Human Paladin

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Paladin Criminal

CLASS & LEVEL BACKGROUND PLAYER NAME


Logan
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 30
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 12


● +5 Strength
DEXTERITY -1 Dexterity

8 +2

+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

-1 0 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

15
-1 Acrobatics (Dex) Total I SUCCESSES
+2 Animal Handling (Wis)
0
D10 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

13 ● +6

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Protector
Longsword +6 1D8+3/1D10+3 When a creature you can see attacks a
+1 ● +3 Insight (Wis) target other than you that is within 1 square
● +6 Intimidation (Cha) Javelin +6 1D6+3 of you, you can use your reaction to impose
disadvantage on the attack roll. You must be
WISDOM +1 Investigation (Int) wielding a shield.
0 Medicine (Wis)
10 +1 Nature (Int) You can attack people up to 6
Divine Sense
The presence of strong evil registers on your
0 Perception (Wis) squares away by throwing a senses and powerful good rings like music in
0 your ears. As an action, you can detect such
+3 Performance (Cha) javelin. forces. Until the end of your next turn, you
+3 Persuasion (Cha) know the location of any Holy or Unholy
CHARISMA being within 12 squares of you. You can also
● +3 Religion (Int) detect Holy or Unholy places in the same
16 -1 Sleight of Hand (Dex) radius and can do this
a long rest
times a day before
-1 Stealth (Dex)
+3 0 Survival (Wis) Lay On Hands
You have a pool of heaing equal to 5 times
SKILLS ATTACKS & SPELLCASTING your level. You can heal people with the
points with an action if you are next to them.
The pool replenishes after a long rest.
PASSIVE WISDOM (PERCEPTION)
CP
Longsword, Shield,
Symbol of your saint
All armor, shields SP
blanket, candles,
EP an alms box, incense,
Simple weapons, martial
waterskin, crowbar,
weapons
GP dark,

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

You have a reliable and


NAME
trustworthy criminal contact
who acts as your liaison to a
network of other criminals. You
know how to get messages to
and from your contact, even
over great distances;
specifically, you know the local
messengers, corrupt
merchants, and seedy sailors
who can deliver messages for
you
SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Humans are the dominant people. They are versatile, ambitious


and indomitable. In their short lives, they achieve more than any
of the other peoples could imagine possible.

You are a Paladin! a Holy Knight. Who is your Saint? What is


your Knighty order called? If you tell me I can put them in the
game. You deal decent damage, but you are the shield of the
group so don't die or everyone else will too!

You were a Criminal! Is this something you will tell the other
players? They are strangers after all. Why are you now a paladin,
oathsworn not to commit crime? You have a 100 gold bounty on
your head, who did you piss off and why where they powerful?
Tell me and you can finish the job...

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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