MKT301E Chap4
MKT301E Chap4
MKT301E Chap4
MKT301E Lecture 4
Consumer Markets and Consumer behavior
Principles of Marketing
Contact
Lecture Agenda
What is Consumer market?
What is Consumer Behaviour?
Consumer Decision Making Process
Involvement
Factors affecting consumer decisions
Building a persona
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Consumer behaviour
Processes a consumer uses to make purchase
decisions, as well as to use and dispose of
purchased goods and services
Includes factors that influence purchase decisions and
the use of products
Marketers may attempt to use different promotional
techniques to influence consumers decisions
Consumer Stimulus-Response
Model
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Stimulus
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LO2
Information sources
Non-marketing Marketing
controlled controlled
Not associated with Originates with
advertising or marketers promoting
promotion. the product.
Includes personal Consumers are often
experience, personal wary about information
sources and public received from this
sources such as source.
consumer reports like
Choice magazine.
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Stage 5 - Post-purchase
The stage where consumers take
further action after purchase, based
on their satisfaction or dissatisfaction
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Key
who Decision Influencer
makes Buyer Roles
actual
purchase, whose view carries
e.g. father weight in buying
decision, e.g. teenager
interested in technology
ultimately makes
buying decision,
Decider
e.g. mother
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Part 4 - Involvement
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Perceived risk
Situation of negative
consequences
Social visibility
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Product Level of
experience interest
Perceived risk influence the information search. The higher the risk > the
higher the Involvement > the greater the Information Search effort.
The Information Search yields an evoked set (consideration set).
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Strategies:
High involvement
– Should provide sufficient info
– Personal selling to answer questions
– Use comparative advertising
– Provide intensive help/chat line
– Simplify product benefits
Low involvement
– Avoid stock out
– Maintain product quality
– Free samples to encourage trial that breaks brand habit
– Develop ‘flashy’ ads that evoke desire/curiosity
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Need Social
Cultural
recognition • groups
• culture • social network
• sub-culture • family and
• social class household
• roles and status
Info search
Evaluation of
alternative
Personal
• age Psychological
• life-cycle Purchase
• motivation
• occupation • perception
• economic situation • learning
• life-style • beliefs and
• personality Post-purchase attitude
• self-concept Behaviour
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1. Cultural factors
Culture is the set of basic values, perceptions,
behaviours learned by a member of society from
family and other important institutions.
Subcultures are groups of people within a culture
with shared value systems based on common life
experiences and situations
Social classes are society’s relatively
permanent and ordered divisions whose
members share similar values, interests, and
behaviours (measured as a combination of
occupation, income, education, wealth, and other
variables)
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Cultural factors
Culture components = Language,
myths, customs, values.
Subcultures = a group of people sharing
the same cultural components.
– E.g., High regard towards animals (cultural
component) -> Vegans (subculture)
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2. Social Factors
Groups/ Reference Groups
Membership Aspirational
Groups Groups
• Groups with • Groups an
direct influence individual
and to which a wishes to
person belongs belong to
E.g., – Samsung attempts to make iPhone users a dissociative group
https://youtu.be/tNxDd3l0lEU?t=24s https://www.youtube.com/watch?v=e9S4v5-BC58
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3. Personal Factors
Age and life-cycle • People change the goods and services they buy
over their lifetimes
stage
• A person’s occupation affects the goods and
Occupation services bought
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Personality
• Personality refers to the unique characteristics
that lead to relatively consistent and lasting
responses to our environment
• Often understood in terms of traits – e.g.
orderly, adaptable or dominant
• Each person’s distinct personality influences
his or her buying behaviour.
• People buy brands reflecting their
personality traits
• E.g. someone with trait ‘need for
achievement’ may buy Mercedes car
• Self-concept is how consumers perceive
themselves
• The idea is that brands also have personalities,
and consumers are likely to choose brands
with personalities that match their own
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4. Psychological
Motivation
Perception
Learning
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Motivation
A motive (or drive)
is a need that is
sufficiently pressing
to direct the person
to seek satisfaction of
the need.
Motivation is the
energizing force that
stimulates behavior
to satisfy needs. 16
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Perception
Perception is the process by which people
select, organize, and interpret information
to form a meaningful picture of the world
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https://www.youtube.com/wat
ch?v=W_IzYUJANfk Coachella
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Learning
Reinforcement
These are
examples of
teaching and
https://www.youtube.com/watch?v=lqT_dPApj9U
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TBBT: https://www.youtube.com/watch?v=bDZCyObMfkA
learning
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