MCDM RPG Patreon Packet 1 Creatures No Formatting

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KOBOLD ADEPTUS LEVEL 1 ARTILLERY KOBOLD CENTURION LEVEL 1 CONTROLLER

Health 35 Size 1 Health 36 Size 1


Bloodied 17 Weight 3 Bloodied 18 Weight 3
Reach 1 Speed 7 Reach 1 Speed 7
Chance Hit 1d4 + 4 Grapple/Knockback TN 6 Chance Hit 1d4 + 4 Grapple/Knockback TN 9

Characteristics Score Characteristics Score


Might −1 Might 2
Agility 1 Agility 0
Endurance 0 Endurance 1
Reason 3 Reason 2
Intuition 1 Intuition 0
Presence 0 Presence 1
Skills (+1 Boon to Tests): Knowledge (magic) Skills (+1 Boon to Tests): Craft (alchemy)
Shield? Shield! The adeptus has Weapon immunity 3 if an adjacent Shield? Shield! The centurion has Weapon immunity 3 if an
ally also has this trait. adjacent ally also has this trait.

BASIC ATTACKS BASIC ATTACKS


Firecracker Breakaway Pilum
Keywords: Atack, Magic Time: Ac�on Keywords: Atack, Weapon Time: Ac�on
Distance: 15 Target: 1 creature or object Distance: 10 Target: 1 creature or object
Damage: 2d6 + 4 fire Damage: 2d6 + 4
Effect (TN 10 MGT Resists): The adeptus pushes the target up to 3 Effect: An enemy within 3 squares of the target takes 4 damage.
squares.
ACTIONS
Grasp of Lightning
Keywords: Atack, Magic Time: Ac�on
Firetail Pilum (1/encounter)
Keywords: Atack, Weapon Time: Ac�on
Distance: 5 Target: 1 creature or object
Distance: 10 × 1 line within 1 square Target: Each creature
Damage: 2d6 + 4 lightning
Damage: 2d6 + 4 fire
Effect: The target can’t make chance hits un�l the end of their next
turn. Effect: The line remains smoldering un�l the end of the encounter,
crea�ng a 4-square-high wall of opaque smoke that rises from the
botom of the line. Creatures can’t see through the smoke.
MANEUVERS
Tiny Bolt Shower (1/encounter) Boom Pilum (1/encounter)
Keywords: Atack, Magic Time: Maneuver Keywords: Atack, Weapon Time: Ac�on
Distance: 3 cube within 10 squares Target: Each creature Distance: 3 cube within 10 squares Target: Each creature
Damage: 4 Damage: 2d6 + 4 sonic

©2023 MCDM Productions, LLC


MCDM RPG Patreon Packet 1
KOBOLD LEGIONARY LEVEL 1 SOLDIER KOBOLD TIRO LEVEL 1 MINION
Health 52 Size 1 Health 1 Size 1
Bloodied 26 Weight 3 Damage Threshold 5 Weight 3
Reach 1 Speed 6 Reach 1 Speed 6
Chance Hit 1d4 + 4 Grapple/Knockback TN 10 Chance Hit 1d4 Grapple/Knockback 7
TN

Characteristics Score
Characteristics Score
Might 3
Might 1
Agility 1
Agility 1
Endurance 2
Endurance 1
Reason 0
Reason 0
Intuition 0
Intuition 0
Presence 0
Presence 0
Shield? Shield! The legionary has Weapon immunity 3 if an
adjacent ally also has this trait. Testudo: At the start of a combat encounter, the tiro picks a
creature to be their commander. That commander gains Weapon
BASIC ATTACKS immunity 1 for each tiro who is adjacent to the commander and
isn’t dazed or prone, to a maximum of immunity 4.
Gladius Stab
Keywords: Atack, Weapon Time: Ac�on BASIC ATTACKS
Distance: Melee 1 Target: 1 creature or object
Pugio Puncture
Damage: 2d6 + 4
Keywords: Atack, Group, Weapon Time: Ac�on
Effect: The target is taunted by the kobold un�l the end of the
Distance: 5 Target: 1 creature or object
target’s next turn.
Damage: 1d4

Shield Bash
Type: Atack, Weapon Time: Ac�on
Distance: Melee 1 Target: 1 creature or object
Damage: 2d6 + 4
Effect (TN 10 MGT Resists): The target is knocked prone.

TRIGGERED ACTION
You Come Here!
Keywords: — Time: Triggered ac�on
Trigger: An enemy within 3 squares moves or starts their turn
adjacent to an ally of the legionary.
Effect: The legionary pulls the enemy up to 3 squares.

©2023 MCDM Productions, LLC


MCDM RPG Patreon Packet 1
KOBOLD VELES LEVEL 1 SKIRMISHER KOBOLD VENATOR LEVEL 1 AMBUSHER
Health 40 Size 1 Health 40 Size 1
Bloodied 20 Weight 3 Bloodied 20 Weight 3
Reach 2 Speed 8 Reach 1 Speed 7
Chance Hit 1d4 + 4 Grapple/Knockback TN 9 Chance Hit 1d4 + 5 Grapple/Knockback TN 8

Characteristics Score Characteristics Score


Might 2 Might 1
Agility 2 Agility 3
Endurance 0 Endurance 0
Reason 1 Reason 1
Intuition 1 Intuition 1
Presence 0 Presence 2
Shield? Shield! The veles has Weapon immunity 3 if an adjacent Skills (+1 Boon to Tests): Deceive, Stealth
ally also has this trait.
Ambush Expert: The venator gains 2 boons on attacks against
Shifty Feet: The veles can shift up to 2 squares before or after creatures they are hidden from instead of the usual 1 boon.
making an attack.
Shield? Shield! The venator has Weapon immunity 3 if an adjacent
ally also has this trait.
BASIC ATTACKS
Lost in the Crowd: The venator can always attempt to hide using
Longspear, Little Arms the Hide maneuver if they are adjacent to at least two allies.
Keywords: Atack, Weapon Time: Ac�on
Distance: Melee 2 Target: 1 creature or object BASIC ATTACKS
Damage: 2d6 + 4 Dolabra Smash
Keywords: Weapon Time: Ac�on
ACTIONS Distance: Melee 1 Target: 1 creature or object
Bury the Point (1/encounter) Damage: 2d6 + 5
Keywords: Atack, Weapon Time: Ac�on Effect: If the atack is made with at least 1 boon, the venator can
Distance: Melee 2 Target: 1 creature or object slide the target up to 3 squares.
Damage: 2d6 + 4 + 1 boon
Effect (TN 10 AGL Resists): The target takes ongoing 4 damage un�l
Spiked Net
they regain any Health. Keywords: Atack, Weapon Time: Ac�on
Distance: 5 Target: 1 creature
Damage: 2d6 + 5
Effect (TN 10 AGL Resists): If the target has a size of 1, they are
restrained.

MANEUVER
Then We Light the Net On Fire!
Keywords: — Time: Maneuver
Distance: Melee Target: 1 creature restrained
by the venator’s Spiked Net
Effect: The creature takes ongoing 5 fire damage for as long as they
remain restrained.

©2023 MCDM Productions, LLC


MCDM RPG Patreon Packet 1
OCTAVIA CALLIDUS LEVEL 1 LEADER
MANEUVERS
Health 140 Size 2×2
Rocket Fire
Bloodied 70 Weight 6
Keywords: — Time: Maneuver
Reach 2 Speed 6 (fly) Effect: Octavia moves up to half her speed, firing her thrusters in a
Chance Hit 1d4 + Grapple/Knockback 10 pulse. Each enemy who is adjacent to her during the move takes 5
5 TN fire damage.

Away With You!


Characteristics Score
Keywords: — Time: Maneuver
Might 3 Effect: If Octavia has a creature of weight 5 or lighter grappled, she
Agility 1 can toss that creature up to 4 squares.

Endurance 2 TRIGGERED ACTIONS


Reason 3
Shields Up
Intuition 1 Keywords: Magic Time: Triggered ac�on
Presence 2 Trigger: A creature within 10 squares atacks Octavia
Effect: Octavia reduces the atack’s damage by 5, and the target
Skills (+1 Boon to Tests): Craft (blacksmithing), Knowledge
must succeed on a TN 11 MGT resistance roll or fall prone.
(clockwork)
Barking Commander: Each ally within 5 squares of Octavia gains 1 VILLAIN ABILITIES
boon on resistance rolls.
Octavia can use each of these abilities once per encounter, but can
Force Move Defense: Whenever Octavia is force moved by an
use only one villain ability per round.
enemy, the distance she is moved is reduced by 2.
Leader Turns: Octavia takes two turns each round. Missile Barrage
Keywords: Atack, Weapon Time: Ac�on
Self Destruct: When Octavia dies or falls unconscious, her suit
Distance: 10 Target: 3 creatures or objects
explodes and each creature within 2 squares of her takes 2d6 fire
damage. Damage: 2d6 + 1d8 + 5

BASIC ATTACKS Healing Beam


Keywords: Magic Time: Maneuver
Armor Punch
Distance: 10 Target: Self and each ally
Keywords: Atack, Weapon Time: Ac�on
Effect: Octavia regains 25 Health. Each ally regains 10 Health.
Distance: Melee 2 Target: 1 creature or object
Damage: 2d6 + 5 Targeting Beam
Effect: If the target is size 1, they are physically grappled. While the Keywords: Atack, Magic Time: Ac�on
target is grappled this way, atacks against the target gain 1 boon Distance: 5 burst Target: Each enemy
and the target’s atacks suffer 1 bane. Octavia can grapple up to two
Damage: 2d6 + 5
creatures at a �me this way.
Effect (TN 11 AGL Resist): The target gives off a supernatural glow,
and atacks against them gain 2 boons un�l the end of the
ACTIONS
encounter or un�l Octavia is defeated.
Cutting Beam Sweep (2/encounter)
Keywords: Atack, Weapon Time: Ac�on
Distance: 3 cube within 1 square Target: Each creature
Damage: 2d6 + 5

©2023 MCDM Productions, LLC


MCDM RPG Patreon Packet 1
ESSENCE OF STORMS LEVEL 1 SOLO MANEUVERS
Health 230 Size 2×2 In a Flash (1/round)
Bloodied 115 Weight 5 Keywords: — Time: Maneuver
Effect: The essence teleports to an unoccupied space within 5
Reach 1 Speed 6 (fly)
squares of themself, bringing any creatures they have grappled with
Chance 2d4 + Grapple/Knockback 10 them. Each creature adjacent to the space the essence leaves or
Hit 5 TN enters takes 5 lightning damage.

Characteristics Score
TRIGGERED ACTIONS

Might 3 Shifting Wings


Keywords: — Time: Triggered ac�on
Agility 3
Trigger: A creature within 10 squares of the essence damages the
Endurance 3 essence
Reason 0 Effect: The essence moves up to their speed.

Intuition 1
VILLAIN ABILITIES
Presence 1
The essence can use each of these abilities once per encounter, but
Skills (+1 Boon to Tests): Acrobatics, Notice can use only one villain ability per round.
Force Move Defense: Whenever the essence is force moved by an Inhale
enemy, the distance they are moved is reduced by 2. Keywords: Atack, Magic Time: Ac�on
Full-Speed Grappler: The essence can move at full speed while Distance: 5 cube within 1 square Target: Each enemy
grappling other creatures. Damage: 2d6 + 5
Solo Turns: The essence takes two turns each round. They can use Effect (TN 11 MGT Resists): If the target is size 1, the essence draws
two actions on each of their turns and can take each turn after an the target into their body and the target is physically grappled by
enemy turn they choose. While dazed, the essence can take one the essence. While inside the essence, a target takes 2d8 sonic
action and one maneuver per turn. damage at the start of each of their turns, and they suffer 1 bane
Vortex Aura: The area within 5 squares of the essence is difficult on atacks. A creature inside the essence can’t be affected by any
terrain for their enemies. effect that originates outside it, but they can target the essence
with atacks and abili�es. If this grapple ends, the creature exits the
BASIC ATTACKS essence and appears in an unoccupied adjacent space of their
choice. The essence can grapple up to eight creatures this way.
Lightning Lasso
Keywords: Atack, Magic, Weapon Time: Ac�on
Healing Thunder
Distance: 10 Target: 1 creature or object Keywords: Atack, Magic Time: Ac�on
Atack: 2d6 + 5 lightning
Distance: 2 burst, self Target: Each enemy, plus each
Effect (TN 11 MGT Resists): The essence pulls the target up to 5 creature within the essence
squares. If the target takes damage from being pulled into an object Damage: 2d6 + 5 sonic
or a fall, they take an addi�onal 5 sonic damage.
Effect: The essence regains 10 Health for each target damaged.

Wind Talons
Keywords: Atack, Magic, Weapon Time: Ac�on Lightning Squall
Distance: Melee 1 Target: 1 creature or object Keywords: Atack, Magic Time: Ac�on
Atack: 2d6 + 5 Distance: 3 burst, self Target: Each enemy, plus each
creature within the essence
Effect (TN 11 MGT Resists): The essence tosses the target up to 5
squares. Damage: 2d6 + 2d8 + 5 lightning

ACTIONS
Slowing Storm (2/encounter)
Keywords: Magic Time: Ac�on
Distance: 3 burst Target: Each creature
Atack: 2d6 + 5
Effect (TN 11 END Resists): The target is slowed (resistance ends).

©2023 MCDM Productions, LLC


MCDM RPG Patreon Packet 1
SAGE LEVEL 1 BYSTANDER
Health 20 Size 1
Bloodied 10 Weight 4
Reach 1 Speed 6
Chance Hit 1d4 + 2 Grapple/Knockback 7
TN

CHARACTERISTICS
Score

Might 0
Agility 0
Endurance 0
Reason 2
Intuition 0
Presence 0
Skills (+1 Boon to Tests): Knowledge (history), Knowledge (magic),
Knowledge (nature), Knowledge (psionics)

BASIC ATTACKS
Not in the Face
Keywords: Atack, Weapon Time: Ac�on
Distance: Melee 1 Target: 1 creature or object
Damage: 1d4

©2023 MCDM Productions, LLC


MCDM RPG Patreon Packet 1

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