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Rogue 1 Thoran666

CLASS & LEVEL PLAYER NAME


Suriel
Variant Aasimar Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 12 10 --
+1 • +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 1d8
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +0

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Poisoner's Kit, Thieves' Tools
P +2 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Celestial, Common, Thieves’ Cant
30 ft. (Walking)
+1 +0 Intimidation CHA
P +3 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+0 Performance CHA === ACTIONS === roll. You don’t need advantage on the attack roll if
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
Help, Hide, Ready, Search, Use an Object, disadvantage on the attack roll.
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
E +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX Healing Hands • 1 / Long Rest


CHARISMA Once per long rest as an action, touch a creature
+0 Survival WIS
and restore 1 hit points.

+0 === SPECIAL ===


Sneak Attack
Once per turn, you can deal an extra 1d6 damage
10 to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Thoran666
CLASS & LEVEL PLAYER NAME
Suriel
Variant Aasimar Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Speed • DMG
* Hit Points • PHB 95
* Darkvision • DMG
* Proficiencies • PHB 95
* Celestial Resistance • DMG
* Expertise • PHB 96 You have resistance to necrotic damage and radiant
Your proficiency bonus is doubled for any ability check damage.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. * Celestial Legacy • DMG
You know the light cantrip. [3rd] You can cast lesser
* Sneak Attack • PHB 96 restoration once per long rest. [5th] You can cast
Once per turn, you can deal an extra 1d6 damage to daylight once per long rest. CHA is your spellcasting
one creature you hit with an attack with a finesse or ability.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== VARIANT AASIMAR RACIAL TRAITS ===

* Healing Hands • VGtM


Once per long rest as an action, touch a creature and
restore 1 hit points.

| 1 / Long Rest • 1 Action

* Ability Score Increase • DMG

* Size • DMG

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Mess Kit 1 1 lb.

Shortsword 1 2 lb. Rations (1 day) 10 20 lb.

SP 0 Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Longbow 1 2 lb. Tinderbox 1 1 lb.


EP 0 Arrows 200 10 lb. Torch 10 10 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


GP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

144 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

390 lb. Bedroll 1 7 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Suriel
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Celestial Legacy DEX 10 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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