T9A-FB 2ed DL 2024 Review2 EN

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Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book (Core Rules)


nd
2 Edition, version 2024 Review 2 – They shall rise and dominate while you sleep!
Stable: Official document that has completed its transition to reflect T9A setting and game design philosophy. It will only change
during the yearly Balance Patch, usually impacting only points and other army construction details, unless exceptional
adjustments are required.

Background Introduction 2 Army Organisation 8


Army Specific Rules 4 Characters 8
Army Model Rules 4 Character Mounts 16
Hereditary Spell 5 Core 19
Daemonic Manifestations 6 Special 21
Quick Reference Sheet 32 Aves 30
Changelog 35

The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
This work is licensed under the Creative Common Attribution-NoDerivatives 4.0 International Li-
cense. Edited with LATEX.
Daemon Legions

The Daemon Legions are not of this world. Servants of the gods of Hell, daemons are beings from beyond the Veil
that separates the Mortal and Immortal Realms. And yet in dire moments, they can cross this barrier, crafting myriad
nightmarish bodies for themselves, to make war upon the peoples of the world. This is a truly fearsome and unnatural
force, provoking madness merely from beholding it, seeking to tear down civilisation at its roots.

Across the world, wherever their cultists work in secret, daemons can be summoned and manifest
in the Mortal Realm to carry out their unknowable purposes.

In areas of high magic, daemons can cross the Veil unaided, and whole armies may emerge from
these places to ravage nearby lands.

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The Immortal Realm Manifestation and Possession
A plane of pure magic and ceaseless change, the Immor- Daemons require a great store of magic to corporealise
tal Realm is inimical to beings of flesh and blood. Its in the Mortal Realm, using it to forge frightening, freak-
denizens are supernals: undying magical beings who ish bodies out of raw materials in their surroundings.
can take whatever forms they desire. Within this Realm But only a very few places in the world are sufficiently
lies the Abyss, called Hell by many. It is a grim and ter- magical to allow daemons to cross the Veil this way as
rible region, ruled by the seven Dark Gods and their they please. Everywhere else, such a crossing must be
servants: supernals known as daemons. facilitated by an unholy summoning ritual, requiring a
In the Immortal Realm, those with stronger will are sacrifice to create a conduit for the daemon to manifest.
more powerful, imposing their natures and their inten-
tions on weaker supernals. Lesser daemons are often Daemonic bodies can take unlimited forms, express-
compared to streams swept up into the raging rivers ing the full horror of each daemon’s self-image. Some
of greater daemons, who are in turn swallowed by the mimic twisted versions of mortal creatures, others are
ocean of the gods. In this way, the free will of less po- much more unnatural. No two daemons are exactly
tent daemons is subservient to those who dominate alike, so that their assembled throngs appear as kalei-
them, and their appearance and behaviour can come doscopic seas of writhing, gibbering monsters. Yet each
to reflect that of their superiors. daemon requires magic as sustenance, and when it is
exhausted, they are forced to return to the Immortal
Realm.
The Seven
Kuulima, Goddess of Envy; Akaan, God of Gluttony; Sug- Daemons can also possess mortal hosts – both sentient
ulag, God of Greed; Cibaresh, God of Lust; Savar, God of beings and inanimate objects. This method is easier
Pride; Nukuja, Goddess of Sloth; Vanadra, Goddess of in many ways, requiring much less magic to sustain,
Wrath. The nature of each Dark God is rooted in one though it results in a more limiting form.
of the great sins of mortals, and their daemon armies
likewise adopt their god’s flavour. Ultimately, these
creatures and their masters strive always for discord
and disorder, seeking to undermine and destabilise the
Mortal Realm – but each may take a very different ap-
Cultists
proach, or become distracted by short-term ambitions.
The Daemon Legions are aided by mortal agents de-
The eighth point in the Dark Star is that of Father Chaos, voted to the Dark Gods. These fanatics associate in
the primordial titan said to represent the Abyss itself. secret, shadowy cults, for they are persecuted by al-
Whether or not He is a real creature or simply an idea, most all governments and religions. Hoping to find
the Dark Gods see themselves as His lieutenants, and favour with their dark masters, such cultists often at-
some rare daemons have been known to pledge them- tempt to facilitate daemonic incursions, and have even
selves to Him directly. been known to support them in battle.

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Army Specific Rules
The Immortal Realm is entirely composed of magic, and those who dwell there can manipulate it with much less
effort than most mortals, making them particularly powerful mages. While manifested in the Mortal Realm,
daemons instinctively draw magic towards themselves for both protection and sustenance, warding their bodies
while inadvertently providing additional resources for any wizards nearby.

Aegis
Unit profiles in this Army Book contain an additional Characteristic, which corresponds to the units’ Aegis Saves,
shortened Aeg. This Characteristic is treated as if the unit has the Personal Protection Aegis (X+) written on its
profile, where X is the Aeg Characteristic value. Not having an Aeg value does not prevent a unit from being the
target of an Aegis modifier.

Immortal Denizens
Casting rolls made by models in a Daemon Legions army with one or two dice gain a +1 Casting Modifier. In addition,
in a game involving at least one Daemon Legions Army, each player adds +2 Veil Tokens to their Veil Token pool in
the Magic Phase during Siphon the Veil when they are the Active Player.

Army Model Rules


Universal Rules
Greater Dominion
While within range of the model’s Commanding Presence, the number of Health Point losses from failed Break Tests
of friendly units with at least one R&F model is reduced by X, where X is equal to the unit’s number of Full Ranks. X
is always at least 1 and never more than 3.

Attack Attributes
Smother – Close Combat
If the attack is allocated towards a model that has the same Height as the attacker, it gains +1 to hit and +1 to wound.

Armoury
Dark Fire – Shooting Weapon
Range 18″, Shots 2, Str 4, AP 0.
Armour Save rolls of ‘1’, ‘2’, ‘3’, and ‘4’ are always considered failed when saving wounds caused by Dark Fire.

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Hereditary Spell
Daemons have access to the raw power of the Immortal Realm, allowing them to unleash tremendous energies
in wild arcs that rip souls and matter alike. These assaults only get stronger in proximity to other daemonic
spellcasting, enhancing these creatures’ connection to their native plane.

Casting Value Range Type Duration Effect

H Spear of Infinity The target suffers 1 hit with Strength 2 [5], Armour Pen-
rep etration 2, Area Attack (1×5), Magical Attacks, and
[Multiple Wounds (2)].
Damage
The hits from Spear of Infinity gain +1 Strength for each
4+ 24″ Hex Instant
other non-Attribute Spell successfully cast in this Magic
Missile
Phase (including other instances of Spear of Infinity).

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Daemonic Manifestations
Daemon Legions armies cannot pick from the list of Common Special Items. Instead, they have their own version of
Special Items called Daemonic Manifestations. They follow the rules for Special Items, with the exception that they
are not One of a Kind and that models cannot be affected by more than one instance of each Manifestation, unless
specifically stated otherwise.

Guiding Manifestations
Some Daemonic Manifestations have an option to be taken as a Guiding version that can only be taken by Characters.
Unless specifically stated otherwise, the normal version of Manifestations is taken. If the Guiding version is taken, this
must be noted on your Army List. Follow the rules stated ⟨with this colour-coding⟩ and ignore Point Costs written in
the standard way. Otherwise, follow the Manifestation’s normal rules. In addition, all R&F models in the model’s unit
gain the corresponding Manifestation. Note that Guiding and non-Guiding Manifestations are considered to be the
same Manifestation for the purpose of Duplication Limits.

Manifestations of Father Chaos


Iron Husk 90 pts least one unit normally.
The model’s Resilience is set to 6.
Unnatural Roots 25 pts
Kaleidoscopic Flesh 50 ⟨65⟩ pts A side with one or more models with Unnatural Roots
⟨Dominant⟩. Engaged in Combat when Combat Scores are calcu-
The model gains Hard Target (1). lated adds +1 to its Combat Score.

Mark of the Eternal Champion 50 pts Centipede Legs 20 ⟨30⟩ pts


If the bearer is not a Wizard, it becomes a Wizard ⟨Dominant⟩.
Apprentice that does not select spells as normal but The model gains +2″ March Rate
always knows Spear of Infinity (Hereditary Spell). If
the bearer is already a Wizard, it knows Spear of In-
finity in addition to its other spells and cannot select Manifestations of Envy
it during Spell Selection.
Greenfire Eyes 25 pts
Units containing one or more models with Greenfire
Mirrored Scales 50 ⟨75⟩ pts Eyes must reroll any natural rolls of ‘1’ when rolling
⟨Dominant⟩. for Charge Range and Pursuit Distance.
Each Close Combat Attack allocated towards the
model for which a natural ‘1’ is rolled to hit is dis-
Piercing Spike 25 ⟨60⟩ pts
tributed onto the attacking model’s Health Pool.
⟨Dominant⟩.
Close Combat Attacks made by the model gain +1
Hammer Hand 40 pts Armour Penetration.
The model gains +1 Attack Value.
Venom Sacs 25 ⟨80⟩ pts
Brimstone Secretions 30 ⟨30⟩ pts ⟨Dominant⟩.
⟨Dominant⟩. The model gains Poison Attacks. If the model’s Close
The model gains Immune (Divine Attacks). Combat Attacks already were Poison Attacks from
another source than this Manifestation, they wound
Chitinous Scales 30 pts automatically on a successful natural to-hit roll of
The model gains +2 Armour, to a maximum of 3. ’5’ or ’6’, unless the target has Immune ( )(Poison
Attacks).
Living Shield 30 ⟨50⟩ pts
⟨Dominant⟩.
The model gains Parry.

Dark Hide 25 pts


The model gains Scout with the following exception:
it must be deployed fully inside the owner’s Deploy-
ment Zone, and the owner must have deployed at

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Manifestations of Gluttony Manifestations of Pride
Digestive Vomit 40 ⟨50⟩ pts Stiff Upper Lip 35 pts
⟨Dominant⟩. Units with at least one model with this Manifestation
If the model has previously been on the winning side gain Minimised (Discipline Tests).
of a combat while having this Manifestation, it gains
+1 Strength and +1 Armour Penetration. Bronze Backbone 30 ⟨70⟩ pts
⟨Dominant⟩.
Unhinging Jaw 40 ⟨55⟩ pts The model gains Hatred ().
⟨Dominant⟩.
Failed to-wound rolls from Close Combat Attacks Horns of Hubris 25 ⟨35⟩ pts
against Large or Gigantic models made by the model ⟨Dominant⟩.
must be rerolled. The model gains Vanguard (6″).

Broodmother 25 ⟨50⟩ pts


Dominant. Manifestations of Sloth
For each Health Point loss the model causes with
Chilling Yawn 75 pts
Close Combat Attacks against enemy units, roll a D6
Dominant.
at the end of the Initiative Step. For each rolled 6+,
Enemy units in base contact with one or more models
the model’s Health Pool Raises 1 Health Point.
with this Manifestation suffer −2 Agility.

Manifestations of Greed Sorcerous Antennae 40 pts


0–2 per Army.
Divining Snout 20 ⟨35⟩ pts At the start of Siphon the Veil in each of your Magic
⟨Dominant⟩. Phases, choose a single model part in each unit with
The model gains Devastating Charge (+2″ Adv) for one or more instances of this Manifestation. The cho-
Charges against units that contain at least one Special sen model part gains Channel (1) until the end of
Item. The effects only apply if all models in the unit the Magic Phase.
are affected by Divining Snout.
Aura of Despair 10 ⟨20⟩ pts
Segmented Shell 20 ⟨30⟩ pts Dominant.
⟨Dominant⟩. The model gains Accurate.
When the model suffers a wound from an attack with
Multiple Wounds (X), reduce X by 1, to a minimum of
1. Manifestations of Wrath
Smothering Coils 20 ⟨50⟩ pts Whipcrack Tail 50 ⟨75⟩ pts
⟨Dominant⟩. ⟨Dominant⟩.
The model gains +1 to-wound with Close Combat The model gains Lightning Reflexes.
Attacks against models with Scoring.
Red Haze 40 ⟨75⟩ pts
⟨Dominant⟩.
Manifestations of Lust The model’s Close Combat Attacks gain +1 Strength
and +1 Armour Penetration, but each of its Close
Mesmerising Plumage 40 pts Combat Attacks with a natural to-hit roll of ‘1’ is dis-
Dominant. tributed onto the attacking model’s Health Pool.
Enemy units in base contact with one or more mod-
els with this Manifestation suffer −1 Offensive Skill
Incendiary Ichor 10 ⟨30⟩ pts
and −1 Defensive Skill.
⟨Dominant⟩.
The model gains Aegis (3+, against Flaming At-
Roaming Hands 35 ⟨35⟩ pts tacks). All Melee Attacks (including Special Attacks)
⟨Dominant⟩. and Shooting Attacks made by the model with Incen-
While the unit is Engaged with an enemy unit’s Flank diary Ichor become Flaming Attacks. The model
or Rear Facing, the model gains +1 Strength and +1 automatically fails all Fortitude Saves.
Armour Penetration.

Hot Blood 10 ⟨25⟩ pts


⟨Dominant⟩.
The model gains Devastating Charge (+2 Agi).

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Army Organisation

Characters Core Special Aves


Max. 40% Min. 25% No limit Max. 35%

Characters (Max. 40%)


Certain daemons serve the highest principle of entropy: the infinite being some call Father Chaos. Solitary
and mysterious, they’re formidable warriors and potent mages, taking an array of forms across the daemonic
spectrum and often electing to master lesser daemons as mounts. Most prominently display the Father’s sigil,
acting as a guiding beacon for their kin.

Height Standard
Harbinger of Father Chaos Type Beast
170 pts single model 0–4 Units/Army Base 25×25 mm

A mount marked with [Av] and its rider count towards Characters and Aves.

Global Adv Mar Dis Model Rules

5″ 10″ 8 Fearless, Light Troops, Supernal


Defensive HP Def Res Arm Aeg

3 5 4 0 4+
Offensive Att Off Str AP Agi

Harbinger 3 5 5 2 5
Magic Options pts Options pts
Wizard Apprentice 25 Battle Standard Bearer 50
Wizard Adept 120 Manifestations of Father Chaos and those available to
the General up to 150
Dark Fire (3+) (on foot only) 15
Divination Evocation Thaumaturgy Witchcraft Mount Options pts
Pale Horse 40
Burning Wheel [Av] 50
Great Beast of Prophecy [Av when taking Fly] 55
Dark Pulpit 95
d

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The greater daemons of Envy have developed the ability to adapt their own form to mimic their enemies, matching
blow for blow. Usually they’re not far from humanoid, albeit with grotesquely exaggerated characteristics,
fiendish adornments and often brightly coloured skin.

Height Standard
Kuulima’s Deceiver Type Beast
310 pts single model 0–3 Units/Army Base 25×25 mm

Units with an upgrade marked with [Av] also count towards Aves.

Global Adv Mar Dis Model Rules

5″ 10″ 9 Fear, Fearless, Light Troops, Protean Magic, Supernal,


Wizard Apprentice
Defensive HP Def Res Arm Aeg

4 6 5 0 4+
Offensive Att Off Str AP Agi

Kuulima’s Deceiver 1 8 5 2 5 Know Thyself, Poison Attacks


Model Rules Magic Options pts
Know Thyself: Universal Rule. Wizard Adept 85
At the start of the Initiative Step in which the model’s Wizard Master 225
Close Combat Attacks will be performed, choose one
model part from each enemy model in base contact
and add their Attack Value Characteristics, exclud-
Divination Evocation Thaumaturgy Witchcraft
ing any modifiers, to the Attack Value of Kuulima’s
Deceiver. At the end of each Round of Combat, the Options pts
model’s Attack Value is set to 1. Must take Greater Dominion (General only) 10
Fly (7″, 14″) [Av] 35
Manifestations of Father Chaos and Envy up to 150
d

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Greater daemons of Gluttony appear as a vast fleshy mass, intent on devouring and absorbing as much as they
can, even to their own undoing. Whether bestial or amorphous in appearance, the only common feature is the
enormous mouth, typically barbed with endless teeth.

Height Gigantic
Maw of Akaan Type Beast
535 pts single model 0–1 Units/Army Base 150×100 mm
Global Adv Mar Dis Model Rules

7″ 14″ 9 Fearless, Supernal, Wizard Apprentice


Defensive HP Def Res Arm Aeg

9 5 5 0 Aegis (5+, against Magical Attacks), Devour, Fortitude


(5+)
Offensive Att Off Str AP Agi

Maw of Akaan 6 5 7 2 3
Model Rules Magic Options pts
Devour: Personal Protection. Wizard Adept 95
For each Health Point loss the model causes with Wizard Master 265
Close Combat Attacks against enemy units, roll a D6
at the end of the Initiative Step. For each rolled 4+,
the model gains +1 Health Point.
Evocation Witchcraft
When the model has 18 Health Points or more, all
units within 9″ immediately suffer 2D6 hits with Options pts
Toxic Attacks, and the model is removed as a ca- Must take Greater Dominion (General only) 10
sualty. Manifestations of Father Chaos and Gluttony up to 150
If General up to 175
d

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Fat and sickly, their very flesh rotting and falling from their forms, the greater daemons of Greed are often
slow and cumbersome. Yet their mucousy bodies are cushioned by obscene armour, composed of the many
items, substances and creatures they collect as they move through the Mortal Realm: a grotesque accumulation
further augmented by the magic they hoard with equal avarice.

Height Gigantic
Miser of Sugulag Type Beast
565 pts single model 0–1 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

7″ 14″ 9 Fearless, Supernal, Wizard Apprentice


Defensive HP Def Res Arm Aeg

6 7 7 0 5+ Abyssal Armour
Offensive Att Off Str AP Agi

Miser of Sugulag 5 5 5 2 2
Model Rules Magic Options pts
Abyssal Armour: Armour Equipment. Wizard Adept 95
Plate Armour. For each Veil Token in the owner’s Veil Wizard Master 265
Token pool, hits against the wearer suffer −1 Armour
Penetration, up to a maximum of −3.
Divination Evocation Thaumaturgy
Options pts
Must take Greater Dominion (General only) 10
Manifestations of Father Chaos and Greed up to 175
If General up to 200
d

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Sometimes humanoid, sometimes bestial, often androgynous, these merciless denizens of the Lust God’s harem
have tall, thin bodies and long limbs – often ending in wickedly sharp weaponry. In battle they become a
whirlwind of joyous bloodshed, particularly when they can take their victims unawares.

Height Gigantic
Courtesan of Cibaresh Type Beast
530 pts single model 0–1 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

9″ 18″ 9 Avert your Gaze, Fearless, Strider, Supernal, Wizard Ap-


prentice
Defensive HP Def Res Arm Aeg

6 7 5 0 5+ Distracting, Hard Target (1)


Offensive Att Off Str AP Agi

Courtesan of Cibaresh 6 7 5 4 7 Razor Tentacles


Model Rules Magic Options pts
Avert your Gaze: Universal Rule. Wizard Adept 95
Enemy units within 6″ of one or more models with Wizard Master 265
Avert Your Gaze suffer −2 Discipline when taking
Combat Reform tests.
Razor Tentacles: Attack Attribute – Close Combat. Divination Witchcraft
The model gains +3 Attack Value while Engaged with
Options pts
one or more Flank or Rear Facings of enemy units.
The additional attacks must be allocated towards Must take Greater Dominion (General only) 10
R&F models in these units. Ignore this effect if the Manifestations of Father Chaos and Lust up to 150
model cannot allocate any Close Combat Attacks to- If General up to 175
wards R&F models.
d

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The princes of Pride are regal and humanoid, often with intimidating attributes of apex predators, such as
great wings, long tails and horns shaped like a crown. Masters of single combat, they command such a sense of
superiority that most mortals cannot help but cower in their presence.

Height Standard
Omen of Savar Type Beast
435 pts single model 0–3 Units/Army Base 50×50 mm

A mount marked with (Av) counts towards Aves. The mount and its rider also count towards Characters.

Global Adv Mar Dis Model Rules

6″ 18″ 10 Divine Right, Fear, Fearless, Supernal, Wizard Apprentice


Defensive HP Def Res Arm Aeg

4 7 5 0 6+ Aegis (4+, against Magical Attacks)


Offensive Att Off Str AP Agi

Omen of Savar D6+2 D6+5 6 3 6


Model Rules Magic Options pts
Divine Right: Universal Rule. Wizard Adept 95
The model cannot join units with other Characters Wizard Master 265
and other Characters cannot join its unit. The model
must issue a Duel whenever possible (this cannot
be prevented by issuing a Duel with another friendly
Divination Thaumaturgy
model first). This duel must (if possible) be accepted
by a Character unless a Champion accepts first. In ad- Options pts
dition, when fighting a Duel, the model gains Lethal Must take Greater Dominion (General only) 10
Strike and Multiple Wounds (2). Manifestations of Father Chaos and Pride up to 150
If General and mounted up to 175
Mount Options pts
Throne of Overwhelming Splendour (Av) 155
d

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Servants of She who sees the beginning and end of all, the greater daemons of Sloth dedicate themselves to true
mastery of magic. Watchers, knowers, schemers, they condescend to physical movement as little as possible.
Often avian in form, they may occasionally take to the skies to secure a better vantage, or simply sail across the
battle on sorcerous platforms.

Height Standard
Sentinel of Nukuja Type Beast
690 pts single model Base 50×100 mm

Units with an upgrade marked with [Av] also count towards Aves.

Global Adv Mar Dis Model Rules

2″ 4″ 9 Fear, Fearless, Omniscience, Supernal, Wizard Master


Defensive HP Def Res Arm Aeg

5 5 5 0 4+
Offensive Att Off Str AP Agi

Sentinel of Nukuja 1 5 5 2 1 Crush Attack


Model Rules Options pts
Omniscience: Universal Rule. Must take Greater Dominion (General only) 10
In the owner’s Magic Phase, if the model did not Manifestations of Father Chaos and Sloth up to 175
March Move or declare a Charge this Player Turn, If General with Strixian Spirit up to 200
the cost of converting Veil Tokens into Magic Dice is Must choose (one choice only):
decreased to 2:1 during this Player Turn (1 Magic Dark Pulpit (Mount) free
Dice per 2 Veil Tokens). In addition, at the end of Strixian Spirit (0–1 Units/Army) [Av] 5
Siphon the Veil, the owner is allowed to store up to Dark Fire (2+) 15
6 Veil Tokens instead of the normal 3. Optional Model Rules
Magic Options pts Strixian Spirit: Universal Rule.
The model gains +2 Health Points, Fly ( 8″, 16″), and
Light Troops, and its Height is changed to Gigantic.
Divination Evocation Thaumaturgy Witchcraft
d

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Towering icons of simmering rage and bestial fury, the greater daemons of Wrath are belligerent mountains of
corded muscles, hurling themselves into battle on leathery wings. Scornful of all enemies, they await the attacks
of their foes with a growing rage; when they finally strike back, there is almost nothing that can survive the
ensuing carnage.

Height Gigantic
Vanadra’s Scourge Type Beast
760 pts single model 0–1 Units/Army Base 50×100 mm

The unit counts both towards Characters and Aves.


Global Adv Mar Dis Model Rules

Ground 8″ 16″ 9 Fearless, Fly (7″, 14″), Light Troops, Supernal


Fly 7″ 14″
Defensive HP Def Res Arm Aeg

7 4 6 0 5+ Aegis (4+, against Melee Attacks)


Offensive Att Off Str AP Agi

Vanadra’s Scourge 5 7 7 4 0 Battle Focus, Devastating Charge (Distracting), Rage


Magic Options pts Options pts
Wizard Apprentice 25 Must take Greater Dominion (General only) 10
Wizard Adept 120 Manifestations of Father Chaos and Wrath up to 150
If General up to 175

Evocation Thaumaturgy
d

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Character Mounts
Daemons are the ultimate evangelists of the Dark Gods; even as they attempt to tear down the world, they also
seek converts to their scandalous faith. From the summit of this abyssal chariot – sometimes drawn on the backs
of lesser daemons, other times levitating serenely – they can preach the word of their masters and glorify their
names.

Height Standard
Dark Pulpit Type Beast
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

5″ 10″ C Tall
Defensive HP Def Res Arm Aeg

5 C C 1 C Cannot be Stomped
Offensive Att Off Str AP Agi

Dark Pulpit 4 4 5 0 1 Harnessed

Said to be favoured by Cibaresh, these long, alien steeds will answer to any daemon suited to ride at their
astonishing pace and mobility. They often feature in the more apocalyptic artwork of mortal peoples.

Height Standard
Pale Horse Type Cavalry
0–3 Mounts/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ C Elusive, Feigned Flight, Strider, Vanguard


Defensive HP Def Res Arm Aeg

C C C C C Hard Target (1)


Offensive Att Off Str AP Agi

Pale Horse 1 3 3 0 3 Harnessed


Model Rules
Elusive: Universal Rule.
Units consisting entirely of models with Elusive may declare a Flee Charge Reaction despite being Fearless.
d

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Sometimes composed of flesh and other times of metal, these peculiar daemons appear to have little will of
their own, being content to convey their superior kin. Shaped like discs and often producing the illusion of
kaleidoscopic flames, they have the ability to float effortlessly through the air.

Height Standard
Burning Wheel Type Construct
0–3 Mounts/Army Base 50×50 mm

The mount and its rider count towards Characters and Aves.
Global Adv Mar Dis Model Rules

Ground 2″ 4″ C Fly (10″, 10″), Swiftstride, Tall, Vanguard


Fly 10″ 10″
Defensive HP Def Res Arm Aeg

4 C C 1 C Cannot be Stomped, Hard Target (1)


Offensive Att Off Str AP Agi

Burning Wheel 3 4 4 0 4 Harnessed

These dramatic creatures can only be tamed by the strongest-willed daemons. Normally they are chimeric
in form, combining parts of the most impressive mortal creatures, but rarely in the same manner as worldly
chimeras. These monsters have often plagued the dreams and visions of diviners and prophets, particularly in
periods preceding major daemonic incursions.

Height Large
Great Beast of Prophecy Type Cavalry
0–3 Mounts/Army Base 50×75 mm

The mount and its rider also count towards Aves when taking Fly.

Global Adv Mar Dis Model Rules

7″ 14″ C Fear
Defensive HP Def Res Arm Aeg

C C 5 2 C
Offensive Att Off Str AP Agi

Great Beast 3 5 5 2 2 Harnessed


Options pts
Fly (7″, 14″) and Armour set to C 35
d

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Reserved exclusively for the highest captains of Savar, these spectacular constructs exude grandeur and unques-
tionable authority. They are pulled by enormous flying beasts from the Pride God’s menageries, and their effect
on morale only grows the more their riders dispatch enemy champions.

Height Large
Throne of Overwhelming Splendour Type Construct
0–1 Mounts/Army Base 50×100 mm

The mount and its rider count towards Characters. The mount also counts towards Aves.
Global Adv Mar Dis Model Rules

Ground 9″ 9″ C Fly (9″, 9″), Rising Star, Swiftstride, Towering Presence


Fly 9″ 9″
Defensive HP Def Res Arm Aeg

5 C C C 4+
Offensive Att Off Str AP Agi

Writhing Majesties 4 4 4 1 4 Harnessed


Chassis 5 2 Impact Hits (D6), Inanimate
Model Rules
Rising Star: Universal Rule.
Each time attacks made by the model kill an enemy model in a Duel, the model gains a +1 Combat Score modifier
for the rest of the game.
d

BG ASR AMR HS DM QRS 18 AO Ch Mo Co Sp Av


Core (Min. 25%)
Imps are a particularly broad category of daemon that spans tiny homunculi all the way to man-sized elementals.
Most often, they are brightly coloured, goblin-like creatures firing deadly pyroclastic bolts from limbs or orifices,
driven by their love of arson.

Height Standard
Imps Type Beast
200 pts + 14 pts/extra model 10–25 models 0–40 Models/Army Base 25×25 mm
Global Adv Mar Dis Model Rules

5″ 10″ 6 Fearless, Scoring, Supernal


Defensive HP Def Res Arm Aeg

1 2 3 0 5+ Aegis (3+, against Shooting Attacks)


Offensive Att Off Str AP Agi

Imp 1 2 2 0 3 Energy Bolts (4+)


Model Rules Command Group Options pts
Energy Bolts: Shooting Weapon. Champion 10
Range 24″, Shots 1, Str 5, AP 0, Reload!, Volley Fire. Musician 10
Standard Bearer with (one choice only):
Options pts
Firestarter (Spear of Infinity
Manifestation (one choice only):
(Hereditary Spell)) 45
Incendiary Ichor 1/model
Firestarter (Hand of Heaven (Thaumaturgy)) 50
-

Aura of Despair
- 2/model
Dark Hide
- 3/model Optional Model Rules
Mark of the Eternal Champion
- Firestarter (X): Universal Rule.
(Champion only) 30 The Standard Bearer can cast the spell stated in
Sorcerous Antennae
- 50 brackets as a Bound Spell with Power Level (5/8).
d

Lithe, nimble, humanoid creatures that move with unnatural grace and swiftness, succubi can tear through
hordes of foes with their scythe-like talons, often giggling uncontrollably while they play with their victims. Danc-
ing gleefully away from larger opponents, they reserve their primary torments for those of similar proportions
to their own.

Height Standard
Succubi Type Beast
255 pts + 20 pts/extra model 10–25 models Base 25×25 mm
Global Adv Mar Dis Model Rules

5″ 10″ 7 Fearless, Scoring, Supernal


Defensive HP Def Res Arm Aeg

1 4 3 0 5+
Offensive Att Off Str AP Agi

Succubus 3 4 3 1 5 Smother
Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Dark Hide
- 1/model Musician 10
Divining Snout
- 1/model Standard Bearer 10
Mesmerising Plumage
- 2/model
Bronze Backbone
- 3/model
Chilling Yawn
- 4/model
d

BG ASR AMR HS DM QRS 19 AO Ch Mo Co Sp Av


These daemons typically appear as sickly or deceased mortals. Some take bodies with no definition at all:
shapeshifting mutants of fleshy tumours. Their malleable forms are difficult to fatally wound, or even to strike
at effectively.

Height Standard
Lemures Type Beast
225 pts + 20 pts/extra model 10–25 models Base 25×25 mm
Global Adv Mar Dis Model Rules

4″ 8″ 7 Fearless, Scoring, Supernal


Defensive HP Def Res Arm Aeg

1 3 5 0 5+ Parry
Offensive Att Off Str AP Agi

Lemure 1 3 3 0 2
Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Brimstone Secretions
- 1/model Musician 10
Stiff Upper Lip
- 1/model Standard Bearer 10
Venom Sacs
- 2/model
Chilling Yawn
- 3/model
Unnatural Roots
- 35
d

With their hooves and reptilian tongues, myrmidons are the twisted mirror image of elite mortal warriors,
brandishing extensions of their own limbs that mimic iron weaponry. Called by many different masters, they
form regimented battalions, adopting uniform colours reflecting their martial inclinations.

Height Standard
Myrmidons Type Beast
200 pts + 19 pts/extra model 10–30 models Base 25×25 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Fearless, Scoring, Supernal


Defensive HP Def Res Arm Aeg

1 4 3 0 5+
Offensive Att Off Str AP Agi

Myrmidon 1 5 5 1 4 Devastating Charge (Battle Focus), Fight in Extra Rank


Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Hot Blood
- 1/model Musician 10
Unhinging Jaw
- 3/model Standard Bearer 10
Whipcrack Tail
- 3/model
Piercing Spike
- 4/model
Bronze Backbone
- 5/model
d

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Special (No limit)
These daemons are made of viscous hues that seem to ooze and gurgle without any regard for gravity. Screaming
limbs and faces can be seen within the plasma, disgorging magical flames that test the will of their victims.
These creatures focus their energy through the most powerful in the group to inflict spells even more lethal
than the flames.

Height Standard
Eidolons Type Beast
180 pts + 30 pts/extra model 5–10 models 0–18 Models/Army Base 25×25 mm
Global Adv Mar Dis Model Rules

5″ 10″ 7 Fearless, Light Troops, Skirmisher, Supernal, Wizard Con-


clave
Defensive HP Def Res Arm Aeg

1 2 4 0 5+ Hard Target (1)


Offensive Att Off Str AP Agi

Eidolon 1 2 2 0 3 Dark Fire (3+)


Options pts Wizard Conclave
Scout (0–1 Units/Army) 5/model Must select 2 spells from:
Manifestation (one choice only): • Fate’s Judgement (Divination)
Incendiary Ichor
- 1/model • Hasten the Hour (Evocation)
Kaleidoscopic Flesh
- 5/model • Hand of Heaven (Thaumaturgy)
Aura of Despair
- 8/model • Spear of Infinity (Hereditary Spell)
Sorcerous Antennae
- 25
Command Group Options pts
Champion 120
d

Great canine brutes, most often covered in thick black fur, with jagged teeth protruding from elongated snouts
and eyes that smoulder with unholy fire, these fiends of Hell put the knowledge of ancient, primordial fear into
the hearts of all who hear their awful baying.

Height Standard
Hellhounds Type Beast
160 pts + 18 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 7 Fear, Fearless, Supernal


Defensive HP Def Res Arm Aeg

1 3 4 0 5+
Offensive Att Off Str AP Agi

Hellhound 3 5 3 0 4 Extra Support (2), Lethal Strike


Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Centipede Legs
- 1/model
Horns of Hubris
- 1/model
Hot Blood
- 1/model
Incendiary Ichor
- 1/model
Digestive Vomit
- 2/model
d

BG ASR AMR HS DM QRS 21 AO Ch Mo Co Sp Av


Hurtling across the field with unnatural speed, these daemonic contraptions can decimate enemy troops. Usually
pulled by sleek, elongated bipeds and crewed by smaller fiends, these hellish chariots use seething, flesh-rending
blades to create a nightmare imitation of agricultural practices.

Height Large
Threshing Engine Type Construct
155 pts single model 0–5 Units/Army Base 50×100 mm

Units with an upgrade marked with [Av] also count towards Aves.

Global Adv Mar Dis Model Rules

10″ 10″ 7 Fearless, Supernal, Swiftstride


Defensive HP Def Res Arm Aeg

4 4 4 0 5+ Hard Target (1)


Offensive Att Off Str AP Agi

Tiller (2) 2 4 3 3 3
Draft Beast (2) 1 3 3 0 3 Harnessed
Chassis 4 3 Impact Hits (2D3), Inanimate
Options pts Optional Model Rules
One choice only: Horde Thresher: Universal Rule.
Fly (9″, 9″) (0–2 Units/Army)[Av] 20 Changes to the model’s profile:
Horde Thresher (0–3 Units/Army) 110 • Its base size is changed to 100×100 mm.
Legion Thresher (0–2 Units/Army) 195 • Its Health Points are set to 6.
Manifestation (one choice only): • It gains 1 additional Tiller.
Horns of Hubris
- 15 • It gains 1 additional Draft Beast.
Divining Snout
- 25 • It gains Colossal Stature.
Whipcrack Tail
- 25 • The Chassis gains Impact Hits (3D3).
Mark of the Eternal Champion
- 40 Legion Thresher: Universal Rule.
Roaming Hands
- 45 Changes to the model’s profile:
Command Group Options pts • Its base size is changed to 100×150 mm.
Standard Bearer 10 • Its Health Points are set to 8.
• It gains 2 additional Tillers.
• It gains 2 additional Draft Beasts.
• It gains Colossal Stature.
• The Chassis gains Impact Hits (4D3).
Colossal Stature: Universal Rule.
The model counts as Gigantic for the purpose of de-
termining the number of Full Ranks.
d

BG ASR AMR HS DM QRS 22 AO Ch Mo Co Sp Av


This living engine, made of arcane metals and unnatural technologies, seeks the largest and most fearsome
enemies before ramming itself as hard as possible into its enormous prey. It draws smaller daemons who cling
to its chassis, aiding it in its mission of slaughter.

Height Large
Titanslayer Chariot Type Construct
190 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

8″ 8″ 8 Fearless, Mountain Breaker, Supernal, Swiftstride


Defensive HP Def Res Arm Aeg

4 4 5 0 5+
Offensive Att Off Str AP Agi

Myrmidon (2) 1 5 5 1 4 Devastating Charge (Battle Focus)


Chthonic Machinator 3 3 6 3 3 Harnessed
Chassis 7 2 Impact Hits (D3+1), Inanimate
Model Rules Options pts
Mountain Breaker: Universal Rule. Manifestation (one choice only):
In the Charge Phase, the model gains Max- Segmented Shell
- 5
imised (Charge Range) for Charges against units Stiff Upper Lip
- 5
consisting entirely of models with Towering Pres- Digestive Vomit
- 10
ence. In addition, the model’s Impact Hits gain Mul- Centipede Legs
- 15
tiple Wounds (D3, against Towering Presence). Hammer Hand
- 35
Command Group Options pts
Standard Bearer 10
d

BG ASR AMR HS DM QRS 23 AO Ch Mo Co Sp Av


With their wicked grins full of razor teeth, their gelatinous flesh and their little protruding horns, these small,
obese daemons of Envy are quite deadly in a swarm. They despise mortal wizards, intensely jealous of their
ability to use the substance of the Immortal in the Mortal Realm, and are an ever-present threat to a spellcaster
who thins the Veil too far.

Height Standard
Mageblight Gremlins Type Beast
150 pts + 25 pts/extra model 2–4 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

5″ 10″ 6 Fearless, Light Troops, Skirmisher, Supernal, Veil Stalker


Defensive HP Def Res Arm Aeg

4 3 3 0 5+ Hard Target (1)


Offensive Att Off Str AP Agi

Mageblight Gremlin 5 3 2 0 2 Extra Support (3), Poison Attacks, Spell Craving


Model Rules Options pts
Spell Craving: Attack Attribute – Close Combat. Manifestation (one choice only):
When determining Combat Score, a side with at least Greenfire Eyes
- 2/model
one model with Spell Craving Engaged in Combat Piercing Spike
- 8/model
adds +X to its side’s Combat Score, where X is the Living Shield
- 9/model
number of non-Bound non-Attribute Spells known Unnatural Roots
- 10
by enemy Wizards in units in base contact with it Venom Sacs
- 15/model
(note that multiple instances of the same spell count
as 1 each).
Veil Stalker: Universal Rule.
The model follows the rules for Ambush with the
following exception:
When its unit enters the Battlefield, the owner may
choose to apply the rules for Special Ambush (within
6” of an enemy model with Channel).
d

BG ASR AMR HS DM QRS 24 AO Ch Mo Co Sp Av


Large centaur-like creatures with a rudimentary exoskeleton and vicious claws, these terrifyingly fast, insectoid
daemons are desperate for attention and love. Particularly attracted to mortals of their own size, they embrace
them, not realising their own strength or the sharpness of their claws. When their victims stop moving, they
look for new ones.

Height Large
Clawed Fiends Type Beast
250 pts + 85 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

9″ 18″ 7 Fearless, Scoring, Supernal


Defensive HP Def Res Arm Aeg

3 4 4 0 5+
Offensive Att Off Str AP Agi

Clawed Fiend 3 4 4 2 4 Smother


Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Dark Hide
- 4/model Musician 10
Broodmother
- 6/model Standard Bearer 10
Mesmerising Plumage
- 8/model
Piercing Spike
- 13/model
Unhinging Jaw
- 15/model
d

These large daemons of Greed slime and writhe their way over the ground. Some resemble grotesque toads,
insects, serpents or simply globules of slimy flesh, gathering up detritus and riches alike as they move. They
smother or strangle their victims, growing stronger and gripping ever-tighter the longer they struggle.

Height Large
Hoarders Type Beast
270 pts + 115 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Fear, Fearless, Scoring, Strider, Supernal


Defensive HP Def Res Arm Aeg

4 5 5 0 5+
Offensive Att Off Str AP Agi

Hoarder 3 3 4 0 2 Tightening Grasp


Model Rules Options pts
Tightening Grasp: Special Attack. Up to two Manifestations:
The model gains Grind Attacks (X), and can make Chitinous Scales
- 3/model
Grind Attacks as Supporting Attacks, ignoring the Segmented Shell
- 4/model
maximum number of Supporting Attacks. When the Divining Snout
- 5/model
model is not Engaged in Combat, X is set to 1. Smothering Coils
- 10/model
At the start of each Round of Combat that the model’s Mirrored Scales
- 21/model
unit is fighting, except for the First Round of Combat, Unnatural Roots
- 30
X is increased by 1 (e.g. Grind Attacks (1) becomes
Command Group Options pts
Grind Attacks (2)).
Champion 10
Musician 10
Standard Bearer 10
d

BG ASR AMR HS DM QRS 25 AO Ch Mo Co Sp Av


Sprinting faster than a Virentian raptor, these paired Lust daemons have evolved their forms in unparalleled
symbiosis. One fleet and built for speed, the other adapted to ride its fragile form and deal death from its back
with razor-sharp, steel-like claws.

Height Standard
Sirens Type Cavalry
205 pts + 18 pts/extra model 5–15 models 0–3 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 9 Elusive, Fearless, Feigned Flight, Light Troops, Strider,


Supernal, Vanguard
Defensive HP Def Res Arm Aeg

1 5 3 0 5+ Hard Target (1)


Offensive Att Off Str AP Agi

Siren 2 5 4 1 4
Symbiotic Steed 1 3 3 0 3 Harnessed
Model Rules Options pts
Elusive: Universal Rule. Manifestation (one choice only):
Units consisting entirely of models with Elusive may Hot Blood
- 1/model
declare a Flee Charge Reaction despite being Fear- Centipede Legs
- 2/model
less. Mesmerising Plumage
- 5/model
Roaming Hands
- 5/model
Hammer Hand
- 8/model
Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
d

BG ASR AMR HS DM QRS 26 AO Ch Mo Co Sp Av


Large, imperious and scornful daemons of Pride, a glory’s power lies in its untouchable prestige and arrogance.
Once they’ve been wounded by an opponent, their deadliness begins to wane, yet they remain formidable figures
so long as their form endures.

Height Large
Blazing Glory Type Beast
320 pts single model 0–2 Units/Army Base 50×50 mm

Units with an upgrade marked with [Av] also count towards Aves.

Global Adv Mar Dis Model Rules

8″ 16″ 8 Falling Star, Fear, Fearless, Supernal, Towering Presence


Defensive HP Def Res Arm Aeg

5 ⋆ 5 0 5+
Offensive Att Off Str AP Agi

Blazing Glory 5 ⋆ 5 5 5
Model Rules Options pts
Falling Star: Universal Rule. Fly (8″, 16″) [Av] 55
The model’s Offensive Skill and Defensive Skill are Manifestation (one choice only):
set to twice the model’s current number of Health -Brimstone Secretions 10
Points. -Horns of Hubris 15
The model counts as a Character for the purpose -Stiff Upper Lip 20
of issuing, accepting, and refusing Duels. When the -Bronze Backbone 30
model fights a Duel during a Round of Combat, it
gains Stubborn until the end of the Round of Com-
bat.
d

BG ASR AMR HS DM QRS 27 AO Ch Mo Co Sp Av


Despite having the power to crush anything that dares approach, hope harvesters prefer to attack their foes
with projectiles of pure magic, before feeding on the despair of survivors. Creatures of Sloth, these patient
structures often attach themselves to other groups of daemons who can do most of the work for them, or else
form immense bodies to house their potency.

Height Large
Hope Harvester Type Beast
285 pts single model 0–2 Units/Army Base 50×100 mm

Engine of Damnation is 0–1 Units/Army if the army includes any Gigantic Characters excluding Sentinel of Nukuja
with Strixian Spirit.
Global Adv Mar Dis Model Rules

5″ 10″ 7 Fear, Fearless, Not a Leader, Supernal, War Platform


Defensive HP Def Res Arm Aeg

5 4 5 3 5+
Offensive Att Off Str AP Agi

Hope Harvester 4 4 6 3 1 Aether Battery (3+)


Model Rules Options pts
Aether Battery: Artillery Weapon. Engine of Damnation 80
Volley Gun. Range 18″, Shots 2D6×2, Str 4, AP 1. Manifestation (one choice only):
Before rolling for the number of shots, the owner Aura of Despair
- 25
may choose to discard 1–3 Veil Tokens from their Veil Sorcerous Antennae
- 30
Token pool. If so, the number of shots is increased Mark of the Eternal Champion
- 50
by 3 per discarded Veil Token. Chilling Yawn
- 55
Iron Husk
- 65
Optional Model Rules
Engine of Damnation: Universal Rule.
The model’s base size is changed to 150×100 mm and its Height is changed to Gigantic. Its Health Points are set
to 8 and it loses War Platform.
d

BG ASR AMR HS DM QRS 28 AO Ch Mo Co Sp Av


It can be hard for some to tell whether these daemons of Wrath – stampeding engines of war driven by dark
energies and hellish contraptions – are beast or machine. They encourage smaller devils of Wrath to accompany
them, only enhancing the devastation of their charges.

Height Large
Brazen Beasts Type Cavalry
350 pts + 95 pts/extra model 3–6 models 0–3 Units/Army Base 50×75 mm
Global Adv Mar Dis Model Rules

7″ 14″ 8 Fear, Fearless, Scoring, Supernal


Defensive HP Def Res Arm Aeg

4 3 4 0 5+
Offensive Att Off Str AP Agi

Daredevil 1 5 3 0 4 Battle Focus, Devastating Charge (+2 Att,+2 Str, +2 AP)


Beast 2 4 5 2 2 Battle Focus, Harnessed, Impact Hits (2)
Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Incendiary Ichor
- 3/model Musician 10
Centipede Legs
- 5/model Standard Bearer 10
Chitinous Scales
- 5/model
Whipcrack Tail
- 12/model
Red Haze
- 21/model
d

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Aves (Max. 35%)
Madness takes physical shape when these daemons visit the Mortal Realm. Winged beasts of unsurpassed speed
and ferocity, they are said to punish wrongdoers, and they never give up their chase.

Height Standard
Furies Type Beast
175 pts + 9 pts/extra model 5–15 models 0–3 Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules

Ground 4″ 8″ 5 Fearless, Fly (10″, 20″), Light Troops, Skirmisher, Super-


Fly 10″ 20″ nal
Defensive HP Def Res Arm Aeg

1 3 3 0 6+ Hard Target (1)


Offensive Att Off Str AP Agi

Fury 1 3 4 1 4 Devastating Charge (+1 Str)


Options pts
Manifestation (one choice only):
Dark Hide
- 1/model
Red Haze
- 1/model
Venom Sacs
- 1/model
Kaleidoscopic Flesh
- 2/model
Mesmerising Plumage
- 4/model
d

Writhing through the air, seemingly part fish and part serpent, these Veil-attuned predators have no eyes nor
other sensory organs, being simply drawn by a nameless hunger and an uncanny ability to locate new victims.
They channel their otherworldly powers into spells that drain their prey’s strength and courage, while adapting
their forms to the world as they require.

Height Large
Veil Serpents Type Beast
230 pts + 40 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 7 Fearless, Fly (9″, 12″), Light Troops, Morphlings, Super-


Fly 9″ 12″ nal, Wizard Conclave
Defensive HP Def Res Arm Aeg

3 4 4 0 5+
Offensive Att Off Str AP Agi

Veil Serpent 3 4 4 0 4
Model Rules Wizard Conclave
Morphlings: Universal Rule. Must select 2 spells from:
During Spell Selection, each unit of Veil Serpents • Smite the Unbeliever (Thaumaturgy)
must choose a Manifestation from the list below and • Deceptive Glamour (Witchcraft)
apply the effects during the game. • Twisted Effigy (Witchcraft)
• Mesmerising Plumage
-
• Spear of Infinity (Hereditary Spell)
• Chilling Yawn
-

Command Group Options pts


• Venom Sacs
-

Champion 145
d

BG ASR AMR HS DM QRS 30 AO Ch Mo Co Sp Av


Repulsive, wasp-like daemons of Gluttony, bloat flies are deadly, striking hard and fast with sharpened stingers
or mandibles. Their blood is lethally noxious, and some seem to have humanoid riders – though in truth these
body parts are offshoots of the same daemon. They can be notoriously difficult to injure, even more so than
other daemons.

Height Large
Bloat Flies Type Beast
320 pts + 110 pts/extra model 3–6 models 0–3 Units/Army Base 50×75 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Fear, Fearless, Fly (6″, 14″), Light Troops, Supernal, Tall
Fly 6″ 14″
Defensive HP Def Res Arm Aeg

4 2 4 0 Aegis (5+, against Magical Attacks), Fortitude (5+)


Offensive Att Off Str AP Agi

Bloat Fly 2 5 6 3 3 Acid Blood


Model Rules Options pts
Acid Blood: Special Attack. Manifestation (one choice only):
For each Fortitude Save the model fails against en- Kaleidoscopic Flesh
- 6/model
emy Melee Attacks, the model immediately inflicts Digestive Vomit
- 7/model
1 hit with Toxic Attacks on the model that caused Broodmother
- 8/model
the wound, before any casualties are removed, dis- Unhinging Jaw
- 12/model
tributed onto the model’s Health Pool.
Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
d

BG ASR AMR HS DM QRS 31 AO Ch Mo Co Sp Av


Quick Reference Sheet
Characters
Harbinger of F.C. Adv 5″ Mar 10″ Dis 8 Fearless, Light Troops, Supernal
Standard, Beast HP 3 Def 5 Res 4 Arm 0 Aeg 4+
Harbinger Att 3 Off 5 Str 5 AP 2 Agi 5
d
Kuulima’s Deceiver Adv 5″ Mar 10″ Dis 9 Fear, Fearless, Light Troops, Protean Magic, Supernal, Wizard
Apprentice
Standard, Beast HP 4 Def 6 Res 5 Arm 0 Aeg 4+
Kuulima’s Deceiver Att 1 Off 8 Str 5 AP 2 Agi 5 Know Thyself, Poison Attacks
d
Maw of Akaan Adv 7″ Mar 14″ Dis 9 Fearless, Supernal, Wizard Apprentice
Gigantic, Beast HP 9 Def 5 Res 5 Arm 0 Aeg Aegis (5+, against Magical Attacks), Devour, Fortitude (5+)
Maw of Akaan Att 6 Off 5 Str 7 AP 2 Agi 3
d
Miser of Sugulag Adv 7″ Mar 14″ Dis 9 Fearless, Supernal, Wizard Apprentice
Gigantic, Beast HP 6 Def 7 Res 7 Arm 0 Aeg 5+ Abyssal Armour
Miser of Sugulag Att 5 Off 5 Str 5 AP 2 Agi 2
d
Courtesan of Cibaresh Adv 9″ Mar 18″ Dis 9 Avert your Gaze, Fearless, Strider, Supernal, Wizard Apprentice
Gigantic, Beast HP 6 Def 7 Res 5 Arm 0 Aeg 5+ Distracting, Hard Target (1)
Courtesan of Cibaresh Att 6 Off 7 Str 5 AP 4 Agi 7 Razor Tentacles
d
Omen of Savar Adv 6″ Mar 18″ Dis 10 Divine Right, Fear, Fearless, Supernal, Wizard Apprentice
Standard, Beast HP 4 Def 7 Res 5 Arm 0 Aeg 6+ Aegis (4+, against Magical Attacks)
Omen of Savar Att D6+2 Off D6+5 Str 6 AP 3 Agi 6
d
Sentinel of Nukuja Adv 2″ Mar 4″ Dis 9 Fear, Fearless, Omniscience, Supernal, Wizard Master
Standard, Beast HP 5 Def 5 Res 5 Arm 0 Aeg 4+
Sentinel of Nukuja Att 1 Off 5 Str 5 AP 2 Agi 1 Crush Attack
d
Vanadra’s Scourge Adv 8″ Mar 16″ Dis 9 Fearless, Fly (7″, 14″), Light Troops, Supernal
Gigantic, Beast HP 7 Def 4 Res 6 Arm 0 Aeg 5+ Aegis (4+, against Melee Attacks)
Vanadra’s Scourge Att 5 Off 7 Str 7 AP 4 Agi 0 Battle Focus, Devastating Charge (Distracting), Rage
d

Character Mounts
Dark Pulpit Adv 5″ Mar 10″ Dis C Tall
Standard, Beast HP 5 Def C Res C Arm 1 Aeg C Cannot be Stomped
Dark Pulpit Att 4 Off 4 Str 5 AP 0 Agi 1 Harnessed
d
Pale Horse Adv 9″ Mar 18″ Dis C Elusive, Feigned Flight, Strider, Vanguard
Standard, Cavalry HP C Def C Res C Arm C Aeg C Hard Target (1)
Pale Horse Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Burning Wheel Adv 2″ Mar 4″ Dis C Fly (10″, 10″), Swiftstride, Tall, Vanguard
Standard, Construct HP 4 Def C Res C Arm 1 Aeg C Cannot be Stomped, Hard Target (1)
Burning Wheel Att 3 Off 4 Str 4 AP 0 Agi 4 Harnessed
d
Great Beast of P. Adv 7″ Mar 14″ Dis C Fear
Large, Cavalry HP C Def C Res 5 Arm 2 Aeg C
Great Beast Att 3 Off 5 Str 5 AP 2 Agi 2 Harnessed
d
Throne of O.S. Adv 9″ Mar 9″ Dis C Fly (9″, 9″), Rising Star, Swiftstride, Towering Presence
Large, Construct HP 5 Def C Res C Arm C Aeg 4+
Writhing Majesties Att 4 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Impact Hits (D6), Inanimate
d

Core
Imps Adv 5″ Mar 10″ Dis 6 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 2 Res 3 Arm 0 Aeg 5+ Aegis (3+, against Shooting Attacks)
Imp Att 1 Off 2 Str 2 AP 0 Agi 3 Energy Bolts (4+)
d
Succubi Adv 5″ Mar 10″ Dis 7 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 4 Res 3 Arm 0 Aeg 5+
Succubus Att 3 Off 4 Str 3 AP 1 Agi 5 Smother
d
Lemures Adv 4″ Mar 8″ Dis 7 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 3 Res 5 Arm 0 Aeg 5+ Parry
Lemure Att 1 Off 3 Str 3 AP 0 Agi 2
d

BG ASR AMR HS DM QRS 32 AO Ch Mo Co Sp Av


Myrmidons Adv 5″ Mar 10″ Dis 8 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 4 Res 3 Arm 0 Aeg 5+
Myrmidon Att 1 Off 5 Str 5 AP 1 Agi 4 Devastating Charge (Battle Focus), Fight in Extra Rank
d

Special
Eidolons Adv 5″ Mar 10″ Dis 7 Fearless, Light Troops, Skirmisher, Supernal, Wizard Conclave
Standard, Beast HP 1 Def 2 Res 4 Arm 0 Aeg 5+ Hard Target (1)
Eidolon Att 1 Off 2 Str 2 AP 0 Agi 3 Dark Fire (3+)
d
Hellhounds Adv 9″ Mar 18″ Dis 7 Fear, Fearless, Supernal
Standard, Beast HP 1 Def 3 Res 4 Arm 0 Aeg 5+
Hellhound Att 3 Off 5 Str 3 AP 0 Agi 4 Extra Support (2), Lethal Strike
d
Threshing Engine Adv 10″ Mar 10″ Dis 7 Fearless, Supernal, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 0 Aeg 5+ Hard Target (1)
Tiller (2) Att 2 Off 4 Str 3 AP 3 Agi 3
Draft Beast (2) Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
Chassis Str 4 AP 3 Impact Hits (2D3), Inanimate
d
Titanslayer Chariot Adv 8″ Mar 8″ Dis 8 Fearless, Mountain Breaker, Supernal, Swiftstride
Large, Construct HP 4 Def 4 Res 5 Arm 0 Aeg 5+
Myrmidon (2) Att 1 Off 5 Str 5 AP 1 Agi 4 Devastating Charge (Battle Focus)
Chthonic Machinator Att 3 Off 3 Str 6 AP 3 Agi 3 Harnessed
Chassis Str 7 AP 2 Impact Hits (D3+1), Inanimate
d
Mageblight Gremlins Adv 5″ Mar 10″ Dis 6 Fearless, Light Troops, Skirmisher, Supernal, Veil Stalker
Standard, Beast HP 4 Def 3 Res 3 Arm 0 Aeg 5+ Hard Target (1)
Mageblight Gremlin Att 5 Off 3 Str 2 AP 0 Agi 2 Extra Support (3), Poison Attacks, Spell Craving
d
Clawed Fiends Adv 9″ Mar 18″ Dis 7 Fearless, Scoring, Supernal
Large, Beast HP 3 Def 4 Res 4 Arm 0 Aeg 5+
Clawed Fiend Att 3 Off 4 Str 4 AP 2 Agi 4 Smother
d
Hoarders Adv 5″ Mar 10″ Dis 8 Fear, Fearless, Scoring, Strider, Supernal
Large, Beast HP 4 Def 5 Res 5 Arm 0 Aeg 5+
Hoarder Att 3 Off 3 Str 4 AP 0 Agi 2 Tightening Grasp
d
Sirens Adv 9″ Mar 18″ Dis 9 Elusive, Fearless, Feigned Flight, Light Troops, Strider, Supernal,
Vanguard
Standard, Cavalry HP 1 Def 5 Res 3 Arm 0 Aeg 5+ Hard Target (1)
Siren Att 2 Off 5 Str 4 AP 1 Agi 4
Symbiotic Steed Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Blazing Glory Adv 8″ Mar 16″ Dis 8 Falling Star, Fear, Fearless, Supernal, Towering Presence
Large, Beast HP 5 Def ⋆ Res 5 Arm 0 Aeg 5+
Blazing Glory Att 5 Off ⋆ Str 5 AP 5 Agi 5
d
Hope Harvester Adv 5″ Mar 10″ Dis 7 Fear, Fearless, Not a Leader, Supernal, War Platform
Large, Beast HP 5 Def 4 Res 5 Arm 3 Aeg 5+
Hope Harvester Att 4 Off 4 Str 6 AP 3 Agi 1 Aether Battery (3+)
d
Brazen Beasts Adv 7″ Mar 14″ Dis 8 Fear, Fearless, Scoring, Supernal
Large, Cavalry HP 4 Def 3 Res 4 Arm 0 Aeg 5+
Daredevil Att 1 Off 5 Str 3 AP 0 Agi 4 Battle Focus, Devastating Charge (+2 Att,+2 Str, +2 AP)
Beast Att 2 Off 4 Str 5 AP 2 Agi 2 Battle Focus, Harnessed, Impact Hits (2)
d

Aves
Furies Adv 4″ Mar 8″ Dis 5 Fearless, Fly (10″, 20″), Light Troops, Skirmisher, Supernal
Standard, Beast HP 1 Def 3 Res 3 Arm 0 Aeg 6+ Hard Target (1)
Fury Att 1 Off 3 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str)
d
Veil Serpents Adv 2″ Mar 4″ Dis 7 Fearless, Fly (9″, 12″), Light Troops, Morphlings, Supernal,
Wizard Conclave
Large, Beast HP 3 Def 4 Res 4 Arm 0 Aeg 5+
Veil Serpent Att 3 Off 4 Str 4 AP 0 Agi 4
d
Bloat Flies Adv 2″ Mar 4″ Dis 8 Fear, Fearless, Fly (6″, 14″), Light Troops, Supernal, Tall
Large, Beast HP 4 Def 2 Res 4 Arm 0 Aeg Aegis (5+, against Magical Attacks), Fortitude (5+)
Bloat Fly Att 2 Off 5 Str 6 AP 3 Agi 3 Acid Blood
d

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Shooting Weapons
Name Artillery Range Str AP Shots Rules
Dark Fire Armour Save rolls of ‘1’, ‘2’, ‘3’, ‘4’ of the
- 18″ 4 0 2
target always fail
Energy Bolts - 24″ 5 0 1 Reload!, Volley Fire
Discard 1–3 Veil Tokens: Shots
Aether Battery Volley Gun 18″ 4 1 2D6×2
+3/token discarded

Aim Table
Name Aim Shooting Model
Aether Battery 3+ Hope Harvester
Dark Fire 2+ Sentinel of Nukuja
3+ Harbinger of Father Chaos, Eidolon
Energy Bolts 4+ Imp

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Changelog
2024 Review 2
• Omen of Savar: Base cost 455 ↘ 435
• Myrmidons Unhinging Jaw: Base cost 2 ↗ 3
• Brazen Beasts Incendiary Ichor: Base cost 1 ↗ 3
• Clawed Fiends: Base cost 255 ↘ 250
• Clawed Fiends: Additional models 90 ↘ 85
• Eidolons Champion: Base cost 130 ↘ 120
• Eidolons Aura of Despair: Base cost 7 ↗ 8
• Mageblight Gremlins: Base cost 160 ↘ 150
• Mageblight Gremlins: Additional models 30 ↘ 25

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