A Data Structure and Algoritms
A Data Structure and Algoritms
A Data Structure and Algoritms
The way data are organized in a computers memory is said to be Data Structure and the
sequence of computational steps to solve a problem is said to be an algorithm. Therefore,
a program is nothing but data structures plus algorithms.
Given a problem, the first step to solve the problem is obtaining ones own abstract view,
or model, of the problem. This process of modeling is called abstraction.
The model defines an abstract view to the problem. This implies that the model focuses
only on problem related stuff and that a programmer tries to define the properties of the
problem.
With abstraction you create a well-defined entity that can be properly handled. These
entities define the data structure of the program.
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An entity with the properties just described is called an abstract data type (ADT).
An ADT consists of an abstract data structure and operations. Put in other terms, an ADT
is an abstraction of a data structure.
A data structure is a language construct that the programmer has defined in order to
implement an abstract data type.
There are lots of formalized and standard Abstract data types such as Stacks, Queues,
Trees, etc.
1.1.2. Abstraction
How do data structures model the world or some part of the world?
● The value held by a data structure represents some specific characteristic of the
world
● The characteristic being modeled restricts the possible values held by a data
structure
● The characteristic being modeled restricts the possible operations to be performed
on the data structure.
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Note: Notice the relation between characteristic, value, and data structures
1.2. Algorithms
An algorithm transforms data structures from one state to another state in two ways:
The quality of a data structure is related to its ability to successfully model the
characteristics of the world. Similarly, the quality of an algorithm is related to its ability
to successfully simulate the changes in the world.
However, independent of any particular world model, the quality of data structure and
algorithms is determined by their ability to work together well. Generally speaking,
correct data structures lead to simple and efficient algorithms and correct algorithms lead
to accurate and efficient data structures.
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• Efficiency: It must solve with the least amount of computational resources
such as time and space.
• Generality: Algorithm should be valid on all possible inputs.
• Input/Output: There must be a specified number of input values, and one or
more result values.
Algorithm analysis refers to the process of determining the amount of computing time
and storage space required by different algorithms. In other words, it’s a process of
predicting the resource requirement of algorithms in a given environment.
In order to solve a problem, there are many possible algorithms. One has to be able to
choose the best algorithm for the problem at hand using some scientific method. To
classify some data structures and algorithms as good, we need precise ways of analyzing
them in terms of resource requirement. The main resources are:
● Running Time
● Memory Usage
● Communication Bandwidth
Running time is usually treated as the most important since computational time is the
most precious resource in most problem domains.
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1.2.3. Complexity Analysis
Complexity Analysis is the systematic study of the cost of computation, measured either
in time units or in operations performed, or in the amount of storage space required.
There is no generally accepted set of rules for algorithm analysis. However, an exact
count of operations is commonly used.
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Examples:
1. int count(){
int k=0;
cout<< “Enter an integer”;
cin>>n;
for (i=0;i<n;i++)
k=k+1;
return 0;}
Time Units to Compute
-------------------------------------------------
1 for the assignment statement: int k=0
1 for the output statement.
1 for the input statement.
In the for loop:
1 assignment, n+1 tests, and n increments.
n loops of 2 units for an assignment, and an addition.
1 for the return statement.
-------------------------------------------------------------------
T (n)= 1+1+1+(1+n+1+n)+2n+1 = 4n+6 = O(n)
2. int total(int n)
{
int sum=0;
for (int i=1;i<=n;i++)
sum=sum+1;
return sum;
}
Time Units to Compute
-------------------------------------------------
1 for the assignment statement: int sum=0
In the for loop:
1 assignment, n+1 tests, and n increments.
n loops of 2 units for an assignment, and an addition.
1 for the return statement.
-------------------------------------------------------------------
T (n)= 1+ (1+n+1+n)+2n+1 = 4n+4 = O(n)
3. void func()
{
int x=0;
int i=0;
int j=1;
cout<< “Enter an Integer value”;
cin>>n;
while (i<n){
x++;
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i++;
}
while (j<n)
{
j++;
}
}
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In the above examples we have seen that analysis is a bit complex. However, it can be
simplified by using some formal approach in which case we can ignore initializations,
loop control, and book keeping.
• In general, a for loop translates to a summation. The index and bounds of the
summation are the same as the index and bounds of the for loop.
• Suppose we count the number of additions that are done. There is 1 addition per
iteration of the loop, hence N additions in total.
• Nested for loops translate into multiple summations, one for each for loop.
• Again, count the number of additions. The outer summation is for the outer for
loop.
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Conditionals: Formally
• If (test) s1 else s2: Compute the maximum of the running time for s1 and s2.
Example:
Suppose we have hardware capable of executing 106 instructions per second. How long
would it take to execute an algorithm whose complexity function was:
T (n) = 2n2 on an input size of n=108?
The total number of operations to be performed would be T (108):
Exercises
Determine the run time equation and complexity of each of the following code segments.
1. for (i=0;i<n;i++)
for (j=0;j<n; j++)
sum=sum+i+j;
3. int k=0;
for (int i=0; i<n; i++)
for (int j=i; j<n; j++)
k++;
What is the value of k when n is equal to 20?
4. int k=0;
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for (int i=1; i<n; i*=2)
for(int j=1; j<n; j++)
k++;
What is the value of k when n is equal to 20?
5. int x=0;
for(int i=1;i<n;i=i+5)
x++;
What is the value of x when n=25?
6. int x=0;
for(int k=n;k>=n/3;k=k-5)
x++;
What is the value of x when n=25?
7. int x=0;
for (int i=1; i<n;i=i+5)
for (int k=n;k>=n/3;k=k-5)
x++;
What is the value of x when n=25?
8. int x=0;
for(int i=1;i<n;i=i+5)
for(int j=0;j<i;j++)
for(int k=n;k>=n/2;k=k-3)
x++;
What is the correct big-Oh Notation for the above code segment?
Average Case (Tavg): The amount of time the algorithm takes on an "average" set of
inputs.
Worst Case (Tworst): The amount of time the algorithm takes on the worst possible set of
inputs.
Best Case (Tbest): The amount of time the algorithm takes on the smallest possible set of
inputs.
We are interested in the worst-case time, since it provides a bound for all input – this is
called the “Big-Oh” estimate.
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1.4. Asymptotic Analysis
Asymptotic analysis is concerned with how the running time of an algorithm increases
with the size of the input in the limit, as the size of the input increases without bound.
There are five notations used to describe a running time function. These are:
Big-Oh notation is a way of comparing algorithms and is used for computing the
complexity of algorithms; i.e., the amount of time that it takes for computer program to
run . It’s only concerned with what happens for very a large value of n. Therefore only
the largest term in the expression (function) is needed. For example, if the number of
operations in an algorithm is n2 – n, n is insignificant compared to n2 for large values of n.
Hence the n term is ignored. Of course, for small values of n, it may be important.
However, Big-Oh is mainly concerned with large values of n.
Formal Definition: f (n)= O (g (n)) if there exist c, k ∊ ℛ+ such that for all n≥ k, f (n) ≤
c.g (n).
Examples: The following points are facts that you can use for Big-Oh problems:
To show that f(n) is O(g(n)) we must show that constants c and k such that
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So f(n) =10n+5 <=15.g(n) for all n>=1.
(c=15,k=1).
Typical Orders
Here is a table of some typical cases. This uses logarithms to base 2, but these are simply
proportional to logarithms in other base.
Demonstrating that a function f(n) is big-O of a function g(n) requires that we find
specific constants c and k for which the inequality holds (and show that the inequality
does in fact hold).
Big-O expresses an upper bound on the growth rate of a function, for sufficiently large
values of n.
An upper bound is the best algorithmic solution that has been found for a problem.
“ What is the best that we know we can do?”
Exercise:
f(n) = (3/2)n2+(5/2)n-3
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Show that f(n)= O(n2)
In simple words, f (n) =O(g(n)) means that the growth rate of f(n) is less than or equal to
g(n).
For all the following theorems, assume that f(n) is a function of n and that k is an
arbitrary constant.
Theorem 1: k is O(1)
Theorem 2: A polynomial is O(the term containing the highest power of n).
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nn
Exponential functions grow faster than powers, i.e. is O( bn ) ∀b > 1 and k >= 0
E.g. n20 is O( 1.05n)
f(n)= Ω( g (n)) means that f(n) is greater than or equal to some constant multiple of g(n)
for all values of n greater than or equal to some k.
In simple terms, f(n)= Ω( g (n)) means that the growth rate of f(n) is greater that or equal
to g(n).
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A function f (n) belongs to the set of Θ (g(n)) if there exist positive constants c1 and c2
such that it can be sandwiched between c1.g(n) and c2.g(n), for sufficiently large values
of n.
In simple terms, f(n)= Θ (g(n)) means that f(n) and g(n) have the same rate of growth.
Example:
f(n)=O(n4)
f(n)=O(n3)
f(n)=O(n2)
All these are technically correct, but the last expression is the best and tight one. Since
2n2 and n2 have the same growth rate, it can be written as f(n)= Θ(n2).
2n2 = O(n2)
=O(n3)
f(n)=o(g(n)) means for all c>0 there exists some k>0 such that f(n)<c.g(n) for all n>=k.
Informally, f(n)=o(g(n)) means f(n) becomes insignificant relative to g(n) as n approaches
infinity.
Formal Definition: f(n)= ω (g(n)) if there exists a constant no>0 such that 0<= c.
g(n)<f(n) for all n>=k.
Transitivity
Symmetry
Transpose symmetry
Reflexivity
• f(n)=Θ(f(n)),
• f(n)=O(f(n)),
• f(n)=Ω(f(n)).
2.1. Searching
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2.1.1. Linear Search (Sequential Search)
Pseudocode
Loop through the array starting at the first element until the value of target matches one
of the array elements.
Example Implementation:
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• Loop back to step 1 until the size of the array to search is one, and this
element does not match, in which case return –1.
Example Implementation:
• Insertion Sort
• Selection Sort
• Bubble Sort
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2.2.1. Insertion Sort
The insertion sort works just like its name suggests - it inserts each item into its proper
place in the final list. The simplest implementation of this requires two list structures - the
source list and the list into which sorted items are inserted. To save memory, most
implementations use an in-place sort that works by moving the current item past the
already sorted items and repeatedly swapping it with the preceding item until it is in
place.
It's the most instinctive type of sorting algorithm. The approach is the same approach that
you use for sorting a set of cards in your hand. While playing cards, you pick up a card,
start at the beginning of your hand and find the place to insert the new card, insert it and
move all the others up one place.
Basic Idea:
Find the location for an element and move all others up, and insert the element.
1. The left most value can be said to be sorted relative to itself. Thus, we don’t need
to do anything.
2. Check to see if the second value is smaller than the first one. If it is, swap these
two values. The first two values are now relatively sorted.
3. Next, we need to insert the third value in to the relatively sorted portion so that
after insertion, the portion will still be relatively sorted.
4. Remove the third value first. Slide the second value to make room for insertion.
Insert the value in the appropriate position.
5. Now the first three are relatively sorted.
6. Do the same for the remaining items in the list.
Implementation
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Analysis
1+2+3+…+(n-1)= O(n2)
1+2+3+…+(n-1)= O(n2)
In-place algorithm
Basic Idea:
Implementation:
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Analysis
(n-1)+(n-2)+…+1= O(n2)
n=O(n)
In-place algorithm
Bubble sort is the simplest algorithm to implement and the slowest algorithm on very
large inputs.
Basic Idea:
● Loop through array from i=0 to n and swap adjacent elements if they are out of
order.
Implementation:
void bubble_sort(list[])
{
int i,j,temp;
for(i=0;i<n; i++){
for(j=n-1;j>i; j--){
if(list[j]<list[j-1]){
temp=list[j];
list[j]=list[j-1];
list[j-1]=temp;
}//swap adjacent elements
}//end of inner loop
}//end of outer loop
}//end of bubble_sort
(n-1)+(n-2)+…+1= O(n2)
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How many swaps?
(n-1)+(n-2)+…+1= O(n2)
Space?
In-place algorithm.
General Comments
Each of these algorithms requires n-1 passes: each pass places one item in its correct
place. The ith pass makes either i or n - i comparisons and moves. So:
or O(n2). Thus these algorithms are only suitable for small problems where their simple
code makes them faster than the more complex code of the O(n logn) algorithm. As a rule
of thumb, expect to find an O(n logn) algorithm faster for n>10 - but the exact value
depends very much on individual machines!.
Empirically it’s known that Insertion sort is over twice as fast as the bubble sort and is
just as easy to implement as the selection sort. In short, there really isn't any reason to use
the selection sort - use the insertion sort instead.
If you really want to use the selection sort for some reason, try to avoid sorting lists of
more than a 1000 items with it or repetitively sorting lists of more than a couple hundred
items.
3. Data Structures
3.1. Structures
Structures are aggregate data types built using elements of primitive data types.
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The struct keyword creates a new user defined data type that is used to declare variables
of an aggregate data type.
The Arrow operator (->): to access data members of pointer variables pointing to the
structure.
cout<< timeObject.hour; or
cout<<timeptr->hour;
The parentheses is required since (*) has lower precedence than (.).
struct list{
char name[10];
int count;
struct list *next;
};
Linked lists are the most basic self-referential structures. Linked lists allow you to have a
chain of structs with related data.
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Array vs. Linked lists
Arrays are simple and fast but we must specify their size at construction time. This has its
own drawbacks. If you construct an array with space for n, tomorrow you may need
n+1.Here comes a need for a more flexible system.
Flexible space use by dynamically allocating space for each element as needed. This
implies that one need not know the size of the list in advance. Memory is efficiently
utilized.
A linked list is a data structure that is built from structures and pointers. It forms a chain
of "nodes" with pointers representing the links of the chain and holding the entire thing
together. A linked list can be represented by a diagram like this one:
This linked list has four nodes in it, each with a link to the next node in the series. The
last node has a link to the special value NULL, which any pointer (whatever its type) can
point to, to show that it is the last link in the chain. There is also another special pointer,
called Start (also called head), which points to the first link in the chain so that we can
keep track of it.
The key part of a linked list is a structure, which holds the data for each node (the name,
address, age or whatever for the items in the list), and, most importantly, a pointer to the
next node. Here we have given the structure of a typical node:
struct node
{ char name[20]; // Name of up to 20 letters
int age
float height; // In metres
node *nxt;// Pointer to next node
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};
struct node *start_ptr = NULL;
The important part of the structure is the line before the closing curly brackets. This gives
a pointer to the next node in the list. This is the only case in C++ where you are allowed
to refer to a data type (in this case node) before you have even finished defining it!
We have also declared a pointer called start_ptr that will permanently point to the start of
the list. To start with, there are no nodes in the list, which is why start_ptr is set to NULL.
The first problem that we face is how to add a node to the list. For simplicity's sake, we
will assume that it has to be added to the end of the list, although it could be added
anywhere in the list (a problem we will deal with later on).
Firstly, we declare the space for a pointer item and assign a temporary pointer to it. This
is done using the new statement as follows:
We can refer to the new node as *temp, i.e. "the node that temp points to". When the
fields of this structure are referred to, brackets can be put round the *temp part, as
otherwise the compiler will think we are trying to refer to the fields of the pointer.
Alternatively, we can use the arrow pointer notation.
Having declared the node, we ask the user to fill in the details of the person, i.e. the
name, age, address or whatever:
The last line sets the pointer from this node to the next to NULL, indicating that this
node, when it is inserted in the list, will be the last node. Having set up the information,
we have to decide what to do with the pointers. Of course, if the list is empty to start
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with, there's no problem - just set the Start pointer to point to this node (i.e. set it to the
same value as temp):
if (start_ptr == NULL)
start_ptr = temp;
It is harder if there are already nodes in the list. In this case, the secret is to declare a
second pointer, temp2, to step through the list until it finds the last node.
temp2 = start_ptr;
// We know this is not NULL - list not empty!
while (temp2->nxt != NULL)
{ temp2 = temp2->nxt; // Move to next link in chain
}
The loop will terminate when temp2 points to the last node in the chain, and it knows
when this happened because the nxt pointer in that node will point to NULL. When it has
found it, it sets the pointer from that last node to point to the node we have just declared:
temp2->nxt = temp;
The link temp2->nxt in this diagram is the link joining the last two nodes. The full code
for adding a node at the end of the list is shown below, in its own little function:
void add_node_at_end ()
{ node *temp, *temp2; // Temporary pointers
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cin >> temp->height;
temp->nxt = NULL;
Having added one or more nodes, we need to display the list of nodes on the screen. This
is comparatively easy to do. Here is the method:
1. Set a temporary pointer to point to the same thing as the start pointer.
2. If the pointer points to NULL, display the message "End of list" and stop.
3. Otherwise, display the details of the node pointed to by the start pointer.
4. Make the temporary pointer point to the same thing as the nxt pointer of the node
it is currently indicating.
5. Jump back to step 2.
The temporary pointer moves along the list, displaying the details of the nodes it comes
across. At each stage, it can get hold of the next node in the list by using the nxt pointer
of the node it is currently pointing to. Here is the C++ code that does the job:
temp = start_ptr;
do
{ if (temp == NULL)
cout << "End of list" << endl;
else
{ // Display details for what temp points to
cout << "Name : " << temp->name << endl;
cout << "Age : " << temp->age << endl;
cout << "Height : " << temp->height << endl;
cout << endl; // Blank line
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Check through this code, matching it to the method listed above. It helps if you draw a
diagram on paper of a linked list and work through the code using the diagram.
One thing you may need to do is to navigate through the list, with a pointer that moves
backwards and forwards through the list, like an index pointer in an array. This is
certainly necessary when you want to insert or delete a node from somewhere inside the
list, as you will need to specify the position.
We will call the mobile pointer current. First of all, it is declared, and set to the same
value as the start_ptr pointer:
node *current;
current = start_ptr;
Notice that you don't need to set current equal to the address of the start pointer, as they
are both pointers. The statement above makes them both point to the same thing:
It's easy to get the current pointer to point to the next node in the list (i.e. move from left
to right along the list). If you want to move current along one node, use the nxt field of
the node that it is pointing to at the moment:
current = current->nxt;
In fact, we had better check that it isn't pointing to the last item in the list. If it is, then
there is no next node to move to:
if (current->nxt == NULL)
cout << "You are at the end of the list." << endl;
else
current = current->nxt;
Moving the current pointer back one step is a little harder. This is because we have no
way of moving back a step automatically from the current node. The only way to find the
node before the current one is to start at the beginning, work our way through and stop
when we find the node before the one we are considering at the moment. We can tell
when this happens, as the nxt pointer from that node will point to exactly the same place
in memory as the current pointer (i.e. the current node).
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First of all, we had better check to see if the current node is also first the one. If it is, then
there is no "previous" node to point to. If not, check through all the nodes in turn until we
detect that we are just behind the current one (Like a pantomime - "behind you!")
if (current == start_ptr)
cout << "You are at the start of the list" << endl;
else
{ node *previous; // Declare the pointer
previous = start_ptr;
The else clause translates as follows: Declare a temporary pointer (for use in this else
clause only). Set it equal to the start pointer. All the time that it is not pointing to the node
before the current node, move it along the line. Once the previous node has been found,
the current pointer is set to that node - i.e. it moves back along the list.
Now that you have the facility to move back and forth, you need to do something with it.
Firstly, let's see if we can alter the details for that particular node in the list:
cout << "Please enter the new name of the person: ";
cin >> current->name;
cout << "Please enter the new age of the person : ";
cin >> current->age;
cout << "Please enter the new height of the person : ";
cin >> current->height;
The next easiest thing to do is to delete a node from the list directly after the current
position. We have to use a temporary pointer to point to the node to be deleted. Once this
node has been "anchored", the pointers to the remaining nodes can be readjusted before
the node on death row is deleted. Here is the sequence of actions:
1. Firstly, the temporary pointer is assigned to the node after the current one. This is
the node to be deleted:
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2. Now the pointer from the current node is made to leap-frog the next node and
point to the one after that:
Here is the code for deleting the node. It includes a test at the start to test whether the
current node is the last one in the list:
if (current->nxt == NULL)
cout << "There is no node after current" << endl;
else
{ node *temp;
temp = current->nxt;
current->nxt = temp->nxt; // Could be NULL
delete temp;
}
Here is the code to add a node after the current one. This is done similarly, but we haven't
illustrated it with diagrams:
if (current->nxt == NULL)
add_node_at_end();
else
{ node *temp;
new temp;
get_details(temp);
// Make the new node point to the same thing as
// the current node
temp->nxt = current->nxt;
// Make the current node point to the new link
// in the chain
current->nxt = temp;
}
We have assumed that the function add_node_at_end() is the routine for adding the node to
the end of the list that we created near the top of this section. This routine is called if the
current pointer is the last one in the list so the new one would be added on to the end.
Similarly, the routine get_temp(temp) is a routine that reads in the details for the new node
similar to the one defined just above.
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... and so ...
When a node is deleted, the space that it took up should be reclaimed. Otherwise the
computer will eventually run out of memory space. This is done with the delete
instruction:
However, we can't just delete the nodes willy-nilly as it would break the chain. We need
to reassign the pointers and then delete the node at the last moment. Here is how we go
about deleting the first node in the linked list:
Now that the first node has been safely tagged (so that we can refer to it even when the
start pointer has been reassigned), we can move the start pointer to the next node in the
chain:
start_ptr = start_ptr->nxt; // Second node in chain.
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Here is the function that deletes a node from the start:
void delete_start_node()
{ node *temp;
temp = start_ptr;
start_ptr = start_ptr->nxt;
delete temp;
}
Deleting a node from the end of the list is harder, as the temporary pointer must find
where the end of the list is by hopping along from the start. This is done using code that
is almost identical to that used to insert a node at the end of the list. It is necessary to
maintain two temporary pointers, temp1 and temp2. The pointer temp1 will point to the last
node in the list and temp2 will point to the previous node. We have to keep track of both
as it is necessary to delete the last node and immediately afterwards, to set the nxt pointer
of the previous node to NULL (it is now the new last node).
1. Look at the start pointer. If it is NULL, then the list is empty, so print out a "No
nodes to delete" message.
2. Make temp1 point to whatever the start pointer is pointing to.
3. If the nxt pointer of what temp1 indicates is NULL, then we've found the last
node of the list, so jump to step 7.
4. Make another pointer, temp2, point to the current node in the list.
5. Make temp1 point to the next item in the list.
6. Go to step 3.
7. If you get this far, then the temporary pointer, temp1, should point to the last item
in the list and the other temporary pointer, temp2, should point to the last-but-one
item.
8. Delete the node pointed to by temp1.
9. Mark the nxt pointer of the node pointed to by temp2 as NULL - it is the new last
node.
Let's try it with a rough drawing. This is always a good idea when you are trying to
understand an abstract data type. Suppose we want to delete the last node from this list:
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Firstly, the start pointer doesn't point to NULL, so we don't have to display a "Empty list,
wise guy!" message. Let's get straight on with step2 - set the pointer temp1 to the same as
the start pointer:
The nxt pointer from this node isn't NULL, so we haven't found the end node. Instead, we
set the pointer temp2 to the same node as temp1
Going back to step 3, we see that temp1 still doesn't point to the last node in the list, so
we make temp2 point to what temp1 points to
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and temp1 is made to point to the next node along:
Eventually, this goes on until temp1 really is pointing to the last node in the list, with
temp2 pointing to the penultimate node:
Now we have reached step 8. The next thing to do is to delete the node pointed to by
temp1
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and set the nxt pointer of what temp2 indicates to NULL:
We suppose you want some code for all that! All right then ....
void delete_end_node()
{ node *temp1, *temp2;
if (start_ptr == NULL)
cout << "The list is empty!" << endl;
else
{ temp1 = start_ptr;
while (temp1->nxt != NULL)
{ temp2 = temp1;
temp1 = temp1->nxt;
}
delete temp1;
temp2->nxt = NULL;
}
}
The code seems a lot shorter than the explanation!
Now, the sharp-witted amongst you will have spotted a problem. If the list only contains
one node, the code above will malfunction. This is because the function goes as far as the
temp1 = start_ptr statement, but never gets as far as setting up temp2. The code above has
to be adapted so that if the first node is also the last (has a NULL nxt pointer), then it is
deleted and the start_ptr pointer is assigned to NULL. In this case, there is no need for the
pointer temp2:
35
void delete_end_node()
{ node *temp1, *temp2;
if (start_ptr == NULL)
cout << "The list is empty!" << endl;
else
{ temp1 = start_ptr;
if (temp1->nxt == NULL) // This part is new!
{ delete temp1;
start_ptr = NULL;
}
else
{ while (temp1->nxt != NULL)
{ temp2 = temp1;
temp1 = temp1->nxt;
}
delete temp1;
temp2->nxt = NULL;
}
}
That sounds even harder than a linked list! Well, if you've mastered how to do singly
linked lists, then it shouldn't be much of a leap to doubly linked lists
A doubly linked list is one where there are links from each node in both directions:
You will notice that each node in the list has two pointers, one to the next node and one to
the previous one - again, the ends of the list are defined by NULL pointers. Also there is
no pointer to the start of the list. Instead, there is simply a pointer to some position in the
list that can be moved left or right.
The reason we needed a start pointer in the ordinary linked list is because, having moved
on from one node to another, we can't easily move back, so without the start pointer, we
36
would lose track of all the nodes in the list that we have already passed. With the doubly
linked list, we can move the current pointer backwards and forwards at will.
We still need to consider the directions 'forward' and 'backward', so in this case, we will
need to define functions to add a node to the start of the list (left-most position) and the
end of the list (right-most position).
37
void add_node_at_end ()
{ // Declare a temporary pointer and move it to the end
node *temp = current;
while (temp->nxt != NULL)
temp = temp->nxt;
// Declare a new node and link it in
node *temp2;
temp2 = new node;
temp2->name = new_name; // Store the new name in the node
temp2->nxt = NULL; // This is the new start of the list
temp2->prv = temp; // Links to current list
temp->nxt = temp2;
}
Here, the new name is passed to the appropriate function as a parameter. We'll go through
the function for adding a node to the right-most end of the list. The method is similar for
adding a node at the other end. Firstly, a temporary pointer is set up and is made to march
along the list until it points to last node in the list.
After that, a new node is declared, and the name is copied into it. The nxt pointer of this
new node is set to NULL to indicate that this node will be the new end of the list.
The prv pointer of the new node is linked into the last node of the existing list.
The nxt pointer of the current end of the list is set to the new node.
-
-
-
-
-
-
-
38
4. Stacks
A simple data structure, in which insertion and deletion occur at the same end, is termed
(called) a stack. It is a LIFO (Last In First Out) structure.
The operations of insertion and deletion are called PUSH and POP
TOS=> 8
TOS=> 4 4 TOS=> 4
1 1 1
3 3 3
6 6 6
Our Purpose:
To develop a stack implementation that does not tie us to a particular data type or to a
particular implementation.
Implementation:
Stacks can be implemented both as an array (contiguous list) and as a linked list. We want a
set of operations that will work with either type of implementation: i.e. the method of
implementation is hidden and can be changed without affecting the programs that use them.
Push()
39
{
if there is room {
put an item on the top of the stack
else
give an error message
}
}
Pop()
{
if stack not empty {
return the value of the top item
remove the top item from the stack
}
else {
give an error message
}
}
CreateStack()
{
remove existing items from the stack
initialise the stack to empty
}
Here, as you might have noticed, addition of an element is known as the PUSH operation.
So, if an array is given to you, which is supposed to act as a STACK, you know that it has
to be a STATIC Stack; meaning, data will overflow if you cross the upper limit of the
array. So, keep this in mind.
Algorithm:
Step-1: Increment the Stack TOP by 1. Check whether it is always less than the Upper
Limit of the stack. If it is less than the Upper Limit go to step-2 else report -"Stack
Overflow"
Step-2: Put the new element at the position pointed by the TOP
Implementation:
40
..
main()
{
..
..
push(item);
..
..
}
push(int item)
{
top = top + 1;
if(top < UPPERLIMIT)
stack[top] = item; /*step-1 & 2*/
else
cout<<"Stack Overflow";
}
Note:- In array implementation,we have taken TOP = -1 to signify the empty stack, as
this simplifies the implementation.
POP is the synonym for delete when it comes to Stack. So, if you're taking an array as the
stack, remember that you'll return an error message, "Stack underflow", if an attempt is
made to Pop an item from an empty Stack. OK.
Algorithm
Step-1: If the Stack is empty then give the alert "Stack underflow" and quit; or else go to
step-2
Step-2: a) Hold the value for the element pointed by the TOP
b) Put a NULL value instead
c) Decrement the TOP by 1
Implementation:
41
poped_val = pop();
..
..
}
int pop()
{
int del_val = 0;
if(top == -1)
cout<<"Stack underflow"; /*step-1*/
else
{
del_val = stack[top]; /*step-2*/
stack[top] = NULL;
top = top -1;
}
return(del_val);
}
Note: - Step-2:(b) signifies that the respective element has been deleted.
It’s very similar to the insertion operation in a dynamic singly linked list. The only
difference is that here you'll add the new element only at the end of the list, which means
addition can happen only from the TOP. Since a dynamic list is used for the stack, the
Stack is also dynamic, means it has no prior upper limit set. So, we don't have to check
for the Overflow condition at all!
Algorithm
42
Step-1: If the Stack is empty go to step-2 or else go to step-3
Step-2: Create the new element and make your "stack" and "top" pointers point to it and
quit.
Step-3: Create the new element and make the last (top most) element of the stack to point
to it
Step-4: Make that new element your TOP most element by making the "top" pointer
point to it.
Implementation:
struct node{
int item;
struct node *next;
}
struct node *stack = NULL; /*stack is initially empty*/
struct node *top = stack;
main()
{
..
..
push(item);
..
}
push(int item)
{
if(stack == NULL) /*step-1*/
{
newnode = new node /*step-2*/
newnode -> item = item;
newnode -> next = NULL;
stack = newnode;
top = stack;
}
else
{
newnode = new node; /*step-3*/
newnode -> item = item;
newnode -> next = NULL;
top ->next = newnode;
top = newnode; /*step-4*/
}
}
43
This is again very similar to the deletion operation in any Linked List, but you can only
delete from the end of the list and only one at a time; and that makes it a stack. Here,
we'll have a list pointer, "target", which will be pointing to the last but one element in the
List (stack). Every time we POP, the TOP most element will be deleted and "target" will
be made as the TOP most element.
Algorithm:
Step-1: If the Stack is empty then give an alert message "Stack Underflow" and quit; or
else proceed
Step-2: If there is only one element left go to step-3 or else step-4
Step-3: Free that element and make the "stack", "top" and "bottom" pointers point to
NULL and quit
Step-4: Make "target" point to just one element before the TOP; free the TOP most
element; make "target" as your TOP most element
44
Implementation:
struct node
{
int nodeval;
struct node *next;
}
struct node *stack = NULL; /*stack is initially empty*/
struct node *top = stack;
main()
{
int newvalue, delval;
..
push(newvalue);
..
delval = pop(); /*POP returns the deleted value from the stack*/
}
int pop( )
{
int pop_val = 0;
struct node *target = stack;
if(stack == NULL) /*step-1*/
cout<<"Stack Underflow";
else
{
if(top == bottom) /*step-2*/
{
pop_val = top -> nodeval; /*step-3*/
delete top;
stack = NULL;
top = bottom = stack;
}
else /*step-4*/
{
while(target->next != top) target = target ->next;
pop_val = top->nodeval;
delete top;
top = target;
target ->next = NULL;
}
}
return(pop_val);
}
45
4.5. Applications of Stacks
simple calculator: 45
Question:
Can we develop a method of evaluating arithmetic expressions without having to
‘look ahead’ or ‘look back’? ie consider the quadratic formula:
x = (-b+(b^2-4*a*c)^0.5)/(2*a)
In it’s current form we cannot solve the formula without considering the ordering of the
parentheses. i.e. we solve the innermost parenthesis first and then work outwards also
considering operator precedence. Although we do this naturally, consider developing an
algorithm to do the same . . . . . . possible but complex and inefficient. Instead . . . .
Types of Expression
The normal (or human) way of expressing mathematical expressions is called infix form,
e.g. 4+5*5. However, there are other ways of representing the same expression, either by
writing all operators before their operands or after them,
e.g.: 4 5 5 * +
+4*55
This method is called Polish Notation (because this method was discovered by the Polish
mathematician Jan Lukasiewicz).
46
When the operators are written before their operands, it is called the prefix form
e.g. + 4 * 5 5
When the operators come after their operands, it is called postfix form (suffix form or
reverse polish notation)
e.g. 4 5 5 * +
Postfix notation arises from the concept of post-order traversal of an expression tree (see
Weiss p. 93 - this concept will be covered when we look at trees).
Notice the order of the operands remain the same but the operands are redistributed in a
non-obvious way (an algorithm to convert infix to postfix can be derived).
Purpose
The reason for using postfix notation is that a fairly simple algorithm exists to evaluate
such expressions based on using a stack.
Postfix Evaluation
47
Algorithm
initialise stack to empty;
while (not end of postfix expression) {
get next postfix item;
if(item is value)
push it onto the stack;
else if(item is binary operator) {
pop the stack to x;
pop the stack to y;
perform y operator x;
push the results onto the stack;
} else if (item is unary operator) {
pop the stack to x;
perform operator(x);
push the results onto the stack
}
}
The single value on the stack is the desired result.
Unary operators: unary minus, square root, sin, cos, exp, etc.,
So for 6 5 2 3 + 8 * + 3 + *
48
TOS=> 3
2
5
6
So next a '+' is read (a binary operator), so 3 and 2 are popped from the stack and their
sum '5' is pushed onto the stack:
TOS=> 5
5
6
TOS=> 8
5 TOS=> 40
5
5
6
6
3
TOS=>
45 45
49
TOS=> 6 6
TOS=> 48
6
TOS=> 288
Now there are no more items and there is a single value on the stack, representing the
final answer 288.
Note the answer was found with a single traversal of the postfix expression, with the
stack being used as a kind of memory storing values that are waiting for their operands.
Algorithm
50
get next infix item
if(item is value) append item to pfix o/p
else if(item == ‘(‘) push item onto stack
else if(item == ‘)’) {
pop stack to x
while(x != ‘(‘)
app.x to pfix o/p & pop stack to x
} else {
while(precedence(stack top) >= precedence(item))
pop stack to x & app.x to pfix o/p
push item onto stack
}
}
while(stack not empty)
pop stack to x and append x to pfix o/p
2:/*
1:+-
51
eg., consider the infix expression a+b*c+(d*e+f)*g
Stack Output
ab
TOS=> +
TOS=> * abc
+
abc*+
TOS=> +
TOS=> *
abc*+de
(
+
TOS=> +
abc*+de*f
(
+
abc*+de*f+
+
TOS=>
abc*+de*f+g
TOS=> *
52
+
abc*+de*f+g*
empty +
53
4.5.3. Function Calls
When a function is called, arguments (including the return address) have to be passed to
the called function.
If these arguments are stored in a fixed memory area then the function cannot be called
recursively since the 1st return address would be overwritten by the 2nd return address
before the first was used:
10 call function abc(); /* retadrs = 11 */
11 continue;
...
90 function abc;
91 code;
92 if (expression)
93 call function abc(); /* retadrs = 94 */
94 code
95 return /* to retadrs */
A stack allows a new instance of retadrs for each call to the function. Recursive calls on
the function are limited only by the extent of the stack.
10 call function abc(); /* retadrs1 = 11 */
11 continue;
...
90 function abc;
91 code;
92 if (expression)
93 call function abc(); /* retadrs2 = 94 */
94 code
95 return /* to retadrsn */
54
5.Queue
● a data structure that has access to its data at the front and rear.
● operates on FIFO (Fast In First Out) basis.
● uses two pointers/indices to keep tack of information/data.
● has two basic operations:
o enqueue - inserting data at the rear of the queue
o dequeue – removing data at the front of the queue
Example:
Analysis:
Consider the following structure: int Num[MAX_SIZE];
We need to have two integer variables that tell:
- the index of the front element
- the index of the rear element
We also need an integer variable that tells:
- the total number of data in the queue
55
56
● To enqueue data to the queue
o check if there is space in the queue
REAR<MAX_SIZE-1 ?
Yes: - Increment REAR
- Store the data in Num[REAR]
- Increment QUEUESIZE
FRONT = = -1?
Yes: - Increment FRONT
No: - Queue Overflow
● To dequeue data from the queue
o check if there is data in the queue
QUEUESIZE > 0 ?
Yes: - Copy the data in Num[FRONT]
- Increment FRONT
- Decrement QUEUESIZE
No: - Queue Underflow
Implementation:
const int MAX_SIZE=100;
int FRONT =-1, REAR =-1;
int QUEUESIZE = 0;
void enqueue(int x)
{
if(Rear<MAX_SIZE-1)
{
REAR++;
Num[REAR]=x;
QUEUESIZE++;
if(FRONT = = -1)
FRONT++;
}
else
cout<<"Queue Overflow";
}
int dequeue()
{
int x;
if(QUEUESIZE>0)
{
x=Num[FRONT];
FRONT++;
QUEUESIZE--;
}
else
cout<<"Queue Underflow";
return(x);
57
}
A problem with simple arrays is we run out of space even if the queue never reaches the
size of the array. Thus, simulated circular arrays (in which freed spaces are re-used to
store data) can be used to solve this problem.
Analysis:
Consider the following structure: int Num[MAX_SIZE];
We need to have two integer variables that tell:
58
- the index of the front element
- the index of the rear element
We also need an integer variable that tells:
- the total number of data in the queue
int FRONT =-1,REAR =-1;
int QUEUESIZE=0;
Implementation:
const int MAX_SIZE=100;
int FRONT =-1, REAR =-1;
int QUEUESIZE = 0;
void enqueue(int x)
{
if(QUEUESIZE<MAX_SIZE)
{
REAR++;
if(REAR = = MAX_SIZE)
REAR=0;
Num[REAR]=x;
QUEUESIZE++;
if(FRONT = = -1)
FRONT++;
}
else
59
cout<<"Queue Overflow";
}
int dequeue()
{
int x;
if(QUEUESIZE>0)
{
x=Num[FRONT];
FRONT++;
if(FRONT = = MAX_SIZE)
FRONT = 0;
QUEUESIZE--;
}
else
cout<<"Queue Underflow";
return(x);
}
60
61
5.5. Priority Queue
- is a queue where each data has an associated key that is provided at the time of
insertion.
- Dequeue operation deletes data having highest priority in the list
- One of the previously used dequeue or enqueue operations has to be modified
Example: Consider the following queue of persons where females have higher
priority than males (gender is the key to give priority).
Now the queue has data having equal priority and dequeue operation deletes the
front element like in the case of ordinary queues.
Thus, in the above example the implementation of the dequeue operation need to be
modified.
Example: The following two queues can be created from the above priority queue.
62
Algorithm:
create empty females and males queue
while (PriorityQueue is not empty)
{
Data=DequeuePriorityQueue(); // delete
data at the front
if(gender of Data is Female)
EnqueueFemale(Data);
else
EnqueueMale(Data);
}
Example: The following two queues (females queue has higher priority than the
males queue) can be merged to create a priority queue.
Algorithm:
63
Thus, the two queues can be merged to give the following priority queue.
6. Trees
A tree is a set of nodes and edges that connect pairs of nodes that connect pairs of
nodes. It is an abstract model of a hierarchical structure. Rooted tree has the following
structure:
● One node distinguished as root.
● Every node C except the root is connected from exactly other node P. P is C's
parent, and C is one of C's children.
● There is a unique path from the root to the each node.
● The number of edges in a path is the length of the path.
64
Root: a node with out a parent. 🡪A
Internal node: a node with at least one child. 🡪A, B, F, I, J
External (leaf) node: a node without a child.🡪 C, D, E, H, K, L, M, G
Ancestors of a node: parent, grandparent, grand-grandparent, etc of a node.
Ancestors of K 🡪 A, F, I
Descendants of a node: children, grandchildren, grand-grandchildren etc of a node.
Descendants of F🡪 H, I, J, K, L, M
Depth of a node: number of ancestors or length of the path from the root to the node.
Depth of H 🡪2
Height of a tree: depth of the deepest node. 🡪 3
Subtree: a tree consisting of a node and its descendants.
Binary tree: a tree in which each node has at most two children called left child and right
child.
Full binary tree: a binary tree where each node has either 0 or 2 children.
65
Balanced binary tree: a binary tree where each node except the leaf nodes has left and
right children and all the leaves are at the same level.
Complete binary tree: a binary tree in which the length from the root to any leaf node is
either h or h-1 where h is the height of the tree. The deepest level
should also be filled from left to right.
66
Binary search tree (ordered binary tree): a binary tree that may be empty, but if it is not
empty it satisfies the following.
● Every node has a key and no two elements have the same key.
● The keys in the right subtree are larger than the keys in the root.
● The keys in the left subtree are smaller than the keys in the root.
● The left and the right subtrees are also binary search trees.
struct DataModel
{
Declaration of data fields
DataModel * Left, *Right;
};
DataModel *RootDataModelPtr=NULL;
67
6.3. Operations on Binary Search Tree
6.3.1. Insertion
When a node is inserted the definition of binary search tree should be preserved.
Suppose there is a binary search tree whose root node is pointed by RootNodePtr and
we want to insert a node (that stores 17) pointed by InsNodePtr.
68
Implementation:
69
6.3.2. Traversing
Binary search tree can be traversed in three ways.
a. Pre order traversal - traversing binary tree in the order of parent, left and right.
b. Inorder traversal - traversing binary tree in the order of left, parent and right.
c. Postorder traversal - traversing binary tree in the order of left, right and parent.
Example:
Preorder traversal - 10, 6, 4, 8, 7, 15, 14, 12, 11, 13, 18, 16, 17, 19
Inorder traversal - 4, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
==> Used to display nodes in ascending
order.
Postorder traversal- 4, 7, 8, 6, 11, 13, 12, 14, 17, 16, 19, 18, 15, 10
Example:
70
Function calls:
Preorder(RootNodePtr);
Inorder(RootNodePtr);
Postorder(RootNodePtr);
Implementation:
71
6.3.4. Searching
To search a node (whose Num value is Number) in a binary search tree (whose root
node is pointed by RootNodePtr), one of the three traversal methods can be used.
Function call:
ElementExists = SearchBST (RootNodePtr, Number);
// ElementExists is a Boolean variable defined as: bool ElementExists = false;
Implementation:
Function call:
SearchedNodePtr = SearchBST (RootNodePtr, Number);
// SearchedNodePtr is a pointer variable defined as: Node
*SearchedNodePtr=NULL;
Implementation:
72
6.3.5. Deletion
To delete a node (whose Num value is N) from binary search tree (whose root node is
pointed by RootNodePtr), four cases should be considered. When a node is deleted
the definition of binary search tree should be preserved.
73
Case 2: Deleting a node having only one child, e.g. 2
● If the deleted node is the left child of its parent and the deleted node has only the left
child, the left child of the deleted node is made the left child of the parent of the
deleted node.
● If the deleted node is the left child of its parent and the deleted node has only the right
child, the right child of the deleted node is made the left child of the parent of the
deleted node.
● If the deleted node is the right child of its parent and the node to be deleted has only
the left child, the left child of the deleted node is made the right child of the parent of
the deleted node.
● If the deleted node is the right child of its parent and the deleted node has only the
right child, the right child of the deleted node is made the right child of the parent of
the deleted node.
74
Case 3: Deleting a node having two children, e.g. 6
● If the deleted node is the right child of its parent, one of the following is done
o The left child of the deleted node is made the right child of the parent of the
deleted node, and
o The right child of the deleted node is made the right child of the node containing
largest element in the left of the deleted node
OR
o The right child of the deleted node is made the right child of the parent of the
deleted node, and
o The left child of the deleted node is made the left child of the node containing
smallest element in the right of the deleted node
75
Approach 2: Deletion by copying- the following is done
● Copy the node containing the largest element in the left (or the smallest element in the
right) to the node containing the element to be deleted
● Delete the copied node
76
Case 4: Deleting the root node, 10
Approach 1: Deletion by merging- one of the following is done
● If the tree has only one node the root node pointer is made to point to nothing
(NULL)
● If the root node has left child
o the root node pointer is made to point to the left child
o the right child of the root node is made the right child of the node containing the
largest element in the left of the root node
● If root node has right child
o the root node pointer is made to point to the right child
o the left child of the root node is made the left child of the node containing the
smallest element in the right of the root node
77
Approach 2: Deletion by copying- the following is done
● Copy the node containing the largest element in the left (or the smallest element in the
right) to the node containing the element to be deleted
● Delete the copied node
Function call:
if ((RootNodePtr->Left==NULL)&&( RootNodePtr->Right==NULL) &&
(RootNodePtr->Num==N))
{ // the node to be deleted is the root node having no child
RootNodePtr=NULL;
delete RootNodePtr;
}
else
78
DeleteBST(RootNodePtr, RootNodePtr, N);
79
7. Advanced Sorting and Searching Algorithms
Algorithm:
1. Choose gap gk between elements to be partly ordered.
2. Generate a sequence (called increment sequence) gk, gk-1,…., g2, g1 where for
each sequence gi, A[j]<=A[j+gi] for 0<=j<=n-1-gi and k>=i>=1
It is advisable to choose gk =n/2 and gi-1 = gi/2 for k>=i>=1. After each sequence gk-1 is
done and the list is said to be gi-sorted. Shell sorting is done when the list is 1-sorted
(which is sorted using insertion sort) and A[j]<=A[j+1] for 0<=j<=n-2. Time complexity
is O(n3/2).
5 8 2 4 1 3 9 7 6 0
Sort (5, 3) 3 8 2 4 1 5 9 7 6 0
Sort (8, 9) 3 8 2 4 1 5 9 7 6 0
Sort (2, 7) 3 8 2 4 1 5 9 7 6 0
Sort (4, 6) 3 8 2 4 1 5 9 7 6 0
Sort (1, 0) 3 8 2 4 0 5 9 7 6 1
🡺 5- sorted list 3 8 2 4 0 5 9 7 6 1
Choose g2 =3
Sort (3, 4, 9, 1) 1 8 2 3 0 5 4 7 6 9
Sort (8, 0, 7) 1 0 2 3 7 5 4 8 6 9
Sort (2, 5, 6) 1 0 2 3 7 5 4 8 6 9
🡺 3- sorted list 1 0 2 3 7 5 4 8 6 9
Sort (1, 0, 2, 3, 7, 5, 4, 8, 6, 9) 0 1 2 3 4 5 6 7 8 9
🡺 1- sorted (shell sorted) list 0 1 2 3 4 5 6 7 8 9
80
7.2. Quick Sort
Quick sort is the fastest known algorithm. It uses divide and conquer strategy and in the
worst case its complexity is O (n2). But its expected complexity is O(nlogn).
Algorithm:
1. Choose a pivot value (mostly the first element is taken as the pivot value)
2. Position the pivot element and partition the list so that:
● the left part has items less than or equal to the pivot value
● the right part has items greater than or equal to the pivot
value
3. Recursively sort the left part
4. Recursively sort the right part
The following algorithm can be used to position a pivot value and create partition.
Left=0;
Right=n-1; // n is the total number of elements in the list
PivotPos=Left;
while(Left<Right)
{
if(PivotPos==Left)
{
if(Data[Left]>Data[Right])
{
swap(data[Left], Data[Right]);
PivotPos=Right;
Left++;
}
else
Right--;
}
else
{
if(Data[Left]>Data[Right])
{
swap(data[Left], Data[Right]);
PivotPos=Left;
Right--;
}
else
Left++;
}
}
81
82
7.3. Heap Sort
Heap sort operates by first converting the list in to a heap tree. Heap tree is a binary tree
in which each node has a value greater than both its children (if any). It uses a process
called "adjust to accomplish its task (building a heap tree) whenever a value is larger than
its parent. The time complexity of heap sort is O(nlogn).
Algorithm:
1. Construct a binary tree
● The root node corresponds to Data[0].
● If we consider the index associated with a particular node to be i, then the left
child of this node corresponds to the element with index 2*i+1 and the right
child corresponds to the element with index 2*i+2. If any or both of these
elements do not exist in the array, then the corresponding child node does not
exist either.
2. Construct the heap tree from initial binary tree using "adjust" process.
3. Sort by swapping the root value with the lowest, right most value and deleting the
lowest, right most value and inserting the deleted value in the array in it proper
position.
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Swap the root node with the lowest, right most node and delete the lowest, right most
value; insert the deleted value in the array in its proper position; adjust the heap tree;
and repeat this process until the tree is empty.
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7.4. Merge Sort
Like quick sort, merge sort uses divide and conquer strategy and its time complexity is
O(nlogn).
Algorithm:
1. Divide the array in to two halves.
2. Recursively sort the first n/2 items.
3. Recursively sort the last n/2 items.
4. Merge sorted items (using an auxiliary array).
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