ETCA 328A Multimedia Technologies C 4

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ETCA 328A MULTIMEDIA TECHNOLOGIES


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Course Overview:

Multimedia Technologies is an indispensable part of modern computing environments. This


course will explain the technologies underlying digital images, videos and audio contents,
including various compression techniques and standards, and the issues to deliver multimedia
content over the Internet.The course is designed for:

1. Program students who want to broaden their knowledge by including multimedia


studies.

2. Visiting program students looking for a foundation from which to pursue advanced
topics in multimedia studies.

3. Professional developers who want a technical foundation for developing applications


with distributed multimedia components.

4. Networks professionals who needs to manage multimedia delivery service.

Objectives and Expected Outcomes:

Students successfully completing this course will be able to:

1. Discuss the technical details of common multimedia data formats, protocols, and
compression techniques of digital images, video and audio content.

2. Describe and understand the technical details of JPEG and MPEG families of
standards.

3. Describe the principles and technical details of several wired and wireless networking
protocols.

4. Develop simple but demonstrative multimedia applications using JAI and JMF.

5. Understand and describe technical aspects of popular multimedia web applications


including VoD and VoIP.
UNIT-I

Introductory Concepts: Multimedia - Definitions, Basic properties and medium types.


(Temporal and non-temporal). Multimedia applications, Uses of Multimedia, Introduction to
making multimedia - The Stages of project, the requirements to make good multimedia,
Multimedia skills and training .

Multimedia-Hardware and Software: Multimedia Hardware - Macintosh and Windows


production Platforms, Hardware peripherals - Connections, Memory and storage devices,
Media software - Basic tools, making instant multimedia, Multimedia software and
Authoring tools, Production Standards.

UNIT-II

Multimedia building blocks Creating & Editing Media elements: Text, image, Sound,
animation Analog/ digital video Data Compression: Introduction, Need, Difference of
lossless / lossy compression techniques. Brief overview to different compression algorithms
concern to text, audio, video and images etc.

UNIT-III

Multimedia and the Internet: History, Internet working, Connections, Internet Services,

The World Wide Web, Tools for the WWW - Web Servers, Web Browsers, Web page
makers and editors, Plug-Ins and Delivery Vehicles, HTML, Designing for the WWW –
Working on the Web, Multimedia Applications - Media Communication, Media
Consumption, Media Entertainment, Media games

UNIT-IV

Multimedia-looking towards Future: Digital Communication and New Media, Interactive

Television, Digital Broadcasting, Digital Radio, Multimedia Conferencing, Virtual Reality,

Digital Camera. Assembling and delivering a Multimedia project-planning and costing,


Designing and Producing, content and talent, Delivering, CD-ROM: The CD family,
production process, CD-i – Overview – Media Types Technology.

TEXTBOOKS:

1 Tay Vaughan, “Multimedia: Making it work”, TMH.

2 Ralf Steinmetz and Klara Naharstedt, “Multimedia: Computing, Communications


Applications”, Pearson.

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ETCA 370A MULTIMEDIA TECHNOLOGIES LAB
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Course Overview:

Multimedia is the combined use of text, graphics, sound, animation, and video. A primary
objective of this workshop is to teach participants how to develop multimedia programs.
Another objective is to demonstrate how still images, sound, and video can be d igitized on
the computer. Participants in this workshop will create their own multimedia courses using
HyperStudio on the Macintosh platform. HyperStudio is an authoring tool that allows you to
develop an electronic stack of cards that contain buttons, graphics, and text. Issues
concerning multimedia design and its use in education will be the focus of reading and class
discussions throughout the course of the workshop.

Objectives and Expected Outcomes:

Students who have successfully completed this course will be able to

• formulate a working definition of interactive multimedia


• demonstrate competence in using the authoring program HyperStudio;
• demonstrate the use of animation, digitized sound, video control, and scanned
images;
• use basic instructional design principles in the development of stacks;
• will develop conceptual maps of content and process for interactive multimedia
instructional programs

LIST OF EXPERIMENTS
1. Compare different Image Compression Techniques with regards to quality and
compression ratios.
2. Study how to create simple animations.
3. Test different audio compression formats using an audio compression tool. Classify
your results on the basis of fidelity, size and error tolerance.
4. Learning video compression: Tools, codecs, quality vs. compression and the video
quality requirements suitable for different medium.
5. Create a website for a software company which contains all the details of that
company and include links to other related web pages.
6. Deploy the webpage to a hosting space. Identify the categories of web hosting
services and their characteristics.
7. Understanding principles in designing a simple game.
8. Any other experiments using Flash or other suitable tools.

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ETCS417A DATA WAREHOUSING AND DATA MINING
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Course Overview:

Data has relevance for managerial decisions and is accumulating at an incredible rate due to
technological advances. A data warehouse is a database offloaded from the operational
systems and used for reporting. The main source of the data is cleaned, transformed,
catalogued and made available for use by managers and other business professionals for data
mining, online analytical processing, market research and decision support. However, the
means to retrieve and analyze data, to extract, transform and load data, and to manage the
data dictionary are also considered essential components of a data warehousing system. In a
broader context, data warehousing includes business intelligence tools, tools to extract,
transform and load data into the repository, and tools to manage and retrieve metadata. Data
warehousing can be used for decision support, trend analysis, financial forecasting, prediction
for telecom subscribers, prediction for credit card users, insurance fraud analysis, call record
analysis, logistics and inventory management, agriculture, etc. Data mining is seen as an
increasingly important tool by modern business to transform data i n to business intelligence
giving an informational advantage. It is currently used in a wide range of profiling practices,
such as marketing, surveillance, fraud detection, and scientific discovery. Data Mining
studies algorithms and computational paradigms that allow computers to find patterns and

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