The Perpetual Forest (Cairn)

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The Perpetual Forest

A Mini-Hexcrawl with two Dungeons for Cairn


The Perpetual Forest
Written by Map made with
G – Grave of the Elder Wolf H – Swamp of the Lost René Kremer Hexkit,
Text licensed under Hex Tiles by
A loyal companion to the Knight Flower Knight It’s forgotten whether those linger here,that did CC-BY-SA 4.0. Steven Colling
his forest has many trees and wanderers

T that turned to stone and some start crum-


bling to dust.Time runs wild here,rewind-
ing as it pleases and the supernatural influence is not
of Flowers,is buried in a cave.
The Flower Knight still roams the
forest,looking for a way to bring
back his loyal friend.At some
10 HP, 2 armor,10 STR,10
DEX,10 WIL,rapier (d6)
not accept death,drowned or were murdered
here.Some people say the truth of the forest is
buried in the biggest lake of the swamp.
Artwork used with
permission by
Charles Ferguson-
Avery of Feral In‐
only noticeable by Darklings lying in wait for careless nights,a dark red glow comes ‡ Green armor,a wolf hel- d6 Encounter (3 in 6 chance) die Studio
adventurers,but also by the Mushroom People which from outside the cave. met,a flower cape.
seem to have sprung into life just recently. 1–3 d3 Darklings,lying in wait. Background image
‡ Once per turn,has a 4–5 d3 treasure hunter,looting drowned corpses. Cairn was written by gdizerega
50% chance to parry by Yochai Gal under
one melee attack. 6 Lost Soul,looking for salvation. Pixabay License

All except H – Forest


The Perpetual Forest is partly covered in
I – City of the Damned K – Stone Circle
stone,yet other sections of the forest Several hundred people live in this city and An old witch was slain here and she
seem to rewind time on its own accord. are trapped inside the forest.Unable to leave, wove a last spell,transferring her soul
It’s like someone is revisiting the same because the boundaries of the forest always into these stones.Since then the stone
places in time over and over again. change the path of those born here,so that circle is an oracle of sorts,wanting mem-
they return to their city. ories in return.
d8 Encounter (2 in 6 chance) Such is the live of those damned souls,hope- People go there to forget,but mostly
less,pitiful and gloomy. they forget which shall not be forgotten.
1–2 d4 Lost Wanderer,arguing which way they
wanted to take.
3–4 d4 Mushroom People,raiding. N – The Shroom God’s Cave
5–6 d3 Darklings,ambushing. If someone would follow the trail of the Mushroom People they would end up here.
7 Flower Knight,searching for new sacrifices. The cave itself is blocked by a boulder and near a waterfall.
8 Gloom Stalker,hunting. Yet none returned from there alive and knows of the Shroom God.Not until now.

Mushroom People
B – The Historian’s Cabin 6 HP, 8 STR,7 DEX,8 WIL,axe (d6)
Before time began to rewind and / or stop for ‡ Pale,multi-colored cap.
some creatures of the forest,there was a historian
who tried to collect knowledge of the past. ‡ On death,explode in a cloud of
Nowadays he is a mad men,not knowing right spores.DEX Save to avoid be-
from wrong,truth from lies. ing blinded by it.

Gloom Stalker
Darklings
D – Lair of the Gloom Stalker 11 HP, 2 armor,14 STR,9 DEX,12 WIL,
claw (d8+d8 blast) 4 HP, 6 STR,10 DEX,8 WIL,claws (d4)
A beast,hunting in the dark.Half Bear,half Briar the lo-
cals say,is romaing the forest at night and is said to be liv- ‡ Faceless,thorny body. ‡ Big antlers,slender figure,
ing inside a cavern near the Swamps of the Lost. three eyes.
‡ The thorny body deals d3 damage
against melee attackers. ‡ Can hide inside of trees.
The Shroom God’s Cave Guard Shroom Hoard Written by René Kremer
with helpful eyes and tipps from
Michael Scheikl and Alain Solheid
he last few weeks in the Perpetual Forest Giant Mushroom [watchful eye,alerting Coin Chest [bulky,500 gp],gems [5,

T
Text licensed under CC-BY-SA 4.0.
sightings of Mushroom People,around shroom people], luminescent crystals each worth 30 gp],luminescent crystals
3 feet high creatures in radiant colors,are [6,ceiling,always glowing],another exit [4,ceiling,always glowing],Book of Pos- Cairn was written by Yochai Gal
getting more and more common.They ambush or entrance [waterfall,hidden], sible Futures [if read on starlit nights: Map by Dyson Logos
eels [d4,Dex save to catch one] grants the feat of dreaming about possible Background image by gdizerega
hunters,wanderers,lumberjacks and even raided a under Pixabay License
nearby village. future events,turns to dust after granting
the feat of dream-seeing]
They are looking for valuables and resources and
thus are becoming a grave danger to mankind.But
what made them spring to life? What could they
want? Where will their trails lead to?

Workshop
Mushroom Peo-
ple [d4+1,work-
Mushroom People ing on idols,storing
loot,planning the
6 HP, 8 STR,7 DEX,8 WIL,axe (d6) next raid],weapon
racks [3,each con-
‡ Pale,multi-colored cap. taining d3 axes],
‡ On death,explode in a cloud of luminescent
spores.DEX Save to avoid being crystals [3,ceiling,
blinded by it. always glowing],
ominous herbs
[worth 50 gp,magi-
Dead Adventurers cal components]
Luminescent crystals [5,ceiling,always
glowing],adventurer corpses [4,3d8 Lair of the Lady of the Lake
gp each,one rigged as a toxic trap,STR save
to avoid or take d4 damage to DEX] Sea Serpent [guarding sleeping Shroom God,may be
swayed by feeding it with eels],Broken Tooth of a Sea
Serpent [on the ground,shallowly buried,magical dag-
Moss Dragon Entrance ger,allows to speak with sea creatures,
16 HP, 1 Armor,12 STR,16 DEX,18 WIL, recharge: must be blessed by a being of the sea]
claws and bite (d8+d8 blast) Boulder Shroom God
[blocking] Sea Serpent
‡ Large plant creature,body out of moss, Shrine of the Podest [30 ft.high],
camouflaged. Shroom God luminescent crystals
[8,hanging around the
12 HP, 1 Armor,14 STR,10 DEX,12 WIL,claws
and bite (d10+d8 blast)
‡ Fire damage received is enhanced,and Mushroom People [4d4,praying,
stops a moss dragons’ regeneration. conversing with Shroom God,tending Podest,always glowing], ‡ Light blue scales,sharp teeth and a spiky
to the children],weapon racks [4,each Moss Dragon [sleeping, tail.
‡ Regains 1 HP per round,and even containing d3 axes],ivy plants [hang- dreaming,ability to make its
ing from the walls],rugs [10,red and dreams come to life (e.g.the
severed limbs are reattached.If killed, ‡ Spit Hot Fluid: The sea serpent spits hot
will regenerate and fight again in 3d6 green,bleached out],dream spores [4, Mushroom People),awakens fluid in a cone dealing d12 damage to all
STR save or if inhaled sleep for 2d4 by the call or death of the Lady
minutes. of the Lake] caught.It needs a short rest before being
hours,50 gp each] able to do this again.
The Grave of the Rooted Adventurers Sanctum Statues of the
Knights of Seasons
Elder Wolf Small painting [on an adventurer,showing
that person and a celebrity of the region,
Jaknar, the dying Elder Wolf [resting on a slab, dying, yet kept
alive by roots, used to attack intruders, protects the portal to the Snow Knight [white pelts as armor, a
here was a time of four great might be harmful in the wrong hands], twisted world], treasure [a white stags fur (bulky), satyr hooves, bear helmet, a thick pelt as cape, an axe, an

T knights,the Knights of Seasons.


Each and everyone was a force of
nature,that represented Spring,Summer,Au-
drained adventurers [d4, pierced by roots,
in a delirium,can to some degree be talked to,
tries to grab creatures if too near – DEX save to
avoid or take d6 damage to WIL as roots leech
faerie wings, the beastform spellbook, 300 gp], The Flower
Knight’s Sword [magical sword, slammed into stone before the
resting place of the Elder Wolf, can only be drawn by someone the
nature seems worthy, able to let vines and roots grow, recharge:
elder bear as companion], Flower Knight
[green interleaved armor, a wolf helmet,
flower cape, a longsword, an elder wolf as
tumn and Winter.Each of these flamboyant companion], Sun Knight [bright yellow
Chevaliers were blessed with true fellowship on your greatest fear] Fertile in ground for one week], portal [entrance to a green, over- light armor, a fox helmet, a bow, an elder
between them,but also with their animal com- grown and dreadfully distorted world, the roots of this place are fox as companion], Rain Knight [a heavy
panions.This is the grave of Jaknar,the Elder coming from there, is kept open by the roots and allows other crea- blue armor, an otter helmet, a warhammer,
Wolf,companion of the Flower Knight,the tures to infest this world] an elder otter as companion]
Knight of Spring.
But for some time,the Flower Knight is roam- Sacrificial Altar
ing the lands,looking for a way to bring back
his loyal friend to former glory.In some nights, Slab [messy,partially broken],
strange impulses and dark lights brighten the painting [showing the
starry sky,announce an impending doom. Knights of Seasons and their
loyal companions kneeling
and each presenting a golden
cup and something precious
to them],golden cups [4,
each worth 100 gp,contains
(Upper) Entrance ash,when something precious
is put in there it is lost in dark
Path [narrow, dark], rotting roots flames and a heat wave burns
[along the path, have to be burnt to the roots in this room]
prevent regeneration, DEX save to
avoid or take d6 damage to WIL as
they leech on your greatest fear]

Jaknar, the dying Elder Wolf


Rooted
12 HP, 14 STR,16 DEX,12 WIL,claws
and bite (d8+d8 blast) Adventurers Vine Elder Beast
‡ Dying body,pierced and anim- Old gear [torches,rotten rations, Written by
Cairn was written 10 HP, 12 STR,11 DEX,13 WIL,tendril (d8)
used crafting gear],adventurer’s René Kremer
ated by roots. by Yochai Gal
diary [giving hints on future adven- Text licensed un‐
der CC-BY-SA 4.0.
Archways of the Sanctum ‡ Large plant creature,body out roots
tures],drained adventurers [d4, Map by and vines.
‡ Loses agility and life force by re-
moving the roots from it’s body. pierced by roots,in a delirium,can to Dyson Logos Vine Door [2, connected to the statues, using
some degree be talked to,tries to the sacrifical altar burns down the door, forms ‡ Fire damage received is enhanced.
Background image into two elder beast of the Knights of Seasons if
‡ Critical damage:Tendrils leech grab creatures if too near – DEX save by gdizerega
onto the mind and deal additonal to avoid or take d6 damage to WIL as under Pixabay Li‐ approached] ‡ Critical damage: Grabs one creature
d4WILdamage. roots leech on your greatest fear] cense with parts of its body.

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