1. Multimedia combines various mediums like text, graphics, audio, and video that can be delivered electronically. It appeals to users for entertainment, learning, and research.
2. The main elements of multimedia include static elements like text and images, and dynamic elements like video and audio. Multimedia content includes videos, music, online games, online tests, courses, podcasts, and vodcasts.
3. Multimedia has various uses including edutainment which combines education and entertainment, business communication, entertainment, providing public access to information, and virtual reality which creates interactive 3D environments.
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Em Tech Q2 W1 Reviewer
1. Multimedia combines various mediums like text, graphics, audio, and video that can be delivered electronically. It appeals to users for entertainment, learning, and research.
2. The main elements of multimedia include static elements like text and images, and dynamic elements like video and audio. Multimedia content includes videos, music, online games, online tests, courses, podcasts, and vodcasts.
3. Multimedia has various uses including edutainment which combines education and entertainment, business communication, entertainment, providing public access to information, and virtual reality which creates interactive 3D environments.
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Em Tech Q2 Reviewer Animation
➢ Can include interactive effects which
Week 1: Multimedia and ICTs allow users interact with the use of mouse or keyboard. Common Multimedia animation formats are FLV, SWF, and ➢ Combination of text, animated Action Script codes for animated and graphics, video, and sound delivered interactive effects. to you via electronic means. It is what appeals to users for entertainment, Types of Multimedia learning, and research. 1. Linear Multimedia – presents ➢ Primary characteristics of a information and active content multimedia system is a use of more without any navigation control for than one kind of medium to deliver viewer. Ex: Reading a book, content and functionality. navigating a traditional map, a ➢ Multimedia = multi (various) + media movie, PowerPoint Presentation. (means of communication) 2. Non – Linear Multimedia (Hypermedia Content) – presents info Main Elements of Multimedia requiring users’ interactivity to control a. Static progress. The users control delivery of Text elements. Ex: Website, Video ➢ Contents express specific Streaming Sites/Apps, Online Games. information. 3. Online Multimedia – used in Images applications available with internet. ➢ Makes the content more visually 4. Offline Multimedia – application appealing. Common image file presented and used even without formats used are JPEG, PNG, GIF, and internet. TIFF. Image can also be interactive 5. Hybrid Multimedia – combines like buttons, navigation menus, and features of online and offline backgrounds. applications.
b. Dynamic Multimedia Content You Can Find
Video 1. Videos – through hosting sites ➢ Adds more attraction to users. 2. Music/Audio – share your sound bites Common digital video formatted are to the entire world. Flash, MPEG, AVI, WMV, and 3. Online Games – game developers QuickTIme. Videos can be now create “browser-based games.” embedded within the content or 4. Online Test – online survey forms and linked stored outside of the content. tests that automatically display the Audio results when finished. ➢ Aids interaction with the users, it can 5. Courseware – online courses that also bee added as background. stimulate the classroom online. Common audio formats are MP3, 6. Podcast – episodic series of audio or WMA, Wave, MIDI, and RealAudio. text files streamed online. Audio can be embedded or 7. Vodcast - episodic series of videos streamed. streamed online. Uses of Multimedia 1. Edutainment (Education + Entertainment) ➢ The goal of using the multimedia approach is to entertain the user while being unaware that he or she is actually learning in the process. 2. Business Communication ➢ Product promotion, customer information, communication to employee. Multimedia multiplies the degree of effectiveness in promoting a product. 3. Entertainment ➢ Entertainment industries produce computer games and develop animations or special effects for cartoons and movies. 4. Public Access of Information ➢ The ability of multimedia applications that allowed public access to information either online or offline – tourist information system, electronic publishing are some examples of uses of multimedia for information dissemination. 5. Virtual Reality ➢ The advances use of multimedia is what we call virtual reality. VR is a combination of video, stereo, and computer graphics that attempts to create an interactive 3D environment.