BattleTech Recognition Guide IlClan Vol 30
BattleTech Recognition Guide IlClan Vol 30
BattleTech Recognition Guide IlClan Vol 30
VOLUME 30
C A T A LY S T G A M E L A B S
INTRODUCTION 3
—Merchant Colonel Reece, aboard CSF Atlantean, Skate Khanate, 14 November 3150
Welcome to Recognition Guide: ilClan, a supplement offering players exciting new units and variants which took to the battlefield during the closing days of the
Dark Age era and the first years of the ilClan era. Inside, you’ll discover a mix of all-new ’Mechs and other combat units only recently seen on battlefields of the Inner
Sphere, alongside modern refits of long-existing and much-loved units.
Each volume of Recognition Guide: ilClan includes full, Technical Readout-style entries on new units or significant rebuilds of existing designs; a selection of brief
write-ups on existing variants; notable pilots for each unit; and record sheets for immediate game use.
Special attention has been given to units which will be redesigned as part of the BattleTech: Mercenaries crowd funding campaign, to ensure that these brand-new
miniatures have a place in games set in the ilClan Era. Many of these units have torn apart battlefields of the Inner Sphere for hundreds of years. With these guides, they
will continue to do so for hundreds more.
CREDITS
Project Development: Johannes Heidler Illustrations: Alan Blackwell, Eldon Cowgur, Dale Eadeh, Aaron Harris, FIND US ONLINE
Development Assistance: Aaron Cahall, Étienne Charron-Willard, Harri Kallio, Benjamin Myers precentor_martial@catalystgamelabs.com
Chris Wheeler Record Sheets: Étienne Charron-Willard, Dave Nawton, Zac Schwartz (e-mail address for any BattleTech questions)
BattleTech Line Developer: Ray Arrastia
Proofers, Core Fact Checkers, and Unit Design: Ray Arrastia, Étienne http://bg.battletech.com/
Assistant Line Developer: Aaron Cahall
Charron-Willard, Matt Cross, Joshua Franklin, William Gauthier, Keith (official BattleTech web pages)
Writing: Étienne Charron-Willard, Mike Miller, Luke Robertson, Lance
Scarinci, Elliotte C. Want, Matt Wilsbacher Hann, Johannes Heidler, Mike Miller, Joshua Perian, Luke Robertson, http://www.CatalystGameLabs.com
BattleTech Line Editor: Aaron Cahall Eric Salzman, Lance Scarinci, Chris Wheeler, Matt Wilsbacher (Catalyst web pages)
Editing: Geoff ‘Doc’ Swift Additional Fact Checker: Stephan Frabartolo http://store.catalystgamelabs.com
Editing Assistance: Keith Hann (online ordering)
Special Thanks: To David “MacAttack” McCulloch, for always sharing
Production Staff such a sense of wonder in the BattleTech universe, through the Published by Catalyst Game Labs,
Art Director: Anthony Scroggins work for MFUK, early fan sites, his writing, and some of the most an imprint of InMediaRes Productions, LLC.
Assistant Art Director: Ray Arrastia elegant—and crazy!—construction rules we will ever see. To my 5003 Main St. #110 • Tacoma, WA 98407
Cover Design and Layout: David A. Kerber mentors, Chris “Chunga” Smith for roping me in with the words, “In
for life!” all those years ago, Joel “Welshman” Bancroft-Connors for
giving me a shot at writing, Herb Beas for letting me transition into
35TR130 Under License From
product development, and Ray, always Ray Arrastia, for letting me
®
pursue dreams.
©2023 The Topps Company, Inc. All Rights Reserved. Recognition Guide: IlClan, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the
United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be
otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of Catalyst Game Labs, LLC.
ONURIS ATTACK VTOL 4
user-developed configuration proved itself in combat, In a recent Trial of Possession on Satalice, a Point
vehicle it would be added to the list of standard configurations of Onurises helped a Trinary of Clan Hell’s Horses’
for sale. The D configuration, for example, was derived Thirty-Ninth Mechanized Assault Cluster escape with a
from the Red Kite in the Free Worlds League. Binary of freshly-built Kodiaks. Zipping in as guardians
Combat VTOLs often rely on speed over armor. for equal points of Anhurs carrying Elementals, the
The Onuris is no exception. While it retains the Anhur’s Onurises surprised GK&T security forces hunting what
speed profile, a jet booster was added for quick escapes. they expected to be lightly armed transports. The
For those times when speed alone is not enough, Horses’ VTOLs and Elementals carved a few smaller,
the Onuris’ armor was upgraded to Gamma Special slower Dominion ’Mechs to pieces, destroying triple
Reflective, and overall coverage was increased. their tonnage before better-armed units arrived. By that
point the main body of the Thirty-Ninth’s Trinary had
BATTLE HISTORY beaten their counterparts and the remaining Horses
The Onuris was first deployed during Task Force made short work of the last Dominion troops.
Mass: 30 tons
Navarre’s assault on the Capellan Confederation.
Movement Type: VTOL
Typical deployments in a Star consisted of two Points NOTABLE VEHICLES
Power Plant: Fusion 100 XL
each of Primary and A configurations alongside a Point AND CREW
Cruising Speed: 86 kph
of B configuration. This arrangement provides ample
Maximum Speed: 129 kph, 172 kph with Jet Boosters
firepower to take on any target in a profile that is Master Sergeant Jagga Spikes: Our records are
Armor: Gamma Special Reflective
difficult for enemies to stop. incomplete as to how Jagga Spikes acquired his
Armament:
During strikes on Pleione, the Capellan Home Onuris. This will be corrected after a free maintenance
14 tons of pod space available overhaul. We can tell that he has put it to effective
Guard commander’s decision to ignore our bid cost the
Manufacturer: Manufacturing Plant SFF-NG3 Capellans dearly. The speed of the Onurises allowed use. While not directly employed by the Rasalhague
Primary Factory: Ingersoll them to avoid most of the Home Guard troops in the Dominion, supplies captured by Spikes and his team
Communications System: Khan-series (Type 2) area. Our transports dropped off Elementals to raid while raiding the Draconis Combine are often found
Targeting & Tracking System: Mark 12 IHADS stockpiles and destroy key objectives, while a Star of later on Dominion worlds. No matter how these
Onurises took on overwatch duty. Scouts and quick “liberated” goods are sold, they surely fetch handsome
In the search for fresh hunting grounds, a hunter response forces were easily dispatched while waiting for prices, helping Spikes keep his Onuris in top condition.
can sometimes find new prey in areas once thought ground units to load up captured Capellan supplies. On Whenever facing off against the DCMS, Spikes and his
barren. Such was the case with the Onuris Attack VTOL. departure, the upgraded armor let the Onurises provide Onuris C make an impressive showing. A hailstorm of
In the rearmament, as conflict once again spread cover and delay the Home Guard. Their speed then cluster rounds rapidly immobilizes enemy vehicles.
across the Inner Sphere, merchants, scientists, and allowed a quick battlefield exit before heavier Home He is also shockingly effective at hunting and killing
warriors were continually ordered to submit any ideas Guard elements arrived. enemy scouts or stopping flanking attacks. Should
for new combat units. Recently a star of Onurises was acquired by Clan Spikes’ Onuris draw the attention of ’Mechs, solid
The undeniable success of combat vehicles during Wolf to equip an experimental Nova in the Ninth Wolf autocannon rounds from such a fast-moving target
the Sphere-wide post-Blackout build-up, even amongst Cavalry. The Wolf Onurises played a key role in the quickly discourage most enemies.
Clan forces, led to multiple combat VTOL proposals. Cluster that drove the battered Tenth Principes into the
Among them was an Omni version of the Anhur Consecrated Desert on Shiloh. Various configurations
Transport. The cavernous cargo bay provided ample were used, but two Points of Onuris Es outshone the
and flexible space for any ordnance. rest of the Star. These Onurises chased down Republic
scouts with help from the jet boosters, crippled them
CAPABILITIES with accurate pulse laser fire, and then destroyed the
The flexibility of the Omni platform allows the Onuris immobilized lightweight vehicles with ATM barrages.
to fulfill combat roles that would have been assigned The Onurises’ superior range allowed them to avoid
to multiple aerial support units, such as the Yellow return fire from slower units of the main Republic
Jacket, Donar, and even the Mechbuster fighter. Initially, formation. It was not until the Republic forces regrouped
only a few standard configurations existed, but if a that the Wolf VTOLs had to fall back.
ONURIS ATTACK VTOL 5
Weapons
and Ammo Location Tonnage
Primary Weapons Configuration
Plasma Cannon Front 3
Ammo (Plasma) 20 Body 2
4 SRM 6 Front 6
Ammo (SRM) 45 Body 3
Alternate Configuration A
ER PPC Front 6
5 Heat Sinks Body 5
4 AP Gauss Rifles Front 2
Ammo (AP Gauss) 40 Body 1
Battle Value: 1,624 Role: Sniper
PIKE SUPPORT VEHICLE (LB-X) 6
refueled at convenient bodies of water, provided they customer, however, and embraced the “Assault Pike” on
vehicle are supported by escorting fusion-powered units. The the Davion side during the realm’s epochal civil war. This
upgrade package makes the Pike much more suitable was a standardized refit to make the vehicle hazardous
for interstellar offense rather than just point defense. at close ranges. It used a fusion engine to support a
triplet of Suns’ domestically-built rotary autocannons,
BATTLE HISTORY enclosed in upgraded armor in a layout later copied by
After its debut to export markets, the LB-X Pike found the Canopians for the LB-X upgrade.
battlefield glory in a conflict rich with irony. The Marian While looking to trade for advanced medical
Hegemony purchased several battalions of the Pikes knowledge in the rimward Periphery, our Clan identified
from the Magistracy of Canopus before starting its 3150 the fundamental design as easy to manufacture and
conflicts with the Free Worlds League, independent potentially attractive for export. Matched to the Clans’
Periphery worlds, and the Magistracy itself. VI Legion armaments technology, our license-built variants of the
took a battalion with it for landing zone air defense. The Pike took the tank in an all-new direction. Models with
Mass: 60 tons
fractured, poorly organized defenders of Astrokaszy five light ultra autocannons or three plasma cannons
Movement Type: Tracked
Power Plant: Magna 180 Fuel Cell did not attack VI Legion spacecraft from the air, and are available for sale, complete with service and supply
Cruising Speed: 32 kph their ground assaults by vehicles and infantry ran into plans at our usual affordable rates.
Maximum Speed: 54 kph devastating clouds of cluster munitions from the Pikes.
Armor: StarSlab/9.5 Mk II Ferro-Fibrous with CASE On the Canopian worlds of Marantha and NOTABLE VEHICLES
Armament: Gambilon, the coordinated, well-trained defenders AND CREW
3 Mydron Excel 5SG LB 5-X Autocannons sought to cripple the invaders by destroying their
2 Marklin Mini SRM 2-packs grounded transports. These efforts ran into flak worthy Technician Harry George: When the Draconis
Manufacturer: Canopus Industries Alpha of a Partisan battery, destroying nearly three dozen Combine invaded New Avalon in 3146, George and
Primary Factory: Canopus conventional fighters and a company of aerospace his maintenance squad were among the final stalwart
Communications System: Magestrix Alpha fighters for no losses of Marian DropShips. This staunch defense in the catacombs of the rebuilt Fox’s Den. They
Targeting & Tracking System: Magestrix Gamma Mk II defense enabled the cohorts of the VI Legion to retreat faced multiple DCMS infantry companies and light ’Mech
from these worlds in good order. Dozens of Magistracy lances seeking to loot the valuable records. After the
Hailing from the Periphery, the Pike is a direct-fire vehicles and ’Mechs were crippled by LB-X pellets. High Command fled, George’s team of technicians kept
alternative to artillery. Originally viewed as a “niche Understandably, the Hegemony’s raids prompted a lance of Assault Pikes working for two days despite
vehicle without a niche,” the Pike’s utility has bloomed a Canopian counterattack. On the Hegemony world of constant harassing fire and missile damage from infantry
not because the ’Mech armies of the Successor States Ballalaba, the Third Canopian Cuirassiers and Second and Jenners. The devastating blast of hypervelocity
dwindled to nothing—as anticipated upon the vehicle’s Canopian Light Horse ran into the IV Prime and 30-millimeter shells from three of the four tanks
2987 introduction—but because new technology Secunda Auxilia Legios. Bolstered by companies of sweeping the underground corridors kept the DCMS
greatly broadened the possibilities of a tank originally Canopian-manufactured Pikes, the otherwise poorly so tied up that the invaders did not notice George’s
built around three light autocannons. The Magistracy’s equipped Auxilia Legios kept the enraged Canopians master plan. He moved one of the Pikes deep into the
new export model, first built in 3134, exemplifies this. at bay for two weeks. Attempts to destroy the Legios’ underground complex’s digital and hardcopy archives,
supply depots and spaceports with aerospace strikes then methodically removed its engine’s safeguards and
CAPABILITIES ran into dense flak from the Pikes. Eventually, the shielding. By the time enemy infantry swarmed and
By switching from three ZeusBolt Class-2 autocannons weight of Canopian ground troops overwhelmed the destroyed the three defending Pikes, “George’s Blue Light
to three Mydron Excel 5SGs, the Pike has more than Auxilia Legios and drove them off-world, but they were Special” had been running its unshielded reactor at full
twice the firepower of its ancestor. Indeed, the Mydrons able to escape because their DropShips had been power for 12 hours. High energy neutrons lobotomized
enable this to rival the Federated Suns’ “Assault Pike,” protected by Pikes. electronic storage systems and left hard copies badly
while having better range and reliability. Cluster irradiated, giving plenty of time for fire bombs and other
munitions make this Pike an excellent air defense VARIANTS sabotage to damage storage. The radiological sabotage
unit and either a competitor to or complement for The Pike was never sold in the quantity that the prompted some of the Combine’s most savage reprisals
Partisan tanks. The modern Pike’s fuel cell engine also Canopians had hoped, due to bottlenecks in interstellar on New Avalon but also mitigated one of the greatest
improves logistics by enabling entire companies to be transport. The Federated Commonwealth was a notable compromises of an intelligence service in human history.
PIKE SUPPORT VEHICLE (LB-X) 7
Type: Pike
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 60
Role: Sniper
Battle Value: 862
Equipment Mass
Internal Structure: 6
Engine: 180 8.5
Type: Fuel Cell
Cruise MP: 3
Flank MP: 5
Heat Sinks: 1 0
Control Equipment: 3
Lift Equipment: 0
Power Amplifier: 0
Turret: 2.5
Armor Factor (Ferro): 170 9.5
Armor
Value
Front 42
R/L Side 30/30
Rear 28
Turret 40
Weapons
and Ammo Location Tonnage
3 LB 5-X AC Turret 24
Ammo (LB-X) 60 Body 3
2 SRM 2 Front 2
Ammo (SRM) 50 Body 1
CASE Body .5
HELLCAT (HELLHOUND II) 8
Type: Hellcat
Inner Sphere Designation: Hellhound II
Technology Base: Clan (Advanced)
Tonnage: 50
Role: Skirmisher
Battle Value: 1,801
Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 300 XXL 6.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 14 [28] 3
Gyro: 3
Cockpit: 3
Armor Factor (Ferro): 163 8.5
Internal Armor
Structure Value
Head 3 9
Center Torso 16 23
Center Torso (rear) 7
R/L Torso 12 19
R/L Torso (rear) 5
R/L Arm 8 14
R/L Leg 12 24
Weapons
and Ammo Location Critical Tonnage
LB 10-X AC RA 5 10
Ammo (LB-X) 10 RA 1 1
Ammo (LB-X) 10 RT 1 1
ER Large Laser RT 1 4
SRM 6 LT 1 1.5
Ammo (SRM) 15 LT 1 1
ER Large Laser LA 1 4
Type: Stormbird
Manufacturer: CSR Battle Armor Facility Beta, Olivetti Weaponry
Primary Factory: Quatre Belle (CSR Beta), Sudeten (Olivetti)
Equipment Rating: F/X-X-F-E
Slots
Weapons and Equipment Location (Capacity) Mass
Standard
Heavy Flamer (20) RA 2 360 kg
Advanced SRM 3 (5 Shots) Body 5 270 kg
Jade Falcon
AP Gauss Rifle (20) RA 2 200 kg
SRM 3 (4 Shots) Body 3 225 kg
Magnetic Clamps (IS) Body 2 30 kg
MISSILE CARRIERS VULCAN WHITWORTH
12
HOPLITE GRIZZLY HIGHLANDER IIC
The encroachment of Clan Jade Falcon has inspired ever more Founded in 3132, Jötunn BattleWorx’s one purpose was the When Clan Hell’s Horses occupied the site of the W-7 Facilities
desperate responses from the defenders of Arc-Royal. The local development of “reinforced chassis” technology in a in 3142, Clan Wolf had not taken everything. The boneyard
Hoplite had been used as a test-bed in prior decades, yielding workable BattleMech. Flush with Bear-Krona thanks to Gray where Highlanders had been refit to IIC-standard for seventy
formidable builds, but their exotic materials cut production Monday appropriations, Jötunn took an old Grizzly and rebuilt years was extensive. With the Inner Sphere desperately
to a trickle even before the Falcon war. Redesigned to make it. The Bruin’s superior durability and similar armament had rearming, spare Highlanders viable for upgrading were a
use of local materials, the HOP-5C offers a cheap trooper relegated the Grizzly to obsolescence decades earlier. Four rare commodity, so the Horses improved the line to build
’Mech for inexperienced warriors. years of testing saw endless permutations of weapons to the SL-XT chassis while sourcing parts from New Oslo to
find the ideal combatant. To allocate mass lost to the chassis, Alnabog, the latter to our profit. While not quite the same
Lieutenant Jake “Jackdaw” Curran: Fay’s Fusiliers washed the sturdy old reactor was replaced with an extralight model as the ancient Clan ’Mech, the new Highlander IIC 4 proved
up on Arc-Royal in the aftermath of Khan Malvina Hazen’s with no loss in resilience, proving the concept. Its arsenal a formidable package when unleashed in Operation Noyan.
3145 thrust on Hesperus. With their commander dead and remained largely the same, though a plasma rifle replaced the
most surviving pilots Dispossessed, Curran was looking to Gauss rifle and targeting was improved for all weapons. The Star Commander Jeff Butler: The influx of new troops into
rebuild the Fusiliers with anything he could get. Given the Grizzly that marched off Jötunn’s first production line in 3138 the Rasalhague Dominion’s Tundra Galaxy has forced Jeff
Kell Hounds’ and Wolf-in-Exile’s tenuous position, “anything” was highly compromised, but the lessons learned informed Butler into an unwanted mentor role. Though he would
turned out to be four Hoplites and a Mongrel. Curran saw the development of a new generation of OmniMechs. rather be fighting for himself or relaxing with a beer, most
the writing on the wall and booked passage off Arc-Royal. newcomers to the Third Hussars serve a tour through his Star.
They have been moving slowly toward the Tamarind front. Star Commander Chadwick: Despite an undistinguished His tall Highlander IIC 4, Colossus, acts as a steadying beacon
The lack of LCAF support along the Wolf Empire border career, Chadwick was picked up by Jötunn BattleWorx as on the battlefield for newcomers to rally behind.
has presented a myriad of small jobs for the understrength a test pilot. While initially unenthusiastic about his new This has become especially important in the face of Clan
company. The relatively slow Hoplites have forced Curran to task, he reveled in the Grizzly’s improved durability and Jade Falcon raids. Unit cohesion is essential against Mongol
adopt unimaginative tactics. By concentrating their highly guided the project toward a ’Mech that was a potent close- tactics, and Colossus serves as an anchor. Butler learned to
accurate fire, the Hoplites can suppress most mid-range quarters fighter. As Jötunn’s testing became more elaborate, direct his protégés in picking apart the lightweight Falcons
targets while forming an anchor for their comrades. Chadwick rose to command a full Star, the Mother’s Claws. while Colossus drew their fire. After repeated losses, toppling
A series of successes in carefully chosen operations Part demonstrator and part advertisement, Mother’s Claws Colossus has become an obsession for solahma Mongol
earned Curran and the Fusiliers a reputation as a dependable was used to fine tune Jötunn’s products. When testing the warriors, inciting continued raiding. The Highlander IIC
mercenary command in the Buena Province. Critics, however, Rime Otter and Mastodon, Chadwick tried to use his influence may be famously sturdy but this has become an untenable
have noted that the Fusiliers seem to be avoiding action to turn both ’Mechs into close-range juggernauts, contrary to situation. Star Colonel Steen is weighing transferring Butler
against the Wolves, suggesting that combat against the project specifications. This has left many wondering whether to another unit or authorizing aggressive actions against the
Clans on Hesperus still haunts them. Chadwick will continue as chief test pilot into his fifth decade. Falcons to end the ongoing combat.
13
BATTLE ARMOR
RECORD SHEET
Type: Stormbird
1 Claws with magnets -1
Type: Stormbird
1 4 Rear Right Torso Rear Center Torso
5 Front Right Torso Rear Right Torso
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 2 2 6 Right Arm Front Right Torso
7 Front Center Torso Front Center Torso
Qty Type Dmg Min Sht Med Lng
1 Basic Manipulator — — — —
3 8 Left Arm Front Left Torso
9 Front Left Torso Rear Left Torso
1 Heavy Flamer [BA] 4 [DE,H,AI] — 2 3 4
1 Advanced SRM 3 2/Msl — 4 8 12 4 10 Rear Left Torso Rear Center Torso
11 Rear Center Torso Front Left Torso
[M,C,S]
Ammo: (Advanced SRM 3) 5 5 12 Head Head
© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
BATTLE ARMOR
RECORD SHEET
Ammo: (SRM 3) 4
5 SWARM ATTACKS TABLE
Mechanized: ✓ Swarm: Leg: AP: ✓ BATTLE ARMOR BASE TO-HIT
Armor: Fire Resistant BV: 587/84 TROOPERS ACTIVE MODIFIER
4-6 +2
1-3 +5
BATTLE ARMOR: POINT 2
Type: Stormbird (Jade Falcon)
1
Gunnery Skill: Anti-'Mech Skill:
Ground MP: 1 Jump MP: 2 2 SWARM ATTACK MODIFIERS TABLE
Qty Type Dmg Min Sht Med Lng ATTACKING ENEMY FRIENDLY MECHANIZED BATTLE
1 Basic Manipulator — — — —
3 BATTLE ARMOR ARMOR TROOPERS ACTIVE
1 Gauss Rifle [Anti-personnel 3 [DB,AI] — 3 6 9
TROOPERS ACTIVE 1 2 3 4 5 6
1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4 6 +0 +0 +0 +0 +1 +2
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9
5 +0 +0 +0 +1 +2 +3
Ammo: (SRM 3) 4
5 4 +0 +0 +1 +2 +3 +4
3 +0 +1 +2 +3 +4 +5
Mechanized: ✓ Swarm: Leg: AP: ✓ 2 +1 +2 +3 +4 +5 +6
Armor: Fire Resistant BV: 587/84 1 +2 +3 +4 +5 +6 +7
1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4 *Modifiers are cumulative
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9
Ammo: (SRM 3) 4
5
SWARM ATTACKS HIT LOCATION TABLE
Mechanized: ✓ Swarm: Leg: AP: ✓
2D6 BIPEDAL/TRIPOD QUAD
Armor: Fire Resistant BV: 587/84
ROLL LOCATION LOCATION
2 Head Head
BATTLE ARMOR: POINT 4 3 Rear Center Torso Front Right Torso
1
Gauss Rifle]
Magnetic Clamps [BA] [E] — — — —
4 10 Rear Left Torso Rear Center Torso
11 Rear Center Torso Front Left Torso
1 SRM 3 (C) 2/Msl [M,C,S] — 3 6 9
Ammo: (SRM 3) 4
5 12 Head Head
Ammo: (SRM 3) 4
5 4 Left Side (Unit 1/Unit 2)
5 Rear (Unit 1/Unit 2)
6 Rear (Unit 1/Unit 2)
Mechanized: ✓ Swarm: Leg: AP: ✓
*Unit 1 and Unit 2 represent two battle armor units.
Armor: Fire Resistant BV: 587/84
© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.