This document provides stat block and abilities for an animus loci, a gargantuan fey creature that embodies the spirit of the earth in a particular region. It has high stats, damage resistances and immunities, and can innately cast many earth and weather-based spells. Its abilities allow it to burrow through earth, restrain targets in the ground, and manipulate the terrain around it.
This document provides stat block and abilities for an animus loci, a gargantuan fey creature that embodies the spirit of the earth in a particular region. It has high stats, damage resistances and immunities, and can innately cast many earth and weather-based spells. Its abilities allow it to burrow through earth, restrain targets in the ground, and manipulate the terrain around it.
This document provides stat block and abilities for an animus loci, a gargantuan fey creature that embodies the spirit of the earth in a particular region. It has high stats, damage resistances and immunities, and can innately cast many earth and weather-based spells. Its abilities allow it to burrow through earth, restrain targets in the ground, and manipulate the terrain around it.
This document provides stat block and abilities for an animus loci, a gargantuan fey creature that embodies the spirit of the earth in a particular region. It has high stats, damage resistances and immunities, and can innately cast many earth and weather-based spells. Its abilities allow it to burrow through earth, restrain targets in the ground, and manipulate the terrain around it.
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Animus Loci (Earth)
Gargantuan fey (animus, primordial), neutral
Armor Class. 19 (natural armor) Hit Points. 585 (30d20 + 270) Speed. 50 ft., burrow 50 ft. STR DEX CON INT WIS CHA 30 (+10) 8 (-1) 28 (+9) 13 (+1) 20 (+5) 14 (+2) Saving Throws: Str +18, Con +17, Wis +13 Skills. Nature +9, Perception +13 Damage Resistances. cold, fire, lightning Damage Immunities. poison; bludgeoning, piercing, and slashing damage from non-magical weapons Condition Immunities. exhaustion, paralyzed, petrified, poisoned, prone, unconscious Senses. darkvision 120 ft., tremorsense 120 ft., passive Perception 23 Languages. Druidic, Primordial, Sylvan Challenge. 27 (105,000 XP) Animus Loci. A beast, fey, or plant that targets the animus loci with an attack or a harmful spell must first make a DC 18 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. The creature is aware of this effect before it makes its attack. Earth Glide. The animus loci can burrow through nonmagical earth and stone. While doing so, the animus loci doesn't disturb the material it is moving through. Innate Spellcasting. The animus loci's innate spellcasting ability is Constitution (spell save DC 25, +17 to hit with spell attacks). It can innately cast the following spells, requiring no components: At will: call lightning, cone of cold, control water, fog cloud, gust of wind, heat metal, ice storm, move earth, lightning bolt, sleet storm, wall of stone 1/day each: chain lightning, earthquake, firestorm, incendiary cloud, storm of vengeance, tsunami, whirlwind One With the Land. As long as it remains in its region, it cannot be surprised, can pinpoint the precise location of any creatures within 120 feet of it as a bonus action, and is immune to sneak attack damage Actions Multiattack. The animus loci makes two attacks with either its slam or its rock Slam. Melee Weapon Attack: +18 to hit, reach 10 ft., one creature. Hit: 37 (5d10 + 10) bludgeoning damage. If the target is in physical contact with the ground, they must succeed on a DC 26 Strength saving throw or be buried up the waist, becoming restrained. The creature can repeat this saving throw at the end of its turn, removing itself from the ground and ending the condition on a success. A creature can pull them out with a successful DC 26 Athletics check Rock. Ranged Weapon Attack: +18 to hit, range 60/240 ft., one creature. Hit: 32 (4d10 + 10) bludgeoning damage. Legendary Actions The animus loci can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The animus loci regains spent legendary actions at the start of its turn. Attack. The animus loci makes one Slam or Rock attack Crushing Earth (Costs 2 Actions). All creatures with 120 feet of the animus loci currently restrained by the ground must make a DC 26 saving throw, taking 16 (3d10) bludgeoning damage on a failure or half as much on a success. Rumbling Earth (Costs 2 Actions). The animus loci burrows up to 100 feet in a straight line. The ground shakes violently, and all creatures standing on it must succeed on a DC 26 Dexterity saving throw or be knocked prone. Up to 5 squares of ground no more than 15 feet on a side become difficult terrain, which persists until the beginning of its next turn. Manifestation (Costs 3 Actions). The animus loci assumes another one of its elemental manifestations, provided the manifestation is appropriate to its terrain and there is an adequate amount of material present to compose its new form. It can teleport up to 30 feet while doing this, and retains its hit p