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Intro To HTML

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0% found this document useful (0 votes)
11 views

Intro To HTML

Uploaded by

oorlandos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lesson 2: Intro to HTML

45 minutes

Overview Objectives
This lesson introduces many new concepts and tools to Students will be able to:
students: they are introduced to HTML, the Web Lab tool,
and how to navigate lesson resources on Code.org in Explain that HTML allows a
general. In this lesson, students are introduced to HTML programmer to communicate the
as a solution to the problem of how to communicate both way content should be structured
the content and structure of a website to a computer. on a web page
The lesson begins with a brief unplugged activity Understand how to use lesson
demonstrating the challenges of effectively resources provided in Web Lab
communicating the structure of a web page. Students
Write a simple HTML document
then look at an exemplar HTML page in Web Lab and
that uses opening and closing
discuss with their classmates how HTML tags help solve
tags to structure content
this problem. Students then write their first HTML. A
wrap-up discussion helps to solidify the understanding of
content vs. structure that was developed throughout the
lesson.
Preparation
Question of the Day: How can we tell the computer both Review the Code Studio levels
what to put on the web page, and how to organize it? Check the "Teacher's Lounge"
forum for verified teachers to find
additional strategies or resources
Full Course Alignment
Standards shared by fellow teachers
If you are teaching virtually,
CSTA K-12 Computer Science Standards (2017) consider checking our Virtual
AP - Algorithms & Programming Lesson Modifications

Agenda Links
Warm Up (5 minutes)
Heads Up! Please make a copy of
The Need for HTML
any documents you plan to share
Activity (35 minutes) with students.
Pair Programming
Exploring HTML For the teachers

Wrap Up (5 minutes) Exemplar Text Website - Website


Reflection HTML Tags - Resource
Intro to HTML - Slides
 Make a Copy

For the students

Intro to Web Lab Part 2 - Video


(Download)
Pair Programming - Video
Video: Intro to Web Lab Part 1 -
Video (Download)

Vocabulary
HTML - Hypertext Markup
Language, a language used to
create web pages
HTML Element - A piece of a
website, marked by a start tag
and often closed with an end tag
HTML Tag - The special set of
characters that indicates the start
and end of an HTML element and
that element's type
Website Content - the text and
images on a website
Website Structure - how the
content of a website is organized

Introduced Code
<!DOCTYPE>

<body></body>

<head></head>

<html></html>

<p></p>

Teaching Guide

Warm Up (5 minutes)
The Need for HTML

Display: Show the image inside the Exemplar Text Website

 Teaching Tip 

If this site is blocked for students, your IT department may need to whitelist codeprojects.org. This is
the same site that students will use to publish their own web pages, so it's important that they have
access.

 Prompt: How could you explain to someone over the phone how to draw the following web page?

Discuss: Once students have written their instructions, have them briefly share their instructions with a
neighbor.
Discussion Goal: Activities like this one are often used in CS courses to help highlight just how much
precision is needed to communicate instructions to a computer. In this instance the goal is similar. You
want to highlight the challenge of differentiating the actual content on the page and instructions
indicating how it should be structured. This demonstration helps justify the creation of HTML in order to
tag pieces of content to help the computer understand what they are and hence how they should look.

Demo: Run a quick demo using the instructions below.

Pick one student to verbally share one of their instructions with you.
The teacher should act as the person on the phone trying to draw the web page
Publicly “draw” the website exactly as the student's instructions say. For example, if told to "Write
bigger", write the word "bigger" on the page. If they don't indicate where text goes then place text
in random locations.
As the student gives you instructions have them tell you if you have drawn it correctly. If you have
not drawn it correctly, have them make their directions more specific until you can draw it correctly.
Change students after a couple of instructions to get more students involved.
Keep track of the instructions students give and the improvements they make to the instructions
somewhere visible as well.
Repeat this process until you have recreated most of the web page.

Discuss: Once you have finished drawing the site, quickly create a list of all the different kinds of
information they needed to account for in their instructions. For example, location, size, font, etc.

 Remarks
There's a lot of information that we need to communicate if we want to create web pages. It's not
enough to just know what content you want to put on your page, like the actual words or images. You
need to know where things should be and how they should look. Today we're going to start learning
the languages used on the web to represent this additional information.

Question of the Day: How can we tell the computer both what to put on the web page, and how to
organize it?

Key Vocabulary:

website content - the text and images on a website


website structure - how the content of a website is organized

Activity (35 minutes)


Pair Programming

 Group: Put students into pairs.

 Remarks
Today we're going to start using a tool called Web Lab. We're going to explore this tool using
something called pair programming. Pair programming helps people make better programs by
working together, but there are some rules we have to follow to make sure it goes well.

 Video: Show students the Pair Programming video in the slides.

Questions to consider with the video:

Why do you think professional programmers use pair programming?


How do you think pair programming will help you to program better?

Discussion Goal: The goals of this discussion center less around particular answers to this question and
more around promoting positive attitudes toward pair programming. As students discuss its potential
benefits, make sure they understand that this is an industry-standard practice, not just something fun to
do.

 Teaching Tip 

Videos are used throughout the curriculum to spark discussions, supplement key concepts with
additional explanations and examples, and expose students to the various roles and backgrounds of
individuals in computer science.

While interacting with the video, turn on closed captioning so students can also read along as they
watch.

To encourage active engagement and reflection, use one or more of the strategies discussed in the
Guide to Curriculum Videos.

Review: Ensure that students understand the rules for pair programming:

There is only one computer.


The driver is the only one to touch the keyboard/mouse.
The navigator should look for problems in the code and keep track of the high-level plan.
Both driver and navigator should be communicating constantly.
Driver and navigator must switch when the teacher indicates, typically every few minutes.

 Teaching Tip 

Practicing Communication: Some classes may need more support in communicating and
collaborating effectively. If appropriate, consider having your students brainstorm a list of "sentence
stems" that they can use for respectful and effective communication before they break into pairs
("Have you considered..." "What about..." "I think the problem might be..."). As students move
through the lesson, be attentive to how students are working together - understanding the norms of
pair programming is just as important as learning the new HTML code in this lesson!

Exploring HTML

Transition: Have pairs go to Code Studio and both log in using the "Pair Programming" feature.

 Display: Use the slide to guide your students on how to connect Pair Programming in Code Studio.

Choose one partner to log into Code Studio.


Click on your name, and choose "Pair Programming from the menu.
Choose your partner's name from the list.
Start coding as a team!

Do This: Remind students to switch driver and navigator every three minutes. You may want to project
a digital timer at the front of the room.

 1 Exploration

 Teaching Tip 
Facilitating Exploration Levels: Exploration levels are a great opportunity for students to think
critically about code and engage in class discussions. Consider having students discuss with a
partner before and after typing in code. Once they have had a chance to explore the code and
discuss with a partner, bring the class together for a full-group discussion to discuss what they did in
the Exploration level, what they noticed, and what they still wonder. Use this as an opportunity to
address any misconceptions that students may have had about the code initially.

Digging Deeper: For more tips about programming levels, see the CSD Guide to Programming
Levels. This document includes strategies and best-practices for facilitating programming levels with
students.

Circulate: Give students time to explore the tool and complete the task on the level. Students may also
discover different tabs and buttons on the page, such as the Inspector tool or the Documentation
button.

Prompt: What did you notice about the workspace and the preview? What other features did you
discover in this tool?

Discussion Goal: Students should notice that even if they type sentences on multiple lines, the preview
will show all of the sentences on a single line. Also highlight any additional features students discover in
this tool and make sure all students are aware of it

 Video: Show students the Video: Intro to Web Lab Part 1 video in the slides.

Question to consider with the video:

What are the different parts of Web Lab, and what are they used for?

Discussion Goals: While there are no broad learning goals for this video, students should understand
that the instructions for Web Lab levels appear in the wide panel at the top, and the bottom three
panels, from left to right, include the list of files that they are working on, the area where they type in
their code, and the area where they see the results of their code. For now, they do not need to worry
about every button, as they will be explained later, but they should understand that the inspector tool
helps them to link parts of the web page with code that created them, and the refresh and save button
allows them to update their webpage if it does not automatically update when they change the code.

 Teaching Tip 

Using Resources: Below you can find recommendations for using the many resources students are
introduced to in the lesson. You could consider creating a "Resource Chart" to keep track of these
options and support students to be self-sufficient as they progress through levels.

Level Instructions: Instructions may introduce small pieces of new content. Each level features a
"Do This" section explaining what students are supposed to do in that level. Set the expectation
early that reading these instructions, not just the "Do This" section, is important.
Help and Tips Tab This tab contains all of the relevant videos and reference guides for a
particular level.
Videos: Watched as a class, but students can always return to them.
Reference Guides: Contain text and diagrams explaining content. These are intended as
helpful student resources, not class readings. They are a good place to go for review after
learning content or when students get stuck in levels. You may decide to print these and
have them available for students as they work through levels.
Documentation A link to Web Lab's documentation is available in the upper-right corner of the
instructions panel. Students can use this to refresh their memory on important tags introduced in
the unit.
 Code Studio: Have students continue to the next level in Code Studio

 2 Exploration

 Teaching Tip 

Using the Tool As students explore the site, make sure that they understand how to use the
inspector tool and the "Help and Tips" tab, which will give them access to the previous video.

Text-to-Speech Options: The instructions panel includes two options that can support
comprehension for students.

Text to Speech which reads aloud the instructions for students


Microsoft Immersive Reader which opens a new panel for the instructions and gives controls to
change the text size, contrast, or translate to another language.

Click here to learn more about these options

Regroup: Bring students back together once they've spent a couple of minutes looking through this
level. The discussion prompts listed in the level should be used in a standard Think-Pair-Share structure.

What code makes the text bigger and bolder?


What code makes text appear as a list?
What code makes the text appear on separate lines?
What's a piece of code that doesn't appear to do anything on the screen?

It's okay to not address these questions as a full group or answer them completely - they will be
introduced in the following video and covered in-depth throughout the unit. Instead, the goal of the
discussion is to call out the features of HTML that students are noticing. The two primary takeaways
(reinforced in the subsequent video as well) are that HTML uses a system of tags to surround content
and indicate what it is and how it should be displayed.

 Video: Show students the Intro to Web Lab Part 2 video in the slides

Questions to consider with the video:

Why are HTML tags useful?


What does the paragraph tag do?

Discussion Goals: As students discuss HTML tags, make sure they understand that HTML tags are used
to structure, or organize, content on the screen. Talking about the organization, structure, or role of the
content in the page (heading, paragraph, list, etc.) is more accurate than talking about specific aspects
of its appearance (such as size or spacing).

For the second prompt, there's a direct answer: the paragraph tag separates text into paragraphs. You
may want to follow up this question by asking students how they think a web browser for the blind
might deal with paragraphs. For example, while sighted people may use spacing and new lines to
separate out paragraphs, what should a screen reader do?

 Key Vocabulary:

HTML - Hypertext Markup Language, a language used to create web pages


HTML Element - A piece of a website, marked by a start tag and often closed with an end tag
HTML Tag - The special set of characters that indicates the start and end of an HTML element and
that element's type

 Code Studio: Have students continue to the next level in Code Studio
 3-5 Skill Building

3 4 5

 Teaching Tip 

Facilitating Skill Building Levels: Skill Building levels are designed to continue teaching new skills
and blocks through exploration, trial-and-error, and using worked examples from pre-supplied code.
Students are still getting familiar with the concepts in the lesson and will need strong support
throughout these levels to build confidence, debug their code, and cement their understanding.

Consider having students complete Skill Building levels in pairs using Pair Programming, which has
students use one computer and trade between being a Driver or a Navigator. This process is
highlighted in this video, which you can show to the class. You can have students switch roles based
on a timer, or switch every time they complete a level.

Digging Deeper: For more tips about programming levels, see the CSD Guide to Programming
Levels. This document includes strategies and best-practices for facilitating programming levels with
students.

 6 Practice

 Teaching Tip 

Facilitating Practice Levels: Practice levels are designed for students to apply their knowledge
from the previous levels and develop fluency in using the new blocks of code to solve problems.
Students can choose which practice levels they would like to complete, and it’s not necessary for a
student to complete each practice level before continuing.

Students tend to be more engaged and respond better when they have an authentic choice about
how to continue their learning. Allow students to choose practice levels according to their interests
and level of comfort, and consider providing opportunities for students to demonstrate and explain
their solutions to the practice levels they chose to the entire class.

Digging Deeper: For more tips about programming levels, see the CSD Guide to Programming
Levels. This document includes strategies and best-practices for facilitating programming levels with
students.



 7 Assessment

 Teaching Tip 

Facilitating Assessment Levels: Assessment levels contain a single task that requires applying the
skills and concepts from the level in order to solve. Students should complete these levels
individually and you can use your judgment of how much external help students should have.
Assessment levels also contain a rubric that can be used for formative assessment and a box to
provide feedback to students - click here to learn more about using rubrics and giving feedback
to students.

Digging Deeper: For more tips about assessing student work, see the CSD Guide to Assessment.
 Assessment Opportunity 

Write a simple HTML document that uses opening and closing tags to structure content

Level 7 on Code Studio provides a mini-rubric to assess student use of HTML.

 8 Challenge

 Teaching Tip 

Facilitating Challenge Levels: Challenge levels are designed as extensions to the concepts and
skills students learn throughout a lesson. Challenge levels tend to focus on more open-ended tasks
for students to complete, or opportunities to combine several skills from previous lessons together
into one program.

Challenge levels do not need to be completed for students to meet the core objectives of a lesson.
Instead, every task in a challenge level is meant to supplement and enrich the learning objectives of
a lesson, but are not required for future lessons. Students can still demonstrate mastery of the
objectives of a lesson without completing any of the challenge levels.

Digging Deeper: For more tips about programming levels, see the CSD Guide to Programming
Levels. This document includes strategies and best-practices for facilitating programming levels with
students.

(Optional) Video: One of the challenge levels invites students to create their own poetry as a
webpage, featuring an example poem from Caia Lomeli. Caia is a poet and computer science student
who was featured in our Poem Art Hour of Code activity. The lesson links to a video of Caia discussing
how computer science and poetry are similar, especially "starting from a blank page". Even though it's
not directly related to webpages and HTML, you may decide to show this video to students as an
inspirational video on being creative with code, which ties into the projects students will complete in
this unit.

Wrap Up (5 minutes)
Reflection

Question of the Day: How can we tell the computer both what to put on the web page, and how to
organize it?

Journal Prompt: In your own words, how does HTML help solve the problem of telling a computer what
a web page looks like, not just what content is on it?

 Assessment Opportunity 

Goal: Students’ answers will vary but will likely center around the fact that using tags helps the
computer know what different pieces of content "are". Using these tags helps the computer know
what the tags are supposed to look like. If this discussion needs to be returned to after students
have seen more tags that's fine as well. In either case, use this discussion to motivate the content vs.
structure wrap-up point.

As students discuss HTML as a solution, make sure that they are using the key vocabulary of the
lesson:
website content - the text and images on a website
website structure - how the content of a website is organized
HTML - Hypertext Markup Language, a language used to create web pages
HTML Element - A piece of a website, marked by a start tag and often closed with an end tag
HTML Tag - The special set of characters that indicates the start and end of an HTML element
and that element's type

The content is the literal words that are being typed on the page. Using HTML, students are
providing structure to the page, explaining how those pieces of content should be interpreted. Later
in the unit students will learn CSS, a language that allows them to individually style elements. For
now, however, the styles being applied based on their HTML tags are just the default styles of their
web browser. Students don't need to fully understand this difference at this point, as it will be much
clearer once they learn CSS later in the unit.

Discuss: After students have had time to reflect individually in the journal, allow them to discuss with a
partner, then share with the class.

 Remarks
HTML uses tags to help the computer know what different pieces of content in the web page actually
are. Right now we've only learned how to tell the computer that some text is a paragraph, or that part
of your website is the body. We've already seen how that affects the way our web pages look and are
structured. As we move forward we're going to learn more tags and see more examples of how this
language helps us add structure to our webpages.

Review: Return to the list of lesson resources you wrote on the board and review as a class how they
are supposed to be used. Refer to the teaching tip above for recommended uses.

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