Advanced Social Theory Clips
Advanced Social Theory Clips
Advanced Social Theory Clips
1 Coleman diagram
- Sociological questions are questions about relations between macro-conditions to macro-outcomes
-Why does panic occur in a crowded room if the fire alarm goes off?
-Why do revolutions mostly occur when
economic conditions are improving?
- Explanations should go beyond common-sense claims
directly on the macro relation; they should make
understandable how macro-conditions affect individual
behavior and how behavioral reactions of many lead
back to the macro-outcome.
What is a game?
• Actors
• Moves / Behavior
• Outcomes depending on moves of all actors
• Rules of the game(who has to move first,…)
• Strategies (behavioral plans)
Truster has to choose between placing trust or not on the trustee. If he doesn’t trust, the game is done. If he
trust and the trustee honors the trust they both have more.
Best-Reply Strategy
• Consider a noncooperative(no talk) game between two players A and B.
• Let X be a strategy of actor A and let Y be a strategy of actor B.
• X is a best reply strategy of player A against strategy Y of player B if X maximizes A’s payoff against Y.
Note: Using strategy X against Y is consistent with goal-directed behavior of A, given that A anticipates B to
use Y.
Dominant strategy
• X is a dominant strategy of player A if X is player A’s unique best reply against all strategies of player B.
Note: Goal-directed behavior implies that a player uses a dominant strategy.
Note: A player has at most one dominant strategy and often he or she has none.
Nash equilibrium
• A strategy combination (X, Y) is a Nash equilibrium if X is a best reply strategy of player A against Y and
Y is a best reply strategy of player B against X.
Note: Nash has shown that every “finite game” has at least one equilibrium, possibly in mixed strategies.
Note: A game often has more than one equilibrium.
Some Implications
• A player chooses a best reply strategy, given his or her anticipation of the strategy chosen by the other
player.
• If a player has a dominant strategy, he or she will use this strategy.
• The chosen strategies will be a Nash equilibrium.
Pareto optimality
• An outcome of strategy combination (X, Y) is Pareto-optimal if there is no other strategy combination
that yields payoffs that are not lower for any player and at least one player earns a higher payoff.
Impossible that both player can be better off in another cell, wanneer niemand zijn positie kan verbeteren
zonder dat dit ten koste gaat van de ander.
• An outcome of strategy combination (X, Y) is Pareto-suboptimal if there is another strategy combination
that yields a higher payoff for at least one player, and no player earns a lower payoff.
Hoit
t
The repeated
• The Prisoner’s Dilemma is played 10 times. After each round, each player is informed on the other player’s
behavior (C or D) in that round.
• A player’s payoff for the repeated game is the sum of his or her payoffs in each round
Crucial trade-off
• Short-term gains (T vs R)
• Long-term losses (after the first round always P or always R)
Equilibria
• (ALL D, ALL D) is always an equilibrium because
10 P > S + 9 P
• (ALL D, TFT) and (TFT, ALL D) are never equilibria
How can TFT, TFT become a equilibria?
Main implications
Cooperation is an equilibrium if
• the players play enough games
• the temptation to defect is small enough
• the costs of conflict are high enough
• Starting at the end of the game: punishment is costly and does not provide any benefits, so no one is
expected to punish in the one-shot Public Goods Game.
• Zero investment by everyone Nash equilibrium and no one punishing after that is still a Nash equilibrium
(tragedy of the commons) and the only Nash equilibrium that takes into account that when arriving at the
punishment stage, not punishing is what a rational, selfish player should do
• Still there are other Nash-equilibria that do neglect the order of moves
• Also as we see in the experiment by Fehr and Gächter: with punishment cooperation is sustained in the
repeated game
Altruistic preferences
• Utility of a player does not only involve his or her own payoff, but the payoff
of the other player also adds to the payoff
• Lets assume players value the points of the other player half as
much as their own points
• So, e.g., if the focal player earns 10 points in a certain outcome and
the other player 6 points, then the total utility of that outcome for that player is
10 + 0.5*6 = 13
• In this way we can recalculate the whole payoff
matrix into the effective utility matrix
• Hidden assumption: players know each other’s
preferences, anders niet kunnen berekenen
Implications
• The larger altruism (a), the more likely that mutual
cooperation becomes an equilibrium in the PD
• The larger the temptation to defect, compared to the
gains of cooperation, the larger altruism needs to be
before cooperation becomes an equilibrium