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Design Patterns

Design patterns are proven solutions to common software design problems that provide reusable and maintainable approaches. They originated from architecture and were popularized in software engineering by the "Gang of Four" book. Learning patterns helps leverage experience, improve communication and design quality, and create more efficient code. Patterns are classified into creational, structural, and behavioral categories based on their purpose in addressing different design problems.
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0% found this document useful (0 votes)
155 views

Design Patterns

Design patterns are proven solutions to common software design problems that provide reusable and maintainable approaches. They originated from architecture and were popularized in software engineering by the "Gang of Four" book. Learning patterns helps leverage experience, improve communication and design quality, and create more efficient code. Patterns are classified into creational, structural, and behavioral categories based on their purpose in addressing different design problems.
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Design Patterns

Design patterns are proven solutions to common software design


problems, providing a structured approach for solving issues in a reliable
and maintainable way. They offer established best practices for designing
software components and systems, enhancing code reusability .

History of Patterns: Design patterns originated from Christopher


Alexander's work in architecture and were later adapted to software
engineering by the "Gang of Four" in their book "Design Patterns: Elements
of Reusable Object-Oriented Software" (1994). They provide proven
solutions to recurring software design problems.

Why Should I Learn Patterns: Learning design patterns helps you


leverage the collective wisdom of experienced software developers, leading
to more efficient and maintainable code. They improve communication,
code reusability, and design quality.

Criticism of Patterns: Critics argue that overuse or misapplication of


patterns can lead to unnecessary complexity and rigid code. Some suggest
that patterns should not be applied blindly but based on actual design
needs.

Classification of Patterns: Design patterns are classified into three


categories: creational (e.g., Singleton), structural (e.g., Adapter), and
behavioral (e.g., Observer), based on their purpose and intent in solving
different types of design problems.

Creational Patterns: Creational design patterns deal with object creation


mechanisms, providing flexibility in creating objects and managing their
lifecycles. Examples include Singleton, Factory Method, and Builder
patterns.
Structural Patterns: Structural design patterns focus on composing
objects and classes into larger structures while keeping the system flexible.
Examples include Adapter, Composite, and Proxy patterns.

Behavioral Patterns: Behavioral design patterns define how objects


interact and communicate with each other, promoting loose coupling and
flexibility. Examples include Observer, Strategy, and Command patterns.

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