Salamanders 1000pt

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Battalion Detachment 0CP (Imperium - Adeptus Astartes - Salamanders)


Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock
Assault

Configuration

**Chapter Selector**
Selections: Salamanders
Rules: Forged in Battle

Battle Size
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points)

Detachment Command Cost

Game Type
Selections: 1. Eternal War

HQ

Primaris Captain
Selections: Forge Master, Master-crafted power sword, Obsidian Aquila, Warlord
Rules: Angels of Death
Abilities: Forge Master, Iron Halo, Obsidian Aquila, Rites of Battle, Unit: Primaris Captain, Weapon: Frag grenades,
Krak grenades, Master-crafted power sword
Master-crafted auto bolt rifle
Weapon: Bolt pistol, Master-crafted auto bolt rifle

Abilities Description
Forge
Add 2 to the Toughness characteristic of this warlord
Master
Iron Halo This model has a 4+ invulnerable save.
Obsidian While a friendly SALAMANDERS CORE unit is within 6" of the bearer, roll one D6 each time a
Aquila model in that unit would lose a wound: on a 6, that wound is not lost.
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit
Battle makes an attack, re-roll a hit roll of 1

Unit M WS BS S T W A Ld Save
Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Master-crafted auto bolt rifle 24" Assault 3 4 0 2 -
Master-crafted power sword Melee Melee +1 -3 2 -

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Primaris Librarian
Selections: 2) Fire Shield, 5) Fury of Nocturne
Rules: Angels of Death
Abilities: Psychic Hood, Psychic Power: 2) Fire Shield, 5) Fury of Nocturne, Psyker: Primaris Librarian, Unit:
Primaris Librarian, Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades

Abilities Description
Psychic Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic
Hood power is within 12" of this model, add 1 to that Deny the Witch test

Psychic Warp
Range Details
Power Charge
Fire Shield has a warp charge value of 6. If manifested, select one friendly
SALAMANDERS unit within 18" of this psyker. Until the start of your next Psychic
2) Fire
6 18" phase, when resolving an attack made with a ranged weapon against that unit,
Shield
subtract 1 from the hit roll. In addition, when a charge roll is made for a charge that
unit is a target of, subtract 1 from the result.
Fury of Nocturne has a warp charge value of 6. If manifested, select one enemy
5) Fury of unit within 18" of and visible to this psyker. Roll 2D6; if the result is greater than the
6 18"
Nocturne highest Toughness characteristic of models in that unit, that unit suffers D3 mortal
wounds.

Psyker Cast Deny Powers Known Other


Primaris Librarian 2 1 Smite, 2 Librarius -

Unit M WS BS S T W A Ld Save
Primaris Librarian 6" 3+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Force sword Melee Melee +1 -3 D3 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

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Primaris Lieutenant
Selections: Anvil of Strength, Bolt pistol, Drakeblade, Master-crafted power sword, Stratagem: Hero of the Chapter,
Stratagem: Relic of the Chapter
Rules: Angels of Death
Abilities: Anvil of Strength, Company Heroes, Tactical Precision, Unit: Primaris Lieutenant, Weapon: Bolt pistol,
Drakeblade, Frag grenades, Krak grenades, Master-crafted power sword

Abilities Description
Anvil of
Add 2 to the Strength characteristic of this warlord.
Strength
If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second
Company
LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield
Heroes
Role slot.
Tactical While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit
Precision makes an attack, re-roll a wound roll of 1

Unit M WS BS S T W A Ld Save
Primaris Lieutenant 6" 2+ 2+ 4 4 5 4 8 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
When resolving an attack made with this weapon, on an
Drakeblade Melee Melee +1 -4 2 unmodified wound roll of 6 the target suffers 1 mortal wound
in addition to any normal damage.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Master-crafted
Melee Melee +1 -3 2 -
power sword

Troops

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Assault Intercessor Squad


Rules: Angels of Death, Combat Squads
4x Assault Intercessor
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Assault Intercessor Sgt
Selections: Astartes Chainsword, Heavy Bolt Pistol
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

Unit M WS BS S T W A Ld Save
Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities


Astartes When the bearer fights, it makes 1 additional attack with
Melee Melee User -1 1
Chainsword this weapon.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -

Heavy Intercessor Squad


Selections: Heavy bolt rifle, Heavy bolter
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle, Heavy bolter
4x Heavy Intercessor
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save
Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Heavy bolter 36" Heavy 3 5 -1 2 -
Krak grenades 6" Grenade 1 6 -1 D3 -

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Intercessor Squad
Selections: Astartes Grenade Launcher, Auto Bolt Rifle
Rules: Angels of Death, Astartes Grenade Launcher, Combat Squads
Weapon: Astartes Grenade Launcher (Frag), Astartes Grenade Launcher (Krak), Auto Bolt Rifle
4x Intercessor
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor Sergeant
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities


Astartes Grenade Launcher (Frag) 30" Assault D6 3 0 1 Blast
Astartes Grenade Launcher (Krak) 30" Assault 1 6 -1 D3 -
Auto Bolt Rifle 24" Assault 3 4 0 1 -
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites

Aggressor Squad
Selections: 2x Flamestorm Gauntlets, 2x Aggressor, Aggressor Sergeant
Rules: Angels of Death, Combat Squads
Unit: Aggressor, Aggressor Sergeant, Weapon: Flamestorm Gauntlets (Melee), Flamestorm Gauntlets (Shooting)

Unit M WS BS S T W A Ld Save
Aggressor 5" 3+ 3+ 4 5 3 3 7 3+
Aggressor Sergeant 5" 3+ 3+ 4 5 3 4 8 3+

Weapon Range Type S AP D Abilities


Flamestorm Gauntlets When attacking with this weapon, you must subtract
Melee Melee x2 -3 2
(Melee) 1 from the hit rolls.
Flamestorm Gauntlets Assault
12" 4 0 1 This weapon automatically hits its target.
(Shooting) D6

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Bladeguard Veteran Squad


Rules: Angels of Death, Combat Squads
2x Bladeguard Veteran
Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades,
Master-crafted power sword
Bladeguard Veteran Sergeant
Selections: Heavy Bolt Pistol
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak
grenades, Master-crafted power sword

Abilities Description
Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
shield bearer.

Unit M WS BS S T W A Ld Save
Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+
Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+

Weapon Range Type S AP D Abilities


Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Master-crafted power sword Melee Melee +1 -3 2 -

Heavy Support

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Eradicator Squad
Selections: Heavy melta rifle
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Heavy melta rifle
Eradicator
Unit: Eradicator, Weapon: Bolt pistol
Eradicator Sgt
Unit: Eradicator Sgt, Weapon: Bolt pistol
Eradicator with MM
Selections: Multi-melta
Unit: Eradicator, Weapon: Bolt pistol, Multi-melta

Abilities Description
In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it
Total can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice
Obliteration this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is
an eliglbe target for those attacks)

Unit M WS BS S T W A Ld Save
Eradicator 5" 3+ 3+ 4 5 3 2 7 3+
Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities


Pistol
Bolt pistol 12" 4 0 1 -
1
Heavy melta Heavy Each time an attack made with this weapon targets a unit within half
24" 8 -4 D6+2
rifle 1 range, that attack has a Damage characteristic of D6+4
Heavy Each time an attack made with this weapon targets a unit within half
Multi-melta 24" 8 -4 D6
2 range, that attack has a Damage characteristic of D6+2.

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and
Combat Doctrines.
Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC
ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack
by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt
weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement
Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
Combat Doctrines: (See page 125 of Codex Space Marines)
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn,
then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Selection Rules

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Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and
Combat Doctrines.
Astartes Grenade Launcher: Before selecting targets, select one of the following profiles to make attacks with.
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of
models, may be split into two units each containing an equal number of models.
Forged in Battle: - Each time a unit with this tactic is selected to shoot or fight, you can re-roll one wound roll when resolving that
unit's attacks.
- Each time an attack is made against a unit with this tactic, that attack's wound roll cannot be re-rolled

Created with BattleScribe

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