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The document describes Python's turtle module, which allows users to create drawings and geometric shapes by controlling a virtual "turtle" that moves around a screen and leaves a trail. Key features of the turtle module include turtle graphics, a graphics window to view drawings, turtle commands to control movement and drawing, event-driven programming, control flow, and customization options. The turtle module is often used for educational purposes to teach programming fundamentals and algorithmic thinking through an interactive and visual experience.

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0% found this document useful (0 votes)
27 views2 pages

Edited File 13

The document describes Python's turtle module, which allows users to create drawings and geometric shapes by controlling a virtual "turtle" that moves around a screen and leaves a trail. Key features of the turtle module include turtle graphics, a graphics window to view drawings, turtle commands to control movement and drawing, event-driven programming, control flow, and customization options. The turtle module is often used for educational purposes to teach programming fundamentals and algorithmic thinking through an interactive and visual experience.

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SRI

Srimathi Sundaravalli Memorial School


Chennai-600063
Computer science synopsis
Name: s.sajan krishna Class & sec: XI-F
Partner: s.saravana pandian
Topic:

PYTHON’S TURTLE module

Decription:
The `turtle` module in Python is a standard library module that provides a simple way to
create graphics and drawings. It is often used as a beginner-friendly tool for introducing
programming concepts, particularly in educational contexts. The `turtle` module allows you
to create drawings and geometric shapes by controlling a "turtle" that moves around the
screen, leaving a trail as it goes.
Here's a description of the key features and components of the `turtle` module:
1. Turtle Graphics: The `turtle` module is based on the concept of "turtle graphics," where a
virtual turtle moves around a canvas and draws as it goes. The turtle can be controlled using
simple commands.
2. Graphics Window: When you import the `turtle` module and create a turtle, it opens a
graphics window where you can see the turtle and the drawings it creates. This window
provides a canvas for your graphics.
3. Turtle Commands: You can control the turtle's movement and drawing using various
commands, including:
- `forward(distance)`: Move the turtle forward by a specified distance.
- `backward(distance)`: Move the turtle backward by a specified distance.
- `left(angle)`: Turn the turtle left by a specified angle.
- `right(angle)`: Turn the turtle right by a specified angle.
- `penup()`: Lift the pen (stop drawing).
- `pendown()`: Lower the pen (start drawing).
- `color(color)`: Set the pen color.
- `goto(x, y)`: Move the turtle to a specific position.
- `circle(radius)`: Draw a circle with a specified radius.
- And many more.
4. Event-Driven Programming: You can create interactive drawings and programs by
responding to user events. For example, you can use `onclick()` to execute code when the
user clicks on the graphics window.
5. Control Flow:You can use loops and conditional statements to create more complex
drawings and animations. This allows you to repeat actions, create patterns, and control the
turtle's behavior dynamically.
6. Customization: The `turtle` module allows you to customize various aspects of the turtle's
appearance and behavior, including its shape, speed, and attributes like pen color and
thickness.
7. Educational Use: The `turtle` module is often used in educational settings to teach
programming fundamentals, geometry, and algorithmic thinking to beginners. It provides an
interactive and visual way to learn and experiment with code.
The `turtle` module is a fun and educational way to explore programming concepts and
create simple graphics and drawings in Python. It's commonly used for teaching
programming to beginners and for creating basic visualizations.

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