The Perpetual Forest (Cairn)
The Perpetual Forest (Cairn)
The Perpetual Forest (Cairn)
Mushroom People
B – The Historian’s Cabin 6 HP, 8 STR,7 DEX,8 WIL,axe (d6)
Before time began to rewind and / or stop for ‡ Pale,multi-colored cap.
some creatures of the forest,there was a historian
who tried to collect knowledge of the past. ‡ On death,explode in a cloud of
Nowadays he is a mad men,not knowing right spores.DEX Save to avoid be-
from wrong,truth from lies. ing blinded by it.
Gloom Stalker
Darklings
D – Lair of the Gloom Stalker 11 HP, 2 armor,14 STR,9 DEX,12 WIL,
claw (d8+d8 blast) 4 HP, 6 STR,10 DEX,8 WIL,claws (d4)
A beast,hunting in the dark.Half Bear,half Briar the lo-
cals say,is romaing the forest at night and is said to be liv- ‡ Faceless,thorny body. ‡ Big antlers,slender figure,
ing inside a cavern near the Swamps of the Lost. three eyes.
‡ The thorny body deals d3 damage
against melee attackers. ‡ Can hide inside of trees.
The Shroom God’s Cave Guard Shroom Hoard Written by René Kremer
with helpful eyes and tipps from
Michael Scheikl and Alain Solheid
he last few weeks in the Perpetual Forest Giant Mushroom [watchful eye,alerting Coin Chest [bulky,500 gp],gems [5,
T
Text licensed under CC-BY-SA 4.0.
sightings of Mushroom People,around shroom people], luminescent crystals each worth 30 gp],luminescent crystals
3 feet high creatures in radiant colors,are [6,ceiling,always glowing],another exit [4,ceiling,always glowing],Book of Pos- Cairn was written by Yochai Gal
getting more and more common.They ambush or entrance [waterfall,hidden], sible Futures [if read on starlit nights: Map by Dyson Logos
eels [d4,Dex save to catch one] grants the feat of dreaming about possible Background image by gdizerega
hunters,wanderers,lumberjacks and even raided a under Pixabay License
nearby village. future events,turns to dust after granting
the feat of dream-seeing]
They are looking for valuables and resources and
thus are becoming a grave danger to mankind.But
what made them spring to life? What could they
want? Where will their trails lead to?
Workshop
Mushroom Peo-
ple [d4+1,work-
Mushroom People ing on idols,storing
loot,planning the
6 HP, 8 STR,7 DEX,8 WIL,axe (d6) next raid],weapon
racks [3,each con-
‡ Pale,multi-colored cap. taining d3 axes],
‡ On death,explode in a cloud of luminescent
spores.DEX Save to avoid being crystals [3,ceiling,
blinded by it. always glowing],
ominous herbs
[worth 50 gp,magi-
Dead Adventurers cal components]
Luminescent crystals [5,ceiling,always
glowing],adventurer corpses [4,3d8 Lair of the Lady of the Lake
gp each,one rigged as a toxic trap,STR save
to avoid or take d4 damage to DEX] Sea Serpent [guarding sleeping Shroom God,may be
swayed by feeding it with eels],Broken Tooth of a Sea
Serpent [on the ground,shallowly buried,magical dag-
Moss Dragon Entrance ger,allows to speak with sea creatures,
16 HP, 1 Armor,12 STR,16 DEX,18 WIL, recharge: must be blessed by a being of the sea]
claws and bite (d8+d8 blast) Boulder Shroom God
[blocking] Sea Serpent
‡ Large plant creature,body out of moss, Shrine of the Podest [30 ft.high],
camouflaged. Shroom God luminescent crystals
[8,hanging around the
12 HP, 1 Armor,14 STR,10 DEX,12 WIL,claws
and bite (d10+d8 blast)
‡ Fire damage received is enhanced,and Mushroom People [4d4,praying,
stops a moss dragons’ regeneration. conversing with Shroom God,tending Podest,always glowing], ‡ Light blue scales,sharp teeth and a spiky
to the children],weapon racks [4,each Moss Dragon [sleeping, tail.
‡ Regains 1 HP per round,and even containing d3 axes],ivy plants [hang- dreaming,ability to make its
ing from the walls],rugs [10,red and dreams come to life (e.g.the
severed limbs are reattached.If killed, ‡ Spit Hot Fluid: The sea serpent spits hot
will regenerate and fight again in 3d6 green,bleached out],dream spores [4, Mushroom People),awakens fluid in a cone dealing d12 damage to all
STR save or if inhaled sleep for 2d4 by the call or death of the Lady
minutes. of the Lake] caught.It needs a short rest before being
hours,50 gp each] able to do this again.
The Grave of the Rooted Adventurers Sanctum Statues of the
Knights of Seasons
Elder Wolf Small painting [on an adventurer,showing
that person and a celebrity of the region,
Jaknar, the dying Elder Wolf [resting on a slab, dying, yet kept
alive by roots, used to attack intruders, protects the portal to the Snow Knight [white pelts as armor, a
here was a time of four great might be harmful in the wrong hands], twisted world], treasure [a white stags fur (bulky), satyr hooves, bear helmet, a thick pelt as cape, an axe, an