Practice 7

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Part 3: Gaming has become a popular e-sport and has been included in some regional and

international sports events. Some people advocate this, claiming that there is almost no risk of
injury with e-sports; others are worried that the increasing popularity of competitive gaming
tournaments may exacerbate video game addiction among young people.

Write an essay of about 350 words to present your opinion on this issue. Give reasons and
specific examples to support your position.

Gaming has reigned supreme as an e-sport and has been officially recognized by some regional and
international sporting events. The widespread popularity of e-sports has been generating an endless
discussion of whether they are safe for players and competitors, or a growing number of gaming
tournaments may lead to video game addiction among youngsters. Although there are some benefits to
the gaming field, I would argue that negative effects outweigh positive ones.

On the one hand, e-sports have some unpalatable merits. First of all, players are likely not to be either
slightly or severely injured during competing with others. Unlike common physical sports, gaming
requires little physical strength and hardly ever causes any injuries as competitors do not physically
approach each other. More specifically, they only control game characters moving in virtual platforms via
equipment, such as computers or hand controllers. Second, young people have the opportunity to start
earning money and pursue a successful career with e-sports in this day and age. There have been
several gaming competitions recently, which award winners considerable cash prizes. In this way, gamers
are able to not only become independent of finance but also build a great career in e-sports.

On the other hand, I believe that the worldwide fame of gaming competitions and tournaments
inevitably brings about undesirable effects. To begin with, excessive time spent on video games results
in serious damage to players' mental health and consciousness. Chances are being exposed to the
screen coupled with the continuous movement of graphic subjects for a long time will directly harm
people's brains and awareness. For example, there are several cases that have been reported that
players addicted to games experience dangerous mental illness; some even killed their families and
friends, who are considered to be enemies in games by those players. In addition, children's immersing
in e-sports possibly fail the expectation of themselves and society in the future. Due to the fact that
the gaming field has not been professionally organized and invested in many countries, the possibility is
that the young generation is not seriously educated and instructed by mentors. Consequently, people
pursuing this career tend not to sustainably develop and not to be eligible for international tournaments;
they will not be successful in their career and even be unemployed. This acts as a burden to families and
society when gamers do not have the capacity to live independently.

For the reasons mentioned above, it seems to me that the growth of e-sports is more likely to be a
negative trend although there still are some benefits.

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