting from
a chariot, slaying the Etins or giants, the forces of chaos, with his hammer. Most contemporary
Sif: Called the beautiful, or the golden-haired. Sif is goddess of the harvest, and of beauty, and
Idunn: Goddess of youth and of sustenance, Idunn keeps the life-sustaining apples of the gods.
Eir: Goddess of healing and health, physician to the gods and goddesses.
Baldur: Called "the beautiful." Baldur is the god of hope, sunlight, spring, and joy, who was
killed through misplaced trust in Loki. He resides in Helheim, land of the dead.
Heimdall: Father of humanity. Guardian of the rainbow bridge that leads to Asgard. God of
Loki: Called "the Trickster." Loki is blood brother to Odin, god of wit, creativity, cunning, and
mischief. Even more so than this blood brother Odin, Loki likes to stir things up, and causes
havoc for havoc's sake. Usually, however, the strife he causes has a reason, even if that reason is
Tyr: Called "the Skyfather." Tyr is the god of justice, loyalty, sky, and war.
The Vanir
The Vanir deities are more closely connected to nature, seasons, and crops than the Aesir.
Njord: The father of the Vanir gods and goddesses, he is the god of winds and the sea, and of
Skadi: Called "the Huntress." She is the Goddess of War, winter, hunting, and independence.
Freya: Goddess of love, lust, war, Seidhr and magic, and death. She is the daughter of Njord and
Frey: Called "lord of the land." God of spring, harvest, fertility, and farmers, agriculture,
Supernatural Beings
In addition to the Aesir and the Vanir deities, pre-Christian Northern European peoples
also believed in and respected a variety of other spiritual or non-human beings. These included
the landsvaettir or land spirits; the Disir, female house spirits and/or ancestors, who watch over
particular families and homes; the Valkyries, female spirits who collect the souls of those who
died in battle and take them to Valhalla (Odin's hall for the heroically slain); the Alfs, both light
and dark, above ground and below ground spirits of crafts and making; the Etins and Jotnar,
giants and representatives of chaos and change; and the Norns or fates, who sit at the foot of the
world tree, and spin out, in connection to the actions of all living beings, the fates or "wyrd" of
everyone. They are called Urd, Verhandi, and Skuld, and can be understood as "past," "present,"
everything in life is predetermined by the Norns, but they do believe that sometimes only heroic
struggle can change the fate they have woven for you. Each individual is responsible for
Organization
Kindred. A kindred is a group of Germanic Neo-pagans who have recognized among themselves
a kind of ritual kindred tie. They are an extended "fictive" family, united by oaths of loyalty, and
with a common symbol to represent their ties. They meet regularly to worship the gods and hold
ritual and business meetings. Depending upon the size of the Kindred, they can be divided into
smaller units, called Hearths and Garths. A hearth is the smallest unit, it can have as few as two
members, who get together to worship, study, and practice Neo-pagan (or "heathen" - a preferred
term for many Germanic Neo-pagans) ways together. Often, a hearth will be made up solely of
the members of a single family, with the head of the family acting as spiritual leader. A Garth is
larger than a hearth, having at least three members, one of whom must be a recognized religious
specialist - someone who has completed a program of study, or an apprenticeship, and has been
recognized and acknowledged by the kindred as a holy man or woman. Not all Kindreds are big
enough to warrant having Hearths and Garths within them. Others are large enough that they
split into separate Kindreds, united through alliance but otherwise unconnected.
The religious specialists within Germanic Neo-paganism are called Gothar or Godhar. A
female gather is called a Gydhia and a male gather is called a Godhi. The gothar are the ritual
and kindred-community leaders, the teachers of the sagas, the rune-lore, languages, etc., and the
"parents" of the hearth, garth, or kindred members. This model of religious leadership is based
on that of the pre-Christian Germanic peoples, where the head of a family, household, or clan
would be not only the material and military leaders, but the spiritual leaders also. There are
formal training programs available to become a gydhia/godhi, or one can enter an apprenticeship
with an already recognized gothar. Alternate forms of religious leadership within Germanic
Neo-paganism, established and trained by a group called The Troth, or The Ring of Troth, are
Elders and Godwo/men. The role of godwoman or godman is similar, in terms of duties and
training, to that of the Gothar. The role of Elder has a much more elaborate training regimen,
including specialization in at least nine areas of study, everything from the Eddas and Sagas, to
The meetings of Germanic Neo-pagans are called moots, things, and althings. A moot is
a meeting for a religious purpose - a blot, a sumbel, an adoption, a naming ceremony, a wedding,
etc. A thing is a regional meeting of the various smaller units of a kindred. An althing is a
meeting of "all the folk" - in other words, every Germanic Neo-pagan in the country. Before
each meeting, the grounds on which they are to be held are consecrated to the gods. The
gydhia/godhi would bless the site by swinging her or his hammer towards each of the four
directions, and asking Thor to bless the place and to drive out all "wights of woe." Then the
gods and goddesses relevant to the meeting would be invoked. To date, the only "Althings" that
have been held in North America have been sponsored by the Ásatrú Alliance, and they should
more properly be called Ásatrú Alliance Things, for they are by invitation only, and only
members of the Alliance can vote at them. In 1997, however, the Irminsul Aettir, an Asatrú
group emphasizing Icelandic Asatrú, sponsored a national Althing, which was open to anyone
who wished to attend. Moots, things, and althings are religious meetings, but they are also
business meetings, and much of the policy is determined at them, and officers invested in their
ranks.
Ritual Tools
In order to hold regular rituals, the Gothar, Godwo/man or Elder must have certain ritual
tools. These include the Bowl, the Troth ring, and the Hammer. The Bowl (or Bowli),
symbolized by the "perth" rune ( , symbolic of fertility and magic), is understood to contain the
magical energies of the kindred membership, the power of the gods, and luck of the tribe. It is
The Troth Ring, which can be made of silver, gold, or some other metal, is worn on the
wrist by the Godhi/Gydhia. It is brought to all meetings of the hearth, garth, or kindred, and is
symbolic of unbroken promises. It is the object that kindred members swear their oaths over. It
is also the object that witness the oath of a new member to the kindred. This oath, called the
profession or adoption ritual, is where the new member swears on the Troth Ring to be true to
the Aesir and the Vanir and to the members of the kindred. It is held in the presence of the
to the Norse myths, Thor used his hammer not just to slay the forces of chaos, but to bless: he
blessed Baldur's funeral pyre, he blessed brides, babies, and the people with it. For
contemporary Ásatrúar, it is used in blessing rituals and in banishing rituals. The hammer can be
made of any suitable substance such as wood or metal. Most Ásatrúar also wear a miniature
There are four basic "types" of Germanic Neo-paganism in contemporary North America.
The first type is Odinist. Odinist groups differ from Ásatrú groups in their emphasis on Odin
more than any other Norse deity, and in their emphasis on a racist/racialist philosophy. In
connection to this first point, stress is placed on Odin as the symbolic representation of a cosmic
The Great Spirit itself is considered an all encompassing and somewhat abstract
ideal, which only manifests through other forms... To the Odhinnist the prime
manifestation is Odhinn. Odhinn represents the All father aspect of the great
Spirit, the name being derived from the old Norse word Óhd meaning inspiration
This stress on Odin sets Odinists apart from the very polytheistic Ásatrúar.
In connection to the second point, this philosophy assumes that certain forms of religion
are "genetically" appropriate for certain races of people: that religious archetypes, and religious
patterns of behaviour, can be passed down from parent to child, and that therefore the religion of
people of other geographic and/or racial groups. This view often (but not always) leads to
political activism to promote the "white race." The Odinist Fellowship states:
The most distinguishable feature of Odinism is that for the first time a religion has
declared itself founded upon the concept of race, with its correlation to culture
and civilization. Without race there is nothing; therefore our first duty is a study
The second type of Germanic Neo-pagan group is what has been called Folkish Ásatrú.
Folkish Ásatrú groups differ from Odinist groups in that they place no particular emphasis on
Odin, and they do not have an explicit racist/racialist agenda. However, they do still have racist
McNallen's group the Ásatrú Free Assembly, founded in 1973, had hints of this philosophy
within it. The A.F.A. disbanded in the 1980's, to be followed by two different groups - the Ring
of Troth and the Ásatrú Alliance. The Ásatrú Alliance continued this "racialist" or "folkish" (i.e.,
confined to the "folk") thread (still much, much less dominant than the Odinist position,
however,) while the Ring of Troth rejected it entirely. Then recently, Stephen McNallen started
a new group, called the Ásatrú Folk Assembly, which stresses this racialist emphasis somewhat
more strongly.
The third type of Germanic Neo-paganism is Ásatrú. Ásatrú is based on the Icelandic
model of religion, ritual, and culture as outlined in the Eddas and the Sagas. It rejects the
racist/racialist stance of the Odinists and the Folkish Ásatrú groups, and takes as its defining
characteristic the simple expression of faith in the Aesir and the Vanir. Anyone who feels called
to this faith is therefore welcome. It follows a fairly strict Icelandic model, and does not
The most influential representative of Icelandic Ásatrú is the group called Irminsul Aettir. The
Aettir, following the Icelandic model, is not organized as a kindred (although "aettir" means
"extended family") with hearths and garths, but is instead organized on a Godhordh model. A
godhordh is similar to a community ministry. The gydhia/godhi is responsible for the spiritual
and social well-being of the entire community, not just for the people in his or her small religious
group. This means that the Aettir puts more stress on the individual religious specialist, and his
or her training, than on the fictive-kin group as the primary religious unit. It also means that it is
much less insular or isolationist than other Germanic Neo-pagan groups, for the Aettir gothar
minister to the community at large through public rune-casting, healing, and rituals.
Germanic Neo-paganism. This type is more eclectic than Odinism or Ásatrú. It draws upon the
myths, rituals, histories, and cultures of all Germanic peoples, and does not base its religious
rituals or organization solely on the Icelandic model. The best representative of this type of
Germanic Neo-paganism is the group called The Troth or The Ring of Troth. The Ring of Troth
is run by a group of Elders collectively known as the High Rede. The Rede is made up of not
only Ásatrúar, but also Norse Wiccans, Druids, and others. Since witches can choose to call
their Goddess and God by any names, the witches within the Ring of Troth simply focus on
Germanic mythology. Similarly, druids within the ArnDraoich Fein are encouraged to choose a
pantheon and stick to it, and so the druids within the Ring of Troth would be those who chose the
Norse pantheon as the focus of their ritual and worship. The RoT also uses german rather than
Icelandic terminology, and has adopted a different set of terms denoting religious specialists
(Godwo/man and Elder). Although the Ring of Troth used to be "Ásatrú" therefore, it is now
much more eclectic and all encompassing. Another general Germanic group is the American
Vinland Association. This group is explicitly "Norse Wiccan," but has a number of Ásatrú
members.
called blots and sumbels, and are usually held together. A blot is a sacrifice to the gods and
goddesses. In pre-Christian times, this sacrifice was usually a blood sacrifice, with the meat of
the slaughtered animal subsequently being shared out among the worshippers. Today, it is
usually an offering of alcohol - beer or mead - or possibly juice. The offering is dedicated to the
gods and goddesses, and then shared among the members of the group. According to one source,
Germanic Neo-pagans who live in rural areas and who raise animals as livestock that are
normally killed for food purposes still practice animal sacrifice - again, as a way of ritually
sharing food with the gods, not as animal abuse. A blot is often dedicated to a single god or
goddess, depending upon the time of year, or the reason for the ritual.
consists of three rounds of drinking alcohol (beer or mead). The order of these three rounds of
toasts vary. In one variety, the first is dedicated to the gods, beginning with Odin and any other
deities that it seems appropriate to honour (one source recommends spilling a few drops in Loki's
name, to ward off `nasty surprises.' The second is in honour of the ancestors and other
honourable dead, and the third is open, and may be offered to any deity, spiritual entity, or
person that would be appropriate to the ritual. Other variations found in historical texts include
offering toasts first to Odin for victory, second to Freyr and Njord for peace and plentiful
harvests, and third to Bragi, god of poetry; or first to all the gods, second to Odin, and third to
Freya. When sumbel is practised, a drinking horn is usually passed from person to person, and
each person makes a toast before taking a drink. In other contexts, each person has his or her
own drinking horn, and drinks at the end of each person's toast. Blots and sumbels are held as
In addition to blots and sumbels, Ásatrú practice several other types of religious ritual.
Three of these, called Galdr, Seidhr, and making Taufr, are becoming increasingly widespread.
Seidhr is a form of shamanic possession. The Eddas and the Icelandic sagas tell of men, women
and gods who practised it. In one text, Odin is said to practice Seidhr, giving him the power to
predict the future and influence the present. Odin learned Seidhr from Freya, one of the Vanir
deities, suggesting that the practice stretched back to paleolithic times. In the contemporary
Germanic Neo-pagan context, the ritual is practised mainly by women, who enter an altered state
of consciousness and commune with the spirits or gods, and thereby gain the power to prophesy
and heal. This ritual form is particularly being revived by a group called Hrafnar (The Ravens),
who perform it for large and small groups of interested Germanic Neo-pagans.xvii The ritual
begins with a purification ritual using burning herbs, and by "hallowing" the space in which the
ritual will be performed (by waving a ritual hammer at the four directions, and calling on Thor to
bless the site). The gods and goddesses associated with Seidhr are then invoked, words from the
Hávamál are recited, and a strong drum beat taken up. Participants then begin to chant, and to
dance to the rhythm, building up energy and focus, and the seeress, called the Völva or the
Seidhkona, sings songs of power unique to herself. The drum beat then slows, and the seeress
Once the trance state has been attained, the group practices a directed visualization. One
participant, called the Guide, tells the participants to picture a forest, with a path leading down
through the trees, and at the end of the path, the world tree Yggdrasil. The seeress and the
participants climb down the world tree `til they reach the gate to the underworld land of the dead
(Helheim), where the participants stop, and the seeress passes through the gate. At this point, the
seeress enters a deeper trance. Some seeresses begin to see spirits immediately upon passing the
gate. Others require a question to spark their visions. Once the seeress has passed the gate and
entered a deep trance, she uses ritual language taken from the Voluspá (one of the Icelandic
The gate is passed, the seidhkona (seeress) waits. Is there one here who would
ask a question?
A question is then asked by one of the participants. The question should be well thought out
ahead of time, and be about a meaningful issue that could not be answered in some mundane
way. The greater the need of the querant for an answer, the stronger the vision of the seeress will
be. Once the question has been asked, the Guide speaks the ritual words:
Speak now, seeress, `til said thou has. Answer the asker `til all he knows..."
The seeress then answers the question based upon the vision she receives. This cycle of question
asking and ritual invoking continues until everyone has asked their question, or until the Guide
determines that the seeress is too tired to continue. Then the Guide tells the seeress to return
through the gate, and then directs all the participants to climb back up the world tree and re-enter
the world. Once everyone has returned to their waking state, food and drink are shared, to
Galdr
The second ritual, known as Galdr, is also known as "rune chanting." The runic alphabet,
called the Futhark alphabet, is understood to have magical and mystical significance. Runes are
used for the purposes of divination, and also to aid in mediation and in altering one's
consciousness to prepare for Seidhr. Each rune, or "letter," has a meaning attached. There are
several varieties of the runic alphabet: one has sixteen letters, another has twenty-four and is
referred to as the "Elder Futhark." The first three letters of the Elder Futhark are ( ), pronounced
"fehu," which correlates to the english letter "F" and means "cattle," and symbolizes prosperity; (
), pronounced "uruz," which correlates to the english letter "U" and means "aurochs" or "Ox,"
and symbolizes passion and instinct; and ( ), pronounced "thurisaz," which correlates to the
english "TH" and means "giant," and symbolizes hardship and introspection. By chanting the
names of all twenty-four runes, and focusing your attention on what each rune stands for, you
can raise magical energy. Sets of rune stones can now be purchased in speciality shops, although
Making Taufr
Making Taufr, the third kind of ritual, is also connected to the runic alphabet. Taufr has
the same goal as Galdr, except that instead of chanting the names of all the runes, you choose
one or more that are significant to your purposes, and you carve them into talismans. Making a
talisman with a runic symbol allows you to do three things: to motivate your own will towards
the goal you seek; to offer a prayer to the gods and goddesses for aid in the goal you seek, and to
communicate to others the goal you seek. Making taufr is therefore a aid to meditation, a
spiritual prayer, and a means of communication to your fellow Germanic Neo-pagans. Taufr are
now available in gift shops specializing in "new age" jewellery. Again, however, Germanic Neo-
Seasonal Festivals
In addition to the rituals of blots, sumbels, seidhr, Galdr, and making Taufr, Germanic
Neo-pagans also celebrate a number of seasonal rituals. These are similar to those of other Neo-
The first night, called "mother night," and is dedicated to the worship of Frigg and the disir. The
whole Yule celebration is the celebration of the gods and goddesses and other spiritual beings,
who are understood to be closest to Midgard at this time of year. The dead return to earth to
share the feasts of the living, and elves, trolls, and spirits wander the world, and must be invited
into the house or chased away, depending upon their intention. Food and drink must be left
outside for the spirits who do not get invited into the house. Yule is celebrated with pine and
holly, and with the burning of the Yule log. Oaths are sworn at this time over boar-shaped
loaves of bread, a remnant of the time when the oaths would be sworn over a boar consecrated to
Disting/Disablot (Jan 31/Feb 1). Also called the Charming of the Plow, Disting means "thing of
the Goddesses." It is the feast of new beginnings, and the time when the first ritual furrows were
Ostara, (Mar. 21). Ostara is the goddess of spring, and this festival is a fertility festival dedicated
to her. It is celebrated with painting and hunting for eggs that are "brought" by the Easter Hare,
sacred to Ostara.
Maitag/Merry-Moon (April 30/May 1). Celebrated with the "fairy fire," this festival is similar to
our halloween - tricks and games are played, bonfires lit, and the fairies or elves are believed to
Midsummer (June 21). Midsummer is a festival of the sun, a celebration of summer and life, and
a celebration of bold action and daring spirits. The traditional Icelandic things were held at this
and represents a harvest festival celebrating the first sheaves of grain. All the gods and
goddesses are understood to be present at this festival, and marriages, and oaths of binding
Fallfest/Winter Finding (autumn equinox Sept. 21). This is a festival dedicated to the Vanir
deities. It is a harvest festival, and gives thanks for a good harvest and requests aid in ensuring a
Dieses/Winternight (15th/31st of October). This festival is held on the full moon in October -
somewhere between the 15th and the 31st of the month. Winternight marks the end of harvest
and the beginning of winter. The ancestral spirits (disir) are honoured at this festival. The last of
the harvest is offered to the disir and the landsvaettir and the gods and goddesses, and ties of
Numerous other minor festivals are also held, but these differ from group to group.
Endnotes
i "Lesser Feasts; Days of Remembrance." http://www.netusa.net/~jmr/kg/trways.html Accessed July 7, 1997.
ii Paxson, Diana. "Hail Earth that Givest to All...". Mountain Thunder 6 (Autumn 1992).
http://vinland.org/heathen/mt/earth.html Accessed June 23, 1997.
iii Magical Religion and
Jeffrey Kaplan. "The Reconstruction of the Ásatrú and Odinist Traditions," in
Modern Witchcraft. James R. Lewis, ed. Albany: State University of New York Press, 1996,
193-236.
iv "Why are we Odhinnist's?" http://www.personal.u-net.com/~midgard/whybe.html Accessed July 7, 1997
v Margot Adler (1986: 274) is citing Asatrú Free Assembly founder Stephen McNallen here.
vi Melton, J. Gordon. The Encyclopedia of American Religions, 1st ed. Detroit: Gale Research
Co, 1988, 754-755, quoted in Kaplan 1996, p. 200. The founding date of the Viking
Brotherhood is alternately given as 1971 in Kaplan and 1972 in Flowers 1981, p. 282. However,
all sources agree that this movement originated within a few months of the Icelandic and the
British groups, making 1972 seem a more feasible date.
vii Laeknir Eirarson. "Personal communication." July 8, 1997.
viii Quoted in Adler 1986, p. 276.
ix Paxson 1992, p. 5.
x Flowers, Stephen E. "Revival of Germanic Religion in Contemporary Anglo-American Culture." Mankind
Quarterly 21(3) Spring 1981:279-294, p. 289.
xi Harvey, Graham. "Heathenism: A North European Pagan Tradition," in Paganism Today. Charlotte
Hardman and Graham Harvey, eds. London/San Francisco: Thorsons, 1996, 49-64,p. 50.
xii Quoted in Flowers 1981, p. 287.
xiii James, Trudi. "Polytheism." Mountain
Thunder 9 (Summer 1993). Reprinted on the Mountain
Thunder website. http://vinland.org/heathen/mt/polytheism.html Accessed July 7, 1997.
xiv Nordén, Ingeborg S. "Ingeborg's Unofficial Asatrú FAQ."
http://www.geocities.com/Athens/Acropolis/9048/ingeborgfaq.html Copyright 1996. Accessed July 7, 1997, p. 2.
xv "What is Odhinnism?" http://www/personal.u-net.com/~midgard/odhinf.htm#jade Accessed July 7, 1997.
xvi Quoted in Adler 1986, p. 278.
xvii Paxson, Diana. "The Return of the Völva: Recovering the Practice of Seidh." Mountain Thunder
Summer 1993. Reprinted on the Hrafnar homepage.
Http://vinland.org/heathen/hrafnar/seidh.html Accessed July 7, 1997, p. 1. The subsequent
description of the contemporary Seidhr ritual is taken from this article.