Alternity Armors

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ARMOR Skill AP LI (Slash./Pirc./Blunt) HI En. Hide Mass Dur.

Special
Padded / 0 d6-4/d6-4/d6-3 / d6-4 +3 5 3O-
Hide Arm. Op. 1 d6-3/d6-3/d6-2 d4-3 d6-4 / 15 3OL
Leather / 0 d6-2/d6-4/d6-2 d6-4 d6-4 +2 7 2OL
Studded Leather Arm. Op. 1 d6-1/d6-2/d6-2 d6-4 d6-4 +2 12 4OL
Leather Coat / 0 d6-3/d6-5/d6-3 d6-5 d6-4 +3 5 1OL
Ring Mail Arm. Op. 1 d6-1/d6-1/d6-2 d6-4 d6-4 +2 15 4OL
Chain Shirt / 0 d6/d6-1/d6-3 d6-4 d6-4 +3 12 3OM
Chain Mail Arm. Op. 1 d6+1/d6/d6-2 d6-4 d6-4 +1 20 4OM Mass +10% for determine fatigue
Scale Mail Arm. Op. 1 d6-1/d6/d6-1 d6-4 d6-4 +1 20 5OM
Brigandine Mail Arm. Op. 1 d6/d6/d6-1 d6-4 d6-4 +1 15 5OM
Splint Mail Armor 2 d6/d6/d6+1 d6-3 d6-4 +1 22 6GM
Banded Mail* Armor 2 d6+2/d6/d6-1 d6-3 d6-4 +1 17 5GM
Breast Plate* Arm. Op. 1 d6+1/d6/d6-1 d6-3 d6-4 +1 20 6GM
Plate Mail* Armor 3 d6+1/d6+1/d6+1 d6-3 d6-3 +1 25 7GM Mass – 25% for determine
fatigue
Field Plate * Armor 3 d6+2/d6+1/d6+1 d6-3 d6-3 / 30 7GM Mass – 25% for determine
fatigue
¾ Plate* Armor 3 d6+2/d6+1/d6+1 d6-3 d6-4 / 22 7GM Mass – 25% for determine
fatigue
Full Plate** Armor 3 d6+2/d6+2/d6+1 d6-3 d6-3 / 35 7GM Mass – 30% for determine
fatigue
Dwarwen Plate* Armor 3 d6+2/d6+2/d6+1 d6-3 d6-2 / 30 7GM
Helm Arm. Op. 1 1/1/1 / / / 2 1GL Mass – 50% for determine
fatigue
Full Helm Armor 2 2/2/2 2 1 / 5 2GL Mass – 50% for determine
fatigue
Small Shield Arm. Op. 1 1/1/1 / / +1 4 1GL
Medium Shield Shield 2 2/2/2 1 / / 7 2GM
Large (Body) Shield Shield 3 2/2/2 1 1 / 15 2GM
Buckler / 0 1/0/1 / / +1 2 1OL
* Including Helm
**Including Full Helm
Dur. M (moderate armor d6+2) L (light armor d4) O/G/A Toughness
SPECIAL AP Dur. Armor Special Weapon Special
MATERIAL
Adamantine / +100% Soak +1, Plates +2 Weapon gain +1 dmg
Arandur / +20% Soak +1 En. (Sonic) Slashing weap. gain +1 dmg
Astral Driftmetal / / negate -2 pen. when hitting incorporeal
Baatorian Steel / / Slashing and piercing weap. gain +1 dmg
Bone -1 -50% Soak -1, Mass -50% -1 dmg, Fragile*
Bronze / / Soak -1 Slashing and piercing weap does ½ dmg
Bronzewood / / Mass -10%
Chitin -1 -50% Soak -1, Mass -50% -1 dmg, Fragile*
Copper / -20% Soak -1, +1 En. (Cold)
Darksteel / / Soak +1 En. (Acid) Weapon gain +1 dmg En. (Electricity)
Darkwood -1 / Mass -50%
Dendritic Crystal +1 +10% Soak +1, Mass +20%
Dlarun / / Soak +1 En. (Fire) Weapon gain +1 dmg En. (Cold)
Dragonhide / / -
Duskwood / / DP as Steel
Fever Iron / +20% Soak +1 En. (Cold, Fire) Weapon gain +1 dmg En. (Fire)
Glassteel -2 +50% Mass -50% Weapon gain +1 dmg
Gold / -50% Soak -2, +1 En. (Fire, Acid), Mass x2, -1 dmg
Hizagkuur / / Soak +1 En. (Cold) Weapon gain +1 dmg En. (Fire, Electricity)
Iron +1 / Mass +50%
Iron, Cold / /
Ironwood / /
Living Metal -1 +20% Mass -5%
Mithral -2 +50% Mass -50%
Obsidian / -30% Soak -2, Mass -25% Slashing and piercing weap. gain +1 dmg
Platinum / -50% Soak -2, +1 En. (Sonic, Cold), Mass x2
Silver / -20% Soak +1 En. (Electricity)
Silver, Alchemical / -20% Dmg -1
Stone / -20% Soak -1, Mass -25% Fragile*
* no armor roll when under sundering attacks
Italic: used only when making enchanted items

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