T9A-FB 2ed DL 2024 Review2 EN
T9A-FB 2ed DL 2024 Review2 EN
T9A-FB 2ed DL 2024 Review2 EN
The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
This work is licensed under the Creative Common Attribution-NoDerivatives 4.0 International Li-
cense. Edited with LATEX.
Daemon Legions
The Daemon Legions are not of this world. Servants of the gods of Hell, daemons are beings from beyond the Veil
that separates the Mortal and Immortal Realms. And yet in dire moments, they can cross this barrier, crafting myriad
nightmarish bodies for themselves, to make war upon the peoples of the world. This is a truly fearsome and unnatural
force, provoking madness merely from beholding it, seeking to tear down civilisation at its roots.
Across the world, wherever their cultists work in secret, daemons can be summoned and manifest
in the Mortal Realm to carry out their unknowable purposes.
In areas of high magic, daemons can cross the Veil unaided, and whole armies may emerge from
these places to ravage nearby lands.
Aegis
Unit profiles in this Army Book contain an additional Characteristic, which corresponds to the units’ Aegis Saves,
shortened Aeg. This Characteristic is treated as if the unit has the Personal Protection Aegis (X+) written on its
profile, where X is the Aeg Characteristic value. Not having an Aeg value does not prevent a unit from being the
target of an Aegis modifier.
Immortal Denizens
Casting rolls made by models in a Daemon Legions army with one or two dice gain a +1 Casting Modifier. In addition,
in a game involving at least one Daemon Legions Army, each player adds +2 Veil Tokens to their Veil Token pool in
the Magic Phase during Siphon the Veil when they are the Active Player.
Attack Attributes
Smother – Close Combat
If the attack is allocated towards a model that has the same Height as the attacker, it gains +1 to hit and +1 to wound.
Armoury
Dark Fire – Shooting Weapon
Range 18″, Shots 2, Str 4, AP 0.
Armour Save rolls of ‘1’, ‘2’, ‘3’, and ‘4’ are always considered failed when saving wounds caused by Dark Fire.
H Spear of Infinity The target suffers 1 hit with Strength 2 [5], Armour Pen-
rep etration 2, Area Attack (1×5), Magical Attacks, and
[Multiple Wounds (2)].
Damage
The hits from Spear of Infinity gain +1 Strength for each
4+ 24″ Hex Instant
other non-Attribute Spell successfully cast in this Magic
Missile
Phase (including other instances of Spear of Infinity).
Guiding Manifestations
Some Daemonic Manifestations have an option to be taken as a Guiding version that can only be taken by Characters.
Unless specifically stated otherwise, the normal version of Manifestations is taken. If the Guiding version is taken, this
must be noted on your Army List. Follow the rules stated ⟨with this colour-coding⟩ and ignore Point Costs written in
the standard way. Otherwise, follow the Manifestation’s normal rules. In addition, all R&F models in the model’s unit
gain the corresponding Manifestation. Note that Guiding and non-Guiding Manifestations are considered to be the
same Manifestation for the purpose of Duplication Limits.
Height Standard
Harbinger of Father Chaos Type Beast
170 pts single model 0–4 Units/Army Base 25×25 mm
A mount marked with [Av] and its rider count towards Characters and Aves.
3 5 4 0 4+
Offensive Att Off Str AP Agi
Harbinger 3 5 5 2 5
Magic Options pts Options pts
Wizard Apprentice 25 Battle Standard Bearer 50
Wizard Adept 120 Manifestations of Father Chaos and those available to
the General up to 150
Dark Fire (3+) (on foot only) 15
Divination Evocation Thaumaturgy Witchcraft Mount Options pts
Pale Horse 40
Burning Wheel [Av] 50
Great Beast of Prophecy [Av when taking Fly] 55
Dark Pulpit 95
d
Height Standard
Kuulima’s Deceiver Type Beast
310 pts single model 0–3 Units/Army Base 25×25 mm
Units with an upgrade marked with [Av] also count towards Aves.
4 6 5 0 4+
Offensive Att Off Str AP Agi
Height Gigantic
Maw of Akaan Type Beast
535 pts single model 0–1 Units/Army Base 150×100 mm
Global Adv Mar Dis Model Rules
Maw of Akaan 6 5 7 2 3
Model Rules Magic Options pts
Devour: Personal Protection. Wizard Adept 95
For each Health Point loss the model causes with Wizard Master 265
Close Combat Attacks against enemy units, roll a D6
at the end of the Initiative Step. For each rolled 4+,
the model gains +1 Health Point.
Evocation Witchcraft
When the model has 18 Health Points or more, all
units within 9″ immediately suffer 2D6 hits with Options pts
Toxic Attacks, and the model is removed as a ca- Must take Greater Dominion (General only) 10
sualty. Manifestations of Father Chaos and Gluttony up to 150
If General up to 175
d
Height Gigantic
Miser of Sugulag Type Beast
565 pts single model 0–1 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
6 7 7 0 5+ Abyssal Armour
Offensive Att Off Str AP Agi
Miser of Sugulag 5 5 5 2 2
Model Rules Magic Options pts
Abyssal Armour: Armour Equipment. Wizard Adept 95
Plate Armour. For each Veil Token in the owner’s Veil Wizard Master 265
Token pool, hits against the wearer suffer −1 Armour
Penetration, up to a maximum of −3.
Divination Evocation Thaumaturgy
Options pts
Must take Greater Dominion (General only) 10
Manifestations of Father Chaos and Greed up to 175
If General up to 200
d
Height Gigantic
Courtesan of Cibaresh Type Beast
530 pts single model 0–1 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
Height Standard
Omen of Savar Type Beast
435 pts single model 0–3 Units/Army Base 50×50 mm
A mount marked with (Av) counts towards Aves. The mount and its rider also count towards Characters.
Height Standard
Sentinel of Nukuja Type Beast
690 pts single model Base 50×100 mm
Units with an upgrade marked with [Av] also count towards Aves.
5 5 5 0 4+
Offensive Att Off Str AP Agi
Height Gigantic
Vanadra’s Scourge Type Beast
760 pts single model 0–1 Units/Army Base 50×100 mm
Evocation Thaumaturgy
d
Height Standard
Dark Pulpit Type Beast
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
5″ 10″ C Tall
Defensive HP Def Res Arm Aeg
5 C C 1 C Cannot be Stomped
Offensive Att Off Str AP Agi
Said to be favoured by Cibaresh, these long, alien steeds will answer to any daemon suited to ride at their
astonishing pace and mobility. They often feature in the more apocalyptic artwork of mortal peoples.
Height Standard
Pale Horse Type Cavalry
0–3 Mounts/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Height Standard
Burning Wheel Type Construct
0–3 Mounts/Army Base 50×50 mm
The mount and its rider count towards Characters and Aves.
Global Adv Mar Dis Model Rules
These dramatic creatures can only be tamed by the strongest-willed daemons. Normally they are chimeric
in form, combining parts of the most impressive mortal creatures, but rarely in the same manner as worldly
chimeras. These monsters have often plagued the dreams and visions of diviners and prophets, particularly in
periods preceding major daemonic incursions.
Height Large
Great Beast of Prophecy Type Cavalry
0–3 Mounts/Army Base 50×75 mm
The mount and its rider also count towards Aves when taking Fly.
7″ 14″ C Fear
Defensive HP Def Res Arm Aeg
C C 5 2 C
Offensive Att Off Str AP Agi
Height Large
Throne of Overwhelming Splendour Type Construct
0–1 Mounts/Army Base 50×100 mm
The mount and its rider count towards Characters. The mount also counts towards Aves.
Global Adv Mar Dis Model Rules
5 C C C 4+
Offensive Att Off Str AP Agi
Height Standard
Imps Type Beast
200 pts + 14 pts/extra model 10–25 models 0–40 Models/Army Base 25×25 mm
Global Adv Mar Dis Model Rules
Aura of Despair
- 2/model
Dark Hide
- 3/model Optional Model Rules
Mark of the Eternal Champion
- Firestarter (X): Universal Rule.
(Champion only) 30 The Standard Bearer can cast the spell stated in
Sorcerous Antennae
- 50 brackets as a Bound Spell with Power Level (5/8).
d
Lithe, nimble, humanoid creatures that move with unnatural grace and swiftness, succubi can tear through
hordes of foes with their scythe-like talons, often giggling uncontrollably while they play with their victims. Danc-
ing gleefully away from larger opponents, they reserve their primary torments for those of similar proportions
to their own.
Height Standard
Succubi Type Beast
255 pts + 20 pts/extra model 10–25 models Base 25×25 mm
Global Adv Mar Dis Model Rules
1 4 3 0 5+
Offensive Att Off Str AP Agi
Succubus 3 4 3 1 5 Smother
Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Dark Hide
- 1/model Musician 10
Divining Snout
- 1/model Standard Bearer 10
Mesmerising Plumage
- 2/model
Bronze Backbone
- 3/model
Chilling Yawn
- 4/model
d
Height Standard
Lemures Type Beast
225 pts + 20 pts/extra model 10–25 models Base 25×25 mm
Global Adv Mar Dis Model Rules
1 3 5 0 5+ Parry
Offensive Att Off Str AP Agi
Lemure 1 3 3 0 2
Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Brimstone Secretions
- 1/model Musician 10
Stiff Upper Lip
- 1/model Standard Bearer 10
Venom Sacs
- 2/model
Chilling Yawn
- 3/model
Unnatural Roots
- 35
d
With their hooves and reptilian tongues, myrmidons are the twisted mirror image of elite mortal warriors,
brandishing extensions of their own limbs that mimic iron weaponry. Called by many different masters, they
form regimented battalions, adopting uniform colours reflecting their martial inclinations.
Height Standard
Myrmidons Type Beast
200 pts + 19 pts/extra model 10–30 models Base 25×25 mm
Global Adv Mar Dis Model Rules
1 4 3 0 5+
Offensive Att Off Str AP Agi
Height Standard
Eidolons Type Beast
180 pts + 30 pts/extra model 5–10 models 0–18 Models/Army Base 25×25 mm
Global Adv Mar Dis Model Rules
Great canine brutes, most often covered in thick black fur, with jagged teeth protruding from elongated snouts
and eyes that smoulder with unholy fire, these fiends of Hell put the knowledge of ancient, primordial fear into
the hearts of all who hear their awful baying.
Height Standard
Hellhounds Type Beast
160 pts + 18 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
1 3 4 0 5+
Offensive Att Off Str AP Agi
Height Large
Threshing Engine Type Construct
155 pts single model 0–5 Units/Army Base 50×100 mm
Units with an upgrade marked with [Av] also count towards Aves.
Tiller (2) 2 4 3 3 3
Draft Beast (2) 1 3 3 0 3 Harnessed
Chassis 4 3 Impact Hits (2D3), Inanimate
Options pts Optional Model Rules
One choice only: Horde Thresher: Universal Rule.
Fly (9″, 9″) (0–2 Units/Army)[Av] 20 Changes to the model’s profile:
Horde Thresher (0–3 Units/Army) 110 • Its base size is changed to 100×100 mm.
Legion Thresher (0–2 Units/Army) 195 • Its Health Points are set to 6.
Manifestation (one choice only): • It gains 1 additional Tiller.
Horns of Hubris
- 15 • It gains 1 additional Draft Beast.
Divining Snout
- 25 • It gains Colossal Stature.
Whipcrack Tail
- 25 • The Chassis gains Impact Hits (3D3).
Mark of the Eternal Champion
- 40 Legion Thresher: Universal Rule.
Roaming Hands
- 45 Changes to the model’s profile:
Command Group Options pts • Its base size is changed to 100×150 mm.
Standard Bearer 10 • Its Health Points are set to 8.
• It gains 2 additional Tillers.
• It gains 2 additional Draft Beasts.
• It gains Colossal Stature.
• The Chassis gains Impact Hits (4D3).
Colossal Stature: Universal Rule.
The model counts as Gigantic for the purpose of de-
termining the number of Full Ranks.
d
Height Large
Titanslayer Chariot Type Construct
190 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 4 5 0 5+
Offensive Att Off Str AP Agi
Height Standard
Mageblight Gremlins Type Beast
150 pts + 25 pts/extra model 2–4 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
Height Large
Clawed Fiends Type Beast
250 pts + 85 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
3 4 4 0 5+
Offensive Att Off Str AP Agi
These large daemons of Greed slime and writhe their way over the ground. Some resemble grotesque toads,
insects, serpents or simply globules of slimy flesh, gathering up detritus and riches alike as they move. They
smother or strangle their victims, growing stronger and gripping ever-tighter the longer they struggle.
Height Large
Hoarders Type Beast
270 pts + 115 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
4 5 5 0 5+
Offensive Att Off Str AP Agi
Height Standard
Sirens Type Cavalry
205 pts + 18 pts/extra model 5–15 models 0–3 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Siren 2 5 4 1 4
Symbiotic Steed 1 3 3 0 3 Harnessed
Model Rules Options pts
Elusive: Universal Rule. Manifestation (one choice only):
Units consisting entirely of models with Elusive may Hot Blood
- 1/model
declare a Flee Charge Reaction despite being Fear- Centipede Legs
- 2/model
less. Mesmerising Plumage
- 5/model
Roaming Hands
- 5/model
Hammer Hand
- 8/model
Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
d
Height Large
Blazing Glory Type Beast
320 pts single model 0–2 Units/Army Base 50×50 mm
Units with an upgrade marked with [Av] also count towards Aves.
5 ⋆ 5 0 5+
Offensive Att Off Str AP Agi
Blazing Glory 5 ⋆ 5 5 5
Model Rules Options pts
Falling Star: Universal Rule. Fly (8″, 16″) [Av] 55
The model’s Offensive Skill and Defensive Skill are Manifestation (one choice only):
set to twice the model’s current number of Health -Brimstone Secretions 10
Points. -Horns of Hubris 15
The model counts as a Character for the purpose -Stiff Upper Lip 20
of issuing, accepting, and refusing Duels. When the -Bronze Backbone 30
model fights a Duel during a Round of Combat, it
gains Stubborn until the end of the Round of Com-
bat.
d
Height Large
Hope Harvester Type Beast
285 pts single model 0–2 Units/Army Base 50×100 mm
Engine of Damnation is 0–1 Units/Army if the army includes any Gigantic Characters excluding Sentinel of Nukuja
with Strixian Spirit.
Global Adv Mar Dis Model Rules
5 4 5 3 5+
Offensive Att Off Str AP Agi
Height Large
Brazen Beasts Type Cavalry
350 pts + 95 pts/extra model 3–6 models 0–3 Units/Army Base 50×75 mm
Global Adv Mar Dis Model Rules
4 3 4 0 5+
Offensive Att Off Str AP Agi
Height Standard
Furies Type Beast
175 pts + 9 pts/extra model 5–15 models 0–3 Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules
Writhing through the air, seemingly part fish and part serpent, these Veil-attuned predators have no eyes nor
other sensory organs, being simply drawn by a nameless hunger and an uncanny ability to locate new victims.
They channel their otherworldly powers into spells that drain their prey’s strength and courage, while adapting
their forms to the world as they require.
Height Large
Veil Serpents Type Beast
230 pts + 40 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
3 4 4 0 5+
Offensive Att Off Str AP Agi
Veil Serpent 3 4 4 0 4
Model Rules Wizard Conclave
Morphlings: Universal Rule. Must select 2 spells from:
During Spell Selection, each unit of Veil Serpents • Smite the Unbeliever (Thaumaturgy)
must choose a Manifestation from the list below and • Deceptive Glamour (Witchcraft)
apply the effects during the game. • Twisted Effigy (Witchcraft)
• Mesmerising Plumage
-
• Spear of Infinity (Hereditary Spell)
• Chilling Yawn
-
Champion 145
d
Height Large
Bloat Flies Type Beast
320 pts + 110 pts/extra model 3–6 models 0–3 Units/Army Base 50×75 mm
Global Adv Mar Dis Model Rules
Ground 2″ 4″ 8 Fear, Fearless, Fly (6″, 14″), Light Troops, Supernal, Tall
Fly 6″ 14″
Defensive HP Def Res Arm Aeg
Character Mounts
Dark Pulpit Adv 5″ Mar 10″ Dis C Tall
Standard, Beast HP 5 Def C Res C Arm 1 Aeg C Cannot be Stomped
Dark Pulpit Att 4 Off 4 Str 5 AP 0 Agi 1 Harnessed
d
Pale Horse Adv 9″ Mar 18″ Dis C Elusive, Feigned Flight, Strider, Vanguard
Standard, Cavalry HP C Def C Res C Arm C Aeg C Hard Target (1)
Pale Horse Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Burning Wheel Adv 2″ Mar 4″ Dis C Fly (10″, 10″), Swiftstride, Tall, Vanguard
Standard, Construct HP 4 Def C Res C Arm 1 Aeg C Cannot be Stomped, Hard Target (1)
Burning Wheel Att 3 Off 4 Str 4 AP 0 Agi 4 Harnessed
d
Great Beast of P. Adv 7″ Mar 14″ Dis C Fear
Large, Cavalry HP C Def C Res 5 Arm 2 Aeg C
Great Beast Att 3 Off 5 Str 5 AP 2 Agi 2 Harnessed
d
Throne of O.S. Adv 9″ Mar 9″ Dis C Fly (9″, 9″), Rising Star, Swiftstride, Towering Presence
Large, Construct HP 5 Def C Res C Arm C Aeg 4+
Writhing Majesties Att 4 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Impact Hits (D6), Inanimate
d
Core
Imps Adv 5″ Mar 10″ Dis 6 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 2 Res 3 Arm 0 Aeg 5+ Aegis (3+, against Shooting Attacks)
Imp Att 1 Off 2 Str 2 AP 0 Agi 3 Energy Bolts (4+)
d
Succubi Adv 5″ Mar 10″ Dis 7 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 4 Res 3 Arm 0 Aeg 5+
Succubus Att 3 Off 4 Str 3 AP 1 Agi 5 Smother
d
Lemures Adv 4″ Mar 8″ Dis 7 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 3 Res 5 Arm 0 Aeg 5+ Parry
Lemure Att 1 Off 3 Str 3 AP 0 Agi 2
d
Special
Eidolons Adv 5″ Mar 10″ Dis 7 Fearless, Light Troops, Skirmisher, Supernal, Wizard Conclave
Standard, Beast HP 1 Def 2 Res 4 Arm 0 Aeg 5+ Hard Target (1)
Eidolon Att 1 Off 2 Str 2 AP 0 Agi 3 Dark Fire (3+)
d
Hellhounds Adv 9″ Mar 18″ Dis 7 Fear, Fearless, Supernal
Standard, Beast HP 1 Def 3 Res 4 Arm 0 Aeg 5+
Hellhound Att 3 Off 5 Str 3 AP 0 Agi 4 Extra Support (2), Lethal Strike
d
Threshing Engine Adv 10″ Mar 10″ Dis 7 Fearless, Supernal, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 0 Aeg 5+ Hard Target (1)
Tiller (2) Att 2 Off 4 Str 3 AP 3 Agi 3
Draft Beast (2) Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
Chassis Str 4 AP 3 Impact Hits (2D3), Inanimate
d
Titanslayer Chariot Adv 8″ Mar 8″ Dis 8 Fearless, Mountain Breaker, Supernal, Swiftstride
Large, Construct HP 4 Def 4 Res 5 Arm 0 Aeg 5+
Myrmidon (2) Att 1 Off 5 Str 5 AP 1 Agi 4 Devastating Charge (Battle Focus)
Chthonic Machinator Att 3 Off 3 Str 6 AP 3 Agi 3 Harnessed
Chassis Str 7 AP 2 Impact Hits (D3+1), Inanimate
d
Mageblight Gremlins Adv 5″ Mar 10″ Dis 6 Fearless, Light Troops, Skirmisher, Supernal, Veil Stalker
Standard, Beast HP 4 Def 3 Res 3 Arm 0 Aeg 5+ Hard Target (1)
Mageblight Gremlin Att 5 Off 3 Str 2 AP 0 Agi 2 Extra Support (3), Poison Attacks, Spell Craving
d
Clawed Fiends Adv 9″ Mar 18″ Dis 7 Fearless, Scoring, Supernal
Large, Beast HP 3 Def 4 Res 4 Arm 0 Aeg 5+
Clawed Fiend Att 3 Off 4 Str 4 AP 2 Agi 4 Smother
d
Hoarders Adv 5″ Mar 10″ Dis 8 Fear, Fearless, Scoring, Strider, Supernal
Large, Beast HP 4 Def 5 Res 5 Arm 0 Aeg 5+
Hoarder Att 3 Off 3 Str 4 AP 0 Agi 2 Tightening Grasp
d
Sirens Adv 9″ Mar 18″ Dis 9 Elusive, Fearless, Feigned Flight, Light Troops, Strider, Supernal,
Vanguard
Standard, Cavalry HP 1 Def 5 Res 3 Arm 0 Aeg 5+ Hard Target (1)
Siren Att 2 Off 5 Str 4 AP 1 Agi 4
Symbiotic Steed Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Blazing Glory Adv 8″ Mar 16″ Dis 8 Falling Star, Fear, Fearless, Supernal, Towering Presence
Large, Beast HP 5 Def ⋆ Res 5 Arm 0 Aeg 5+
Blazing Glory Att 5 Off ⋆ Str 5 AP 5 Agi 5
d
Hope Harvester Adv 5″ Mar 10″ Dis 7 Fear, Fearless, Not a Leader, Supernal, War Platform
Large, Beast HP 5 Def 4 Res 5 Arm 3 Aeg 5+
Hope Harvester Att 4 Off 4 Str 6 AP 3 Agi 1 Aether Battery (3+)
d
Brazen Beasts Adv 7″ Mar 14″ Dis 8 Fear, Fearless, Scoring, Supernal
Large, Cavalry HP 4 Def 3 Res 4 Arm 0 Aeg 5+
Daredevil Att 1 Off 5 Str 3 AP 0 Agi 4 Battle Focus, Devastating Charge (+2 Att,+2 Str, +2 AP)
Beast Att 2 Off 4 Str 5 AP 2 Agi 2 Battle Focus, Harnessed, Impact Hits (2)
d
Aves
Furies Adv 4″ Mar 8″ Dis 5 Fearless, Fly (10″, 20″), Light Troops, Skirmisher, Supernal
Standard, Beast HP 1 Def 3 Res 3 Arm 0 Aeg 6+ Hard Target (1)
Fury Att 1 Off 3 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str)
d
Veil Serpents Adv 2″ Mar 4″ Dis 7 Fearless, Fly (9″, 12″), Light Troops, Morphlings, Supernal,
Wizard Conclave
Large, Beast HP 3 Def 4 Res 4 Arm 0 Aeg 5+
Veil Serpent Att 3 Off 4 Str 4 AP 0 Agi 4
d
Bloat Flies Adv 2″ Mar 4″ Dis 8 Fear, Fearless, Fly (6″, 14″), Light Troops, Supernal, Tall
Large, Beast HP 4 Def 2 Res 4 Arm 0 Aeg Aegis (5+, against Magical Attacks), Fortitude (5+)
Bloat Fly Att 2 Off 5 Str 6 AP 3 Agi 3 Acid Blood
d
Aim Table
Name Aim Shooting Model
Aether Battery 3+ Hope Harvester
Dark Fire 2+ Sentinel of Nukuja
3+ Harbinger of Father Chaos, Eidolon
Energy Bolts 4+ Imp