Ch12 Multiple Access

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Chapter 12

Multiple Access

12.1 Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display.
Figure 12.1 Data link layer divided into two functionality-oriented sublayers

12.2
Figure 12.2 Taxonomy of multiple-access protocols discussed in this chapter

12.3
Binary Exponential Backoff

◼ Sender sends immediately with idle channel


◼ Continues to listen while transmitting
◼ In case of a collision, the sender waits for a
random period (maximum of two time slots)
◼ In case they collide again, the interval is just
doubled every time it experiences a collision
◼ When doubling is repeated to the slot size to
0–1023 it will not increase further
Binary Exponential Back off Algorithm
◼ Time is divided into discrete slots whose length is equal to the worst-case round-trip
propagation time on the either (2τ).
◼ minimum frame is 64 bytes (header + 46 bytes of data) = 512 bits

◼ Channel capacity 10 Mbps, 512/10 M = 51.2µ

◼ After 1st collision, each station waits for 0 or 1 time slot before trying again.
◼ After 2nd collision, each station picks up either 0,1,2 or 3 at random and waits for that
much time slots.
◼ If 3rd collision occurs, then next time number of slots to wait is chosen randomly from
interval 0 to 23-1.
◼ In general, after ith collision, random number between 0 to 2i -1 is chosen, that number of
time slot is skipped.
◼ After 10th collision, randomized interval is frozen at max of 1023 slots.
◼ After 16th collision, controller reports failure back to computer sending and further
recovery is upto higher layers.
◼ This algorithm is called Binary Exponential Back off Algorithm.
◼ Advantage: Ensures a low delay when only a few stations collide, but also assures that the
collision is resolved in a reasonable interval when many stations collide.
◼ Disadvantage: Could introduce significant delay.
12-1 RANDOM ACCESS

In random access or contention methods, no station is


superior to another station and none is assigned the
control over another. No station permits, or does not
permit, another station to send. At each instance, a
station that has data to send uses a procedure defined
by the protocol to make a decision on whether or not to
send.
Topics discussed in this section:
ALOHA
Carrier Sense Multiple Access
Carrier Sense Multiple Access with Collision Detection
Carrier Sense Multiple Access with Collision Avoidance
12.6
ALOHA
◼ Norman Abramson at University of Hawaii, in 70’s wanted to connect computer
centers of all the islands of Hawaii.
◼ Hawaii is a collection of islands and it was not possible to connect them with
telephone lines.
◼ Joining islands with wires laid on seabed was very expensive, so they started
thinking about wireless solution.
◼ Solution: ALOHA
◼ Using short range radios.
◼ Half duplex by nature. At a time, only can send or receiver. Switching also
takes time.
◼ Two different frequencies, one for sending, another for receiving.
◼ But, problem of collision, how to solve it?
◼ Solution: Let the users communicate, if signals collide, not acknowledged and
so, sender resends data.
◼ Adding randomness reduces the chance of collision.
◼ Algorithm is called Binary Exponential Back-off Algorithm.
◼ Also had problem: While transmitting, sender can not sense collision.
◼ In ALOHA, maximum 18 out of 100 packets pass without collision if ALOHA
works with optimum speed.
ALOHA connecting islands at Hawaii
Slotted ALOHA
◼ Solution: Slotted ALOHA
◼ Robert, in 1972 proposed a scheme.
◼ Packets are vulnerable to collide with only those packets which were
transmitted before, but not during the lifetime.
◼ He divided timeslots equal to lifetime of packets.
◼ Packet can be transmitted only in beginning of next slot only.
◼ Slotted ALOHA introduces additional delay.
◼ Eg : B is to be transmitted during A’s lifetime, B will be delayed till next
slot.
◼ Thus, reducing collision probability to half and performance is doubled.
◼ In slotted ALOHA, 36 out of 100 packets are delivered without collision
at optimum speed.
◼ In slotted ALOHA time is divided into discrete intervals, each
corresponding to one frame.
◼ A computer is not permitted to send whenever it has data to send.
◼ Instead it is required to wait for the next available slot.
◼ Well, it still needs improvement.
◼ See next figures that explain ALOHA and Slotted ALOHA.
Figure 12.3 Frames in a pure ALOHA network

12.10
Figure 12.4 Procedure for pure ALOHA protocol

12.11
Figure 12.5 Vulnerable time for pure ALOHA protocol

12.12
Figure 12.6 Frames in a slotted ALOHA network

12.13
Figure 12.7 Vulnerable time for slotted ALOHA protocol

12.14
Figure 12.8 Space/time model of the collision in CSMA

12.15
Figure 12.9 Vulnerable time in CSMA

12.16
Figure 12.10 Behavior of three persistence methods

12.17
Figure 12.11 Flow diagram for three persistence methods

12.18
CSMA:

◼ TYPES:
◼ 1. 1 Persistent CSMA
◼ 2. Non Persistent CSMA
◼ 3. P Persistent CSMA
◼ 4. CSMA/CD
Carrier Sense Multiple Access (CSMA)
• Protocols in which stations listen for a carrier (i.e.
transmission) and act accordingly are called carrier
sense protocols.
1. 1-persistent CSMA
Channel Busy ➔ Continue sensing until free and
then grab.
Channel Idle ➔ Transmit with probability 1.
Collision ➔ Wait for a random length of time and
try again.
2. Non-persistent CSMA:
Channel Busy ➔ Does not continually sense the
channel. Wait for a random length of time and try
again.
Channel Idle ➔ Transmit.
Collision ➔ Wait for a random length of time and
try again.
20
3. P-persistent CSMA:
Channel Busy ➔ Continue sensing until free (same as
idle).
Channel Idle ➔ Transmit with probability p, and defer
transmitting until the next slot with probability q = 1-p.
Collision ➔ Wait for a random length of time and try
again.
• Analysis:
• The non-persistent CSMA has better channel utilization but
longer delays than 1-persistent CSMA.
• CSMA are an improvement over ALOHA because they ensure
that no station begins to transmit when it senses the
channel busy.
• Another improvement is for stations to abort their
transmissions as soon as they detect a collision.
• Quickly terminating damaged frames saves time and
bandwidth.
• This protocol is called CSMA/CD (CSMA with Collision
Detection).

By: Dr. Bhargavi H. Goswami, 9426669020, Email:bhargavigoswami@gmail.com 21


Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus


load for various random access protocols.
22
CSMA/CD
◼ Carrier Sense: Ethernet card listen to channel before transmission
and differ to transmit if somebody else is already transmitting.
◼ Multiple Access: More than one user needs channel access.
◼ Collision Detection: Protocol listen when transmission is going on and
find stop transmitting when it finds colliding.
◼ Interframe gap: As soon as channel becomes free, it waits for small
interframe gap and then transmits. Interframe gap is idle time
between frames. After a frame has been sent, transmitters are
required to transmit a minimum of 96 bits (12 octets) of idle line
state before transmitting the next frame.
◼ Maximum distance limitation: Frame size min 64 bytes.
◼ Minimum frame size limitation: Frame length min 250 m.
◼ Both, distance and size can not be increased together.
◼ More bandwidth deteriorates performance.
◼ If first 64 bytes are successfully received, means later there would be
no collision.
Collision Detection & Avoidance
◼ Collision garble the frames.
◼ Collision Detection:
◼ Let collision happen and then solve it.
◼ If sender detects collision, it can stop sending and restart later
by following ‘binary back-off algorithm’.
◼ Need a mechanism to listen to channel.
◼ Used by classic Ethernet.
◼ Collision Avoidance:
◼ See that collision do not occur by carefully avoiding it.
◼ Here, it is possible to extract any component signal from collided
signal. So retransmission is not needed. We just extract what we
need from the received signals.
◼ Preferred by 802.11 wireless LANs.
◼ CDMA Code Division Multiple Access is used in Mobile phones.
CSMA/CA

◼ Collision Avoidance with Career Sense


Multiple Access.
◼ On Wireless Networks
◼ Strategies:
◼ 1. Inter-frame Spacing (IFS)
◼ 2. Contention Window – Binary Exponential
Back off Algorithm
◼ 3. Acknowledgement
Wireless LAN Protocol
• Because signal strength is not uniform
throughout the space in which wireless LANs
operate, carrier detection and collision may
fail in the following ways:
- Hidden nodes:
◼ Hidden stations: Carrier sensing may fail to detect another
station. For example, A and D.
◼ Fading: The strength of radio signals diminished rapidly with
the distance from the transmitter. For example, A and C.
- Exposed nodes:
◼ Exposed stations: B is sending to A. C can detect it. C might
want to send to E but conclude it cannot transmit because C
hears B.
◼ Collision masking: The local signal might drown out the
remote transmission.
• The result scheme is carrier sensing multiple
access with collision avoidance (CSMA/CA).

26
Wireless LAN Protocols
• Hidden station problem: A is transmitting to B. C cannot
hear A. If C starts transmitting, it will interfere at B.
• Exposed station problem: B is transmitting to A. C
concludes that it may not send to D but the interference
exists only between B and C.

A wireless LAN.
(a) A transmitting. (b) B transmitting.
27
MACA and MACAW
◼ MACA: Multiple Access with Collision Avoidance:
◼ The sender transmits a RTS (Request To Send) frame.
◼ The receiver replies with a CTS (Clear To Send) frame.
◼ Neighbors
◼ see CTS, then keep quiet.
◼ see RTS but not CTS, then keep quiet until the CTS is back to the
sender.
◼ The receiver sends an ACK when receiving an frame.
◼ Neighbors keep silent until see ACK.
◼ Collisions
◼ There is no collision detection.
◼ The senders know collision when they don’t receive CTS.
◼ They each wait for the exponential backoff time.

◼ MACAW (MACA for Wireless) is a revision of MACA which


introduced ACK mechanism.
◼ Till ACK are seen, other stations remain silent.

28
Wireless LAN Protocols (2)

The MACA protocol.


(a) A sending an RTS to B.
(b) B responding with a CTS to A.
2
By: Dr. Bhargavi H. 9
Different Inter-frame
spacing
Figure 12.12 Collision of the first bit in CSMA/CD

12.31
Figure 12.13 Collision and abortion in CSMA/CD

12.32
Figure 12.14 Flow diagram for the CSMA/CD

12.33
Figure 12.15 Energy level during transmission, idleness, or collision

12.34
Figure 12.16 Timing in CSMA/CA

12.35
Note

In CSMA/CA, the IFS can also be used to


define the priority of a station or a frame.

12.36
Note

In CSMA/CA, if the station finds the


channel busy, it does not restart the
timer of the contention window;
it stops the timer and restarts it when
the channel becomes idle.

12.37
Figure 12.17 Flow diagram for CSMA/CA

12.38
NAV – DIFS – SIFS – PIFS – EIFS – CTS - RTS
network allocation vector (NAV) that shows how much time must pass before
these stations are allowed to check the channel for idleness.

12.39
12-2 CONTROLLED ACCESS

In controlled access, the stations consult one another


to find which station has the right to send. A station
cannot send unless it has been authorized by other
stations. We discuss three popular controlled-access
methods.

Topics discussed in this section:


Reservation
Polling
Token Passing

12.40
Figure 12.18 Reservation access method

12.41
Figure 12.19 Select and poll functions in polling access method

12.42
Figure 12.20 Logical ring and physical topology in token-passing access method

12.43
12-3 CHANNELIZATION

Channelization is a multiple-access method in which


the available bandwidth of a link is shared in time,
frequency, or through code, between different stations.
In this section, we discuss three channelization
protocols.

Topics discussed in this section:


Frequency-Division Multiple Access (FDMA)
Time-Division Multiple Access (TDMA)
Code-Division Multiple Access (CDMA)

12.44
Note

We see the application of all these


methods in Chapter 16 when
we discuss cellular phone systems.

12.45
Figure 12.21 Frequency-division multiple access (FDMA)

12.46
Note

In FDMA, the available bandwidth


of the common channel is divided into
bands that are separated by guard
bands.

12.47
Figure 12.22 Time-division multiple access (TDMA)

12.48
Note

In TDMA, the bandwidth is just one


channel that is timeshared between
different stations.

12.49
Note

In CDMA, one channel carries all


transmissions simultaneously.

12.50
Figure 12.23 Simple idea of communication with code

12.51
Figure 12.24 Chip sequences

12.52
Figure 12.25 Data representation in CDMA

12.53
Figure 12.26 Sharing channel in CDMA

12.54
Figure 12.27 Digital signal created by four stations in CDMA

12.55
Figure 12.28 Decoding of the composite signal for one in CDMA

12.56

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