02-Salazar - Playing Aghamtao 21 - 2012
02-Salazar - Playing Aghamtao 21 - 2012
02-Salazar - Playing Aghamtao 21 - 2012
Introduction
The urban poor are often a misunderstood group of people. One of the things
they are criticized for is how, despite their destitute state, many of them still
manage to engage in gambling. As money is one of the things they do not
have in abundance there must be something in these games that makes it
AghamTao, 2012, Volume 21:18-41
Salazar 19
1
Geertz' reading of the Balinese cockfight led him to interpret it as 'deep play', as
well as performed in resistance to the central government that banned it (Geertz
1973). Sallaz (2008) has looked at the casinos in South Africa as a central piece of
20 Playing with money, gambling with life
national economic policy and the government’s response to displace illegal forms of
gambling. Both (Geertz 1973 and Sallaz 2008) took on the position of the central
government as reference to their reading of the actions of the people involved in
gambling. Geertz focused on the relationship of the gambler to the cock, while
Sallaz took on the point of view of the service providers – the labor force of the
casinos and the bureaucracy by which it operated.
2
Turner (1974) terms this ritual action as liminoid to differentiate it from the real life
liminal state that persons undergo and which changes the person upon emerging
from this state. !
3
For children, playing games helps them develop social skills necessary for adult life
which are symbolically recreated inside the game (Rosenstiel 1979). In some cases,
games have been known to develop good values and character traits. Ager (1979)
found that traditional hunting complex requiring individual initiative, memory and
physical strength fosters values which are expressed in the types of games that are
traditionally played by Eskimo children. Peregrine (2008) found that the
Salazar 21
7
Fieldwork was done intermittently mostly on 3-day weekend stints from Friday to
Sunday, or longer including holidays whenever possible, from November 2010 to
May 2011. Weekday observation was also possible during the summer months. !
Salazar 23
From the main road one can enter the Looban through a small dirt alley
lined with houses facing each other on both sides. Aside from people
walking, only bicycles, motorcycles and some small carts can enter the place
due to its narrowness. One can easily discern that the people living in the
Looban are not affluent. Many of their houses are made of cheap materials
with no finishing at all. Many of them do not even have paved floors and
their living areas are multi-functional, serving as living room during the day,
dining area during meals and bedroom at night. The clothes the people wear
are often worn out and faded through many washings, many of them with
holes that need mending. But they seem to not mind the state of shabbiness
and disrepair. Toddlers usually go around barefoot and sometimes with no
undergarments. One house was separated from the footpath by a fence,
which was probably done to safeguard the space in front of the house from
being occupied when people started to pour in and occupy available vacant
spaces.
At the far end of the entrance, on the corner before turning right to go
deeper into the Looban, is a public water pump. Residents use this area to
wash their clothes and their kitchenware. Many of them, particularly the
boys and men, can be seen taking a bath next to this pump. Another pump,
similar to this, is located deep into the Looban in a clearing near a mango
tree. Somewhere within the former slaughterhouse among the many
residents is a public rest room. (I only discovered this rest room after the
building had been demolished, leaving the rest room intact for the use of the
remaining residents.)
Inside the Looban is a free space where no houses are situated. The
space was created when people started building their houses on the sides
facing this area. It was left as such because probably nobody would want to
have a house built in front of another’s and thereby blocking their share of
the open space, which was at the same time the way to the Looban’s exit.
They used this free space to park their motorcycles and carts, hang washed
clothes over clotheslines attached to houses on the sides, as playground of
young kids, and as an area where they roast pigs (lechon) for selling. Others
simply make use of the space to walk around and sit on chairs or benches that
they usually take out of their houses on hot sunny afternoons.
Most of these informal settlers do not own land nor do they have regular
jobs. Some of them work for the slaughterhouse; a number of them make a
living as garbage collectors (bote-dyaryo); and a few of them accept cooking
assignments (e.g. roasting pigs as lechoneros), or any odd jobs available.
Once in a while, the lechoneros would sell a pig they had roasted in the
market on Saturdays (market day). Most women can be seen at home but a
24 Playing with money, gambling with life
number of them work as collectors for the popular local lotteries of “Last
two” and “Ez2.” They can also be called upon for home service manicure
and pedicure jobs. Some have managed to earn from home by cooking and
selling “banana-que” (deep fried bananas cooked with brown sugar and
skewered with bamboo sticks). Almost all those present while games are in
progress get to buy the banana-que. This arrangement makes it easy for the
seller to dispose of the goods. Once in a while a vendor of peanuts or other
foodstuff would also wander into the playing area in the hopes of making a
sale. Those with little children can be seen visiting their neighbors sitting
around talking or watching mahjong or card games played in the open.
Within the Looban the two houses that have play sites or “pasugalan”
are called as such because almost everyday games of mahjong and cards are
played with money as bets. One pasugalan made use of a part of their house
as playing space. The other pasugalan is situated outside the house
underneath a temporary structure they call a kamalig, beside the shade of a
big tree. The pasugalan inside the house accepts customers any time of the
day (beginning at 10:00 am) while the one outside underneath the kamalig
regularly starts at 1:00 pm and lasts for about three to four hours depending
on the agreement of the players on up to what time they can stay. Play in
both pasugalans usually ends before sundown. The patrons of the pasugalan
inside the house mostly come from neighboring houses in the Looban while
the pasugalan underneath the kamalig plays host to a number of non-Looban
resident patrons. The pasugalan inside the house limits the bets to encourage
more customers while the one underneath the kamalig allows their customers
to set bigger bets.
Not all residents of the Looban play mahjong and card games.
Nonetheless, the play sites serve as places where all residents can pass the
time, relax and be entertained by playing. Those with nothing to do but care
for their young children would sometimes drift into the area and watch the
games. Occasionally, one of them will be tempted to sit down and play, in
which case onlookers sometimes helped care for the child or the child was
left to loiter about under cursory looks from the parent as the games
progressed.
Mahjong and tong-its do not draw large crowds. Players tend to be
suspicious of the people who look over their tiles or cards. Any newcomer is
usually scrutinized closely. Onlookers either keep quiet or discuss
movements with the player whose hand (tiles/cards) they are viewing.
Visitors usually stay in one place only. Players may be suspicious that a
visitor who keeps going around looking at other player’s cards/tiles is giving
information to one of the other players, which can easily gain the player an
unfair leverage for deciding what cards/tiles to discard or keep. Therefore,
visitors would usually remain where they were for the duration of the game
session, sometimes discussing moves and options with the player or simply
enjoying the game. The game proceeds quietly with an occasional outburst
from a player usually expressing his frustration over drawing a tile or card he
has no use for or whose pair had been discarded earlier.
As the players have gotten used to playing the game almost daily, their
movements have become automatic and conservative, making all game
preparations from mixing tiles or shuffling cards to the dealing out of hands
in less than 2 minutes, and the entire game including payments lasting for
only about 5 to 8 minutes. A game can be finished in less than 10 minutes.
Therefore an entire game session can be composed of about 25 to 35
individual games. At the speed by which the games proceed, the players
need their full attention on the table. In mahjong, players need to be alert and
quick in deciding whether they need the tile discarded by their opponent.8
A good player, I have been told, should be able to read their opponent’s
tiles/cards and at the same time create decoys or strategies that would make it
hard for the opponent to determine what tiles/cards they are waiting for.
Good players know what cards/tiles to keep, what need to be discarded and
when would be the appropriate time to discard the cards/tiles. To be able to
8
Personally, I cannot even keep up with mahjong if my full attention is not on the
table watching the game unfold. At one time, I just took a moment to look at my
surroundings, when I looked back at the table the players were already mixing the
tiles prompting me to ask who won and by what means.
26 Playing with money, gambling with life
do that, one should be able to think fast, assess possible moves and decide
immediately on the next move so as to be able to have enough time to study
the opponent. Players are always badgered if they linger long before
deciding to make a move.
children often find their way to the pasugalan underneath the kamalig.
Otherwise, they can be seen sitting on benches outside their houses talking
with each other.
Playing gambling games during funeral wakes can also be a very
effective 'diversion' from sleepiness at night and during the small hours of the
day since there is the belief that the dead should be guarded at all times
before they are buried. Playing is a better way to stay awake than just
drinking coffee. Such practice had recently been exploited both by gamblers
and the bereaved family (particularly if it is known that the dead came from a
family of gamblers too). Taking advantage of the lifting of gambling
restrictions during wakes, other card games may be played and they can
exceed the usual two-table limit observed during the day. During my
fieldwork a member of the family of one of the two pasugalans in the
Looban died. The evenings turned out to be a gathering of gamblers from all
over the place. In this case, the wake lasted for about two weeks, which is an
accepted length of time for a wake in the area particularly when they have to
wait for members of the family to come home and pay their last respects.
Talk during the day would center on the gambling activities of the previous
night. They would talk of how players fared in the games, who won, who
lost a great deal, what frustrated gamblers did, how one banker fought with a
large crowd of bettors on the lucky nine games and so on.
The “last night” or the eve before the burial is the climax of the
gambling activities during the wake. Gamblers would become bolder and the
crowd rowdier than the previous nights. The bereaved family, however,
welcomes these happenings. The poorer the bereaved, the more they relied
on the tong for additional funds.
'Dibersyon' happens when a player is relieved of his present situation and
shifts to concerns inside the game. The players forget about their worries,
particularly the impending relocation. I was told that mahjong players do not
come to the table with intentions of buying something out of their winnings.
It is also bad luck to use money intended for something else for playing. It
dulls the concentration of the player thinking of how he can increase the
value of his money so that he can buy the thing he wants from his winnings.
In real life most things can be acquired given the right amount of money.
The things that people want are expensive so much so that small amounts of
money do not hold much interest. The small amount of money used for
playing can bring about several hours of enjoyment in addition to the
possibility of adding to its value when the player wins.
Since players cannot sit at the table without the amount needed to sustain
them throughout the afternoon or until the agreed time to finish, playing also
28 Playing with money, gambling with life
denotes a sense of affluence within the community, even for that instant only.
“Money on the table” was always practiced; players should always put their
money on the table to show that they have enough money to sustain them for
the duration agreed upon. Players are not allowed to play on credit. When
they leave the table, payments are expected to be settled. I have seen how
players respond to an opponent who, after sitting for only an hour, dared to
stand up without waiting for a replacement and made excuses that he could
no longer continue to play because he felt a headache coming. The players
became angry and frustrated because they felt they had been cheated out of
having the chance to recoup their losses or had barely begun to enjoy the
game. Reactions would not have been explosive had this player expressed
his wish at the start that he can play for only an hour. The truth of the matter
was he did not bring enough cash, expecting his wins to sustain him through
the afternoon.
The game elicits a sense of accomplishment among players whenever the
strategy they used becomes effective in winning a game. It also elicits a
feeling of being in control, of being able to decide what to do. In mahjong, a
player has the power to disrupt the game and turn the odds to his favor
through the “pong” and “chaw” moves9. The card game tong-its also has a
means to disrupt game flow through the calling out of a “draw” and the
subsequent “resbak” or challenge to the draw which results to the immediate
end of the game.10 The elation felt when winning is some sort of novelty to
them that is seldom felt or which they have very few opportunities to
experience outside of the game. Looban families are informal settlers with
no permanent jobs and dependent on the odd jobs offered to them. In most
cases, they have few options in deciding what to do in order to survive. In
Mlang, there are months, especially those months in between planting and
harvesting, when people are not hiring and are conserving resources. This
greatly affects the people in the Looban where resources are seldom saved
and many live on a day-to-day basis.
The game trivializes money by converting it into a plaything. Another
aspect of dibersyon is in this downgrading of the value of money—for poor
people, money is something that they often lack (despite some of their claims
9
These are calls for game interruptions when players want to make use of a tile that
had just been discarded, gaining the right to make the next move, which can result to
the loss of turn of the next player due to play. (See the Glossary appended for more
detailed instructions.)!
10
These are local terms used by players to cut short the game when they feel they
have the best set of cards at that point. If nobody challenges the draw by a
declaration of a “resbak” the player automatically wins the game. !
Salazar 29
that it is easy to come by). The small amount that they do have is of so little
value they make better use of it by diverting themselves through playing.
moves so as to ensure that his opponents do not read too much into his
actions and mannerisms. I have seen one player arrange his tiles differently
from the usual grouping of same suits together. Another time I saw a player
lay down what would seem to be wild tiles that were ready for discarding but
were actually his decoy into making his opponent decide to discard the same
tiles. If one cannot win by their own moves, one can earn to pay for the
winner by collecting payments for special combinations achieved such as the
“kang”, “secret”, “beauty”, “NEWS” and “flowers”, or avoid becoming the
“supo” (who pays the winner double), which is what they call the player who
causes the win of an opponent through his discarded tile.11
Mahjong and card games in Mlang are games played against peers where
an action of one player can affect the games of the rest of the players. Given
the history of how the town was populated (when government encouraged
the migration of families from Luzon and Visayas in order to develop the
forested land it was way back in the 1930s), mahjong and card games, I have
surmised, can be seen as similar to playing against several forces
(represented by their peers), and elements in their surroundings that threaten
their survival and existence. These can be represented by the weather that
can sometimes affect their ability to find jobs, their neighbors that can be
their competitors in looking for employers or customers, the local
government in negotiating for the use of the land where their houses are built
on, the conditions at the relocation site, etc.
Mahjong and card game strategies for gambling with life: the relocation
Skill and strategy developed from constantly playing mahjong and card
games have found expression in how the players dealt with one crisis that
they faced in the first half of the year 2010. This crisis is an example of the
many elements in their surroundings that pose threats to their survival and
existence. In late December of 2009 the people in Looban received notices
that the area where their houses were standing would be used for
improvement of the town’s drainage system and for other developments that
would cut across their area toward the Mlang River. Dialogues were
conducted and a relocation site was identified. The old slaughterhouse was
demolished and the informal settlers around the area were requested to
transfer to the designated relocation site at an area three kilometers away, a
former rice field subdivided into lots of 100 square feet each. It was
noticeable that those that did not usually play at the pasugalans easily
accepted the package of three thousand pesos (!3,000.00) as relocation
11
See the Glossary for a description of the terms used in mahjong.
32 Playing with money, gambling with life
allowance and the promise to be able to buy the land they were provided
through an easy payment system.
But the mahjong and cardgame players resisted the relocation. Like a
player bound to lose the game, they applied strategy in minimizing loses like
getting the help of certain government agencies such as the Public Attorney’s
Office and the Urban Development Housing Association to aid them in
bargaining for better living conditions in the relocation area. Politicians and
the Department of Social Welfare and Development were also consulted for
looking into their welfare. They were able to buy time but eventually the
total demolition of the part of the Looban took place in July of 2010.
the Looban and proceeded to continue their lives there. The last news I had
was they were still fighting for their entitlement to the relocation package
while those that transferred had gone on to rebuild their lives in their new
environment.
the town and these things are enhanced though continuous involvement with
people they know rather than strangers, through playing and gambling.
References
Ager, Lynn Price. (1979). The Reflection of Cultural Values in Eskimo
Children’s Games. In David F. Lancy and B. Allan Tindall (eds.), The
Study of Play: Problems and Prospects. Proceedings of the First Annual
Meeting of the Association for the Anthropological Study of Play. West
Point, NY: Leisure Press.
Aguilar, Filomeno V. (1998). Clash of Spirits: The History of power and
sugar planter hegemony on a Visayan Island. Quezon City: Ateneo de
Manila University Press.
Binde, Per. (2005). Gambling Across Cultures: Mapping Worldwide
Occurrence and Learning from Ethnographic Comparison. International
Gambling Studies, 5(1):1-27. [Accessed online Aug14, 2009 at URL
http://www.informaworld.com/smpp/content~content=a714023594~db=all
~order=page].
Brenner, Gabrielle, Lipeb, Martial & Servet, Jean-Michel. (1996). Gambling
in Cameroon & Senegal: A response to Crisis? In Jan McMillen (ed.),
Gambling Cultures: Studies in History & Interpretation. London & New
York: Routledge.
Bromiley, Philip & Curley (1992). Individual Differences in Risk Taking.
In J. Frank Yates (ed.), Risk-Taking Behaviors. NJ: John Wiley & Sons.
Caillois, Roger (1961). Man, Play and Games. Champaign, IL: University
of Illinois Press.
Clarke, D. & Clarkson J. (2008). Gambling Behaviour and Motivation in an
Urban Sample of Older Adult Gamblers. New Zealand Journal of
Psychology 37(1)17-27.
Dzik, B. (2006). Between consumption and investment: A new approach to
the study of the motivation to gamble. Journal of Gambling Issues, 17:1-
10.
Geertz, Clifford. (1973). Deep Play: Notes on the Balinese Cockfight; In The
Interpretation of Culture. NY: Basic Books.
Go, Miriam Grace. (2003). Deeper. In John Nery (ed.), Unholy Nation:
Stories from a Gambling Republic. Claretian Publications, Quezon City.
36 Playing with money, gambling with life
APPENDIX
Glossary
consideration that number cards from 1-9 has lesser values than
cards with people such as the jack, queen and king.
Supo – is a term in mahjong that is used to identify the player who
discarded the winning tile. The penalty for being the supo is
having to pay the winner double the basic win amount.
Taksi – is a game locally played, usually by boys from 6-10 years old.
Each player places a predetermined number of one peso (!1.00)
coins inside a square outline made by a stick on the ground. A
line is also made about three meters away as the starting point.
Each player takes a turn in throwing a peso toward the line from
the area of the square. The player who is able to throw his
money nearest the line gets to start the game. The object of the
game is to be able to hit the coins inside the square. Any coin
that comes out of the square becomes the property of the hitter.
A player continues to play for as long as a coin comes out of the
square every time he throws his one peso implement. He stops
when no coin comes out of the square after a throw and the next
player due to play takes his turn at throwing his one peso
implement toward the square. A player can eliminate other
opponents by hitting their implement coins and claiming them
for his own. The game ends when all the coins inside the square
were taken. The next game begins after all the players have
placed their bets inside the square.
Tong-its- is a card game composed of three players. Each player is dealt
12 cards with the rest of the cards placed at the center of the
table upside down. The object of the game is to be able to lay
down all the cards at hand through melds in sequence or trios
and quads and to add to melds (“sapaw” locally termed) of
opponents already exposed on the table. The first player due to
play picks the top card on the pile at the center of the table then
proceeds to discard a card upside down for the next player. If a
meld was created by the card picked from the pile on the table
the player has the option to expose it and lay on the table or keep
it for a while. If the next player finds that a meld can be created
from the discard of the previous player, the meld must be
exposed before proceeding to discard another card for the next
player due to play or he may altogether disregard the discarded
card and pick a new card from the pile on the table. The play
continues with each player picking a card (whether the discard
or a new card) exposing completed melds and adding to the
melds of playmates until all the cards are disposed off for a win.
At the start of the game each player sets aside the prescribed
amount for the pot money. Money is added to the pot money
after each game aside from paying the winner the difference of
Salazar 41
the values of the cards left after the game. If a winner wins two
consecutive times, he gets the pot money. Otherwise, the game
continues and the pot money accumulates after each win.
Tong – is an amount predetermined at the start of the game that a winner
should pay to the ‘house’ by way of placing the prescribed
amount in a receptacle on the table. The payment of tong at the
end of each game is not strictly monitored. It is the
responsibility of the winner to drop the prescribed amount into
the receptacle. Sometimes the players remind the winner of this
responsibility. Tong serves as the income of the owners for the
use of their equipment (table, chairs and cards or mahjong tiles).
______________________
42 Playing with money, gambling with life