Factoid Manual
Factoid Manual
Factoid Manual
user manual
www.jjburred.com - software@jjburred.com
© J.J. Burred, 2019-2021
factoid version: 1.1, 25/1/2021
Introduction
Factoid is a Max For Live device that allows you to create endless rhythmical variations of audio clips. It uses
machine learning to decompose a sound into up to 8 layers. Those layers can then be randomly shifted in time to
change the rhythmical structure of the clip.
When a clip is loaded into Factoid, it is analyzed using a machine learning technique called matrix factorization.
This produces a set of waveforms (the layers or elements) that are displayed superposed, each one with a different
color. Each of the waveform layers can individually be shifted in time by clicking on the RANDOMIZE button. The
interface allows to choose the number of desired layers for factorization, and to control the time randomization in
terms of quantization and frequency contents.
Installation
Factoid requires an Ableton Live 9 (64 bit) or 10 version with Max For Live installed.
To start using Factoid, just drag and drop the factoid.amxd file into the audio effects area of an audio track in
Ableton Live 9 or 10. If you're installing an updated version of Factoid, it is recommended that you delete the old
factoid.amxd file.
For a quick start guide, click on the icon on the upper part of the main interface.
Usage
To factorize (decompose) a clip, drag and drop any Live clip into the main display area. Factorization will start
immediately, with the number of components selected in the “components" drop-down menu (from 2 to 8
components). See the last section of this manual (“Factorization How-To”) for some hints on how to select the
number of components.
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Although it is possible to drag and drop audio files from Live’s browser or even from the Mac OS Finder or
Window’s file explorer, we recommend to drag and drop clips that are already present on the Live set,
otherwise timing issues can arise when using “host" playback (see below).
If you wish to re-factorize the same clip with a different number of components, change the number of components
from the “components" drop-down menu and click on the “FACTORIZE" button.
During factorization, a red cancel button will show up to the right of the progress bar: Click on it to interrupt the
ongoing factorization.
Factoid is designed to work efficiently with short loops (less than 30 seconds). In that case, factorization
should only take a few seconds. You can however factorize any clip, without length limitation, but keep in
mind that for long clips, it can be a CPU and memory-demanding process. If it takes too long, remember
that you can always cancel factorization once started.
Once factorization is completed, you will see the extracted layers displayed as superimposed waveforms in
different colors. Roughly, darker colors (towards violet) correspond to layers with predominantly low-frequency
contents and brighter colors (towards yellow) correspond to layers with predominantly high-frequency contents.
For example, with a drum loop, the kick will likely be displayed in violet, and the hi-hat in yellow.
Right after factorization, the layers are in their original position: if you click on the playback button, you will hear the
original sound. Time randomization will then happen each time you click on the “RANDOMIZE" button.
If something strange happens while using Factoid (a file does not load, a factorization takes too long,…) you
can have a look at the Max window to see if there are any error messages. You can open the Max window by
right-clicking the title bar on the Factoid device window on the audio effects area, and selecting “Open Max
Window”. If the error message is not self-explanatory, contact me at software@jjburred.com!
Randomization controls
Randomization can be controlled in two ways: by choosing the possible target positions of the shifted layers
(quantization setting) and by selecting which components are allowed to shift (lock components setting).
Quantization
The quantization setting, expressed in beats or fractions of a beat, determines the possible positions of the layers
after randomization. For example, a 1/2 beat quantization means that the components are allowed to shift forward
or backwards by a random number of half-beat steps. Quantization ensures that the resulting rhythm variation
keeps the original underlying beat at the appropriate tempo. For short drum loops, it is most effective to use
fractionary quantization settings.
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The upper part of the quantization drop-down menu corresponds to duple meter fractions and multipliers, and the
lower part of the menu to triple meter fractions and multipliers.
You can also choose to randomize without quantization (“none" in the quantization drop-down menu). In this case,
the rhythm will be randomly scrambled and the original beat will likely be lost. It can be useful to create melodic or
harmonic textures from non-percussive loops.
Lock components
You can choose which layers are allowed to shift using the “lock components” setting. When the LF button is on,
the one-third of layers containing predominantly low-frequency contents won’t shift when clicking on RANDOMIZE.
The same applies for the MF button (mid-frequencies) and for the HF button (high frequencies).
As an example, when activating LF locking with a drum loop, the components corresponding to the kick drum
won’t move, while the rest of the elements (snare, hi hat...) will shift in time to create rhythmic variations.
Reset button
The reset button next to the RANDOMIZE button undoes the random shifts and gets back the original sound
without the need of re-factorizing.
Main transport
To the lower left of the device is the panel to control the playback of Factoid’s processed audio. Keep in mind that
Factoid is not a real-time audio effect, but rather a clip-processing device with its own playback controls.
The original clip’s transposition and detune settings will also affect Factoid’s output, in both host and free
modes.
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button before selecting the region. Vertical bars corresponding to the beats will be displayed. Note that, in order
for this to align with the Live set, the loop has to contain a whole number of beats, and playback must be in “host”
mode.
Mixer panel
The mixer panel controls the main output volume of the device.
• Dry/wet: mix of the original, unprocessed master sound, with Factoid's output. It is sometimes effective (e.g.
with drum or percussive loops) to keep some of the original sound in the mix in order to create rhythmic
variations on top of the original rhythm.
• Gain: output gain of the device
Factorization how-to
Choosing the right number of components is crucial for obtaining good factorizations. Of course, this will depend
on the complexity of the input sound and on the type of elements you would like to obtain. You’ll see that it is
mostly a trial-and-error process, but here are some guidelines that might help you:
• If your input clip contains a few simple sound events (for example, a drum loop or a sequence of a few notes),
Factoid will likely separate them into components. For example, if you have a melody containing 7 different
pitches (not counting the repeated ones), doing a factorization with 7 components will often (but not always!)
result in one element per pitch.
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• In the same scenario of a simple clip with few events, if you factorize into more components than events in the
original sound, Factoid will start "delving" deeper to extract more underlying structures. For instance, if your
clip contains 3 piano notes and you factorize into 8 components, some components will contain the noisy and
impulsive parts of the attack phases, and other will contain the harmonic sustain and/or release parts of the
different pitches.
• For complex input clips (loops containing several instruments, song excerpts or full songs), the decomposition
is more unpredictable, but can often detect interesting elements such as a rhythmical motif of the bass, a guitar
lick, an underlying pad, impulsive noises, etc.
Support
For assistance, bug reports and any suggestions, please contact software@jjburred.com