Early Offense Molecules
Early Offense Molecules
Early Offense Molecules
Molecules
Table of Contents
1. Elements 2
2. Reactions 7
3. Primary Transition 11
4. Pitch 15
5. Flip 21
6. Push 33
7. Swing 40
8. Hit 50
Elements
Early Offense Molecules
Elements
Elements Elements
Elements Elements
PITCH GUT 1
5 1 5
H a n d o f f s - "Pitch" H a n d o f f s - "Gut"
A DHO o r toss t o the trailer A handoff t o a player coming "u p the g u t"
Early Offense Molecules
Elements
Elements Elements
DOWN
1 1
TAKE
5 5
Elements Elements
2 2
FLARE
BACK
1 1
5 5
2
Wing
Wing
GET
1 1
5 5
GET
5
1 1
5 Middle
Elements Elements
3 2 2
GO
4 1
1 SWING
5
5
2
HIT
CUT
1
1
5 5
REACTIONS REACTIONS
Reactions Reactions
5 x1
x1 5
1
1
Twist Twist
5 seeks t o screen the lower half o f X1 (screen the back pocket), b u t X1 5 "twists" into a rescreen. Improve the angle t o induce X1 into going over
slides under the screen. 1 accepts the screen b u t has n o advantage. the screen
Early Offense Molecules
Reactions
Reactions Reactions
1 1
5
x5
x5
Slip Slip
5 moves into position t o ball screen f o r 1 X5 gets t o o high, 5 slips t o basket
Look t o slip side and high ball screen whenever screener's defender gets o u t
o f position (too high t o o soon)
Reactions Reactions
x5
x1 ICE
1 ICE
x1 1
x5
5 5
5 5
x1
x1 1
1
Reject Reject
Can I get t o the block? On left - attack the outside shoulder o f the b i g vs. ICE. Favored into the
double gap
On left - Reject the screen into the gap space, favored o n the single side
On right - vs. ICE attack the "Big" especially with empty corner
On right - reject i f you can get t o the block o n the side/wing ball screen;
favored with an empty corner
Early Offense Molecules
Reactions
Reactions Reactions
2
x2
5
1 5 1
x2
Turn Turn
Off-ball screen when cutter catches with n o advantage... Player 5 immediately "turns" into the ball screen
Primary Transition
Early Offense Molecules
Primary T r a n s i t i o n
Five Out - Five Lane Break Five Out - Five Lane Break
5
DEAD ZONE
4
1 3
2
ALLEY ALLEY
Pitch Ahead
"HIT"
Five Out - Five Lane Break Five Out - Five Lane Break
5 5
4 4
1 3 1 3
2 2
"GO"
"PUSH"
Keep the middle open and look t o attack (use the advantage), Ballside dribble PUSH: t o o r below FTLE, corner player pushes
collapse the defense - GO. through t o weak side
Early Offense Molecules
Primary T r a n s i t i o n
Five Out - Five Lane Break Five Out - Five Lane Break
5 5
4 4
1 3 1 3
2 2
SWING
"GET"
Ball side dribble entry, need t o create an advantage. Create Ball side dribble entry, with SWING t o the trailer
an advantage with the ball screen - GET.
Five Out - Five Lane Break Five Out - Five Lane Break
2 1
1 2
3 3
"GET" "GET"
4 4 5
5
"GET"
4 1 4 1
5 5 "SWING"
End Points o f Primary Break - D r i b b l e Entry End Points o f Primary Break - D r i b b l e Entry
(set u p f o r spread ball screen f r o m 5 o n 1 - "GET")
With "SWING" t o trailer
Pitch
Early Offense Molecules
Pitch
Pitch Go Pitch Go
3 2
DOUBLE GAP
3 2
4
1
5
4
1
5
Five lane break with wings getting t o dead corners 1 crosses over and attacks the nail, PITCHE t o 5 looping
behind, then splits the defense t o opposite corner
The ball coming u p the alley
5 attacks the double gap t o score (GO) while anticipating
Big i n Main Street and 4 i n opposite alley f r o m the ball help
Early Offense Molecules
Pitch
Pitch Hit Go Pitch Hit Go
3 2 1 2
3
4 1
5
5 4
1 crosses over and attacks the nail and PITCHES t o trailer 5 looks at 2 prompting blast cut f r o m the corner t o wing
(5)
5 passes t o 2 ("HIT")
Pitch Hit Go
3 2
4 5
3 2
3 2
4
5
4 1
1
5
Five lane break with wings getting t o dead corners 1 crosses over and attacks the nail.
The ball coming u p the alley 1 PITCHES t o 5 cutting behind then splits the defense t o the
corner
Big i n Main Street and 4 i n opposite alley f r o m the ball
1 2 1
2
3 3 5
Double Gap
5
4 4
1 1
2
2
3 5 3
5 x5
4 4
1 1
x2 2
3 5 3 5
x2
2
4 4
3 2 1 2
3
4
5
1 4
5
1 crosses over and attacks the nail and PITCHES t o 5 cutting 5 delivers the FLIP (DHO) t o 2 sprinting o u t o f the corner. 2
behind the drive has advantage and attacks the paint
1 x2 2 1
5
x2
3 3
2
5
4 4
T w i s t Reaction T w i s t Reaction
5 delivers the handoff and X2 goes under the FLIP and 5 then TWISTS into a ball screen
neutralizes the advantage...
Flip
Early Offense Molecules
Flip
Flip Get Flip Get
3 2
3 2
4 1
5
4 1
4
Five lane break with wings getting t o dead corners 1 DHOs ("FLIP") with 2 then gets t o deep corner
3 1 3 1
Back Action
x2
4 2 4 2
Double Gap
5 5
3 1
4 x2
5
T w i s t Reaction
5 twists improves the angle by TWISTING into a ball screen
o n X2
Early Offense Molecules
Flip
Flip Pitch Go Flip Pitch Go
3 2
3 2
4 1
5
4
1
5
Five lane break with wings getting t o dead corners 1 delivers the FLIP (DHO) t o 2 then gets t o deep corner
Flip Pitch Go
3 1
2
4
5
3 2
3 2
4 1
5
4
1
5
Five lane break with wings getting t o dead corners 1 delivers the FLIP (DHO) t o 2 then gets t o deep corner
3 1 2 1
3
4 2
5 4 5
2 drives and PITCHES (or DHOs) t o 5 , 2 splits the defense t o the Upon being dribbled at by 5 , 1 blast cuts t o the single gap f o r
opposite corner the wing entry ("HIT")
2 SPACE
2 Roll
1 1
3 3
5
double gap
4 5 4
Catch & GO - Read the blast cut and USE the small advantage Catch & GET - i f the receiver is matched o n the catch, follow
o n the catch t o attack baseline/middle into a wing ball screen (GET)
2 2
x1
3 1 3 1
5 5
x5
4 4
2 2
3 x1 3
1 5
5 x1
1
4 4
2 3 1
3
2
4
4
1 5
5
3 1 3 1
2 2
4 4 DOUBLE GAP
5 5
Pass t o back cut o r tight curl Flip t o the long straight cut
Early Offense Molecules
Flip
Flip Swing Down Flip Swing Down
3 x1 1 3 2
4 2 4 5
x1
5 1
2 3 1
3
2
4
4 1 5
5
3 2 3 2
x1
4 1 4 1
5 5
5 passes t o the screener (HIT)... Has the option o f a ball screen (GET)
Early Offense Molecules
Flip
Flip Swing Flare Flip Swing Flare
3 2 3 2
x1
4 1 4 5
x1
5 1
3 2 3 2
x1
4 1 4 1
5 5
3 2 3 2
5 4 1
4 x1
1 5
TWIST Reaction 5 may also elect t o platter the ball and allow the screener
5 TWISTS into a ball screen improving the angle and (1) t o TAKE the ball.
inducing X1 into going over the ball screen
3 2 3 2
x1
4 1 4
x1 5
5
1
3 2
2
3
4
5 1
4 1
5
2 & 3 deflate the defense by getting t o dead corners 1 signals t o 2 t o PUSH through t o other side, 3 and 4 fill t o
ball. 4 cannot g o near midline!
4 is i n alley opposite the ball stops at high wing (TOC extended)
5 sprints into the wing ball screen
1 brings the ball u p the alley
NOTE: 1 m u s t g e t t h e b a l l b e l o w FTLE!
POP REJECT
2 ROLL 2
1 1
3 3
5 5
4 4
2 2
SLIP 1 x1 1
3 5 x5 3
HEDGE
5
4 4
Push Get
5
3 x1
1
4
TWIST Reaction
5 TWISTS into a rescreen inducing X1 into going over the ball
screen
Early Offense Molecules
Push
Push Back Swing Push Back Swing
3 2 3
5
1
4 4 2
5
1
First option: pass t o 5 coming o f f back screen 2 has option t o catch and shoot/drive
3 1 3 1
5
5
4 4
x2 x2
2 2
3 2 3 2
x2 x2
4 4
1 1
5 5
1 PUSHES ball at o r below FTLE 2 may straight cut the down screen and get the catch at t o p
2 pushes through b u t comes u p the g u t receiving DOWN
screen. I f X2 trails, 2 may curl the screen
3 3 1
5
1
4 x2 4 5
x2
2 2
2
3
HIGH WING 4
1
4 1 5
5
2 & 3 deflate the defense by getting t o dead corners 1 dribbles at 2 PUSHING h i m / h e r through
4 is i n alley opposite the ball stops at high wing (TOC extended) 1 should get just below FTLE
2 2
3 3 x2 1
4 4
5 5
2 "hides o u t" under backboard 2 sprints "u p the GUT" t o TAKE the handoff f r o m 5
1 centers t o 5 (SWING) I f X2 trails 2 takes handoff and curls into the attack
use the small advantage and maintain i t with Find Use Create principles
Early Offense Molecules
Push
Push Swing Gut Take Push Swing Gut Take
2
3 x2 1 3 1
x1
BACK
ACTION
4 4
x2
5
5 2
TWIST
2 sprints u p the g u t and takes handoff f r o m 5 , b u t X2 cheats o n the handoff... After handing t o 2 , 5 t u r n s and sets ball screen f o r 2
Spread ball screen alignment with 1 o n back action i f their man tags
On any pass t o player with an advantage maintain the advantage f o r the remainder o f
the possession using Find Use Create Principles
Swing
Early Offense Molecules
Swing
Swing Cut Go Swing Cut Go
3 2 1 2
3 double gap
4 1
5 4 5
3 2 1 2
3
4 1
5 4 5
1 1
2 2
3 3
5 5
4 4
Catch & GO - read the blast cut and use the small Catch & GET - I f the wing is matched o n the catch, follow
advantage o n the catch right into a middle o r r i p and g o into a wing ball screen (GET).
baseline drive
Early Offense Molecules
Swing
Swing Cut Hit Swing Cut Hit
1 1
x2 2
2 3 5
3
5
4 4
3 5
x2
2
4
TWIST Reaction
5 TWISTS into the rescreen improving the angle t o induce
X2 into going over the ball screen
Early Offense Molecules
Swing
Swing Cut Flip Swing Cut Flip
3 2 1 2
3
4 1
5 4 5
1 reverses t o 5 (SWING) and cuts through t o opposite corner 5 delivers the FLIP t o 2 blasting o u t o f the corner
1 x2 2 1
3 3 5
x2
2
5
4 4
3 2 3 2
4 1 4 x1 1
5
5
1 enters the offense by SWINGING t o 5 1 immediately sprints into the TAKE using the burst as a means
t o create an advantage. 5 gets wide base and puts the ball o n a
platter f o r 1 t o TAKE.
3 2 3 2
4 x1 1 4
x1 5
5
1
3 2 3 2
DOWN
4 4
SWING
5 1
1
5
3 1 3 1
FLIP 2 FLIP 2
4 5 4 5
5 delivers the FLIP (dho) t o 2 coming o f f the DOWN screen I f the FLIP creates a small advantage use the small
advantage t o score o r transfer the advantage when/if help
comes
Early Offense Molecules
Swing
Swing Down Flip Swing Down Flip
3 1 3 1
GOES UNDER
x2
2 TWIST
4 4 x2 5
5
2
"TWIST" REACTION "TWIST" REACTION
Should X2 g o under the FLIP and n o advantage is present, The TWIST results i n a Spread Ball Screen alignment
TWIST the FLIP into a GET (ball screen).
Early Offense Molecules
Swing
Swing Flare Take Swing Flare Take
3 2 3 2
4 1 4 1
5 5
3 1 3 1
x22 x2
2
4 5 4 5
After setting the FLARE screen, 2 sprints into the TAKE f r o m TWIST reaction
5 . Player 5 must get a wide base and p u t the ball o n a I f X2 goes under the TAKE neutralizing the advantage...
platter f o r 2 t o TAKE i t .
3 1
4 5
x2
2
TWIST Reaction
5 TWISTS into the ball screen f o r 2 improving the angle t o
induce X2 into going over the screen
Hit
Early Offense Molecules
Hit
Hit Cut Get Hit Cut Get
3 1
2 2
3
4
4 5
5
1
A HIT usually occurs o n a long pitch ahead t o the ball side wing The trailer (5 as shown) sprints into the wing ball screen f o r 2
i n transition before the ball side wing gets t o the deep corner. (GET).
1 1
x2 2
3 5
3 2
5
4 4
5
3
x2
2
TWIST Reaction
5 TWISTS into a rescreen f o r 2 improving the angle t o induce x 2
into going over the screen
Early Offense Molecules
Hit
Hit Take Hit Take
3 2
2
4
4
5 1
1
5
1 HITS 2 with the advance pass t o the wing... 1 sprints into the TAKE f r o m 2
Early Offense Molecules
Hit
Hit Swing Gut Hit Swing Gut
3 1
3
2 2
4
4 5
1
5
1 HITS 2 with the advance pass i n transition the runs a fake 2 SWINGS t o the trailer (5 as shown)
TAKE o f f o f 2
3 1 3 1
x1 x1
2 2
4 4
5 5
5 rolls
Early Offense Molecules
Hit
Hit Swing Gut
3 2
4
5 x1
1
TWIST Reaction
5 TWISTS into the ball screen improving the angle o f the
ball screen t o induce X1 into going over the ball screen
5 rolls