The document explains a Python script to create a simple hangman game. It imports the random module, defines functions to select a random word and play the game, initializes variables to track the word, guesses and guesses remaining, takes player input, updates guesses and checks for wins or losses.
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Python Script To Create Simple Hangman Game
The document explains a Python script to create a simple hangman game. It imports the random module, defines functions to select a random word and play the game, initializes variables to track the word, guesses and guesses remaining, takes player input, updates guesses and checks for wins or losses.
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Digital Literacy JH -2
Python script to create simple hangman game. Part 1
Python script to create simple hangman game. Part 2
Digital Literacy JH -2
Explanation for the python script: - The `play_hangman()` function is the
1. **Importing the `random` module:** main game logic.
- The script starts by importing the 4. **Variables initialization:**
`random` module, which provides functions - `word`: The selected random word that for generating random numbers and the player needs to guess. selecting random elements from a list. - `guessed_letters`: A list to store the 2. **Defining the `get_word()` function:** letters guessed by the player. - The `get_word()` function selects a - `wrong_guesses`: The number of random word from a predefined list of words incorrect guesses made by the player. (`word_list`) and returns it. - `max_wrong_guesses`: The maximum number of wrong guesses allowed (6 in this 3. **Defining the `play_hangman()` case). function:** Digital Literacy JH -2 - `game_over`: Boolean variable to control 9. **Checking player input:** the game loop. - If the guessed letter is already in the 5. **Main game loop:** `guessed_letters` list, a message is displayed, asking the player to try again. - The game loop continues until `game_over` becomes `True`. 10. **Updating game variables:** 6. **Displaying the word to guess:** - The guessed letter is added to `guessed_letters`. - The script generates a display string `display_word` that shows the current state - If the guessed letter is not in the word, of guessed and hidden letters in the word. the `wrong_guesses` counter is incremented. If the player reaches the maximum number 7. **Printing game information:** of wrong guesses, the game ends with a loss - It displays the current state of the word message. being guessed and the letters already 11. **Checking game state:** guessed by the player. - If the guessed word does not contain any 8. **Taking player input:** blank spots (`_`), the player wins, and the - The player is prompted to enter a letter as game ends with a congratulatory message. a guess. 12. **Playing the game:** - The `play_hangman()` function is called to start the game.
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