Character
Character
Character
INSPIRATION
STRENGTH
14 +2 25
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
14 ●
+4 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS
+2 0 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 1x(1d12+2)
●
+2 Animal Handling (Wis) FAILURES
12 -1 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+1 ●
+2 Insight (Wis)
Javelin +4 1d6+2 piercing
Clothes, common
WISDOM
-1 Intimidation (Cha)
+1 Investigation (Int)
Explorer's Pack
0 Medicine (Wis) Incense x5
11 +1 Nature (Int)
Pouch
0 Perception (Wis) Number of
0
-1 Performance (Cha)
Attacks: 1 Vestements
-1 Persuasion (Cha)
CHARISMA
●
+3 Religion (Int)
SP
Tool Proficiencies: Mason's Tools
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Darkvision: 60 ft.
Damage Resistances: poison
----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee
damage bonus +2; resistance to bludgeoning, piercing, and
slashing damage (lasts 1 minute, use twice/long rest).
-----------Other Traits------------
Dwarven Resilience. Advantage on poison saves, resistance to
poison damage.
Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.