Paper 2944

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

ISSN (Online) 2581-9429

IJARSCT
International Journal of Advanced Research in Science, Communication and Technology (IJARSCT)

Volume 2, Issue 2, March 2022


Impact Factor: 6.252

A Review Paper on Human Computer Interaction


Rahul Verneker1 and Mr. Sayeesh2
Student, Department of Computer Science & Engineering1
Senior Associate Professor, Department of Computer Science & Engineering2
Alva’s Institute of Engineering and Technology, Mijar, Mangalore, Karnataka, India

Abstract: The growth of computer technology has given rise to the concept of human-computer interaction.
The youthful age group of people who are educated and technically savvy is involved in research studies in
human computer interaction. The mental model in Human-Computer Interaction is the topic of this paper.
This review study takes many methods, one of which is to highlight current methodologies, findings, and trends
in human-computer interaction, and the other is to identify research that was invented a long time ago but is
currently lagging behind. This article also looks at how a user's emotional intelligence might help them
become more user-friendly through fidelity prototyping. The creation and design of an automated system to
carry out such a task.

Keywords: Emotional Intelligence, Interactivity, Younger Participants, Fidelity Prototyping, Human-


Computer Interface

I. INTRODUCTION
Usability is the activity and study of human-computer interaction. It's about the interaction between a human and a
machine, their mutual understandings, and developing software that would make a human's job easier and that people would
want to use. It is also a study of how humans utilise computers to complete specific jobs and how they interact with them in
a way that is both enjoyable and effective. It consists of three pieces, namely the user, the computer, and their interaction,
as the name implies. It entails sketching low and high fidelity, or the degree of precision with which a thing is reproduced.
The first step is to An intelligent HCI has the ability to respond and perceive correctly in response to the user's affective
feedback, as well as instinctively recognise and interpret the user's affective states. The many sorts of hci design
methodologies are also discussed in this work.

II. HUMANS
The HCI product is created and used by the product's users, who are people. Memory, attention, problem-solving, learning,
motivation, motor skills, conceptual models, and diversity are all important for understanding humans as information-
processing systems, how they communicate, and the features of the human/user as a processor of information.
Interaction, communication, and language - Linguistic features such as syntax, pragmatics, semantics, conversational
interaction, and specialised languages.
Anthropometrics is the systematic assessment of human physical features such as dimensional descriptors of body size
and shape, as well as physiological aspects of people and their link to their employment and surroundings. Humans excel at
completing both fuzzy and hard computations.

III. COMPUTERS
Because computers have unique components that can communicate with users, they are employed for user interaction.
Computers also give a platform for users to formulate and interact with components, resulting in effective learning.
Computers excel in "simple and highly defined tasks," such as counting and measuring, accurate storage and recall, swift
and consistent answers, data processing or calculation, formulations, repetitive activities, and performance over time.

IV. INTERACTION
The skillsets on the list are relatively complementary. It is the process of a computer and a human interacting to produce
a useful product. An interaction between a user and a computer is a two-way process.

Copyright to IJARSCT DOI: 10.48175/568 658


www.ijarsct.co.in
ISSN (Online) 2581-9429
IJARSCT
International Journal of Advanced Research in Science, Communication and Technology (IJARSCT)

Volume 2, Issue 2, March 2022


Impact Factor: 6.252

Figure 1: HCI development

V. HCI DESIGN PROCESS


Ebert outlined four human-computer interaction design principles that can be used to create user-friendly, systematic, and
instinctive user experiences. In a single user interface design, one or more techniques can be employed. The following are
the four techniques to designing a user interface:

5.1 Anthropomorphic Methodology


This technique entails creating a human interface with human-like qualities.

5.2 Cognitive Methodology


This method was used to create a user interface that supports the end user and takes into account human skills. Recognition
by the brain and the senses

5.3 Empirical Methodology


The usefulness of multi-conceptual designs is examined and compared using this method.

5.4 Predictive Modelling Approach


The GOMS technique examines and considers a user's experience in terms of the time it takes to fulfil a goal efficiently
and effectively. GOMS stands for goals, operators, methods, and section rules, with g for goals, o for operators, m for
methods, and s for section rules. The time it takes a human to achieve a specific goal is calculated using precise measures
of that human's performance.

Figure 2: Interaction between human and computer


Copyright to IJARSCT DOI: 10.48175/568 659
www.ijarsct.co.in
ISSN (Online) 2581-9429
IJARSCT
International Journal of Advanced Research in Science, Communication and Technology (IJARSCT)

Volume 2, Issue 2, March 2022


Impact Factor: 6.252
VI. FIDELITY PROTOTYPING
The degree of exactness with which a product is reproduced is referred to as fidelity. Making basic models from which
subsequent models are built is referred to as prototyping. It contains the following items:
1. Low Fidelity Prototyping: Also known as low-tech prototype, low-fidelity prototyping is a basic and quick way to
translate product and design concepts. It is used to convert design concepts into physical and tested artefacts, as
well as to collect and analyse consumer demand at an early stage.
2. High Fidelity Prototyping: This type of prototyping is extremely functional and interactive, and it's very near to the
final product in terms of features and details. It's utilised in usability testing to find out whether there are any
concerns that could arise later in the workflow, such as interaction.

Figure 3: Precedence diagram of HCI

VII. PARTICIPANTS
The younger group is frequently preferred in hci trials because they are young, technically proficient, highly educated,
and unrepresentative of demographic reality. The collecting of data from older persons in study groups necessitates changes
in research methodology and improvements to the data collection process. Formal education and literacy level are two
variables in which the elder group of participants in the study differs significantly from the younger group.

VIII. THE MENTAL MODEL


Mental Models are the most essential notions in human-computer interactions. These mental models are what a user
believes about the systems in question, and they are founded on beliefs rather than facts. Users make predictions based on
the mental model and subsequently take action based on their predictions. Each user's brain has its own mental model. The
mental models are in flux, meaning they flow out as they are inserted into the brain rather than being fixed in a medium.
The Perplexing Mental Model
Because many users have not established a model of their screen functions, these models confuse distinct portions of the
system. The design team and the user have opposing mental models, thus while producing something for the user, the design
team must consider this.

IX. CONCLUSION
HCI is most likely to become the AI (Artificial Intelligence) research community's sole truly worldwide study issue. The
world could be changed forever if a breakthrough in HCI design is made. Many parts of HCI technology are concerned with
more in-depth interpretations of human behaviour. HCI will have a huge impact on the globe. Because human- computer
interaction is based on humans interacting with computers, it is more preferable because it is simple to use, completely
Copyright to IJARSCT DOI: 10.48175/568 660
www.ijarsct.co.in
ISSN (Online) 2581-9429
IJARSCT
International Journal of Advanced Research in Science, Communication and Technology (IJARSCT)

Volume 2, Issue 2, March 2022


Impact Factor: 6.252
reliant on humans/users, and operates according to their directions. People's work will be made easier in the future if they
do a tiny amount of effort in this field.

REFERENCES
[1]. A. Dickinson, J. Arnott, and S. Prior, "Methods for human-computer interaction study with older persons,"
Behaviour and Information Technology, Vol. 26, No. 4, pp. 343-352, July-August 2007.
[2]. Maja Pantic and Leon J.M. Rothkrantz, "Towards an Affect-Sensitive Multimodal Human-Computer Interaction,"
IEEE Proceedings, Vol. 91, No. 9, pp. 1370-1390, September 2003.
[3]. Lokman I.Meho and Yvonne Rogers, "Citation Counting, Citation Ranking, and h-Index of Human-Computer
Interaction Researchers: A Comparisons between Scopus and Web of Science," Behaviour and Information
Technology, Volume 59 Issue 11, September 2008, Pages 1711-1726.
[4]. Jonathan Bishop, "Increasing engagement in online communities: A framework for human-computer interaction,"
Human Behaviour, Volume 23, Issue 4, July 2007, Pages 1881-1893.
[5]. "End-User Privacy in Human-Computer Interaction," by Giovanni Lachello and Jason Hong.

Copyright to IJARSCT DOI: 10.48175/568 661


www.ijarsct.co.in

You might also like