Leadership (Adventuring and Pathfindering)
Leadership (Adventuring and Pathfindering)
Leadership (Adventuring and Pathfindering)
KANSENSHI DISTRICT
1.
The Adventurer curriculum is divided into four levels.
The Busy Bee level is designed for first-graders.
The Sunbeam level for second-graders.
The Builder for third-graders
The Helping Hand level for fourth-graders.
Each level builds on the levels which came before it and is especially designed to interest,
challenge, and provide successful experiences for children of that grade level.
Commitment to the
To ensure that the children have Responsibility
common goals of the group
the background necessary to
BASIC Introduction and review of
receive maximum benefit from
the Adventurer program. Reinforcement the Adventurer concepts
through reading
Uniqueness of families,
I Have a Family family changes, roles and
responsibilities
To empower the children to be
MY Authority and respect,
happy and productive members of Families Care For
FAMILY appreciation, family
the families God gave them. Each Other
activities
My Family Helps Me Safety, stewardship, indoor
Care For Myself skills, outdoor skills
PLEDGE
Because Jesus loves me, I can always do my best.
LAW
· Be obedient
· Be pure
· Be true
· Be kind
· Be respectful
· Be attentive
· Be helpful
· Be cheerful
· Be thoughtful
· Be reverent
Philosophy
The Adventurer Club is a Seventh-day Adventist church- sponsored ministry open to all children
ages 6-9, in which the church, home and school join together to help children grow joyfully in
wisdom and stature and in favor with God and man.
The Adventurer Club is offered to assist parents in making the development of their child richer
and more meaningful.
The Adventurer Club provides fun and creative ways for children...
Objectives
1. to develop a Christ-like character;
2. to experience the joy and satisfaction of doing things well;
3. to express their love for Jesus in a natural way;
4. to learn good sportsmanship and strengthen their ability to get along with others;
5. to discover their God-given abilities and to learn how to use them to benefit self and
serve others;
6. to discover God's world;
7. to improve their understanding of what makes families strong;
8. to develop parental support for the training of children.
5. Six different types of parents an Adventurer leader need to be aware of.
1. Strict disciplinarian
2. permissive Parents
3. Believes child is more important than adult
4. strict Parents
5. Academic parents-
6. Loyal, orthodox parents
9.ADVENTURER COMMITTEES
.
1. Executive Committee includes the following persons:
Club director (chairperson)
Deputy Director
Secretary
Treasurer
Chaplain
Parent (mother/father)
Pastor (ex officio)
2. Children will gain a positive attitude toward the benefits, joys, and responsibilities of
Living a Christian life.
3. Children will acquire the habits, skills and knowledge needed to live for Jesus today.
4. Parents and other primary caregivers will become more confident and effective in their role as co laborers with
Christ for their children.
5. Church will accept its responsibility in assisting to care for its youth by providing and implementing
a planned curriculum of religious education for this age level.
1. Club programming must not bring unnecessary pressure on the family, club members or staff.
2. Undue stress should not be brought on the child.
3. Keep the program as family-oriented as possible. Remember the “family-focus” contrasting
with the Pathfinder “peer-focus”.
4. It is suggested that drilling and marching not be stressed due to lack of physical coordination
within this age group. Remember – They are not “mini-Pathfinders.”
5. If the club does want to do some marching, make it a fun experience like playing marching
games such as "Simon Says."
6. Keep the program within the grade and physical limitations of the child.
PHYSCAL
1. Domestic skills or tasks:
2. Teach and practice the domestic skills in the club meeting to develop skill.
3. Relays: Using domestic skills in group participation.
4. Games: Making a fun experience out of the skill.
5. Field trips: To a park, zoo, horse stables, police station, etc. Have as many family members
participate as possible.
6. Family picnics.
7. Simple crafts in keeping with physical ability of the child to develop neat and careful work (quality
rather than quantity).
MENTAL
1. Achievements: Keep simple, not competitive, and not taxing to the mind. Nature: Stop, look, listen
and discover.
2. Teach less and experience more.
SOCIAL
1. Sharing: Help children to take turns in activities, to give away toys, food, etc.
2. Games: Use games to teach how to be a good loser or winner and how to get along with people.
3. Courtesy: Encourage one courteous act each day (keep personal charts).
SPIRITUAL
1. Quizzes
2. Memory gems
3. Skits and stories
4. Songs
5. Involve children and family
OUTREACH
1. Visit nursing homes
2. Adopt grandparents
3. Teach how to make and write "thank you" notes, "I love you" notes, and cards for special days.
4. Community service projects
CAMPOUTS
Club campouts are encouraged, but it is preferable that they be a family camping experience.
1.How to Organize a Pathfinder Club
1. Counsel with the Conference Youth Ministries personnel.
2. Meet with the Pastor and Conference Youth Ministries personnel.
3. Present your plans to the Church Board. Church Board authorizes the organization of the
Pathfinder Club. Familiarize Board members with the Pathfinder philosophy, aims, and
objectives.
4. Second meeting of the Church Board (or Nominating Committee) with Conference Youth
Ministries personnel or Pathfinder area coordinator present, to elect Pathfinder director and
deputies.
5. Inform congregation during Divine Service about Pathfinder Club, its objectives and program.
6. Pathfinder officers elect remaining Executive Committee members.
7. First meeting of Pathfinder Executive Committee to elect remaining Pathfinder staff as needed.
8. Pathfinder officers and staff attend Conference Pathfinder Basic Staff Training Course.
9. Call Pathfinder Executive Committee meeting to plan yearly program.
10. Present all plans at a Pathfinder Staff Meeting.
11. Advertise the program at least six weeks before opening night.
12. Write letters or personally contact the potential Pathfinder families.
13. Enrollment night - completion of Pathfinder Passport applications.
14. Home visitation by Pathfinder counselors.
15. Induction Ceremony - Pathfinder Passports given out.
16. Establishing church and community interest.
17. Evaluation.
3.AIM
The Advent Message to all the world in my generation.
4.MOTTO
The love of Christ compels us.
5.PLEDGE
By the grace of God,
I will be pure and kind and true.
I will keep the Pathfinder Law.
I will be a servant of God
and a friend to man.
6.LAW
The Pathfinder Law is for me to:
1. Keep the morning watch.
2. Do my honest part.
3. Care for my body.
4. Keep a level eye.
5. Be courteous and obedient.
6. Walk softly in the sanctuary.
7. Keep a song in my heart.
8. Go on God's errands.
7.Philosophy
The Seventh-day Adventist Church is committed to understanding young people and training its
youth for leadership and service to humanity.
The Pathfinder Club is a church-centered spiritual-recreational-activity program designed for young
people 10 to 15 years of age. Pathfindering appeals to this age group because its program features
activities that meet their needs and interests. Much of the Pathfinder Club program is built around
physical action. This is because youth from 10 to 15 years of age are in a fast-growing physical
stage of development. It is filled with action, adventure, challenge, group activities, and provides
opportunities for the development of new attitudes and skills that produce personal growth, team or
community spirit and a sense of loyalty and respect for God, His Creation, and His church.
While the Pathfinder Club exists primarily for youth, one of its basic purposes is to also bring
together parents and church members through active involvement with the club and its members.
Here the so-called generation gap disappears as young and old worship, work, and play together in
a bond of common experience. Meaningful relationships are forged as leaders and counselors join
with Pathfinders in sharing, building confidence, and working together.
The whole philosophy of Pathfindering is built on the premise that "children learn best by example,
rather than precept." As they see leaders and parents model spiritual and social values, they too will
aspire to develop high moral principles, loving and caring attitudes, and determination to excel in all
their various pursuits.
Young people learn most effectively in a positive, happy, and secure atmosphere. The attitude of the
club leaders is therefore a vital ingredient in guaranteeing the success and effectiveness of this
ministry to youth. A failure to listen to and understand the needs of the young people will only erect
barriers to real spiritual growth and development and may prove to be a contributing factor in making
the church and its mission unattractive to the youth.
The Pathfinder Club is a worldwide program organized and directed by the Youth Department of the
General Conference of the Seventh-day Adventist Church. It offers a wide range of learning
experiences for young people 10 to 15 years of age and is operated by the local Seventh-day
Adventist church under the direction and control of the local conference youth director. Each
Pathfinder Club is administered by a club director, deputy directors, counselors, instructors,
chaplain, secretary, and treasurer. The club is divided into separate units, each unit averaging
between six to eight Pathfinders, including a captain and scribe.
The Pathfinder Club has a flag, bearing the Pathfinder’s Club Emblem. The flag is flown at local and
conference Pathfinder programs and activities. There is a specially designed full-dress uniform and
also a field uniform. The Pathfinder Club has a Pledge and Law, highlighting the spiritual basis on
which the club is built. The club operates on a 9, 10, 11, or12 month calendar year, with a weekly or
biweekly program of at least 1½, 2, or 3 hours' duration. Within this 1½, 2, or 3 hour period the
Pathfinders perform drill and marching, crafts and/or hobbies and games, as well as taking part in
devotional activities and class work. There are six classes, with given names, which begin at 10
years of age and conclude at 15 years. Each class is represented by a chosen color as listed.
PATHFINDER CLASSES
Friend - 10 years - Blue
Companion - 11 years - Red
Explorer - 12 years - Green
Ranger - 13 years - Silver
Voyager - 14 years - Burgundy
Guide - 15 years – Gold
At the completion of the classwork requirements, the Pathfinder receives insignia as an award
consisting of a pin, Pathfinder Class pocket strip and chevron at a special Investiture service.
FRIEND Class - A course of study in learning skills and physical fitness that will help one to be a better
neighbor now and a friend of God throughout eternity.
COMPANION Class - A course of study in learning skills and physical fitness that will give more
meaning to life and a companionship with Jesus Christ every hour of the day.
EXPLORER Class - A course of study that will help one to find new adventure in exploring God's Word
and His created works.
RANGER Class - A course of study that will open new areas of discovery in the natural and spiritual
worlds to secure true and genuine happiness.
VOYAGER Class - A course of study in physical, mental, cultural, and spiritual development that
challenges the teen to develop a wholesome self-concept and Christian life-style.
GUIDE Class - A course of study that emphasizes personal growth and spiritual discoveries and prepares
the Pathfinder for development of new skills in leadership and survival techniques.
9.Meaning of the Pathfinder Club Emblem
Red (Sacrifice)
Reminds us of Christ. "For God so loved the world, that he gave his only begotten Son, that
whosoever believeth in him should not perish, but have everlasting life.” (John 3:16)
"Present your bodies a living sacrifice, holy, acceptable unto God" (Rom. 12: 1).
Three sides
Completeness of the Trinity -- Father, Son, Holy Spirit.
Tripod of education: Mental Crafts and Honors Physical Campouts, work bee, health focus
Spiritual Outreach and personal spiritual development.
Gold (Excellence)
"I counsel thee to buy of me gold tried in the fire, that thou mayest be rich" (Rev. 3:18).
Standard of measurement. The Pathfinder Club has high standards to help build strong
character for the kingdom of heaven.
Shield (Protection)
In the Scripture God is often called the shield of His people.(Protection) "Fear not... I am thy
shield" (Gen. 15:1)
"Above all, taking the shield of faith, wherewith ye shall be able to quench all the fiery darts of
the wicked." (Eph. 6:16)
White (Purity)
"He that overcometh, the same shall be clothed in white raiment" (Rev. 3:5).
We desire to have the purity and righteousness of Christ's life in our lives.
Blue (Loyalty)
It is the purpose of the Pathfinder Club to help teach us to be loyal to: Our God in heaven. Our
parents. Our church.
Loyalty is defined as a reflection of the character of our True Master Guide.
Sword (Bible)
The sword is used in warfare. A battle is always won by offense. We are in a battle against sin,
and our weapon is the Word of God.
The sword of the Spirit is the Word of God. (see Eph. 6:17)
Inverted Triangle
The inverted order of importance Jesus taught which is contrary to that taught by the world.
Sacrificing of one's self by placing the needs of others ahead of our own.
14.Induction Ceremony
Preparation
Materials needed:
1. Table
2. Pathfinder Emblem
3. Pathfinder Banners
4. Pathfinder Flag
5. National Flag
6. Candles–one 15 inches white;
-six 10 inches Pathfinder Class colors;
-eight 8 inches white for Law; and seven 8 inches white for Pledge.
Procedure
-Place a table at the induction ceremony site.
-Center a large Pathfinder Emblem directly behind the table.
-A Pathfinder Pledge banner on the right of the emblem.
-A Pathfinder Law banner to the left of the emblem.
-In the center of the table directly in front of the Pathfinder emblem place a 15-inch candle
representing the spirit of Pathfindering.
- In front of this candle place six10-inch candles–blue, red, green, silver (black, if silver not
available),burgundy, and gold, representing the six Pathfinder Classes.
- In front of these six colored candles place a candle-holder for the candidate’s candle to be
placed during the ceremony.
-In front of the Pathfinder Law banner on a line with the “Spirit of Pathfindering” candle, center
eight white eight-inch candles.
-Place seven white eight-inch candles similarly in front of the Pathfinder Pledge
banner.
-Display the National Flag to the right (as participants face the audience) of the table and a
Pathfinder Flag to the left of the table.
-Seat the Pathfinders by units in a “V” formation, the open end toward the table with the candles.
The candidate sits in the center of the formation.
-The director stands to the right of the table (facing the Pathfinders), and the deputy director
stands to the left of the table (facing the Pathfinders).
-After the director has given a briefing of the program procedure to the
candidates and special guests, he pronounces:
-“I hereby declare the induction ceremony of the _______________ Pathfinder
Club now in order.” (The room is darkened.)
-The director lights the “Spirit of Pathfindering” candle while saying:
“For the light of our program we turn to the Spirit of Pathfindering. The candle that I now light
represents this spirit. It is the spirit of adventure, fun, learning,camaraderie, awareness, and
awakening, and above all, a spirit of reverence
and a Spirit of Service to God and man. This light is of itself not complete or sufficient. To
introduce the complementary lights we call on our deputy
director, _________________________________.”
(name)
-While lighting each candle representing it, the deputy director defines the six Classes as: (Six
Pathfinders may present the following as well.)
-The director then calls for the lighting of the Pathfinder Pledge candles. The same procedure as
used in the lighting of the Pathfinder Law candles is
followed by seven high-ranking Pathfinders. After each candle is lit, the
Pathfinder repeats to the director, “Sir, I represent the candidate, who pledges (repeats one of the
following points according to the candle he has lit).”
-At the completion of the lighting of the Pathfinder Pledge candles, the deputy director declares,
-“On behalf of the worldwide Pathfinder Club I accept the
candidate’s vow to live by the Pathfinder Pledge.”
-The director then asks the club members to stand, and the candidate for
membership is called forward to take position in front of the table between the deputy director
and the director, facing the club members and standing at
attention.
- The director then asks him to affirm dedication to the high principles
of the Pathfinder Club and repeat the Pathfinder Pledge and Law. (If more
than one candidate are presented, the Pathfinder Pledge and Law are
repeated in unison.)
-Following the repeating of the Pathfinder Pledge and Law by the candidate, the director states,
“We hereby declare ________________________________
(Name of candidate)
1. Scripture
2. Song (Congregational)
3. Special song (Pathfinders or any group)
4. Opening Prayer
5. Sermonette (Local deputy Director)
6. Symposium by Candidates
- Memory work (verses & Poems)
- Pathfinder Pledge and Law (By all pathfinders)
-Practical demonstrations --(Honors e.g. Knot tying, first aid)
7. Certification of Candidates----(Conference Director)
8. Charge and Presentation------ (Conference Director)
9. Consecration Prayer ----(Conference Director or Area coordinator)
10. Promotions or Announcements----( Local church Pathfinder Director)
11. Pathfinder Anthem
12. Closing Prayer-----(Elder in charge)
16. Ten
Honor
Categories
1.ADRA
2. Arts and
Crafts
3. Health and
Science
4. Household
Arts
6. Nature
7. Outdoor
Industries
8. Outreach
9. Recrational
10.Vocational
11.Master
Awards
17. Methods
of Discipline
in
Pathfinderin
g
Do
1.Personal Counsel
In this counseling be master of the situation. Point out exactly what the
Pathfinder was doing that was wrong and ask him/her to explain his
behavior. The Pathfinder may even suggest a solution. Conduct these
councils on a friendly basis, but have the member leave with the
understanding that you will mean business.
2.Use Group Judgment
Make an effort to build up the ideals of behavior to the point where any
violation is unacceptable to the standard of the group.
3.Take Care of Individual Differences
In planning discipline, remember that Pathfinders are all different. Take
into consideration their background, their physical and mental makeup,
and the seriousness of the offense.
4.Expel if Necessary
When a Pathfinder continues to misbelieve, he must face the realization
that he is either going to have to meet the standard of behavior or leave
the group.
Don’t
1. Punish in anger
2. Use threats and warnings that can’t be carried out.
3. Force apologies in public.Few children ever consider themselves entirely to blame, and they
are probably not.
4.Detain after club meeting. A rather poor policy because:It causes the Pathfinder to dislike the
club; and it is an unnecessary demand on the counselor’s time.
5.Assign extra tasks Probably the cause of the trouble is that the Pathfinder already cannotkeep
up with the tasks that he has.
6.Dunce-Cap Discipline. This is a relic of the past. This type of punishment only causes
rebellion or a thing to laugh at. Some Pathfinders enjoy the recognition it gives.
7.Use corporal punishment Because of the many difficulties that arise from its use, it would be
best to leave this method to the parents.
1. Coordinating Committee
(Where there is a junior and a teen club operating separately under
the guidance of an administrative director)
a. Administrative director (chairman)
b. Club directors (junior and teen)
c. Deputy directors (junior and teen)
d. Area Coordinator (ex officio)
A. Be a Master Guide
B. Have at least five years of Pathfinder experience, including three years
of administrative responsibilities.
C. Live in the Pathfinder area he or she is serving.
D. Not hold office in a local Pathfinder Club.
E. Any exception to the above qualifications must be approved by the club
directors of the Pathfinder area involved and conference/mission youth
leaders.
21.DUTIES OF THE PATHFINDER DISTRICT COORDINATOR
1. Be available to give assistance to the local pastor and/or club leadership in promoting
and supporting local, Union, and General Conference Pathfinder policies and programs.
2.Visit each club in his area often enough to become familiar with its program.
3.Attend Pathfinder coordinators’ meetings to assist in the planning of conference
functions, as well as the overall Pathfinder
program. These meetings will be held at least quarterly.
4.Assist the conference/mission youth leader at camporees, fairs,training courses, and
other conference/mission Pathfinder functions.