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Coding Exams

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81 views8 pages

Coding Exams

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KITENGELA INTERNATIONAL SCHOOLS

END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________

GRADE 1 CODING END TERM 1 EXAMS SCRATCH JUNIOR

Circle the correct block or program. (TOTAL: 20marks)

1. The Add block (2marks)

2. Move right, and jump twice (5marks)

3. Move left 4 steps, and Shrink (5 marks)

4. Move left block (2marks)

5. Green flag block (2marks)

6. ABC block (2marks)

7. Look at the picture. Circle the block that will make the rabbit move down. (2marks)
KITENGELA INTERNATIONAL SCHOOLS
END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________

GRADE 2 CODING END TERM 1 EXAMS SCRATCH JUNIOR (20marks)


Study the picture below. (10marks)

a) Mark with letter B, The Background Button


b) Mark with letter S , The Stage
c) Mark with letter C, The Character.
d) Mark with letter P, The Programming Area.
e) mark with letter G , The Pages
Identify and Circle The Correct Program (10marks)
a) Move Right,Jump and Say “Good” (3marks)

b) Hope, say “Bye”, Hope and Say “Bye” (3marks)

c) Move right 10 steps, Grow, Move Left 5 steps and Shrink (4marks)
KITENGELA INTERNATIONAL SCHOOLS
END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________
GRADE 3 CODING END TERM 1 EXAMS (20marks)
The image below represents the Scratch Junior launch page. (10marks)
S

a) Which button should I click to get me inside Scratch Junior? ____________________ (2marks)
b) Which button can I use to change the Language _____________________________ (2marks)
c) Name the parts. (6marks)
H. _______________________ S. _______________________ Q. __________________________
Put the blocks in order (3marks)
Number the steps. Which block come first, second, and third ?

Move right 10 steps, Grow, Move Left 5 steps and Shrink (4marks)

Circle the tool that shows blocks to make a character move.(3marks)


KITENGELA INTERNATIONAL SCHOOLS
END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________
GRADE 4 END TERM 1 EXAMS (20marks)
1____________ is a free visual programming language to create interactive stories, games, and
animations.
A. Bubbles B. Script C. Scratch
2. What do you call the characters in Scratch?
A. Script B. Sprite Scripts C. Scratch D. Sprite
3. Which animals Scratch logo contains?
A. Koala B. Cat C. Lion D. Dog
4. Which command let the sprites walk?
A. GO! B. Walk C. Move D. Run
5. Programming languages give computers instructions
A. True B. False
6. You can paint a new costume for a sprite in Scratch?
A. True B. False
7. You can click on _________ to start your main program
A. stop B. Green Flag
8. _______________ displays drop down menus that provide common commands like File, create a new
one and save
A. Blocks menu B. Menu bar C. Script
9. _____________ is a place where you make your programs in scratch by assembling blocks there.
A. scripts area B. stage C. current script

10. __________________ is a place where you can see your stories, games, and animations.
KITENGELA INTERNATIONAL SCHOOLS
END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________

GRADE 5 END TERM 1 CODING EXAMS (20marks)


1. ________________ is the area lists the ten categories of color-coded blocks.
A. script area B. Menu bar C. Blocks Menu
2. ______________ is a collection of steps- wise instructions given to the sprite in the form of stack of
blocks.
A. sprite B. script C. blocks menu
3. ___________ tool is used to make sprites bigger.
A. Duplicate B. shrink. Grow
4. ____________ by choosing this button, you can create a new sprite from library, paint a new sprite,
upload a new sprite, or get a new sprite from camera.
A. Sprite B. Script C. New sprite button
5. ______________ tool is used to duplicate sprites, sounds, blocks, and scripts.
A. Grow B. shrink C. duplicate.
Choose the correct answer.
1. A set of instruction given to perform a task.
A. Program B. Translator C. Compiler
2. Scratch programming language was developed by
A.Adobe B. Microsoft C.MIT
3. Pre written instructions available in scratch
A.Sprites B. Scripts C. Stage
4. Predefined scripts are selected from
A.Blocks B. Stage C. Script area
5. Background where an object moves
A.Stage B. Script C. Block
KITENGELA INTERNATIONAL SCHOOLS
END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________

GRADE 6 END TERM 1 CODING EXAMS

1. Define the following terminologies.(10marks)


a) A computer program:
______________________________________________________________________________________________________
______________________________________________________________________________________________________.
b) Scratch programming:
______________________________________________________________________________________________________
______________________________________________________________________________________________________.
c) Block-based programming:
______________________________________________________________________________________________________
______________________________________________________________________________________________________.
d) Stage:
______________________________________________________________________________________________________
______________________________________________________________________________________________________.
e) Sprite:
______________________________________________________________________________________________________
______________________________________________________________________________________________________.
2. State the coordinate of the default position of a sprite on the stage.(2MARKS)
A. x:0,y:180 C. x:1,y:1
B. x:180,y:0 D. x:0, y:0

3. how many times does this program say


“hello!”_________________ (3marks)

4. calculate the distance covered by the sprite


in metres after running this code.(taking 100
steps = 100 cm) 5marks
KITENGELA INTERNATIONAL SCHOOLS
END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________
GRADE 7 CODING END TERM 1 EXAMS
1. Join the following Scratch codes in column B with the correct options from Column A
(8 marks)
Column A Column B

When green flag is


pressed the sprite
moves towards the
mouse

When green flag the


sprite looks towards
mouse pointer

When “a” key is


pressed, backdrop
changes after wait of 2
seconds, ten times

When “a” key is


pressed, backdrop
changes after wait of 2
seconds,
KITENGELA INTERNATIONAL SCHOOLS
END TERM 1 CODING EXAMS

NAME_____________________________________________________GRADE____________________
2. Stage in scratch is divided into __________ and ____________ coordinates (2 marks)
3. Match the following Scratch codes in column A with the correct output from Column
B (Use a ruler) (10marks)
Column A Column B

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