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Em Tech Q2 W1 Reviewer

1. Multimedia combines various mediums like text, graphics, audio, and video that can be delivered electronically. It appeals to users for entertainment, learning, and research. 2. The main elements of multimedia include static elements like text and images, and dynamic elements like video and audio. Multimedia content includes videos, music, online games, online tests, courses, podcasts, and vodcasts. 3. Multimedia has various uses including edutainment which combines education and entertainment, business communication, entertainment, providing public access to information, and virtual reality which creates interactive 3D environments.

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0% found this document useful (0 votes)
31 views2 pages

Em Tech Q2 W1 Reviewer

1. Multimedia combines various mediums like text, graphics, audio, and video that can be delivered electronically. It appeals to users for entertainment, learning, and research. 2. The main elements of multimedia include static elements like text and images, and dynamic elements like video and audio. Multimedia content includes videos, music, online games, online tests, courses, podcasts, and vodcasts. 3. Multimedia has various uses including edutainment which combines education and entertainment, business communication, entertainment, providing public access to information, and virtual reality which creates interactive 3D environments.

Uploaded by

phantomblood2332
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Em Tech Q2 Reviewer Animation

➢ Can include interactive effects which


Week 1: Multimedia and ICTs allow users interact with the use of
mouse or keyboard. Common
Multimedia animation formats are FLV, SWF, and
➢ Combination of text, animated Action Script codes for animated and
graphics, video, and sound delivered interactive effects.
to you via electronic means. It is what
appeals to users for entertainment, Types of Multimedia
learning, and research. 1. Linear Multimedia – presents
➢ Primary characteristics of a information and active content
multimedia system is a use of more without any navigation control for
than one kind of medium to deliver viewer. Ex: Reading a book,
content and functionality. navigating a traditional map, a
➢ Multimedia = multi (various) + media movie, PowerPoint Presentation.
(means of communication) 2. Non – Linear Multimedia
(Hypermedia Content) – presents info
Main Elements of Multimedia requiring users’ interactivity to control
a. Static progress. The users control delivery of
Text elements. Ex: Website, Video
➢ Contents express specific Streaming Sites/Apps, Online Games.
information. 3. Online Multimedia – used in
Images applications available with internet.
➢ Makes the content more visually 4. Offline Multimedia – application
appealing. Common image file presented and used even without
formats used are JPEG, PNG, GIF, and internet.
TIFF. Image can also be interactive 5. Hybrid Multimedia – combines
like buttons, navigation menus, and features of online and offline
backgrounds. applications.

b. Dynamic Multimedia Content You Can Find


Video 1. Videos – through hosting sites
➢ Adds more attraction to users. 2. Music/Audio – share your sound bites
Common digital video formatted are to the entire world.
Flash, MPEG, AVI, WMV, and 3. Online Games – game developers
QuickTIme. Videos can be now create “browser-based games.”
embedded within the content or 4. Online Test – online survey forms and
linked stored outside of the content. tests that automatically display the
Audio results when finished.
➢ Aids interaction with the users, it can 5. Courseware – online courses that
also bee added as background. stimulate the classroom online.
Common audio formats are MP3, 6. Podcast – episodic series of audio or
WMA, Wave, MIDI, and RealAudio. text files streamed online.
Audio can be embedded or 7. Vodcast - episodic series of videos
streamed. streamed online.
Uses of Multimedia
1. Edutainment (Education +
Entertainment)
➢ The goal of using the multimedia
approach is to entertain the user
while being unaware that he or she is
actually learning in the process.
2. Business Communication
➢ Product promotion, customer
information, communication to
employee. Multimedia multiplies the
degree of effectiveness in promoting
a product.
3. Entertainment
➢ Entertainment industries produce
computer games and develop
animations or special effects for
cartoons and movies.
4. Public Access of Information
➢ The ability of multimedia applications
that allowed public access to
information either online or offline –
tourist information system, electronic
publishing are some examples of uses
of multimedia for information
dissemination.
5. Virtual Reality
➢ The advances use of multimedia is
what we call virtual reality. VR is a
combination of video, stereo, and
computer graphics that attempts to
create an interactive 3D
environment.

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