ADV L02 The Goblins of Grim Hollow
ADV L02 The Goblins of Grim Hollow
ADV L02 The Goblins of Grim Hollow
There have always been Goblins in Grim Hollow. And they have always been a problem for the locals. The Grim
Hollow Clan grows, causes trouble, and is then chased from the area by the local militia, only to return some time
later. It’s been the same cycle for decades. That is until recently. Something has changed. This time the Goblins put up
a fierce defense and many locals were wounded. And so the towns have turned to Adventurers.
TABLE OF CONTENTS What is The AOG?
2 It started 40ish years ago. I still remember the day my
SETUP INFORMATION
cousin brought out this thin blue book with a white
ACT 1: Town Meeting 3 sketched dragon on its cover and a pile of strange dice.
ACT 2: Grim Hollow 4 He told eight year old me that we were going to play a
5 game where I could be anything I wanted (as long as it
ACT 3: The Goblin Hole was an elf, dwarf, human, or halfling). I immediately
ACT 4: Nilbog 6 developed that love of bringing people along on journey
7 after journey, and through all the moments and four
CLOSING
decades of playing, the trip has never lost its wonder.
OTHER LINKS 8 Now, my son and I run Amplus Ordo Games as
LORE AND MORE 9 armchair content creators who donate our work to the
MAPS 10 hobby at large. We host a Patreon which runs like a
D&D Magazine, posting mostly Maps and Full
Adventures. We do dabble into other areas like stories,
ADVENTURE MECHANICS and thoughts on the game. My son helps write our “Year
Target Party: 4 Level 2 Adventures One” series which are adventures designed for entry
Difficulty: Standard level DMs and players, and we use that content to run
Expected Playtime: 3 Hours the after school Jr High Group.
Tone: Monster Elimination Any donations are used to fund an afterschool TTRPG
Club, our own hobbies, and of course pizza. If you would
like to make some requests or support the work you can
STYLE “Quick Shot” check us out at AOG. The site has over 2 year’s worth of
A Quick Shot is designed to give the GM an outline of work and there are no paywalls. 50+ Adventures,
what is going on inside of the adventure. It is mostly just Hundreds of maps, and a lot of support content.
ideas. The Story is fleshed out, and likely includes basic On the purely Social Media side. We’re active on Reddit
Location and NPC descriptions, but is far more Subs and our Discord, where we host games, fulfill
conceptual regarding things like encounters, rewards, requests for our supporters, and a smidge of
and hazards. The Quick Shot gives all the basics most commission work. I coach many of our subscribers
GMs require to lead a fantastic game. regularly on DMing and fantasy cartography.
PLAYING A.O.G. ADVENTURES Contact us
AOG adventures are written and designed to be system PATREON Amplus Ordo Games
neutral to avoid Copyright and IP conflicts or issues. DISCORD Join the Network
They will lean toward a d20 system, particularly D&D, REDDIT Our Sub in Reddit (Not super active)
but language referencing specific creature types,
treasures, and environments may be more generic or FACEBOOK Yeah we know… Facebook…
cast in my Homebrew World. All of which should be
easily imported into any system of your choosing. I also
write and do a lot of things in my own style. There is a
simple breakdown of these things at the end, and this
link leads to an Appendices of notes and my thoughts on
mechanics to help GMs and Players understand what I
may mean by certain phrases and ideas, as well as
helpful links to our own source materials.
The End
ACKNOWLEDGEMENTS
To the Long History of Open Gaming that allows our adventures to be written system neutral.
The folks at WotC, Paizo, Kobold Press, and others publishing with Creative Commons and Open Licenses.
Original story written by Amplus Ordo Games
All Maps and Handouts were done by Designers at AOG using Inkarnate
PDF Formatting done using The Homebrewery
Adventure Name, Month 2024 5
MAPS,LORE, AND MORE
Notes, Lore, Stories, Handouts, Maps, & Statblocks
D&D is a complicated dance of information and imagination. I've often found a lot of
trouble seeing someone else's vision in what they have written. Having put out dozens
of adventures now, we at the AOG have figured out that what we see isn't always what
you see. And while that is absolutely wonderful when it spawns creativity... it is
absolutely tragic when it breeds confusion.
You probably won't find sections like these in our "Year One" or "Quick Shot"
Adventures, as those are designed to flow without a lot of extra information. But
when it comes to our Bigger Releases we'll typically include quite a bit of extra
information to bring some clarity to our thinking, to further expand on our vision,
and hopefully add fuel to your own.
I think that's about all you need to know about this section.