Incubators Proceedings P
Incubators Proceedings P
Incubators Proceedings P
10 – 11 April 2017
URBAN LIVING LABS FOR PUBLIC SPACE
A NEW GENERATION OF PLANNING?
Proceedings of the Incubators Conference
at the KU Leuven, Faculty of Architecture,
Campus Sint-Lucas Brussels
10 – 11 April 2017
A publication by
KU Leuven, Faculty of Architecture, Sint-Lucas Brussels
Paleizenstraat 65-67
B-1030 Brussels, Belgium
E: incubators.architecture@kuleuven.be
www.arch.kuleuven.be
Organising Committee
Johan Verbeke, Hanne Van Reusel, Marlies Vreeswijk, Anneleen Van der Veken,
Inge Claessens.
Editor
Johan Verbeke †
Onlay
Marlies Vreeswijk
Cover image
Hanne Van Reusel
© KU Leuven, 2017
ISBN 9789082510898
Participation, living labs, urban commons, … It is clear the field is undergoing a drastic
change. Also in politics, structures seem to be in need of a drastic change and the social
media seem to offer a forum for everyone to participate in discussions on our future.
The Incubators Conference explored the context of the wider potential for urban living labs
to deliver better, more tangible public participation in the urban environment. How can
living labs introduce and induce new developments? What processes are needed to make
living labs successful? Can new participatory tools trigger towards a new turn in urbanism?
What new visions are needed and how can crowdsourcing engage actors and contribute to
spaces? Can new technological means empower civic self-organisation and how does this
impact the authority of the public power in planning? These were the questions which were
given to the participants in the Incubators Conference organised in Brussels.
The result is a wide range of experiences, approaches and positions. All valuable and
relevant. They form a plenitude of inspiration for the future. It will be nice to hear in the
future from the reader about their new endeavours.
I want to thank the scientific committee and the reviewers; the participants and the session
chairs; the staff which did a splendid job for the logistics; the European Commission and
Innoviris for providing support for the Incubators Project.
Contextual framework
Throughout humankind’s history, data collection has been a popular way to document
and control information. The Romans held a censuses to acquire and monitor
information about its population systematically. However, prior to the digital age,
collecting and interpreting information was an extremely expensive and slow process.
It was not continuous in time, the frequent rise of new variables meant that the course
of collecting data had to be started over again.
The beginning of the digital age brought about unprecedented possibilities for
gathering, analysing and storing an exponentially growing and unstructured massive
volume of data (Big Data) on a constant and real-time basis. By 2025 approximately 80
billion devices will be connected to the internet, according to IDC. To put that into
context, at the beginning of 2016 there were nearly 11 billion devices connected. The
expanding number of smart devices with GPS and internet connection, as well as spatial
aerial sensors are instances of Big Data generators. IDC provides further predictions on
the growth of digital data that results from the growing number of sensors and devices
aforementioned. Until 2020 the total amount of digital data created worldwide is
supposed to increase explosively up to 44 zettabytes. (Kanellos, 2016)
Evidently, Big Data is a developing source for evidence-based decision making,
since it enables the evaluation of past and present circumstances. Nearly all aspects of
life have been affected by computer science influence and Big Data collection. Google
engines are able to forecast flu trends based on what its users are searching on the
internet.
1
In Singapore, for example, the local governments use real-time traffic situations to
regulate road toll prices, and therefore, prompt its users to avoid driving in the most
hectic periods, by increasing the fees. Furthermore, examples like Waze — a GPS-based
geographical navigation program — illustrate how the real-time transmission of data,
optimises the contributions of its millions of users and the company towards a common
goal: “to outsmart traffic” (www.waze.com: Feb 2017). By processing significant
amounts of data from user location related to time, Waze can map and predict traffic and
the most convenient routes on a global scale in real-time. In addition, Waze users are
able to share road reports on accidents and any other relevant information, therefore
optimising the resources available and creating a real-time digital database in the form
of community-edited maps.
Another level of given content from the user, generated through social media for
example, is the socio-anthropological layer of information including emotional impact
or feelings (see like, love, dislike on facebook) related to a particular place, shop, idea,
etc. In this sense, it is important to consider the term ‘perception of physical spaces’.
The term is referring to the perception of traditional living spaces and potentially
inscribed meanings for the user. Such concepts can be discovered and understood
through gathered data and information regarding the perception of private/public space
and the individual versus the community.
Social media serves here as an instrument strengthening one of its very own
principles: social interaction and exchange. It is of everyone's best interest that the
means available are used in a collaborative fashion, consenting virtually everybody to
generate and experience information and content. As Walter Isaacson suggests, the
emergence of the digital age was promoted and sustained by governments in partnership
with industry, military, and academic establishments. But simultaneously, the origin of
the digital age sprung from within groups that would typically be sceptical of the
consolidated power, as single operating hackers and community oriented individuals
(2014).
That points out that the digital sphere always was about the communal experience,
the sharing of knowledge and exchange beyond different backgrounds. Through the
transfer into the physical world this unrestricted integrative exchange for and of
everyone can improve our everyday lives if it is handled carefully. Considering security
as well as privacy issues is an integral part of the topic and will be discussed in a separate
chapter hereafter.
2
an existing base of knowledge about how Data Mining 1 works, how Algorithms
influence one’s perception (buzzword: Digital Bubble), and how much and what kind
of data of an individual is gathered, one can reach ‘digital maturity’. On one side this
maturity is in the hands of the users — thus the data provider — and on the other, data
collectors, data miners and decision makers need to make sure sensitive personal data
is not compromised. Each user has its own privacy concerns, hence the privacy-
preserving approaches adopted by one user are generally different from those adopted
by others (Xu, 2014).
Recent events — mainly political — around the world show, that fears surrounding
individual security are not limited to digital advancements: a globally represented
legislative body is necessary to ensure that society has a common base to share and
communicate in the digital world — as well as in the physical world. It is clear that there
is a universal need for respecting the right to privacy and free speech regardless of the
place and form of expression.
The role that smart devices play in this discussion is exemplarily shown with a recent
ongoing political debate in Germany. The Federal Office for Migration and Refugees
(Bamf) in cooperation with The Federal Ministry of the Interior (BMI) is about to hand
in a legislative proposal that is thought to enhance the enforcement of expulsion.
According to estimations of the BMI 50%—60% of asylum seekers would have been
considered for a data read-out of their smartphones in 2016 to facilitate identification.
(Kampf and Leyendecker, 2017) The proposal is debated controversially and shows the
complexity of the topic as well as the difficulties to localize borders.
If we see the role of the architect as part of the decision makers,
the privacy-preserving objective is to make a correct judgement about the credibility
of the data mining results he or she’s got. To achieve this goal, one can utilize
provenance techniques to trace back the history of the received information, or build
classifier to discriminate true information from false information (XU, 2014).
1
The actual data mining task is the automatic or semi-automatic analysis of large quantities of data to extract
previously unknown, interesting patterns such as groups of data records (cluster analysis), unusual records
(anomaly detection), and dependencies (association rule mining, sequential pattern mining). This usually
involves using database techniques such as spatial indices. These patterns can then be seen as a kind of
summary of the input data, and may be used in further analysis or, for example, in machine learning and
predictive analytics.
3
The vast spread of ‘intelligent assets’ offers plenty of potential within the
Architectural field, particularly when it comes to the citizen’s ability to intervene in the
planning and decision-making processes which need to be explored. Additionally, the
Internet of Things (IoT) culture and its ability to decentralise information enables
citizens to administer their impact better. As a result, one can undoubtedly argue that
the IoT culture — that gives one the chance to express oneself, regardless social status
or background — is an agent for equality among citizens
Mobile phone platforms are becoming key IoT enablers and hold great potential
for unlocking circular economy value in this space [...] it is critical that an
increasing number of people – users and developers of IoT – are involved in
making big data and information public. In other words, big data should
become open data to have a big impact on our lifestyle and cities (Ratti, 2016).
Thus, to better understand the challenges of collaborative, participatory design
approaches it is ultimately ineluctable to liberate the ‘mythology of the architect
visionary’. This cultural fascination of the authorial artist ignited in the XVI century by
Vasari (Ratti, 2015) that has prevailed in the imagination of professional architects,
architectural students and the public at large is no-longer-appropriate. Per contra, such
a paradigm has proven to fall short in responding to the citizen’s needs, particularly at
the community level.
The efficiency and beauty of vernacular architecture, for instance, is an example of
a successful architectural manifestation that confirms the idea that, the success of
architectural outcomes does not necessarily depend on the existence of a single idealised
mind. Examples, like those referred to in Bernard Rudofsky’s book, ‘Architecture
without Architects’, in 1965, demonstrate that architecture made by not formally-
schooled architects can generate fruitful results. The author elaborates in his book on
the success of vernacular architecture, called ‘non-pedigreed architecture’(1965), that
shows architecture in the course of time as an often collaborative resilient design effort.
Integrating the communal and integrative aspect of architecture afresh — fueled through
the use of new digital tools — architects are enabled to gain a complete new set of
contextual parameters for their design process.
In summary, incorporating computer science in the form of Big Data collection,
Machine Learning, as well as IoT, changes the architectural discourse fundamentally
and brings changes in the way citizens relate to architecture as a discipline and as an
outcome as soon as they are participating in design processes themselves. This demands
a revision of the role of the architect, mainly concerning authorship. The architect
appears more like an ‘orchestrator’ (Ratti, 2015) of the different parts involved, rather
than the single mastermind behind a given project as he or she is perceived today.
4
Concept
According to Helsinki Urban Facts and Hypo statistics, there are, currently, 300,000
vacant houses in Finland, which represents 8.2% of all built houses
(http://www.hel.fi/www/tieke/en: Jan 2016). 28,000 of these properties are in the
capital, Helsinki. Society Lab is a digital platform designed to connect and merge
request and offer: asylum seekers with vacant houses. Considering the number of
asylum seekers to arrive in Finland (35,000) and the number of vacant houses in Finland
(300,000), the aim is to create a system that connects the two, optimizing and managing
existing resources and thus avoiding new constructions, ‘outsmarting’ newly built
housing solutions.
Figure 1
Example of a community-edited map with different layers of information.
As there will be no need for new constructions, consequent urban sprawl can be
prevented. The aim is to make better use of existing resources and to densify given
infrastructures through processing of data in real time.
The funding that the state and eventual authorities — such as the European
community — have allocated for constructions of new homes can be used to sponsor
the first twelve months of rent in the Finnish vacant dwellings instead.
Besides the intelligent use of resources the focus lies on the social aspect: on one hand,
refugees won’t be housed in new quarters segregated from the rest of the society and
thereby stigmatized, on the other hand, local citizens have the possibility to interact and
get to know the asylum seekers step by step. In this way, both sides benefit through
newly established social contacts and steadily built up connections.
5
Figure 2
Housing solutions through data base.
The Society Lab system is thought to evolve according to a Micro and Macro time
frame. During the Micro time frame — the first twelve months — locals enable the
future independence of the asylum seeker by teaching them the language and engaging
them in working activities and educational school programs,. In the Macro time period,
those who receive asylum will be ready to become an active and fully integrated part of
the Finnish society. They will be able to pay for their accommodation, to work,
communicate, and to develop relations with members of the community.
How can we achieve the goals aforementioned in the most efficient and fastest way?
How can we reach the highest number of people integrated into one system? We can do
so through utilizing social media; by creating an application that allows its users to
collect and share information on a real-time basis. The majority of people use
smartphones or other comparable devices to communicate. Asylum seekers are no
exception to that. In fact, various mobile applications help asylum seekers on their
travelling route to reach their final destination and are essential to become acquainted
with the new surroundings.
6
Figure 3
Micro and Macro time-frames.
Society Lab adds on here: Finnish people and asylum seekers create a real-time
digital database in the form of community-edited maps that contain different parameters
of information. The tool allows asylum seekers to be informed, to exchange knowledge,
to search for and eventually to find accommodation even before arriving in Finland. The
system is simple and intelligible. Local citizens and asylum seekers create a user profile
to become part of the Society Lab community. Hence, users can upload data into the
system, on a real-time basis: local citizens upload information about vacant houses
available for rent; asylum seekers can express their needs, regarding housing and
announce their skills to the community. All the data is immediately integrated into a
city map interface, where intuitively one can understand what is available in the city.
The project is based on the assumption that integration in its complete form is the
result of a shared effort. Therefore, the Society Lab database will include a broad range
of further subcategories of seeking & offering: job, education, cultural exchange, etc.
This dynamism will initiate the first encounter between local citizens and newcomers,
which can be developed further into relationships in the physical space, creating cities
that are dynamic, rich and plural.
For non-digital users, specific gathering points will be set up in public space to
enhance sharing and implementing of the database with all possible suppliers and
seekers. These spaces will function as info-point, recreational and meeting places.
Further, they add the aspect of a marketplace like an encounter in real life.
7
Figure 4
Example of a community-edited map with different layers of information.
2
GIT-COMMIT a data collector has been developed with Genuino MKR1000 by Arduino, a powerful
board that combines Genuino Zero features and Wi-Fi shield to create IoT projects.
8
real-life communities, digital communities, and trust, concentrating on the gaps that
would make a group of individuals to become a community.
Visitors and participants of the event were invited to reflect and answer up to six
questions, whilste reviewing a responsive real-time output in the form of an
uninterrupted flow chart, giving a full overview of the collected data and a personal
printed response. The survey was used to investigate topics from trust (e.g. What makes
you trust somebody to stay at your home through airbnb?), to self-reflexive issues (e.g.
How often do you go out of your comfort zone to meet new people?) as well as
perceptional aspects of cohabitation with someone new (e.g. Why would someone come
to live in your home country?). The survey results show how the app could engage this
certain group of people more in the process of connecting with each others.
The event served as further as a case study project for the so-called gathering points
mentioned in the concept explanation beforehand. Through the public meetings, people
can be addressed that might not use the app. So various opinions — not just positive
ones — can be considered and integrated into the design. The aspect of a marketplace
like encounter strengthens the plurality of insights that is fundamental for the
advancement of the Society Lab project.
Generally speaking, with the knowledge gathered on one hand the application itself
can be improved (digital improvement e.g. establish a trustworthy way of
communicating through the app) on the other hand the output can be used in an
architectural planning context (physical improvement e.g. meeting points can be
designed respecting socio-cultural backgrounds and needs).
Conclusion
The authors believe, that the role of the architect within the digital context of data
analysis and implementation will change the architectural field and it’s (self)perception
elementarily. Data literacy — the ability to read, create and communicate data — might
get the need-to-have ability for architects. If the field is not able to adapt and react to
the newly emerging ways of integration and empowerment of the user, it may become
obsolete. Currently, there are service providers across the board understand that they
must place the user at the forefront of their practice. The public ultimately expect that
in time their living spaces will also be more adaptable to changing living conditions
informed by political and socio-economic shifts. Big Data tools offer architects the
chance to forecast such expectations, so these values must be included in the
methodologies.
The Case study gives an impression on how evidence-based design or rather, the
prerequisite — the gathering of data and the interpretation of it — could be
implemented. Evidently, the architect conducts the project as the head of organisation
before the main design process begins. The fact that the end user participates in the
design process does not mean that he/she designs the outcome. Instead, the user serves
as an expert of the everyday — the architect becomes the mediator of the gathered needs
and expectations and further, forms them into new spatial surroundings. The permanent
exchange of knowledge from both side’s fuels the discovery of the optimal result. The
benefit from this is that compared to traditional workflows, the output of the ‘design’ is
precisely oriented towards the needs of the end user and can be consequently adjusted.
Even cultural specifications can be better understood (i.e. floor plan layouts customised
to specific cultural needs) as the information from and for the particular individual is
available. The before mentioned is only feasible if the building process itself becomes
more flexible as well (i.e. the adaption/production of space through rapid prototyping
and automation).
In this sense, the authors believe that a question remains unanswered: What is the
role of the architect, regarding the new wave of industrialisation and the exponentially
growing speed of the digital world? Leaving the question unanswered is a way to let the
future architectural generation explore their position in the field. Amid data collectors,
9
data miners and decision makers, the architect can be placed as an intermediary that
knows how to accommodate people’s needs based on an understanding of architectural
potential in data.
The digitalisation will continue at an ever increasing speed. One cannot stop it; one
can just design it. The digital development of our world might not make our lives
simpler, but there is a potential that it may improve the overall quality of our lives.
Success or failure is not a technological question but a socio-political one. It depends
on us.
Acknowledgements
The Society Lab Project won the From Border to Home competition of the Finnish
Pavilion within the 15th Biennale di Architettura di Venezia (2016). The idea was
developed by Omri Revesz, Cecilia Danieli and Mariana Riobom. It is used as the
conceptual backdrop of the paper and shows its topicality as well as the potential of
hands-on applicability. Hereby we wanna thank the authors that they provided us with
all information needed.
References
Isaacson, W. (ed.): 2014, The Innovators, How a Group of Hackers, Geniuses, and Geeks Created the
Digital Revolution, Simon & Schuster, New York City.
Littger, H.: 2017, Meine Daten gehören mir, enorm, 16/17(6), pp. 48–62.
Kampf, L and Hans L.: 2017, Bamf soll Identität von Asylbewerbern durch Blick ins Handy überprüfen,
Süddeutsche Zeitung online. Available from: http://www.sueddeutsche.de/politik/abschiebepraxis-
bamf-soll-identitaet-von-asylbewerbern-durch-blick-ins-handy-ueberpruefen-1.3385870: [Feb 2017].
Kanellos, M.: 2016, IDC Outlines The Future of Smart Things, forbes magazine online. Available from:
www.forbes.com/sites/michaelkanellos/2016/03/03/152000-smart-devices-every-minute-in-2025-idc-
outlines-the-future-of-smart-things/: [Feb 2017].
Ratti, C. and Claudel M. (ed.): 2015, Open source Architecture, Thames & Hudson, London.
Rudolvsky, B.: 1965, Architecture Architecture Without Architects, A Short Introduction to Non-Pedigreed
Architecture. Museum of Modern Art, New York.
Xu, L. et al: 2014, Information Security in Big Data, IEEE Access, vol 2, pp. 1–28.
You, L. and Bige T.: 2016, Exploring public sentiments for livable places based on a crowd-calibrated
sentiment analysis mechanism, IEEE/ACM International Conference on Advances in Social Networks
Analysis and Mining (ASONAM), ACM, 2016, pp. 693–701.
10
Is Boundary Space a Mediator?
Understanding Participation in Performative Actions
Tianyu Zhu1
1
Technische Universität München, Germany
1
tianyu.zhu@tum.de, julia_0112@126.com
Abstract. Participatory planning can be understood as a multi-lateral
communication process not free from problems. Difficulties accompany the
development of and paradigm changes in planning theories. This article
focuses on roles of urban spaces in participatory planning processes, where
spaces appear often in representations. As soon as a project is completed, the
role of urban space as a mediator in public affairs is reduced. In urban Beijing,
people participate in space production differently. They spontaneously
transform boundary spaces of communities through performative actions, such
as bodily movements, occupation with objects, and informal constructions,
which illustrate their opinions on “how spaces should be used”. Their actions
demonstrate possibilities of participatory space construction mediated by
spaces themselves. This article examines the theories of spaces as mediators
and performative actions as a form of participation, and analyzes performative
actions in the boundary spaces of five communities in urban Beijing as
examples. The concept of participation should be extended beyond the
planning to include the use of urban space, and planning strategies allowing
such processes should be developed.
Introduction
"The idea of citizen participation is a little like eating spinach: no one is against it
in principle, because it's good for you"(Arnstein, 1969, p. 216).
Participation aims at resisting the domination by those in power in decision-
making. The core values of public participation as stated by the International
Association for Public Participation (IAP2) is summarized as "the public should have
a say in decisions about actions that could affect their lives and that their contribution
will influence the decision" (Sanoff, 2006, p. 58). Hence participatory planning has
been promoted in the past half century as a democratic procedure, as being "for the
good of all those affected" (Fisher, 2001; P15). Nowadays public involvement has
become a demand in all kinds of city planning projects (Beebeejaun, 2016).
Despite the overwhelmingly positive view in the academic world that
participation will bring “good” to the people, practices with public involvement face
difficulties, such as higher investment, administrative limitations, unequal levels of
involvement, biased information input, and there are multiple and changing
understandings of what is good. These sometimes lead to rigid application of
participatory processes (Beebeejaun, 2016). Sherry Arnstein already warned “there
is a critical difference between going through the empty ritual of participation and
having the real power needed to affect the outcome of the process” (Arnstein, 1969,
p. 216), and meanwhile “most federal initiatives to improve communities were on
the lowest where participation was merely a public relations vehicle used by power
holders 1” (Smith, 2016, p. 31). To emphasize the potential for unjustified exercises
of power and the limited self-reflexivity in participatory development, some scholars
even relates participation to “tyranny” (Cooke & Kothari, 2001), and looking for
alternative approaches of participation (Forester, 1999; Healey, 1997).
1
Here the phase “a public relations vehicle used by power holders” is from Arnstein
(1969). Smith (2016) uses it to address the remaining problem in public housing in the US.
11
In the meantime, attention has been devoted to the communication and
coordination in participatory activities (Selle, 2016). Mediation has become a special
skill, and has been analyzed in a multitude of publications on participation (Forester,
1999; Fisher, 2001). New techniques such as smartphone based data collection and
teleconferencing etc. have been involved as mediation tools. Nevertheless, whatever
tools are applied to expand possibilities of involvement, problems mentioned above
still appear (Haklay, 2016), as long as the communication aims to fulfill the changing
and unpredictable social requirement with concrete spaces or space planning.
In participatory processes, most of the time discussions on planning strategies are
made with the help of representations of spaces, such as visions and images. As the
causes, contents, and results of participatory planning, architectonic space is
externalized in the processes. After a project is built, the space’s role in public affairs
is reduced. "These strategies act beyond the concept of an architectural production,
which prescribes systematic process techniques to an extent as therapy for modern
society" (Ott, 2015, p. 107) 2. The problem is, no strategy, even that made by the
public, can guarantee “good” urban life.
Under this token, researchers have started to open new visions beyond the
theoretical and conceptual limitations of participation (Parnell, 2016; Bjögvinsson,
et al., 2012). This article joins them by returning to the core value of participation on
equal articulation of opinions, and the architectonic value of space. The idea stems
from my empirical work on boundary spaces of communities in urban Beijing, where
boundaries are spontaneously created and transformed by performative actions, such
as verbal exchanges, bodily movements, occupying with objects, and informal
constructions. Such actions are temporal, unpredictable, and direct methods of
negotiating on and in spaces. Can performative actions be understood as
participation? Are boundary spaces the mediator that maintains publicness of spaces
in their use? Should the concept of participation be extended beyond the planning to
include the use of urban space? In the following I will discusses the possibility of
such kind of participation, in which spaces are the mediators and performative
actions are the form, and then analyze the performative actions in boundary spaces
of five typical communities in Beijing as examples.
2
Ott refers to Meili, Marcel’s 2001 lecture in ETHZ Basel
(http://www.meilipeter.ch/media/medialibrary/2013/07/2001_ETH_Antrittsvl_MM.pdf:
Apr 2017) in the second half of this sentence.
12
means of representations. In the second situation, built environment as the result of
planning interacts with people through the positioning, moving, limiting, etc. of
human bodies, which process generates the lived space. This corporal experience of
space cannot be verbalized, visualized, or shared, and thus, articulated or
manipulated, yet it is a component of the production of space supporting the
interrelation between the space triad. The participatory practices in planning
processes focus on the first situation, and often ignore the second.
Corporal interactions with spaces are always accompanied by the interpretation
of physical forms. The occurrence of meaning in interpretation of an artwork is
called "total mediation" by Hans-Georg Gadamer (1975/2004, p. 118) 3, who values
it as what allows the work to be and to reach completion. Each time an artwork is
encountered, new meanings appear to the spectator. In this way the artwork promotes
re-cognition is brought to the contemporary context. Karsten Harries (1997)
developed this concept in architecture, claiming that architectural space carries
spirits of a community, based on which each member of the community explores her
own understanding of the space through her perception. The space mediated meaning
construction is a harmonizing of collective values with individual experiences – thus
an act of participation.
3
‘Art’ is used often in Gadamer’s discussion on interpretation, and the word is used with
various indications. Here Gadamer addresses architectural space himself while explaining
the term - “Total mediation means that the medium as such is superseded (aufhebt) …the
performance (in the case of drama and music, but also in the recitation of epics or lyrics)
does not become, as such, thematic, but the work presents itself through it and in it. …
[T]he same is true of the way buildings and statues present themselves to be approached
and encountered” (Gadamer, 1975/2004; P118).
4
The theory was first introduced in 2010 in the article Performative Urbanismus in
German, the English version of which was published in 2015 in the book.
5
Compared to “performative”, “performance” only means the execution of an operation. In
German, there are two words concerning “performance” - Performanz, and Performance.
While the former refers only to the execution of an act, the latter indicates the production of
a play or an art event, as well as metaphors used for urban space (see Wolfrum, 2015, p.
27).
6
Here “performance” equals the term “performative” in the context.
7
The word is originally italic.
13
Performative actions stimulate participation in making social norms through a
conscious perception of oneself. Human activities are always conformed as rituals,
i.e. actions, thoughts, and speech are restricted by social norms, morals and customs.
Nevertheless, in addition to the ritualistic aspects, which is called "the order of
representation" by the German theater theorist Erika Fischer-Lichte, performative
actions also open a dimension of “the order of presence" based on individual corporal
experience (Fischer-Lichte, 2004, p. 10). The spectator perceives herself as a
perceiving subject, as well as her body as a carrier, presenter, or challenger of rituals.
As one of the participants in spatial situations, the individual transforms social norms
through staging her movement, and hence partially forms the emerging space.
Performative actions are collectively experienced events that contain meanings
beyond individual lives. Through actions an individual life is connected to a greater
form of life (collective) transcending its mortality (Arendt, 1998). “Being seen and
being heard by others derive their significance from the fact that everybody sees and
hears from a different position” (ibid., p. 57). A participant makes public
appearances witnessed by the audience, to whose variety everyone contributes. Due
to the interdependence of each other as spectators, a collective consciousness forms.
Our perception of architectural reality is "far beyond its objective or visual
features" (Wolfrum, 2015, p. 13). Instead we experience it with all senses,
knowledge, past experiences, as well as interpretations of other humans, objects and
relations. Our bodies move from one situation to another in space-time, and our
perceptions involve the physical environment in events, endowing it with meaning.
Thus our reality is formed. The diachronicity of this reality is tied to memories of
individuals as the dimension of time in space. Thus pasts assemble in the present
reality (Figure 1).
Figure 1
Interrelationships between actors, spectators, actions, performative actions and architectonic spaces.
8
There are various definitions for community. This article draws on the definition of
Ferdinand Tönnis (1887/2001), that a community is a cohesive social entity based on a
unity of will and connected by living together on a piece of land.
14
The communities concerned represent existing community types in the city: the
Gulouxi area in the Old City of Bejing (courtyard-houses), the Xinyuanli community
(neighborhood-units), the Tsinghua University campus (danwei compound 9), the
Ocean Express compound (gated community), and the Jianwai SOHO (open
community) (Figure 2). The materials were collect in the past four years, including
photos, mental maps, interviews, and participatory observations.
Figure 2
Maps and photos of the five typical communities in urban Beijing, from left to right: the Gulouxi area,
the Xinyuanli, the Tsinghua University, the Ocean Express, and the Jianwai SOHO. The communities
were built in different times with different social ideologies, which are expressed in their physical
forms.
Space of transition
Boundaries indicate a transition between territories, i.e. contrasting atmospheres
(Janson & Tigges, 2014). Changes of physical environment, as well as patterns of
behaviors occur at a threshold. In some communities in Beijing, boundaries are
marked by fences, city streets or a series of spaces. In some others, where the
physical environment does not signify a clear boundary, thresholds are perceived in
a synthesis of environment and behavioral indicators. These behaviors are thus
performative.
The area of traditional courtyards in Beijing is an example of the latter. At a
crossroad in the Gulouxi area where a “Hutong” 10 connects a city street, two stands
signify the threshold of a community. The stand owners offer seats to the passing-by
acquaintances, and the stands become a gathering point of community members. The
seats are an invitation for people to think about whom they are and what is their
relationship with the community. Some sit down directly on a chair, some seat
themselves beside the stands, and some others do not try to sit down.
The self-identifications of people are performed in each of their actions. By
perceiving other people’s behaviors we also give them identities, which are
compared with the self-identifications, and then we decide where to sit down. In this
circular way identities are performed, recognized and enhanced at the crossroad, and
boundaries are perceived accordingly (Figure 3). Performative actions lead to
communication and transformation of identities as well. After several days of
9
After the R. P. China was founded, there was a period when population was organized and
managed in work units. Workers were bounded to their danwei for life, and each danwei
created its own housing, social welfare, child care, schools, clinics, shops, post offices, etc.
The ‘danwei compound’(or work-unit compound) consisting of all these facilities was the
correspondent urban form in that period until the Economic Reform. The form remains on
most of universities campuses nowadays
10
Hutong is the name of narrow streets between rows of courtyards in the Old City of
Beijing.
15
fieldwork, I got familiar with the stand owners. I was invited to sit down and chat
with community members at the stand. My identity was recognized differently and
my behavior has changed
Figure 3
the shoe-repairing stand at the cross road in the Gulouxi area at different times of a day. In different
situations people create different boundaries and are recognized with different identities.
Figure 4
The differentiated performative actions in Hutongs and anonymous behaviors in the open community.
11
Historically the space in Hutongs was less open. A few single household courtyards
shared it. The streets were arranged hierarchically and were not touristic. Today many
courtyards are shared by several households, spaces in Hutongs are open and what took
place in 'private' streets is shown to all.
16
boundary spaces as co-production of all people present emerge, connecting them and
transforming their identities as mediators.
Negotiating rules
Boundary space is "still here but already there" (Wolfrum & Janson, 2016, p. 87).
As an in-between space it blurs rules in both territories they distinguish. The
ambiguity stimulates the perception of behaviors of others and oneself, and makes
activities at boundaries performative as negotiation of rules.
At boundaries, people set up rules for themselves referring to others' behaviors.
Imaging this situation - an outsider wants to take a small street behind a gate for a
shortcut, but she does not know if passing the gate is allowed. If someone sits there
and stares at her, she might not dare to try. Such situation is common in the
neighborhood-unit compound Xinyuanli, where buildings and spaces are surrounded
into yards by fences 12, but most yards are free to enter and people at the gate are not
guards. The outsider’s intension, hesitation or acts, as well as the resident’s watching
are actions negotiating rules, with both others and oneself. During my survey I tried
to “invade” seemingly boundaries. The experiments show, to a normal behaving
young female, most of the guarded or seemingly closed doors are open, such as gates
of Xinyuanli, doors to multi-household courtyards, gates of the gated community,
and lobby doors of the open community. However, when I held a camera, I was
stopped at the last three cases. My behaviors influenced rules for me, and boundaries
I perceived.
With rule-making performative actions people participate in public affairs in the
use of space directly. In Xinyuanli, residents transform rules by changing the
boundaries in front of buildings. The open spaces were shared collectively when the
neighborhood was built in 1960s. Since 1980s, residents started to privatize these
spaces. They put out objects to occupy parking spaces for themselves, as a gesture
of resistance against the local government’s13 management of parking places (more
efficient but not for free). "The spaces belong to the residents, and the government
has no right to make money out of it" 14. Objects in open spaces signify private
spaces, which became a rule. At other places, residents build extensions to their
apartments. Some extensions take only part of the space, but the spaces left are no
longer considered as shared spaces (Figure 5).
12
The yards in the compound belonged to different danweis (work-units), and each danwei
organized guards and maintenance of its yard separately. Since the ‘Housing System
Reform’ in early 1980s, residential apartments went to the open market and guards have
been dismissed.
13
In China, the lowest level government is an autonomous organization run by resident
representatives.
14
The quotation is from an interview with a resident in the building.
17
Figure 5
The boundary spaces reify the negotiation of rules among community members. The objects and
extensions declare the privatized spaces – the preserved parking place and front gardens.
The changing looks of the physical space are reifications of on-going public
negotiations in the neighborhood, through which residents participate in making
rules for the community. Their opinions on “how the space should be used” are
expressed in physical environment. Either in the individual’s struggling on
interpreting and searching for rules, or in collective negotiations which changes
physical environment to set up rules, the changing boundaries represent changing
power relations in everyday life that control and connects a community.
Constructing communities
“…[T]hresholds could … concretize the spatiality of a public culture of mutually
aware, interdependent and involved identities” (Stavrides, 2007, p. 174). In
boundary spaces difference among individuals is presented, and the harmonizing of
differentiated behaviors are experienced by all as a collectively participated event,
through which the people are connected in the resulted spaces.
Attending public affairs in boundary spaces is an opportunity to construct a
community. In the examples above, boundary spaces of the Xinyuanli tolerate
presentation of different opinions in space, through which different groups are
formed in negotiating on and in spaces. The local government plays rather the role
of a participant than a manipulative power. In communities with “strong”
management, such as the Ocean Express, the order in open space is strictly kept, and
the residents have neither the necessity nor the possibility of participating negotiation
of rules. Correspondingly the collective consciousness of the residents is lower. A
professional company is hired for the management work, and the residents withdraw
themselves from public affairs.
Collective consciousness appears also with meaning presentation at landmarks or
memorials that become collective symbols. As the symbol of the Tsinghua
University 15, the Old Gate attracts thousands of tourists each day. The Old Gate
generates a boundary space of different realities. The reality of tourists is based on
images. Tourists have seen images of the university the media, and they visit the gate
to overlap a “real” experience with their presence in the images. The reality for the
students and residents on campus is living related. The gate represents their campus
life. Many alumni take wedding photos with the gate, thus combine it with other
important moments in life. The two (and more) realities share little in common, yet
the gate gathers them together and connects them in one spatial temporality. The gate
is “real” to the visitors with the presence of those who are identified as students, and
15
The gate was the entrance gate of the campus since it was built in 1909, until an
expansion of the residential area of the campus in 1933. See:
http://www.tsinghua.edu.cn/publish/newthuen/newthuen_cnt/life/life-2.html. Last access:
20. Feb. 2017.
18
the students are reminded their identity with “real” connection to the university
encountering visitors. The realities experienced are juxtaposed on the emerging
space.
Communities constructed in boundary spaces can be also diachronic. At the
entrance of the Ocean Express, a plaza with trees attracts office workers nearby due
to nice shadows in summer. Some senior citizens sit there for the whole day on their
own stools, which is uncommon to the environment. In interviews they told me that
they were assigned by their work-unit to plant the trees several decades ago when
the place was a wild field. They spent years on the task, and enjoyed the result
afterwards with colleagues like the office workers today. Luckily the trees survive
the mass urban development of Beijing in this in-between space, although their
work-unit does not exist anymore. The trees are symbols that revive memories of
their former collective, which is brought contemporary by their presence in space
(Figure 6).
Figure 6
Boundary spaces stimulating collective consciousness: left, the Old Gate of Tsinghua University
reminds people of their identities; right, the trees at the entrance of the Ocean Express revive
memories of the community of the senior citizens.
Conclusion
The conventional participatory planning has been facing problems due to its static
view of spaces, which suggests the decision and construction of physical space with
public involvement could produce “good” living space. Understanding participation
in performative actions is to view the spaces as relational that emerge in interactions
with human beings.
Space can be a mediator, since it connects users, experts, and those in power in
its production. In the use of spaces, meanings to individual lives, collectives and the
space itself appear, and are harmonized as cultural ethos connected to the place.
Performative actions can be a form of participation, since they involve all people
present equally in the creation of architectural realities. With performative actions
people transform social norms with their behaviors, experience collectively events
in which public affairs are negotiated.
Employing case studies on five typical communities in Beijing, the article gives
examples of boundary spaces as mediators. Boundaries bring consciousness of
19
others in space, which makes everyday activities performative, through which people
directly communicate with different understandings and requirements. The actions
form and transform the perception of boundaries and related behavioral rules. By
making and arising memories of such events boundary spaces promote self-
identification and construct communities in spatial-temporality.
The observation of boundary spaces in Beijing shows an alternative way of
participation – participation in the use of space. The ambiguity of rules at community
boundaries tolerates informal constructions and various activities. This can be an
inspiration to make loose regulations in planning strategies in European cities.
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21
Home is Where you are (not)
Cultures of Domesticity in the Age of Multiple Belongings
Lydia Karagiannaki, Burak Pak
KU Leuven, Faculty of Architecture, Belgium
lydia.karagiannaki@gmail.com, burak.pak@kuleuven.be
Abstract. In the age of global migratory flows, the traditional territories of
belonging are increasingly destabilized, and the notion of cultural identity is
becoming fluid. Home is where you are (not) was developed as a Master Thesis
project in order to trace the link between the domestic territory and the
construction of cultural identity in the case of translocal populations. Through
experimental and narrative tools of research and design, it identifies embodied
and spatialized practices of domesticity and identity construction. Resulting
from the research process, minimal architectural interventions for the urban
realm connect the individual with the common and act as incubators/producers
of public space.
Keywords. home; identity-construction; cultural identity; diversity; public
space.
Introduction
At a conference about public space, someone talks about home. Is this a detour or a
displacement? We are not referring here to the comparison of public space as home,
usually encountered in urban studies. This research explicitly looks for expressions
of home-ness in the territory of the private and the domestic. And yet, this is a
necessary trajectory for a particular line of thought, one which regards the personal
as the political, and therefore departs from individual and intimate experiences to
touch upon collective narratives. Drawing inspiration from feminist critic, we will
talk about the construction of identity through performativity and about the body as
site of multiple discourses. Yet, where does a body start and where does it end?
Where does the self start and where does it end? And where does the home start and
where does it end? Instead of looking at these questions from the inside-out, from
the house, to the city, to a possible homeland, we will try to draw non-concentric,
overlapping and dynamic circles of belonging, and thus territories of fluid identities
and multiple homes.
Home is where you are (not) was the title of Lydia Karagiannaki’s dissertation
project in the International Master of Architecture at KU Leuven. Its intention was
twofold: On the one hand, it aimed at mapping cultures of domesticity for translocal
populations currently living in Brussels. At the same time, it was an experiment for
alternative ways of teaching and practicing architecture, operating at the interface of
diverse disciplines, such as anthropology, material culture studies, and critical
theory. It was the outcome of the attempt, and desire, to liberate design education
from its traditional methodologies and spaces of learning, namely the university
studio, and to welcome the wisdom of the social context which design is supposed
to serve.
The dissertation makes use of the spatial knowledge of local communities
through experimental research tools, but it is not a typical participatory design, as
often encountered in cases of self-organization and activism (Blundell Jones et al.,
2013; Robles-Duran and Ferguson, 2014). In the following, we will present the
Master Thesis as an ‘incubator of public space’. While introducing the main
methodological tools and theoretical concepts, we will first describe the dissertation
project itself and later continue with investigating the notions of both ‘incubator’ and
‘public space’ in the context of the Thesis.
22
From the House to the Home
The realization of the fact that our societies are premised on the condition of constant
migratory flows is not a new one. For an increasing amount of the global population,
migration, in its multiple formats, is the norm rather than a state of exception.
Brussels illustrates an exemplary case: Employers and trainees of international
companies and European institutions, academics and university students, artists and
activists, second and third generation Turks or Moroccans, Polish construction
workers, Syrian families, Indian shop-owners. These are only some of the groups
which might be externally or self-identified as expats, immigrants or refugees,
categories which are accompanied by ethical connotations and imageries. Stemming
from different backgrounds and following different trajectories, those groups
contribute to a kaleidoscopic image of the city, as repository and palimpsest of
superdiverse subjectivities (Vertovec, 2007). As part of their cultural background,
those people bring along their unique ways to use and navigate through space. Ways
which should not be regarded as solid characteristics, but as identities in constant
negotiation.
Home is where you are (not) aims at mapping those expressions of hybrid cultural
identities in the territory of the private house. In a condition of displacement or exile,
voluntary or forced, temporary or permanent, how can one trace the passage from
the House to the Home? How does the Home recreate the sense of belonging, by
constructing and reconstructing the identity of its inhabitants? How are cultures of
domesticity modified when they are re-installed into a new domestic and cultural
environment, one which was created under fundamentally different conditions and
with possibly different criteria than those one was previously accustomed to? And
what are the similarities and differences between notions of Home among the most
diverse residents of Brussels?
To build a House you need cement and steel. To build a Home, you need the
material of dreams. In order to trace the passage from the House to the Home, the
research is structured in four steps. In the first one, we approach the Home from its
psychological and cultural perspective, focusing on aspects such as privacy, identity
and cultural production and reproduction. In the second one, we present a series of
in-depth interviews which were conducted with residents of different origin, gender,
age, class and lifestyle. In the third chapter, we look for the practices of domesticity
and expressions of identity in Lydia’s own household, through a process which we
call “Archaeology of a Home”. Finally, the fourth chapter proposes three
architectural prototypes for the public space, which combine elements collected in
the previous steps. By merging and recreating places of belonging, those prototypes
of relational architecture facilitate dynamic processes and transactions among
different bodies, as well as between bodies and objects, in order to test possibilities
for collective, multi-layered identities.
Negotiating identity
While the term “House” refers to an architectural concept defined by spatial and
spatio-economic polarities such as inside/outside, private/public, production/
reproduction, the notion of “Home” constitutes a rather complex and inherently
migrant concept among different epistemologies (Mallett, 2004). “Home” transcends
the mere materiality of the House and becomes the imaginary locus where the space
of where you are coincides with the person of who you are. In order to fully possess
it, one needs to create a double image of it (Van Imschoot, 2016), as a canvas where
one might project their dreams and desires, images of safety and belonging, but also
one’s biography and understanding of identity.
A Home might be linked to a precise geographical location whose radius is
variable, a city, a province, a country or even a continent (Saunders, 2003), and this
depending always on a comparison made. Embracing both spatial as well as
23
relational aspects, it gets modified over time and ages together with us, through our
contact with the “other”, novel places, different people, significant events and
redefined ambitions. The Home might be the place where one was born and grew
up, the place of current inhabitation, or even a place one is heading to. In this sense,
home is where you are, or where you are not (Heller, 1995). It is constantly haunted
by the myth of return, and yet this is not merely a return to a particular space, but
also to a particular time (Boym, 2002). Along their journeys, the mental image of
Home follows the displaced and attempts to be re-installed into the new spatial and
social context.
For the project of the Master Thesis, it was therefore interesting to trace where
people with different places of origin defined their Home, and for which reasons.
Approaching Home as a verb rather than a noun, we were interested in how people
‘do’ and feel at Home (phenomenological approach), instead of asking what a Home
is (ontological approach). This set the focus on the dialectical relations between
bodies and objects and the embodied procedures which transformed a dwelling into
a Home (Despres, 1991). In the course of the interviews, the current place of
residence in Brussels often emerged as a sort of heterotopia (Foucault, 1986), a place
both here and there with translocal characteristics and references. These were
expressed both as objects (e.g. a table) and material practices (e.g. ritual of a Japanese
bath) which were connected with a sort of “memory work” and had the capacity to
be regarded as “nostalgic structures” (Bourdieu, 1977). It is precisely this spatialized
and embodied culture (Low, 2014), linked to objects and practices, through which
people may actively and daily construct and reconstruct their identity.
It is crucial here to establish a difference, but also a link, between individual and
collective identity. Facilitated by its very privacy, the Home constitutes an
intermediate field in culture, a territory upon which both collective and individual
rituals, expectations and imageries are continuously and simultaneously projected
and negotiated. “The home is a practice” through which the “production of the
creative self and the mere reproduction of prescribed forms of activity” are
constantly related to each other (Van Herck, 2005). Beyond romantic and
homogenizing concepts of “the migrant home”, the research therefore focused on the
multiple and unique interpretations of each fragmented identity.
Domestic narratives
The second part of the Thesis is comprised of a series of eleven in-depth interviews
conducted with residents of Brussels from diverse cultural backgrounds. Instead of
using any formal medium as a questionnaire, these were conceived as open-
structured conversations which aimed at establishing a degree of comfort and trust.
Eventually, in the course of the discussion, the correspondents were encouraged to
talk more freely about themselves, their everyday habits and rituals, memories and
future plans, stories of embarrassment or loss.
The discussion started with the biography of each person and continued to the
neighborhood of residence, in order to understand their interactions within the
broader socio-spatial context and the relations nurtured with neighbors of other
cultures. The second part concerned the life as practiced and experienced in the
domestic territory. We discussed their current and previous residence, different
layouts and renovations, changes resulting from the evolution of family formations.
They talked about the rooms they spend most of their time in, what they are doing
there and with whom. About functional built-in furniture, underused living rooms
and delineations of privacy between partners or within familial relationships.
However, most importantly, we talked about what Home means to them and how it
relates to the spaces, rituals and their cultural or familial references. For a woman
from Turkey, for example, there was an incredible feeling of pride when she talked
about the five coffee tables placed within her living room. Through her narration,
24
these coffee tables could become manifestations of her daily ritual of serving tea,
deeply rooted in the Turkish understanding of hospitality. A Japanese home in a
Belgian-Japanese family was only present as a wish for a Japanese bathroom, a ritual
of relaxation at the end of the day. Moreover, for a young student from Bulgaria, her
home was preserved in the form of her bedroom furniture, which she had constructed
together with her deceased father shortly before his loss.
Figure 1
Hand-drawings of the correspondents
25
recognition of significant knowledge which might be hidden or suggested between
the lines, such as concepts of importance, proximity, and privacy (Anders, 1998).
The way their authors depict elements and their spatial relations reveals the
symbolic, rather than the actual layer of reality. In this sense, as opposed to
presentations, those hand-drawings are regarded as representations of reality
(Tversky, 1999), mental images and conceptualizations of the very notion of the
domestic, identity and belonging.
26
Figure 2
Prototype of the Sleeping Cabin
Figure 3
Prototype of the Table
Moreover, “things” or objects embody movements and practices (de Visscher, 1998)
and invite the passers-by for their appropriation. This corporeal dimension of the
prototypes rejects their merely visual reading and seeks to expose how meaning and
action, or practice, interact in interdependent ways to reinforce cultural identity and
behavior (Bourdieu, 1977). In this sense, the domestic character of the prototypes
cannot refer to a fixed ontological attribute but is in a constant process of becoming.
27
The examples of the three prototypes, as manifestations of spatialized cultures,
display the narrative and performative disposition of the notion of Home. However,
what is most essential for a discourse on the collective urban space, they propose
modes of radical togetherness or, in Nawratek’s (2015) words, radical inclusivity.
The diverse and sometimes antagonistic elements of each design are called to
transcend their egoistic purpose and participate in creating a “common good”. The
combination of diverse cultural elements not only expresses individual histories, but
also challenges the very capacity for their co-existence. In this sense, the prototypes
refer not to a homogeneous community, but to an inherently heterogeneous
collective. The collective is itself a commons, that is a common resource, in which
antagonistic positions protect each other’s right to exist in order to bring about a
dynamic discursive exchange. The body of the commons is a unified and yet
polyphonic body which might reject a coherent identity and set of ethics, but which
consciously depends on its inter-subjectivity. The Commons, and with it the
prototypes of the Common Home, is not a theoretical concept, but a precarious
attempt, materialized at the moment of its performance in the realm of public space.
28
it” (Rancière, 2011). In this regard, the dissertation project shifts the demarcation
between the private and the public and connects the individual with the collective.
The personal is becoming again political, by being visible in public, and by claiming
its right to existence. Singularities and differences are exposed and negotiated. The
architectural design challenges the concept of assimilation or even integration, and
instead, it proposes “spaces of intersection, where it is possible to meet on equal
footing” (Ramadan, 2011).
The three prototypes of the Common Home (the Sleeping Cabin, the Table and
the Playground), are therefore not just “Incubators in public space” but
“Incubators of public space”. They are not simply situated in the public sphere, but
most importantly they produce and embody publicness, understood as the arena of
confrontation and debate, of challenge and risk, of trial and error. Their surface is
not merely a supporting infrastructure for multiple activities, but becomes an actor
within the wider spatial and social context of the city (Nawratek, 2015). If the city is
the locus of heterogeneity par excellence (as the space of being with the “other” and
of being with “otherness”), they reframe the discourse on domesticity through its
exposure to this heterogeneity. By taking “Home” out of the confinements of the
four walls and placing it into the space of appearance, the proposed architectural
interventions call for the reconceptualization of our translocal identities and a new
understanding of togetherness in the age of globalization.
Conclusion
Reflecting back to it almost one year later, Home is where you are (not) looks more
like an ongoing quest rather than a resolved exercise. It opened questions which
haven’t been able to be fully answered yet, such as if and where lies the threshold
between cultural and familial references. Or what is the ethical responsibility of the
researcher towards the people interviewed and whose personal stories become the
raw material for the proposed architectural intervention? Yet, throughout the
research, this was approached with a feeling of incredible grace, admiration, and
honesty towards the intimate human nature which we encountered. And while it has
been indeed a rather difficult project to accomplish within an academic context
which has been skeptical or simply unprepared to deal with interdisciplinary and
research-oriented methodologies, the Thesis also escaped from the confinements of
academia and is currently being materialized as a participatory design workshop
together with the local community center in Sint-Joost-ten-Noode.
Home is where you are (not) has been an attempt to move from an architecture
which focuses on outcomes to an architecture which acknowledges processes. An
experiment of expanding our Western, white, middle-class and heterosexual
understanding of identity towards more fluid and inclusive concepts of belonging.
The architectural design is a laying-bare of the spatial mechanisms of identity
construction and home-making, but also a prototype of a commons for the production
of public space. It is an incubator of public space which not only connects our body
to our imagination, but also asks us, what is the public space that we want.
Acknowledgements
Home is where you are (not) was developed during the academic year 2015-2016 as
a Master Thesis project in the International Master of Architecture at KU Leuven,
Faculty of Architecture, Campus Sint-Lucas Brussels. Hereby I would like to thank
Prof. Burak Pak for his supervision and support.
29
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30
Humanitarian Urban Living Container Villages for Refugees
Development
A Participative Framework Design for Refugees
Elie Daher1, Sylvain Kubicki2, Johan Verbeke3
1,2
Luxembourg Institute of Science and Technology, 3KU Leuven, Faculty of
Architecture
1
elie.daher@list.lu, 2sylvain.kubicki@list.lu, 3johan.verbeke@kuleuven.be
Abstract. The paper addresses participative computational design as a key
technological asset in the development of smart and sustainable cities. In
particular, the research targets the contextual/culturally-aware adaptation to
refugees’ requirements at urban fragment level. Cities’ policymakers have to
take into account many factors, in urban development policy, such as
situational, technical, cultural and human-related factors as well have to
anticipate future usages. The need for sheltering is increasing due to different
factors related to natural events or human activities. Countries are developing
policies and programmes aiming to answer the need for sheltering. The
objective of the current research is to help policy makers and humanitarian
workers in the optimisation of the camp at urban level, while taking into
account the participation of the users in the design process. The application of
the parametric modeling approach to a camp’s design enables the optimisation
of space layout planning and the rapid provision of “possible” solutions taking
into account initial requirements and constraints. The research hypothesis
followed in this paper is based on the participatory involvement of not only
stakeholders in the design of camps but especially also the users. The objective
is to ensure that the result will meet the needs and requirements of the end-user
parties, also valuing specific cultural issues. This approach should, therefore,
help the refugees to feel “at home” and has the potential to accelerate post-
disaster mental recovery.
Humanitarian need
Natural and human activities have been the main reason for regular disasters
throughout history of mankind. Disasters are identified as a series of disorders in an
operative community or society causing not only substantial material, economic, and
environmental damages and losses but also the loss of human beings. Managing
these losses exceeds the ability of the affected communities and the available
resources. External interventions are required to respond to the humanitarian needs.
This research considers that humanitarian design is quite similar to the usual
collaborative approach in the design and construction industry. Indeed it involves
multiple actors with different missions, interests, and expertise (Balcik et al., 2010)
such as in architectural design and construction (Kubicki et al., 2006). The
involvement of different stakeholders in the management process is very important,
as preparation and interaction of communities, business structures and NGOs with
the public authorities can enhance awareness and response to various possible or
existing threats, help to mitigate the consequences of crisis, and enable a recovery
process for the population (Survila et al, 2016). Informal camps are being built from
scratch by the population themselves to provide a settlement for them and their
families. On the other hand, poorly organized camps are not respecting the
requirements of the population living there and not taking into account the specific
cultural needs. Unfortunately, such settlements are being transformed into slums
with harsh living conditions failing to provide the most basic services for refugees.
The planning of refugees' camps should be performed as soon as possible during the
intervention process rather than to wait for calm or stable periods (Corsellis and
31
Vitale 2005). The knowledge of the interventions after the crisis is often based on
previous experiences either to answer the direct needs of the displaced population or
to focus on a long-term process of development (Santos et al., 2013). Moreover, the
diversity of stakeholders makes it sometimes difficult to find and implement the
appropriate collaboration network (Charles et al., 2010).
Participatory design
The term participation has been used to define different activities, such as civil
debate, communication, consultation, delegation, self-help construction, and
political decisions (Davidson et al., 2006). However, participation in design started
from the idea that individuals affected by a design project must have a position in
the design process. Recently, designers and product/service suppliers have been
moving closer to the future users of what they design (Sanders and P.J. Stappers
2008). The participatory approach (i.e. ‘user as partner’) has been led by Northern
Europeans since the early 1970s. Several projects in Scandinavia set out to find the
most effective ways for computer-system designers to collaborate with worker
organizations to develop systems that most effectively promoted the quality of work
life (Sanoff, 2000). The participation is not a matter of fact, but a distributed,
heterogeneous and relational process (Andersen et al., 2015). This consists in making
a move from user-centered design to a participatory design with important impacts
on the traditional roles of players and stakeholders in the design process (Sanders
and P.J. Stappers 2008). In the classical way of the design process, the user
intervention is passive; the designer brings the knowledge from theories,
observation, and interviews.
On the other hand, in participatory design, the roles and tasks will be different
since the user (who usually has a passive role in the traditional design process) will
be given the position to express his or her experience and will play an important role
in transmitting knowledge into ideas and concept development (Sanders and P.J.
Stappers, 2008). Even with capability added to participative design, this remains a
responsive system, where the designers are looking for comments about their design
and the public is not truly empowered to design (Cimerman, 2000). The concepts
around participatory design or creation, vary widely among different studies in social
science. To support participatory design, a wide variety of methods and techniques
have been developed to enhance the involvement of both users and stakeholders in
32
the same design processes (Abras et al., 2004). The direct user participation is
characterized by the direct engagement of the user in the design process. In this case,
the user is considered as the (co-)decision-maker. This type of participation gets
more complex when it is concerned with the community participation. The
Incubators of Public Space project (2014-2017) tries to develop a digital
environment to facilitate the participation of citizens in decision-making processes
(Van Reusel et al., 2015) and even empower them by supporting crowd-sourcing.
33
represent an emerging research area, enabling learning about the environment and
an exchange of contrasting views on proposed urban, regional, or landscape plans.
The ASPIS (Auditing the Sustainability of Public Spaces) project developed a
serious game to introduce citizens to the potential of active participation. By using
serious games, the participants have the possibility to interact with the design
submitted, to vote for the preferred option or even chat with other participants
(Poplin, 2014). Recent trends in the video games industry focus on improving
graphic quality and easy-to-use attractive interface, which led to using video games
in urban studies, teaching and research (Rufat and Hovig, 2012). A common game
is SimCity, developed by William Wright it is used in university laboratories for
urban simulation research as a tool for participatory design in an urban context
(Hanzl, 2007).
34
Previous research
CAD is shown as an important way to accelerate the design of facilities.
Computational methods are increasingly integrated into the design process and the
generation of forms for contemporary architecture, and some applications have also
appeared in the humanitarian field. Yeung focused on the application of digital
architecture in the low-tech reconstruction of the Solomon Islands (Yeung et al.,
2011) targeting a set of parametric tools applied to latrine construction. Another
example is the case study of post-earthquake Haiti (Benros and Granadeiro, 2011);
automated systems were developed to create houses, and this example focused on
the resulting documentation as a set of construction drawings. Jinuntuya focused in
his research on the use of digital tools and games’ 3D virtual environment engines
for developing a decision-making support system for humanitarian needs (Jinuntuya
and Theppipit, 2007). Recently, the authors worked on the development of villages’
containers in Luxembourg directly involved in the refugee crisis in Europe and
worldwide. Emergency refugee accommodation in Luxembourg is being provided at
former hospitals and the Luxexpo (Exhibition and congress centre). To meet the
growing influx of refugees in Luxembourg, the Luxembourg Government decided
to create 3 “container villages” as a temporary emergency dwelling. In a recent
prototype development, (Daher, et al., 2016) the authors proposed a computer-
assisted development process and applied it to the Diekirch location. A first analysis
of the site was performed to identify the constraints to be implemented. Identification
of the usage requirements and data collection on refugees were essential to
parametrically define the constraints and variables. These constraints are related to
contextual (site accessibility, site orientation, site constructability and usage brief)
and numerical constraints (number of persons, the dimension of the containers and
specific requirements). In this demonstration, the chosen variables are related to
physical aspects: (1) the general configuration layout of the clusters, (2) the
definition of the entrance to the clusters, (3) the number of stories, (4) the parameters
related to the passage between stories, and (5) the structural elements. A prototype
was developed based on the implementation of these constraints and variables
(Figure 1).
Figure 1
Visualization of the final automated configuration of clusters
This review shows that even if efforts are undertaken to develop participation
processes in some situations, the impact remains limited. Users are not directly
involved in the design process; and their involvement is usually passive or
sometimes related to addressing the local knowledge of construction to
professionals. Also we notice that the participation of users in the design of their
settlement only relates to the shelter level and does not cover the urban nor territory
levels. We should also note that today, architects, organizations and volunteers play
an important strategic role in assisting refugees in different phases of the
35
camp’s/shelter’s development, where schools, shelter units, and other service
buildings are being designed and built through a close collaboration and
communication between both refugees and other parties. As our previous case study
exposed, we have answered the need of developing refugees’ container village
camps in Luxembourg with numerical and non-numerical constraints. However, this
prototype is developed without the participation approach.
Prototype development
Assessment Validation
Figure 2
Research development frame
Propositions:
The review of the literature has already confirmed the importance to start the
participation at the earliest stage and to continue throughout the implementation
cycles of a camp. Our objective is to create a framework supporting the participatory
design interaction in the humanitarian camp at different phases and rely on
computer-based 3D models. Following the initial analysis developed in the previous
36
use case, we suggest the following scenario that should constantly be
updated/informed/evaluated by the participation of the refugees in our case. To
create this framework, we had to identify the different type of tasks that can be
performed (Table 1) in the design process. These tasks constrain the design and the
participants to focus on each of the following aspects: form, functions, requirements,
and performance. A continuous process of design analysis enables participants to
explore, modify and evaluate choices to help them to make decisions. The toolbox
to be developed as a support to the framework contains a variety of architectural
modeling and analytical software associated to interaction devices covering different
types of participation and different types of intervention. A 3D-based graphical
interface helps the users to more easily understand the design output solutions. In the
following table, we identify the type of tasks on one hand and the devices associated
to perform these tasks on the other hand. Tasks can be related to: (1) public decision-
making such as the site selection in the framework, (2) collaboration either in the
identification of the requirements, the design or the evaluation of the design, and (3)
technical, simulation and performance of design solutions.
Type of tasks Description Devices
Public Decision-making about the GIS, tangible table, touch screen
decision site to be deployed or the
settlement action to be
started
Participation: The work related to the Tangible table, statistic devices,
Requirements, identification of the grasshopper, touch screen,
requirements of needs of crowdsourcing
refugee
Participation: Related to the design of the Simplified parametric tools,
Design urban planning and at a later Tangible table, web-based
stage the design of the platform, 3D architectural/urban
shelters software, crowdsourcing
Simulation The simulation and Parametric tools (Grasshopper,
performance of the design Dynamo…)
Participation: The evaluation of the design Smartphones, tablets. Social
Evaluation, by the reporters or the users network interface,
Reporting crowdsourcing, game engine
Table 1
Matrix of tasks and devices
The framework (Figure 3), starts by collecting data about refugees to define the
ethnic groups and create the communities to minimize the problems and eventual
clashes between refugees. Each community is represented by two or more
representors (participating in the direct meetings) with professionals (humanitarian
organizations and camps managers, political parties, architects/engineers and
volunteers, researchers). The role of representors does not avoid participation of
other users. Indeed, the reporters are the users involved in the indirect participation.
Contrarily to the idea that we might have, most of the refugees have smartphones,
tablets, and other technological devices. Indeed, the internet and mobile
communication have transformed life in the developing world over the last years, the
information and communication are easily available. While access to the internet
might be limited to refugees, efforts are made by humanitarian organizations
(UNHCR and Accenture, 2016) to ensure that refugees and other displaced persons
can also have access to the internet and mobile communication. The identification
of the requirements is performed by both professionals and the representors of
communities.
37
Figure 3
Proposed framework for the participatory camp design
A tangible table device is proposed as the main tool for the visualization
requirements. After validation, these requirements will be transformed by
professionals into design parameters. The exchange of information in this module is
expected through using social media platforms such as Facebook, Twitter or other
platforms. Such communication channels should ensure a transparent process. Once
the requirements are defined, the professionals with the representors will produce an
urban-level layout. This layout will also be communicated to the reporters to evaluate
the design and modify it and comment when needed. The exchange of the first
planning layout will be done by applications as well using game engines and
parametric plug-ins. The final module considers the design of the shelters for which
two options are proposed. The first option is when the refugees participate in the
design of their shelters for which an 3D easy-to-use application will be developed
38
taking into consideration the elements of the shelter and the construction
requirements. Private sessions can be organized for some users when needed to
configure shelters using devices and tools such as the tangible table. The second
option is when an automated configuration is performed by professionals taking into
account the needed parameters and requirements.
References
Abras, C., Maloney-Krichmar, D., and Preece, J. 2004, User-Centered Design. In Bainbridge, W.
Encyclopedia of Human-Computer Interaction. Thousand Oaks: Sage Publications.
Al-kodmany, K. 1999, Using visualization techniques for enhancing public participation in planning
and design: process, implementation, and evaluation. Landscape and Urban Planning Volume 45
Issue 1, pp.37-45.
Andersen, L.B., Danholt, P., Halskov, K., Hansen, N.B., and Lauritsen, P. 2015, Participation as a
matter of concern in participatory design. CoDesign, 11(3-4), pp.250-261.
ALNAP, 2000, Participation by Crisis-Affected Populations in Humanitarian Action, a Handbook for
Practitioners. ALNAP.
Balcik, B., Beamon, B. M., Krejci, C. C., Muramatsu, K. M., and Ramirez, M. 2010, Coordination in
humanitarian relief chains: Practices, challenges and opportunities. International Journal of
Production Economics, 126(1), pp.22–34.
Benros, D., and Granadeiro, V. 2011, Automated design and delivery of relief housing: The case study
of post-earthquake Haiti. Proceedings of the 14th International Conference on Computer-Aided
Architectural Design, pp.247-264.
Brown, D., Donini, A. and Knox Clarke, P. 2014, Engagement of crisis-affected people in humanitarian
action. Background Paper of ALNAP’s 29th Annual Meeting, 11-12 March 2014.
Charles, A., Lauras, M., and Van Wassenhove, L. N. 2010, A model to define and assess the agility of
supply chains: Building on humanitarian experience. International Journal of Physical Distribution
& Logistics Management, 40(8/9), pp.722–741.
Cimerman, B. 2000, Participatory Design in Architecture: can computers help? Proceedings of the
Participatory Design Conference, pp. 40-48.
39
Corsellis, T., and Vitale, A. 2005, Transitional settlement displaced populations, University of
Cambridge shelter project.
Daher, E., Kubicki, S., and Guerriero, A. 2016, Data-driven development in the smart city. Generative
design for refugee camps in Luxembourg. Proceedings of the Sustainable Places 2016 Conference.
Anglet, France. June 29th - July 1st, 2016.
Davidson, C.H., Johnson, C., Lizarralde, G., Dikmen, N., and Sliwinski, A. 2006, Habitat International,
Volume 31 Issue 1, pp.100-115.
Fondation Caritas Luxembourg, 2014, Se loger autrement mieux, Le guide de la coopérative
d’habitation.
Hanzl, M. 2007, Information technology as a tool for public participation in urban planning: a review
of experiments and potentials. Journal of Design Studies. Volume 28, Issue 3, pp.289-307.
Jihan, S. and Segev, A. 2013, Context Ontology for Humanitarian Assistance in Crisis Response,
Proceedings - 10th International Conference on Information Systems for Crisis Response and
Management, pp.526-535.
Jinuntuya, P., and Theppipit, J. 2007, Temporary housing design and planning software for disaster
relief decision support system. Proceedings of the 12th International CAADRIA, Nanjing, pp.639-
644.
Kubicki, S., Bignon, J.C., Halin, G., and Humbert, P. 2006, Assistance to building construction
coordination towards multi-view cooperative platform. Proceedings of Journal of Information
Technology in Construction (ITcon) 11, pp.565-586.
Kwieciński, K., and Slyk, J. 2014, System for customer participation in the design process of mass-
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Maquil, V., Psik, T., Wagner, I., and Wagner, M. 2007, Expressive interactions - supporting
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Poplin, A. 2014, Digital serious game for urban planning: “B3—Design your Marketplace!” Article in
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Sanders, E.B.N. and Stappers, P.J., 2008, Co-creation and the new landscapes of design. Co-
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Sanoff, H 2000, Community participation methods in design and planning. John Wiley & Sons Inc,
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40
Building Up the Empowerment
New Public Spaces in Progress: the Example of Participatory Maps
Stéphanie Bost1, Christian Mahieu2
1
INTERPHAZ Association, France; 2LEM-CNRS, France
1
www.interphaz.org, 2http://lem.cnrs.fr/
1
stephanie.bost@interphaz.org; 2christian.mahieu@orange.fr
Abstract. We focus on a way of thinking “public spaces” not only on a
geographical point of view, but as a way to link it to conception of “public
sphere”. Our main goal through our research-action is to understand the
concrete processes of a citizen capacitation. It also aims to question a new
definition of “being involved in” while the way of taking part to collective
action has changed a lot since years, especially with the emergence of
social networks. We intend to underline the power of the mediation
between the public sphere and the public spaces. We also focus on the
social, economic and political support that has to be carried out for
gathering public spheres and public spaces as a new participatory process.
Attached to pragmatism movements, we admit that citizen capacities
depend on multiple spaces, processes and transaction objects. Those tools
can only create the needed conditions for building up actors’ mobilization
and political action. Two maps’ examples would be a good occasion to
focus on micro-interventions, which could be disseminated in some
LabCities. This contributes also to question the relationships between
actors, social devices and spaces.
Keywords. participatory maps; public space; civic competences;
engagement; urban commons
41
in France since decades, are developed on a mandatory participation, seen as a
“participative injunction” (Blondiaux, 2001).
Informing
Delegated
power
Consultation
Partnership
Placation
Figure 1
Participation Circle
16
Originally published as Arnstein, Sherry R. "A Ladder of Citizen Participation," JAIP, Vol.
35, No. 4, July 1969, pp. 216-224.
42
be involved in the development of these urban “friches”, being present in the official
procedures for consultation, but also, and particularly, by experimenting new
deliberative practices held by new forms of collective action. In our urban and
regional context we are at the very beginning of a federative process in order to
facilitate some local mobilizations and, at the same time, to make them converging.
What we try to sum up here is a strategic view on the social fabric of urban commons
through these local mobilizations, and the political process needed to progress
toward an Assembly of commons.
Figure 2
Towards an Assembly of Commons
Based on the mobilisation on revitalising derelict spaces, new spaces appear creating
a new “public sphere”.
Mobilization/Occupation: “Occupy the Friche”…
Existing collectives from the surrounding areas created in order to develop some
specific collective uses, hold in commons (more or less), take/negotiate a place
within the specific urban development plan dedicated to a Friche through actions of
community leaders assisted by professional community developers.
Initiation/Creation: A Friche “Incubator of collective actions”…
From the institutional consultation process, part of an Urban Development Plan
concerning a Friche, a dynamic begins helped by community leaders and developers
in order to organize people and build groups around some specific uses and activities
We can also describe the process against the Urban Commons as based on a
process which will focus only on the elected representatives.
Institutionalization
The derelict space embodies an example of a bottom-up policy that is carried out by
the local council. As a follow-up, it does not belong anymore to the citizens but this
derelict space has been only implementing by the local authority. Consequently, the
bottom-up initiative has disappeared.
43
We can finally describe the process against the Urban Commons as based on a
process that will focus only on a community scale, without interaction with the other
inhabitants, as a collective point shared only at a really small scale. It could be then
described not as a Common, but as an enclosure by a small community, trying to
protect its own property against the other uses.
17
www.openstreetmap.org
44
Crowdsourcing maps: a new public space-making?
a) Political point of view
In the frame of our research-action, Interphaz has been developing two kind of
participatory maps. Their goals are to involve inhabitants into the creation of a tool,
which embodies the city they live in. More than just a part of their territory, the map
becomes a way of speaking about what they do, what is counting for them. Involving
different types of publics, those tools are a good example of a new way of
involvement into NGOs. It reveals significant kinds of developing social and civic
competences. The two actions are not based on the same audiences and developed
with different approaches.
Use-it map// Launched in Belgium by a backpackers network, Interphaz was
the first one raising it in France in 2012. Since then, several other French cities have
their own. The original point is we count on a youth mobilisation, appealed by the
fact they will show up their city to their neighbours. Our Use-it map has been
developed throughout a participatory process, which was not the case in the other
cities.
Figure 3
Lille Use-it Map Cover
Cart’ier project// With the Use-it experience, Interphaz, helped by a local NGO
(Nasdac), has been working on the Cart’ier map. More than a participatory process,
this tool can be seen as a way to think the regeneration and the changes within the
Lille-Fives post-industrial neighbourhood. Supported by the Foundation de France
(throughout a call for tenders dedicated to Participatory Processes), this map was
oriented on four main goals:
o Fostering the appropriation of the district by its inhabitants
o Gathering a common memory on the cultural heritage to share with the new
generations
o Promoting artistic and cultural heritage in a post-industrial neighbourhood
o Developing innovative and participative touristic tools
45
Figure 4
Cart'ier participatory map cover
As usual, the whole process has been measured through qualitative and quantitative
indicators. Concerning the qualitative ones, it appears a great influence on the
territory, but also on the people themselves involved in the process. Revealing the
raise of civic competences 18, we can sum up those orientations in three main axes :
- The built of an empowerment capacitation, which is deeply linked to
citizenship and to the right of practicing it.
- The built of an actionable capacitation, which will be used into a collective
dynamic (linked to the sociology of engagement) (Thevenot, 2006).
- The built of socio-economical and socio-political capacities.
Civic competences
Active competences
Political &
economical
competences
Figure 5
Process of capacitation within engagement
18
Special Issue, La Revue Française de Sciences Politiques, (2007, Vol 57)
46
The different publics involved in the action are as follow:
- The core team (teams’employees) ;
- Associations’members engaged into the action;
- Engaged people, taking part to all (or most of them) events of the action ;
- Mobilized people, as multiplier members;
- Participants, taking part to some actions of the whole;
- “Flying participants” which come by chance or come for the final event.
Every « public » and every person can thus be concerned on the base of its
movements on this space of capacitation. We are working on how to characterize
these movements depending on the social positions of persons and publics. The
movements depend on time, on projects and even on the different actions involved
in a project. It means that a person will fly from a position to another one, building
by this way a “new public space of proximity” (Laville, 1994) in a political sense.
47
As a conclusion, those two maps’ examples would be a good occasion to focus
on micro-interventions, which could be disseminated in some LabCities. This
contributes also to question the relationships between actors, social devices and
spaces.
References
Blondiaux L. (2001), «Démocratie locale et participation citoyenne : la promesse et le piège»,
Mouvements, 2001/5 no18, p. 44-51.
Carrel M. (2013), Faire participer les habitants ? Citoyenneté et pouvoir d’agir dans les
quartiers populaires, Paris, ENS Editions.
Dewey J. (1967), Logique, la théorie de l’enquête, Presses Universitaires de France.
Dewey J. (1915, 2005), Le public et ses problèmes, Paris, Folio Essais.
Laville J-L. (1994), L’économie solidaire, une perspective internationale, Paris, Desclée de
Brouwer.
Talpin J. (2010), « Ces moments qui façonnent les hommes, Eléments pour une approche
pragmatiste de la compétence civique », Revue Française de Science Politique, Vol.60,
pp. 91-115
Thévenot L. (2006), L'Action au pluriel. Sociologie des régimes d'engagement, Paris, La
Découverte.
Zask J. (2004), « L’enquête sociale comme inter-objectivation », in B. Karsenti et L. Quéré
(eds.), La croyance et l’enquête, aux sources du pragmatisme, Paris, Editions de
l’EHESS.
48
Relational Architecture, Experiences from the Psychiatric Field
Gideon Boie
KU Leuven, Faculty of Architecture, Belgium
http://www.bavo.biz/
gideon.boie@kuleuven.be
Abstract. The Kanunnik Petrus Jozef Triest Square is an open structure in the
heart of the Caritas Psychiatric Centre in Melle (near Ghent, Belgium). It is an
unexpected outcome in the margin of the development of a vision for a spatial
masterplan for the psychiatric centre. Inspired by Doina Petrescu’s ideas on the
user-architect, all the users were brought together at the drawing board.
Workgroups of psychiatrists, managers, staff and patients examined the
question of how the psychiatric centre in the future should look like. In this
text I open the files of the practice-based research conducted at the Caritas
Psychiatric Centre. The newly opened Kanunnik Petrus Jozef Triest Square is
the starting point to reflect on 1) the possibilities to common the (psychiatric)
clinic, 2) the construction of design intelligence on care architecture, and 3) the
dialectics of process and object in the dissemination of architectural
knowledge.
Keywords. Care architecture, psychiatry, commons, design intelligence,
dissemination
Introduction
Summer 2014 we were asked by the Caritas Psychiatric Centre in Melle (near Ghent,
Belgium) to define a spatial masterplan on the occasion of a massive demolition
program for pavilions built in 1908 and the future building program of a new crisis
unit and a children and youth psychiatric unit. The request was a miscast somehow.
Clearly the director and the principal psychiatrist were inspired by case studies on
care architecture I had been publishing over the years in Psyche, a quarterly
magazine published by the Flemish Association for Mental Health (VVGG). No
doubt a design practice is something else. ‘Tell me, what is care architecture?’ asked
the director in our first walk through the small universe of the psychiatric centre –
referring to the header of series of articles. Unease was even bigger after my
hesitation to provide a ready-made answer to the directors’ ominous question.
Enthusiasm was restored after a provocative proposal to elaborate the masterplan
through an interactive process involving everybody. The rationale being that the
definition of care architecture should take into account local specifics and should be
done in close engagement with local actors. The proposal was motivated by a theory
course on the commons taught together with Lieven De Cauter at the KU Leuven
Faculty of Architecture in which we attempted to bridge philosophical works on the
topic with architectural practice today. In particular the hybrid work of Doina
Petrescu and Constantin Petcou (Atelier d’Architecture Autogérée) provided the
conceptual tools to envision how the commons lead to other ways of doing
architecture. The master thesis project of Fie Vandamme (2014) in Leuven Central
Prison, in which I participated as promotor, was used as a proof that it makes sense
to engage users, in this case a group of long-term detainees, in deepening an
architectural debate.
And so it happened that different workgroups of psychiatrists, managers, staff
and patients were brought together at the drawing board to envision a spatial
masterplan and find an answer to the question of care architecture. Interestingly the
course of events took an unexpected turn not only dreaming up the psychiatric centre
of the future, but also directly intervening in the ongoing building process. While at
first the demolition of a Century old heritage was accepted as given framework for
the vision development, it became clear to all participants that staying true to the
49
new vision implied a redefinition of the very framework itself. Halting the
demolition process and redeveloping the ruin-like Saint-Josef pavilion into an
monumental outdoor structure started to function as a pars pro toto for the
psychiatric centre of the future.
The ‘Kanunnik Petrus Jozef Triest Square’ – as the monumental outdoor structure
was renamed in reference to the founder of the hospital – became the laboratory for
the psychiatric centre of the future, both sketching the contours of the future and
allowing to test-drive the future here and now. The sudden creative idea to save the
Saint Josef building triggered a chain of consequences at administrative level:
finding support at the Board of Directors, renegotiating the contract with the
demolition firm, redirecting budgets, dropping the life-long blanket contract with the
architect, etc.
The presentation of the draft masterplan to the full staff was scheduled at the new
year reception (January 25, 2015). In the weeks leading up to the presentation, the
idea to save the Saint Josef building gained sudden attention after a sketch was
brought to the Board of Directors (January 5). The idea was further worked through
in ad hoc workshops with elderly patients in day treatment and patients in the
treatment program for Young Adults. In the following months the conversion of the
Saint Josef building took over the process. The invited tendering to architects was
finished June 2015. It took another year until the Kanunnik Petrus Jozef Triest
Square was opened in June 2016.
In this article I open the files of the practice-based research conducted at the
Caritas Psychiatric Centre. It allows to reflect upon few elements that are key in
rethinking architectural production in the field of mental health care:
50
services – for example by opening up the sports infrastructure to local organizations.
Also the care circuits hook into the private home and family life of patients using
mobile teams, day treatment programs and drop-in houses. This institutional wave
change in the field of psychiatry provided the excellent backdrop to deconstruct the
architectural and spatial setting and deal with it as a commons.
The community is the second element of the commons. “Communities are sets of
commoners who share […] resources and who define for themselves the rules
according to which they are accessed and used,” writes De Angelis (Anarchitektur,
2010). Of course, the institutional context poses practical problems, such as creating
free time in staff schedules. A bigger obstacle we faced was the ethical question
whether patients can be enquired about the therapeutic setting without disturbing the
individual treatment. An answer was found by changing the subject position. In the
workshops the patient is not considered as the needy person in search for help, but
someone that is, based on everyday spatial experiences, very well capable to provide
design suggestions. The heterogeneity of the user group was a second objection. The
psychiatric centre is an impossible community with conflicting interests – in the first
place between patients and staff. The first deals with the psychiatric centre as a care
environment, the second as a work environment; the first is – at best – a sojourner,
the second has a long-term contract; the first is in residence night and day, the second
working in shifts, etc. This issue diluted along the way as it became clear that patients
and staff often share similar spatial experiences – most notably the feelings of
estrangement in what was called the ‘empty sea of green’ (Boie and Vandamme,
2015a).
The third element concerns is, again quoting De Angelis, “the verb ‘to common’
– the social process that creates and reproduces the commons” (Anarchitektur, 2010).
A series of workgroups was set up dealing with several combined treatment
programs: 1) Anxiety and Mood Disorders, 2) Gerontopsychiatry, Non-congenital
Brain Defects and Mental Handicap, 3) Rehabilitation and Day Treatment, 4)
Children and Youth Psychiatry and 5) Psychosis Treatment. The workgroups
formulated in common deliberation the needs and desires both in words and images.
Ten or more transversal concepts were used to crosslink the loose ends in a more or
less coherent spatial program. The workgroup results were discussed in a parallel
trajectory of masterplan committee including members of the Board, management,
psychiatrists and the architect. Having the workgroups behind us, we found the
masterplan committee being not so much a filter as well as a possibility to ratify the
common proposals. Final result was a set of spatial structure plans concerning
heritage, green spaces, mobility, places for activity, places to rest, etc.
To put the three elements in motion, however, it was necessary to build something
I would define as the ‘atmosphere’ of communing – using a term coined by Susanne
Hofmann (2014) to stress that importance of the corporeal experience for user
engagement in her practice with Die Baupiloten. For that purpose we looked for a
meeting place outside the board rooms. Our dream to create a pop-up workshop in
the empty Saint-Josef building was said to be impossible as the demolition works
could start any day. In the end a left-over room at the entrance of the hospital
restaurant was perfect décor to discuss fundamental issues in a low pressure
atmosphere. The meeting culture in the psychiatric centre was turned upside down
by moving tables and chairs aside, using walls and floors to exhibit materials,
distributing snacks and fruits, etc. The result was, using the words of Hofmann
(2014): “The drawings, collages, collections of adjectives, photo panels, or
atmospheric models that arise from these workshops create an […] atmosphere
which makes communication and understanding between architect and user more
fluid.” Apart from that, holding onto the joyful atmosphere is paramount – as
atmosphere will easily collapse the moment people feel that input is not taken serious
in the following design process. It was therefore that we reported incessantly on all
discussion topics and provisional outcomes. Equally important were the extra
51
feedback loops stemming from spontaneous actions by staff organizing patient
enquiries, walks and photography sessions. Finally informal feedback was acquired
from casual chats while loitering around the campus.
52
Doing so, it became possible to rethink the hospital as – using a term introduced
by Marcel Smets (2006) in his former function of Flemish Government Architect –
an ‘integrated architecture project’ that merges with both the vision on care fostered
in the local facility and the everyday services provided there. The design of hospitals
is – as with other institutional building programs – usually wrapped in a linear
process. First the requirements are defined and subsequently the architect is asked to
invent an appropriate architecture. In the workshops a dialectical process was
evolving, allowing the staff and patients to talk about architecture directly. Thinking
in terms of space allowed them to reflect upon unresolved paradoxes of mental health
care and in turn the visions and values were immediately tested taking into account
the necessary spatial requirements (Roose, 2016).
Finally, bringing a heterogeneous group of users together made it also possible
to think architecture in terms of ‘scenarios’ (Oosterling, 2013). Blueprints,
typologies and structural elements are useful only when we stick to autonomous
functions in the psychiatric centre – residential area, hospital school, control,
therapy, etc. Having talks with users all having different responsibilities,
competences and capabilities and all being active in different treatment programs,
the workgroups started to define the interval spaces connecting the one or the other
function. A question that received a lot of attention was for example what was called
the ‘in-between zone’ – the transition from inside to outside, the distance from the
residential area and the restaurant, the arrival or departure at the psychiatric centre,
etc. Other questions were the navigation or wayfinding throughout the labyrinth of
corridors and doors, the difficult match of surveillance and presence, etc. The
scenario does not concerns one element but defines the relation between one, two or
more spaces and equally includes conflicting functions at the same time.
3 Disseminating knowledge
53
considered sacrosanct by many as it provided a unique open view from the entrance
and restaurant. Spatial planning is a delicate practice of ‘para-architecture’ (De
Cauter and Dehaene 2007) as it defines chalk lines for the future and is therefore
doomed to remain a paper dream image circulating in the parallel world of decision
making. Although being delicate fictions, we experienced that the spatial structure
plans do have a massive force. As these plans are ‘bricolages of desire’, to use again
the terms of Doina Petrescu (2005), they provide a ‘strong basis for negotiations’
about future spatial developments and building projects. In the end the spatial
structure plans are the tangible pieces of a vision and discourse constructed in the
gatherings with psychiatrists, management, staff and patients – and that’s why they
may well be compromised, but they can never be simply wiped out.
Dissemination happened, secondly, through articles presenting the questions,
debates, and provisional outcomes as general knowledge to a broader public. The
Psyche magazine was used as platform not only to publish critical case-studies – as
we did for years – but now also to construct a series implicitly called ‘Building
Stones for the Psychiatric Centre of the Future’. The publications often faced both
informal and formal critique from the people working at Caritas. For example, the
article discussing the re-use of the heritage as step stone for the future – Sint Jozef
in particular – provoked questions about the rigidity in which new functions were
allocated to specific building (Boie and Vandamme, 2015b). Although the general
public was addressed with premature ideas, the articles had nonetheless a
considerable effect on the internal process of vision development. The articles were
helpful for the actors involved to ‘digest’ the issues and enabled them to cross
through the ‘spatial thickness’ of the psychiatric centre, i.e. the thick layer of uses
and habits that unwittingly supports the spatial setting as we know it (Doucet, 2015).
Finally the project definition for the re-use of the Saint Josef building was a third
element of dissemination. Along the way of the workshops, the Saint Josef building
started to function as pars pro toto. For almost magical reasons that one building
became the central point of reference in the talks. The central position on the campus,
the idle function for years and the unfinished demolition certainly had something to
with it. Anyway the Saint Josef building enabled every stakeholder to translate their
needs and desires about the future in a very tangible way. The vision development
for a spatial masterplan suddenly tipped into a highly concrete, localized and urgent
action. At the same time bodies of abstract knowledge about care architecture was
catapulted into the heart of the organizational management of the psychiatric centre.
Once having the idea to re-use that empty building was up in the air a chain of
consequences were triggered. The general director called us late in the day leaving
the message: ‘Let’s do it! Prepare a note and we will convince the Board of Directors
to halt demolition’ – it was in the middle of Christmas Holidays. It took another year
to come to terms with practical affairs: re-negotiating the contract with the
demolition contractor, re-arranging the allocated budgets, finishing the life-long
blanket contract with the architect, scripting a project definition that included as
much as possible information from the workgroups, launching an invited tendering
process for architects, etc. In short, the reuse of the Saint Josef building functioned
as a ‘point de capiton’ on the streams of consciousness and feedback loops circling
around and forced all people involved to start dealing with the future now (Zizek,
2002).
Conclusion
The Kanunnik Petrus Jozef Triest Square is a ‘proud product of rebellion’ by a
psychiatric centre undermining the way it has been doing architecture for centuries.
Architecture was the unconscious of psychiatry. Building production simply
happened as part of seemingly spontaneous actions. Innovation was always kept
within the limits of the assignment and other unwritten rules. Today, Saint Josef is
54
the symptom of an innovation process that – as Liza Fior (2014) calls it in the practice
of MUF – ‘expanded the brief’ totally. First, the service oriented commission for a
masterplan was turned into the development of general knowledge about care
architecture, second the ongoing demolition process was turned into building
something that was not even part of the brief. The process also turned the role of the
architect upside-down by including him/her in what has been called the ‘collective
subject’ of architecture, in this case composed by psychiatrists, managers, staff and
patients (Petrescu, 2005). The role of the architect was important certainly, but so
was the manager, the psychiatrists, staff and patients, not forgetting honorable
members of the Board – each playing subversive roles at crucial moments. I
remember a casual meeting with the (now former) head psychiatrist somewhere at
steps leading to the side door of the administrative building. It was in the middle of
the process, around Summer 2015. After exchanging polite greetings, I fell victim to
archaic architectural neurosis and complained to him that after one year of hard work
no change was visible on site. The head psychiatrist answered dramatically: ‘Hey,
look around! Nothing has been built in one year time, but still everything in Caritas
is looking so different today – everybody is discussing architecture and everybody
is dreaming loud about the psychiatric centre of the future.’
Acknowledgements
The work done at the Caritas psychiatric centre has been, throughout the whole
process, a collaborative effort with Fie Vandamme (BAVO).
Images
Figure 1
Kanunnik Petrus Jozef Triest Plein after realisation, Summer 2016 © Filip Dujardin
55
Figure 2
Kanunnik Petrus Jozef Triest Plein after realisation, Summer 2016 © Filip Dujardin
Figure 3
Workshop with psychiatrists, management, staff and patients, Autumn 2014
Figure 4
Saint Josef Building under demolition, Winter 2014 © Stijn Bollaert
56
Figure 5
Open House Day in the Caritas Psychiatric Centre, June 2016 © PCC/Gerlind Martens
References
Anarchitektur, 2010: On the Commons: A Public Interview with Massimo De Angelis and Stavros
Stavrides, E- Flux Journal 17.
Boie G., Vandamme F.: 2015a, De toekomst is aan het zorgerfgoed, in: Psyche: Tijdschrift van de
VVGG, 27 (1), pp. 20-21.
Boie G., Vandamme F.: 2015b, Wat gebeurt er tussen paviljoen en schietveld?, in Psyche: Tijdschrift
van de VVGG, 27 (2), pp. 20-21.
De Cauter, L., Dehaene, M. : 2007, Meditations on razor wire. A plea for para-architecture, in: V.
Patteeuw a.o. (eds.) Visionary Power. Producing the Contemporary City, NAi-publishers,
Rotterdam, pp. 233-247.
Doucet, I.: 2015, The practice turn in architecture: Brussels after 1968, Routledge, New York, pp. 79-
110.
Fior, L.: 2014, The Art of Public Action, lecture in the framework of ‘Common Grounds’ organized by
the KU Leuven Faculty of Architecture, Brussels (February 17, 2014).
Harvey, D. : 2004, Space as a keyword, in: N. Castree, D. Gregory (eds.): 2008, David Harvey: A
Critical Reader, Blackwell Publishing, Oxford.
Hofmann S.: 2014, Architecture is participation: Die Baupiloten – methods and projects, Jovis Verlag,
Berlin, pp. 22-41
Jencks, C.: 2012, Can Architecture Affect Your Health?, ArtEZ Press, Arnhem, pp. 12-14.
Oosterling, H.: 2013, Eco3 doendenken: Rotterdam vakmanstad / skillcity 2010 – 2012, Jap Sam
Publishers, Heijningen, pp. 69-71.
Petrescu, D.: 2005, Losing control, keeping desire, in: J. Till a.o. (eds.) Architecture and Participation,
Spon Press Taylor & Francis, Londen, pp. 43-65.
Roose, H.: 2016, Architectuur en zorg samen op zoek naar humane isolatie, in: Zorgwijzer 2016 (59),
Uitgave Zorgnet-Icuro, Brussels, pp. 23-25.
Smets, M.: 2006, Pleidooi voor een dienstbare architectuur: Beleidsnota Vlaams bouwmeester 2005-
2010, Ministerie van de Vlaamse Gemeenschap, Brussels.
Speaks, M.: 2010, Design Intelligence, in: A.K. Sykes (ed.), Constructing a new agenda, Princeton
Architectural Press, New York, pp. 204-215.
Vandamme, F.: 2014, Fit In, Stand Out: Een actieonderzoek naar architectuur als antwoord op
mortificatie en recidivisme in de gevangenis, master thesis defended at the KU Leuven Faculty
of Architecture, Brussels.
Verhaeghe, P.: 2017, Introduction to co-productive architecture, lecture in the course ‘Architecture and
Activism’, KU Leuven Faculty of Architecture, Brussels (May 12, 2017).
Ziekenhuiswet (Federal Hospital Act, Belgium), 2008: Artikel 107. See:
http://www.ejustice.just.fgov.be/eli/wet/2008/07/10/2008A24327/justel
Zizek, S.: 2002 (1991), For they know not what they do: Enjoyment as a political factor, Verso, London,
pp. 16-20
57
The Public Participation in Territorial Management
A Construction of Citizenship
Lucinda Oliveira Caetano
CIAUD - The Faculty of Architecture (FA) - The University of Lisbon
lucinda.caetano63@gmail.com
Abstract. This research deals with the active public participation, whose
objective is your evaluation in territorial management instruments, using as
studies of case the old centers of some Portuguese Algarve cities. The
experimental method was based on the quantitative and qualitative analysis of
the public discussion about the revision of the Municipal Master Plans and the
Urban Rehabilitation Operations. The results showed that participation in
quantitative terms is residual and, when it occurs, refers to the resolution of
individual interests. In the verification of the results, semi-structured
interviews were conducted with political and technical leaders of the Public
Administration and citizens. The content of the interviews varied per the social
group, but, in general, it was related to the lack of participatory tradition;
individualism; Feeling of not value the public opinion; Fear of retaliation;
Hermetic technical language and distrust of politicians. To prove or refute was
analyzed the emergence of public participation in Portuguese legislation the
use of participatory budgets and the results of municipal elections. The
conclusions suggest that, faced with the depletion of the model of
representative western neoliberal democracy, it is urgent to find alternative
paths through associative reinforcement, where universities can play an
important role.
Keywords. Citizenship; territorial management; participatory budgeting;
public participation.
Introduction
In a global context of political fragility in which neoliberal democracies are not
sufficiently representative of human societies, the idea of "urban governance"
emerged at the United Nations Conference - ECO 92 and corroborated in the World
Agenda 2030, linked to the concept of sustainable urban development; plays an
important role, but it is not enough to guarantee the right to full citizenship, that is,
everyone's right to use and enjoy the city in the words of Henri Lefebvre (2008). The
main reason seems to be that "governance" in the sense of "efficient, transparent and
participated government" is always optional (inherent in the government and/ or
political leader in question) and implies a top-down public participation.
On the other hand, in today's societies in a globalized world, the need to reinforce
"urban competitiveness" and the presence of new "urban influencers" due to
territorial marketing, "sale of cities" as a cultural commodity (Vaz, 2004). Old
centers full of cultural identity become "increasingly desirable consumer goods,"
provoking, as a rule, gentrification.
The solution could be the relationship between information and participation, as
established in Principle 10 of the Rio Declaration on Environment and Development,
adopted at the 1992 United Nations Conference - "States should facilitate and
stimulate public awareness and participation."- and that was already contemplated in
article 109 of the Portuguese Constitution since its creation in 1976 (after the
revolution of the gillyflower).
It should be noted that our Constitution provides in Article 2 for the need to
deepen "participatory democracy".
However, despite recent legislative changes that require a more active public
participation in urban planning, Portugal continues to have residual results and no
58
real impact on the design of territorial public policies and the elaboration of territorial
management instruments.
Per Ferrer (2012), the citizen rights in urban planning, which should be linked to
the very concept of citizen (regardless of ownership), are based on transparency in
the administration, information and participation of citizens (national or local
referendum) and in the active publicity of the Public Administration.
59
The duty of The duty of The droit of The droit of
publicity participation information participation
The Public The citizen has the duty The citizen has the The Citizen has the
administration has to participate in public right to request right to speak in the
a duty to keep inquiries requested by information and forums provided for in
citizens informed the Public clarify doubts democratic regimes
Administration
Table 1
Types of Public Participation
Question of research
What is the quantity and quality of public participation in management tools relating
to the old areas of the case studies?
The methodology was based on the quantitative and qualitative analysis of the
participations, within the scope of the ongoing public discussion, inherent to the
revision of the Municipal Master Plan and the public hearing on the definition of
Urban Rehabilitation Operations, within the scope of Delimitation of Urban
Rehabilitation Areas.
In a first phase, a quantitative survey was carried out in the three case studies
(collected through personal contact with the technical managers), followed by
documentary analysis and systematization of the content of the participations
delivered, interconnecting them with the population.
In a second phase, semi-structured interviews were conducted for convenience to
key process actors, namely political and technical leaders, public administration
technicians and more enlightened civil society members residing in the
municipalities under study.
60
• The political situation is different. Faro - the capital of the District - is the
most cosmopolitan municipality and has promoted political alternation with
great vigor - changed eight times in the 11 electoral cycles since the fall of
the dictatorship; while Portimão (like São Brás de Alportel) has maintained
the same party since the earliest days. On the other hand, Loulé presents a
very balanced electoral behavior with 5 changes, but in general maintains 3
government cycles before promoting the change.
• Another criterion under consideration was the existence of a participatory
budget. Loulé is entering the fourth year in a row, Portimão had a lawsuit in
2012 that should have had effects on the Municipal Budget in 2013, but this
did not happen and Faro has not, and never had, any participatory budgeting
process.
• The geographic location was also a relevant factor not only by the East /
West location, but above all because the ancient nuclei are located
differently - inland or on the coast. In the case of Faro and Portimão are on
the coast with much tourist pressure, while Loulé more interior, is located
closer to the barrocal.
Figure 1
The geographic location of case studies
Results
The results, per Table 2, showed the low or almost non-existent participation in
quantitative terms, where the highest value refers to Loulé, in the public hearing of
the Municipal Master Plan with a percentage of about 1.4% of the population of the
Municipality and the lowest rate is in Faro, under the Urban Rehabilitation Operation
of the zone within the walls, where there was no participation.
61
The The Municipal The population of the Urban
The municipality Master Plan parish Rehabilitation
municipality population Operations
(Census N.º % (Census 2011) N.º %
2011)
PORTIMÃO 55.614 245 0,4 Portimão 45.431 3 0,007
LOULÉ 70.622 1.002 1,42 S. 17.358 2 0,012
Sebastião
FARO 64.500 3 0,005 Sé 29.542 0 0
Table 2
The public participation in territorial management instruments
Figure 2
The map with the urban system of the Municipality in comparison with the location of the
participations
62
Requalification The specific Request for Contributions
for urban land project clarification
Phase 1 209 166 37 5 1
Phase 2 36 24 11 0 1
190 48 5 2
245 245
Citizen Promoter Association of Public
civil society institution
178 64 2 1
245
Table 3
Qualitative analysis of public participation in Portimão
As shown in Table 3, only two participations in the amount of 245 are truly
contributions to the collective construction of the territorial strategy, or 0.8% of the
participations carried out under the terms of the law.
The analysis of quantitative and qualitative results led us to the need to understand
the reasons for these results. To this end, semi-structured interviews were conducted
with political and technical leaders, technicians from the Public Administration and
members of the most enlightened civil society residing in the municipalities under
study.
The content of the interviews varied according to the social group to which they
belonged, but in general the political and technical leaders justified the low
participation due to the lack of tradition and the prevailing individualism in the
present societies, whereas the most common layers of the social spectrum -
technicians the Public Administration and members of civil society - consider that
the reasons are due to the feeling that the opinion of the citizen is not taken into
account, fear of retaliation by political and technical leaders, hermetic technical
language for non-technical people or even for technicians which do not work directly
with urban planning, and also the distrust of political representatives, which leads to
an increasing distance of citizens.
Discussion of results
Based on the opinion surveys we look for empirical evidences that prove or refute
the mentioned causes, for that we use three different fields of analysis, specifically:
• Historical-evolutionary analysis of the Portuguese territorial legislation,
with special incidence in the moments in which the act of public
participation is predicted, correlating it with the historical-economic context
of the world, Europe and Portugal;
• Verification of the possible use of mechanisms of participatory democracy,
such as participatory budgets, in the Algarve (evaluating both participatory
intensity, format and temporal application);
• Analysis of the changes resulting from the municipal elections in the Algarve
in the contextual relationship with the historical-political moments of the
country and the municipality.
About the historical-evolutionary analysis of the Portuguese territorial
legislation, it was tried to articulate the different legal systems that intertwine - land
policy, legal regime of territorial management instruments, legal regime of
urbanization and construction and legal regime of rehabilitation urban subdivided
into three dominant phases.
The first phase of 1965 to 1991, where participation occurred in passive or semi-
active mode, per the typologies described in Table 1 and presented here in Table 4.
63
The duty of The duty of The droit of The droit of participation
publicity participation information
It is important to point out that the first law to provide for the Right to
Participation was of 1970, referring to the licensing of private works. In articulation
with the political-historical context, in that year Salazar died, being already away
since 1968, being the country to be governed by Marcelo Caetano. In that same year,
the Council of the European Economic Community decided to reform the European
Social Fund to provide the Community with an appropriate instrument to ensure a
correlation between social policy and other Community policies.
The second historical-evolutionary phase of the Portuguese territorial legislation
is between 1991 and 2012, and is a fruitful period in terms of legislation, as new
legal systems - territorial management instruments and urban rehabilitation
instruments - have been created in addition to being unified in a single Law the
operations of urban development of private individuals - urbanization and
construction.
In this second historical-evolutionary phase there are three decisive moments -
1999/2001 and 2009 - 1999 because this year the legal regimes of urbanization and
construction are published, unifying the dispersed legislation on subdivisions and
buildings, although by the revolutionary content of the changes must be slowly
assimilated by the local government and the public administration before being
applied, a situation that only occurred in 2001. In turn, 2009 arises with the great
novelty of the legal regime of urban re-opening to frame legally the actions that were
already being carried out by public companies, called Urban Rehabilitation
Societies, created by the 2004 law (Decree-Law 104/2004) replacing the Public
Administration by delegation of competences.
The third historical-evolutionary phase of Portuguese territorial legislation, falls
between 2012 and 2015, constituting a very fragile period with critical public
finances. The year 2014 was characterized as the year of the troika's departure, the
detention of a former prime minister and the fall of Bank Espírito Santo. The
European Commission presents its first report on the fight against corruption, which
describes the situation in each Member State, and decides to adopt the most
ambitious climate objectives in the world.
In legislative terms, a new package emerges with the new Law on Public Policy,
Spatial Planning and Urbanism (Law 31/2014), which repealed the previous Law
(Law 48/98, amended by Law 54/2007), bringing many new features, between them,
maintaining the status of rural land, which can only be changed by plans of greater
detail. The Execution is assured (because if the urbanization works are not executed
reverts to the Municipality). In addition, urban rehabilitation, as an economic
activity, replaces the construction industry, and is reinforced by the publication of
diplomas with exceptions and simplification schemes (Decree-Law 53/2014).
Regarding the participation in the legislative review (Decree-Law 80/2015), it
emphasizes the active participation, determining the reasoned evaluation and the use
of the Collaborative Platform for Territorial Management.
However, strangely for the urban rehabilitation activity, currently a priority in
public policies (DL 307/2009, as amended by Law 32/2012), there is no provision
for active public participation, despite the delimitation of the Urban Rehabilitation
64
Area to establish the right of first refusal and to make private individuals subject to
the envisaged implementing instruments. the public participation is only foreseen in
the final phase of the approval of Urban Rehabilitation Operations.
In summary, about the alleged lack of Portuguese tradition in public participation,
it seems to us that this review of the legislative period shows that in legal terms this
figure emerges before the end of the dictatorship (1970) and goes through the
subsequent diplomas to date. In addition, it is part of our Constitution, since its
genesis in 1976.
To evaluate whether it is individualism or the feeling that the opinion of the
citizen is not considered that the Algarve do not participate in the discussion of
territorial management instruments, it is important to analyze their participation in
other participation mechanisms, such as participatory budgets.
Participatory budgeting, a mechanism par excellence of participatory democracy,
appears for the first time in the Municipality of Porto Alegre/ Brazil in 1989,
following the democratization of the Brazilian Constitution of 1988.
The transfer of this mechanism to Europe occurs in 2001, linked to structural or
macrossocial aspects that lead Europe to change (Sintomer and Ganuza, 2011) more
specifically, administrative modernization, affirmation of neoliberal logics, crisis of
the legitimacy of the political system and reform of local governments.
In the Portuguese case, it appears for the first time in Palmela in 2002 and from
there examples are emerging all over the country. In the Algarve, it appears in 2005
in the Municipality of Vila Real de Santo António and the "contamination" occurs
timidly until the last electoral cycle, per Figure 3, probably fruit of the crisis of
political legitimacy. It should be recalled that the abstention rate in the last municipal
elections in the Algarve was the highest ever, making up almost 60% of the
population (Figure 4). Now of the 16 municipalities only 2 (Monchique and Castro
Marim) have never experienced these processes.
Municipalities of
Government cycle
Algarve
2005/2006 2006/2007 2007/2008 2008/2009 2009/2010 2010/2011 2011/2012 2012/2013 2013/2014 2014/2015 2015/2016 2016/2017 2017/2018
Vila do Bispo
Aljezur
Lagos
Monchique
Portimão
Lagoa
Silves
Albufeira
Loulé
Faro
São Brás de Alportel
S. Brás de Alp. Jovem
Olhão
Tavira
Tavira Jovem
Alcoutim
Vila Real Sto António
Castro Marim
Figure 3
Incidence of the Participatory Budget by year and by Municipality
100%
0%
1989 1993 1997 2001 2005 2009 2013
Figure 4
Percentage of voters in each electoral cycle in the Algarve
65
An analysis of the participatory budgets cycle in the Algarve (Figure 5) based on
incidence, absence and permanence has a spectrum that allows us to verify that there
are 3 peaks, one with some vigor in 2006/2007 (propagation of experiments tested
in Portugal), a more punctual in 2010 (the eve of local elections) and a sharp one in
2015.
Figure 5
Incidence and intensity of participatory budgets in the Algarve per year
Conclusions
From the discussion that has been held up to this point, it seems to us that the issues
of lack of participatory tradition and individualism as the cause of the low
participation in the discussion of territorial management instruments can be ignored.
On the other hand, the veracity of the general distrust of political representatives and
non-participation based on the feeling that the opinion of the citizen is not considered
also seems assured to us.
However, to resolve the two other issues raised - fear of retaliation by political
and technical leaders and hermetic technical language - we will still need to proceed
with other methods of analysis.
As a conclusion, we resorted to Boaventura Sousa Santos (Dias, 2008) when he
affirms that capitalist liberal democracies suffer from two pathologies - of
representation and participation - and that the exit to this impasse, reducing
abstention, goes through the combination of representative democracy with
Participatory democracy.
To this end, the empowerment of civil society seems to be paramount, where
universities can and should play a leading role in helping to strengthen local
associations through:
66
• Construction of 3D interactive platforms explaining the content of territorial
management tools, preferably interactive;
• Training of key citizenship actors, through communication plans and thematic
workshops in partnership with civil society organizations;
• Formation of partnerships following the three steps - diagnose, group and train
- per accountability and innovation techniques.
Acknowledgements
The author would like to thank the advisor Professor João Vassalo Cabral, whose
wisdom and patience have no limits.
To Professors Isabel Raposo and Maria Mendes for the many contributions in the
academic debates that opened new perspectives of approach.
To the Faculty of Architecture of the University of Lisbon, to the Doctorate in
Urbanism and to the Research Center in Architecture, Urbanism and Design for
giving all the academic and scientific support for the investigation.
To the Foundation of Science and Technology of Portugal for funding the doctoral
research of author Lucinda Caetano.
References
Ferrer, M. L.: 2012, Los derechos de información y de participación ciudadanas em matéria urbanística.
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OCDE: 2002, O Cidadão como Parceiro, Manual da OCDE sobre Informação, Consulta e Participação
na formulação de políticas públicas. MP SEGES, Brasília, 124 p. CDU 332.145+316.43
Raposo, I., Crespo, J. L., Lage, J. P.: IN PRESS, Participatory approaches in the qualification of semi-
urbanised peri-urban areas: The case of the Odivelas Vertente Sul Area.
Santos, B., S.: 2008, Síntese Final in Dias, N. (org) Actas do 1.º Encontro Nacional sobre Orçamento
Participativo. Associação In Loco e Câmara Municipal de São Brás de Alportel.
Sintomer, Y. e Ganuza, E.: 2011, Democracia Particiativa y Modernización de los Servicios Públicos:
Investigación sobre las Experiencias de Presupuesto Participativo en Europa (ebook), Transnational
Institute, ISBN: 978-90-70563-11-0.
Vasconcelos, L.: 2007, Cova da Moura: uma experiência de intervenção sócio-territorial participada.
Revista Inforgeo, pp.107-114.
Vaz, L. F.: 2004, Planos e projetos de regeneração cultural: notas sobre uma tendência urbanística
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Práticas Sociais e Representações 8.
67
Civic Crowdfunding and the Negotiation of New Urban Public Spaces
Stories of Citizen-led Micro-regeneration from London and Milan
Silvia Gullino1, Heidi Seetzen2, Cristina Cerulli3, Carolina Pacchi4
1
School of the Built Environment, University of Salford,
s.gullino@salford.ac.uk
2
School of Social and Behavioral Sciences, Kingston University,
h.seetzen@kingston.ac.uk
3
School of Architecture, University of Sheffield, c.cerulli@sheffield.ac.uk
4
Department of Architecture and Urban Studies, Politecnico di Milano
carolina.pacchi@polimi.it
Abstract. This paper draws on qualitative research, carried out in London
and Milan, to investigate the growing phenomena of civic crowdfunding
projects.
This approach is framed by interdisciplinary debates around governance and
collaborative, community-led initiatives aiming at making cities more
inclusive and sustainable. In particular, this work draws on discourses around
actor-network theory, diverse economies and spatial agency, to focus on the
negotiation of new and alternative networks of urban governance (both off-line
and on-line), and on to what extent these can be seen as socially innovative. In
this context the paper discusses how technologies can be employed to empower
citizens in envisioning, designing and shaping the future of the city through
local, bottom up and innovative initiatives like civic crowdfunding, but also
what is the role of Local Government in fostering the emergence of and
supporting such initiatives. By exploring innovative practices emerging in a
highly formal planning system, this paper discusses the potential role of self-
organised groups in producing alternative views of the city, against or within
dominant urban development practices.
Keywords: Civic Crowdfunding; ANT; Bottom Up; Citizen Engagement;
Social Innovation; Regeneration; Public Space.
Introduction
The making of future cities involves the challenging of existing models of urban
development whilst promoting alternative processes, practices and digital
technologies to make urban areas more socially sustainable and liveable, and more
environmentally resilient. However, who takes part in defining/designing the cities
of the future? What roles do citizens play? How can their imagination, enthusiasm
and energy be mobilized for new modes of collaborative city-making? And,
crucially, how can public assets be used to support such initiatives in a way that is
effective and fair?
This paper draws on qualitative research, carried out in London and Milan, to
investigate the growing phenomena of civic crowdfunding projects in the making of
future cities. It is structured in five sections. In the first, we explore the origins of
civic crowdfunding and the role of digital platforms at enabling citizens at promoting
and/or supporting civic initiatives. In the second we discuss the conceptual frames
of the paper by using actor-network theory and diverse economies. We then explore
a range of case studies in London and Milan as a starting point for a discussion on
understanding civic crowdfunding projects, drawing our conclusions in the fifth and
final section.
68
NESTA, 2013) to support a wide range of projects. Crowd funders offer financial
support to projects that they feel an affiliation with or that offer desirable returns.
Projects can range from museums to commissioning artwork to supporting new
technology applied to smart clothing, connecting communities through food and
producing movies.
By supporting a great variety of goals like spatial interventions, community and
artistic activities and small start-up businesses, fundraising through crowdfunding
has also found application in the built environment, often with a particular ‘civic’
angle. ‘Civic’ crowdfunding, as a sub-type of crowdfunding, shares its donation-
based fundraising model, but has distinctly civic aims. Whilst Davies frames civic
crowdfunding as aim to fund public assets without rewards in return (Davies, 2014),
in this paper we adopt a broader definition of civic as benefitting the broader
community, often within specific localities.
Raising funds from citizens to support civic, urban-regeneration projects,
however, is not a new mechanism. Practices of public fundraising for civic projects,
either through bonds or donations, have a long history. For instance funding for a
fitting pedestal for Statue of Liberty was raised through a newspaper based donation
campaign (Davies, 2013) while the University of Sheffield was founded by penny
donations from factory workers; more recently, the High Line park in New York was
brought to life via a combination of public funding and philanthropic donations. The
key innovation of civic crowdfunding is in the recently developed digital dimension
of the platforms, which increases the potential and enhances communication to raise
funds from relevant communities, local and trans-local. The use of digital platforms,
such as, for instance, the UK based Space Hive, the Italian PlanBee or Eppela, and
the Dutch Voor je Buurt allows citizens, who have an internet connection, to become
either funders on projects of interests (e.g. a local park or a new high street market)
or promoters of new initiatives, either way, proactively getting involved in changing
their local environment.
Through the mechanisms of civic crowdfunding, citizens, acting as initiators, can
in fact proactively design a project proposal, publish it on an online platform, attract
supporters (funders), reach the funding target and develop the project (Bellflamme
et al, 2013). Although projects can vary in scale and type of financial support
received – from a large number of people giving small donations to a small number
of supporters giving larger donations – in general they tend to be locally-driven,
capturing the imagination, enthusiasm and energy of local people and contributing
to local changes that go beyond the boundaries of the actual physical changes. By
concentrating efforts on specific outputs, civic crowdfunding projects have the
ability to encourage community building and bottom up placemaking, and the
possibility of creating new forms of public participation and governance through
citizen-led actions.
Digital platforms can be considered as enablers, a sort of online noticeboard
(NESTA, 2013) in the way people can advertise new projects and involve local
communities. Whilst digital communication is a key aspect of civic crowdfunding
projects, substantially increasing their reach and, as a consequence, their viability,
many successful projects combine online with offline activities, using digital and
situated, spatial modes of interaction to cater for diverse audiences or to complement
different activities. The offline element of crowdfunding projects is as crucially
important as the online: it consolidates online relationships, includes social groups
who might feel uncomfortable with digital medial, and has the potential of creating
long lasting relationships which can go beyond the scope of the project.
69
network theory (ANT) (Latour, 1993). As a number of researchers have pointed out,
despite its name ANT is perhaps not so much a theory, but a methodology or a means
of conceptualising and describing the different elements of agency that make up
social phenomena (Law, 2009).
In the context of our research on civic crowdfunding, using an ANT perspective
allows us to draw out three particular characteristics of crowdfunding projects. These
are: (a) their socially horizontal organisation (both online and offline), (b) their
flexibility and (c) the underlying constellations of the symbolic and the material. In
particular, the first two seem to constitute civic crowdfunding as an exciting,
potentially inclusive and more dynamic alternative to more traditional means of
participation. At the same time however, they also make crowdfunding projects
harder to describe as well as to organise or even control.
With regard to the first of these characteristics (socially horizontal organisation),
ANT develops a topographically – rather than vertically - organised model of social
and material relations. It emphasises the way in which social practices, connections,
processes of inclusion and exclusion and instances of power are not simply the effect
of social structures and hierarchies, but are complexly inscribed, negotiated and
shaped through different networks that operate through both micro and macro
settings. As Latour states: “it [an actor-network] has no a priori order relation; it is
not tied to the axiological myth of a top and of a bottom of society; it makes
absolutely no assumption whether a specific locus is macro- or micro-” (1993: 373).
Similarly, civic crowdfunding projects have no evident hierarchies or pre-inscribed
structures. They link ideas and people and crowds, resources and spaces through
malleable networks and shifting connections. Despite their topographical
arrangement, these networks are not always inclusive and certain elements (people,
spaces, organisations etc.) may form more or less powerful or more or less successful
connections than others. In order to understand these connections we need to look
beyond common notions of social organisation and power and investigate how, often
at the micro-level, networks and connections are formed, shaped and re-shaped.
The second characteristic – flexibility – is of course at the very of heart of the
appeal of civic crowdfunding. The fact that crowdfunding projects are not rigid or
formal structures but are shaped and reshaped through the input of individuals,
crowds, groups or organisation, means that they have the potential that allow for the
spontaneity that often characterises level participation and activism, as well as the
specificity of locality. At the same time the dynamic and shifting nature of
crowdfunding makes them hard to describe and theorise. Concepts such as
community, interest group or neighbourhood, to the extent that they still try to
describe social sub-sets or sub-structures, seem inadequate to capture the changing
social connections through which civic crowdfunding projects operate. However, as
Sheehan and Vadjunec clarify, in ANT “social structures such as communities do
not exist as ‘things’ or ‘glue’”, rather “the social is assembled by ever-changing
relations and associations between heterogeneous elements” (2012: 919). On this
understanding social phenomena cannot be easily captured by referring to a more-
or-less stable structure. They are messy, inchoate and always developing. At the
same time, however, the flexible landscape of networks is also characterised by
moments of stabilisation and entrenchment, which Sheehan and Vadjunec identify
as instances of community (Sheehan and Vadjunec 2012, see also Holifield). It is
these moments of stabilisation, that often contribute to the success of crowdfunding
projects, and finding out how they develop is one of the challenges of our research.
Third, one of the more intriguing aspects of ANT is that the elements of agency
(actants) in a given actor-network are not necessarily human or indeed social, but
combine the human and the non-human, materials, ideas, meanings or even emotions
(Sheehan, 2011). As we will see the crowdfunding projects we describe below are
very much assembled as a set of simultaneously meaningful and material
relationships between people and identities, material objects and built spaces, images
70
of community, emotional attachments and social concepts, social practices and ideals
of collaboration.
Intended as a theoretical backdrop these three features (topography, flexibility &
material/immaterial assemblages), of course do not exhaust analyses of civic
crowdfunding projects. They do, however provide a starting point to give shape to
how we might begin to theorise their social shape and on the basis of which we might
begin to understand the way in which they might or might not be helpful in
developing citizen-led approaches to regeneration.
71
Spacehive and Civic Crowdfunding in London
This section focuses on two projects in London which made use of the digital
platform Spacehive to raise funds to implement innovative ideas: ‘The Peckham Coal
Line’, a proposal to transform an old railway line in South London into an urban
park; and ‘Global Garden, Global Kitchen’, a proposal to transform unused space in
Tottenham, North London, into a new community food garden and kitchen where
local people can learn to grow and cook a mix of produce.
Spacehive is a UK civic platform that supports projects that provide services to
communities. A quick review of current projects listed on this digital platform
reveals a great variety of projects. They vary in terms of dimension, financial target
they aim for, pledge size, and promoters.
72
what can be done with it. Moreover, the project itself is also about creating
connections physically, socially and symbolically. Currently the disused area around
the coal-line acts as a barrier for many residents who are prevented from accessing
certain areas or forced to take round-about routes.
As well as the ambition to provide physical connections in the local area and to
join wider cycle networks across the capital, however, the project was also a
symbolic connector. Significantly the sketches and plans produced as part of the
development of the project were not intended as definitive ideas, but only to ‘add
flavour’ or ‘to help people visualize’ what the park might look like. As one of the
organisers explained: “We still need to explore what everyone wants it to be.”
Indeed, in a way the project started more as a question, rather than a plan or a
statement: “a provocation – what if there was a park here” (Interview Peckham Coal
Line 2016).
The focal point of the project - of the network of supporters and organisations -
combines both the material and the symbolic: a material space, real spatial practices
and a relatively open idea of a park and of creating connections. Indeed, at the
moment, despite the tangibility of the space this project concerns there is still a
chance that the project might not be realizable. Despite the huge support, the current
funding is only for feasibility study. Interestingly though for the organisers this does
not matter as much as it might seem. The project has already been successful in the
sense that it has become a platform for people to connect and to meet, to create what
we might call a temporary stability in the always shifting social connections and
relationships: ‘It’s a platform for people to connect. Creating connections without
physical connections. […] We don’t really know each other – we just came together
around shared vision – which is very powerful’ (Interview, Peckham Coal Line,
2016).
Creating a shared vision that was not definitive but intelligible, gave ideas but left
room for the imagination, and one that that responded to local practices and
experiences was one of the keys to the success of the Peckham Coal Line project.
Crucially this vision was communicated through a variety of means, both online and
offline – combining social media channels, community meetings, workshops and
face-to-face outreach work (often involving cupcakes) 1. These different forms of
communication created central magnet around which a networks of people, groups
and local organisations could assemble and become entrenched in.
The second element that was clearly a contributor to the project’s success was its
local grounding, its topographical and flexible organisation and the fact it linked into
powerful networks that enabled publicity and resources. The social network around
eth project again evolved slowly and relatively organically. Support was very much
grown bottom-up. After the project had garnered support on Spacehive (both
financially and through active offers of support received via emails), the organisers
invited interested parties to a series of workshops and involvement and participation
grew from there. Additionally, they reached out to and gained the support of local
groups (e.g. a local nature reserve and a homeless shelter located near the Coal Line).
As one of the organisers very nicely put it: “We made a point of talking to people
playing in the space already.” Gaining the support of local residents as well as those
that are already actively involved in making and shaping the surrounding gave the
project local legitimacy and a sense of collective ownership.
1 Interestingly in this context, one of the representatives we spoke to described crowdfunding as “not
simply as a method for raising money, but as a communications campaign”.
73
Global Garden, Global Kitchen
The ‘Global Garden, Global Kitchen ‘project is located in Haringey, north London,
an area with multi-cultural communities. Global Garden is a community food hub
and, as it happened in the case of Peckham, it started with an idea.
The originator of this initiative, Dexter, after re-training for a year as urban
gardener, decided to find some local, unused land, start growing organic vegetables,
fruit and herbs and distribute it at affordable prices. The aim of Global Garden was
in fact to reconnect and re-educate communities regarding healthy eating by offering
alternatives to poor, fast food habits (‘Lots of obesity…You can still keep healthy on
a budget’). As per the other project, his ideas started growing organically by spotting
a vacant land near a local school ground in Haringey, which ended up becoming the
location of Global Garden. ‘It was a walk way, where people walk through, a public
walk way’. After a not very successful approach with the school (‘I did not like their
attitude’), he contacted the Selby Trust, a charity located near the school and where
he used to volunteer as youth worker. Selby Trust, which acts as an umbrella to many
community organisations, granted him permission to use the land for his project: ‘I
did not know them [the management]…I approached the management, she sat down
with me, I explained where I was coming from and what I wanted to do and she said
ok, go ahead’. The management of the charity gave him confidence in his own ideas
(‘There is lots of potential…let’s try it’) and employed him as the project manager.
Dexter’s vision was that of creating an inclusive space where people with very
different cultural background could volunteer and grow fruits and vegetables using
raised beds, learn new skills and contribute to local healthy life styles. Very
coherently, the project fitted in the ethos of the charity: ‘Many cultures, one
community’ who became the major partner in this initiative. Differently from the
Peckham project, Global Garden did not reach out for other partners like for example
the local council, but rather focused on engaging with the different, diverse local
communities and on generating a long lasting impact on people’s lifestyles.
At the end of 2012, Selby Trust decided to use the platform of Spacehive to raise
funds to support this initiative (2013). The project exceeded the target and benefitted
of matching funds from Experian Charity Trust. At that time, this charity, which
supports small organisations that aim to make a difference, was offering matching
funds on Spacehive exactly like the GLA.
As already pointed out, social media like Facebook and Twitter are an important
dimension of the online crowdfunding campaign, at reaching out local communities,
involving them and getting their support. However, as Dexter admitted: ‘I am not a
social medial person: I am a gardener!’ A great, well-timed help to the fund raising
campaign came from the BBC program ‘London Inside out’ (date), which
interviewed Dexter and broadcasted him on TV promoting his initiative. This helped
him connecting offline with local communities: ‘Many people saying… I saw you on
TV and I said when? On BBC. So I had to go and look at it’.
Dexter has a very clear vision for the future of the site. He aims to expand his
project even more by creating a roof top garden with beehives, by setting up a
farmers market, by using part of the local crop to feed into the Trust’s local kitchen,
where local communities (‘The Turkish, the Caribbeans, the Greeks…’) can come
and share what and how they cook.
Global Garden is not just an allotment. It made use of vacant land, it aimed to
generate connection with the local context, its diverse, low income communities and
their needs, and to promote education. Although Dexter raised concerns about the
future of the garden in terms of making sure the project will keep running and the
council will carry on granting the use of the land, what clearly emerge is the
replicability of such project: to some extent, and without undermining its amazing
value, its ordinary dimension, rather than unconventional like the Peckham one, and
therefore its feasibility.
74
Civic Crowdfunding and the role of Milan Municipality
Civic crowdfunding started to develop in Italy in the last few years through the
emergence of both dedicated platforms and the inclusion of civic crowdfunding
projects within general crowdfunding platforms. Since their start, crowdfunding
platforms in Italy collected in total around 92 Million Euros (24.7 in reward and
donation; 7.5 in equity; 56 in lending; 3.3 in Do It Yourself) (Starteed, 2017). The
civic crowdfunding projects belong, as a general rule, to the Reward and Donation
model, and in fact it is within this group that we find both platforms specifically
dedicated to different civic issues (PlanBee, SchoolRasing), or general platforms
quite active also in the civic domain (such as Eppela, who cooperates with the Milan
Municipality). There are also platforms with a specific and exclusively regional
focus, such as Idea Ginger, in the Emilia Romagna Region, which works to
strengthen area-based networks rooted in the region.
There are civic crowdfunding examples also among the Do It Yourself cluster
(crowdfunding projects directly managed by the promoters, with no involvement or
very marginal involvement of existing platforms), such as well-known project ‘a step
for San Luca’ (Un passo per San Luca), where a crowdfunding campaign supported
urgent conservation work of a very popular monumental shrine near Bologna, or Io
sostegno San Petronio, which collected resources for the conservation of Bologna’s
cathedral.
Within the Italian civic crowdfunding context, one notable example is the project
launched in 2014 by the Milan Municipality, who provides a matching fund to civic
initiatives that have already reached 50% of their target. The projects range from
local welfare networks for disadvantaged social groups, to local food systems, to the
reuse of abandoned buildings.
The Municipality firstly identified through a public call an operational partner,
Eppela, a large reward-based crowdfunding platform, not exclusively specializing in
civic crowdfunding. Through another public call 18 possible civic crowdfunding
projects (out of 54) were selected. In 2016 the Municipality launched four
subsequent rounds in which some projects in turn remained open and visible on
Eppela for fifty days. If within this time frame, they were able to collect pledges for
half of their target, then the Municipality contributed the other half. The underlying
rationale is that the Municipality, within a pool of promising grassroots projects,
prefers to support those which are the expression of community interest and
engagement, and the pledges can be seen as a good proxy of these latter.
75
For the first aspect, not only is the crowdfunding initiative just a step within a
more complex network building programme, but the identification of a group of
citizens responsible for the project implementation will be one of the outcomes of
the consultation phase; as far as the flexibility dimension is concerned, the
crowdfunding project was not aimed at functions already decided upon, but it is
accompanied by the parallel consultation aimed at identifying relevant ideas and
projects coming from the community; and lastly, the material dimension (offering
opportunities for community action) and the symbolic one (giving back to the public
an asset originally belonging to organized crime) are strictly connected and mutually
reinforcing.
Discussion
All three case studies present similarities and differences. Firstly, all projects have
been developed with a strong, inclusive vision with the involvement of local people
at developing the project ideas and with the aim of addressing the needs of the local,
diverse communities. Additionally, all projects are rooted locally and show great
understanding of the local, both physical and social.
Unlike the others, the Peckham project proposes a vision for a new infrastructure,
which will require time and additional funding to be developed. Its value at present
lies in the way it has mobilised communities and created local networks. The
Haringey and Milan projects, albeit with differences, are smaller in scale, discrete
and with a much more immediate measurable impact. The Haringey project shows
its high level of replicability elsewhere in London and the Milan Welcoming Garden
appears as a deliverable project set within a much broader and complex program.
Institutional endorsement can be given to strategically important projects, like in
London, or to those project that appear to raise community support relatively
quickly, like in the Milan example. This institutional backing, not only, translates
into money, but the endorsement itself generates positive feedback loops, leading to
more backing from the wider community. But if support is to some extent
engineered, can it really be seen as a proxy for a public mandate? Moreover, only a
detailed analysis of the amount and distribution of pledges would illustrate if support
is really widespread and growing at community level, or if it is supplied by a small
number of pledgers, already connected to the project promoter. This is clearly the
main challenge in a context like the Milan one.
The degree of specificity and uniqueness of the circumstances determining
projects will affect their replicability. The Peckham Coal Line project the product of
a relatively unusual set of issues, spatial, social and political; whilst other projects
may learn from it, it is not immediately replicable. The Kitchen Garden, on the other
hand, responds with very widespread issues in a relatively common situation and its
model could be easily adapted to other sites, and even the Welcoming Garden,
offering a contained package within highly specific context, could also be to some
extent replicated. The Welcoming Garden also holds a highly symbolic value, in that
it involves the community in the transformation and re-appropriation of a confiscated
asset, previously owned by organised crime; since there are many such assets across
the country, in search of new uses and functions, replicability is an issue here.
Conclusions
In this paper we discussed the emerging field of civic crowdfunding as a way of
initiating and supporting projects and initiatives that benefit a range of communities.
We discussed civic crowdfunding in relation to ANT and diverse economy
frameworks and through three case studies in London and Milan. The projects
discussed vary substantially in scale and type of financial support received but they
share significant experiences. Common to these projects is the significant journey
from elaborating initial ideas, to reaching the financial target and implementing the
76
project, a journey in which citizens become engaged in discussions/visions/strategies
about the future of their cities, through designing innovative projects, mobilizing
financial resources and transforming urban spaces.
Yet, some projects more than others, seem to succeed in establishing wider
networks of participation and collaboration with local communities and institutions,
creating a multiplier effect. This has a potential to generate shifts in urban
governance and to deliver innovative projects that consolidate a culture of citizen-
led action. We argue that such projects need to be better understood and shared to
support learning across networks and collective strengthening of initiatives that,
albeit progressive and transformative, would otherwise only have a localized impact.
Building on our case studies, further research paths open up: while there is a need
for more accurate quantitative and qualitative analysis of crowdfunding campaigns,
there is also a strong need to identify more precisely criteria and indicators for
evaluating their impacts and possible shortcomings or externalities, also in the light
of the critical remarks highlighted in the preceding sections. Are crowdfunding
campaigns really opening up alternative and potentially transformative new spaces
of local democracy, or are they contributing to create club goods, thus replicating
and not tackling spreading urban inequalities? Under which (cultural, societal,
administrative, political) conditions are they producing the one or the other?
References
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in the research process. Area, 43: 336–342.
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77
Finding Direction in Urbanism through an Entangled Process of
Architecting
Taking from where They Come to Affect where to go in the Urban Living Lab at
the Josaphat Site in Brussels
Hanne Van Reusel1, An Descheemaeker2, Johan Verbeke³, Toha De Brant4
1
Faculty of Architecture, KU Leuven, campus Sint-Lucas Brussel, Belgium;
Dipartimento di Architettura e Design, Politecnico di Torino, Italy,
2,4
BRAL Citizens action Brussels, Belgium
³Faculty of Architecture, KU Leuven, Belgium; Aarhus School of Architecture,
Denmark
1
hanne.vanreusel@kuleuven.be,2an@bral.brussels, ³johan.verbeke@kuleuven.be,
4
toha@bral.brussels
Abstract. This paper reflects on experiences at the Brussels living lab of the
Incubators of Public Spaces research to envision a potential future for participation
in urbanism. The living lab, which is situated at the Josaphat site, is positioned in
a broader background of participation in (Brussels’) urbanism.
At this living lab, a research by design approach (Verbeke, 2013) is applied in
which both research and design practice developed in alliance with local partners,
including BRAL, a Brussels NGO. This paper discusses some of the preliminary
findings that are related to the temporary use of the Josaphat site. The discussion
focusses on the entangled and processual nature of the research and design practice
in relation to the civic activities that evolve around the living lab. In order to define
the potential of such an entangled process, the concept of “architecting” facilitates
“taking from where they come from and affecting where they are going”
(Bengston, Tarrès, Kwok, Mardare, & Paczkowski, 2016). In the same way, this
paper will argue that –in the case of Josaphat– such a process has helped to find
direction for the research (by design) and the temporary use of Josaphat. An
illustration will be given through a process of collective “envisioning” (Manzini,
2014) that was realized within the architecting process at Josaphat.
To conclude, an open reflection will be given on the potential of an architecting
approach in urbanism to strengthen the current wave of participation in urbanism.
Keywords. Participation; urbanism; research by design; architecting; urban living
lab; temporary use
Introduction
In the first part of this paper the context and background of the Josaphat living lab will
be given. The three waves of participation in urbanism in Europe (Mela, 2016) will be
introduced, with a more specific account of the Brussels situation. In this light, the JPI
Urban Europe research project Incubators of Publics Spaces is contextualized, after
which the choice for the Josaphat site as Incubators living lab in Brussels is clarified.
The experiences at the Josaphat living lab are discussed in order to develop a potential
future for participation in urbanism (in Brussels).
The second section provides a description of the research by design approach that is
applied by an architect-researcher that works in alliance with local actors of the Josaphat
living lab. The preliminary findings of this research and design practice are briefly
discussed. The outcome is a midterm report in the form of a “souvenir box”. This box
contains, amongst other aspects, (1) a mapping that articulates the living lab experience
through the metaphor of an exploratory journey, (2) a dictionary addendum that defines
78
the applied travel metaphors and (3) a series of letters that each explicate key concerns
within the on-going research.
Thirdly, the discussion focusses on two aspects of these preliminary outcomes. One
is the entangled nature of the research and design practice in relation to the temporary
use of the Josaphat site as it is illustrated in a letter that describes the engagement of the
architect-researcher within the multiple “we’s” that are at stake. The other aspect is the
processual nature that is brought out through the mapping of the design practice as an
exploratory journey. It is argued that these two aspects can both be recognized in the
concept of “architecting” (Bengston, et al., 2016). That such an architecting approach
has supported “taking from where they come from and affecting where they are going”
is illustrated through a concrete experience of collective “envisioning” (Manzini, 2014),
a framework for the temporary use of Josaphat. Within the case of the living lab
architecting has facilitated to “find direction” for both the activities on-site as the
orientation of the research by design.
In conclusion, the potential of architecting, as it has been experienced at the Josaphat
living lab, is discussed in relation to participation in urbanism and its potential future
direction.
79
Brussels “luttes urbaines”, bring out the richness of citizen initiatives that proliferate in
Brussels (BRAL vzw, 2016; Brussels Academy; Crosstalks; BRAL vzw, 2015).
In contrast to this rich landscape of civic initiatives, the new planning tools that are
currently being developed in Brussels are criticised for reducing the window of
participation in official urban planning (IEB; BRAL; ARAU, 2017). The Brussels
associations IEB (inter-environnement bruxelles), BRAL and ARAU (action urbaine)
call for change. They argue that such an evolution in the Brussels urbanism is undesired
and in conflict with the Aarhus Convention (UNECE, 1998) that is aimed to empower
public participation in decision-making on matters concerning the environment. In their
manifest, IEB, BRAL and ARAU (2017) stress to follow article 8 of the Aarhus
Convention: “Each Party shall strive to promote effective public participation at an
appropriate stage, and while options are still open, generally applicable legally binding
rules that may have a significant effect on the environment.”
A similar call to involve citizens earlier on in planning processes is manifested by
some of the self-organised temporary uses of the Josaphat site, the Brussels living lab
for the Incubators of Public Spaces research project.
80
Research by design at Josaphat
Figure 1
Fragment of the BAZAAR FESTIVAL collage for the We-traders exhibition
From this pilot on, subsequent design acts (see figure 2) took place in strong
interaction with the site and its civic stakeholders. While the involvement of the
architect-researcher became more entangled with the civic scene, these design acts
started to grow into collective projects that are still further developing. Both the
activities and projects contribute to and can be seen as an essential aspect of the self-
organized temporary use of the Josaphat site.
81
Figure 2
Fragment of the mapping of the research by design, an assembly of different activities and projects
82
future of the Josaphat site. Members of BRAL helped to reflect on the goals of the
Incubators of Public Spaces research in relation to the everyday needs and visionary
ambitions of the citizen collectives that are active on and around Josaphat. Apart from
the design work also workshops have been taking place to unravel the needs and desires
for the temporary use of the Josaphat site (an envisioning process, which will be
described later on in this paper) as well as to discuss the potential of the Incubator
platform.
Through the research by design approach and the engaged collaboration with BRAL,
the research for the Brussels Incubator platform happened in entanglement with the
actions and visioning processes that were set up by collectives, organizations and
citizens which are interested in the Josaphat site. Due to this the Incubators living lab
had the opportunity to inform the development of the Brussels Incubator platform.
Figure 3
The souvenir box gives expression to the metaphor of an exploratory journey that is used to give
expression to the preliminary findings of the research
83
This souvenir box (see figure 3), among other objects, contains a mapping (see figure
2 and 4) of the current state of affairs of the doctoral research and its related design
practice. On this map key concepts and insights have been outlined in bold letters. These
concepts focus on the historical contextualization of a participatory design practice in
architecture, while other parts articulate the activist and statement-based –performative
(Wolfrum & Brandis, 2015; Gadanho, 2014; Gadanho, 2011) – nature of the on-site
interventions and more. As a complimentary layer, grid lines are formed that assemble
more concepts which have been recurring or popping out in the daily notes that the
architect-research records in her notebooks and were discovered through a process of
coding.
Figure 4
The mapping of the research, key concepts are outlined in bold writing
As a red wire throughout these bold key concepts a colored line illustrates the various
stages that come with a performative design practice (see figure 3 and 4). These stages
are further discussed in a “dictionary addendum” (see figure 6) that comes with the
souvenir box.
In addition to this map, a series of letters are written that address different audiences
and which discuss the concepts that have been laid out in the mapping. Every letter goes
in an envelope that also contains a couple of Polaroid pictures (see figure 5) that
integrate the visual layer of the research. All together these photos, writings and the
layered mapping provide a midterm report of the research, which has evolved around
Josaphat and in relation to the framework of the Incubators project.
84
Figure 5
Each envelope of the souvenir box contains a letter and a series of polaroid pictures
An entangled process
In the souvenir box, most of the written letters have a first person plural as a subject.
This “we” gives expression to the different collectives and groups the architect-
researcher is part of. This engaged participation in different “we’s” is described in one
of the letters that come with the souvenir box (see figure 5):
“So what about the role me and us are playing throughout this journey? (…) A
division between me and the other people involved is blurry. It would be unfair and
egocentric to reduce all of this work to ‘me’. (…) This work is inextricably entangled
with its context; the place, the many and layered visions, regulations, creative
interventions…”
Further on this entanglement in various “we’s” that play a role at the (temporary use
of) Josaphat are described:
“The we of this story is vague, deliberately not specified. There are a lot of different
we’.. Sometimes in conflict with each other, but mostly very entangled (…)
There are the various collectives that work on and around the Josaphat site. We, the
Recup’Kitchen team. We, the collective of Commons Josaphat. We, building the
‘Maison des Possibles’. We, gardeners. We, nature lovers. We, wildlife.”
There are the identities in which we take part or that we represent. We, Brussels
citizens. We, commoners. We, activists. We, temporary users of waiting spaces. We,
performers. We, trespassers. We, people of the world. We, people of a generation that
has lost faith. We, dreamers. (…)
We, as travelers on an exploratory journey.”
These writings articulate the close relationship between the architect-researcher and
the other actors that are active on Josaphat. The architect-researcher is positioned as a
participant in an already existing living lab landscape. In this engagement she takes up
an active role and co-defines the different we’s she has been taking part in. For the
research, she takes the position of a participant-observer.
85
Members of Bral have been taking up a similar entangled approach in their role as
an urban movement that supports and instigates citizen’s actions. In the same way they
were actively involved in the actions.
The mapping (see figure 4) that is part of the souvenir box gives expression to the
processual nature of the research. This processual character is brought out through the
metaphor of an exploratory journey. The course of the experienced and studied journey
is illustrated in the drawing of a red wire (see figure 3 and 4). Taking different turns and
forms, this wire gives expression to important facets of such a travel.
Each of these facets are defined and illustrated in a “dictionary addendum” (see
figure 6) that comes with the map. The metaphor kicks off with the concept of “diving
in the unknown”, after which the traveler encounters moments of, among others,
“wandering” (Van Reusel H. , 2016), “getting lost”, “maneuvering”, “climbing
mountains”, “recuperating” and “finding direction” in order “to be continued”.
Figure 6
Two extracts from the dictionary addendum, defining and illustrating facets of the exploratory journey
This mapping brings out the necessity for the architect-research to first get to know
the scene and to position herself within a, at that time, unknown environment (the pilot
act). After which it is important to experiment and wander, including losing track and
making detours, in order to be able to build up an entangled design process. The
illustration of the exploratory journey gives form to the importance of a process-oriented
approach to collectively find out which direction the research and design practice should
take.
A process of architecting
The entangled and processual nature of the exploratory journey that develops at the
Josaphat living lab can be recognized in the concept of “architecting” (Bengston,
Tarrès, Kwok, Mardare, & Paczkowski, 2016;Belderbos, 2005). In 2005, Marc
Belderbos brought up the concept of “to architecturate”, translated from the French
“architecturer”. This concept refers to the work of the architect as “a relationship to the
real which is not realistic”. A similar interpretative and constructivist reading of the
architectural profession can be recognized in the notion of “Architecting” as formulated
by the architects Bengtsson, Tarrés, Kwok, Mardare, Paczkowski in their description of
the design of their “Nomadic Shelter / SALT Siida Workshop”. The project depiction,
indexed as “Recognition: 205”, is part of the over 300 leaflets that were at display in
the exhibition of the Nordic pavilion for the 15th architectural Biennale di Venezia in
2016, curated by David Basulto.
86
Bengtsson, Tarrés, Kwok, Mardare, Paczkowski articulate “architecting” as the
understanding of architecture as a process rather than an object. Architecting stresses
the processual nature of architecture in which the architect engages fiercely and
develops a relationship with other people, materials, things, landscapes, territories, et
cetera. “When one can just let go and focus on these relationships, ‘architecting’
becomes so entangled with people, their personalities end social upbringing, taking
from where they come from and affecting where they are going.” (Bengston, Tarrès,
Kwok, Mardare, & Paczkowski, 2016)
The “diving in” into the civic landscape of the Josaphat site and the entanglement of
the architect-research in different “we’s”, can be described through this process of
architecting. That such an entangled and relationship-oriented approach can bridge
between “taking from where they come” to “affect where they go” can be illustrated by
the experience of collective “envisioning” (Manzini, 2014) process for the temporary
use of the Josaphat site.
87
Figure 7
Aspirations and ideas for the temporary use of Josaphat are posted on a timeline
The participants were asked to introduce themselves through their ideas and
aspirations for the temporary use of Josaphat and to position these on a timeline (see
figure 7). Throughout this workshop it became clear that the “how” of the imagined uses
was of crucial importance. As an example, it was agreed upon that the creation of a
swimming pool should happen in respect to the natural environment, and is to be created
and managed collectively.
In the discussion that followed, the group outlined a strategic approach to enforce
their aspired, commons-based, use of the Josaphat site through the development of a
“cahier des charges” (principal characteristics). This strategy was developed in
response to the plans of the public owner of the Josaphat site (SAU-MSI) to launch an
official open call for transitory use of the site. It became the ambition to influence the
public stakeholders to incorporate the concerns and aspirations of the citizens that were
related to Josaphat.
A series of follow-up meetings took place to develop a document to give expression
to the values that were collectively aspired. Based on the desires and aspirations that
were articulated in the first workshop, five main topics were developed:
• a natural environment,
• a common and integrated place,
• a laboratory, a workshop space,
• a circular and transitory use, and
• a serene and convivial atmosphere.
These five principles have been written down in a shared digital document and at
this stage (February 2017) are given form in a small booklet that is shared and discussed
during events on and around the Josaphat site.
Furthermore this document has been shared with the public owner of the Josaphat
site, which will organize the official transitory use that is planned. Currently the five
principles are also under attention to be integrated in the Incubator platform for the
Brussels living lab.
The development of these five principles can be defined as a process of collective
“envisioning”, as it is formulated by Selloni and Manzini: “feeding social conversations
88
and co-design process with visions and ideas, to trigger different actors’ motivation and
their ability to activate themselves in new directions and to support innovative future
policies” (Sellone & Manzini, 2016).
89
A process of architecting has the potential to push urbanism toward a more
processual and entangled relation to the urban environment (including people) it is
aimed to impact on. Partition, as such, goes beyond an act of involving citizens in a by
experts conducted urban planning procedure. Rather, allowing experts to become
entangled to a place and its people can bring out enriching perspectives to integrate
the recommendation of the Aarhus convention. The urbanist becomes a participant
in the civic scene. Likewise, the approach to come loose from objects –such as a defined
masterplan–, but to instead look at urban planning (in all its facets) as an on-going
process could facilitate a collective envisioning process that leaves space to figure out
the direction along the route.
Implementing architecting in urbanism could open interesting opportunities to give
room to the third wave of participation to affect the urban planning scene. The entangled
and processual nature could help to “take it from where they come” to “affect where to
go”. It calls to look beyond the current planning mechanisms in order to truly co-
produce the direction our cities will develop.
However such a bold leap from an experience at a living lab to the urbanism scene
needs to be undertaken cautiously. This paper’s statement to implement architecting in
urbanism needs to be further experimented and studied. The temporary use of urban
spaces that are awaiting their development could offer an interesting context to scale up
and study an architecting approach in urbanism.
Acknowledgements
This research received funding from the Brussels Capital Region – Innoviris under grant
number RBC/2014 EURB 6, within Joint Programming Initiative Urban Europe.
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Crowdfunding Urban Development
Overview and Current Trends in Europe and the US
Raphael Sedlitzky
Department of Geography and Regional Research – University of Vienna
http://raumforschung.univie.ac.at
raphael.sedlitzky@univie.ac.at
Abstract. Recently, Crowdfunding has become a debated issue in several
academic disciplines, including the field of Urban Studies. While at the beginning
Crowdfunding was primary used to fund projects in the creative sector, online
platforms specifically designed for Crowdfunding campaigns in the context of
urban development are increasing. Meanwhile, a diversification in the concepts of
the platforms can be observed as Crowdfunding in the context of urban
development starts to take slightly different paths in the United States and Europe.
The paper argues that this is reasoned by the different political and civic contexts
and presents an analyses of the main actors involved in the topic. The reasoning is
based on current examples from Europe and the US. Finally, the paper outlines
and assesses the potentials of Crowdfunding, namely to foster democratization and
participation in the context of European and US-cities.
Keywords. Civic Crowdfunding; Urban Studies; Urban Development;
Participatory Planning; Democratization.
Introduction
More than 360.000 US Dollars have been already Crowdfunded to realize the +POOL
project, a water filtering floating swimming pool on New York’s Hudson River. Once
it will be implemented people are going to be able to swim in the water of the Hudson,
facing the world famous skyline of Manhattan. Across the Atlantic in Antwerp –
Belgium, citizens have raised 200.000 Euros for the campaign Ringland to fund their
own feasibility study about the redesign and capping of the city´s highway system. This
citizen-science campaign might be the starting point for the implementation by the
authorities of the 6 billion Euro project, which would increase the livability of the city
and its citizens significantly. These two rather different examples show that
Crowdfunding as a tool for urban development has nowadays emerged on both sites of
the Atlantic. Starting with a presentation of the main actors involved in the practice of
crowdfunded urban development, the text aims to unravel the logics and motivations of
the implicated actors. Moreover, I will argue in this paper that conditioned by the
political and civic context, it seems that the usage of crowdfunding in urban
development is starting to take different paths in the United States (US) and in Europe.
Furthermore, the strengths and critics of crowdfunding in the context of urban
development will be outlined and briefly discussed. As Crowdfunding has just
developed recently into an object of study, continuing scientific research on this topic
is necessary to propose recommendations towards the positive potential of the use of
crowdfunding. The paper addresses this issue by presenting current trends and examples
from the US and Europe and providing a brief evaluation of the findings.
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the edification of the pedestal for the Statue of Liberty in New York in 1885. The
primary difference here to modern crowdfunding was the offline-organization and
coordination. The recent raise of online crowdfunding must be seen together with
similar movements and developments enabled by the internet. Shortly before the term
crowdfunding was created, the term crowdsourcing became popular and was taken up
by public and private actors through different fields (Gleasure and Feller 2016). The
term crowdfunding can be seen to as subtype of Crowdsourcing and was first coined in
2006 by Michael Sulivan, who was an early pioneer in online crowdfunding with his
website fundavlog. However, already in the early 2000s, hand in hand with the raise of
social web, online messengers and improved possibilities of online payments, artists
and entrepreneurs with a background in music-, film- and media-industry started to use
online fundraising to realize and promote their projects (Davies 2014:24-25). However,
the take-off of Crowdfunding arose really with the launch of the first professional online
crowdfunding platforms; Indiegogo in 2008 and Kickstarter in 2009. These two
platforms, which focused primarily on promoting entrepreneurial projects, started the
popularization of online crowdfunding beyond the initial internet savvy music-, film-
and media community (Stiver et al. 2015, Davis 2015). With increased reports about
Crowdfunding in mainstream media, the general interest on Crowdfunding rose sharply
and now could be considered a term of everyday language.
Figure 1
Worldwide research interest of the term “Crowdfunding” in Google from 2006-2016. Source: Google
2016, own draft. The values on the y-axis are relative values to the highest research interest at one point
in the period. Meaning that “100” stands for the highest research interest, “50” for half of the research
interest and “0” stands for less than 1% of the highest research interest.
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Citizinvestor in 2012 can been seen as milestones. Online platforms like these, which
refer to them self as Civic Crowdfunding platforms, host most of the campaigns for
urban development. As a consequence the empirical research of this paper is focused on
Civic Crowdfunding platforms, their campaigns concerning urban development and
related agencies and actors. The investigation consists of 12 semi-structured Interviews
with European and US-American experts from online platforms, campaign leaders,
engaged authorities and activists. In addition, several site visits of implemented projects
in Europe and the US have been included in the research, as well as a broad review of
public media and literature. Finally, a comprehensive observation of several European
and US-American Civic Crowdfunding platforms completes the research design.
The Actors
If we understand Urban Space as social production and Urban Development as social
practice, it is necessary to take a deeper look at the actors who drive the permanent
reshaping and rebuilding of the city. The unravelling of the relations, the resources, the
power, the cooperation and the conflicts of the actors who shape together the city
requires a characterization and analyses of their roles (Gottdiener 2000, Lefebvre 1991).
In the context of Crowdfunding four major groups of actors can be detected: the
platforms, the crowd, the public authorities and third parties like NGOs, architects,
developers, political parties etc. These groups are slightly differently assembled in the
US and Europe, mainly due to the different political and civic context. The
characterization and the assemblage of the presented actors is based on selected case
studies and shell provide an insight into the current situation in the US and in Europe.
They present a representative but not complete summary of online platforms,
crowdfunding campaigns and country specific features.
The Platforms
The platforms are the “online-stage” where crowdfunding takes places. Together with
the spread of fast and cheap internet, it has been the improved usability of websites
which enabled the boom of online Crowdfunding. The two forerunners in
Crowdfunding were the US-based platforms Kickstarter and Indiegogo, both of which
emerged in the late 2000s. These two platforms, which have been in existence for less
than ten years, can be still considered as the most established ones worldwide. It is not
just their relatively long existence but also the absolute numbers of raised money and
campaigns they run that stresses their position as market leaders in the field. Even
though they are primary focused on entrepreneurial Crowdfunding, a significant number
of Civic Crowdfunding campaigns is hosted by these two platforms. In contrast, truly
Civic Crowdfunding platforms were established a bit later. One of the first platforms
which focused exclusively on the subtype of Civic Crowdfunding is the 2009 launched
US-based platform IOBY. In the European context the first platforms which dedicated
their service to Civic Crowdfunding have been UK-based Spacehive funded in 2012,
Netherland-based Voor je Buurt funded in 2013 or Belgium-based Crowdfunding BXL
funded in 2013. The younger and specifically Civic Crowdfunding focused platforms
show clear differences from the two “top-dogs” Kickstarter and Indiegogo. Apart from
providing an improved usability, specifically for Civic Crowdfunding campaigns, they
follow slightly different business models. Many of these platforms operate on a non-
profit basis and have charitable purposes. Nevertheless, the fees are mostly similar to
the profit-oriented platforms. This is caused by the normally rather small funding goals
of Civic Crowdfunding campaigns. While entrepreneurial Crowdfunding campaigns
can have funding goals up to several 100.000 Euros, most Civic Crowdfunding
campaigns aim for less than 10.000 Euros (van Tilburg 2015). As a consequence, the
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returns, which are usually a percentage of the raised money, are rather small for Civic
Crowdfunding platforms. Therefore, many Civic Crowdfunding platforms are reliant on
other revenues apart from their core business. Cooperation is suggested by the fact that
Civic Crowdfunding campaigns interfere commonly in the area of responsibility of
governmental authorities. For many Civic Crowdfunding platforms governmental
projects or subsidies function as necessary ancillary revenues. Some Civic
Crowdfunding platforms go even one step further. Platforms like US-based
Citizenvestor or Neighborly cooperate exclusively with governmental authorities. While
most platforms are open to individuals starting a campaign, on these platforms only
governmental authorities can launch campaigns. This trend of governmental initiated
crowdfunding seems to develop into two different directions. On the one hand,
governmental authorities use these platforms for match-funding. This simply means,
that the authority provides a part of the necessary funding for a project and uses
crowdfunding to raise the missing funding to implement the project. Match-funding is
increasingly practiced by governmental authorities in the US and in Europe. On the
other hand, platforms like Neighborly operate as intermediary for communal bonds.
This can be so far just observed in the US. This latter development, cannot be considered
as Civic Crowdfunding in the proper meaning of the word.
Table 1
Selection of US- and European Crowdfunding Platforms which are used for Civic Crowdfunding in 2016.
Source: own draft. 1Total amount of raised money since platform was launched by December 2016.
2Percentage from the total raised money of a campaign.
The Crowd
If the online platforms are be considered the stage where Crowdfunding takes place, the
people who contribute to the campaigns by donating and participating must be
considered as the performing actors. The collectivity of all the involved individuals
forms the crowd, which is the eponym for Crowdfunding. The concept of the crowd in
general, while doing so, is rather vague. The individuals might just be connected
through the participation in the same project. In case of online-donations this can
exclude any kind of social contact in-between the individuals. On the other hand,
empirical research shows that social relations within the participants play an important
role in online Crowdfunding. Furthermore, Civic Crowdfunding campaigns commonly
also have offline events which support the online funding. This can help to overcome
the digital fracture between frequent internet users and less familiar users or people with
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limited online access. The size of the Crowd in Civic Crowdfunding differs strongly
along the campaigns and their funding goals. While the smallest campaigns with
funding goals of a couple of hundred Euros can be successful with 6 or maybe 8 backers,
bigger campaigns can regularly have up to 100 or 120 backers. Civic Crowdfunding
campaigns that exceed this dimensions, like for example the Ringland campaign in
Antwerp, which raised a 100.000 Euros, are still untypical but some success stories can
be found in Europe and the US. Coming back to the individuals who form the Crowd, a
precise characterization in terms of social-economic or social-demographic background
of the participants is difficult. For the one thing Davies (2015) stresses the necessity of
financial resources to donate for a campaign. However, the donations in Civic
Crowdfunding start frequently with 10 Euros or less and donations around 25 Euros are
commonly average in campaigns. In addition to that, distance is also a central factor for
backers. In a geographical sense, distance matters because even though direct rewards
play in Civic Crowdfunding just a minor role, indirect rewards seem to matter.
Individuals who can make use of the implemented project are highly over represented
in campaigns (Stiver et al. 2015).
Figure 3
Distance and backer’s motivation in Civic Crowdfunding. Source: own draft.
In a social sense, distance matters because in many cases a social relation between
project initiators and backers can be observed. This indicates that in correspondence
with the geographical and social distance of the backer to the project, the motivation is
more philanthropic or rather reward driven. If Civic Crowdfunding hence reinforces
spatial and social inequalities or if the opposite is the case is controversially discussed
in the scientific community, but so far no empirical evidence could be found which
confirms one or the other (Bieri 2015, Davies 2015).
Governmental Authorities
When Civic Crowdfunding is defined as “Crowdfunding that provides service to
communities” (Davies: 2014: 28), it seems to be evident that this interferes with the
function of public authorities. Expressed in exaggerated terms, this means that Civic
Crowdfunding campaigns are intruding in the area of responsibility of the public
authorities. This must be seen in the context, that public authorities in Europe and the
US traditionally have the duty, but also to a certain point the sole right, to provide
services to communities. As a consequence, most Civic Crowdfunding campaigns
cannot be successfully implemented without cooperation of the public authorities. This
becomes even clearer when the campaign addresses issues in public space. The way
how public authorities deal with Civic Crowdfunding differs significantly from city to
city and even more from country to country. While in some cases the public authorities
tend to suppress campaigns in indirect or even direct ways, in other cases public
authorities cooperate successfully. Furthermore, a correlation between less centralized
public authorities with a weaker welfare approach and the openness to Civic
Crowdfunding can be observed. Applied to countries, this means that US public
authorities are commonly easier willing to permit Civic Crowdfunding campaigns,
especially on a neighborhood scale. In Europe, public authorities are frequently reserved
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and it needs often longer to get their permit. On the other hand, the cooperation with the
authorities is sometimes deeper, once the campaign got the permit. In some cases,
especially in the UK, public authorities have already started to actively use Civic
Crowdfunding for urban developments. In such cases public authorities may even
initiate a Civic Crowdfunding campaign to fund urban development. Frequently, this is
used in combination with match funding, a practice where the state provides partial
funding and crowdfunding is used to raise the missing financial means (Lee et al. 2016).
However, regardless of their initial involvement, public authorities are always a key
stakeholder in Civic Crowdfunding and play a decisive role if a campaign is successful
or not.
Third Parties
The fourth group of actors consists of stakeholders who are often only involved in Civic
Crowdfunding in the background, but while pursuing their interests they can have
noticeable influence on a campaign. Examples of this rather diverse group of actors
include NGOs or political parties who might support a Civic Crowdfunding campaign
because the project meets their beliefs or is in line with their political strategies. Other
examples are architects and developers who are possibly assigned to carry out the
implementation of a successful campaign for urban development. Additionally, recently
emerging crowdfunding consultancies also count in this group. Depending on how
broad stakeholder are defined, additional actors can be identified, but a common feature
will be their heterogeneity.
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Crowdfunding campaign. Incrementally, match-funding projects are also used in
combination with Public-Private-Partnerships (PPP). In this case the funding is split up
between the public authorities, a Civic Crowdfunding campaign and a cooperate
sponsor which is mostly a company (Stiver et al. 2015). Furthermore, in some cases
governmental agencies cooperate increasingly with Civic Crowdfunding platforms and
support and promote campaigns actively. In some cities it is under consideration to
include Civic Crowdfunding officially in the repertoire of participatory instruments for
urban development.
In the US, Civic Crowdfunding is closely linked to the tradition of DIY-Urbanism
which dates back to the late 19th century. The massive urbanization and the rapid growth
of cities like Chicago or New York overstrained the public authorities and poor quality
of living was a common consequence in many parts of the city. This put forth first
beautification groups which consisted of citizens who had the aim to clean and improve
their neighborhoods with small scale projects and decorative art (Finn 2014). The
tradition of incremental improvements continued in the 20th century and was taken up
to some extent by urbanists like Jane Jacobs. The hands-on approach to improve the
own urban environment is historically a well-respected effort in the US (Talen 2015).
Today, DIY-Urbanism and Civic Crowdfunding complement each other frequently in
the US. The most common Civic Crowdfunding campaigns are park improvements and
clean ups, which show the relation to everyday urbanism and even to the earlier
beautification movements. Examples can be found on all scales, ranging from little
community parks to the famous Highline-Park in New York meat-packing district
which was funded and is still maintained by a citizens group called Friends of the
Highline. Inspired by the success of the Highline-Park, currently a Civic Crowdfunding
campaign is running in New York to raise money to implement the first underground
park in an old trolley terminal, called the Lowline. In comparison to most European
cities, there is a longer tradition and willingness of citizens to invest free-time and
money to improve their neighborhood. This must be also seen in the context of austerity
policies and budget shortages which did arise in the in US-cities already in the 1970´s
but which affected most European Cities for the first time on a bigger scale after the
financial crises in 2007/08. As a consequence of that, a tradition of a hands-on approach
to fix what the public authorities cannot, or don´t want, to afford any more developed
in many US cities already decades before this became an issue in Europe. However, the
intensified budget shortages and austerity policies after the last financial crises can be
directly associated with the raise of Civic Crowdfunding in the US and in Europe. The
municipal cutbacks affected the public funding for cultural and social projects on both
sites of the Atlantic particularly severely. As a result many initiatives had to look for
new ways of funding and in the process at least some of them discovered Civic
Crowdfunding as an alternative (Arnoldus 2015).
Apart from the old tradition of DIY-Urbanism in the US, a new trend is emerging:
the usage of the term Civic Crowdfunding for the selling of community bonds. The US-
based platform Neighborly mediates community bonds to private investors in the wake
of Civic Crowdfunding. Even though investing citizens can actively shape their urban
environment by deciding for which project they buy community bonds, this practice
doesn´t correspond with the initial meaning of Civic Crowdfunding as donation based
campaigning which provides service to communities. This commercialization of Civic
Crowdfunding has similarities with the - especially practiced in the US and UK -
governmental initiated Civic Crowdfunding but transforms it from an essentially
charitable project towards a new branding of old-fashioned investment.
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Opportunity for democratization and enhanced participation?
Civic Crowdfunding has an overall positive connotation in Europe and the US as it is
often associated with democratization, participation and sustainable solutions for cities
(Cohen and Muñoz 2016, Gebhardt et al. 2014). The scientific evaluation and empirical
research about the opportunities for Civic Crowdfunding as an instrument for Urban
Development is so far rather poor. However, there are indices that Civic Crowdfunding
can help to engage and to integrate citizens more actively and longer in participatory
projects. First findings show that people who participated in a Civic Crowdfunding
campaign feel more attached to a project and show more interest in the long term. This
effect is independent from the amount of money they donated for the campaign. Urban
developments which are at least partly enabled by Civic Crowdfunding provoke fewer
objections by the local communities and are therefore easier and quicker to implement.
In the European context, Civic Crowdfunding campaigns like Ringland (capping the
Ring road) or Koop een Pop Up Park in de Brusselse kanaalzonein (Pop-up-Park)
which don´t aim to implement a long term solution funded by citizens but rather use
Civic Crowdfunding to get their voices heard and point out alternatives to the public
authorities, can strengthen local democracy. The hands-on neighborhood groups which
are more popular in the US can have a similar effect. The acting together can foster
community building and the normally bottom-up structure of these groups can help to
develop a local debate culture and thereby help to strengthen democracy.
In contrast, there are justified concerns about the inclusivity of Civic Crowdfunding.
Even though in most campaigns donations starting from 1 Euro or Dollar are common
and welcome, a certain financial potential is needed to participate. Furthermore, the
online organization may facilitate participation for many citizens but the digital divide
must not be overlooked. Elderly citizens and those with lower incomes in particular
have significantly fewer access to online instruments (Davies 2015). This causes still
the need for accompanying offline activities to ensure inclusivity. A more general
critique is that the participating citizens are not representative of the whole urban
society. This critique, which is also commonly addressed to all other kinds of
participatory instruments, must be also considered with Civic Crowdfunding. This is
especially true as similar instruments like participatory budgeting in Europe and the US
show an over-representation of citizens with a higher socio-economic background (Nez
2013). Lastly, an intensely discussed critique is the question whether Civic
Crowdfunding can increase social inequality and if it is just a continuation of the
neoliberal practices in the age of entrepreneurial urbanism (Bieri 2015). This argument
is difficult to assess, as austerity measures and the roll back of the state is a reality in
most US and European cities (Peck 2012). The initial aim of Civic Crowdfunding is not
to undermine the role of the state or to step in for cuts in public funding. On the other
hand, the risk that Civic Crowdfunding may be (ab)used for neoliberal practices to cut
down the welfare state and to reduce public funding is a legitimate concern in this days.
Effectively, it has to be assessed on a case-by-case basis if cities try to use Civic
Crowdfunding to truly increase participation and democracy or if it is a welcome excuse
to push forward neoliberal world views.
Conclusion
Civic Crowdfunding is an emerging trend in the US and in Europe. As a consequence
of the increasing number of successful campaigns and newly launched platforms a
diversification of Civic Crowdfunding can be observed. The development in the US
seems to take a slightly different path than in Europe. While in the US, Civic
Crowdfunding campaigns generally stand in the tradition of DIY-Urbanism and aim
more for self-reliant neighborhood improvements in consultation with the public
99
authorities, Civic Crowdfunding in Europe is increasingly used to apply pressure to the
public authorities. It has been shown that the reason for this differentiation lies on the
one hand in the different political and civic context, but historical incidents must also
be taken into account. Differences can also be observed in the increasing
institutionalization of Civic Crowdfunding. While in the US public authorities seem to
have generally fewer reservations concerning citizen initiated Civic Crowdfunding, in
Europe some governmental authorities start to institutionalize Civic Crowdfunding
more strongly and to cooperate more actively with platforms and initiatives. The paper
has also stressed the strengths of Civic Crowdfunding and pointed out the potential to
enhance participation and foster democracy. Having said this, it is finally up to the cities
to use the benefits of this instrument instead of seeing it as pretext to shift public
responsibilities and funding to citizens.
Acknowledgements
The author wants to thank Rocio Jarabo and Fred Paxton for their time and support to
realize this paper.
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100
Semantic Analysis of Public Spaces in Brussels, London and Turin living
labs: A Taxonomy of the Interventions
Luca Caneparo1, Davide Rolfo2, Federica Bonavero3, Hanne Van Reusel4, Johan
Verbeke5, Stephen Marshall6, Andrew Hudson-Smith7, Nikos Karadimitriou8
1, 2 ,3
Politecnico di Torino, Italy, 4KU Leuven, Belgium, and Politecnico di Torino,
Italy, 5KU Leuven, Belgium, and Aarhus School of Architecture, Denmark, 6, 7, 8The
Bartlett, University College London, United Kingdom
1
luca.caneparo@polito.it, 2davide.rolfo@polito.it, 3federica.bonavero@polito.it,
4
Hanne.VanReusel@kuleuven.be, 5Johan.Verbeke@kuleuven.be,
6
s.marshall@ucl.ac.uk, 7a.hudson-smith@ucl.ac.uk, 8n.karadimitriou@ucl.ac.uk
Abstract. The aim of this paper is to conceptually transfer the knowledge about
the domain of urban public spaces in three case-projects, into a hierarchical and
interrelated semantic structure of micro-design interventions and their mutual
relationships, providing definitions of the interventions themselves. Drawing on
the Incubators of Public Spaces JPI Urban Europe research project, the paper sets
the ground for a digital design tool, to support co-creative urban design processes.
The conceptual and operational instrument adopted for this purpose is the
ontology, a method of knowledge representation and management coming from
Artificial Intelligence. Ontologies, as branch of AI, are helpful to set the domain
for a clear, simple and user-friendly representation of concepts and their
relationships.
Incubators has developed the Taxonomy of Interventions based on the experience
in three ‘living labs’ in Brussels, London and Turin. Each living lab had the
opportunity to unfold its own particular and context-based configuration that can
best support the local self-organisation of places.
Keywords. Semantic analysis; urban public spaces; living labs; taxonomy of
interventions; classes and instances.
101
The aim of this paper is to conceptually transfer the knowledge about the domain of
urban public spaces in the Brussels, London and Turin Incubators ‘living labs’
(Veeckman et al., 2013), into a hierarchical and interrelated semantic structure of
relevant micro-design interventions and their mutual relationships, providing explicit
and unambiguous definitions of the interventions for their (re)generation.
The conceptual and operational instrument adopted for this purpose is the ontology
– in its lighter form, the taxonomy –, a method of knowledge representation and
management coming from AI. ‘Ontologies are often equated with taxonomic hierarchies
of classes, class definitions, and the subsumption relation, but ontologies need not be
limited to these forms’ (Gruber, 1993). In that a taxonomy represents classes and
subclasses of relations, it can be considered a ‘simple ontology’ (McGuinness, 2002).
This approach aims to set the ground for a digital design tool, to support the
participative urban design process. In doing so, this paper addresses a common problem
in participatory processes: the users’ challenge in dealing and understanding the
representative languages that are typical of architecture and planning. In turn, this
difficulty can lead to a low quality and quantity of the users’ proposals.
Micro-interventions on neighbourhood public spaces are a very common practice,
possibly further to the requests of the inhabitants, the maintenance needs, and so on.
Pinpointed interventions may lead to an incremental process that, in the end, produces
a lack of coherence in the overall design for a place. The Taxonomy of Interventions
offers an alternative to conventional micro-interventions, by presenting a coherent
overview of the interventions of various scales and budgets that can be flexibly bespoke
and implemented on demand, giving the community the capability to control its own
progress and ‘drive’ its own place.
Incubators has developed this Taxonomy through the establishment of and the
experiences from three living labs in Brussels, London and Turin. These were aimed to
explore the type of micro-interventions that are aspired by the involved stakeholders.
As such, each living lab had the opportunity to unfold its own particular and context-
based configuration that can best support the self-organisation of places.
This paper first introduces the three case-project locations (section 1), then explains
concepts relating to classes of interventions and how those are structured in taxonomies
within the system (section 2); finally, we discuss how the cases are interpreted in terms
of those classes (section 3).
1 Case-projects
Figure 1
a) Brussels, b) London and c) Turin case-projects
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Brussels case-project: Josaphat
The Brussels living lab is located at the Josaphat site (Figure 1a). This 30ha big area is
a Zone of Regional Interest, which is currently being planned to become a new
sustainable neighbourhood in order to tackle the housing shortage in the Brussels
Capital-Region (BCR). The Josaphat site is property of the Urban Development
Corporation (SAU-MSI), which is the public operator entrusted with the operational
implementation of the strategic areas in the BCR. A strategic masterplan for the
Josaphat site has been approved by the Brussels Regional Government in 2014 and has
since then been adapted to improve the plans. Under the motto ‘Living and working in
a park’, it is the ambition to realise about 1600 dwellings and 9ha of urban industrial
zone, with addition employment-generating activities such as local shops, a hotel and
offices. By 2030, the Josaphat neighbourhood, with at least 7ha of green space, should
be complete.
While the planning of the Josaphat site is further advancing the former railway
marshalling yard has been cleared, leaving an open space of 24ha available for nature
to take over while the site is awaiting its future development.
In parallel to the official planning process, the citizen collective of Commons
Josaphat has emerged, which aims to embed the principles of the Commons at the
Josaphat site. This collective has developed a co-creation process that resulted in a
supported proposal for the future of the Josaphat site as an Urban Commons (Commons
Josaphat, 2015).
Furthermore, other citizen collectives have been using part of the enclosed but
accessible wasteland as breeding ground to develop community-initiatives. There is a
mobile kitchen (Recup’Kitchen) that aims to bring people together around sustainable
food, a collective neighbourhood garden (Jardin Latinis) that is –among other activities–
experimenting permaculture, et cetera.
These activities have been self-organised by citizens and aim to manifest aspired
values such as respecting the natural resources, creating a place for experimentation and
social cohesion, and realising a commons within a convivial atmosphere (Commons
Josaphat, 2016). These activities are being tolerated by the SAU-MSI that plans to
launch an official call for transitory use of the site in spring 2017.
The Josaphat site, as such, forms an interesting case to experiment how the Incubator
tool can support the current and future uses of Josaphat and the inclusion of the
aspirations of the citizens as well as the public stakeholders.
103
An interesting feature of this interlocking format is that each house is generally
associated with one close at the front, and one courtyard at the back, but each close
features houses associated with different courtyards, while each courtyard is associated
with houses belonging to different closes. This has the operational consequence, when
it comes to resident participation, that those participating in the (re)design of courtyards
come from different postal addresses.
Originally, a council housing development, part of this estate, was transferred to
Moat housing association in 1998 (Merton Council, 2014). Moat are currently the
principal actors involved in the overall management, regeneration and refurbishment of
the estate, including managing processes involving and affecting both private and social
housing.
Following consultation with residents and in collaboration with the Council in 2014-
15, Moat has developed a regeneration strategy including a master plan and £20m
investment for providing 1000 new and refurbished houses and flats, including some
new buildings and also some demolitions, to create some new spaces shaped by those
new buildings and demolitions. As well as providing upgrades to the fabric of buildings,
this also allows scope for introducing new features in the landscaped areas. These
interventions are intended to address some of the problems of the existing estate, and
improve its image and identity and how it functions. The improvements include making
the estate more legible and accessible by creating new routes across the estate, by
introducing different character areas and greater sense of enclosure within the landscape
and by making better use of the available external space.
104
In this regard, the application of the ‘Regulation on collaboration between citizens
and the City for the care, shared management and regeneration of urban commons’
(Città di Torino, 2016c) to one of the underused or abandoned assets that exist in the
area seems a foreseeable outcome of the Turin case-project.
105
defined the more salient instances, starting from the analysis of each case study, and
with the support of the scientific literature reference and the analysis of selected best
practices. After identifying the instances, we generalized and specialized the
superclasses and subclasses respectively (when existing). E.g. the instance ‘Paving’ is
organized in the superclass ‘Landscape design interventions’, and can be specialized in
‘Concrete Paving’, ‘Stone Paving’, ‘Gravel Paving’, and ‘Decking’.
Following the analysis of other case studies, further Classes and Instances can be
added, implementing the taxonomy.
Figure 2
Taxonomy of Interventions (blue: Classes; green/white: Instances)
106
The idea is to employ a simplified quantitative analysis method to verify the quality
of an open public space, identifying strengths and weaknesses. The goal is to define a
clear and intelligible framework to work on with the inhabitants; this kind of scheme
allows stressing and selecting some features of the existing open space, where to
positively focus the co-creation activities.
107
Pollards Hill: current status and project
Improved pedestrian connectivity across and through the site is one of the key objectives
of the regeneration proposals at Pollards Hill.
A new route that is shared between pedestrians and residents getting to their property
by car is introduced around Donnelly Green serving primarily the new buildings. This
route is connected back through to the existing parking Closes where existing blocks
are demolished.
Elsewhere the pedestrian paths are upgraded with new surfaces and lighting. The
narrow and concealed paths to existing bin stores are stopped up and alternative, more
open and overlooked, routes created. Clearly defined paths will connect the residential
areas to key destinations such as bus stops on South Lodge Avenue, play facilities and
the existing Community Centre and Library (Figure 3).
Figure 3
Pollards Hill: a) status and b) project
The landscape design for the Courtyards introduces new activities and visual
amenity to the courtyard gardens, and reduces the scale of the space by dividing into
smaller spaces with different uses. It improves sense of ownership and strengthens
visual connection between courtyards and back gardens.
Each Courtyard is proposed (1) to have its own planting and material palette to create
individual character; (2) to enhance gardenesque feel and style and reduce scale by
introducing tree planting to the existing embankments where gradients allow; (3) to
retain but reduce the size of the open lawn area, and (4) clearer ownership of garden
space to create a village green character for the surrounding Closes.
108
Class Status Project
urban park and garden arrangement * ***
urban farming 0 0
landscape design * ***
water 0 *
street furniture elements * **
sports, playgrounds * ***
community spaces * **
art 0 *
temporary elements, events 0 0
technical devices * **
Key: 0 = absence; * = low presence; ** = medium presence; *** = high presence
Table 2
London case-study: Classes survey
Figure 4
Pollards Hill 3D model: a) in Trimble SketchUp and b) in Microsoft HoloLens
109
Mirafiori Sud: current status and project
As a result of several site surveys and stakeholder interviews, the Emilio Pugno Garden
(Figure 1c and 5a) has been identified as the most suitable place to test the Incubators
methodology in Quartiere Mirafiori Sud.
Located in a central position with respect to the investigated area, it represents a
focal point for the neighbourhood’s life. In fact, despite the lack of a definite shape and
a strong sense-of-place, it is widely regarded as the main ‘piazza’ of the neighbourhood.
In and around the square different uses take place. Of the four sides of the site, two
are bordered by buildings: on the northern side, stands a three-floor service building,
with some shops and public offices; on the western side, a seven-floor apartment
building. The eastern side is dominated by the church and churchyard. Along the
southern side runs a public road. At the centre, there are a green area with kid
playgrounds, a small skating rink and a car parking.
With regard to the Taxonomy that has been defined, the Turin case-project appears
quantitatively diverse: although to varying degrees across the Classes, a high number of
Instances is present. The main problem is that such quantitative diversity is not directly
related to quality. At present, many of the Instances that are part of the square are not
deemed satisfactory by the interviewed residents and users. This is reflected in their
underuse, or misuse.
Within the framework of the aforementioned ‘AxTO project’, the City of Turin has
drafted a regeneration project that aims at an overall improvement of the square (Figure
5b). The project is based on the installation of new street furniture (including tables,
benches, deck chairs, cycle racks, garden pergolas) and on the provision of sport and
recreation facilities (football goals, skate rails and ramps, concrete table tennis tables,
play surfaces, garden chess boards). Bookcrossing points and murals are also envisaged.
110
Figure 5
Turin case study: a) status and b) project
Conclusions
The process is still ongoing; if replicated the use of the Taxonomy of Interventions
allows easily comparing and evaluating different solutions. The experiences with the
Incubators methodology in the Brussels, London and Turin cases are promising. It
seems the taxonomy triggers discussions and helps explicating ideas.
Taxonomies and, in general, Ontologies, set the domain for a clear, sharable and
reusable representations of concepts and their relationships. At any rate, they represent
a knowledge base valid for a context and accepted by a group or a community, who
could possibly reuse and adapt it for diverse design aims.
111
Acknowledgements
This work was supported by the Joint Programming Initiative Urban Europe under
Grant 414896.
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Città di Torino: 2005, Periferie 1997-2005. Accessible at: http://www.comune.torino.it/
rigenerazioneurbana/documentazione/periferie9705.pdf.
Città di Torino: 2016a, AxTO - Azioni per le periferie torinesi: Relazione generale. Accessible at:
http://www.comune.torino.it/arredourbano/bm~doc/relazione-generale-axto.pdf.
Città di Torino: 2016b, AxTO - Azioni per le periferie torinesi: Schede descrittive delle azioni. Accessible
at: http://www.comune.torino.it/arredourbano/bm~doc/allegato_2_schede-descrittive-azioni.pdf.
Città di Torino: 2016c, Regolamento sulla collaborazione tra cittadini e amministrazione per la cura, la
gestione condivisa e la rigenerazione dei beni comuni urbani. Accessible at:
http://www.comune.torino.it/regolamenti/375/375.htm.
Commons Josaphat, 2015. Josaphat en Commun. D'une réserve foncière au quartier exemplaire, Brussels:
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Commons Josaphat, 2016. Utilisation transitoire: vers Josaphat en commun, sl: sn.
Ges.Ca.L: 1966, Quartiere Mirafiori Sud Torino - I nucleo, Aprika, Torino, Italy.
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McGuinness, D. L.: 2002, Ontologies come of age. Spinning the semantic web: bringing the World Wide
Web to its full potential, 171-194.
Merton Council: 2014, Mitcham Sub Area Neighbourhoods. 12 Pollards Hill. London Borough of Merton.
Roussey C., Pinet F., Ah Kang M., and Corcho, O.: 2011, An Introduction to Ontologies and Ontology
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Projects, Springer, Berlin, pp 9-38.
Sowa, J.F.: 1995, Top-Level Ontological Categories, International Journal on Human-Computer Studies,
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Uschold, M. and Gruninger, M.: 1996, Ontologies: Principles, Methods and Applications, Knowledge
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Van der Vet, P.E. and Mars, N.J.I.: 1998, Bottom-Up Construction of Ontologies, IEEE Transactions on
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Veeckman, C. Schuurman, D. Leminen, S. Westerlund, M.: 2013, Linking Living Lab Characteristics and
Their Outcomes: Towards a Conceptual Framework. Technology Innovation Management Review, Dec.
2013, 6-1.
112
Collaborative Place-Making in Mirafiori Sud
Participatory Co-Creation Strategies for the Design and Implementation of
Public Spaces in the City of Turin
Daniela Ciaffi1, Giulia Marra2, Alfredo Mela3, Roberta Novascone4, Corinna
Spano5
1
Department of Political Sciences, University of Palermo, Italy, 2Department of
Architecture and Urban Studies, Milan Polytechnic, Italy, 3Interuniversity
Department of Regional and Urban Studies and Planning, Turin Polytechnic,
Italy, 4Interuniversity Department of Regional and Urban Studies and Planning,
Turin Polytechnic, Italy, 5Master’s degree in Territorial, Urban, Environmental
and Landscape Planning
1
daniela.ciaffi@unipa.it,2giulia.marra@polimi.it,3alfredo.mela@polito.it,4robert
a.novascone@polito.it, 5corinna.spano@studenti.polito.it
Abstract. Mirafiori Si Rinnova is the Italian case study in the research project
Incubators of Public Spaces, which aims to support the co-creation and self-
organization of public spaces in the Mirafiori Sud neighbourhood, by involving
its inhabitants and local staheholders in exploring methods and procedures of
participatory design.
The goal of this paper is twofold. Firstly, it illustrates the methodology and the
general outline of the participatory process, based on a combination of face-to-
face interviews with key stakeholders and a range of interactive workshops
involving the main local actors. Secondly, it deals with the results of the
fieldwork.
In a second moment of this project, the research output will be translated into
physical scenarios and operating procedures and will form the foundation for
further improvement. The final goal is to promote urban and social regeneration
by stimulating a new consciousness in the local community and encouraging
commoning practices.
Keywords. participation; urban design; place-making; public spaces; co-
creation.
Introduction
Incubators of Public Spaces is a funded JPI Urban Europe Initiative, aimed at
developing a new methodological approach to support co-creation processes for the
design and implementation of urban spaces.
By observing the recurrence of informal experiences across Europe where
spontaneous citizen-led initiatives are regenerating urban areas through the self-
organization of places, this project aims to explore methods and procedures of
participatory design in order to combine the bottom-up, open, creative place-making
process with a top-down, more strategic attitude.
Within this framework, the Incubators of Public Spaces experience puts into practice
participatory planning within three urban settlements in London, Turin and Brussels,
favouring the contributions of the local inhabitants, and providing the means to grow
and care for places through active co-creation.
The co-creative process involves a multitude of different social actors: decision-
makers and local administrators; local communities, organizations and citizens;
planners, architects, technicians; small business owners and large firms or company
managers.
113
The paper is divided into three main sections. The first one provides some general
information regarding the Italian neighbourhood case study in which the Incubators
method has already been applied. The second one illustrates the methodology and
general outlines of the strategies of the Incubators participatory co-creative process: it
describes the running of the interactive workshops and provides an overview of face-
to-face interviews with key stakeholders. The last section presents the results of the
fieldwork. Conclusions offer early remarks concerning the next steps of the
experimentation that is still ongoing in the neighbourhood.
114
better knowledge of the context in which to co-create a participatory process,
developing a future scenario for regenerating the district.
The aim was to compare the various opinions and ideas and to stimulate a
participatory attitude among the local civil society.
The second tool, Planning for Real, is a method that not only involves stakeholders
but citizens overall. Three PFRs were undertaken in our case study, and the main goals
were to expand participation and encourage a ‘shared planning’ approach, while also
achieving a common vision.
Face-to-face interviews
In-depth interviews consist of one-to-one dialogues, which may be defined as a more or
less structured conversation between an interviewer and an interviewee. In this case, 16
in-depth semi-structured interviews were conducted, in order to allow a certain amount
of flexibility and a deeper analysis of the context.
The main goal of this tool is to explore the different opinions, perspectives and
expectations of the most representative subjects of local civil society, in relation to their
ideas of the area and their proposals for a future regeneration of public spaces.
In general, an in-depth interview is a useful method to collect qualitative data, in
order to obtain detailed information about a particular topic; it is used when we need to
investigate a specific context without sufficient data about it.
In our case, these interviews undertaken with key stakeholders allowed us to step
into their shoes and see the neighbourhood through their eyes.
After selecting the interviewees, an interview guide was set up. The questions were
exclusively open-ended and we were aided in our talks by two different scale maps of
the area, and pictures of five local public spaces (a small square, a children’s play area,
a market area, a carpark, and a park).
The interview guide was made up of three parts, ranging from general topics to more
specific ones.
1. General overview of the area: in this first part, we asked for an overall description
of the whole Mirafiori Sud neighbourhood (its main features, strengths and
weaknesses, its borders and the various potential sub-areas with their own different
characteristics: functional, symbolic, etc.);
2. Analysis of the public space: this part is divided into two sections; in the first one
we only considered the project’s area, on a smaller scale, and asked the interviewee
to imagine a journey through the neighbourhood, showing the most significant public
spaces; in the second one we showed the stakeholders five pictures of different local
public spaces within the area, to collect specific data on their influence or relevance,
main use and activities, features that could be improved;
3. Participatory actions: in this last part, we asked the stakeholders what they would do
to regenerate local public spaces and if they could give us some ideas on how to
involve citizens and civil society.
115
Figure 1
Stakeholders matrix
Interactive workshops
The main aim of the interactive workshops is the co-creation and co-design of scenarios
for the future regeneration of public spaces in the Mirafiori Sud neighbourhood
involving the main local players: local communities, organizations and citizens, but also
local administrations and policy-makers.
The method used in this part of the participatory process is based on a particular
urban design method, “Synoikos Scenario Workshop”, developed at ETH Zurich by
Oswald and Baccini, and part of the “Netzstadt” design approach (Oswald & Baccini,
2003; Cox et al., 2014).
Synoikos (a Greek term meaning ‘cohabiting’) is a: “participatory process allowing
participants to formulate development strategies and initial project ideas. The method
provides tools to encourage participants to assess their environment, to explore desired
projects for the future and to cooperate when projects need to be implemented.
However, the method is adapted to meet the specific social and spatial context of the
site” (Cox et al., 2014). The purpose of the Netzstadt-Synoikos approach is the
continuous transparent interaction between the research group work and the player
sessions.
In this case, the player sessions refer to a specific type of workshops, so-called
“charrettes”. This term refers to a multi-day (normally 3–5 days) workshop involving
professionals from different disciplines and users in a very short and intensive design
process (Lennertz 2011).
Considering the Mirafiori Sud context and the project’s goals, the research group
opted for three different workshops involving citizens and local stakeholders, conducted
through a traditional participation technique: “Planning For Real”. The three workshops
took place from May 2016 until October 2016, each meeting lasting more or less three
hours.
116
Planning For Real is a type of design simulation method used to simplify the
complexity of problems affecting a marginal urban area such as Mirafiori Sud, to help
a community to improve its environment with alternative scenarios and to turn ideas
into practical actions. Through this tool we were able to fulfil the main goal of the
Incubators project - the co-creation of public spaces - and it allowed the technical
knowledge of the research group to merge with the local knowledge of the community.
It is built “around a community-assembled model on which problems and
improvements are identified through pictorial ‘option cards’. The model and the cards
have several underlying purposes: they overcome the difficulties of verbal
communication by providing an ‘alternative currency’ to words as a means of
exchanging views and information” (Gibsen, Neighbourhood Initiatives Foundation
1995).
These workshops gave us the opportunity to test the “option cards” with citizens and
local stakeholders, designed as project proposals in response to the needs identified
during face-to-face interviews with key stakeholders.
Three tools were used during the working session:
• A 3D model of residential and public buildings of the area at a scale of 1:500. It was
built by the research team, to allow a broader perspective and provide a common
reference and physical base for making suggestions (Gibsen, 1995).
• A plan of the area at a scale of 1:500.
• Several pictorial “option cards” with thirty-one types of intervention for the
neighbourhood (physical projects for public spaces, management activities, activities
on commercial and public services, etc.).
Each workshop was conducted by facilitators and was generally developed in four
stages. In the first part a facilitator introduced the activities and explained the game
rules, objectives and process to the participants. Secondly, each participant individually
placed suggestion cards on the model according to his/her own needs. Thirdly,
participants collectively discussed some issues regarding public spaces.
The main topics discussed can be divided into three categories: current and future
usability of public spaces; the types of spaces (common, public, private) and their
accessibility; the quality and use of public spaces.
In the last stage the participants prioritised suggestions and summarized the issues
with the help of the research team and together they tried to find some suitable design
scenarios - according to costs, benefits and responsibilities - in order to identify the most
urgent and priority interventions for the community.
117
Figure 2
Option cards
Fieldwork results
The face-to-face interviews highlighted some strengths and weaknesses of the Mirafiori
Sud neighbourhood.
In particular, the sense of belonging to the place and social inclusion are, according
to the stakeholders’ opinion, a specific characteristic of the community, as well as the
presence of local organizations. Symbolically, the bond with the Fiat factory appears to
be very strong.
A lack of commerce and services, its material separation from the city centre, and
the perception to live in a “dormitory town” were those weaknesses most mentioned by
the stakeholders.
In any case, several interventions are needed to regenerate the area, in order to allow
a future for new generations and inhabitants: no huge interventions, but punctual and
well-targeted micro-interventions on public local spaces.
In general, the image of the past is a little idealized: some of those interviewed,
especially the oldest citizens, told us about how the neighbourhood was born in the
Sixties and Seventies, while the youngers talked mostly about the Nineties, when the
area was socially degraded, with many crime and drugs cases, as well as about the
economic crisis which started in 2008 and the consequent unemployment that has led to
a reduction in income for the inhabitants.
The present picture given shows the separation of the district from the city centre,
the lack of commercial activities, services, and recreational places, of extreme
importance to favour an effective generational turnover and the increasing presence of
students.
In a future perspective, the stakeholders wish to revitalize the area and to create new
spaces in order to make the neighbourhood more attractive.
More detailed suggestions for the five different spaces shown in the interviews,
although some of these public spaces were not so popular among our interviewees: the
most representative ones were the market area and the green space close to the so-called
118
“public square”, in front of the church, in the middle of the project area. In most cases,
these spaces have no defined borders.
The most common request concerns the regeneration of the whole central common
space. Proposals for future use were disparate: community gardens, recreational
activities, fitness areas, entertainment and event areas, temporary shops, sport areas and
so on.
In conclusion, it is possible to affirm that the inhabitants mainly wish to have
somewhere to gather and cohabit, in order to re-create a sense of belonging giving new
opportunities to young generations and attracting people, in order to revitalize a
neighbourhood that has such symbolic importance for the entire city.
Involvement and participation in the workshops was generally positive, even if only
a few key selected stakeholders were involved in the initial phase.
The number of participants remained stable during the three meetings. About 20/30
people (citizens, organizations, representatives of local associations and cooperatives,
local administrations and policy makers, etc.) were involved. Participants were
heterogeneous, in terms of different features: gender, age, country of origin (new
inhabitants) and typology of players. The second and third workshops were mostly
attended by children and young people, while mostly adults and the elderly took part in
the first workshop. Against initial expectations, it was young people who were more
actively and directly involved in improving conditions in the Mirafiori Sud
neighbourhood.
The structure of the meeting and the techniques and tools used varied significantly
during the events, related to the number and ages of the people involved and to the issues
and needs of the participants.
The three events did not succeed in defining the responsibility of each intervention
and scenario: or rather the “authority” (public administration and decision makers,
groups of citizens, associations or single individuals) that could assume responsibility
to implement proposals and actions resulting from the “scenario workshops”.
The first workshop took place on 22nd May 2016 in the M. Ribas study hall in a
public space in the centre of the area, managed by a local association and well-known
in the neighbourhood.
If we look at the list of key stakeholders invited to the public events, only a group of
inhabitants and representatives of local associations that work and live in the
neighbourhood participated. It was a high-structured workshop developed in two main
stages. Firstly, participants chose one ‘option card’ and chose some specific public
spaces in which to direct the activity and explained their own wishes and motivations.
Secondly, following public discussion with the help of facilitators, each participant was
able to make some changes and even change his or her ideas according to others’
opinions. The second stage was useful in finding joint motivation to focus on some
specific spaces and to define the costs of the interventions.
Three main scenarios were chosen:
1) all participants agreed that the neighbourhood needs a “square”, now located
in the open area in front of the local parish, that would mean a central place identified
by the community as “the heart” of the area and the everyday life of the inhabitants,
a “flexible” open public space in which temporary events and activities for all
inhabitants and city users could be held.
2) the redevelopment of a green, underused, marginal field, improving it from a
functional and aesthetic point of view, according to different scenarios: redesigning
119
it as a public playground or developing some community gardens or strengthening
the whole area with a new public transport station.
3) redesign the main playground.
The second workshop took place on 20th July in a room of the local parish during a
summer camp. In this particular case, participants were selected by an external animator
that chose a group of children, aged from ten to thirteen. The event only lasted one round
and followed the same procedure as the first meeting. Some needs and interventions
mentioned overlapped with the issues of the first workshop. The most shared scenario
was the need for a “square”, but also some new proposals came out, such as the
improvement of public lighting, the need for a collective swimming pool, new local
shops and public services. The third workshop took place in October 2016, during a
community public event in an open public space of the neighbourhood.
Participation and involvement was in this case spontaneous and without formal
invitation. Since it was not possible to organize and explain the rules of the game, any
specific design scenarios were defined, but the research team tried to understand the
needs and motivation of the participants represented by some citizens, adults, children,
foreign Politecnico students and representatives of local associations.
If we look at the result of the working sessions, it is important to emphasize how the
majority of the public spaces discussed during the three workshops differed from those
selected by the research group and discussed during the campaign interviews.
Planning for Real allowed the community to think about new design scenarios to
regenerate the neighbourhood, instead of only thinking of some micro-scale
interventions as key stakeholders interviewed stated during the interviews.
Conclusion
What transforms an urban empty space into a public and socially resilient place is the
interaction of people who inhabit that space. And, of course, the integration of spatial
forms - both constructed and open - that favour such social interaction.
This research, in collaboration with practitioners and local stakeholders, aimed to
explore those factors that could motivate, encourage and enable citizens to take care of
their public spaces, starting from their own different perceptions and the different use
they make of them.
By consulting citizens and key stakeholders, the project pushed forward these
challenges by involving co-creation in the making of public spaces by and for people,
and in doing so, it thus has the potential of shaping urban policies and practices.
Later on, in a second step of the project, the research results coming out of the
interviews and the interactive workshops will be translated into physical scenarios and
operating procedures and will lay the ground for further improvement.
The final goal is to stimulate and develop a new consciousness in the local
population, in order to implement the self-organization of places and to encourage their
interactive shared use.
References
Oswald, F. and Baccini, P.: 2003, Netzstadt: Designing the Urban, Birkhäuser, Basel
120
Measuring the Impact of Future Visions through Card Sorting
From User Experience to Participatory Planning (a Pilot Study)
Diogo Pereira Henriques1, Ruth Conroy Dalton2, Paul Greenhalgh3
1,2,3
Department of Architecture and Built Environment, Faculty of Engineering
and Environment, Northumbria University, United Kingdom
https://www.northumbria.ac.uk/about-us/academic-departments/architecture-
and-built-environment/
1
diogo.henriques@northumbria.ac.uk
Abstract. During the 20th century, several top-down urban visions were proposed
by distinct stakeholders interested in urban processes, and some of those visions
were actually planned, built, and can be experienced today as best practice
examples of urban planning around the world. While some of those top-down
visions for cities allowed global innovations in such fields as politics, economy,
and urban planning, they also triggered a reaction of bottom-up approaches that
promoted local and neighbourhood engagement, which can be traced until today.
Furthermore, new generations of researchers and practitioners continue to advance
the field of urban planning, in order to determine its present and future impact.
How can we measure the impact of future urban visions? Which evaluation
methods, from such fields as cognitive sciences and human computer interaction,
could advance participatory planning processes for public spaces in local contexts?
In this paper, we describe a pilot study that aims to experiment evaluation methods
of public participation for future urban visions. We present methods and results of
this study with postgraduate students from distinct disciplinary backgrounds at
Northumbria University (UK), and we discuss further methods to measure the
impact of future visions. Finally, we sketch further work supporting creativity
within participation processes for tomorrow’s cities.
Keywords. Cities; creativity; evaluation methods; public spaces; urban visions.
Introduction
During the 20th century, several top-down urban visions were proposed by distinct
stakeholders interested in urban processes. And some of those future visions were
actually planned, built, and can be experienced today as best practice examples of urban
planning (see for example, Hall 2014, 1998, Dunn, Cureton, and Pollastri 2014). In fact,
Hall (1998, p.2) argued that: ‘[m]uch if not all of what has happened - for good or for
ill - to the world’s cities, in the years since World War Two, can be traced back to the
ideas of a few visionaries who lived and wrote long ago (…)’, such as Ebenezer Howard,
Le Corbusier, and Frank Lloyd Wright. Either utopian or dystopian, when those ‘(…)
visions were discovered and resuscitated, their implementation came often in very
different places, in very different circumstances, and often through very different
mechanisms, from those their inventors had originally envisaged’ (Hall, 1998, pp.2-3,
see also Fishman 1977, Jacobs 1961).
While some of those top-down visions for cities allowed exceptional innovations
around the globe, in such fields as politics, economy, and urban planning, they also
triggered a powerful reaction of bottom-up approaches that promoted the engagement
of local and neighbourhood communities, which can be traced until today
(Allmendinger and Tewdwr-Jones 2002, Fishman 1977, Jacobs 1961). For example,
Jacobs (1961) defended that ‘[n]o other expertise can substitute for locality knowledge
in planning (…)’, thus arguing that ‘[t]he invention required is not a device for
coordination at the generali[s]ed top, but rather an invention to make coordination
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possible where the need is most acute - in specific and unique localities (…)’, thus laying
the ground for grassroots participation in urban planning.
Furthermore, a new generation of researchers and practitioners continues to advance
the field of urban planning, in order to determine its present and future impact (see for
example Caneparo and Bonavero 2016, Marshall 2016, Van Reusel et al. 2015, see also
Krukar, Dalton and Hölscher 2016, Greenhalgh and King 2013).
How can we measure the impact of a future urban vision? Which user experience
evaluation methods, from such fields as human computer interaction (HCI) and
cognitive sciences, could advance participatory planning processes for public spaces in
local contexts? In the following sections, we describe an ongoing pilot study that aims
to experiment evaluation methods of public participation for future urban visions. We
present methods and provisional results with postgraduate students from distinct
disciplinary backgrounds at Northumbria University (UK), in order to evaluate
participatory visions for the future, applied to the city of Newcastle-upon-Tyne in the
North East of the United Kingdom, though potentially being transferable to other cities
in Europe. Finally, we also discuss potential methods to measure the impact of future
visions, and we sketch further work focused on the role of creative skills development
within participatory planning for the cities of tomorrow.
Methods
Participants
31 participants were recruited via a call at several postgraduate students’ offices, in the
four Faculties that make up Northumbria University, and each received a small
compensation for the individual 10-minute study. In this experiment, the participants’
genders were 55% female (n=17) and 45% male (n=14), and a variety of ages between
22-45 years old, where: 19% (n=6) were between 18-24 years old, 38% (n=12) were
between 25-30 years old, 26% (n=12) of them were 30-35 years old, and approximately
17% were 36-45 years old.
Although all postgraduate students, the participants had distinct disciplinary
backgrounds. Most were studying in the Faculty of Engineering and Environment,
specifically in the following Departments: 29% (n=9) Architecture and Built
Environment; 19% (n=6) in Computer and Information Sciences; 13% (n=4) in
Geography; 13% (n=4) in Mechanical and Construction Engineering; other participants
were studying in the Faculties of Health and Life Sciences 16% (n=5) and Arts, Design
and Social Sciences 10% (n=3).
Concerning the country of origin, the sample also reflects the global community at
Northumbria University: approximately one third of the participants (n=9) were
originally from the United Kingdom, and approximately two thirds (n=22) from
overseas (Algeria, Brazil, Chile, China, Egypt, France, Germany, Greece, Iran, Ireland,
Italy, Japan, Lebanon, Nigeria, Poland, Syria, Taiwan and Vietnam). Nonetheless, only
16% (n=5) were born in Newcastle-upon-Tyne metropolitan area, i.e. locals, while the
others were living in the area only for a temporary period, i.e. between 6 months and 5
years, corresponding to their studies.
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Figure 1
Examples of card sorting per categories on tasks 1 Local / Global (top) and 3 Past / Future (below)
123
With roots in the cognitive sciences (e.g. Rorschach test and Wisconsin card sorting
test), and perhaps even in the ancient traditions of fortune telling, card sorting is a widely
accepted research method in HCI to inform the design and/or to evaluate the
‘information architecture’ (IA) of a website. Righi et al. define IA as ‘(…) the practice
of effectively organi[s]ing, structuring, and labeling the content of a website or
application into a structure that enables efficient navigation. Card sorting is a research
method that employs users’ input to help derive an effective navigation structure’ (2013,
p.69). With multiple variations between open or closed sort, physical or digital cards,
overall in a common card sorting session participants are asked to organise topics into
categories, which have meaning to them (Righi et al. 2013, see also Hudson 2005, and
ARUP 2000, www.driversofchange.com/tools/doc/:Feb 2017).
Previously, a survey of emerging trends in urban studies and planning was
conducted, identifying climate and demographic changes as the greatest challenges for
cities and their multicultural populations (Henriques 2017). And that trend survey on
urban studies informed the design of this particular ‘prototype’ 24 card set, and provided
hints for the pairs of categories for each of the tasks:
Task: Local and Global;
Task: Services and Built Environment;
Task: Past and Future.
As previously mentioned, the participants were invited to think aloud while sorting,
and debriefed of doubts. Within the flowing dialogue between participant and
researcher, two additional questions were asked, concerning mode of transport used
daily to arrive at the University and preferences of text/image descriptions.
Results
Quantitative data
Firstly, the data were analysed in a summation of cards per categories matrix (see table
1), and corresponding visualisation of top sorted cards (see figure 2).
Table 1
Summation of cards sorted per categories on tasks 1 Local / Global, 2 Services / Built Environment, and
3 Past / Future (provisional results for 2/3 of the sample group, 20 February 2017)
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Figure 2
Top sorted cards per category by the participants, for the tasks 1 Local / Global, 2 Services / Built
Environment, and 3 Past / Future (provisional results for 2/3 of the sample group 20 February 2017)
125
This allowed to identify and to visualize the most sorted cards (for both text
description and image), and the least sorted. Furthermore, it is possible to recognize
correlations of cards appearing most and least often for the ‘prototype’ set, and
transversally within the categories from all three tasks.
Qualitative data
The moderated/in-person ‘card sorting’ using physical cards, with a ‘thinking aloud’
protocol, allowed the collection of additional qualitative data: the observation of choices
and the debriefing of doubts while the participant is sorting (and a more engaging
experience for the user, participating in the formation of a collective vision). For the
researcher it is less clear to observe the mental model of the participant(s): although this
observation is always subjective, there are hints of positive results to encourage
creativity sparks for complex problem solving in participatory processes.
Discussion
The provisional results of this ongoing pilot study show a promising path to incorporate
HCI methods for medium and long term urban design, in order to build a collective and
mutually agreed vision, as opposed to the visionaries of the last century who aimed to
impose their individual ‘vision’ to society. Caneparo and Bonavero mention Carmona’s
use of “the term ‘vision’ [,] being understood as the purpose of the design process”
(2016, p.207). As in mental models, traditional plans and other allocentric
representations could be complemented with user centred representations: images and
text descriptions to share a common mind set between distinct academic backgrounds,
cultures, and values within an urban design process (see figure 3).
Figure 3
Experimenting the design of the ‘prototype’ card set with image/text descriptions
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How can we advance the field of urban planning by adapting methods from user
experience to participatory planning? Perhaps by adding spatial and temporal
dimensions, interactively, such as geographical mapping, timelines, and data mining
from collective databases and other social media, incorporating technology from a
human perspective: for centuries, cities have been the most effective social media.
Acknowledgements
We would like to thank the postgraduate students at Northumbria University, who
participated in this study, and the reviewers for their invaluable commentaries.
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Live Lab, a case study in Eindhoven, tools for participation
T.T. Veeger1, René Paré²
1University of Technology Eindhoven, department of Built Environment, chair of
Architectural design and Engineering, the Netherlands, ²MAD
1https://www.tue.nl/universiteit/faculteiten/bouwkunde/onderzoek/onderzoeksprogrammas
/living-cities/about-living-cities-and-aude/
²www.madlab.nl
1t.t.veeger@tue.nl, ²pare@poost.nl
Abstract. This article gives an impression of the start of one of the winning
projects of an EU Tender iCity in Eindhoven, the Netherlands named Live Lab.
Live Lab is a virtual and physical platform for sharing knowledge, ideas and
experiences and open to residents, government and organizations. LIVE LAB
helps to achieve a better living environment by coming up with innovative
solutions to implement. It is a mobile and flexible lab with screens / digiboards,
voting boxes for the participants, a stand-alone interactive vandal-proof outdoor
screen that can be placed in the public space. It is supported by an online
environment where background information, chat, exchange of media is possible
to prepare the meetings. The project builds on experiments in the past with
"Decisions rooms" and the current "Future Centers" only this time with a low
budget and in a "easy to use way." Atelier Tom Veeger Art Light Architecture will
develop this in close cooperation with Mad emergent art center , it will be part of
their project Mindhoven.
Keywords. Living lab; participatory design; co-creation; architecture; StrijpS;
Eindhoven; live lab
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“Design Spaces” and the current "Future Centers”. However, Live Lab can be
implemented on a low budget and prides itself in being very user friendly.
Atelier Tom Veeger, Art Light Architecture, will develop this in close cooperation with
MAD emergent art center. It will be part of their project Mindhoven.
For the Live Lab iCity product we will concentrate on a combination of three specific
tools:
● The external interactive Marker
● a virtual interactive environment
● tools for the Design/Decision room
Process
In Live Lab we focus on developing "smart" tools to improve participation in the design
and decision-making process of the living environment. To get a clear picture of the
relationship of smart technology with design and decision-making processes, it is good
to conduct research into the method and design of similar projects and "proven
techniques".Participatory design in an urban environment is strongly in the interest of
citizens. A ‘do-it-yourself-government' is an important part of new policies and a hot
topic in the media.
“If you want to create successful meeting places, you have to rely on the strength of
the area where they are located. Consulting users is crucial. They are the local residents,
businesses, visitors and owners who know what the opportunities of the area are. In the
process of co-creation you can create unique meeting places which form the basis for a
successful city. Determining what should be done in an area in a timely manner leads
to uniformity”
http://www.culturelezondagen.nl/zondag/2014/de-stad-de-toekomst
Participatory design
Experimenting with Participatory design in Public Space is a new concept and so far it
remains limited to a few successful examples. It is interesting to see that in other areas
this process has made already further progress. The theory behind Co-creation, Service
Design and Design thinking has been strongly developed in recent years and we can
learn from the way it is applied.
"Participatory design is a way of designing with end users as full participants to be
involved in the design process often from the very beginning and see the participant as
equivalent, as a partner. In the industrial context, new products and services are
increasingly designed with users. Companies such as Microsoft, Apple and Philips put
the end user and his experience central to their innovation processes” Ingrid Mulder
Delft University of Technology Department of Industrial Design
Design and decision-making in the public domain are complex processes which are
highly dependent on the goals, the underlying political agenda and social developments
in society. In Participatory design, the design process can therefore not be seen
separately from the decision process. Advances in technology may be able to play a
fascinating role here. The rapid development of open data, social media, Serious
Gaming and virtual / augmented reality are intriguing and challenging processes
affecting the (political) decision-making.
“It is expected that cities will develop into smart cities full of intelligent sensor networks
and interactive social media. The city by then will be given tools to feel what is
happening with the city and their citizens. Simultaneously, through mobile internet and
smartphones the "online" world melts with the physical environment of the city. All that
makes it possible for citizens to increase participation in the public domain in an
accessible and intuitive way.Would it be possible to support citizens in smart cities at
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the local level with self-organization and facilitate decision-making?
Without a good design a scenario of a participatory domain is not guaranteed: the ideas
of governments and companies for smart cities are mostly closed systems in which
citizens just lose control and their privacy; some architects and designers have a
tendency or desire to design all experiences in advance and therefore it will limit the
creativity of citizens. Will the smart city become an automatically orchestrated
experience and an area like a monitoring station where the government can monitor
citizens? Or will it become a participative city where citizens join co-creation of their
environment? How can that be used for a new form of self-organization (chaos,
spontaneous) and co-creation between government and citizens?”
Maurits Kreijveld https://wisdomofthecrowd.nl/
This is an interesting debate in which Live Lab wants to play a role, focusing on a
number of aspects in the process and providing smart tools to improve it. We are
focusing on communication, brainstorming and decision making.
Communication
Good communication and information are of extreme importance at all levels. Research
shows that the Internet is an important tool that can play a unique role through the speed
at which information can be spread and the accessibility for large groups of
stakeholders. It is an interactive medium in which the exchange of ideas, the possibility
to upload material, start discussions and share knowledge effortlessly are unique (see
examples in social media such as Linkedin and Facebook). We also look at the
possibilities of interaction, with the features of the internet as a tool to achieve this goal.
“The Internet has created new ways for us to connect to each other and exchange
ideas and information. This allows us to make much better use of all the talents,
ideas, knowledge, creativity and manpower that are present in our society.
Collectively we can be smarter. This is often referred to as the ‘wisdom of crowds’:
under certain circumstances, a large group of individuals can take wise decisions and
make good predictions”. https://wisdomofthecrowd.nl/english/the-wisdom-of-
crowds-visions-of-the-future/
Information
Transparency of information is an essential part of Participatory Design which ensures
a strong commitment to the participants. There have been experiments with this in co-
creation projects in public space.
If we look at the design process the description of the Double Diamond design
process is enlightening and gives a 4tal stages. In each stage Participatory Design can
take place.
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“The ‘Double Diamond’ process maps the divergent and convergent stages of a
design process. Created by The British Design Council, it describes modes of
thinking that designers use. The Council’s origin is Industrial Design – which is
about creating tangible objects. As such, the model seems like a linear process. It
describes significant up-front design, before going on to produce a final solution.”
https://www.thoughtworks.com/insights/blog/double-diamond
Understand: the process begins with a trigger. This could be an idea, a problem, a
change in needs of a public domain. This phase is divergent and exploratory – it’s a
search for new questions. Opportunities are identified for further consideration.
Define: from a place of some understanding, we begin to synthesize knowledge into
insight. It’s about converging on a vision and defining the first expression of our plans
to occupy a future position. A strategy should adapt when we make new discoveries. It
doesn’t need to define all details of a solution. Instead, the focus should be on the desired
outcomes or impact to achieve.
Explore: With a vision in place, it’s time to explore the best potential solutions. This is
a divergent and iterative activity. Details and requirements have not been defined –
instead, the right solution is discovered.
Create: Now we’re creating and optimizing working designs.
This 4 steps can be done in several different ways but online or software tools can be
helpful to expand the amount of participants and to speed up the design process and the
decision process. Also the process itself and the outcome can easily be shared virtually.
This is very helpful if you aim to a transparent process of Participatory design.
Just as there are lots of ways to use real sticky notes, there are lots of ways to use online
sticky note tools. Tools for Online Brainstorming and Decision Making in Meetings can
be helpful to improve the outcome. But, how do you do the sticky-note thing online?
You can find dozens of online sticky note and brainstorming applications, but not all of
them work well as part of an online meeting. We decided to test out all the online sticky-
note, brainstorming, and decision-making tools we could find to figure out just which
ones work best for quick collaborative sessions during a meeting. Lucid Meetings Blog
Research
In the next few months we are going to experiment with the different software to
understand the way how it improve the process and how easy it be implanted in a design
process. This will take time and effort and experimentation.
To give an insight of the way we would like to handle the process with new tools
we describe a test case at StrijpS: Pixelplein we want to start with. It will have a Lab
functionality, it is a testing ground for new software tools and ways of communication.
It also shows the 3 tools we would like to focus on:
● a virtual interactive environment
● tools for a Design/Decision room
● an external interactive Marker
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The goal is to find an interpretation for this place where the "workers" in the
buildings situated along as Bosch, Hotbed and the "residents" of Strijp-S both can agree.
Place making as a challenge for residents and workers together.
The Live Lab phases are a sequence of design performances using state-of-the-art
knowledge, technology and experience. Applied to Place making of the new Pixelplein.
Figure 1
The website is informative, an interactive gathering place for comments, upload bookmarks good examples
and ideas
Figure 2
The “Marker” itself can be controlled via touchscreen, Kinect or via smartphone with an app (to decide
after research). The option is to fill in the Marker location as a small festival area with tables, benches,
lighting e.e.a. dependent on this is necessary and how far we are in the process.
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Participatory Design
Figure 3
From these groups we propose to discuss 4-tal design teams the challenge together,
generating ideas and shaping them further in some designs. The process takes place in
a number of separate sessions or in the form of a Hackathon. The workshop,
brainstorming sessions are supported with software and hardware tailored to visual
means. We use the tools of the Design / Decision cream, interactive screens that played
well is put firmly the process Many workshops are intriguing pursuits but the process
and the potential outcomes part disappear, they are not recorded in a proper manner. At
the workshops, and / or hackathon can temporarily pavilion (or in this situation a
greenhouse) is hired as an extension of the marker. = Transparent glass, place for design
and discussion, visible to everyone and inviting, can also be used as an information
center, with a casual walk. Aware is chosen for hiring these types of resources to
respond flexibly.
Show, VR
Translation of the sketch designs into a VR environment, the option is to use it also in
a 3D game, made visible to the general public on site using simple 3D VR glasses but
also be seen on the website and on the marker. To Show the process of the establishment
of the various designs what has been recorded during the workshops. This can be
stimulating and informative.
The Solution
The design space will be turned into a decision room. Different designs are displayed
virtually on the website and on location in the greenhouse, the vote will take place
virtual and real, the pros and cons are discussed Subsequently it is tested, and a
prototype of the design is performed.
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Figure 4
The Marker is a central part of the product: it attracts and invites people to participate.
Figure 5
The combination of residents and workers invokes a high level of involvement.
135
Figure 6
The design phase uses various creative technologies, and is performed in a dedicated Design Space.
Figure 7
The virtualization of the concepts enables people to experience the found solutions.
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OURB Project: A Research on Practices of Harvesting Collective Ingenuity
Tonia Dalle1, Dieter Michielsen2, Burak Pak3, Rosaura Romero4, Mara Usai5
1,2,3,4,5
KU Leuven, Faculty of Architecture
Abstract. This research was put together by four Master’s students from KU
Leuven Faculty of Architecture, who are self-motivated to investigate the
possibilities of collective methods for designing within the Urban context.
This paper is divided into two parts, the first being a scholarly investigation into
learning from the collective mentality shift, andmovements; discovering the added
values of operating immersion/eversion from the virtual worlds to the physical one
and analysing key factors for engaging the public on online communities.
Following, the paper brings to light the challenges the future of urban planning faces
during today's digital shift and the solutions possible through the introduction of
digital platforms as support to urban planning structures. The second part is the
complementation of the first, as the research team showcases the findings by testing
out the learned concepts and conducting on-field social experiments. The paper
concludes with ananalysis of the results, and future directions to the research
project.
Keywords: Collaboration; co-creation; collective ingenuity; digital platforms;
social engagement.
Introduction
Over the past decades, the basic capacities of information and communication
technologies (ICTs) have shown exponential increases in performance relative to costs
(EEA, 2016). Even though ICTs can be powerful tools to build communities and enable
cooperation, we will only reach meaningful results when technology begins to be
accompanied by political and citizen’s will to reinvent the way we cooperate, live
together and build our future. Whereas technology is essential, true collaboration is
cultural and behavioural: it requires ‘to care’, caring for others, caring for shared purposes
(Rossetti di Valdabero, 2016). The key to success lies in a hybrid collaboration of the
physical and digital, where challenges can be collected in the physical and virtual, and
bring inclusive wise solutions for all. The sharing of knowledge and ideas creates
exchanges. The world is full of untapped intellectual resources that can now be
mobilized. By coming together, it is possible to tackle the current challenges and find
solutions more effectively (Lévy, 1994). Our cities are currently facing tremendous
economic, social and environmental challenges; but we can provide solutions that exist
by doing more with less.
137
circular economy show how many people have special skills or knowledge that others
can benefit from - if those who need them, know where to find them. In the past,
it was difficult to connect people interested in sharing, today social media makes
things easier. Thanks to new currents platforms are created in which needs and
resources correspond, and trust can be built (Hesseldahl, 2017). This is why online
platforms emphasize the importance of user transparency, recommendations and
evaluations by previous users.
138
local experts have a louder voice in order to reduce the risk of investment and
merge top down and bottom up strategies.
Methodology
In order to test the affordability of the theory and strategy of a project for a sustainable
online platform, our research team decided to conduct empirical tests in which some
potential feature to enhance engagement of the public users on digital platforms
are tested through physical interfaces, that already represent what we called OURB
on Wheels and OURB on heels. The aim of these experiments was to make the physical
system to collaborate with the virtual one, to crowdsource the problems and dreams of
a community and foster the emergent horizontal and inclusive design attitude.
The experiments on the physical field are part of a research on users’ engagement
methods that works through to the comparison of two realities: the one of physical
interfaces and the digital ones. Our literature review revealed that. Online platforms
support bottom-up collaborative ontology building and allow user-based interpretation
of heterogeneous information (Pak and Verbeke, 2010). Virtual environments can foster
critical thinking and innovative thinking, re-discussing also the role of experts. Virtual
realms have a potential to extensively redefine the existing realities and relationships,
and to facilitate collaborative knowledge construction. However, assuming the positive
potential that comes from the use and interaction with these systems, some negative
aspects has to be considered: certain characteristics of human commitment in the
physical environment are not replaceable with the opportunities offered by the
confrontation with a virtual world. There is a fundamental asymmetry between physical
and the virtual spaces: aware of the potential of both one and the other as well as their
limits, the research team decided to merge the positive factors of the two contexts
transferring them from one environment to the other and vice-versa, through the so
called practices of immersion and eversion (Newton and Pak, 2015). In this way,
practices that are recognized to be sustainable in one setting are transposed and tested
139
into the other, and eventually brought back in a developed version. Thus, the field
experiments represent the second step of the investigative process; after a research about
the potential features that foster the participation of public users in online platforms, the
team applied the relevant findings to test the physical field research. According to the
methodology, the results of the second step of the research could then support a further
study on the applicability of certain features to strength both online and on field
engagement.
The experiments on the physical field are part of a research on users’ engagement
methods that works through to the comparison of two realities: the one of physical
interfaces and the digital ones. Our literature review revealed that. Online platforms
support bottom-up collaborative ontology building and allow user-based interpretation
of heterogeneous information (Pak and Verbeke, 2010). Virtual environments can foster
critical thinking and innovative thinking, re-discussing also the role of experts. Virtual
realms have a potential to extensively redefine the existing realities and relationships,
and to facilitate collaborative knowledge construction. However, assuming the positive
potential that comes from the use and interaction with these systems, some negative
aspects has to be considered: certain characteristics of human commitment in the
physical environment are not replaceable with the opportunities offered by the
confrontation with a virtual world. There is a fundamental asymmetry between physical
and the virtual spaces: aware of the potential of both one and the other as well as their
limits, the research team decided to merge the positive factors of the two contexts
transferring them from one environment to the other and vice-versa, through the so
called practices of immersion and eversion (Newton and Pak, 2015). In this way,
practices that are recognized to be sustainable in one setting are transposed and tested
into the other, and eventually brought back in a developed version. Thus, the field
experiments represent the second step of the investigative process; after a research about
the potential features that foster the participation of public users in online platforms, the
team applied the relevant findings to test the physical field research. According to the
methodology, the results of the second step of the research could then support a further
study on the applicability of certain features to strength both online and on field
engagement.
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to participate equally, since the physical interaction is missing, discrimination is harder
to form and all users are able to voice their opinion equally. Anonymity grants people
the ability of speaking their mind, leading to better discussions, better content. However,
anonymity can translate into de-individualization, turning into poor, false or malicious
content. With de-individualization there is also the danger of group behaviour, called
‘bystanders apathy’. When opting for anonymous profiles, the platform needs to set
rules on how users should behave. The private nature of verification enables mutual trust
between the users of a platform. The more users trust in their peers and in the platform,
the higher their engagement level will be. However, identification could inhibit free
expression. When the basic critical factor is established; trust and control, motivation is
a way to increase the engagement of the users of a platform.
Another great tool that has shown to increase the level of motivation leading to
engagement is Gamification, because of the following reasons: it motivates users,
playing triggers positive emotions, and the achievement of something makes us feel
better. By playing we learn to develop strategies, specific knowledge according to
contents and by playfulness, moreover, anxiety is reduced, creativity boosted, social
relationships established. Those activities that are properly gamificated, derive into a
greater participation level. The most successful kinds of gamification are simple; they
are about one kind of action leading towards one kind of outcome. Validation,
completion and prizes are the most common gamification methods on online social
media.
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Experiments: OURB on Wheels and Heels
The diversity of the exercises carried out in the physical environment challenged the
way we communicate different kinds of information. Experimenting diverse
communication approaches is relevant to stimulate people’s critical creativity and using
alternative research tools can bring up unexpected output; developing different exercises
had been a way to test the suitability of different tools that could be inserted in a virtual
interface as well. For this research, two different experiments have been performed:
the first one, called “OURB on wheels”, has been tested twice in two different
environments and has been carried out with the help of a van, which acted as a physical
supporting interface and an attractor enabler, representing an inclusive space to gather
people. The second experiment, called “OURB on heels”, was based on a one to one
investigation process, in which one surveyor tested the possibilities in engaging people
with a direct and personal approach, recording information through the help of a digital
application. Since the first experiment’s purpose is oriented to test the possibilities to
engage people through physical devices, the second is testing the affordability and the
advantage of using certain media recording application to facilitate the collection of
information through different media with the support of technological devices.
OURB on Wheels
During the two sessions of OURB on wheels, the research team was able to involve
people in the making of different kind of exercises; in consideration of the findings
obtained from the previous research on the ways online platform enhance the
participation of public users, the research team tried to transplant some of these findings
to shape the method on which the physical engagement exercises were based on, testing
certain influencing elements that foster participation, as the trust, the gamification,
the anonymity.
The first on field session of OURB on wheels was organized in Brussels, carried
out with a van working as a venue to host the practice of the little workshop. While
analysing the results of the experiment it was important to take into account the context
in which the work has been carried on: the place picked for the first OURB on wheels’
experiment is in a neighbourhood in which the diversity of identities and uses of it
does not facilitate its definition; its structure, the profile of the inhabitants and the
users is very much diverse and the area is known to be a pretty much complex one
and rather problematic. Facing a non-easy audience anyways gave us the possibility
to get better awareness about certain issues concerning the direct involvement of
people and the strength of certain communication approaches.
The team invited people to go through three different exercises: (1) Hands-on
mapping, ( 2) Collages, ( 3) Videotapes.
In the first exercise people were asked to approach a big map showing
Brussel’s central area and some adjacent zones and to indicate their ordinary daily
route with a string, indicating their home as a starting point. A distinction of two
colours marked a gender identification. This representation method allowed us to both
mark crucial points and paths, creating a sort of rhythm-analysis map of the users of
the area.
This exercise’s aim was to understand what is people’s acquaintance with space
representation on maps, and to test their capability to orient themselves in the map,
reporting data on it.
Second aim of the exercise was to test the potential in the way of gathering
information; it’s relevant to notice how just a first glimpse on the finalized map gives
an impression of how the space is used by the group of people that participated to the
exercise. Translating this info into numbers or categorized data, would allow to make
an easy study on the average social rhythm of the area, with the possibility to repeat the
exercise in order to refer to different periods or space contexts.
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The second exercise involved people in making an actual object, producing a collage
which could answer the question “what’s your ideal place?”. Each element given
to compose the collage had its own meaning and belonged to a certain category.
The participants were free to compose these different pre-settled elements and use
them according to their own wills, with addition of personal drawings/ writings. The
importance of giving pre-set elements is given by two factors: first, for practical reason
of feasibility and rapidity; second, having the collages as different outputs based on
the same elements, allow to make an accurate analysis of the results.
All the collages are a mix between pre-given elements and additional personal
sketches or writings, easy to compare thanks to their monochromatic features and
graphic similarities; it’s relevant to consider as well the importance of the time
that people gave to develop the exercise, as a proof of commitment and engagement.
As mentioned a positive factor of using given element to compose the object
allow an easier and more accurate comparison between the outputs produced, but on
the other hand it can lead to a lack of contextualization to the studied context and
limit the way of expression (even though we notice that people were able to see
different things in the same element). An interesting aspect that we noticed was the
tendency of taking inspiration from other’s work, like a sort of unconscious influence
that tends to happen between participants.
Collages and similar creative experiments were simple yet really evocative output,
they can be a way to understand people’s values and thought process, surfacing
unexpected themes and needs. With the belief that making things is a way to think
thing things through, the exercise is unlocking creativity and making the participants
going through a critical thinking process.
Creating amusement while practicing the exercise is recognized to be a way to
facilitate the involvement of people, so the playful aspect of the exercise helped
to attract more participants. The exercise was easily doable in order to gather the
attention of a consistent number of people. This type of exercises were a success
thanks to the gamification aspect that has been given to it. Playfulness and fun were
two key elements for people engagement. All these practical considerations are
important to define what’s relevant in the design of an interface, whether digital or
physical.
The third exercise developed involved people being videotaped for 30 seconds,
time frame they could use to express with their own words what they liked about
the area and/or what they would like to change. This type of exercise is a way to
collect more direct data from the source, recording them without interfering with the
researcher personal filters. It allowed for information to be captured straight from the
source. Moreover, giving a time restriction put pressure to the interviewed to give
concrete answers and narrow down to the most important information they could
provide. Exercises as such were very demanding and can less easily get response
from the public. Many participants were not willing to commit enough time to sit and
be recorded, even though mentioning the very short length of the exercise is still a way
to stimulate the engagement. Through the exercise the issue of trust was explored. Few
people allow to be recorded, since the idea of letting personal images to be recorded can
be seen as interference with personal rights.
In consideration of these findings, the research team partially reviewed the way
of developing the exercises for the second event of OURB on Wheels. Overall, the
goal of this second experiment was to test out how our exercises could work in a
different context in order to support the idea that the exercises could be reproduce
at different locations and settings.
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The experiment was set out in another hyper diverse area, this time in Antwerp,
but since embedded in an event organized by the municipality a lot of the crowd that
showed up had already interested in participating. This time we didn’t have to
surprisingly invite people from the street but instead the participants that came were
already interested in the event. The majority of these people are mostly highly
motivated community members, that can be referred as the “believers”, people that
will be the first to help and make something happen in the neighbourhood. We could
say that gender equality was better represented however diversity was less evident.
After a count, we could establish we had 21 participants in our experiments.
This time, participants were again asked to explain their daily path, and with
this exercise we were able to again start a conversation and find out a generic how
inhabitants transit through the neighbourhoods. This time people had an easier time
figuring out their path, and so it was an easy exercise for them to partake. We would
establish that everyone could find their way within half a minute. Overall we established
as well that this already gave a good conversation starter that could lead to a second
experiment. This exercises were accompanied with a newly introduced part which
consisted of a chart giving to people the possibility to pick, through a small critical
process, possible architectural development solution for the future of the
neighbourhood. Four spots with high potential for development were selected and
the participants were asked to make considerations on space, safety, health or
liveability, to then select one of the site in which they would propose a project.
It can be argued that the exercises could have been visually organized in a simpler
manner and could have given more options. Although most of the participants
were understanding the point and the visuals. It was also very interesting to see
how the inhabitants learned about their environment from the exercise.
It’s important to acknowledge the context in which the experiment was conducted,
and how it affected the kind of people that took part and the amount of time they spent
engaged. The fact the experiment was part of an organized public event meant that
the citizens that chose to come were already motivated to participate and therefore
the downside from this was that only people who wanted participate in community
events were reached, which left a lot of people out of the conversation.
OURB on Heels
The goal of the experiment called OURB on heels was to explore the usage of an
ICT platform on the field in order understand how online media collection improves
the efficiency of a surveyor to collect data about an area, and support the idea that the
combination of virtual mapping facilitates the analysis of the urban fabric.
The tool is a mobile data collection platform that allows you to easily build mobile
forms & collect data anywhere, at any time. The most interesting aspect of this platform
for Ourb on heels is the location-based data collection. This feature allowed the surveyor
to automatically map out the collected information easily and efficiently in one place
while exploring the area. Main features tested were: Digital location based mapping,
Audio interviews, Photo capturing, Sound capturing, Video capturing.
Loose conversational interviews were conducted and in order to engage the different
subjects into conversation, the surveyor had to identify himself and ask for permission
to record the conversation, proceeding then to record on phone, asking questions and
turning it into a casual conversation. When the conversation was done, some comments
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have been written down and saved on the digital cloud together with the location
where the interviews were held.
Audio recording interviews were very welcomed by the interviewees and easy
to perform on field. The location-based mapping of the information was also very
useful and easy to navigate and locate our interview. The recording allowed to
gather first source info, as it is not filtered through the researcher understanding of
the conversation. The researchers were able to prove that the location based data
storing allowed easy organization of data and is useful to navigate through the
study area.
Conclusions
The research group concluded that this paper attests only for the beginning of a
comprehensive research, one where we dive even deeper in studying how we can
harvest collective ingenuity through different ways of participation methods, physical
and digital, to then facilitate the process of designing, increase engagement of all
stakeholders and thus building a more democratic way of developing a city. This part
of the research is a good starting point to set the next tone on which we will tackle the
next phase for the developing of OURB, as we hope to further its development to the
implementation of a digital platform and the continuance of the on-field experiments.
Having tested the theory through the experiments, the team strongly believes in the
power of a combination between working through ICT tools and developing a work on
field, acknowledging that the potentials of one approach can compensate the limitations
of the other. As showed in the previous considerations, this collaboration has been
helpful to enrich the research method as well; the analysis of several online platforms
taught us the value of elements such trust and gamification, criteria that have built the
shape of the experiments conducted. It can be concluded that trust depended on the
amount of commitment the user had to give to each of the exercise, the feasibility of
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knowing what to expect, and the spatial context on which they stand. Then gamification
was indeed one of our major key factors to achieve the participant’s engagement.
Through gamification of the inquired information became easy to extract, but it also
gave way an alternative tool of communication. Gamifying means to make it fun for the
user to give the data we needed to understand their point of view of each requested area,
and indicated certain concerns, they could not communicate immediately. The exercises
gave time for more critical opinions to be made as they needed to take some time to
think.
Learning from our experiments and the theories for different forms of
collective living, we conclude that there is a new mentality change that needs to take
place in order to give way to the upcoming currents of collective ingenuity. The
new currents, show how it is possible to do less with more and highlights the
positive attributes of living through a connected world. The ideas of a world relying
on collective ingenuity opens the doors for co-creation, expands on the possibilities
of a more resilient city. We can now positively understand that our attitude of
moving towards a more inclusive and collective planning system goes along with
those of many innovative minds, even though the planning systems currently set,
are inadequate and are not processing with this new mentality. We also learned
that this new mentality is already taking force on the online communities and
exhibiting some good results on harvesting the collective intelligence through
different methods.
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Author Index
Boie, G. 49
Bonavero, F. 101
Bost, S. 41
Caneparo, L. 101
Cerulli, C. 68
Ciaffi, D. 113
Daher, E. 31
Dalton, R. C. 121
Dalle, T. 137
De Brant, T. 78
Descheemaeker, A. 78
Greenhalgh, P. 121
Gullino, S. 68
Henriques, D. P. 121
Hinterbrandner, A. 01
Hudson-Smith, A. 101
Karadimitriou, N. 101
Karagiannaki, L. 22
Kubicki, S. 31
Mahieu, C. 41
Marra, G. 113
Marshall, S. 101
Mela, A. 113
Michielsen, D. 137
Novascone, R. 113
Caetano, L. O. 58
Pacchi, C. 68
Pak, B. 137
Paré, R. 129
Riobom, M. 01
Rolfo, D. 101
Romero, R. 137
Sedlitzky, R. 92
Seetzen, H. 68
Spano, C. 113
Usai, M. 137
Van Reusel, H. 78, 101
Veeger. T.T. 129
Verbeke, J. 31, 78, 101
Zhu, T. 11
148