Algorithms and Decomposition
LO: Understand principles of computational thinking
Solving problems that can be implemented by a computer system is known as computational
thinking
There are three main principles of computational thinking:
o Algorithmic thinking
o Decomposition
o Abstraction
What are algorithms?
Algorithms are a set of step-by-step instructions in order to produce a solution to a
problem
Algorithmic thinking requires the use of abstraction and decomposition to identify each
step
Once each step has been identified, a precise set of rules (algorithm) can be created
and the problem will be solved
An example of algorithmic thinking is following a recipe, if the recipe is
followed precisely it should lead to the desired outcome
A set of traffic lights is an example of how algorithmic thinking can lead to solutions
being automated
Decomposition
What is decomposition?
Decomposition is the process of breaking down a large problem into a set of smaller
problems
Benefits of decomposition are:
o Smaller problems are easier to solve
o Each smaller problem can be solved independently of the others
o Smaller problems can be tested independently
o Smaller problems can be combined to produce a solution to the full problem
An examples of decomposition in computing is:
Computer games
Modern computer games are decomposed to break down the complexity of the
problem into more manageable 'chunks'
Creating an entire game at once would be challenging and inefficient, so it could be
decomposed into:
o Levels - Levels can be designed/created/tested/ independently of other levels
o Characters - The mechanics of characters in the game can be designed and
created by a separate team
o Landscape - The art team can work on the visual aspects of the game without
needing to understand how the game is programmed
Once all of the smaller problems are completed, joined together a complex game has
been created
What is abstraction?
Abstraction is the process of removing unnecessary details of a problem to focus on
the important features to implement in a solution
Examples of abstraction include modelling a real-life object, environment, action,
sequence of actions or concept.
Implementations of these include:
o a computer game that simulates playing a sport
o a simulator such as a car or flight simulator,
o a map of a bus or train route in a city
When creating a program, developers must identify important features that will
contribute to solving the problem or have a role to play in the solution
Computer games
Computer games use a large amount of abstraction, removing the elements that a
user does not need to consider in order to enjoy playing the game
When using abstraction in computer games which are designed to simulate real life, the
aim is to make the game realistic and visually appealing whilst keeping the game fun to
play
In a game that simulates a sport, it is important to the user that visually they recognise
the environment and when they perform an action, they see a response
However, users do not need to know the complex algorithms used to control the non-
player characters (NPCs)
Train map
Another specific example of abstraction would be the London underground train route
map; travellers do not need to know the geographical layout of the routes, only that
getting on at stop A will eventually transport you to stop B
Worked example
Jack plays rugby at his local rugby club. He wants to create a program to store the results of
each rugby match they play and the names of the try scorers.
Define what is meant by abstraction [2]
Give one example of how abstraction could be used when developing this program [1]
Answer
Abstraction is removing unnecessary detail from a problem in order to focus on the parts
of the problem that need solving
Simplifies the problem // reduces complexity // easier to solve
Any suitable example of abstraction as long as it is relevant to the system
Examples of what to ignore/hide/remove:
o Time the try was scored
o Player shirt number
o Venue
Examples of parts to focus on:
o Player name
o Match result
o Tries scored
Program design tools – Simple flowcharts
Flowcharts
A flowchart represents an algorithm using symbols. The step-by-step process is shown with
lines, arrows, and boxes of different shapes demonstrating the flow of the process.
Flow chart symbols
Reading simple flowcharts
Program design tools – Simple Pseudo codes
Pseudocode
Pseudocode is an English-like description of the processing steps to be performed in a
program.
The programmer writes these descriptions in the order in which corresponding program
statements will appear in the program.
Although there are no standards for pseudocode, it usually uses structured programming control
structures.
Selection and sequence
Simple turtle graphics
Physical Health and safety
Health- Eyestrain, Headaches, RSI, back and neck pains
Physical Health and safety
Safety – Fires, electrocution, tripping and falling equipment
Program Data types, String, Char, number, Boolean