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King of Carnage Event Pack v1

This event is for a 40k gaming experience called 'King of Carnage' taking place on May 14th, 2022 at a cafe in London. It is a 4 player free-for-all game with the goal of controlling the central objective. Players can form alliances and betray each other. The event provides food, drinks, and open gaming after scheduled games. Players must bring painted armies and good sportsmanship is expected.

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Forbes Parish
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0% found this document useful (0 votes)
68 views11 pages

King of Carnage Event Pack v1

This event is for a 40k gaming experience called 'King of Carnage' taking place on May 14th, 2022 at a cafe in London. It is a 4 player free-for-all game with the goal of controlling the central objective. Players can form alliances and betray each other. The event provides food, drinks, and open gaming after scheduled games. Players must bring painted armies and good sportsmanship is expected.

Uploaded by

Forbes Parish
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1

During the darkest days of the Horus Heresy there were countless occasions on which
multiple blood-streaked rivals would converge upon a single location to do battle. Bright
heroism was displayed and bleak sacrifices were made amidst the carnage of these
singular battlefields, wherein the bounds of ‘Traitor’ and ‘Loyalist’ both were transgressed
to become only ‘enemy’ and ‘hated foe’.
No quarter was asked for or given during these grim affairs in which brother slaughtered
brother, and whence only one faction could emerge steeped in desperate glory and bitter
shame. This last man standing amidst the ruin earned the epithet ‘King of Carnage’.

Carnage is a four player free-for-all The idea at the heart of this event is to
gaming experience, with all players be a bit more player friendly. We will be
sharing the same central primary starting at a gentlemanly sort of hour of
objective. It’s a claustrophobic affair, with the day (10.00am!), so you don’t need to
armies racing into the centre to take the lose sleep on a weekend. And when you
objective, or else standing ready to see arrive, you can have a coffee on us.
who steps out into the line of fire first.
Location is key so we are hosting at The
Carnage is about the players! The only Bad Moon Café, a premium venue
‘meta’ that matters in Carnage is the geared towards gaming that provides
gameplay layer above the tabletop. Players food and booze on the premises, in a
can and should discuss, negotiate, form central location surrounded by even more
alliances and betray one another at every good food and culture.
opportunity. With four players and only
one winner, the meta is mind-games as We made the event we want to play, one
much as it is good strategy. where you don’t have to rush through
three games, but can enjoy two games at a
Look both ways before you cross the comfortable pace. It’s also great having
street, Carnage can be unpredictable. the option for open gaming into the
You should expect fire from all angles, evening if you fancy it.
many-way combats, and people shooting
into combat. The results can swing wildly. We love playing Carnage and want to
share that with the wider community. The
Carnage is not about competitive day is about having some fun and
gaming. Armies in Carnage are bonkers games which will create some
encouraged to focus on boots on the great stories, while not taking the Horus
ground and the rules reflect this. WAAC Heresy too seriously.
lists will be moderated by the event
organisers, and you can expect the We look forward to you joining us for King
strongest player on the table to be ganged of Carnage, and we are sure you will enjoy
up on by all their opponents. your day!

2
Event Organiser: Anuj Malhotra

10.00: Welcome & orientation

10.30: Game 1 kicks off


Saturday 14 May 2022
14.00: Lunch & time for stragglers
to finish their games
The Bad Moon Cafe
159A Great Dover Street 15.30: Game 2 kicks off

London 19:00: Awards Ceremony


SE1 4GZ
19.15: Open Gaming – Tables are
booked until 10pm for anyone who
wishes to stay!

Public Transport: The Badmoon Cafe offers a large selection


• The nearest bus stop is Blackhorse of food and drink, including some great
pizzas and a well-stocked bar. The Cafe
Court which is served by the 21 and
does not however, permit food brought in
N21 buses
from outside to be consumed on the
• The nearest tube/rail stations are premises, please follow their rules as they
Borough and London Bridge. are great hosts!
• Please check TFL for travel guidance Your ticket includes a free welcome
Driving: drink. Pick from any hot drink or soft
drink at the counter and present your
If you’re driving in, be aware that the drink voucher to the cashier.
venue is within the Congestion Charge
and ULEZ zones. Lunch recommendations:

There is parking on the residential street If you’re not interested in a pizza or pastry
directly behind the Cafe, though it can be from the venue, you’re still in luck… some
busy there so make sure to have a back-up of the best food you could hope for is
plan. You can also park just outside the within a short walk or bus ride of the
congestion charge zone but it is likely to venue. Bad Moon is a 15 minute walk from
be a 10-15min walk to the venue from both the world famous Borough Market
there. and Maltby Street Markets. There’s also a
large number of quality restaurants, fast
food shops, supermarkets and pubs within
a short walking distance.

3
Assembly: All models must be fully assembled and on bases the size the official models
come with. The only exception to this rule is that players may place character models on
a base larger than they come with if they have modelled them with a display base.
Painting: Being fully painted is a requirement for this event. This means all models
should be painted to a reasonable standard (better than “three colour minimum”) in
appropriate colours for their Legion, and based. We aren’t asking for golden daemon
winners, but do expect you put the effort in out of respect to your opponents.
Clarity: All models should be as “WYSIWYG” as possible. Conversions, third-party and
3D-printed models are welcome but they must clearly represent the unit as presented in
your army list.

Every player attending the King of Carnage event is expected to maintain a high
standard of sportsmanlike behaviour.
The event mission can be unpredictable and punishing, particularly if you appear to be
the strongest player on the table – you might be betrayed by your friends, you might feel
like you are being picked on by your opponents, and you might lose – it’s important to
remember that it’s just a game and maintain a good attitude throughout. Also please be
respectful and attentive during your opponents’ turns and be available to make saving
throws when called for. Don’t blame your opponents for being ruthless, that’s the nature
of the event!
The event organisers reserve the right to ask any player not felt to be maintaining the
correct level of sportsmanship to leave the event with no refund given.

• Good humour – Carnage can get pretty weird and wonderful. This is not a
competitive tournament, have fun and help your opponents have fun too
• Printed copy of your army list
• Your painted and based army
• Your own copies of the relevant rulebooks, army books and FAQs
• Your dice, measuring tape and templates
• If you’re extra organised: water, painkillers, hand sanitiser, deodorant, super glue

4
Sponsors

patreon.com/
divergingrealm

lillegendstudio.com cultofpaint.com

5
Event Tickets
Tickets are available through Eventbrite and are priced at £40 per player.
The ticket price includes a welcome drink, two games of Carnage and tables for open
gaming into the evening (subject to availability).

The organisers reserve the right to refuse a ticket, or to cancel and refund a ticket where
applicable for any reason.

If you can’t make it for any reason


We understand real life issues can come up and you may not be able to make the event
anymore. If you wish to cancel attendance and refund your ticket this can be done
through Eventbrite until 30 days before the event date. Please also get in touch with
@the_legiones_astartes to let us know by email, Instagram or Facebook message!
If you need to cancel within one month of the event – due to the difficulty of arranging
multiplayer gaming, we ask that you please find someone to replace you at the event. In
the first instance please contact @the_legiones_astartes as we may easily be able to find
a replacement player from our waiting list. Once your replacement has signed up and
bought a ticket we will happily refund you. If you and/or the organisers are unable to
find a replacement player and you need to cancel your attendance within one month of
the event, your ticket price will not be refunded.

COVID-19
There is currently no government guidance in place which will affect our event. The
event will follow the venue’s COVID-19 policies.
If the pandemic is in any way likely to affect the running of the event the organisers will
do everything we can to let you know as soon as possible and communicate any
additional arrangements.

If you have any symptoms of COVID-19, please take a test at least the day before the
event. Please do not attend if you test positive for COVID-19 or any other infectious
disease.

If you have any questions please contact Anuj Malhotra on The Legiones Astartes
Facebook group, @the_legiones_astartes on Instagram or via email:
the.legiones.astartes@gmail.com

6
Armies must be no greater than 1500 points.
Armies must be drawn from the latest official The Horus Heresy: Age of Darkness rules
(including FAQs) publications and must be a Legiones Astartes army using the
Crusade Force Organisation Chart. That’s right, Space Marines only!

The following Detachments and Rites of War are prohibited:

• Allied Detachments, Shattered Legions, Black Shields and Armies of Dark Compliance
• Orbital Assault, Armoured Breakthrough, Fury of the Ancients and Sacrificial Offering

The following unit and wargear restrictions are in force:


• Named characters (including Primarchs) may not be taken
• Artillery models, Flyers, Monstrous Creatures, Fortifications and Super-heavy
Vehicles/Walkers may not be taken
• Vehicles with more than 3 hull points may not be taken and maximum Vehicle
Squadron size is 2
• Relics, Psyarkana and Technoarcana may not be chosen unless they appear on a unit’s
profile (e.g. nullficators may choose to take toxiferran flamers, but a praetor may not
take a divining blade)

Each player must submit their army list by the 30th of April 2022.
These must be presented in a plainly laid out Word/text document with Legion, Rite of
War, force organisation slots, units, upgrades and points clearly visible. An example
army list is available on The Legiones Astartes Facebook group or by getting in touch
with the event organisers. Third party formatting such as Battlescribe is not accepted.
The event organisers reserve the right to ask you to change your army list if it is deemed
unsportsmanlike. Please get in touch with the event organisers to discuss your army
lists if you need any help or advice.
Army lists should be submitted to the.legiones.astartes@gmail.com
Please bring a printed copy of your submitted army list to the event.

7
This event uses the latest Forge World Horus Heresy publications and FAQs with the
following additions/amendments:

Carnage Assault Phase Rules if they fail these Morale checks.

During the Assault phase of each player If more than one player shares the
turn, only resolve combats that include highest combat result, then the combat is
one or more units belonging to the player drawn and no Morale Checks are required
whose turn it is. Resolve attacks for all – there are no losers if there is no clear
units in the combat in Initiative order as winner!
usual, regardless of how many players are If all the losers’ units Fall Back, then the
involved in it. winner may attempt to make a Sweeping
Fight Sub-phase Advance against each unit that is Falling
Back, using their highest initiative.
Instead of Pile In Moves in Initiative
order, at the beginning and end of each Shooting Into Combat
round of the combat all models locked in Shooting into combat is inherently a
combat Pile In the minimum distance dishonourable act, but in Carnage honour
until they are in base contact with an can be a weakness. You may make
enemy model, or a model in their own Shooting attacks against units locked in
unit that is in base contact with an enemy combat, so long as none of your own units
model. If this is not possible, Pile In until are in that combat.
the model is in base contact with the
Instead of targeting a unit, the target of
closest model in its own unit. Essentially,
the Shooting attack is the combat as a
the purpose of this rule is to push entire
whole. Hits are then split evenly between
units together by the shortest distance to
all units locked in the combat, with the
create a tightly locked, brutal melee!
attacking player choosing which unit
Determining Assault Results suffers the remainder if there is an odd
To determine who has won the combat, number of units or hits. Resolve
total up the number of unsaved wounds successful hits in separate Wound pools
inflicted by all players on their opponents per unit. Models locked in combat do not
in the usual manner. The player that take Morale checks from Shooting attacks.
caused the most wounds is the winner, Whenever a player shoots into combat, all
and all other players are the losers of the units controlled by players locked in that
combat. The losing players must make combat may re-roll failed To Wound and
Morale checks for each of their units Armour Penetration rolls against the
locked in combat, and Fall Back as normal attacking player for the rest of the game.

8
This event uses the latest Forge World Horus Heresy publications and FAQs with the
following additions/amendments:

Carnage Shooting Phase Rules King of Carnage Errata


Cover Saves Wound Allocation
All types of cover in King of Carnage grant Whenever a wound must be allocated, the
a flat 6+ cover save. owning player may decide which model in
a unit to allocate it to. Once a model is
Indirect Fire selected to receive a wound, all further
Regardless of any other rules (such as the wounds must be allocated to that model
Barrage special rule) weapons may not be until it is removed as a casualty before any
fired indirectly during a King of Carnage wounds may be allocated to another
game. This means that all ranged attacks model.
must have line of sight to their target. If a Wounds caused by weapons or models
weapon cannot be fired directly, it may not with the Sniper, Precision Shots or
be fired. Additionally, ‘off-map’ attacks Precision strikes (or other similar rules
such as orbital bombardments may never which allow a player to select a specific
be used. enemy model to be wounded) may still be
allocated by the player with that rule.
Look Out Sir
In the heat of Carnage, fire comes in from Allegiance
all sides and melee combats are desperate Armies must select an Allegiance, either
brawls. No one life can be saved, and no Traitor or Loyalist as normal for army
weapon is wasted if it can picked up and composition purposes. However in King of
repurposed. Carnage, rules which target either Loyalist
Ignore the Look Out Sir special rule, it has or Traitor factions are ignored. This is
no effect in King of Carnage. Instead use because of the free-for-all nature of the
the Wound Allocation rules opposite. event.

Rules which grant Victory Points


Disregard any rules, such as Rite of Wars
which grant victory points or special
objectives. The only way to earn Victory
Points in King of Carnage are through the
mission rules as described in this pack.

9
Game Set-up Victory Objectives
• Armies must be chosen using the rules Carnage
in the King of Carnage pack The player with the closest scoring unit to
• The deployment map is defined later in the Carnage objective marker that is
this section wholly within the scoring zone at the end
of the game scores 8VPs.
• Terrain and objective placement will
be determined by the event organiser. If two or more players have scoring units
A single Carnage objective marker will which are equidistant to or locked in
be placed within the scoring zone combat on top of the Carnage objective
marker at the end of the game, then all of
Deployment & First Turn these players score 4VPs each.
• Each player rolls 2D6. The player with Killing Spree
the highest roll chooses their
deployment zone and deploys first 1VP is awarded per unit of any type slain
using the Staged Deployment rules, the throughout the event. A unit is
next highest roll deploys next and so considered slain by the player who
on. In the event of a high draw, the removes the last wound or hull point
drawn players roll again until there is a from the last model in that unit (including
clear winner as a result of sweeping), regardless of
who else has removed wounds from that
• Models which do not physically fit in a unit. There are no assists in the heat of
player’s deployment zone must be Carnage - kill stealing is encouraged!
placed in reserves. Infiltrators, Scouts
etc. are deployed as per the Age of Note that units that flee the table are not
Darkness Rulebook considered slain.

• After all players are deployed, players Landlord


once again roll 2D6 to determine who For each scoring unit which is not pinned
goes first. The winner of the roll off or falling back and is in an enemy’s
goes first, and all other players then deployment zone at the end of the game,
play their turns in clockwise order the controlling player gains 1VP.
• There is no roll to seize the initiative Sometimes claiming ground is just as
impressive as making kills, and hey, if you
Variable Game Length can’t take the centre you may as well take
everything else!
• After 5 turns all players roll a D6. If the
total of their rolls is 17 or higher, a
sixth and final turn is played.

10
Reserves: Units arriving from Reserve may do so from any point on the table edge
entirely within the controlling player’s deployment zone. Before rolling for Outflank,
assign each table edge a number from 1-4. On a 5 or 6 the unit may arrive from any table
edge of the controlling player’s choice.
Dawn Assault: Night Fighting is in effect for the duration of the first game turn.
Unrelenting: Models within the Scoring zone gain the Feel No Pain (6+) special rule
against shooting attacks. If a model already benefits from the Feel No Pain rule they
improve that rule by +1, to a maximum of a 3+.
Lines of Retreat: Units Fall Back towards the nearest table edge within their own
deployment zone.

48”

24” 12”
Deployment Deployment
zone A zone B

12”
Scoring
24” 24” 48”
zone

Deployment Deployment
zone C zone D
24”

11

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