Army Roster (Aeldari - Drukhari) (1985 PTS) : Configuration
Army Roster (Aeldari - Drukhari) (1985 PTS) : Configuration
Army Roster (Aeldari - Drukhari) (1985 PTS) : Configuration
Configuration
Battle Size Strike Force (2000 Point limit)
Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Legends are visible
Rules: Deadly Demise 1, Feel No Pain 5+, Power from Pain, Ignores Cover, Torrent, Blast
Abilities: Pain Parasite (Aura), Invulnerable Save[2]
Unit: Cronos
Ranged Weapons: Spirit Syphon, Spirit Vortex
Melee Weapons: Spirit-leech Tentacles
Rules: Deadly Demise 1, Feel No Pain 5+, Power from Pain, Ignores Cover, Torrent, Blast
Abilities: Pain Parasite (Aura), Invulnerable Save[2]
Unit: Cronos
Ranged Weapons: Spirit Syphon, Spirit Vortex
Melee Weapons: Spirit-leech Tentacles
Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Power from Pain If your Army Faction is DRUKHARI, units from your army with this ability can become Empowered Through Pain. This is done
using Pain tokens.
At the start of any phase, you can expend one or more Pain tokens from your Pain token pool. Each time you do, select one
unit from your army with the Power from Pain ability. Until the end of the phase, that unit is Empowered, and gains the
abilities listed below, depending on the phase.
Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.
Feel No Pain 5+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model
suffers damage and so would lose a wound.
Precision Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon
successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s
player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.
Assault Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models
equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot,
you can only resolve attacks using Assault weapons its models are equipped with.
Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.
Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.
Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
Twin-linked Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a
weapon, you can re-roll that attack’s Wound roll.
Deadly Demise D6 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Firing Deck 16 Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the
Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select
one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it
counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.
Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Stealth If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
Firing Deck 11 Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the
Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select
one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it
counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.
Unit M T SV W LD OC
Archon 8" 3 4+ 4 6+ 1
Haemonculus 7" 4 6+ 5 6+ 1
Wracks 7" 4 6+ 1 6+ 2
Klaivex 7" 3 3+ 2 6+ 1
Incubi 7" 3 3+ 1 6+ 1
Scourges 14" 3 4+ 1 6+ 1
Cronos 7" 7 3+ 7 6+ 2
Talos 7" 7 3+ 7 6+ 2
Tantalus 16" 10 4+ 18 6+ 5
Voidraven 20+" 9 4+ 12 6+ 0
Raider 14" 8 4+ 10 6+ 2
Abilities
Leader[1]
Overlord
While this model is leading a unit, each time a model in that unit makes an attack, re-roll a Wound roll of 1. While that unit is Empowered, each time a model
in that unit makes an attack, you can re-roll the Wound roll instead
Devious Mastermind
Once per battle, after your opponent uses a Stratagem, if this model is your Warlord and is on the battlefield, it can use this ability. If it does, until the end of
the battle, increase the cost of that Stratagem to your opponent by 1CP
Invulnerable Save[1]
An Archon has an Invulnerable Save of 2+. You cannot re-roll invulnerable saving throws made for this model. The first time an invulnerable saving
throw made for this model is failed, until the end of the battle, this model has no invulnerable saving throw.
Drukhari model only. In your Command phase, if the bearer is on the battlefield, you gain 1 Pain token
Leader[2]
Invulnerable Save[2]
Master of Pain
While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability
While an enemy unit is within 6" of this model, each time a Battle-shock or Leadership test is taken for that enemy unit, subtract 1 from that test.
Crucible of Malediction
Haemonculus model only. Once per battle, at the start of any Shooting phase, the bearer can use this Enhancement. When it does, every enemy unit
within 12" must take a Battle-shock test, subtracting 1 from that test if the bearer’s unit is currently Empowered. Each time a Psyker unit fails this test, it
suffers D3 mortal wounds.
Sadistic Raiders
If you control an objective marker at the end of your Command phase, and this unit (or any Transport it is embarked within) is within range of that objective
marker, that objective marker remains under you control, even if you have no models within range of it, until your opponent controls it at the start or end of
any turn.
Each time this unit destroys an enemy unit, you gain 1 Pain token. When this unit is destroyed, you gain 1 Pain token.
Invulnerable Save[3]
Tormentors
At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
Winged Strike
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does,
until the end of the turn, this unit is not eligible to declare a charge
Each time a Pain token is removed from your Pain token pool to Empower a unit, if that Empowered unit is within 9" of this unit, roll one D6: on a 4+, you
gain 1 Pain token
Pain Engine
If this unit destroys an enemy unit, until the end of the battle, it is Empowered.
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Scything Charge
Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-3, that enemy unit suffers D3 mortal
wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Void Mine
Once per battle, after this unit ends a Normal move, you can select one enemy model it moved over during that move and roll one D6 for each enemy unit
within D6" of that enemy model: on a 4+, that enemy unit suffers D6 mortal wounds.
Aethersails
Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
Klaive Melee 3 3+ 4 -2 2 -
Macro-Scalpel Melee 5 3+ 7 -1 2 -
Bladevanes Melee 3 4+ 6 0 1 -
Ranged Weapons Range A BS S AP D
Pistol
Assault
Heavy
Shardcarbine 18" 3 3+ 2 0 1
Assault
Blast
Blast
Transport
Tantalus
This model has a transport capacity of 16 Drukhari Infantry models. Each Grotesque model takes up the space of 3 models. This model cannot transport
models that can Fly.
Raider
This model has a transport capacity of 11 Drukhari Infantry models. Each Grotesque model takes up the space of 3 models. This model cannot transport
models that can Fly