Akimitsu Aureole Prince of Light
Akimitsu Aureole Prince of Light
Akimitsu Aureole Prince of Light
O
DEXTERITY d8 d8 K SLOW
IDENTITY Wanted Rebel Agent and Devouted Prince of the Light Kingdom in Disgrace K ENRAGED
TRAITS
INSIGHT O d6 d6 K DAZED
THEME Duty ORIGIN The Light Kingdom
MIGHT O d10 d10 K WEAK
K Admiration K■ Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1
Luci Aureole K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d8 d8 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS
2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 60
(MIG x 5) + LEVEL + OTHER
30
CRISIS
60
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 55
(WLP x 5) + LEVEL + OTHER
55
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 6 6
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Gaurdian 2 FREE BENEFITS HP +5, Martial Armor, Martial Sheilds
5
At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: -3 SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. Bodygaurd: If you perform the Gaurd action and choose to provide cover to another creature, that creature gains Resistance to all damage
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 13 types until the start of your next turn.
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
MAGIC DEFENSE: 9 Protect: When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of
the danger will be preformed against you: you may declare the use of this Skill before or after the checks have been made.) If the danger
EQUIPMENT May equip: K■ Martial Armor K
■ Martial Shields K Martial Melee Weapons K Martial Ranged Weapons
already affected you it affects you twice (resolve both instances separatly); you also cannot protect multiple creatures from the same
EQUIPPED ITEM DESCRIPTION danger. If you use this skill during a conflict you cannot use it again until the start of your next turn.
ACCESSORY
CLASS / LEVEL Orator 2 FREE BENEFITS MP+5
SKILL INFORMATION
Runic Plate 11 Defense, 7 Magic Defense, Initiative -3 Encourage (1): During a conflict, you may use an action and spend 5 MP to choose another creature that can hear and understand you.
ARMOR
That creature recovers 1x5 Hit Points and chooses Dexterity, Insight, Might or Willpower: they treat the chosen attribute as being one die
size higher (up to a maximum of d12) until the start of your next turn.
Fist d8+d10 | HR+0 Physical
MAIN HAND
Unexpected Ally: You may use an action and spend 1 Fabula Point to choose a non-hostile creature able to hear and understand you. If
you do, that creature become helpful towards you so long as you are kind and respectful towards them and your requests are reasonable.
Runic Shield +2 Defense, +2 Magic Defense
OFF-HAND
BACKPACK & NOTES CLASS / LEVEL Spiritualist 1 FREE BENEFITS MP+5, Ritualism Rituals
Backback Inventory: SKILL INFORMATION
- Backpack Dust Spiritualist Magic: Each time you acquire this Skill, learn one Spiritisit Spell. Offensive Spiritists use INS+WLP for the magic check.
- Weird Smell
- Stale Sandwich
ZENIT
100
CHARACTER NAME Akimitsu Aureole
OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.
SKILL INFORMATION
SKILL INFORMATION
SKILL INFORMATION
HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K
■ Ritualism K Spiritism
CHARACTER NAME Akimitsu Aureole
ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.