Leadership (Adventuring and Pathfindering)

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Adventurer/Pathfinder Curriculum

MASTER GUIDE CLASS 2017

KANSENSHI DISTRICT

1.
The Adventurer curriculum is divided into four levels.
 The Busy Bee level is designed for first-graders.
 The Sunbeam level for second-graders.
 The Builder for third-graders
 The Helping Hand level for fourth-graders.
Each level builds on the levels which came before it and is especially designed to interest,
challenge, and provide successful experiences for children of that grade level.

2. OVERVIEW OF THE ADVENTURER CLASSWORK


TRACKS GOALS COMPONENTS CONCEPTS

Commitment to the
To ensure that the children have Responsibility
common goals of the group
the background necessary to
BASIC Introduction and review of
receive maximum benefit from
the Adventurer program. Reinforcement the Adventurer concepts
through reading

God’s love, sin and


His Plan to Save Me forgiveness, conversion,
To facilitate the development of a obedience
growing and fruitful relationship Memory verses, Bible
MY GOD
between the child and Jesus His Message To Me books, using and trusting
Christ. the Bible
His Power In My Prayer, Bible Study,
Life witness, living for Christ

Uniqueness and value of


I Am Special each person, responsibility
To enhance the children’s care for service, talents
and appreciation for the
MY SELF I Can Make Wise Feelings, values, decision-
individuals God created them to
Choices making, media
be.
I Can Care For My Health, fitness, anatomy,
Body temperance, sexuality

Uniqueness of families,
I Have a Family family changes, roles and
responsibilities
To empower the children to be
MY Authority and respect,
happy and productive members of Families Care For
FAMILY appreciation, family
the families God gave them. Each Other
activities
My Family Helps Me Safety, stewardship, indoor
Care For Myself skills, outdoor skills

MY To enable the children to The World Of Social skills, courtesy,


WORLD encounter God’s world with Friends prejudice, peer pressure
confidence and compassion. The World Of Other Serving the church,
People community, country, world
God and nature, nature
study, nature recreation,
The World Of Nature
concern for the
environment

PLEDGE
Because Jesus loves me, I can always do my best.

LAW
· Be obedient
· Be pure
· Be true
· Be kind
· Be respectful
· Be attentive
· Be helpful
· Be cheerful
· Be thoughtful
· Be reverent

Philosophy
The Adventurer Club is a Seventh-day Adventist church- sponsored ministry open to all children
ages 6-9, in which the church, home and school join together to help children grow joyfully in
wisdom and stature and in favor with God and man.
The Adventurer Club is offered to assist parents in making the development of their child richer
and more meaningful.
The Adventurer Club provides fun and creative ways for children...

Objectives
1. to develop a Christ-like character;
2. to experience the joy and satisfaction of doing things well;
3. to express their love for Jesus in a natural way;
4. to learn good sportsmanship and strengthen their ability to get along with others;
5. to discover their God-given abilities and to learn how to use them to benefit self and
serve others;
6. to discover God's world;
7. to improve their understanding of what makes families strong;
8. to develop parental support for the training of children.
5. Six different types of parents an Adventurer leader need to be aware of.

1. Strict disciplinarian
2. permissive Parents
3. Believes child is more important than adult
4. strict Parents
5. Academic parents-
6. Loyal, orthodox parents

6. Why parents put their children in the Adventurer club.


1. To know where the child is for the two hours or more each week that the child is at the meetings or
activities.
2. To prepare for an investiture.
3. Because other parents have their children in the club.
4. To teach discipline and respect for leadership.
5. To facilitate the socialization of an only child who needs to develop friends and diminish
Tendencies toward selfishness.
6. To develop certain skills in arts and crafts and learn to appreciate and respect nature.
7. Because the membership in some clubs carries prestige.
8. Because they hope that the child will succeed where the parents have failed.
9. Because they admire you and secretly want their child to grow up to be a counselor or director.
10. Because of the spiritual help the club affords.

7.Do's and Don'ts of Discipline in Adventuring


Do:
 Have a few short, simple rules and post them. Sample rules: Be kind to others. Use good
manners. Listen quietly to others. Follow directions. Be positive.
 Use signals to let the children know when you want their attention. Signals can be just
about anything such as quickly turning a light on and off, turning a flashlight on and off,
raising your hand, or using a clicker.
 Use silence. Stop what you are doing and stay quiet until their focus is back on you.
 Make eye contact. Often getting a child to look at you is a good way to get her to stop
what she is doing and focus on you.
 Use names. If you say an Adventurer’s name followed by a question or directions, you
can usually get him back on track.
 Stand near an Adventurer to get her back on task.
 Ask adults to interact with the children. If adults are happily participating in the activities,
the Adventurers are more likely to model the adults’ behavior. Additionally, having
adults involved can prevent misbehavior from escalating.
Don'ts:
 Embarrass or shame a child in front of others or privately
 Overreact
 Lose your temper—no screaming, using threats, or nagging
 Hit or spank
 Insult a child by saying “you’re stupid,” “you’re useless,” “you’re a klutz”
 Use sarcasm • Compare children
 Label children
 Demand respect—respect is earned
 Expect children to behave as adults

8. Things to consider when making an Adventurer Program.


1. What do the leaders expect to achieve during the period ahead? (Goals.)
2. What do the Adventurers themselves want to do?
3. Events, such as Adventurer Day, holidays, vacations, an investiture ceremony, an induction
ceremony, camp meeting, and summer camp.
4. Surprises, variety, action, achievements, and fun.
5. Constant and steady advancement of Adventurers in the classes.
6. The local conference Adventurer program. (Maintain contact with your local conference
Adventurer director.)
7. A specific theme for a focus for yearly or quarterly planning. Whatever the theme, try to create
happy, Christian Adventurers.
8. An Adventurer program balanced in character education, service projects, that develops skills
in camping, nature, crafts, and health and safety.
9. A program designed to fit the particular conditions and needs of that club.

9.ADVENTURER COMMITTEES
.
1. Executive Committee includes the following persons:
Club director (chairperson)
Deputy Director
Secretary
Treasurer
Chaplain
Parent (mother/father)
Pastor (ex officio)

2.Staff Committee includes the following persons:


Adventurer Executive Committee members
Counselors
Counselors-in-training
Instructors
Youth sponsor/elder (ex officio)
10.QUALIFICATIONS OF A DISTRICT ADVENTURER CORDINATOR

1. Be a certified Master Guide, or have completed the Pathfinder Leadership Award.


2. Have at least five years of Adventurer/Pathfinder experience, including three years of
administrative responsibilities.
3. Live in area he or she is serving.
4. Preferably not hold current office in a local Adventurer or Pathfinder Cub.
5. Any exception to the above qualifications must be approved by the club directors of the
Adventurer area involved and the conference youth leader

10. Qualities of an adventurer leader

1. Love God supremely.


2. Love children sincerely.
3. Serve with enthusiasm.
4. Possess emotional stability.
5. Enjoy being outdoors.
6. Know the essential characteristics of children.
7. Learn a variety of skills.
8. Develop the ability to organize.
9. Maintain good relations with fellow workers.
10. Radiate a dignity of presence that assures order.
11. Sense of humor.
12. Be resourceful and creative.

11. HOW TO UNDERSTAND ADVENTURERS


1. How they Behave
2. Why they behave that way
3. How to handle them
4. How to teach them

12. HOW TO TEACH ADVENTURERS

1. Begin with good overall planning.


2. Know your requirements.
3. Consider the children.
4. Invite the parents.
5. Schedule your class work.
6. Plan the class period.
7. Collect resources.
8. Teach the class.
9. Evaluate the class.
13. PHILOSOPHY OF THE ADVENTURER CLUB
The Adventurer Club is a Seventh-day Adventist church- sponsored ministry open to all children ages
6-9, in which the church, home and school join together to help children grow joyfully in wisdom and
stature and in favor with God and man.
The Adventurer Club is offered to assist parents in making the development of their child richer and
more meaningful.

14. What is the Adventurer curriculum designed to Accomplish?


1. Children will, at their own level, commit their hearts and lives to Jesus Christ.

2. Children will gain a positive attitude toward the benefits, joys, and responsibilities of
Living a Christian life.

3. Children will acquire the habits, skills and knowledge needed to live for Jesus today.

4. Parents and other primary caregivers will become more confident and effective in their role as co laborers with
Christ for their children.

5. Church will accept its responsibility in assisting to care for its youth by providing and implementing
a planned curriculum of religious education for this age level.

15.REQUIREMENTS FOR ADVENTURER CLUB MEMBERSHIP


1. Children age 6 - 9 (or in grades 1 to 4) are eligible for Adventurer membership.
2. Club activities include Adventurer Awards, field trips, and regular club meetings.
Before
joining the club, the Adventurer must agree to participate and cooperate in these
activities.
3. Members must be faithful in attendance. Many clubs establish limits on absences and
tardinesses, and Adventurers who do not comply with these regulations are asked to
withdraw from the club.
4. The parents of the Adventurers must be willing to agree to and cooperate with the
regulations
and activities of the club, as agreed on the Adventurer Application Blank. At times they
may
be asked to supply money and time to support their child's membership.
5. Adventurers should own and regularly wear a complete Adventurer uniform. They
must come
to meetings and club-sponsored events in full uniform, as advised by the club director.
6. Adventurers are expected to obey all regulations and instructions of the Adventurer
staff.
7. Club members must be willing to participate in community service projects and Share
Your
Faith and Outreach programs.
8. Adventurers must learn and live by the principles of the Adventurer Pledge and Law.

16.GUIDELINES TO KEEP IN MIND WHEN MAKING AN ADVENTURER PGRM

1. Club programming must not bring unnecessary pressure on the family, club members or staff.
2. Undue stress should not be brought on the child.
3. Keep the program as family-oriented as possible. Remember the “family-focus” contrasting
with the Pathfinder “peer-focus”.
4. It is suggested that drilling and marching not be stressed due to lack of physical coordination
within this age group. Remember – They are not “mini-Pathfinders.”
5. If the club does want to do some marching, make it a fun experience like playing marching
games such as "Simon Says."
6. Keep the program within the grade and physical limitations of the child.

17.GUIDELINES FOR ADVENTURER PROGRAMING


The ideal program will develop obedience and responsibility through the avenues of the physical,
social, mental, and the spiritual, taught by experience and through the Adventurer class curriculum.

PHYSCAL
1. Domestic skills or tasks:
2. Teach and practice the domestic skills in the club meeting to develop skill.
3. Relays: Using domestic skills in group participation.
4. Games: Making a fun experience out of the skill.
5. Field trips: To a park, zoo, horse stables, police station, etc. Have as many family members
participate as possible.
6. Family picnics.
7. Simple crafts in keeping with physical ability of the child to develop neat and careful work (quality
rather than quantity).

MENTAL
1. Achievements: Keep simple, not competitive, and not taxing to the mind. Nature: Stop, look, listen
and discover.
2. Teach less and experience more.

SOCIAL
1. Sharing: Help children to take turns in activities, to give away toys, food, etc.
2. Games: Use games to teach how to be a good loser or winner and how to get along with people.
3. Courtesy: Encourage one courteous act each day (keep personal charts).

SPIRITUAL
1. Quizzes
2. Memory gems
3. Skits and stories
4. Songs
5. Involve children and family

OUTREACH
1. Visit nursing homes
2. Adopt grandparents
3. Teach how to make and write "thank you" notes, "I love you" notes, and cards for special days.
4. Community service projects

CAMPOUTS
Club campouts are encouraged, but it is preferable that they be a family camping experience.
1.How to Organize a Pathfinder Club
1. Counsel with the Conference Youth Ministries personnel.
2. Meet with the Pastor and Conference Youth Ministries personnel.
3. Present your plans to the Church Board. Church Board authorizes the organization of the
Pathfinder Club. Familiarize Board members with the Pathfinder philosophy, aims, and
objectives.
4. Second meeting of the Church Board (or Nominating Committee) with Conference Youth
Ministries personnel or Pathfinder area coordinator present, to elect Pathfinder director and
deputies.
5. Inform congregation during Divine Service about Pathfinder Club, its objectives and program.
6. Pathfinder officers elect remaining Executive Committee members.
7. First meeting of Pathfinder Executive Committee to elect remaining Pathfinder staff as needed.
8. Pathfinder officers and staff attend Conference Pathfinder Basic Staff Training Course.
9. Call Pathfinder Executive Committee meeting to plan yearly program.
10. Present all plans at a Pathfinder Staff Meeting.
11. Advertise the program at least six weeks before opening night.
12. Write letters or personally contact the potential Pathfinder families.
13. Enrollment night - completion of Pathfinder Passport applications.
14. Home visitation by Pathfinder counselors.
15. Induction Ceremony - Pathfinder Passports given out.
16. Establishing church and community interest.
17. Evaluation.

2. Club Membership Requirements


1. To be considered for Pathfinder Club membership the applicant must be at least 10 years of age
and no more than 15 years of age. Where two clubs exist; children aged 10 to 12 will join the
junior club and those aged 13 to 15 will join the teen club. (In some areas school level is used as
the guidelines).
2. Application forms for membership available from the club director/secretary must be completed
and returned to the club staff committee for consideration and induction as a club member.
3. A Pathfinder Passport is available upon application to the club director/secretary. (Optional)
4. All members must pay membership and insurance fees as required by the club executive
committee.
5. Each Pathfinder should have and regularly wear the complete Pathfinder dress uniform and a
club field uniform where applicable.
6. Pathfinders must come to meetings and club-sponsored events in the uniform as indicated by
the club director.
7. Members must be faithful in attendance. Many clubs establish limits on absences and tardies,
and Pathfinders who do not comply with these regulations may be placed on probation or be
asked to withdraw from club membership.
8. Pathfinders must learn and keep the Pledge and Law.
9. Club activities include crafts, outings, regular club meetings and Classwork, fund raising, camp-
outs, outreach activities, honors, and other activities. The Pathfinder must agree before joining
the club to participate and cooperate in these activities.
10. The Pathfinder’s parents must be willing to cooperate with the regulations and activities of the
club. At times they will be asked to supply money and time to support their child’s membership.
11. All elected directors and regular staff are members of the club by virtue of their office.

3.AIM
The Advent Message to all the world in my generation.

4.MOTTO
The love of Christ compels us.

5.PLEDGE
By the grace of God,
I will be pure and kind and true.
I will keep the Pathfinder Law.
I will be a servant of God
and a friend to man.

6.LAW
The Pathfinder Law is for me to:
1. Keep the morning watch.
2. Do my honest part.
3. Care for my body.
4. Keep a level eye.
5. Be courteous and obedient.
6. Walk softly in the sanctuary.
7. Keep a song in my heart.
8. Go on God's errands.
7.Philosophy
The Seventh-day Adventist Church is committed to understanding young people and training its
youth for leadership and service to humanity.
The Pathfinder Club is a church-centered spiritual-recreational-activity program designed for young
people 10 to 15 years of age. Pathfindering appeals to this age group because its program features
activities that meet their needs and interests. Much of the Pathfinder Club program is built around
physical action. This is because youth from 10 to 15 years of age are in a fast-growing physical
stage of development. It is filled with action, adventure, challenge, group activities, and provides
opportunities for the development of new attitudes and skills that produce personal growth, team or
community spirit and a sense of loyalty and respect for God, His Creation, and His church.
While the Pathfinder Club exists primarily for youth, one of its basic purposes is to also bring
together parents and church members through active involvement with the club and its members.
Here the so-called generation gap disappears as young and old worship, work, and play together in
a bond of common experience. Meaningful relationships are forged as leaders and counselors join
with Pathfinders in sharing, building confidence, and working together.
The whole philosophy of Pathfindering is built on the premise that "children learn best by example,
rather than precept." As they see leaders and parents model spiritual and social values, they too will
aspire to develop high moral principles, loving and caring attitudes, and determination to excel in all
their various pursuits.
Young people learn most effectively in a positive, happy, and secure atmosphere. The attitude of the
club leaders is therefore a vital ingredient in guaranteeing the success and effectiveness of this
ministry to youth. A failure to listen to and understand the needs of the young people will only erect
barriers to real spiritual growth and development and may prove to be a contributing factor in making
the church and its mission unattractive to the youth.

8.PATHFINDER CLUB STRUCTURE & ORGANIZATION

The Pathfinder Club is a worldwide program organized and directed by the Youth Department of the
General Conference of the Seventh-day Adventist Church. It offers a wide range of learning
experiences for young people 10 to 15 years of age and is operated by the local Seventh-day
Adventist church under the direction and control of the local conference youth director. Each
Pathfinder Club is administered by a club director, deputy directors, counselors, instructors,
chaplain, secretary, and treasurer. The club is divided into separate units, each unit averaging
between six to eight Pathfinders, including a captain and scribe.

Pathfinder Chart Organization


 Pathfinder Club Members
 Counselors & Instructors
 Deputy Directors & other support staff
 Club Director
 Local Church Board
 Area Coordinators
 Local Conference Pathfinder Director
 Union Pathfinder Director
 Division Pathfinder Director
 General Conference Pathfinder Director

The Pathfinder Club has a flag, bearing the Pathfinder’s Club Emblem. The flag is flown at local and
conference Pathfinder programs and activities. There is a specially designed full-dress uniform and
also a field uniform. The Pathfinder Club has a Pledge and Law, highlighting the spiritual basis on
which the club is built. The club operates on a 9, 10, 11, or12 month calendar year, with a weekly or
biweekly program of at least 1½, 2, or 3 hours' duration. Within this 1½, 2, or 3 hour period the
Pathfinders perform drill and marching, crafts and/or hobbies and games, as well as taking part in
devotional activities and class work. There are six classes, with given names, which begin at 10
years of age and conclude at 15 years. Each class is represented by a chosen color as listed.

PATHFINDER CLASSES
 Friend - 10 years - Blue
 Companion - 11 years - Red
 Explorer - 12 years - Green
 Ranger - 13 years - Silver
 Voyager - 14 years - Burgundy
 Guide - 15 years – Gold

At the completion of the classwork requirements, the Pathfinder receives insignia as an award
consisting of a pin, Pathfinder Class pocket strip and chevron at a special Investiture service.

FRIEND Class - A course of study in learning skills and physical fitness that will help one to be a better
neighbor now and a friend of God throughout eternity.

COMPANION Class - A course of study in learning skills and physical fitness that will give more
meaning to life and a companionship with Jesus Christ every hour of the day.

EXPLORER Class - A course of study that will help one to find new adventure in exploring God's Word
and His created works.

RANGER Class - A course of study that will open new areas of discovery in the natural and spiritual
worlds to secure true and genuine happiness.

VOYAGER Class - A course of study in physical, mental, cultural, and spiritual development that
challenges the teen to develop a wholesome self-concept and Christian life-style.

GUIDE Class - A course of study that emphasizes personal growth and spiritual discoveries and prepares
the Pathfinder for development of new skills in leadership and survival techniques.
9.Meaning of the Pathfinder Club Emblem

Red (Sacrifice)
 Reminds us of Christ. "For God so loved the world, that he gave his only begotten Son, that
whosoever believeth in him should not perish, but have everlasting life.” (John 3:16)
 "Present your bodies a living sacrifice, holy, acceptable unto God" (Rom. 12: 1).
Three sides
 Completeness of the Trinity -- Father, Son, Holy Spirit.
 Tripod of education: Mental Crafts and Honors Physical Campouts, work bee, health focus
Spiritual Outreach and personal spiritual development.
Gold (Excellence)
 "I counsel thee to buy of me gold tried in the fire, that thou mayest be rich" (Rev. 3:18).
 Standard of measurement. The Pathfinder Club has high standards to help build strong
character for the kingdom of heaven.
Shield (Protection)
 In the Scripture God is often called the shield of His people.(Protection) "Fear not... I am thy
shield" (Gen. 15:1)
 "Above all, taking the shield of faith, wherewith ye shall be able to quench all the fiery darts of
the wicked." (Eph. 6:16)
White (Purity)
 "He that overcometh, the same shall be clothed in white raiment" (Rev. 3:5).
 We desire to have the purity and righteousness of Christ's life in our lives.
Blue (Loyalty)
 It is the purpose of the Pathfinder Club to help teach us to be loyal to: Our God in heaven. Our
parents. Our church.
 Loyalty is defined as a reflection of the character of our True Master Guide.
Sword (Bible)
 The sword is used in warfare. A battle is always won by offense. We are in a battle against sin,
and our weapon is the Word of God.
 The sword of the Spirit is the Word of God. (see Eph. 6:17)
Inverted Triangle
 The inverted order of importance Jesus taught which is contrary to that taught by the world.
 Sacrificing of one's self by placing the needs of others ahead of our own.

10.Tips for Maintaining Enthusiasm for Pathfinder Honors


A. Have a definite date for completion
B. Make the activity worthwhile
C. Honor Notebook
D. Waiving Requirements
E. Meeting Pathfinder Honor Requirements
F. Encourage Each Pathfinder to Aim at Master Awards

11. Objectives of drills


1. Order: It helps maintain an organized unit.
2. Morale: Training discipline and group unity.
3. Enjoyment: Fun activity, promotes use of imagination.
4. Fellowship: Helps one learn to take orders, and follow them.
5. Leadership: Helps one learn to give orders and build confidence.
6. Self Control: Pay attention to leader.
7. Respect: Regard for the rights of others.
8. Obedience: Learn to follow rules and regulations.

13. Objectives of Pathfinders club


1. Help the young people to understand that God and His church love them,
Care for them, and appreciate them.
2. Encourage Pathfinders to discover their own God-given potential.
3. Inspire young people to give personal expression of their love for God
4. Make the number one priority of your club program the personal salvation of
Every Pathfinder.
5. Build into a Pathfinder's life a healthy appreciation and love for God's
creation by enjoying outdoor activity
6. Teach Pathfinders specific skills and hobbies that will make their lives more
Meaningful
7. Encourage the Pathfinder to keep physically fit.
8. Give opportunity for the development of leadership
9. Seek to foster the harmonious development of the physical, social,
intellectual, and spiritual life of the Pathfinder.

14.Induction Ceremony
Preparation
Materials needed:
1. Table
2. Pathfinder Emblem
3. Pathfinder Banners
4. Pathfinder Flag
5. National Flag
6. Candles–one 15 inches white;
-six 10 inches Pathfinder Class colors;
-eight 8 inches white for Law; and seven 8 inches white for Pledge.

Procedure
-Place a table at the induction ceremony site.
-Center a large Pathfinder Emblem directly behind the table.
-A Pathfinder Pledge banner on the right of the emblem.
-A Pathfinder Law banner to the left of the emblem.
-In the center of the table directly in front of the Pathfinder emblem place a 15-inch candle
representing the spirit of Pathfindering.
- In front of this candle place six10-inch candles–blue, red, green, silver (black, if silver not
available),burgundy, and gold, representing the six Pathfinder Classes.
- In front of these six colored candles place a candle-holder for the candidate’s candle to be
placed during the ceremony.
-In front of the Pathfinder Law banner on a line with the “Spirit of Pathfindering” candle, center
eight white eight-inch candles.
-Place seven white eight-inch candles similarly in front of the Pathfinder Pledge
banner.
-Display the National Flag to the right (as participants face the audience) of the table and a
Pathfinder Flag to the left of the table.
-Seat the Pathfinders by units in a “V” formation, the open end toward the table with the candles.
The candidate sits in the center of the formation.
-The director stands to the right of the table (facing the Pathfinders), and the deputy director
stands to the left of the table (facing the Pathfinders).

Script for Ceremony

-After the director has given a briefing of the program procedure to the
candidates and special guests, he pronounces:
-“I hereby declare the induction ceremony of the _______________ Pathfinder
Club now in order.” (The room is darkened.)
-The director lights the “Spirit of Pathfindering” candle while saying:
“For the light of our program we turn to the Spirit of Pathfindering. The candle that I now light
represents this spirit. It is the spirit of adventure, fun, learning,camaraderie, awareness, and
awakening, and above all, a spirit of reverence
and a Spirit of Service to God and man. This light is of itself not complete or sufficient. To
introduce the complementary lights we call on our deputy
director, _________________________________.”
(name)
-While lighting each candle representing it, the deputy director defines the six Classes as: (Six
Pathfinders may present the following as well.)

-The director then calls for the lighting of the Pathfinder Pledge candles. The same procedure as
used in the lighting of the Pathfinder Law candles is
followed by seven high-ranking Pathfinders. After each candle is lit, the
Pathfinder repeats to the director, “Sir, I represent the candidate, who pledges (repeats one of the
following points according to the candle he has lit).”
-At the completion of the lighting of the Pathfinder Pledge candles, the deputy director declares,
-“On behalf of the worldwide Pathfinder Club I accept the
candidate’s vow to live by the Pathfinder Pledge.”
-The director then asks the club members to stand, and the candidate for
membership is called forward to take position in front of the table between the deputy director
and the director, facing the club members and standing at
attention.
- The director then asks him to affirm dedication to the high principles
of the Pathfinder Club and repeat the Pathfinder Pledge and Law. (If more
than one candidate are presented, the Pathfinder Pledge and Law are
repeated in unison.)
-Following the repeating of the Pathfinder Pledge and Law by the candidate, the director states,
“We hereby declare ________________________________
(Name of candidate)

accepted into the fellowship of the _____________________ Pathfinder Club


of the ___________________ Conference/Mission of Seventh-day Adventists.
-You are now being presented with a candle, (deputy director hands candidate
a four-inch white candle) which you may now light from the ‘Spirit of
Pathfindering’ candle, and place in the candleholder on the front center of the table. (Pathfinder
lights the candle from the 15-inch candle and places it in the candleholder.) Your light is now
added to our club, and we charge you in the presence of these Pathfinders to let your light shine
before others in the Spirit of Pathfindering. We shall now ask our deputy director to pray that
God will give you strength to live up to the high ideals of our club and to be a faithful and loyal
club member.”
The deputy director leads out in a prayer of consecration for the new member(s),while the club
stands at prayer attention.
The director then declares, “_________________” (name of new member), you
are now a full-fledged member of the ___________________ Pathfinder Club.”
1. The new member then presents himself to the director to receive the
hand of fellowship and the Pathfinder scarf.
2. Next, the deputy director, counselor, and captain of his unit give the
member of the right hand of fellowship.
3. The club scribe presents member with a Pathfinder membership card.
4. The counselor and captain usher member to assigned unit.
5. The club sings the Pathfinder Song, and the lights are turned on, which
brings the induction ceremony to a close.
Alternative Procedures
A. If a club does not desire to use candles, a similar procedure may be followed using only flags
and banners. The candidate may place both hands on the staff of the Pathfinder Flag while
repeating the Pathfinder Pledge and Law.
The Pathfinder Flag in this instance would be removed from its stand and the
staff held in a horizontal position by the deputy director.
B. Compliments of the Spencerville Polar Bear Pathfinder Club we have a very
nicely done litany for the Pathfinder Pledge. We reproduce it here for your
use and enjoyment.

15. Pathfinder Investiture Service

1. Scripture
2. Song (Congregational)
3. Special song (Pathfinders or any group)
4. Opening Prayer
5. Sermonette (Local deputy Director)
6. Symposium by Candidates
- Memory work (verses & Poems)
- Pathfinder Pledge and Law (By all pathfinders)
-Practical demonstrations --(Honors e.g. Knot tying, first aid)
7. Certification of Candidates----(Conference Director)
8. Charge and Presentation------ (Conference Director)
9. Consecration Prayer ----(Conference Director or Area coordinator)
10. Promotions or Announcements----( Local church Pathfinder Director)
11. Pathfinder Anthem
12. Closing Prayer-----(Elder in charge)
16. Ten
Honor
Categories
1.ADRA
2. Arts and
Crafts
3. Health and
Science
4. Household
Arts
6. Nature
7. Outdoor
Industries
8. Outreach
9. Recrational

10.Vocational

11.Master
Awards
17. Methods
of Discipline
in
Pathfinderin
g

Do
1.Personal Counsel
In this counseling be master of the situation. Point out exactly what the
Pathfinder was doing that was wrong and ask him/her to explain his
behavior. The Pathfinder may even suggest a solution. Conduct these
councils on a friendly basis, but have the member leave with the
understanding that you will mean business.
2.Use Group Judgment
Make an effort to build up the ideals of behavior to the point where any
violation is unacceptable to the standard of the group.
3.Take Care of Individual Differences
In planning discipline, remember that Pathfinders are all different. Take
into consideration their background, their physical and mental makeup,
and the seriousness of the offense.
4.Expel if Necessary
When a Pathfinder continues to misbelieve, he must face the realization
that he is either going to have to meet the standard of behavior or leave
the group.

Don’t
1. Punish in anger
2. Use threats and warnings that can’t be carried out.
3. Force apologies in public.Few children ever consider themselves entirely to blame, and they
are probably not.
4.Detain after club meeting. A rather poor policy because:It causes the Pathfinder to dislike the
club; and it is an unnecessary demand on the counselor’s time.
5.Assign extra tasks Probably the cause of the trouble is that the Pathfinder already cannotkeep
up with the tasks that he has.
6.Dunce-Cap Discipline. This is a relic of the past. This type of punishment only causes
rebellion or a thing to laugh at. Some Pathfinders enjoy the recognition it gives.
7.Use corporal punishment Because of the many difficulties that arise from its use, it would be
best to leave this method to the parents.

18.Pathfinder Committee Members

1. Coordinating Committee
(Where there is a junior and a teen club operating separately under
the guidance of an administrative director)
a. Administrative director (chairman)
b. Club directors (junior and teen)
c. Deputy directors (junior and teen)
d. Area Coordinator (ex officio)

2. Pathfinder Executive Committee

a. Club director (chairman)


b. Deputy directors
c. Secretary
d. Treasurer
e. Chaplain
f. AY leader
g. Church school principal
h. Pastor (ex officio)
i. Youth sponsor/elder (ex officio)
j. Administrative director (ex officio)
k. Area Coordinator (ex officio)

3. Pathfinder Staff Committee

a. Pathfinder executive committee members as ex-officio, plus:


Counselors
b. Junior counselors
c. Instructors
d. Unit captains may be invited to meet with the staff committee

19.SUGGESTED SCHEDULE OF EVENTS FOR A PATHFINDER FAIR

 6:00 - 8:00 Setting up of club booths


 8:00 Booth and float registration
 9:15 Registration of clubs
 9:30 Meeting of all Pathfinder directors
 10:00 Judging of club booths
 11:00 Grand parade
 12:00 Lunch
 1:30 Fair events *
 3:30 Special event
 4:00 Presentation of awards

20. QUALIFICATION FOR A PATHFINDER DISTRICT COORDINATOR

A. Be a Master Guide
B. Have at least five years of Pathfinder experience, including three years
of administrative responsibilities.
C. Live in the Pathfinder area he or she is serving.
D. Not hold office in a local Pathfinder Club.
E. Any exception to the above qualifications must be approved by the club
directors of the Pathfinder area involved and conference/mission youth
leaders.
21.DUTIES OF THE PATHFINDER DISTRICT COORDINATOR

1. Be available to give assistance to the local pastor and/or club leadership in promoting
and supporting local, Union, and General Conference Pathfinder policies and programs.
2.Visit each club in his area often enough to become familiar with its program.
3.Attend Pathfinder coordinators’ meetings to assist in the planning of conference
functions, as well as the overall Pathfinder
program. These meetings will be held at least quarterly.
4.Assist the conference/mission youth leader at camporees, fairs,training courses, and
other conference/mission Pathfinder functions.

22.THE DIFFERENCE BETWEEN AD & PF


The Adventurer Club has been created so younger children may have a club of their own. The
programming and planning for the Adventurer Club should be simple and short, but creative. In some
ways the Pathfinder and Adventurer Clubs are similar, but the Adventurer program is to be unique in
its own way and should be kept separate. One of the Adventurer Club objectives is to provide a
meaningful and exciting experience as the children look forward with anticipation to being a
Pathfinder in the future. The Pathfinder Club is designed to meet the growing needs of children ages
10-15 by strengthening healthy peer relationships. Adventurers is designed to meet the needs of 6-9
year olds by strengthening their family relationships.
It is not intended that we duplicate all the experiences of Pathfindering, but rather that by providing a
separate Adventurer Club many needs of the youth aged 6-9 will be met in an exciting and enjoyable
way and thus they will be ready to fully enjoy the Pathfinder experience when that time arrives.
In many instances parents have children in both clubs and may be involved themselves. Therefore, it
may be necessary to operate the Adventurer and Pathfinder club meetings at the same hour and day,
but this does not mean that the clubs should be combined.

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