This document describes the 2-player board game Teeko Plus. It is played on a 5x5 board with each player having 4 stones of their color (red or black). The goal is to be the first to form a connected line of 4 stones horizontally, vertically, or diagonally, or in a 2x2 square. Teeko Plus has additional winning conditions of forming a regular non-axis aligned square of 4 stones, of which there are 20 possible configurations. The game proceeds with alternating turns of placement and movement until one player achieves a winning configuration.
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Teeko
This document describes the 2-player board game Teeko Plus. It is played on a 5x5 board with each player having 4 stones of their color (red or black). The goal is to be the first to form a connected line of 4 stones horizontally, vertically, or diagonally, or in a 2x2 square. Teeko Plus has additional winning conditions of forming a regular non-axis aligned square of 4 stones, of which there are 20 possible configurations. The game proceeds with alternating turns of placement and movement until one player achieves a winning configuration.
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Algorithms & Games
Teeko A 2-Player Game by John Scarne
For a history (or background) of this game see “Scarne on Teeko” by
John Scarne, Crown, New York 1955
1 Oswin Aichholzer Algorithms and Games
Teeko Teeko is a 2-player board game with full information. It is played on an initially empty 5 × 5 board. Each player has a set of 4 stones of their color (red and black). The player with the black stones starts, and then both players play in alternating turns.
2i Oswin Aichholzer Algorithms and Games
Teeko Teeko is a 2-player board game with full information. It is played on an initially empty 5 × 5 board. Each player has a set of 4 stones of their color (red and black). The player with the black stones starts, and then both players play in alternating turns.
First, in each turn each player places one stone of their
color into an empty square of the board. If a player has already placed their 4 stones, they can choose one stone of their color and move it to an empty neighboured field (horizontal, vertical, or diagonal).
2 ii Oswin Aichholzer Algorithms and Games
Teeko The goal of the game is to be the first player to have their four stones in a connected (no space or stone of the opponent in between) straight line (horizontal, vertical, or diagonal), or in a 2 × 2 square. Then the game ends immediately and this player has won. Note that there are 44 possible winning positions, 10 horizontal, 10 vertical, 8 diagonal (4 in each direction) lines, and 16 squares.
3i Oswin Aichholzer Algorithms and Games
Teeko The goal of the game is to be the first player to have their four stones in a connected (no space or stone of the opponent in between) straight line (horizontal, vertical, or diagonal), or in a 2 × 2 square. Then the game ends immediately and this player has won. Note that there are 44 possible winning positions, 10 horizontal, 10 vertical, 8 diagonal (4 in each direction) lines, and 16 squares.
Three winning positions for the black player.
3 ii Oswin Aichholzer Algorithms and Games Teeko The goal of the game is to be the first player to have their four stones in a connected (no space or stone of the opponent in between) straight line (horizontal, vertical, or diagonal), or in a 2 × 2 square. Then the game ends immediately and this player has won. Note that there are 44 possible winning positions, 10 horizontal, 10 vertical, 8 diagonal (4 in each direction) lines, and 16 squares.
Three winning positions for the red player.
3 iii Oswin Aichholzer Algorithms and Games Teeko Questions so far? • Is it allowed to reach a winning position with the initial placement of the stones (so before the moving phase starts)? Answer: Yes! • What if no player can make a winning move? Answer: Then the game ends as draw after 200 half moves (8× placing a stone, and 192× moving a stone). • ...
4 Oswin Aichholzer Algorithms and Games
Teeko Plus The regular Teeko game will be just the warm up for the practical part. We will consider the version Teeko Plus:
• The setting and rules are the same as for Teeko
(Setting, opening, placing, moving, ...) • Only the winning conditions are different: The 20 horizontal and vertical lines as well as the 16 2 × 2 squares are still valid winning configurations. • Instead of the 8 diagonal lines we now consider the 20 configurations where the four stones form a regular square which is NOT axes alligned (see next page).
5 Oswin Aichholzer Algorithms and Games
Teeko Plus New winning positions (shown for the red player).
9 times 8 times 2 times 1 times
No winning positions (anymore):
6i Oswin Aichholzer Algorithms and Games
Teeko Plus New winning positions (shown for the red player).
9 times 8 times 2 times 1 times
No winning positions (anymore):
6 ii Oswin Aichholzer Algorithms and Games
Teeko Plus Now any questions? • How many winning configurations are there now in total? Answer: 56 • ... • ...