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Barbarian (1) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME

Dwarf/Hill Dwarf Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 25
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 15



+4 Strength
DEXTERITY
+2 Dexterity

14 ●
+4 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS

+2 0 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

15 +2 Acrobatics (Dex) SUCCESSES

+2 1x(1d12+2)

+2 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+4 Athletics (Str)

12 -1 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+1 ●
+2 Insight (Wis)
Javelin +4 1d6+2 piercing
Clothes, common
WISDOM
-1 Intimidation (Cha)
+1 Investigation (Int)
Explorer's Pack
0 Medicine (Wis) Incense x5
11 +1 Nature (Int)
Pouch
0 Perception (Wis) Number of
0
-1 Performance (Cha)
Attacks: 1 Vestements
-1 Persuasion (Cha)
CHARISMA

+3 Religion (Int)

8 +2 Sleight of Hand (Dex)


+2 Stealth (Dex)
-1 0 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


CP

SP
Tool Proficiencies: Mason's Tools

Weapon Proficiencies: Martial; EP


Simple

Armor Proficiencies: Light; Medium;


Shields
GP
15
PP
Language Proficiencies: Common;
Draconic; Dwarvish; Giant

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Damage Resistances: poison

----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee
damage bonus +2; resistance to bludgeoning, piercing, and
slashing damage (lasts 1 minute, use twice/long rest).

-----------Other Traits------------
Dwarven Resilience. Advantage on poison saves, resistance to
poison damage.

Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.

Stonecunning. 2X prof bonus on stonework-related history


checks.

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