Druid Half-Orc Sheet

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Druid 3 zurrufi

CLASS & LEVEL PLAYER NAME


ANH-HARR
Half-Orc Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 19 24 --
-3 • +5 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
5
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +6

+3
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

14 -3 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Brewer's Supplies,
+0 Deception CHA
Herbalism Kit
+3 History INT
INTELLIGENCE
+4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Druidic, Orc
+3 P +2 Intimidation CHA
+3 Investigation INT
17 P +6 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +4 Perception WIS


+0 Performance CHA === ACTIONS === points, or die).
+4 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Relentless Endurance • 1 / Long Rest
+3 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise, When you are reduced to 0 HP but not killed, you
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object can drop to 1 HP instead once per long rest.

+3 Stealth DEX Wild Shape • 2 / Short Rest


CHARISMA As an action, you can magically assume the shape
+4 Survival WIS
of a beast that you have seen before twice per short

+0 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 1 hours before


10 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Sling +5 1d4+3 Bludgeoning Simple, Ammunition, Range, Range (30/120)

Spear -1 1d6-3 Piercing Simple, Thrown, Versatile, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Magic Stone +6 1d6+4 Bludgeoning D: 1m, V/S


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike -1 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 3 zurrufi
CLASS & LEVEL PLAYER NAME
ANH-HARR
Half-Orc Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===


| 1 / Long Rest
* Hit Points • PHB 65
* Circle Spells • PHB 68
* Proficiencies • PHB 65 You gain access to circle spells for your associated
land. A circle spell counts as a druid spell, you always
* Druidic • PHB 66 have it prepared, and it doesn’t count against the
You know Druidic, the secret language of druids. number of spells you can prepare each day.

* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your === HALF-ORC RACIAL TRAITS ===
spellcasting modifier (Spell DC 14, Spell Attack +6)
and prepared druid spells as rituals if they have the * Darkvision • BR 41
ritual tag. You can use a druidic focus as a spellcasting You can see in darkness (shades of gray) up to 60 ft.
focus.
* Menacing • BR 41
* Wild Shape • PHB 66 You gain proficiency in the Intimidation skill.
As an action, you can magically assume the shape of
a beast that you have seen before twice per short rest. * Relentless Endurance • BR 41
When you are reduced to 0 HP but not killed, you can
You can stay in beast shape for 1 hours before drop to 1 HP instead once per long rest.
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit | 1 / Long Rest • Special
points, or die).
* Savage Attacks • BR 41
| 2 / Short Rest • 1 Action When you score a critical hit, roll one of the weapon’s
dice one additional time and add it to the extra
* Druid Circle • PHB 67 damage.

| Circle of the Land (Coast)

* Bonus Cantrip • PHB 68


You learn one additional druid cantrip of your choice.
This cantrip doesn’t count against the number of druid
cantrips you know.

* Natural Recovery • PHB 68


Once per long rest during a short rest, you choose
expended spell slots to recover. The spell slots can
have a combined level of up to 2, and none of the slots
can be 6th level or higher.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Leather 1 10 lb.

SP 0 Half Plate 1 40 lb.

Spear 1 3 lb.
EP 0 Sling 1 --

Backpack 1 5 lb.
GP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

118 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

75 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

150 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
ANH-HARR Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Magic Stone Druid +6 1BA Touch V,S 1 minute EE 160 D: 1m, V/S

O Mold Earth Druid -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Druidcraft Bonus Cantrip -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

=== 1st LEVEL === 4 Slots OOOO

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Animal Friendship Druid WIS 14 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

=== 2nd LEVEL === 2 Slots OO

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Moonbeam <C> Druid CON 14 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

P Misty Step Druid (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Mirror Image Druid (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Flame Blade <C> Druid +6 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 14 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Hold Person <C> Druid WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 14 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 14 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

SPELLS

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WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

SPELLS

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