Childrens Media Use and Attitudes Report 2023
Childrens Media Use and Attitudes Report 2023
Childrens Media Use and Attitudes Report 2023
Parents: Media
Use and Attitudes
Published 29 March 2023
1. Overview
Purpose of this report
The Communications Act 2003 places a responsibility on Ofcom to promote, and to carry out,
research into media literacy. We define media literacy as ‘the ability to use, understand and create
media and communications in a variety of contexts’.
This report looks at media use, attitudes and understanding among children aged 3-17. It also
includes findings on parents’ views about their children’s media use, and how parents of children
aged 3-17 monitor and manage their children’s online activity.
The report is intended to provide a comprehensive overview of children’s media experiences in 2022
as a reference for industry, policymakers, academics and the general public, and forms part of our
wider Making Sense of Media programme 1. For more information about how to access and explore
the data, including those of previous years, please see our resource links at the end of the report.
1 More information on our Media Literacy research programme can be found here: Our media literacy research
2 Ofcom’s Technology Tracker data tables
3 ‘Broadcast TV live’ refers to viewing done at the time it was broadcast on a linear channel only. BARB | Broadcasters
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Children and parents: media use and attitudes report 2023
greater range of platforms than those aged 3-7. For example, 16-17-year-olds used an average of
three VSPs for this purpose, including TikTok (62%) and Instagram (54%).
This year’s Children’s Media Lives qualitative research 5 highlighted how children in 2022 were drawn
to certain themes and production styles in the TV, film and video content they watched: this
included a strong ‘dramatic’ element, often in the form of interpersonal conflict; split-screen
formats; and fast-paced or deliberately choppy editing.
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Critical understanding
This year, more children aged 8-17 than in 2021 correctly identified advertising in search results
(41% vs 37%). Older children (aged 12-17) were also asked about paid partnerships on social media,
and they were more likely to be able to identify these than to be able to identify advertising in
search results (77% vs 46% respectively).
Children aged 8-17 were less likely to believe information from social media apps or sites compared
to other sources they used: a third said that they believed all or most of what they see on social
media to be true (32%), while two-thirds thought the same for news apps and sites (66%), and 77%
for websites used for school or homework.
However, the level of confidence with which 12-17-year-olds felt they could identify what was real
or fake online did not always match their ability. Nearly a quarter (23%) of children claimed to be
confident in their ability to identify what is real or fake online but could not correctly identify a fake
social media profile when presented with one during the survey. Although not an insignificant
number of children, this is a reduction from 27% in 2021.
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Children and parents: media use and attitudes report 2023
Our survey methodology is unchanged from that used in 2021, and we can make year-on-year
comparisons where there is consistency in the question text. Before 2021, comparison is not
possible, due to survey reorganisation and changes to data collection due to the impact of the Covid-
19 pandemic.
Where year-on-year changes, or differences by age or gender, have been identified in this report,
they will have been verified as ‘statistically significant’ which means that they are at least 95%
certain to relate to a difference in the population. More detail on statistical differences can be
found in the Annex.
Alongside this report we have published data tables 12 which highlight any differences for vulnerable
children which we have categorised in our surveys as those who have an ‘impacting or limiting’
condition 13, or are in households which are considered financially vulnerable 14. This data is provided
at an overall level for 3-17s, and per age group.
• Audience measurement data from the UK’s television audience measurement body, BARB 16
• Syndicated research studies from agencies CHILDWISE 17 and The Insights Family 18
Adults’ Media Literacy core tracking study 19 Access to devices suitable for learning
It is important to note that some of the sources listed above do not always align with our tracking
studies in terms of age groupings, and comparison between sources can be limited due to
differences in the way questions are asked, or the method of data collection used 24.
13 A definition based on parent responses to the question ‘Which of these – if any – impact or limit [your child]’s daily
activities?’ Note: parents were provided a list of different types of access needs and conditions that may be associated with
those.
14
Financial vulnerability is a measure that Ofcom has devised to better understand the impact of income and household
composition on the ownership and use of communications services
15 Note that the names used when referring to Children’s Media Lives participants are pseudonyms to protect their
identity.
16 BARB data based on the full year of 2022: BARB | Broadcasters Audience Research Board
17 CHILDWISE interviewed 2802 children aged between 5 to 18 years old from September to November 2022, more details
Annex 1.
19 Ofcom’s Adult’s Media Literacy core tracking study 2022
20 Ofcom’s Technology Tracker data tables
21 Ofcom’s News Consumption Report
22 Ofcom’s Cross-Platform Media Tracker
23 Ofcom’s BCC Children's Performance Tracker
24 For more detail on all these sources, see Annex 1: report sources and methodologies
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Data from CHILDWISE 25 also indicates that children own or have access to a range of devices beyond
mobile phones and tablets, as shown below. Notably, most 7-18-year-olds 26 (68%) owned a games
console or handheld player 27 and a further 9% had access to one. Our media literacy study found
that consoles were more likely to be used for gaming by boys, and this, along with other gaming
habits, is described in our section ‘Girls and boys’.
Ofcom’s Technology Tracker 28 found that a TV set was present in nearly all households with children
(97%), whereas a radio (that is listened to) was found in only a minority of the households with
children (29%).
While most children aged 3-17 (85%) viewed TV programmes or films via a TV set, a large majority
(80%) watched this type of content via other devices, including half who used a tablet, and 46% a
mobile phone. Additionally, these devices, including TV sets, were used to watch other forms of
video content, such as live streams and user-generated content.
25CHILDWISE report. Section 1 ownership and access to devices other than console: All 5–18-year-olds 2802/ Section 4:
ownership and access to console: All 7-18-year-olds 1677
26 Games console access and ownership was only asked of children aged 8 or above
27 Console throughout the report is console or handheld games player
28 Ofcom’s Technology Tracker data tables
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TV viewing in context
Last year, Children’s Media Lives described how TV was often a backdrop to other media activities.
The data in the following graphic from The Insights Family shows the activities that children
undertook while watching TV, which includes using other devices, such as a mobile (30%).
The Insights Family data also showed that a minority of 3-17-year-olds (23%) usually watched TV
alone, while about half (47%) watched with parents, and a quarter (27%) with siblings 29. This
suggests that watching TV can be a social activity, which is illustrated by the proportion who said
they ‘chatted’ 30 while watching TV (37%).
Content consumption
As with previous years, our media literacy tracking studies show that almost all (97%) children aged
3-17 watched TV programmes or films in some way. In this section we look at the different ways of
viewing this content, and how viewing habits are changing.
Sources of TV content
According to BARB 31, viewing of live broadcast TV via a TV set declined again last year, falling by 20%
for 4-15-year-olds, who went from viewing just under four and half hours a week in 2021 to just over
three and a half hours a week in 2022.
However, watching broadcast TV live is only part of the broadcast picture, even just on the TV set.
When viewing of catch-up TV via recordings or a streaming/on-demand player on the TV set is
included, broadcast viewing rose to four and a quarter hours a week in 2022. This was still a decline
from almost six hours in 2021.
29 The Insights Family asked children aged 3-17 ‘What else do you do while watching your TV?’. Sample size: 10,173
30 While this answer option was presented to children as “chat to people in the room” with offline coverage in mind, it
does not explicitly exclude online interactions. ‘Chatting’ in this context, therefore, includes both online and offline
interactions
31 BARB | Broadcasters Audience Research Board
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Watching on the TV set is only part of the picture. Fifty-seven percent of 4-15-year-olds watched
broadcast TV on a TV set at least once a week on average in 2022, a fall from 63% in 2021.
Children’s TV viewing behaviour continues to evolve and, as we have seen, they are viewing TV
content on devices other than a TV set. When including these alternative devices and time spent
watching recordings of broadcast TV and on demand/catch-up services from the broadcasters
(BVoD 32), the proportion of children aged 4-15 watching all TV from broadcasters on all devices was
73% on average per week.
Average weekly viewing time for broadcast TV (excluding BVoD viewing) was slightly exceeded by
viewing of subscription services such as Netflix and Amazon Prime Video (SVoD 33) and/ or advertising
funded services (AVoD 34) in 2022.
Type of content/ Measure Children aged 4-15 Aged 4-11 Aged 12-15
service and
description
Broadcast TV (excluding % weekly reach 65% 66% 63%
BVoD)
Average weekly minutes 35 253 37 34
However, when time spent viewing all broadcast TV (4 hours 13 minutes per week) is combined with
time spent using BVoDs such as BBC iPlayer and ITV X (58 minutes), the resulting total exceeds the
total viewing time spent on SVoDs/AVoDs (5hours 11 minutes vs 4 hours 25 minutes).
Broadcast content
The most-viewed live broadcast programmes in 2022 on BBC One and ITV1 for children aged 4-11
reflected the landmark TV of that year: the key England matches in the football World Cup (on ITV1)
and the State Funeral of HM Queen Elizabeth II (on BBC One).
32 Broadcaster video-on-demand (BVoD) is viewing content from TV broadcasters (e.g. BBC, ITV) via streaming or catch-up
services
33 Subscription video-on-demand (SVoD) is viewing content from paid-for services such as Netflix, Amazon Prime and
Disney+
34 Advertising-Based video-on-demand (AVoD) services where viewers can access content free in return for the inclusion of
advertising.
35 Average weekly minutes are rounded up to the nearer minute
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Children and parents: media use and attitudes report 2023
The England matches in the football World Cup were also the most watched live broadcast
programmes among the older age group of 12-17s, followed by reality show I’m a Celebrity… Get Me
Out of Here! – both appearing on ITV1 36.
Videos that children watched on social media platforms also had ‘dramatic’ elements. For example,
‘commentary’ formats 38 in online content were popular and drove the children’s interest in
interpersonal drama between influencers, encouraging them to pick sides.
Popular video content on VSPs was often fast-paced, short and highly edited, and seemed to be a
progression from the preference of shorter-form content that we saw in the previous wave, where
some of the children were sometimes unable to sit through films or even episodes of series.
38 Commentary formats refers to content that involves the video creator commentating on a subject or situation.
39 The Child's Work — Montessori Guide
40 The Insights Family asked children aged 3-17 ‘Which board games have you played with this month?’. Sample size:
10,164
41 The Insights Family asked children ‘What is your favourite hobby?’. Asked of boys aged 8-17: sample size 3,387 and girls
According to The Insights Family, the main motivation for children aged 3-17 to play video games
was that it is fun 42 (43%) but other more social factors emerged, such as playing ‘to hang out with
friends’ (24%) and ‘to hang out with family’ (12%).
E-sports (electronic sports) are forms of organised, competitive video game competitions, which can
have significant prize rewards 43 and attract millions of viewers. Data from The Insights Family 44
shows that 7% of 8-17-year-olds participated in e-sports and a further 20% watched them on screen
or at events in 2022. This contrasts to 81% of children within this age group who participated in
sports offline, and 72% who watched sports on screen.
42The Insights Family asked children ‘What are the main (3) reasons you play video games?’. Asked of children aged 3-17
who play video games. Sample size: 7,763
43 Esports: How can they keep growing in 2023? - BBC News. Fortnite: UK player finishes second in e-sports World Cup -
BBC News
44 The Insights Family, proportion of children aged 8-17 who said that they ‘take part in esports’. Sample size: 6,779
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Children accessed music via a variety of devices and platforms. CHILDWISE 45 reported that children
aged 7-18 used a range of personal devices such as a smartphone, games console or tablet to listen
to music. Radios and smart speakers were the most-used audio-specific devices for listening to
music, but mobile phones were used more than both of these.
Spotify, a music-specific streaming platform, was used by 64% of children aged 9-18 46 to access
music, followed by YouTube (58%), Apple Music, YouTube Music and Amazon Music (all 14%).
CHILDWISE 47 also found that most children aged 5-18 (75%) read physical books for pleasure in
2022. Children also enjoyed reading online content, in the form of blogs or news articles, with a
quarter of 9-18-year-olds 48 (26%) reporting that they read online for an hour or more a day.
45 CHILDWISE Report section 8, children who listen to music via each method: all 7-18: 1677, platforms used to listen to
music: all aged 9-18: 1596
46 Only children aged 9 or above were asked whether they used music-specific streaming platforms
47 CHILDWISE Report section 9, children who ‘ever’ read online: all aged 9-18 (908), children who ever read books for
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Learning online
Most children claim to enjoy learning. According to The Insights Family 49, 95% of children aged 6-17
said that it was certainly or somewhat true that they liked learning new things. Electronic devices
and online resources can provide learning opportunities beyond schoolwork; for example, 12% of
children aged 5-15 in our tracking studies had undertaken coding or programming on one of their
devices and 33% had followed an online ‘how-to’ tutorial to create and do something of their own.
Our data also showed that the majority of children aged 12-15 (83%), and parents of this age group
(90%), thought that being able to go online helps with schoolwork/homework. There are specific
sites for learning, and our BBC Children’s performance tracker 50 notes that 52% of children aged 4-16
used BBC Bitesize for schoolwork or homework in 2022.
Of course, learning online means access to the internet and to appropriate devices. Our Technology
Tracker 51 data shows that 97% of households with a child aged 0-18 had access to the internet at
home, which is significantly higher than the overall average of 93% of households. However, this
also meant that 3% of households with a child aged 0-18 did not have internet access at home.
49 The Insights Family, proportion of children aged 3-17 who agree that ‘I like learning new things’ is certainly or somewhat
true. Sample size: 10,164
50 Ofcom’s BBC Children’s performance tracker
51 Ofcom’s Technology Tracker data tables
52 Ofcom’s Adult’s Media Literacy Tracker data tables
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Children and parents: media use and attitudes report 2023
home for schoolwork, and this was higher for children of secondary school age (77%) compared to
those in primary school (57%).
However, we found that not all children had adequate access to devices for the purposes of learning.
Where the parent said that access to a device suitable for home learning was not consistent, we
asked them to indicate what, if any, the consequences of this were, as shown in the graphic below.
Our tracking studies indicate that more than one in ten children aged 3-17 (12%) only accessed the
internet using a tablet, while one in twenty (5%) only used a mobile phone for this. Phones, and
some tablets, have relatively small screens and may sometimes have less capability in terms of
running office-type software and interfaces, which may make them less suitable than larger-
screened devices, such as laptops, for homework.
53Used an app or site listed for following friends, people or organisations, reading, liking or sharing things -photos,
opinions comments, news, stories, links.
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In this year’s Children’s Media Lives, we saw less social interaction playing out on social media
platforms. Children were actively curating how they appeared in more public online spaces by
limiting what they posted and who could see it. For example, Bailey, age 8, and Niamh, age 13, both
enjoyed making draft TikTok videos but never – or very rarely – posted them. Children in the study
hardly ever used the chat functions on these platforms, apart from sending each other the odd video
that they had come across on their feed. Most ‘chat’ took place on Snapchat, with all children in the
sample using it as their main app to message friends. Several children in the sample were also part
of multiple group chats, formed by geographical area, friend groups or interests.
Online gaming also provides the opportunity for children to communicate with others, either
through playing or via in-game chat or messaging. Three-quarters of children aged 8-17 (72%)
played games online. A quarter of children this age played games online with people they don’t
know, while 22% chatted to people they don’t know when gaming. This topic is explored in further
detail below, in ‘From toddler to teen’.
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As the age of children increases, the use of different apps also increases. For example, 25% of
children aged 3-4 used WhatsApp (according to their parents) compared to 54% of 8-11-year-olds
and 80% of 12-17-year-olds. The exception to this is YouTube, which had similar reach across all age
groups – this may be due to children referring to YouTube’s children’s version YouTube Kids, rather
than just the main version.
As observed earlier, mobile ownership increases with the age of the child and is almost universal by
age 12, and the proportion of children who had their own profile 54 on an online communications app
or site 55 grows alongside this. This pattern is illustrated in the figure below.
54 Parents or 3-7s and children themselves aged 8-17 were asked: ‘Below is a list of some of the apps/ sites that you said
earlier that your child uses. Some can be used by anyone, but others need a profile to be set up first. This may involve
choosing a user name, password and a picture for the profile. Please click on those where you have set up a profile for your
child [to parent]/ where you have your own profile [to child]’
55 This could include apps or sites used for messaging/ calls/ video sharing/ social media or live streaming, and excludes
children with profiles on YouTube/YouTube Kids, which ranges from 38% of 3-4 -year-olds to 35% of 16-17-year-olds.
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56Our tracking studies collect data in relation to children aged 3 or above. However, many children do start their media
journey at a younger age, including using devices. CHILDWISE interviews parents of children aged up to 2 years old, and
reports that children of this age may already be able to undertake certain activities using a touch screen, for example, 26%
were able to open apps that they wanted to use and 22% were able to take photos with the device.
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Children and parents: media use and attitudes report 2023
As reported by their parent/guardian in our surveys 58, the large majority of children aged 3-4 went
online (87%) in 2022, lower than among older age groups.
Children aged 3-4 went online mainly to watch videos (92%) and were more likely to do so than in
2021 (89%). YouTube was by far their most-used app (87%), and they were more likely to use
YouTube Kids (51%) than the ‘main’ YouTube site (31%). Just under two-fifths of 3-4-year-olds (38%)
had their own profile on YouTube 59, and 14% had a profile on at least one other app or site.
Cartoons, animations, mini-movies or songs were the most watched types of videos among 3-4-year-
olds (81%) and The Insights Family found that Ryan’s World and Blippi were their favourite
YouTubers 60.
Half of 3-4-year-olds (48%) were reported by the parent or guardian in the survey to have used apps
or sites to send messages or make video or voice calls, and those who did had mainly used
WhatsApp (25%) and Facetime (19%). It’s likely that children of this age were receiving help with
these communication activities as they are still developing basic reading and writing skills.
57 Centres for Disease Control and Prevention, Important milestones for children to hit by 4-years-old:
https://www.cdc.gov/ncbddd/actearly/milestones/milestones-4yr.html#openPretends
58 Parents of children aged 3-4 and 5-7 complete surveys on their behalf.
59 This includes children who have a profile on YouTube Kids.
60 The Insights Family asked children aged 3-4 ‘Who is your favourite YouTuber?’. Sample size: 1,357.
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Seven in ten 3-4-year-olds played video games, down from 81% in 2021. The top game categories
among this age group were puzzles or quizzes (35%), creative and building (34%) and action or
adventure (23%). At this age, only a minority played games online (18%).
61 The Insights Family, average time children aged 3-4 spent on a range of online and offline activities. Sample size: 1,355.
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Like children aged 3-4, most 5-7-year-olds (93%) watched videos online, as reported by their
parents/guardians. YouTube 63 was again the most popular app or site among this age group (89%),
and they were more likely to use YouTube Kids (41%) than the ‘main’ YouTube app or site (38%).
Nearly two fifths (39%) of 5-7-year-olds had their own profile on YouTube 64. Their use of several
apps, including TikTok (25%) and Instagram (14%), fell this year, unlike for older children.
Reflecting children’s developing sense of humour at this stage, funny videos or ‘joke, prank,
challenge’ videos were popular, watched by six in ten 5-7-year-olds (58%). The Insights Family 65
identified Ryan’s World (8%) and A for Adley (3%) as the most popular YouTubers for this age band.
Although parents/guardians indicated that 59% of 5-7-year-olds used apps or sites to send messages
or make video or voice calls, their child may have been assisted by an adult in this activity, as reading
and writing skills are not yet fully developed at this stage. WhatsApp (29%) and FaceTime (23%)
were the most-used apps for this purpose at this age.
62 Development milestones of 5-7-year-olds as outlined by Welsh Government: development of child aged 5-7.
63 This includes use of YouTube Kids.
64 This includes children who have a profile on YouTube Kids.
65 The Insights Family, favourite YouTubers of children aged 5-7. Sample size: 2,037.
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Nine in ten 5-7-year-olds (89%) played video games and a third (34%) played video games online,
significantly more than the 3-4 age group. The most-played types of game at this age were creative
and building games (53%), action/ adventure games (37%), and puzzles or quizzes (35%). According
to The Insights Family 66, Roblox was their favourite gaming app.
66 The Insights Family. Children who play video games. Favourite gaming app of children aged 5-7. Sample size: 1,466.
67 The Insights Family. Average time children aged 5-7 spent on a range of online and offline activities. Sample size: 2,033.
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Children aged 8-11 were doing a wide range of activities online. Most (96%) said they watched
videos online, but unlike 3-7-year-olds, the majority (63%) also reported using social media
platforms. Children aged 8-11 were also more likely than younger children to interact with others by
messaging or calling via an app or site, playing video games online, or watching live streams.
The increase in children who used social media apps at this age was reflected in the types of apps
they had profiles on. It was most common for 8-11-year-olds to have profiles on TikTok (32%) and
WhatsApp (32%), ahead of YouTube (27%) and Snapchat (24%).
As with children aged 3-7, the most-used apps for sending messages or making calls were WhatsApp
(54%) and FaceTime (32%). However, 8-11-year-olds also used social media platforms for this
activity, most commonly Snapchat (28%) and TikTok (26%).
Two-thirds of 8-11-year-olds reported playing games online (67%). Video games involving playing
against multiple people or teams were becoming popular at this age, played by nearly half (46%)
68 Centres for Disease Control and Prevention, Important milestones for children aged 6-8:
https://www.cdc.gov/ncbddd/childdevelopment/positiveparenting/middle.html
69 Centres for Disease Control and Prevention, Important milestones for children aged 9-11:
https://www.cdc.gov/ncbddd/childdevelopment/positiveparenting/middle2.html
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who play games. In line with this, seven in ten 8-11-year-olds (71%) who played games online said
they had talked to other players through messaging functions or a headset.
70 The Insights Family. Average time children aged 8-11 spent on a range of online and offline activities. Sample size: 2,710
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Children and parents: media use and attitudes report 2023
The social independence of children in this age group was reflected in their use of apps or sites for
sending messages or making calls (98%) and social media (93%), activities that were undertaken by
far fewer 8-11-year-olds (82% and 63% respectively).
WhatsApp was the most-used app among 12-15-year-olds for sending messages or making calls
(80%), closely followed by Snapchat (62%). The use of Instagram (46%) and TikTok (44%) for this
purpose are also by now very well established.
As well as communicating with others via message or video/voice calls, it was more popular for
children to create and upload content at this age. Almost half of 12-15-year-olds (47%) had posted
their own video content online and were most likely to have uploaded them to TikTok (34%) or
Snapchat (20%).
Three-quarters of 12-15-year-olds (76%) said they played video games online. Games that involve
playing against other people or teams were most popular at this age (49%) and ‘shooter’ games
were played by more children within this age bracket (38%) than by those aged 3-11. Similarly, more
71Centres for Disease Control and Prevention, Important milestones for children aged 12-14:
https://www.cdc.gov/ncbddd/childdevelopment/positiveparenting/adolescence.html
72 Centres for Disease Control and Prevention, Important milestones for children aged 15-17:
https://www.cdc.gov/ncbddd/childdevelopment/positiveparenting/adolescence2.html
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children aged 12-15 said they played games with or against people they didn’t know offline (35%)
than younger children. And of the 79% of 12-15-year-olds who said they spoke to others while
gaming, 42% reported having spoken to people they only knew through the game.
73 The Insights Family. Average time children aged 12-15 spent on a range of online and offline activities. Sample size:
2,710.
74 The answer code ‘being with friends’ did not explicitly exclude online interactions
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Like those aged 12-15, nearly all 16-17-year-olds watched videos online and used apps or sites for
messaging or calling and social media, and the pattern was similar regarding watching live streams
and playing games online. Where these two age groups differed was in their use of specific apps or
sites, and their engagement on social media platforms.
Unlike those aged 12-15, Instagram was used by more 16-17-year-olds (87%) than TikTok (80%).
Two-thirds of children aged 16-17 said they used Facebook (65%), three in ten (29%) Twitter, and a
quarter (24%) Pinterest, all of which were used by significantly fewer 12-15-year-olds.
As well as having a slightly different diet of apps or sites than 12-15-year-olds, those aged 16-17
were more likely to be ‘active’ users of social media than younger children; almost two in five 16-17-
year-olds (37%) said that they shared, commented or posted things on social media, compared to
31% of 12-15-year-olds.
About seven in ten 16-17-year-olds said they played video games online. The majority of online
gamers this age said they chatted to others while gaming (79%) and nearly half (47%) indicated they
75Centres for Disease Control and Prevention, Important milestones for children aged 15-17:
https://www.cdc.gov/ncbddd/childdevelopment/positiveparenting/adolescence2.html
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Children and parents: media use and attitudes report 2023
talked to people that they only knew through the game. Games that involve playing against people
or teams were the most-played type of game among 16-17-year-olds (45%).
76 The Insights Family. Average time children aged 16-17 spent on a range of online and offline activities. Sample size:
1,356.
77 The answer code ‘being with friends’ did not explicitly exclude online interactions.
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Platform use
Girls aged 3-17 were slightly more likely than boys to use apps or sites for social media (65% vs 62%),
but there were marked differences between girls and boys in the individual apps used, and still
greater differences in what they were using social media for.
In terms of individual apps or sites used for social media functions, use of TikTok among 3-17-year-
olds was higher for girls (45% compared to 41% of boys), as was Snapchat (41% vs 34%), Instagram
(36% vs 32%), Pinterest (13% vs 6%), and BeReal 79 (5% vs 2%). Boys’ usage was higher for Reddit (6%
vs 4%).
More girls than boys aged 8-17 who used social media said that they shared, commented, or posted
things (34% vs 27%). Conversely, from age 12, girls were less likely than boys of the same age to only
read or watch things on social media: 16% of girls aged 12-15 (vs 27% of boys aged 12-15) and 14%
of girls aged 16-17 (vs 21% of boys aged 16-17).
As shown in the graphic below, 61% of boys aged 12-17 had undertaken one of the activities listed,
compared to 81% of girls in this age group. In particular, girls were more likely than boys to send
supportive messages to friends (64% vs 38%) and to follow or interact with political parties or
campaign groups (15% vs 10%).
78 Our media literacy surveys have quotas set for children’s gender within age (plus other demographics), asking parents to
select from ‘Male’ or ‘Female’ for each child to be interviewed. In line with this, we have used the grouping of ‘girls’ and
‘boys’ for this section.
79 ‘BeReal’ was included in our tracking study in 2022 and use increased from 1% of 3-17s in wave 1 (summer) to 6% in
wave 2 (autumn).
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Children and parents: media use and attitudes report 2023
In the same way that their engagement on social media was higher, girls were more likely to post
their own videos on VSPs. A third of girls aged 3-17 (34%) had posted self-made videos online
compared to 29% of boys of this age. Unlike watching content, posting videos on VSPs is not
something children of all ages commonly do, so this skews towards 12-17-year-olds; among girls of
this age, five in ten (52%) had posted videos, compared to four in ten (41%) boys.
TikTok was the most-used platform for posting videos, used by 20% of children aged 3-17 for this
purpose (up from 18% in 2021). More girls than boys used TikTok for posting videos (24% vs 16%);
and girls were also more likely than boys to post videos on Snapchat (14% vs 9%) and on Instagram
(12% vs 8%). Conversely, boys were more likely than girls to post videos on YouTube (14% vs 9%).
About three in five (58%) children aged 3-17 had viewed live-streamed videos, and boys aged 5-11
were more likely than girls of the same age to do this (52% vs 44%). YouTube Live was most popular
overall but was used by a higher proportion of boys (43%) than girls (35%), as was Twitch (12% vs
6%). Girls were more likely to use TikTok LIVE (30% vs 26%) and Instagram Live (20% vs 17%).
Similar skews for boys and girls for these apps and sites are also evident in the VSPs used to
consume video content. Notably, Twitch was used by nearly one in five boys aged 12-17 to view
video content, twice the level for girls. Pinterest was twice as likely to be used for viewing videos by
girls than by boys (6% vs 3%).
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Children and parents: media use and attitudes report 2023
Gaming activities
About nine in ten children aged 3-17 (89%) played video games, and girls and boys were equally
likely to do this until the age of 16-17, when boys were more likely to game than girls (94% vs 80%).
Almost three-quarters of boys aged 3-17 (73%) used a games console or handheld games player for
gaming, compared to less than half of girls (45%), whereas tablets were more likely to be used by
girls (47% vs 38%).
Creative and building games were the most popular type of game overall, enjoyed by almost half of
both boys and girls aged 3-17 who game. Other types of game were less universally popular; for
example, use of sports games such as FIFA or NBA was higher for boys (37% vs 11% girls), and puzzle
or quiz games were higher for girls (40% vs 23% boys).
Our data also pointed to differences between girls and boys regarding the rules their parents had
put in place relating to their gaming. Parents of boys aged 3-17 who played video games were more
likely to have at least one gaming rule than parents of girls who played (92% vs 84%).
These rules for boys were more likely to be about time spent gaming (60% vs 51% for girls); when
they game (54% vs 43%); purchasing or downloading of games (70 vs, 55%); appropriate age ratings
(55% vs 47%); and with or against whom they can play games (51% vs 40%).
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Children and parents: media use and attitudes report 2023
In-game purchasing
The Insights Family 80 data suggests that children aged 8-17 who spent money on video games
(including in-app purchases) had spent an average of £38 in the past month.
When asked about whether they had any concerns relating to their child’s gaming, responses were
broadly similar among parents of boys and girls in most areas, except for in-game purchases. While
over half of all parents (55%) of children who game said they worried that pressure is placed on their
child to make in-game purchases, more parents of girls aged 3-17 claimed not to be concerned about
this than parents of boys aged 3-17 (32% vs 24%).
Boys in our Children’s Media Lives study seemed to be more inclined to play games that required a
high level of commitment to progress in the game, such as FIFA and NBA 2K. Girls were playing a
variety of games such as Bit Life and Taco World which did not require as much practice or
investment to play but involved creative or life simulation elements. We can see from our tracking
data that these trends correlate with the types of games that boys and girls reported playing. The
examples of Alfie and Ben shows how involving games can be, in terms of challenge and
competition:
Alfie (8) wanted to improve his game play in Fortnite. Real players online presented more of a
challenge than the in-game Zombie modes, so Alfie preferred to play against those.
Ben's (15) gaming had reduced since the previous wave, but he still gamed for about two hours per
night. He preferred playing other online players in the online game modes of FIFA and NBA 2K
because they felt more competitive. New NBA 2K players were released each evening, and the better,
more desirable players cost more. Playing several hours every day allowed Ben to earn more credits,
which he could use to buy new players and improve his team.
The example of Amber illustrates a different approach that was more common among girls within
our qualitative sample. Less time, money and effort were invested within individual games, with new
games picked up at a greater frequency:
Amber (10) also had over 25 free solo-player games saved to a folder on her phone. She would
download an app whenever it was advertised to her on the app store or on TikTok to see if she liked
it. She had so many that she couldn’t remember the premise of a lot of the games. She would often
only play them once and switch to another game when she got bored.
80The Insights Family, average spend of children aged 3-17 who spent money in the past month (at time of survey
completion). Sample size: 10, 173. Based on responses collected between 1st January 2022 to 31st December 2022
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Children and parents: media use and attitudes report 2023
Some benefits of being online were more apparent to children in 2022; specifically, helping with
their school/ homework (81%, up from 77% in 2021), building and maintaining friendships (68%, up
from 64%), and finding out about the news (48%, up from 44%).
Specifically, in relation to social media, a majority of children aged 8 to 17 using these apps or sites
were able to identify the benefits of these apps or sites, all or most of the time. About seven in ten
said they felt safe using these types of apps (73%). There was a positive year-on-year shift in the
proportion of children aged 8-17 claiming that that these platforms made them feel happy (67%, up
from 59% in 2021), while 66% thought that it helped them stay close to their friends (up from 61% in
2021) 82.
We only asked children aged 12 or above and their parents to answer questions related to the benefits of going online.
81
We did not ask parents of younger children (3-7) to answer questions about how their child felt about social media or
82
messaging apps as it likely to be difficult for them to express how such apps may or may not benefit them.
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Children and parents: media use and attitudes report 2023
Children aged 8-17 identified the negative aspects of using social media or messaging apps or sites:
two fifths of 8-17-year-olds thought that people were mean or unkind to each other on social media
and messaging apps or sites all or most of the time, while 26% believed there was pressure to be
popular on these types of platforms all or most of the time.
In Children’s Media Lives, concern about how they came across had stopped some children from
posting publicly.
“I used to post. When I first downloaded it, it was mortifying. About two years [ago], I used to post
photo dumps and stuff, just cringy things that I don’t like anymore, so I hid them. I’ve deleted those
ones, but I have other ones that I post just straight into My Eyes Only 83.”
Taylor, 14
When children did post, they often copied trends that had created popularity for others, sometimes
without even understanding what the trends meant.
“I just posted this. I don’t really know what it means. It just says ‘who ate all the Nutella?’ and then
‘Jamal’ so I did that.”
Amber, 10
Less than three in ten parents of 3-17-year-olds (28%) believed the benefits of their child using social
media, messaging and video-sharing apps or sites outweighed the risks, rising to four in ten parents
of 16-17-year-olds (41%), and twice the proportion of parents of 3-4-year-olds.
About one in three parents (28%) were unable to express a positive or negative opinion about the
risks and benefits of these types of internet use, and it may be that they find it difficult to evaluate
it, or that they perceive the impact to be neutral.
83My Eyes Only is a is a functionality of Snapchat, which allows users to save ‘Snaps’ and ‘Stories’ to ‘Memories’ and
protect images with a passcode so that only they can only view them after this is entered. Source: How does My Eyes Only
work? – Snapchat Support
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Children and parents: media use and attitudes report 2023
Children themselves, on the other hand, expressed varying degrees of caution about sharing
personal information. A fifth of 12-15-year-olds claimed that they never felt comfortable sharing
personal information online, and more than half (56%) claimed they sometimes avoided using apps
or sites that asked them to share personal information. Conversely, about one in ten (13%) claimed
they always shared personal information online, even if they were not comfortable about it.
Almost half of 12-17-year-olds (46%) were aware of the ability to use a privacy mode on a web
browser and 22% said they had done so. This could be a method used by some to protect their
personal data but is likely to leave parents less able to check what they are doing online.
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Children and parents: media use and attitudes report 2023
When considering how age of child may impact parental concern, our data indicates that parents of
16-17-year-olds were less likely than average to say they were concerned about each of the nine
aspects of their child’s online use.
84As listed in the graphic, communications technology includes text messaging or app, social media site or app, in online
games, through phone calls, through other sites or apps or through video calls.
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Children and parents: media use and attitudes report 2023
As outlined in ‘the children’s media use landscape’, a significant proportion of children watch TV in
some way, and our Cross-Platform Media Tracker 85 collects information from 12-15-year-olds
regarding any negative experiences they have had from content they have seen on TV. We have
included this for completeness and provided the data for the same age group in our tracking data
related to negative online experiences, although comparisons need to be made with caution as the
data come from different studies with different research criteria, measures and outcomes.
Among 12-15-year-olds who had watched broadcast TV in the past 12 months, about a quarter
(23%) had, in that timeframe, personally seen something on TV which offended them, and about a
fifth (18%) had personally seen anything on TV they thought was harmful or damaging 86. Among 12-
15-year-olds in our media literacy tracking studies, three in ten (31%) had seen something they
found worrying or nasty online.
As well as talking about negative experiences, children aged 12-17 may also use technical controls or
tools to manage their experiences with others online. Two-thirds of 12-17-year-olds indicated that
they had blocked someone on social media that they did not wish to hear from, and a third had
changed their settings so that fewer people could view their profile.
However, only one in seven children aged 12-17 (14%) had used a reporting or flagging function to
report inappropriate content, which may be because they are not aware of this feature. Awareness
levels for this type of function (35%) were lower than for other types of protective measure, such as
blocking people on social media (84%).
Almost nine in ten (86%) parents said they had previously spoken to their child about how to stay
safe online. This may have included talking about the potential dangers of content on sites or apps
that might be unsuitable for their age, about sharing too much information online, and about
contact with people they do not know. About half (47%) of parents who had talked to their child
about how to stay safe online claimed to do so at least every few weeks.
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Children and parents: media use and attitudes report 2023
87 Data is taken from our ‘Children’s Online Knowledge and Understanding’ study which is among children aged 8 to 17.
Data for children aged 3-7 is collected from parents or guardians via the survey and for this reason it is not appropriate to
ask questions regarding understanding among children this age.
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Children and parents: media use and attitudes report 2023
Our News Consumption Survey found that children appraised different sources of news in different
ways: 12-15-year-olds were more likely to feel that news they had heard from family was always or
mostly true and accurate (79%), followed by 72% feeling this way about news on the radio, and 65%
in relation to TV news. When considering the reliability of online news, over half of children aged 12-
15 (54%) believed that that news stories on websites or apps were always or mostly true or
accurate. The sources least likely to be thought of as accurate and truthful were friends (37%) and
social media (30%).
Despite the scepticism shown by most children about the information they see on social media, our
News Consumption Survey also found that almost three in ten children aged 12-15 used TikTok 88 as a
news source in 2022 (28%), up from 22% in 2021.
Our Children’s Media Lives study showed how children use social media platforms for getting
information. This information was wide-ranging; three children reported receiving news of Her
Majesty Queen Elizabeth’s death on TikTok or YouTube Shorts:
“I was on TikTok and I was refreshing it over and over again and the next minute ‘RIP Queen
Elizabeth’ and I was like ‘Oh my God, she has died’ so I rang up my mum.”
Bryony, 14
Others more actively sought out opinions on current affairs from social media. For example, Alice
followed Instagram pages that she felt gave a more nuanced viewpoint on Israel than the
mainstream news outlets reporting on the Israel-Palestine conflict.
“I follow a couple of pages that stand with Israel. I think I found it when there were terror attacks
going on. So, they post a lot of updates about Israel, because obviously the news doesn't really
portray Israel. You don't really even hear about it on the news. So that's kind of how I find out about
things in Israel.”
Alice, 17
88 According to our News Consumption Survey, TikTok was used by significantly more 12-15-year-olds for following news
stories in 2022 compared to 2021. Although Instagram was used more overall for this purpose (29%), there was not a
significant increase in use of this apps since 2021 (28%).
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Children and parents: media use and attitudes report 2023
89NHS Instagram account, 16th January 2022 (NHS on Instagram - Get a booster dose of the COVID-19 vaccine, and protect
yourself, your family and the NHS.) Contains public sector information licensed under the Open Government Licence v3.0.
Please note, sources were shown at the end of the survey during fieldwork.
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Children and parents: media use and attitudes report 2023
Of the 12-17-year-olds who incorrectly identified the social media profile as real, three in ten (31%)
highlighted the main profile picture as an indicator of authenticity, a quarter (24%) selected the
number of people the account was following, and 22% clicked on the picture of a person posted on
the account (who resembles the person in the profile picture).
Those who correctly identified the social media profile as fake were less influenced by aesthetic
features and were more likely to have been made suspicious by areas of the profile that included
references to ‘making money online’ (78%), following a high number of people (34%), and a link that
was not easily recognisable (47%).
Seven in ten children aged 12-17 (70%) said that they were confident in their ability to judge what is
real and what is fake online, rising to eight in ten (82%) 16-17-year-olds. The following graphic shows
the relationship between the stated level of confidence of the child and their identification of the
profile in our scenario as fake.
90
Twenty-three per cent of children aged 12-17 who had claimed to be confident in their ability to
differentiate between real and fake online, failed to identify the profile as fake. Although this
proportion was down from 27% in 2021, it still means that nearly a quarter were overconfident in
their ability, and in a position of potential vulnerability.
90 This profile is a fictional profile. Image source: Pexels. Sources were shown at the end of the survey during fieldwork
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Children and parents: media use and attitudes report 2023
91 To clarify what we meant by search engine for respondents, we asked children aged 8-17 whether they used sites or
apps like Google, Bing or Yahoo to look for things online.
92 Source: Google search for children’s trainers. Images of trainers (reading top to bottom): Nike Official; Decathlon UK; M
and M Direct, New Balance; JD Sports, Adidas; John Lewis & Partners; Sports Direct, Nike; Nike; H&M. Sources were shown
at the end of the survey during fieldwork.
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Children and parents: media use and attitudes report 2023
Older children, especially those aged 16-17 (50%), were more able than those aged 8-11 (33%) to
identify advertising correctly in this scenario.
When comparing confidence in spotting advertising with the ability to do so, we found that two in
five children aged 12-17 (41%) claimed to be confident in their ability to detect advertising and
correctly identified only the top search results as ‘paid for’, an increase from 36% in 2021.
93Source: Millie Bobby Brown Instagram account, 12th August 2022, (Millie Bobby Brown on Instagram: “Hanging with
#TeamGalaxy 💜💜”). Sources were shown at the end of the survey during fieldwork.
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Children and parents: media use and attitudes report 2023
product they are being paid to promote), any mention of being paid is considered a correct
response.
94
94Influencer endorsement image: Source: Millie Bobby Brown Instagram account, 12th August 2022 (Instagram handle
– milliebobbybrown), (Millie Bobby Brown on Instagram: “Hanging with #TeamGalaxy 💜💜”). Sources were shown at the
end of the survey during fieldwork.
Fake social media profile image. Image source: Pexels.
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Children and parents: media use and attitudes report 2023
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Children and parents: media use and attitudes report 2023
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