Formulas O Level
Formulas O Level
Formulas O Level
FORMULAS BOOK
O`Level Mathematics
GCE 4024
Muhammad Ishtiaq;
Ex faculty member: BSS Sialkot, TCS Capital Campus Islamabad.
Cell: 03215160775,
The Mathematics Academy: (O/A Level & SAT)
Address: AGS, near McDonalds`s Sialkot Cantt.
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O-Level Mathematics formulas
Topic Page
Algebraic formulas 5
Angles types 13
Bearing 19
Business Maths 4
Coordinate geometry 20
Indices 18
Inequalities 19
Kinematics( Speed/Time/Velocity) 21
Mensuration 6 to 12
Matrices 24,25
Numbers systems 3
Parallel lines,angles 7
Polygons 8
Sets 22
Statistics 27,28
Symmetry 29
Transformation 25,26
Triangles (Types) 13
Trigonometry 19
Units conversions 4
Vectors 24
NUMBER page-3 Real numbers are made up of all possible
Natural Numbers: Numbers which are used for rational and irrational numbers.
counting purpose are called natural numbers.
An integer is a whole number.
Ex: 1, 2, 3, 4, …………….100, ……………….
Whole Numbers: Natural numbers including 0 are A prime number is divisible only by itself and
called Whole Numbers. by one (1). 1 is not a prime number. It has
Ex: 0, 1, 2, 3, 4, …………………….. only two factors. 1 and the number itself.
Integers: Positive natural numbers, negative natural The exact value of rational number can be
numbers along with 0 are called integers. written down as the ratio of two whole
Ex.: …………………, -4, -3, -2, -1, 0, 1, 2, 3, 4, ……………
numbers.
Rational Numbers: Numbers which are in the form The exact value of an irrational number
𝑝 cannot be written down.
of 𝑞 (q ≠ 0) where p and q are positive or negative
whole numbers are called rational numbers. A square number is the result of multiplying
1 3 −5 49 a number by itself.
Ex: 2 , 4 , 7 , −56 …………………..
Ex: 12, 22, 32, ……………. i.e. 1, 4, 9, ……………..
Irrational Numbers: Numbers like 2 , 𝜋 cannot A cube number is the result of multiplying a
be expressed as rational numbers. Such types of number by itself three times.
numbers are called as irrational numbers. Ex: 13, 23, 33, …………………. i.e. 1, 8, 27,………
Ex: 5 , 17 , …………. The factors of a number are the numbers
which divide exactly into two.
Terminating Decimals
eg. Factors of 36
These are decimal numbers which stop after a
1, 2, 3, 4, 6, 9, 12, 18
certain number of decimal places.
For example,7/8 = 0.875, is a terminating decimal Multiples of a number are the numbers in its
because it stops (terminates) after 3 decimal places. times table.
eg. Multiples of 6 are 6, 12, 18, 24, 30, …
Recurring Decimals
These are decimal numbers which keep repeating a Significant figures;
digit or group of digits; for example Example;
137/259,=0.528 957 528 957 528 957 ...., is a 8064 = 8000 (correct to 1 significant figures)
recurring decimal. The six digits 528957 repeat in 8064 = 8100 (correct to 2 significant figures)
this order. Recurring decimals are written with dots 8064 = 8060 (correct to 3 significant figures)
over the first and last digit of the repeating digits, 0.00508 =0.005 (correct to 1 significant figures)
e.g. 0.528 957 0.00508 = 0.0051 (correct to 2 significant figures)
The order of operations follows the BODMAS 2.00508 = 2.01 (correct to 3 significant figures)
rule:
Decimal Places
Brackets
Example
Powers Of
0.0647 = 0.1 (correct to 1 decimal places)
Divide
0.0647 = 0.06 (correct to 2 decimal places)
Multiply
0.0647 = 0.065 (correct to 3 decimal places)
Add
2.0647 = 2.065 (correct to 3 decimal places)
Subtract
Even numbers: numbers which are divisible Standard Form:
by 2, eg, 2, 4, 6, 8, … The number a x 10n is in standard form when
Odd numbers: numbers which are not 1≤ a < 10 and n is a positive or negative integer.
divisible by 2, eg; 1, 3, 5, 7 … Eg: 2400 = 2.4 x 103
0.0035 = 3.5 x 10-3
Time:
1 hour = 60 minutes = 3600 1 week = 7 days
seconds 1 leap year = 366 days
1 minute = 60 seconds. 1 light year = 9.46 × 1012 km.
1 day = 24 hours
1 year = 12 months
= 52 weeks
= 365.25 days.
Percentages:
Percent means per hundred.
To express one quantity as a percentage of another, first write the first quantity as a fraction of
the second and then multiply by 100.
Profit = S.P. – C.P.
Loss = C.P. – S.P.
𝑆𝑃−𝐶𝑃
Profit percentage = 𝐶𝑃 × 100
𝐶𝑃−𝑆𝑃
Loss percentage = × 100
𝐶𝑃
ALGEBRA
Quadratic Equations:
An equation in which the highest power of the variable is 2 is called quadratic equation. Thus
ax2 + bx + c = 0 where a, b, c are constants and a ≠ 0 is a general equation.
Solving quadratic equations:
We can solve quadratic equation by method of,
a) Factorization
b) Using the quadratic formula
c) Completing the square
(b)Solution by formula:
The solutions of the quadratic equation
ax2 + bx + c = 0 are given by the formula:
−𝑏± 𝑏 2 −4𝑎𝑐
𝑥 =
2𝑎
(c) Completing the square
Make the coefficient of x2 , i.e. a = 1
Bring the constant term, i.e. c to the right side of equation.
𝑏
Divide coefficient of x, i.e. by 2 and add the square i.e. ( 2)2 to both sides of the equation.
Factorize and simplify answer
Ordering:
= is equal to ≥ is greater than or equal to
≠ is not equal to < is less than
> is greater than ≤ is less than or equal to
PYTHAGORAS’ THEOREM
For all the right angled triangles “ the square on the hypotenuse is equal to the
sum of the squares on the other two sides”
𝑐 2 = 𝑎2 + 𝑏 2
𝒄 = 𝑎2 + 𝑏 2 𝒃 = 𝑐 2 − 𝑎2 𝒂 = 𝑐 2 − 𝑏2
l
Square a
a a
Area = side × side perimeter = 4 × side
a = a×a =4×a
Parallelogram Area = b × h
perimeter = 2(a + b )
Area = ab sin 𝜃
where a, b are sides and 𝜃 is
the included angle
Triangle
1
Area = × 𝑏𝑎𝑠𝑒 × 𝑒𝑖𝑔𝑡
2
1
Area = 2 𝑎𝑏 𝑠𝑖𝑛 𝐶 perimeter = a + b + c
= 𝑠 𝑠 − 𝑎 𝑠 − 𝑏 (𝑠 − 𝑐)
𝑎+𝑏+𝑐
where s =
2
Circle
r
Area = r2 circumference = 2 r
Semicircle 1 2 1
Area = r perimeter = d + d
r 2 2
Sector 𝑟
Area = r 360 length of an arc = 2 r
2
𝜃 360
Sphere 4 3
Volume = πr
Surface area = 4πr2 3
Pyramid 1
Volume = × base area ×
Base area + area of the shapes in 3
the sides perpendicular height
Cuboid
Cube
Surface area = 6𝑙 2 Volume = 𝑙 3
2 3
Hemisphere Curved surface area = = 2 r2 Volume = r
3
1
Area of circle = πr 2 𝐴𝑟𝑒𝑎 𝑜𝑓 𝑆𝑒𝑚𝑖 𝑐𝑖𝑟𝑐𝑙𝑒 = × πr 2
2
1
Circumference of circle = 2πr=2d Circumference of semi circle = × 2πr
2
1 2
Area of Quad circle = πr Area of washer = πR2 − πr 2
4
1
Circumference of Quad circle = × 2πr 𝑃𝑒𝑟𝑖𝑚𝑒𝑡𝑟 𝑜𝑓 𝑤𝑎𝑠ℎ𝑒𝑟 = 2𝜋𝑅 + 2𝜋𝑟
4
θ
Area of sector = × πr 2
360
θ
Length of arc = × 2πr
360
θ
Perimetre of sector = × 2πr + 2r
360
page-9
𝑾
𝒙
𝑳
𝒙
Area of Square = x 2
Area of Rectangle = L × W
Perimeter of Square = 4x
Perimeter of Rectangle = 2(L + W)
1
𝐴𝑟𝑒𝑎 𝑜𝑓 𝑇𝑟𝑎𝑝𝑒𝑧𝑖𝑢𝑚 = ℎ (𝑎 + 𝑏)
𝐴𝑟𝑒𝑎 𝑜𝑓 𝑃𝑎𝑟𝑎𝑙𝑙𝑒𝑙𝑜𝑔𝑟𝑎𝑚 = 𝑏 × ℎ 2
Area of rhombus = h × s
Or d1 × d2
p ×q Area of kite =
Area of rhombus = 2
2
Perimeter of kite = sum of sides
Perimeter of rhombus = 4 s
page-10
1
Volume of pyramid = × base area × height
3
1
Volume of cone = × πr 2 h
3
Volume of cylinder = πr 2 h
4 3
Volume of sphere = πr
3
Surface area of sphere = 4πr 2
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Rate of Flow:
Flow rate is the amount of fluid flowing in the given time. It is expressed in m3/s or litre/second.
It is given by Q=AV
𝐕𝐨𝐥𝐮𝐦𝐞
It is also given by 𝐐=
𝐓𝐢𝐦𝐞
page-13
GEOMETRY
(a) Angles on a straight line Parallel Lines:
The angles on a straight line add up to 180o. When lines never meet, no matter how far they are
extended, they are said to be parallel.
x + y + z =180o
Triangles
3. A triangle in which one angle is a right angle is called the right angled triangle.
ABC = 90o
O`level Mathematics Formulas
page-14
Angle properties of triangle:
The sum of the angles of a triangle is equal to 180o.
In every triangle, the greatest angle is opposite to the longest side. The smallest angle is
opposite to the shortest side.
Exterior angle is equal to the sum of the opposite interior angles.
x=a+b
Congruent Triangles:
Two triangles are said to be congruent if they are equal in every aspect.
AB = XY a = x
BC = YZ b = y
AC = XZ c = z
Similar Triangles:
If two triangles are similar then they have a pair of corresponding equal angles and the three ratios of
corresponding sides are equal.
AB BC AC
a = x; b = y and c = z = =
XY YZ XZ
If you can show that one of the following conditions is true for two triangles, then the two triangles are
similar.
i) The angles of one triangle are equal to the corresponding angles of the other triangle.
PQ PR QR Q E
If = = then ∆ PQR is similar to ∆ DEF
DE DF EF
X Y
P Q
PQ PR
∆ PQR is similar to ∆ XYZ (if, for eg: P = X and = )
XY XZ
area of ABC AB 2 BC 2 AC 2
P Q = = =
A B area of PQR PQ 2 QR 2 PR 2
Polygons:
i) The exterior angles of a polygon add up to 360o.
ii) The sum of the interior angles of a polygon is (𝑛 – 2) × 180o where 𝑛 is the number of sides
of the polygon.
iii) A regular polygon has equal sides and equal angles.
360
iv) If the polygon is regular and has 𝑛 sides, then each exterior angle = 𝑛
v)
3 sides = triangle 4 sides = quadrilateral 5 sides = pentagon
6 sides = hexagon 7 sides = heptagon 8 sides = octagon
9 sides = nonagon 10 sides = decagon
Similar Solids:
If two objects are similar and the ratio of corresponding sides is k, then
the ratio of their areas is 𝑘2.
the ratio of their volumes is 𝑘3.
= 1 = r h
= 12 = 12
r h
= 13 = 13
𝑙2 𝑟2 2 A2 r2 h2 V2 r2 h2
The angle subtended by an arc at the centre is twice the angle subtended at the circumference
The angle in a semi-circle is a right angle. [or if a triangle is inscribed in a semi-circle the angle
opposite the diameter is a right angle]. ∠𝐴𝑃𝐵 = 90°
Opposite angles of a cyclic quadrilateral add up to 180o (supplementary). The corners touch the
circle. A+C = 180o, B+D 180o
The exterior angle of a cyclic quadrilateral is equal to the interior opposite angle.(𝑏 = 𝑝)
Chord of a circle:
A line joining two points on a circle is called a chord.
The area of a circle cut off by a chord is called a segment.
AXB is the minor arc and AYB is the major arc.
Tangents to a Circle:
The angle between a tangent and the radius drawn to
the point of contact is 90o.
ABO = 900
From any point outside a circle just two tangents to the circle may be drawn and they are of
equal length.
TA = TB
QAB = ACB (p = q)
TC2 = AC × BC
T
Parts of a Circle:
Concentric circles
TRIGONOMETRY
𝑂𝑝𝑝𝑜𝑠𝑖𝑡𝑒 𝑆𝑖𝑑𝑒 𝑂
Sin 𝜃 = =
𝐻𝑦𝑝𝑜𝑡𝑒𝑛𝑢𝑠𝑒 𝐻
𝐴𝑑𝑗𝑎𝑐𝑒𝑛𝑡 𝑆𝑖𝑑𝑒 𝐴
Cos 𝜃 = =
𝐻𝑦𝑝𝑜𝑡𝑒𝑛𝑢𝑠𝑒 𝐻
𝑂𝑝𝑝𝑜𝑠𝑖𝑡𝑒 𝑠𝑖𝑑𝑒 𝑂
Tan 𝜃 = =
𝐴𝑑𝑗𝑎𝑐𝑒𝑛𝑡 𝑆𝑖𝑑𝑒 𝐴
Sine Rule:
a b c
= =
sin A sin B sin C
Cosine Rule:
To find the length of a side: To find an angle when all the three sides are
a2 = b2 + c2 - 2bc cosA given:
b2 = a2 + c2 – 2ac cos B
b2 c2 a2
c2 = a2 + b2 – 2ab cos C cos A =
2bc
a c2 b2
2
cos B =
2ac
a b2 c2
2
cos C =
2ab
Bearing
The bearing of a point B from another point A is;
(a) an angle measured from the north at A.
(b) In a clockwise direction.
(c) Written as three-figure number (i.e. from 000 ° to 360°)
Eg: The bearing of B from A is 050° .
𝑥 1 +𝑥 2 𝑦 1 +𝑦 2
The midpoint of the line joining two points A( x1 , y1 ) and B( x2 , y2 ) is; 𝑀 = 2
, 2
Velocity:
Velocity is the rate of change of distance with respect to the time.
Acceleration:
Acceleration is the rate of change of velocity with respect to time.
SETS:
Notations
𝜉 = universal set 𝐴′ = compliment of A (i.e. the elements of
∪ (union) = all the elements 𝜉 - the elements of A)
∩ (intersection) = common elements n(A) = the number of elements in A.
Ø or { } = empty set
∈ = belongs to De Morgan’s Laws: (𝐴 ∪ 𝐵)′ = (𝐴′ ∩ 𝐵 ′ )
∉ = does not belongs to (𝐴 ∩ 𝐵)′ = (𝐴′ ∪ 𝐵 ′ )
⊆ = Subset
or
Complement
Union ∪ The complement of A, written as 𝐴′ refers to
𝐴 ∪ 𝐵 is the set of elements in either A , B or the elements in 𝜀 but not in A.
both A and B.
Vectors:
A vector quantity has both magnitude and direction.
a
Vectors a and b represented by the line segments can be added
using the parallelogram rule or the nose- to- tail method.
b
A scalar quantity has a magnitude but no direction. Ordinary numbers are scalars.
The negative sign reverses the direction of the vector.
The result of a – b is a + -b
i.e. subtracting b is equivalent to adding the negative of b.
Parallel Vectors:
Vectors are parallel if they have the same direction. Both components of one vector must be
in the same ratio to the corresponding components of the parallel vector.
a a
In general the vector k is parallel to
b b
Modulus of a Vector:
The modulus of a vector a, is written as a and represents the length (or magnitude) of the vector.
m
In general, if x = , x = (m 2 n 2 )
n
MATRICES:
Multiplication by a Number:
Each element of a matrix is multiplied by the multiplying number.
a b ka kb
k × =
c d kc kd
a b p q ap br aq bs
× =
c d r s cp dr cq ds
Transformations:
a) Reflection:
When describing a reflection, the position of the mirror line is essential.
b) Rotation:
To describe a rotation, the centre of rotation, the angle of rotation and the direction of rotation
are required.
A clockwise rotation is negative and an anticlockwise rotation is positive.
>> (angle) (Direction)rotation about (centre)
c) Translation: x
When describing a translation it is necessary to give the translation vector
y
+ x represents movement to the right
- x represents movement to the left
+ y represents movement to the top
- y represents movement to the bottom.
>> Translation by the column vector -----
d) Enlargement:
To describe an enlargement, state;
i. The scale factor, K
ii. The centre of enlargement (the invariant point)
length of the image
Scale factor =
length of the object
>> Enlargement by the scale factor --- centre ------
If K > 0, both the object and the image lie on the same side of the centre of enlargement.
If K < 0, the object and the image lie on opposite side of the centre of enlargement.
If the scale factor lies between 0 and 1, then the resulting image is smaller than the object.
[although the image is smaller than the object, the transformation is still known as an
enlargement]
Area of image = K2 area of object
O`level Mathematics Formulas
page-26
Repeated Transformations:
XT(P) means ‘perform transformation T on P and then perform X on the image.’
XX(P) may be written X2(P).
Inverse Transformations:
The inverse of a transformation is the transformation which takes the image back to the object.
x x
If translation T has a vector , then the translation which ahs the opposite effect has vector .
y y
-1
This is written as T .
If rotation R denotes 90o clockwise rotation about (0, 0), then R-1 denotes 90o anticlockwise rotation
about (0, 0).
For all reflections, the inverse is the same reflection.
Base vectors
1 0
The base vectors are considered as I = and J =
0 1
The columns of a matrix give us the images of I and J after the transformation.
Transformation by Matrices
Reflection
Matrix Transformation
1 0
Reflection in the x-axis
0 −1
−1 0
Reflection in the y-axis
0 1
0 1
Reflection in the line y = x
1 0
0 −1
Reflection in the line y = - x
−1 0
Rotation:
Matrix Angle Direction centre
0 −1
90° anticlockwise (0, 0)
1 0
0 1
90° clockwise (0, 0)
−1 0
−1 0
180° Clockwise/ anticlockwise (0, 0)
0 −1
Enlargement
𝑘 0
where 𝑘= scale factor and centre of enlargement = (0, 0)
0 𝑘
Finding a matrix when given a 2x2 object matrix and a 2x2 image matrix
(2x2 required matrix) x (two points on object in vertical form)= (two points on image in vertical form)
Pie Diagram:
The information is displayed using sectors of a circle.
Histograms:
A histogram displays the frequency of either continuous or grouped discrete data in the form of bars.
The bars are joined together.
The bars can be of varying width.
The frequency of the data is represented by the area of the bar and not the height.
[When class intervals are different it is the area of the bar which represents the frequency not the
height]. Instead of frequency being plotted on the vertical axis, frequency density is plotted.
𝑓𝑟𝑒𝑞𝑢𝑒𝑛𝑐𝑦
Frequency density =
𝑐𝑙𝑎𝑠𝑠 𝑤𝑖𝑑𝑡
Mean:
The mean of a series of numbers is obtained by adding the numbers and dividing the result by the
number of numbers.
Mean =
fx where ∑ fx means ‘the sum of the products’
f
i.e. ∑ (number × frequency)
and ∑f means ‘ the sum of the frequencies’.
Median:
The median of a series of numbers is obtained by arranging the numbers in ascending order and then
choosing the number in the ‘middle’. If there are two ‘middle’ numbers the median is the average
(mean) of these two numbers.
Mode:
The mode of a series of numbers is simply the number which occurs most often.
Frequency tables:
A frequency table shows a number x such as a score or a mark, against the frequency f or number of
times that x occurs.
A cumulative frequency curve shows the median at the 50 th percentile of the cumulative frequency.
The value at the 25th percentile is known as the lower quartile and that at the 75 th percentile as the
upper quartile.
A measure of the spread or dispersion of the data is given by the inter-quartile range where
inter-quartile range = upper quartile – lower quartile.
Probability:
Probability is the study of chance, or the likelihood of an event happening.
𝑛𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑓𝑎𝑣𝑜𝑢𝑟𝑎𝑏𝑙𝑒 𝑜𝑢𝑡𝑐𝑜𝑚𝑒𝑠
Probability of an event =
𝑇𝑜𝑡𝑎𝑙 𝑛𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑒𝑞𝑢𝑎𝑙𝑙𝑦 𝑙𝑖𝑘𝑒𝑙𝑦 𝑜𝑢𝑡𝑐𝑜𝑚 𝑒
If the probability = 0 it implies the event is impossible
If the probability = 1 it implies the event is certain to happen.
All probabilities lie between 0 and 1.
Probabilities are written using fractions or decimals.
Exclusive events:
Two events are exclusive if they cannot occur at the same time.
The OR Rule:
For exclusive events A and B
p(A or B) = p(A) + p(B)
Independent events:
Two events are independent if the occurrence of one even is unaffected by the occurrence of the other.
The AND Rule:
p(A and B) = p(A) × p(B)
where p(A) = probability of A occurring
p(B) = probability of B occurring
Tree diagrams:
A tree diagram is a diagram used to represent probabilities when two or more events are combined.
Where, an=represents any term, it is also called n-th term or General term,
a= first term only , d= common difference, n= index of a term, like a5 represents 5th
term in a sequence.
Where, a= first term, d= difference of only 1st and 2nd term , c= common difference of
the progressive difference, n= index of a term.
(i) 1, 2, 3, 4, 5, …. n
(ii) 1, 4, 9, 16, 25, …. n2
(iii) 1, 8, 27, 64, 125 …. n3
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page-31
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