Chapter 10 Eng
Chapter 10 Eng
Chapter 10 Eng
Teresa Dillon
Introduction
Since the early 1980s the availability and application of ICT has influenced all subject
areas across the curriculum. Although it was not until the 1990s that the National
Curriculum referred explicitly to music technologies, today they are used prolincally
and music technology has become a recognized subject area in its own right.
Despite these developments recent reports indicate that music technology practice
in schools often centres on particular pieces of hardware and software. Innovative
practice tends to be spearheaded by individual teachers and is inadequately
disseminated. In addition, while it is common for hardware to be used in pairs and
small group settings, little is known of the creative and collaborative processes
engaged when working with such instruments. This dearth in understanding affects
the training of teachers, the design of music technologies and the development of
meaningful music activities where the technology is appropriately embedded in the
learning context.
This chapter addresses these issues with reference to research into current
secondary school music technology practices, which focuses specifically on young
people's creative and collaborative interactions when working with sequenced
keyboards and computer-based sampling software. It discusses how to improve
understanding in this area and how better to embed existing technologies within the
current curriculum. The conclusion presents a view toward the future and briefly
describes the potential of tools such as emerging wireless and mobile technologies for
collaborative music making and sharing.
The above quotes reflect a complex situation. It is clear that although developments in
music technology are encouraging, a closer examination of actual practices in
secondary schools reveals the tendency to focus on the benefits or limitations of
particular hardware and sequencing or notation packages (Busen-Smith 1999, Mills
and Murray 2000, Pitts and Kwami 2002). While less emphasis is placed on the
processes engaged in or the kinds of music created.
To investigate this, the author carried out a survey of 121 randomly selected
professional music teachers from secondary schools in England and Wales (Dillon
et al. 2001, Dillon 2006). It aimed to build on the understanding of how music
technologies were applied in secondary schools. There was a particular focus on the
types of music technologies and the social contexts within which they were used.
Teachers' personal accounts and impressions of using music technologies were also
included.
In relation to this chapter, relevant findings indicated that keyboards (93 per cent)
and computers (83 per cent) were the most frequently used music technologies. Music
technologies were generally used in group settings (most commonly in pairs) and,
overall, teachers found them to be most applicable at Key Stages 3 and 4 (11-16 years).
Teacher training varied greatly, ranging from teachers who were self-taught and those
who had taken day courses to those who had diploma or degree-level experience in
using music technologies.
Given these findings, it is not surprising that a recent Ofsted report noted:
Most music departments base the majority of work in music technology on one
piece of software - typically either sequencing or score-writing. This can result
in students gaining limited experience in the wide-ranging applications of ICT in
music. A minority of departments make good use of a range of software,
including audio-editing programs and CD-ROMs to develop skills such as aural
perception and understanding of musical form and history. (Ofsted, 2004 p. 4)
The following sections address these issues by focusing on a keyboard study and an
ejay (computer sample software) study that took place in secondary school contexts
within the UK. They reflect on the use of these technologies, their advantages and
disadvantages, and the collaborative creative process engaged in when using these
instruments.
Facilitating Features
An aspect of qualitative analysis, which merits discussion in relation to the key themes
of this chapter, is how the keyboard, as a tool in and of itself, supported the student's
creative collaborative processes. Qualitative interpretation of dialogues suggested that
the keyboard facilitated music and collaborative practices by creating a space in which
partners could work and test ideas, explore possibilities and experiment by playing
different notes and samples. The pre-recorded sample and effects bank embedded
within the software was a source of inspiration in both task settings, while the save
and record features allowed the students to immediately listen to and edit their work
software allowed the students to instinctively, and with minimal effort, jointly select
and arrange samples on the colour-coded, graphic arrange page. Consequently the
graphic arrange page was one of the most denning features of ejay, since it allowed
participants to 'see' the compositional structure. It was believed that this encouraged
richer and longer verbal discussions, particularly when compared to the types of
dialogues that were observed in the previous keyboard study.
Mobile Networks
Jukola, by the Mobile Bristol Centre, is a recent mobile network project (O'Hara, et al.
2006). Taking the form of a wireless jukebox, it allowed users to democratically select
the music they listen to in public spaces. In a cafe or a bar, for example, instead of the
staff deciding on what music to play, members of the public could view the track list
and nominate which song they would like via a large touch screen display. Using a
wireless hand-held computer (iPAQ) the public could collectively vote on which song
to play next. As the jukebox was accessible via the internet, users could also upload
MP3s or review the day's play list.
Similarly tunA allowed users in a public space (e.g. a bus) to 'tune' into each others'
playlists via a wireless network and handheld computer. This mobile network was
developed by members of the Human Connectedness research group at the now
defunct MediaLab Europe (Bassoli et al, 2003, Bassoli et al. 2004).
Tanaka's (2004) Malleable Mobile Networks built at the Sony Computer Science
Laboratory Paris allowed users to collaboratively manipulate the compositions they
listened to on the fly. By attaching sensors to handheld computers, a listener's body
movements (such as tapping fingers), along with their location and proximity to others
within the system and length of their journey time, could change the shape and flow of
the composition as they moved.
Common to Jukola, tunA and Malleable Mobile Networks is the use of such
networks and hand-held computers in public spaces for social, collective musical
sharing and manipulation. The emphasis in these projects is often on play and a sense
of community. For readers interested in this kind of work, it is worth reading further
details of these prototype research projects since they provide useful insights into how
we may collectively engage with music in the future.
Current and Future Practices 125
Final Thoughts
When developing new musical applications for education, careful consideration
should be given to the end user and the context of use. It is important not to parachute
technologies into schools situations without understanding how they will serve the
learning and development of the end-user. In this respect, researchers and educators
within the field of collaborative music technologies need to be Janus-headed.
One head should face our current situation. For this we need:
1 To carry out further research on the individual and collaborative processes that
existing music technologies support.
2 Improved models of learning and teaching, so that the technology is not
delivered into schools for the sake of it and teachers are capable of integrating
and inventing new uses for such tools.
3 More communication and collaboration between the key stakeholders in this
area - teachers, software developers, researchers and policy makers.
Our other head needs to be facing towards the future. For this we need:
Acknowledgements
I would like to thank all the teachers who responded to the music survey, with
particular thanks to the teachers and young people at Valentines High School, London,
Stantonbury Campus, Milton Keynes and Lord Grey School, Bletchley, UK, who were
involved in the keyboard and ejay studies. The keyboard and ejay study discussed in
this chapter was carried out as part fulfilment of a PhD thesis through The Open
University, UK under the supervision of Professor Dorothy Miell, The Open University
and Dr Richard Joiner, Bath University. Finally I'd like to thank Dr Pam Burnard and
John Finney for the invitation to contribute to this book and Jenny Stayne of Futurelab
for her original feedback on this chapter.
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